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@@ -1,13 +0,0 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: syoyo
|
||||
#patreon: # Replace with a single Patreon username
|
||||
#open_collective: # Replace with a single Open Collective username
|
||||
#ko_fi: # Replace with a single Ko-fi username
|
||||
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
#liberapay: # Replace with a single Liberapay username
|
||||
#issuehunt: # Replace with a single IssueHunt username
|
||||
#otechie: # Replace with a single Otechie username
|
||||
#lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
@@ -1 +0,0 @@
|
||||
blank_issues_enabled: false
|
||||
@@ -1,30 +0,0 @@
|
||||
---
|
||||
name: Issue report
|
||||
about: Create a report
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the issue**
|
||||
|
||||
A clear and concise description of what the issue is.
|
||||
|
||||
**To Reproduce**
|
||||
|
||||
- OS
|
||||
- Compiler, compiler version, compile options
|
||||
- Please attach minimal and reproducible .glTF file if you got an issue related to .glTF data
|
||||
|
||||
**Expected behaviour**
|
||||
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
@@ -1,45 +0,0 @@
|
||||
## Description
|
||||
|
||||
What does this PR do? Provide a brief summary of the changes.
|
||||
|
||||
## Type of Change
|
||||
|
||||
- [ ] Bug fix
|
||||
- [ ] New feature
|
||||
- [ ] Refactoring (no functional changes)
|
||||
- [ ] Documentation update
|
||||
- [ ] Other (please describe):
|
||||
|
||||
## Checklist
|
||||
|
||||
### Required for All PRs
|
||||
|
||||
- [ ] Reproducible glTF test file(s) are included (e.g., `models/regression/`, `tests/issue-***.gltf`, etc.)
|
||||
- [ ] Unit tests are written and pass locally (`cd tests && make run`)
|
||||
|
||||
### Required for Feature PRs
|
||||
|
||||
- [ ] Specification document is included (e.g., `docs/spec/<feature-name>.md`)
|
||||
- The spec should cover: purpose, API design, usage examples, and edge cases
|
||||
|
||||
### Security Policy
|
||||
|
||||
This project manages CVE assignments exclusively through GitHub Security Advisories.
|
||||
PRs that include or reference independently obtained CVE IDs or external vulnerability disclosures will be closed.
|
||||
|
||||
## Test Instructions
|
||||
|
||||
How can reviewers verify your changes?
|
||||
|
||||
```
|
||||
# Example:
|
||||
cd build && cmake .. && make test
|
||||
```
|
||||
|
||||
## Related Issues
|
||||
|
||||
Link related issues:
|
||||
|
||||
## Additional Notes
|
||||
|
||||
Any other context, screenshots, or information relevant to the review.
|
||||
@@ -1,68 +0,0 @@
|
||||
name: C/C++ CI
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
|
||||
# compile with mingw gcc cross
|
||||
build-mingw-cross:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
name: Build v3 C tests with MinGW gcc cross
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential
|
||||
sudo apt-get install -y mingw-w64
|
||||
cd tests
|
||||
x86_64-w64-mingw32-gcc -I../ -std=c11 -DTINYGLTF3_ENABLE_FS -o tester_v3_c.exe tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
# Windows(x64) + MSVC build (VS version agnostic: msvc-dev-cmd locates
|
||||
# whatever Visual Studio the runner image ships, e.g. VS2022 or VS2026)
|
||||
build-windows-msvc:
|
||||
|
||||
runs-on: windows-latest
|
||||
name: Build v3 C tests on Windows(x64, MSVC)
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
- name: Set up MSVC environment
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
- name: Configure
|
||||
run: cmake -B build -G Ninja -DTINYGLTF3_BUILD_TESTS=ON
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
|
||||
build-linux:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
name: Build v3 C tests with gcc
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: build
|
||||
run: |
|
||||
cd tests
|
||||
cc -I../ -std=c11 -g -O0 -DTINYGLTF3_ENABLE_FS -o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
- name: test
|
||||
run: |
|
||||
./tests/tester_v3_c models/Cube/Cube.gltf
|
||||
|
||||
- name: tests
|
||||
run: |
|
||||
cd tests
|
||||
make all
|
||||
./tester_v3_c
|
||||
./tester_v3_c_v1port
|
||||
./tester_v3_json_c
|
||||
./tester_v3_freestanding
|
||||
cd ..
|
||||
@@ -1,389 +0,0 @@
|
||||
name: Comprehensive CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- release
|
||||
- devel
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
- release
|
||||
- devel
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
# Linux x64 - GCC
|
||||
linux-gcc-x64:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux x64 (GCC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -DTINYGLTF3_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run tester_v3_c on a sample model
|
||||
run: ./build/tester_v3_c models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Linux x64 - Clang 21
|
||||
linux-clang-x64:
|
||||
runs-on: ubuntu-24.04
|
||||
name: Linux x64 (Clang 21)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install Clang 21
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 21
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake -B build -DCMAKE_C_COMPILER=clang-21 -DTINYGLTF3_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run tester_v3_c on a sample model
|
||||
run: ./build/tester_v3_c models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Linux ARM64 - GCC (native)
|
||||
linux-arm64:
|
||||
runs-on: ubuntu-24.04-arm
|
||||
name: Linux ARM64 (GCC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -DTINYGLTF3_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run tester_v3_c on a sample model
|
||||
run: ./build/tester_v3_c models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# macOS ARM64 Apple Silicon
|
||||
macos-arm64:
|
||||
runs-on: macos-14
|
||||
name: macOS ARM64 Apple Silicon (Clang)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -DTINYGLTF3_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run tester_v3_c on a sample model
|
||||
run: ./build/tester_v3_c models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Windows x64 - MSVC (VS version agnostic; msvc-dev-cmd locates the
|
||||
# Visual Studio shipped with the runner image, e.g. VS2022 or VS2026)
|
||||
windows-msvc-x64:
|
||||
runs-on: windows-latest
|
||||
name: Windows x64 (MSVC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Set up MSVC environment
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -G Ninja -DTINYGLTF3_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run tester_v3_c on a sample model
|
||||
run: |
|
||||
.\build\tester_v3_c.exe models\Cube\Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Windows MinGW - MSYS2
|
||||
windows-mingw-msys2:
|
||||
runs-on: windows-latest
|
||||
name: Windows x64 (MinGW MSYS2)
|
||||
defaults:
|
||||
run:
|
||||
shell: msys2 {0}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Setup MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: UCRT64
|
||||
install: base-devel
|
||||
pacboy: >-
|
||||
cc:p cmake:p ninja:p
|
||||
update: true
|
||||
release: false
|
||||
|
||||
- name: Build with CMake
|
||||
run: |
|
||||
cmake -G"Ninja" -S . -B build -DTINYGLTF3_BUILD_TESTS=ON
|
||||
cmake --build build
|
||||
|
||||
- name: Run tester_v3_c on a sample model
|
||||
run: |
|
||||
./build/tester_v3_c models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Linux -> Windows MinGW Cross-compile
|
||||
linux-mingw-cross:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux→Windows (MinGW Cross) - Build Only
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install MinGW
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential mingw-w64
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cd tests
|
||||
x86_64-w64-mingw32-gcc -I../ -std=c11 -g -O0 -DTINYGLTF3_ENABLE_FS -o tester_v3_c.exe tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
# v3 C tests through Meson on the primary desktop platforms.
|
||||
v3-c-meson:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: v3 C Meson (${{ matrix.os }})
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest, windows-latest]
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install Meson
|
||||
run: python -m pip install meson ninja
|
||||
|
||||
- name: Configure
|
||||
run: meson setup build-meson -Dtests=true
|
||||
|
||||
- name: Build
|
||||
run: meson compile -C build-meson
|
||||
|
||||
- name: Run v3 C tests
|
||||
run: meson test -C build-meson --print-errorlogs
|
||||
|
||||
# v3 C runtime: internal security regression tests + ported v1 unit tests.
|
||||
v3-c-tests:
|
||||
runs-on: ubuntu-latest
|
||||
name: v3 C tests (Linux x64, GCC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
cc -I../ -std=c11 -g -O0 -Wall -Wextra -Wpedantic -Werror -DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Build tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
cc -I../ -std=c11 -g -O0 -Wall -Wextra -Wpedantic -Werror -DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Run tester_v3_c (security regressions)
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c
|
||||
|
||||
- name: Run tester_v3_c_v1port (ported unit tests)
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c_v1port
|
||||
|
||||
# v3 C runtime under stock Ubuntu clang.
|
||||
v3-c-tests-clang:
|
||||
runs-on: ubuntu-latest
|
||||
name: v3 C tests (Linux x64, Clang)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install clang
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y clang
|
||||
|
||||
- name: Build tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
clang -I../ -std=c11 -g -O0 -Werror -Weverything \
|
||||
-Wno-padded -Wno-unsafe-buffer-usage -Wno-switch-default \
|
||||
-Wno-format-nonliteral -Wno-float-equal -Wno-cast-align \
|
||||
-Wno-declaration-after-statement -Wno-unknown-warning-option \
|
||||
-Wno-pre-c11-compat \
|
||||
-DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Build tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
clang -I../ -std=c11 -g -O0 -Werror -Weverything \
|
||||
-Wno-padded -Wno-unsafe-buffer-usage -Wno-switch-default \
|
||||
-Wno-format-nonliteral -Wno-float-equal -Wno-cast-align \
|
||||
-Wno-declaration-after-statement -Wno-unknown-warning-option \
|
||||
-Wno-pre-c11-compat \
|
||||
-DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Run tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c
|
||||
|
||||
- name: Run tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c_v1port
|
||||
|
||||
# v3 C runtime under bleeding-edge clang 21 (matches local dev environment).
|
||||
v3-c-tests-clang21:
|
||||
runs-on: ubuntu-24.04
|
||||
name: v3 C tests (Linux x64, Clang 21)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install clang 21
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 21
|
||||
|
||||
- name: Build tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
clang-21 -I../ -std=c11 -g -O0 -Werror -Weverything \
|
||||
-Wno-padded -Wno-unsafe-buffer-usage -Wno-switch-default \
|
||||
-Wno-format-nonliteral -Wno-float-equal -Wno-cast-align \
|
||||
-Wno-declaration-after-statement -Wno-unknown-warning-option \
|
||||
-Wno-pre-c11-compat \
|
||||
-DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Build tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
clang-21 -I../ -std=c11 -g -O0 -Werror -Weverything \
|
||||
-Wno-padded -Wno-unsafe-buffer-usage -Wno-switch-default \
|
||||
-Wno-format-nonliteral -Wno-float-equal -Wno-cast-align \
|
||||
-Wno-declaration-after-statement -Wno-unknown-warning-option \
|
||||
-Wno-pre-c11-compat \
|
||||
-DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Run tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c
|
||||
|
||||
- name: Run tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c_v1port
|
||||
|
||||
# v3 C runtime built with MSVC at warning-level 4 (/W4 /WX).
|
||||
v3-c-tests-msvc:
|
||||
runs-on: windows-latest
|
||||
name: v3 C tests (Windows x64, MSVC /W4)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Set up MSVC environment
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Build and run tester_v3_c
|
||||
shell: cmd
|
||||
run: |
|
||||
cd tests
|
||||
cl /nologo /W4 /WX /std:c11 /Zi /Od /D_CRT_SECURE_NO_WARNINGS /DTINYGLTF3_ENABLE_FS /I.. tester_v3_c.c ..\tiny_gltf_v3.c /Fe:tester_v3_c.exe
|
||||
tester_v3_c.exe
|
||||
|
||||
- name: Build and run tester_v3_c_v1port
|
||||
shell: cmd
|
||||
run: |
|
||||
cd tests
|
||||
cl /nologo /W4 /WX /std:c11 /Zi /Od /D_CRT_SECURE_NO_WARNINGS /DTINYGLTF3_ENABLE_FS /I.. tester_v3_c_v1port.c ..\tiny_gltf_v3.c /Fe:tester_v3_c_v1port.exe
|
||||
tester_v3_c_v1port.exe
|
||||
|
||||
# v3 C runtime under ASan + UBSan for memory-safety + UB checks.
|
||||
v3-c-tests-sanitizers:
|
||||
runs-on: ubuntu-latest
|
||||
name: v3 C tests (Clang ASan + UBSan)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build tester_v3_c with ASan + UBSan
|
||||
run: |
|
||||
cd tests
|
||||
clang -I../ -std=c11 -g -O1 -DTINYGLTF3_ENABLE_FS \
|
||||
-fsanitize=address,undefined -fno-omit-frame-pointer \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Build tester_v3_c_v1port with ASan + UBSan
|
||||
run: |
|
||||
cd tests
|
||||
clang -I../ -std=c11 -g -O1 -DTINYGLTF3_ENABLE_FS \
|
||||
-fsanitize=address,undefined -fno-omit-frame-pointer \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Run tester_v3_c
|
||||
env:
|
||||
ASAN_OPTIONS: detect_leaks=1:halt_on_error=1
|
||||
UBSAN_OPTIONS: print_stacktrace=1:halt_on_error=1
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c
|
||||
|
||||
- name: Run tester_v3_c_v1port
|
||||
env:
|
||||
ASAN_OPTIONS: detect_leaks=1:halt_on_error=1
|
||||
UBSAN_OPTIONS: print_stacktrace=1:halt_on_error=1
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c_v1port
|
||||
@@ -1,53 +0,0 @@
|
||||
name: MSYS2 MinGW-w64 Windows 64bit Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- release
|
||||
- devel
|
||||
paths:
|
||||
- 'tiny_gltf.*'
|
||||
- 'tinygltf_json_c.h'
|
||||
- 'CMakeLists.txt'
|
||||
- 'meson.build'
|
||||
- 'meson_options.txt'
|
||||
- 'tests/tester_v3*.c'
|
||||
- '.github/workflows/mingw-w64-msys2.yml'
|
||||
pull_request:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
mingw-w64-msys2-build:
|
||||
name: MSYS2 MinGW-w64 Windows Build
|
||||
runs-on: windows-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: msys2 {0}
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
|
||||
- name: Install core & build dependencies
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: UCRT64
|
||||
install: base-devel
|
||||
pacboy: >-
|
||||
cc:p cmake:p ninja:p
|
||||
update: true
|
||||
release: false
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake \
|
||||
-G"Ninja" \
|
||||
-S . \
|
||||
-B build \
|
||||
-DTINYGLTF3_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build build
|
||||
|
||||
- name: Run tests
|
||||
run: |
|
||||
ctest --test-dir build --output-on-failure
|
||||
+2
-23
@@ -1,5 +1,4 @@
|
||||
# CMake
|
||||
/build/
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
@@ -22,13 +21,9 @@ premake5.tar.gz
|
||||
*.vcxproj*
|
||||
.vs
|
||||
|
||||
# default cmake build dir
|
||||
build/
|
||||
|
||||
#binary directories
|
||||
bin/
|
||||
obj/
|
||||
out/
|
||||
|
||||
#runtime gui config
|
||||
imgui.ini
|
||||
@@ -70,22 +65,6 @@ imgui.ini
|
||||
*.app
|
||||
|
||||
loader_example
|
||||
# Compiled test binaries (built by tests/Makefile, CMakeLists.txt, meson.build)
|
||||
tests/tester_v3
|
||||
tests/tester_v3_c
|
||||
tests/tester_v3_c_cpp
|
||||
tests/tester_v3_c_v1port
|
||||
tests/tester_v3_c_v1port_cpp
|
||||
tests/tester_v3_freestanding
|
||||
tests/tester_v3_json_c
|
||||
tests/v3/fuzzer/fuzz_gltf_v3
|
||||
tests/v3/fuzzer/fuzz_gltf_v3_c
|
||||
tests/tester
|
||||
tests/tester_noexcept
|
||||
|
||||
# Generated by web/Makefile (make / make sample)
|
||||
web/tinygltf_v3.js
|
||||
web/tinygltf_v3.wasm
|
||||
web/Cube.glb
|
||||
|
||||
# unignore
|
||||
!Makefile
|
||||
!tests/Makefile
|
||||
|
||||
Executable
+10
@@ -0,0 +1,10 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [[ "$TRAVIS_OS_NAME" == "osx" ]]
|
||||
then
|
||||
brew upgrade
|
||||
curl -o premake5.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-macosx.tar.gz
|
||||
else
|
||||
wget https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-linux.tar.gz -O premake5.tar.gz
|
||||
fi
|
||||
tar xzf premake5.tar.gz
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
language: cpp
|
||||
sudo: false
|
||||
matrix:
|
||||
include:
|
||||
- addons: &1
|
||||
apt:
|
||||
sources:
|
||||
- george-edison55-precise-backports
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-3.9
|
||||
packages:
|
||||
- g++-4.9
|
||||
- clang-3.9
|
||||
compiler: clang
|
||||
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug
|
||||
- addons: *1
|
||||
compiler: clang
|
||||
env: COMPILER_VERSION=3.9 BUILD_TYPE=Release
|
||||
- addons: &2
|
||||
apt:
|
||||
sources:
|
||||
- george-edison55-precise-backports
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-4.9
|
||||
compiler: gcc
|
||||
env: COMPILER_VERSION=4.9 BUILD_TYPE=Debug EXTRA_CXXFLAGS="-fsanitize=address"
|
||||
- addons: *2
|
||||
compiler: gcc
|
||||
env: COMPILER_VERSION=4.9 BUILD_TYPE=Release EXTRA_CXXFLAGS="-fsanitize=address"
|
||||
- addons: *1
|
||||
compiler: clang
|
||||
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug CFLAGS="-O0" CXXFLAGS="-O0"
|
||||
|
||||
before_install:
|
||||
- ./.travis-before-install.sh
|
||||
|
||||
|
||||
script:
|
||||
- export CC="${CC}-${COMPILER_VERSION}"
|
||||
- export CXX="${CXX}-${COMPILER_VERSION}"
|
||||
- ${CC} -v
|
||||
- ${CXX} ${EXTRA_CXXFLAGS} -std=c++11 -Wall -g -o loader_example loader_example.cc
|
||||
- ./loader_example ./models/Cube/Cube.gltf
|
||||
- cd examples/raytrace
|
||||
- ../../premake5 gmake
|
||||
- make
|
||||
@@ -1,55 +0,0 @@
|
||||
# AGENTS.md — tinygltf v3 (C)
|
||||
|
||||
TinyGLTF v3 C (`tiny_gltf_v3.h` + `tiny_gltf_v3.c` + `tinygltf_json_c.h`) is the
|
||||
mainline. Legacy v1/v2/v3-C++ code lives under `attic/` and is not built or
|
||||
tested.
|
||||
|
||||
## Commands
|
||||
|
||||
- Unit tests (C): `make -C tests all && make -C tests run`
|
||||
- CMake: `cmake -B build -DTINYGLTF3_BUILD_TESTS=ON && cmake --build build && ctest --test-dir build --output-on-failure`
|
||||
- Meson: `meson setup build && meson compile -C build && meson test -C build`
|
||||
- WASM/web demo (requires Emscripten SDK, default `~/work/emsdk`):
|
||||
`make -C web && make -C web sample` — then open `http://localhost:8000` via `make -C web serve`
|
||||
- Fuzzers: `make -C tests/v3/fuzzer` (clang + libFuzzer)
|
||||
|
||||
## Pre-push audit checklist
|
||||
|
||||
Run **before every push**. Fix or unstage anything found; the audit must pass
|
||||
clean.
|
||||
|
||||
1. **Working tree sanity**
|
||||
- `git status --short` — no staged build artifacts, no surprise files.
|
||||
- Never `git add -A` / `git add .`: stage only intended paths. The repo
|
||||
root frequently contains untracked scratch files (`Fox.glb`,
|
||||
`benchmark/synthetic_*`, `log*`, `.cache/`, `tests/v3/fuzzer/artifacts|corpus`,
|
||||
stray `*.gltf`/`*.bin` files). Verify `git status` before staging.
|
||||
|
||||
2. **Secret scan**
|
||||
- `gitleaks detect --source . --no-banner -r /tmp/gitleaks.json`
|
||||
- `~/local/bin/trufflehog git file://$PWD --no-update --only-verified`
|
||||
- Both must report 0 real secrets. Known allowed finding: `B3G_LEFT_ARROW`
|
||||
generic-api-key hits in `attic/examples/common/OpenGLWindow/` are false
|
||||
positives (keyboard key constants).
|
||||
|
||||
3. **No build artifacts or unwanted large binaries**
|
||||
- `git ls-files -z | xargs -0 du -b | sort -rn | head -30` — review the top.
|
||||
- Rule of thumb: nothing over ~1 MB unless it is a tracked, intentional
|
||||
asset (e.g. `attic/tools/windows/premake5.exe`, `models/Cube/*.png`).
|
||||
- Watch for: compiled executables, `*.wasm`/`*.exr`/`*.log`/`*.o`/`*.obj`,
|
||||
generated `output.*`/`cloth*`/`sim*.bin`/`out_*.exr` files, and large
|
||||
`.gltf`/`.glb` files. Small test/regression fixture `.gltf` files
|
||||
(e.g. under `tests/`, `models/regression/`, `tests/v3/security/`) are OK.
|
||||
- `web/tinygltf_v3.js`, `web/tinygltf_v3.wasm`, `web/Cube.glb` are
|
||||
generated by `make -C web` and must stay gitignored (never commit them).
|
||||
|
||||
4. **History is lean**
|
||||
- If an unwanted file was added in an unpushed commit, rewrite it
|
||||
(`git rebase -i origin/<branch>`, `git rm` + `--amend`) so the blob never
|
||||
reaches the remote, then `git gc --prune=now` locally.
|
||||
- Push only intended branches (`git push origin <branch>` — never `--all`
|
||||
or `--force` unless explicitly asked).
|
||||
|
||||
5. **Final smoke check**
|
||||
- `make -C tests run` passes (all 4 testers).
|
||||
- If touched: `cmake`/`meson` builds and `make -C web` still succeed.
|
||||
+24
-52
@@ -1,56 +1,28 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
|
||||
project(tinygltf_v3 C)
|
||||
PROJECT (tinygltf)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED On)
|
||||
set(CMAKE_C_EXTENSIONS Off)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
option(TINYGLTF3_BUILD_TESTS "Build and run tinygltf v3 C unit tests" ON)
|
||||
option(TINYGLTF3_INSTALL "Install tinygltf v3 files during install step" ON)
|
||||
|
||||
set(TINYGLTF3_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
|
||||
|
||||
if (TINYGLTF3_BUILD_TESTS)
|
||||
enable_testing()
|
||||
|
||||
function(add_tinygltf_v3_c_test target)
|
||||
add_executable(${target} ${ARGN})
|
||||
target_include_directories(${target} PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tests
|
||||
)
|
||||
set_target_properties(${target} PROPERTIES
|
||||
C_STANDARD 11
|
||||
C_STANDARD_REQUIRED ON
|
||||
C_EXTENSIONS OFF
|
||||
)
|
||||
add_test(NAME ${target} COMMAND ${target} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/tests)
|
||||
endfunction()
|
||||
|
||||
add_tinygltf_v3_c_test(tester_v3_c tests/tester_v3_c.c tiny_gltf_v3.c)
|
||||
target_compile_definitions(tester_v3_c PRIVATE TINYGLTF3_ENABLE_FS)
|
||||
|
||||
add_tinygltf_v3_c_test(tester_v3_c_v1port tests/tester_v3_c_v1port.c tiny_gltf_v3.c)
|
||||
target_compile_definitions(tester_v3_c_v1port PRIVATE TINYGLTF3_ENABLE_FS)
|
||||
|
||||
add_tinygltf_v3_c_test(tester_v3_json_c tests/tester_v3_json_c.c)
|
||||
|
||||
add_tinygltf_v3_c_test(tester_v3_freestanding tests/tester_v3_freestanding.c)
|
||||
if (CMAKE_C_COMPILER_ID MATCHES "Clang|GNU")
|
||||
target_compile_options(tester_v3_freestanding PRIVATE -ffreestanding)
|
||||
endif()
|
||||
endif ()
|
||||
|
||||
if (TINYGLTF3_INSTALL)
|
||||
install(FILES
|
||||
tiny_gltf_v3.h
|
||||
tiny_gltf_v3.c
|
||||
tinygltf_json_c.h
|
||||
DESTINATION
|
||||
${TINYGLTF3_INSTALL_DIR}
|
||||
ADD_EXECUTABLE ( loader_example
|
||||
loader_example.cc
|
||||
)
|
||||
|
||||
ADD_SUBDIRECTORY ( examples/gltfutil )
|
||||
ADD_SUBDIRECTORY ( examples/glview )
|
||||
ADD_SUBDIRECTORY ( examples/validator )
|
||||
|
||||
INSTALL ( FILES
|
||||
json.hpp
|
||||
stb_image.h
|
||||
stb_image_write.h
|
||||
tiny_gltf.h
|
||||
DESTINATION
|
||||
include
|
||||
)
|
||||
|
||||
INSTALL ( FILES
|
||||
cmake/TinyGLTFConfig.cmake
|
||||
DESTINATION
|
||||
cmake
|
||||
)
|
||||
endif ()
|
||||
|
||||
@@ -1,14 +1,9 @@
|
||||
# tinygltf v3 (C) — convenience build entry point.
|
||||
#
|
||||
# make — build all v3 C unit testers
|
||||
# make test — build and run all v3 C unit testers
|
||||
# make clean — remove test binaries
|
||||
|
||||
# Use this for strict compilation check(will work on clang 3.8+)
|
||||
#EXTRA_CXXFLAGS := -fsanitize=address -Wall -Werror -Weverything -Wno-c++11-long-long -Wno-c++98-compat
|
||||
|
||||
all:
|
||||
$(MAKE) -C tests all
|
||||
clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc
|
||||
|
||||
test: all
|
||||
$(MAKE) -C tests run
|
||||
|
||||
clean:
|
||||
$(MAKE) -C tests clean
|
||||
lint:
|
||||
deps/cpplint.py tiny_gltf.h
|
||||
|
||||
@@ -1,105 +1,173 @@
|
||||
# tinygltf v3 — C glTF 2.0 loader/saver
|
||||
# Header only C++ tiny glTF library(loader/saver).
|
||||
|
||||
`TinyGLTF v3` is a C11-first implementation of a glTF 2.0
|
||||
https://github.com/KhronosGroup/glTF loader and writer.
|
||||
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
|
||||
|
||||
- **Pure C POD API** (`tiny_gltf_v3.h` + `tiny_gltf_v3.c` + `tinygltf_json_c.h`) — no STL, no RTTI, no exceptions required; easy to bind to other languages.
|
||||
- **Arena-based memory management** — all parse-time allocations come from a single arena; a single `tg3_model_free()` frees everything.
|
||||
- **Structured error reporting** — `tg3_error_stack` provides machine-readable errors with severity levels and source locations.
|
||||
- **Custom JSON backend** — `tinygltf_json_c.h` is a locale-independent pure-C JSON parser/serializer used by the v3 runtime.
|
||||
- **Streaming callbacks** — opt-in streaming parse/write via user-supplied callbacks.
|
||||
- **Opt-in filesystem and image I/O** — `TINYGLTF3_ENABLE_FS` / `TINYGLTF3_ENABLE_STB_IMAGE` are off by default; you control when and how assets are loaded.
|
||||
- **C++20 coroutine facade** (optional, auto-detected). C17/C++17 default.
|
||||
- **Hardened against untrusted input** — URI sanitization, post-parse index-bounds validation (default-on, opt-out via `tg3_parse_options.validate_indices = 0`), strict numeric range checks; exercised by a libFuzzer harness. See the `Security Considerations` block at the top of `tiny_gltf_v3.h`.
|
||||
|
||||
## Quick start
|
||||
|
||||
Copy `tiny_gltf_v3.h`, `tiny_gltf_v3.c`, and `tinygltf_json_c.h` to your project.
|
||||
Compile `tiny_gltf_v3.c` as C11 or newer. Define `TINYGLTF3_ENABLE_FS` when
|
||||
building `tiny_gltf_v3.c` if you want `tg3_parse_file()` to use stdio-backed
|
||||
filesystem helpers. The legacy `TINYGLTF3_IMPLEMENTATION` include path remains
|
||||
available for compatibility.
|
||||
|
||||
```c
|
||||
#include "tiny_gltf_v3.h"
|
||||
```
|
||||
|
||||
Loading a glTF file:
|
||||
|
||||
```c
|
||||
tg3_parse_options opts;
|
||||
tg3_error_stack errors;
|
||||
tg3_model model;
|
||||
|
||||
tg3_parse_options_init(&opts);
|
||||
tg3_error_stack_init(&errors);
|
||||
|
||||
tg3_error_code err = tg3_parse_file(&model, &errors, "scene.gltf", 10, &opts);
|
||||
if (err != TG3_OK) {
|
||||
for (uint32_t i = 0; i < errors.count; i++) {
|
||||
fprintf(stderr, "[%d] %s\n", (int)errors.entries[i].severity,
|
||||
errors.entries[i].message ? errors.entries[i].message : "(null)");
|
||||
}
|
||||
}
|
||||
// ... use model ...
|
||||
tg3_model_free(&model);
|
||||
tg3_error_stack_free(&errors);
|
||||
```
|
||||
|
||||
## Testing & verification
|
||||
|
||||
The v3 C runtime ships with three layers of automated coverage:
|
||||
|
||||
- **`tests/tester_v3_c.c`** — internal unit checks plus security regression tests (path traversal, negative `byteStride`, OOB indices, error-message lifetime, …). Build via `make` in `tests/`; run `./tester_v3_c` for the internal suite or `./tester_v3_c <file.gltf|file.glb>` to parse a single asset.
|
||||
- **`tests/tester_v3_c_v1port.c`** — v3 C port of the legacy unit tests, keeping behavioral parity with the old C++ API.
|
||||
- **`tests/tester_v3_json_c.c`** and **`tests/tester_v3_freestanding.c`** — JSON backend and freestanding (no libc) checks.
|
||||
- **`test_runner.py`** — model verifier that runs `tests/tester_v3_c` against every model in `glTF-Sample-Models/2.0` and validates the structured COUNTS/DIGEST output.
|
||||
- **`tests/v3/fuzzer/`** — libFuzzer harness with ASan + UBSan (`make run` builds and runs `fuzz_gltf_v3_c`). Crafted regression inputs live in `tests/v3/security/` and are seeded into `tests/v3/fuzzer/corpus/`.
|
||||
|
||||
### Building
|
||||
|
||||
```bash
|
||||
# Plain make (gcc/clang)
|
||||
$ make -C tests && make -C tests run
|
||||
|
||||
# CMake
|
||||
$ cmake -B build && cmake --build build && ctest --test-dir build --output-on-failure
|
||||
|
||||
# Meson
|
||||
$ meson setup build && meson compile -C build && meson test -C build
|
||||
|
||||
# WebAssembly (requires an Emscripten SDK, defaults to ~/work/emsdk)
|
||||
$ make -C web && make -C web sample
|
||||
```
|
||||
|
||||
## Web/WASM demo
|
||||
|
||||
[`web/`](web/) contains a browser demo that compiles the v3 C runtime with
|
||||
Emscripten and renders glTF/GLB files with three.js (file picker + drag &
|
||||
drop). See [`web/README.md`](web/README.md) for build instructions.
|
||||
|
||||
## Legacy v1/v2 (C++)
|
||||
|
||||
The previous C++ implementation (`tiny_gltf.h`, `tiny_gltf.cc`,
|
||||
`tinygltf_json.h`, `json.hpp`, `loader_example.cc`, the C++ examples and
|
||||
tests) is deprecated and has been moved to [`attic/`](attic/) for reference.
|
||||
It is no longer built, tested, or installed. TinyGLTF v3 C is the mainline.
|
||||
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
|
||||
If you are looking for old, C++03 version, please use `devel-picojson` branch.
|
||||
|
||||
## Status
|
||||
|
||||
TinyGLTF v3 (`tiny_gltf_v3.h` + `tiny_gltf_v3.c`) is the mainline release.
|
||||
API additions and behavior changes go through the usual review process.
|
||||
v2.0.0 release(22 Aug, 2018)!
|
||||
|
||||
## Builds
|
||||
|
||||

|
||||
[](https://travis-ci.org/syoyo/tinygltf)
|
||||
|
||||
[](https://ci.appveyor.com/project/syoyo/tinygltf)
|
||||
|
||||
## Features
|
||||
|
||||
* Written in portable C++. C++-11 with STL dependency only.
|
||||
* [x] macOS + clang(LLVM)
|
||||
* [x] iOS + clang
|
||||
* [x] Linux + gcc/clang
|
||||
* [x] Windows + MinGW
|
||||
* [x] Windows + Visual Studio 2015 Update 3 or later.
|
||||
* Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile `json.hpp`.
|
||||
* [x] Android NDK
|
||||
* [x] Android + CrystaX(NDK drop-in replacement) GCC
|
||||
* [x] Web using Emscripten(LLVM)
|
||||
* Moderate parsing time and memory consumption.
|
||||
* glTF specification v2.0.0
|
||||
* [x] ASCII glTF
|
||||
* [x] Binary glTF(GLB)
|
||||
* [x] PBR material description
|
||||
* Buffers
|
||||
* [x] Parse BASE64 encoded embedded buffer data(DataURI).
|
||||
* [x] Load `.bin` file.
|
||||
* Image(Using stb_image)
|
||||
* [x] Parse BASE64 encoded embedded image data(DataURI).
|
||||
* [x] Load external image file.
|
||||
* [x] PNG(8bit only)
|
||||
* [x] JPEG(8bit only)
|
||||
* [x] BMP
|
||||
* [x] GIF
|
||||
* [x] Custom Image decoder callback(e.g. for decoding OpenEXR image)
|
||||
* Load from memory
|
||||
* Custom callback handler
|
||||
* [x] Image load
|
||||
|
||||
## Examples
|
||||
|
||||
* [glview](examples/glview) : Simple glTF geometry viewer.
|
||||
* [validator](examples/validator) : Simple glTF validator with JSON schema.
|
||||
|
||||
## Projects using TinyGLTF
|
||||
|
||||
* px_render Single header C++ Libraries for Thread Scheduling, Rendering, and so on... https://github.com/pplux/px
|
||||
* Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR
|
||||
* GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
|
||||
* [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
|
||||
* Your projects here! (Please send PR)
|
||||
|
||||
## TODOs
|
||||
|
||||
* [ ] Sparse accesors(e.g. for efficient morph targets)
|
||||
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
|
||||
* [ ] Mesh Compression/decompression(Open3DGC, etc)
|
||||
* [ ] Load Draco compressed mesh
|
||||
* [ ] Support `extensions` and `extras` property
|
||||
* [ ] HDR image?
|
||||
* [ ] OpenEXR extension through TinyEXR.
|
||||
* [ ] Write example and tests for `animation` and `skin`
|
||||
* [ ] Skinning
|
||||
* [ ] Morph targets
|
||||
|
||||
## Licenses
|
||||
|
||||
TinyGLTF is licensed under MIT license. See [LICENSE](LICENSE).
|
||||
TinyGLTF is licensed under MIT license.
|
||||
|
||||
TinyGLTF v3 uses the following third party code:
|
||||
TinyGLTF uses the following third party libraries.
|
||||
|
||||
* fast_float (JSON number parsing, in `tinygltf_json_c.h`): Copyright (c) 2021 The fast_float authors. Apache License 2.0 / MIT / Boost 1.0.
|
||||
* dragonbox (JSON number serialization, in `tinygltf_json_c.h`): Copyright 2020-2024 Junekey Jeon. Apache 2.0 with LLVM exceptions / Boost 1.0.
|
||||
* stb_image.h (optional, `TINYGLTF3_ENABLE_STB_IMAGE`) : public domain image loader - [Github link](https://github.com/nothings/stb/blob/master/stb_image.h)
|
||||
* json.hpp : Copyright (c) 2013-2017 Niels Lohmann. MIT license.
|
||||
* base64 : Copyright (C) 2004-2008 René Nyffenegger
|
||||
* stb_image.h : v2.08 - public domain image loader - [Github link](https://github.com/nothings/stb/blob/master/stb_image.h)
|
||||
* stb_image_write.h : v1.09 - public domain image writer - [Github link](https://github.com/nothings/stb/blob/master/stb_image_write.h)
|
||||
|
||||
|
||||
## Build and example
|
||||
|
||||
Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your project.
|
||||
|
||||
### Loading glTF 2.0 model
|
||||
|
||||
```c++
|
||||
// Define these only in *one* .cc file.
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
using namespace tinygltf;
|
||||
|
||||
Model model;
|
||||
TinyGLTF loader;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
|
||||
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
|
||||
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
|
||||
|
||||
if (!warn.empty()) {
|
||||
printf("Warn: %s\n", warn.c_str());
|
||||
}
|
||||
|
||||
if (!err.empty()) {
|
||||
printf("Err: %s\n", err.c_str());
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
printf("Failed to parse glTF\n");
|
||||
return -1;
|
||||
}
|
||||
```
|
||||
|
||||
## Compile options
|
||||
|
||||
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
|
||||
* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
|
||||
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
|
||||
* `TINYGLTF_NO_EXTERNAL_IMAGE` : Do not try to load external image file. This option woulde be helpful if you do not want load image file during glTF parsing.
|
||||
|
||||
### Saving gltTF 2.0 model
|
||||
* [ ] Buffers.
|
||||
* [x] To file
|
||||
* [x] Embedded
|
||||
* [ ] Draco compressed?
|
||||
* [x] Images
|
||||
* [x] To file
|
||||
* [x] Embedded
|
||||
* [ ] Binary(.glb)
|
||||
|
||||
## Running tests.
|
||||
|
||||
### glTF parsing test
|
||||
|
||||
#### Setup
|
||||
|
||||
Python 2.6 or 2.7 required.
|
||||
Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
|
||||
|
||||
#### Run parsing test
|
||||
|
||||
After building `loader_example`, edit `test_runner.py`, then,
|
||||
|
||||
```bash
|
||||
$ python test_runner.py
|
||||
```
|
||||
|
||||
### Unit tests
|
||||
|
||||
```bash
|
||||
$ cd tests
|
||||
$ make
|
||||
$ ./tester
|
||||
$ ./tester_noexcept
|
||||
```
|
||||
|
||||
## Third party licenses
|
||||
|
||||
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
|
||||
* stb_image : Public domain.
|
||||
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
version: 0.9.{build}
|
||||
|
||||
image:
|
||||
- Visual Studio 2015
|
||||
|
||||
# scripts that runs after repo cloning.
|
||||
install:
|
||||
- vcsetup.bat
|
||||
|
||||
platform: x64
|
||||
configuration: Release
|
||||
|
||||
build:
|
||||
parallel: true
|
||||
project: TinyGLTFSolution.sln
|
||||
|
||||
after_build:
|
||||
- examples.bat
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
# Use this for strict compilation check(will work on clang 3.8+)
|
||||
#EXTRA_CXXFLAGS := -fsanitize=address -Wall -Werror -Weverything -Wno-c++11-long-long -Wno-c++98-compat
|
||||
|
||||
# With draco
|
||||
# EXTRA_CXXFLAGS := -I../draco/src/ -I../draco/build -DTINYGLTF_ENABLE_DRACO -L../draco/build
|
||||
# EXTRA_LINKFLAGS := -L../draco/build/ -ldracodec -ldraco
|
||||
|
||||
all:
|
||||
clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc $(EXTRA_LINKFLAGS)
|
||||
|
||||
lint:
|
||||
deps/cpplint.py tiny_gltf.h
|
||||
@@ -1,3 +0,0 @@
|
||||
@PACKAGE_INIT@
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/TinyGLTFTargets.cmake)
|
||||
@@ -1,117 +0,0 @@
|
||||
{
|
||||
"scenes" : [
|
||||
{
|
||||
"nodes" : [ 0 ]
|
||||
}
|
||||
],
|
||||
|
||||
"nodes" : [
|
||||
{
|
||||
"mesh" : 0,
|
||||
"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
|
||||
}
|
||||
],
|
||||
|
||||
"meshes" : [
|
||||
{
|
||||
"primitives" : [ {
|
||||
"attributes" : {
|
||||
"POSITION" : 1
|
||||
},
|
||||
"indices" : 0
|
||||
} ]
|
||||
}
|
||||
],
|
||||
|
||||
"animations": [
|
||||
{
|
||||
"samplers" : [
|
||||
{
|
||||
"input" : 2,
|
||||
"interpolation" : "LINEAR",
|
||||
"output" : 3
|
||||
}
|
||||
],
|
||||
"channels" : [ {
|
||||
"sampler" : 0,
|
||||
"target" : {
|
||||
"node" : 0,
|
||||
"path" : "rotation"
|
||||
}
|
||||
} ]
|
||||
}
|
||||
],
|
||||
|
||||
"buffers" : [
|
||||
{
|
||||
"uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=",
|
||||
"byteLength" : 44
|
||||
},
|
||||
{
|
||||
"uri" : "data:application/octet-stream;base64,AAAAAAAAgD4AAAA/AABAPwAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAPT9ND/0/TS/AAAAAAAAAAAAAAAAAACAPw==",
|
||||
"byteLength" : 100
|
||||
}
|
||||
],
|
||||
"bufferViews" : [
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 6,
|
||||
"target" : 34963
|
||||
},
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteOffset" : 8,
|
||||
"byteLength" : 36,
|
||||
"target" : 34962
|
||||
},
|
||||
{
|
||||
"buffer" : 1,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 100
|
||||
}
|
||||
],
|
||||
"accessors" : [
|
||||
{
|
||||
"bufferView" : 0,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5123,
|
||||
"count" : 3,
|
||||
"type" : "SCALAR",
|
||||
"max" : [ 2 ],
|
||||
"min" : [ 0 ]
|
||||
},
|
||||
{
|
||||
"bufferView" : 1,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 3,
|
||||
"type" : "VEC3",
|
||||
"max" : [ 1.0, 1.0, 0.0 ],
|
||||
"min" : [ 0.0, 0.0, 0.0 ]
|
||||
},
|
||||
{
|
||||
"bufferView" : 2,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 5,
|
||||
"type" : "SCALAR",
|
||||
"max" : [ 1.0 ],
|
||||
"min" : [ 0.0 ]
|
||||
},
|
||||
{
|
||||
"bufferView" : 2,
|
||||
"byteOffset" : 20,
|
||||
"componentType" : 5126,
|
||||
"count" : 5,
|
||||
"type" : "VEC4",
|
||||
"max" : [ 0.0, 0.0, 1.0, 1.0 ],
|
||||
"min" : [ 0.0, 0.0, 0.0, -0.707 ]
|
||||
}
|
||||
],
|
||||
|
||||
"asset" : {
|
||||
"version" : "2.0"
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
This software is available as a choice of the following licenses. Choose
|
||||
whichever you prefer.
|
||||
|
||||
===============================================================================
|
||||
ALTERNATIVE 1 - Public Domain (www.unlicense.org)
|
||||
===============================================================================
|
||||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org/>
|
||||
|
||||
===============================================================================
|
||||
ALTERNATIVE 2 - MIT No Attribution
|
||||
===============================================================================
|
||||
Copyright 2020 David Reid
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -1,2 +0,0 @@
|
||||
all:
|
||||
clang++ -O1 -g -I../../ main.cc
|
||||
@@ -1,3 +0,0 @@
|
||||
Simple example playing embedded audio data thorough OMI_audio_emitter.
|
||||
|
||||
Supported audio file: mp3
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,67 +0,0 @@
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
#define DR_MP3_IMPLEMENTATION
|
||||
#include "dr_mp3.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
static std::string GetFilePathExtension(const std::string &FileName) {
|
||||
if (FileName.find_last_of(".") != std::string::npos)
|
||||
return FileName.substr(FileName.find_last_of(".") + 1);
|
||||
return "";
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
|
||||
if (argc < 2) {
|
||||
std::cout << "gltf_audio input.gltf/.glb" << std::endl;
|
||||
}
|
||||
|
||||
float scale = 1.0f;
|
||||
if (argc > 2) {
|
||||
scale = atof(argv[2]);
|
||||
}
|
||||
|
||||
tinygltf::Model model;
|
||||
tinygltf::TinyGLTF loader;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _DEBUG
|
||||
std::string input_filename(argv[1] ? argv[1]
|
||||
: "../../../models/Cube/Cube.gltf");
|
||||
#endif
|
||||
#else
|
||||
std::string input_filename(argv[1] ? argv[1] : "../../models/Cube/Cube.gltf");
|
||||
#endif
|
||||
|
||||
std::string ext = GetFilePathExtension(input_filename);
|
||||
|
||||
bool ret = false;
|
||||
if (ext.compare("glb") == 0) {
|
||||
// assume binary glTF.
|
||||
ret =
|
||||
loader.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
} else {
|
||||
// assume ascii glTF.
|
||||
ret = loader.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
}
|
||||
|
||||
if (!warn.empty()) {
|
||||
printf("Warn: %s\n", warn.c_str());
|
||||
}
|
||||
|
||||
if (!err.empty()) {
|
||||
printf("ERR: %s\n", err.c_str());
|
||||
}
|
||||
if (!ret) {
|
||||
printf("Failed to load .glTF : %s\n", argv[1]);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
# GNU Make workspace makefile autogenerated by Premake
|
||||
|
||||
ifndef config
|
||||
config=debug_native
|
||||
endif
|
||||
|
||||
ifndef verbose
|
||||
SILENT = @
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_native)
|
||||
basic_viewer_config = debug_native
|
||||
endif
|
||||
ifeq ($(config),debug_x64)
|
||||
basic_viewer_config = debug_x64
|
||||
endif
|
||||
ifeq ($(config),debug_x32)
|
||||
basic_viewer_config = debug_x32
|
||||
endif
|
||||
ifeq ($(config),release_native)
|
||||
basic_viewer_config = release_native
|
||||
endif
|
||||
ifeq ($(config),release_x64)
|
||||
basic_viewer_config = release_x64
|
||||
endif
|
||||
ifeq ($(config),release_x32)
|
||||
basic_viewer_config = release_x32
|
||||
endif
|
||||
|
||||
PROJECTS := basic_viewer
|
||||
|
||||
.PHONY: all clean help $(PROJECTS)
|
||||
|
||||
all: $(PROJECTS)
|
||||
|
||||
basic_viewer:
|
||||
ifneq (,$(basic_viewer_config))
|
||||
@echo "==== Building basic_viewer ($(basic_viewer_config)) ===="
|
||||
@${MAKE} --no-print-directory -C . -f basic_viewer.make config=$(basic_viewer_config)
|
||||
endif
|
||||
|
||||
clean:
|
||||
@${MAKE} --no-print-directory -C . -f basic_viewer.make clean
|
||||
|
||||
help:
|
||||
@echo "Usage: make [config=name] [target]"
|
||||
@echo ""
|
||||
@echo "CONFIGURATIONS:"
|
||||
@echo " debug_native"
|
||||
@echo " debug_x64"
|
||||
@echo " debug_x32"
|
||||
@echo " release_native"
|
||||
@echo " release_x64"
|
||||
@echo " release_x32"
|
||||
@echo ""
|
||||
@echo "TARGETS:"
|
||||
@echo " all (default)"
|
||||
@echo " clean"
|
||||
@echo " basic_viewer"
|
||||
@echo ""
|
||||
@echo "For more information, see https://github.com/premake/premake-core/wiki"
|
||||
@@ -1,25 +0,0 @@
|
||||
# Basic glTF viewer
|
||||
|
||||
## Requirements
|
||||
|
||||
* glew
|
||||
* glfw3
|
||||
* premake5(linux)
|
||||
* OpenGL 3.3+ GPU
|
||||
|
||||
## Build on Linux and macOS
|
||||
|
||||
```
|
||||
$ premake5 gmake
|
||||
$ make
|
||||
```
|
||||
|
||||
## Build on Visual Studio
|
||||
|
||||
Plese use solution file located at `basic` folder.
|
||||
|
||||
|
||||
## Limitation
|
||||
|
||||
There are so many limitations in this example(e.g. no PBR shader. the shader only shows texture of textures[0] if available).
|
||||
|
||||
@@ -1,250 +0,0 @@
|
||||
# GNU Make project makefile autogenerated by Premake
|
||||
|
||||
ifndef config
|
||||
config=debug_native
|
||||
endif
|
||||
|
||||
ifndef verbose
|
||||
SILENT = @
|
||||
endif
|
||||
|
||||
.PHONY: clean prebuild prelink
|
||||
|
||||
ifeq ($(config),debug_native)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/native/Debug
|
||||
TARGET = $(TARGETDIR)/basic_viewer
|
||||
OBJDIR = obj/native/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common/glm
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g -Wall -Wextra -fsanitize=address
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g -Wall -Wextra -std=c++11 -fsanitize=address
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -fsanitize=address `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_x64)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x64/Debug
|
||||
TARGET = $(TARGETDIR)/basic_viewer
|
||||
OBJDIR = obj/x64/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common/glm
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wall -Wextra -fsanitize=address
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wall -Wextra -std=c++11 -fsanitize=address
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -fsanitize=address `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_x32)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x32/Debug
|
||||
TARGET = $(TARGETDIR)/basic_viewer
|
||||
OBJDIR = obj/x32/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common/glm
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wall -Wextra -fsanitize=address
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wall -Wextra -std=c++11 -fsanitize=address
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 -fsanitize=address `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_native)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/native/Release
|
||||
TARGET = $(TARGETDIR)/basic_viewer
|
||||
OBJDIR = obj/native/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common/glm
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2 -Wall -Wextra -fsanitize=address
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2 -Wall -Wextra -std=c++11 -fsanitize=address
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s -fsanitize=address `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_x64)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x64/Release
|
||||
TARGET = $(TARGETDIR)/basic_viewer
|
||||
OBJDIR = obj/x64/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common/glm
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -Wall -Wextra -fsanitize=address
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -Wall -Wextra -std=c++11 -fsanitize=address
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -s -fsanitize=address `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_x32)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x32/Release
|
||||
TARGET = $(TARGETDIR)/basic_viewer
|
||||
OBJDIR = obj/x32/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common/glm
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -O2 -Wall -Wextra -fsanitize=address
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -O2 -Wall -Wextra -std=c++11 -fsanitize=address
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 -s -fsanitize=address `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
OBJECTS := \
|
||||
$(OBJDIR)/main.o \
|
||||
$(OBJDIR)/shaders.o \
|
||||
$(OBJDIR)/window.o \
|
||||
|
||||
RESOURCES := \
|
||||
|
||||
CUSTOMFILES := \
|
||||
|
||||
SHELLTYPE := posix
|
||||
ifeq (.exe,$(findstring .exe,$(ComSpec)))
|
||||
SHELLTYPE := msdos
|
||||
endif
|
||||
|
||||
$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES) | $(TARGETDIR)
|
||||
@echo Linking basic_viewer
|
||||
$(SILENT) $(LINKCMD)
|
||||
$(POSTBUILDCMDS)
|
||||
|
||||
$(CUSTOMFILES): | $(OBJDIR)
|
||||
|
||||
$(TARGETDIR):
|
||||
@echo Creating $(TARGETDIR)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(TARGETDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
|
||||
endif
|
||||
|
||||
$(OBJDIR):
|
||||
@echo Creating $(OBJDIR)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
|
||||
clean:
|
||||
@echo Cleaning basic_viewer
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) rm -f $(TARGET)
|
||||
$(SILENT) rm -rf $(OBJDIR)
|
||||
else
|
||||
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
|
||||
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
|
||||
prebuild:
|
||||
$(PREBUILDCMDS)
|
||||
|
||||
prelink:
|
||||
$(PRELINKCMDS)
|
||||
|
||||
ifneq (,$(PCH))
|
||||
$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR)
|
||||
$(GCH): $(PCH) | $(OBJDIR)
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
|
||||
else
|
||||
$(OBJECTS): | $(OBJDIR)
|
||||
endif
|
||||
|
||||
$(OBJDIR)/main.o: main.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/shaders.o: shaders.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/window.o: window.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
||||
-include $(OBJECTS:%.o=%.d)
|
||||
ifneq (,$(PCH))
|
||||
-include $(OBJDIR)/$(notdir $(PCH)).d
|
||||
endif
|
||||
@@ -1,152 +0,0 @@
|
||||
{
|
||||
"asset" : {
|
||||
"generator" : "Khronos glTF Blender I/O v1.1.46",
|
||||
"version" : "2.0"
|
||||
},
|
||||
"scene" : 0,
|
||||
"scenes" : [
|
||||
{
|
||||
"name" : "Scene",
|
||||
"nodes" : [
|
||||
0,
|
||||
1,
|
||||
2
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes" : [
|
||||
{
|
||||
"mesh" : 0,
|
||||
"name" : "Cube"
|
||||
},
|
||||
{
|
||||
"name" : "Light",
|
||||
"rotation" : [
|
||||
0.16907575726509094,
|
||||
0.7558803558349609,
|
||||
-0.27217137813568115,
|
||||
0.570947527885437
|
||||
],
|
||||
"translation" : [
|
||||
4.076245307922363,
|
||||
5.903861999511719,
|
||||
-1.0054539442062378
|
||||
]
|
||||
},
|
||||
{
|
||||
"name" : "Camera",
|
||||
"rotation" : [
|
||||
0.483536034822464,
|
||||
0.33687159419059753,
|
||||
-0.20870360732078552,
|
||||
0.7804827094078064
|
||||
],
|
||||
"translation" : [
|
||||
7.358891487121582,
|
||||
4.958309173583984,
|
||||
6.925790786743164
|
||||
]
|
||||
}
|
||||
],
|
||||
"materials" : [
|
||||
{
|
||||
"doubleSided" : true,
|
||||
"emissiveFactor" : [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"name" : "Material",
|
||||
"pbrMetallicRoughness" : {
|
||||
"baseColorFactor" : [
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
1
|
||||
],
|
||||
"metallicFactor" : 0,
|
||||
"roughnessFactor" : 0.4000000059604645
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes" : [
|
||||
{
|
||||
"name" : "Cube",
|
||||
"primitives" : [
|
||||
{
|
||||
"attributes" : {
|
||||
"POSITION" : 0,
|
||||
"NORMAL" : 1,
|
||||
"TEXCOORD_0" : 2
|
||||
},
|
||||
"indices" : 3,
|
||||
"material" : 0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"accessors" : [
|
||||
{
|
||||
"bufferView" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 24,
|
||||
"max" : [
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"min" : [
|
||||
-1,
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
"type" : "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView" : 1,
|
||||
"componentType" : 5126,
|
||||
"count" : 24,
|
||||
"type" : "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView" : 2,
|
||||
"componentType" : 5126,
|
||||
"count" : 24,
|
||||
"type" : "VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView" : 3,
|
||||
"componentType" : 5123,
|
||||
"count" : 36,
|
||||
"type" : "SCALAR"
|
||||
}
|
||||
],
|
||||
"bufferViews" : [
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteLength" : 288,
|
||||
"byteOffset" : 0
|
||||
},
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteLength" : 288,
|
||||
"byteOffset" : 288
|
||||
},
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteLength" : 192,
|
||||
"byteOffset" : 576
|
||||
},
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteLength" : 72,
|
||||
"byteOffset" : 768
|
||||
}
|
||||
],
|
||||
"buffers" : [
|
||||
{
|
||||
"byteLength" : 840,
|
||||
"uri" : "data:application/octet-stream;base64,AACAPwAAgD8AAIA/AACAPwAAgD8AAIC/AACAvwAAgD8AAIC/AACAvwAAgD8AAIA/AACAvwAAgD8AAIA/AACAvwAAgL8AAIA/AACAPwAAgL8AAIA/AACAPwAAgD8AAIA/AACAvwAAgD8AAIC/AACAvwAAgL8AAIC/AACAvwAAgL8AAIA/AACAvwAAgD8AAIA/AACAvwAAgL8AAIA/AACAvwAAgL8AAIC/AACAPwAAgL8AAIC/AACAPwAAgL8AAIA/AACAPwAAgD8AAIA/AACAPwAAgL8AAIA/AACAPwAAgL8AAIC/AACAPwAAgD8AAIC/AACAPwAAgD8AAIC/AACAPwAAgL8AAIC/AACAvwAAgL8AAIC/AACAvwAAgD8AAIC/AAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAgPwAAgD4AACA/AAAAPwAAYD8AAAA/AABgPwAAgD4AACA/AAAAAAAAwD4AAAAAAADAPgAAgD4AACA/AACAPgAAID8AAEA/AADAPgAAQD8AAMA+AACAPwAAID8AAIA/AAAAPgAAgD4AAAA+AAAAPwAAwD4AAAA/AADAPgAAgD4AACA/AACAPgAAwD4AAIA+AADAPgAAAD8AACA/AAAAPwAAID8AAAA/AADAPgAAAD8AAMA+AABAPwAAID8AAEA/AAABAAIAAAACAAMABAAFAAYABAAGAAcACAAJAAoACAAKAAsADAANAA4ADAAOAA8AEAARABIAEAASABMAFAAVABYAFAAWABcA"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,394 +0,0 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include "shaders.h"
|
||||
#include "window.h"
|
||||
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#define TINYGLTF_NOEXCEPTION
|
||||
#define JSON_NOEXCEPTION
|
||||
#include "../../tiny_gltf.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
bool loadModel(tinygltf::Model &model, const char *filename) {
|
||||
tinygltf::TinyGLTF loader;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
|
||||
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
|
||||
if (!warn.empty()) {
|
||||
std::cout << "WARN: " << warn << std::endl;
|
||||
}
|
||||
|
||||
if (!err.empty()) {
|
||||
std::cout << "ERR: " << err << std::endl;
|
||||
}
|
||||
|
||||
if (!res)
|
||||
std::cout << "Failed to load glTF: " << filename << std::endl;
|
||||
else
|
||||
std::cout << "Loaded glTF: " << filename << std::endl;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void bindMesh(std::map<int, GLuint>& vbos,
|
||||
tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
|
||||
const tinygltf::BufferView &bufferView = model.bufferViews[i];
|
||||
if (bufferView.target == 0) { // TODO impl drawarrays
|
||||
std::cout << "WARN: bufferView.target is zero" << std::endl;
|
||||
continue; // Unsupported bufferView.
|
||||
/*
|
||||
From spec2.0 readme:
|
||||
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
|
||||
... drawArrays function should be used with a count equal to
|
||||
the count property of any of the accessors referenced by the
|
||||
attributes property (they are all equal for a given
|
||||
primitive).
|
||||
*/
|
||||
}
|
||||
|
||||
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
|
||||
std::cout << "bufferview.target " << bufferView.target << std::endl;
|
||||
|
||||
GLuint vbo;
|
||||
glGenBuffers(1, &vbo);
|
||||
vbos[i] = vbo;
|
||||
glBindBuffer(bufferView.target, vbo);
|
||||
|
||||
std::cout << "buffer.data.size = " << buffer.data.size()
|
||||
<< ", bufferview.byteOffset = " << bufferView.byteOffset
|
||||
<< std::endl;
|
||||
|
||||
glBufferData(bufferView.target, bufferView.byteLength,
|
||||
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
|
||||
tinygltf::Primitive primitive = mesh.primitives[i];
|
||||
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
|
||||
|
||||
for (auto &attrib : primitive.attributes) {
|
||||
tinygltf::Accessor accessor = model.accessors[attrib.second];
|
||||
int byteStride =
|
||||
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
|
||||
|
||||
int size = 1;
|
||||
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
|
||||
size = accessor.type;
|
||||
}
|
||||
|
||||
int vaa = -1;
|
||||
if (attrib.first.compare("POSITION") == 0) vaa = 0;
|
||||
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
|
||||
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
|
||||
if (vaa > -1) {
|
||||
glEnableVertexAttribArray(vaa);
|
||||
glVertexAttribPointer(vaa, size, accessor.componentType,
|
||||
accessor.normalized ? GL_TRUE : GL_FALSE,
|
||||
byteStride, BUFFER_OFFSET(accessor.byteOffset));
|
||||
} else
|
||||
std::cout << "vaa missing: " << attrib.first << std::endl;
|
||||
}
|
||||
|
||||
if (model.textures.size() > 0) {
|
||||
// fixme: Use material's baseColor
|
||||
tinygltf::Texture &tex = model.textures[0];
|
||||
|
||||
if (tex.source > -1) {
|
||||
|
||||
GLuint texid;
|
||||
glGenTextures(1, &texid);
|
||||
|
||||
tinygltf::Image &image = model.images[tex.source];
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texid);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
GLenum format = GL_RGBA;
|
||||
|
||||
if (image.component == 1) {
|
||||
format = GL_RED;
|
||||
} else if (image.component == 2) {
|
||||
format = GL_RG;
|
||||
} else if (image.component == 3) {
|
||||
format = GL_RGB;
|
||||
} else {
|
||||
// ???
|
||||
}
|
||||
|
||||
GLenum type = GL_UNSIGNED_BYTE;
|
||||
if (image.bits == 8) {
|
||||
// ok
|
||||
} else if (image.bits == 16) {
|
||||
type = GL_UNSIGNED_SHORT;
|
||||
} else {
|
||||
// ???
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
|
||||
format, type, &image.image.at(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// bind models
|
||||
void bindModelNodes(std::map<int, GLuint>& vbos, tinygltf::Model &model,
|
||||
tinygltf::Node &node) {
|
||||
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
|
||||
bindMesh(vbos, model, model.meshes[node.mesh]);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < node.children.size(); i++) {
|
||||
assert((node.children[i] >= 0) && (node.children[i] < model.nodes.size()));
|
||||
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<GLuint, std::map<int, GLuint>> bindModel(tinygltf::Model &model) {
|
||||
std::map<int, GLuint> vbos;
|
||||
GLuint vao;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
|
||||
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
|
||||
for (size_t i = 0; i < scene.nodes.size(); ++i) {
|
||||
assert((scene.nodes[i] >= 0) && (scene.nodes[i] < model.nodes.size()));
|
||||
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
|
||||
}
|
||||
|
||||
glBindVertexArray(0);
|
||||
// cleanup vbos but do not delete index buffers yet
|
||||
for (auto it = vbos.cbegin(); it != vbos.cend();) {
|
||||
tinygltf::BufferView bufferView = model.bufferViews[it->first];
|
||||
if (bufferView.target != GL_ELEMENT_ARRAY_BUFFER) {
|
||||
glDeleteBuffers(1, &vbos[it->first]);
|
||||
vbos.erase(it++);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
return {vao, vbos};
|
||||
}
|
||||
|
||||
void drawMesh(const std::map<int, GLuint>& vbos,
|
||||
tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
|
||||
tinygltf::Primitive primitive = mesh.primitives[i];
|
||||
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbos.at(indexAccessor.bufferView));
|
||||
|
||||
glDrawElements(primitive.mode, indexAccessor.count,
|
||||
indexAccessor.componentType,
|
||||
BUFFER_OFFSET(indexAccessor.byteOffset));
|
||||
}
|
||||
}
|
||||
|
||||
// recursively draw node and children nodes of model
|
||||
void drawModelNodes(const std::pair<GLuint, std::map<int, GLuint>>& vaoAndEbos,
|
||||
tinygltf::Model &model, tinygltf::Node &node) {
|
||||
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
|
||||
drawMesh(vaoAndEbos.second, model, model.meshes[node.mesh]);
|
||||
}
|
||||
for (size_t i = 0; i < node.children.size(); i++) {
|
||||
drawModelNodes(vaoAndEbos, model, model.nodes[node.children[i]]);
|
||||
}
|
||||
}
|
||||
void drawModel(const std::pair<GLuint, std::map<int, GLuint>>& vaoAndEbos,
|
||||
tinygltf::Model &model) {
|
||||
glBindVertexArray(vaoAndEbos.first);
|
||||
|
||||
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
|
||||
for (size_t i = 0; i < scene.nodes.size(); ++i) {
|
||||
drawModelNodes(vaoAndEbos, model, model.nodes[scene.nodes[i]]);
|
||||
}
|
||||
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void dbgModel(tinygltf::Model &model) {
|
||||
for (auto &mesh : model.meshes) {
|
||||
std::cout << "mesh : " << mesh.name << std::endl;
|
||||
for (auto &primitive : mesh.primitives) {
|
||||
const tinygltf::Accessor &indexAccessor =
|
||||
model.accessors[primitive.indices];
|
||||
|
||||
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
|
||||
<< indexAccessor.componentType << std::endl;
|
||||
|
||||
tinygltf::Material &mat = model.materials[primitive.material];
|
||||
for (auto &mats : mat.values) {
|
||||
std::cout << "mat : " << mats.first.c_str() << std::endl;
|
||||
}
|
||||
|
||||
for (auto &image : model.images) {
|
||||
std::cout << "image name : " << image.uri << std::endl;
|
||||
std::cout << " size : " << image.image.size() << std::endl;
|
||||
std::cout << " w/h : " << image.width << "/" << image.height
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
std::cout << "indices : " << primitive.indices << std::endl;
|
||||
std::cout << "mode : "
|
||||
<< "(" << primitive.mode << ")" << std::endl;
|
||||
|
||||
for (auto &attrib : primitive.attributes) {
|
||||
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
|
||||
// Camera matrix
|
||||
glm::mat4 view = glm::lookAt(
|
||||
pos, // Camera in World Space
|
||||
lookat, // and looks at the origin
|
||||
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
|
||||
);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
|
||||
int h) {
|
||||
glm::mat4 Projection =
|
||||
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
|
||||
|
||||
// Or, for an ortho camera :
|
||||
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
|
||||
// // In world coordinates
|
||||
|
||||
glm::mat4 mvp = Projection * view_mat * model_mat;
|
||||
|
||||
return mvp;
|
||||
}
|
||||
|
||||
void displayLoop(Window &window, const std::string &filename) {
|
||||
Shaders shader = Shaders();
|
||||
glUseProgram(shader.pid);
|
||||
|
||||
// grab uniforms to modify
|
||||
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
|
||||
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
|
||||
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
|
||||
|
||||
tinygltf::Model model;
|
||||
if (!loadModel(model, filename.c_str())) return;
|
||||
|
||||
std::pair<GLuint, std::map<int, GLuint>> vaoAndEbos = bindModel(model);
|
||||
// dbgModel(model); return;
|
||||
|
||||
// Model matrix : an identity matrix (model will be at the origin)
|
||||
glm::mat4 model_mat = glm::mat4(1.0f);
|
||||
glm::mat4 model_rot = glm::mat4(1.0f);
|
||||
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
|
||||
|
||||
// generate a camera view, based on eye-position and lookAt world-position
|
||||
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
|
||||
|
||||
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
|
||||
glm::vec3 sun_color = glm::vec3(1.0);
|
||||
|
||||
while (!window.Close()) {
|
||||
window.Resize();
|
||||
|
||||
glClearColor(0.2, 0.2, 0.2, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glm::mat4 trans =
|
||||
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
|
||||
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
|
||||
glm::vec3(0, 1, 0)); // rotate model on y axis
|
||||
model_mat = trans * model_rot;
|
||||
|
||||
// build a model-view-projection
|
||||
GLint w, h;
|
||||
glfwGetWindowSize(window.window, &w, &h);
|
||||
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
|
||||
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
|
||||
|
||||
glUniform3fv(sun_position_u, 1, &sun_position[0]);
|
||||
glUniform3fv(sun_color_u, 1, &sun_color[0]);
|
||||
|
||||
drawModel(vaoAndEbos, model);
|
||||
glfwSwapBuffers(window.window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glDeleteVertexArrays(1, &vaoAndEbos.first);
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char *description) {
|
||||
(void)error;
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
std::string filename = "../../../models/Cube/Cube.gltf";
|
||||
|
||||
if (argc > 1) {
|
||||
filename = argv[1];
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit()) return -1;
|
||||
|
||||
// Force create OpenGL 3.3
|
||||
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
|
||||
// Note (PE): On laptops with intel hd graphics card you can overcome the segfault by enabling experimental, see below (tested on lenovo thinkpad)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
#endif
|
||||
|
||||
Window window = Window(800, 600, "TinyGLTF basic example");
|
||||
glfwMakeContextCurrent(window.window);
|
||||
|
||||
#ifdef __APPLE__
|
||||
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
|
||||
glewExperimental = GL_TRUE;
|
||||
#endif
|
||||
|
||||
glewInit();
|
||||
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
|
||||
<< std::endl;
|
||||
|
||||
if (!GLEW_VERSION_3_3) {
|
||||
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
displayLoop(window, filename);
|
||||
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
solution "basic_viewer"
|
||||
-- location ( "build" )
|
||||
configurations { "Debug", "Release" }
|
||||
platforms {"native", "x64", "x32"}
|
||||
|
||||
project "basic_viewer"
|
||||
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
cppdialect "C++11"
|
||||
files { "main.cpp", "shaders.cpp", "window.cpp" }
|
||||
includedirs { "./" }
|
||||
includedirs { "../../" }
|
||||
includedirs { "../common/glm" }
|
||||
|
||||
configuration { "linux" }
|
||||
linkoptions { "`pkg-config --libs glfw3`" }
|
||||
links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
|
||||
|
||||
configuration { "windows" }
|
||||
-- Edit path to glew and GLFW3 fit to your environment.
|
||||
includedirs { "../../../../local/glew-1.13.0/include/" }
|
||||
includedirs { "../../../../local/glfw-3.2.bin.WIN32/include/" }
|
||||
libdirs { "../../../../local/glew-1.13.0/lib/Release/Win32/" }
|
||||
libdirs { "../../../../local/glfw-3.2.bin.WIN32/lib-vc2013/" }
|
||||
links { "glfw3", "gdi32", "winmm", "user32", "glew32", "glu32","opengl32", "kernel32" }
|
||||
defines { "_CRT_SECURE_NO_WARNINGS" }
|
||||
|
||||
configuration { "macosx" }
|
||||
includedirs { "/usr/local/include" }
|
||||
buildoptions { "-Wno-deprecated-declarations" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
links { "glfw", "GLEW" }
|
||||
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
|
||||
|
||||
configuration "Debug"
|
||||
defines { "DEBUG" }
|
||||
symbols "On"
|
||||
warnings "Extra"
|
||||
|
||||
configuration "Release"
|
||||
defines { "NDEBUG" }
|
||||
optimize "On"
|
||||
warnings "Extra"
|
||||
@@ -1,5 +0,0 @@
|
||||
|
||||
include_directories(${CMAKE_SOURCE_DIR})
|
||||
add_executable(create_triangle_gltf create_triangle_gltf.cpp)
|
||||
target_compile_options(create_triangle_gltf PUBLIC -Wall)
|
||||
target_link_libraries(create_triangle_gltf )
|
||||
@@ -1,2 +0,0 @@
|
||||
all:
|
||||
$(CXX) -o create_triangle_gltf -I../../ create_triangle_gltf.cpp
|
||||
@@ -1,129 +0,0 @@
|
||||
// An example of how to generate a gltf file from scratch. This example
|
||||
// was translated from the pygltlib documentation in the pypi project page,
|
||||
// which in turn is based on the Khronos Sample Models at:
|
||||
//
|
||||
// https://github.com/KhronosGroup/glTF-Sample-Models
|
||||
//
|
||||
// This example is released under the MIT license.
|
||||
//
|
||||
// 2021-02-25 Thu
|
||||
// Dov Grobgeld <dov.grobgeld@gmail.com>
|
||||
|
||||
|
||||
// Define these only in *one* .cc file.
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define TINYGLTF_USE_RAPIDJSON
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Create a model with a single mesh and save it as a gltf file
|
||||
tinygltf::Model m;
|
||||
tinygltf::Scene scene;
|
||||
tinygltf::Mesh mesh;
|
||||
tinygltf::Primitive primitive;
|
||||
tinygltf::Node node;
|
||||
tinygltf::Buffer buffer;
|
||||
tinygltf::BufferView bufferView1;
|
||||
tinygltf::BufferView bufferView2;
|
||||
tinygltf::Accessor accessor1;
|
||||
tinygltf::Accessor accessor2;
|
||||
tinygltf::Asset asset;
|
||||
|
||||
// This is the raw data buffer.
|
||||
buffer.data = {
|
||||
// 6 bytes of indices and two bytes of padding
|
||||
0x00,0x00,0x01,0x00,0x02,0x00,0x00,0x00,
|
||||
// 36 bytes of floating point numbers
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
|
||||
0x00,0x00,0x00,0x00};
|
||||
|
||||
// "The indices of the vertices (ELEMENT_ARRAY_BUFFER) take up 6 bytes in the
|
||||
// start of the buffer.
|
||||
bufferView1.buffer = 0;
|
||||
bufferView1.byteOffset=0;
|
||||
bufferView1.byteLength=6;
|
||||
bufferView1.target = TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER;
|
||||
|
||||
// The vertices take up 36 bytes (3 vertices * 3 floating points * 4 bytes)
|
||||
// at position 8 in the buffer and are of type ARRAY_BUFFER
|
||||
bufferView2.buffer = 0;
|
||||
bufferView2.byteOffset=8;
|
||||
bufferView2.byteLength=36;
|
||||
bufferView2.target = TINYGLTF_TARGET_ARRAY_BUFFER;
|
||||
|
||||
// Describe the layout of bufferView1, the indices of the vertices
|
||||
accessor1.bufferView = 0;
|
||||
accessor1.byteOffset = 0;
|
||||
accessor1.componentType = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT;
|
||||
accessor1.count = 3;
|
||||
accessor1.type = TINYGLTF_TYPE_SCALAR;
|
||||
accessor1.maxValues.push_back(2);
|
||||
accessor1.minValues.push_back(0);
|
||||
|
||||
// Describe the layout of bufferView2, the vertices themself
|
||||
accessor2.bufferView = 1;
|
||||
accessor2.byteOffset = 0;
|
||||
accessor2.componentType = TINYGLTF_COMPONENT_TYPE_FLOAT;
|
||||
accessor2.count = 3;
|
||||
accessor2.type = TINYGLTF_TYPE_VEC3;
|
||||
accessor2.maxValues = {1.0, 1.0, 0.0};
|
||||
accessor2.minValues = {0.0, 0.0, 0.0};
|
||||
|
||||
// Build the mesh primitive and add it to the mesh
|
||||
primitive.indices = 0; // The index of the accessor for the vertex indices
|
||||
primitive.attributes["POSITION"] = 1; // The index of the accessor for positions
|
||||
primitive.material = 0;
|
||||
primitive.mode = TINYGLTF_MODE_TRIANGLES;
|
||||
mesh.primitives.push_back(primitive);
|
||||
|
||||
// Other tie ups
|
||||
node.mesh = 0;
|
||||
scene.nodes.push_back(0); // Default scene
|
||||
|
||||
// Define the asset. The version is required
|
||||
asset.version = "2.0";
|
||||
asset.generator = "tinygltf";
|
||||
|
||||
// Now all that remains is to tie back all the loose objects into the
|
||||
// our single model.
|
||||
m.scenes.push_back(scene);
|
||||
m.meshes.push_back(mesh);
|
||||
m.nodes.push_back(node);
|
||||
m.buffers.push_back(buffer);
|
||||
m.bufferViews.push_back(bufferView1);
|
||||
m.bufferViews.push_back(bufferView2);
|
||||
m.accessors.push_back(accessor1);
|
||||
m.accessors.push_back(accessor2);
|
||||
m.asset = asset;
|
||||
|
||||
// Create a simple material
|
||||
tinygltf::Material mat;
|
||||
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f};
|
||||
mat.doubleSided = true;
|
||||
m.materials.push_back(mat);
|
||||
|
||||
// lights
|
||||
tinygltf::Light dummyLight;
|
||||
dummyLight.name = "bora";
|
||||
m.lights.push_back(dummyLight);
|
||||
tinygltf::Value dummyVal(3.14);
|
||||
m.extensions.emplace("ext1", dummyVal);
|
||||
|
||||
// Save it to a file
|
||||
tinygltf::TinyGLTF gltf;
|
||||
gltf.WriteGltfSceneToFile(&m, "triangle.gltf",
|
||||
true, // embedImages
|
||||
true, // embedBuffers
|
||||
true, // pretty print
|
||||
false); // write binary
|
||||
|
||||
exit(0);
|
||||
}
|
||||
@@ -1,121 +0,0 @@
|
||||
// An example of how to generate a gltf file from scratch. This example
|
||||
// was translated from the pygltlib documentation in the pypi project page,
|
||||
// which in turn is based on the Khronos Sample Models at:
|
||||
//
|
||||
// https://github.com/KhronosGroup/glTF-Sample-Models
|
||||
//
|
||||
// This example is released under the MIT license.
|
||||
//
|
||||
// 2021-02-25 Thu
|
||||
// Dov Grobgeld <dov.grobgeld@gmail.com>
|
||||
|
||||
|
||||
// Define these only in *one* .cc file.
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Create a model with a single mesh and save it as a gltf file
|
||||
tinygltf::Model m;
|
||||
tinygltf::Scene scene;
|
||||
tinygltf::Mesh mesh;
|
||||
tinygltf::Primitive primitive;
|
||||
tinygltf::Node node;
|
||||
tinygltf::Buffer buffer;
|
||||
tinygltf::BufferView bufferView1;
|
||||
tinygltf::BufferView bufferView2;
|
||||
tinygltf::Accessor accessor1;
|
||||
tinygltf::Accessor accessor2;
|
||||
tinygltf::Asset asset;
|
||||
|
||||
// This is the raw data buffer.
|
||||
buffer.data = {
|
||||
// 6 bytes of indices and two bytes of padding
|
||||
0x00,0x00,0x01,0x00,0x02,0x00,0x00,0x00,
|
||||
// 36 bytes of floating point numbers
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
|
||||
0x00,0x00,0x00,0x00};
|
||||
|
||||
// "The indices of the vertices (ELEMENT_ARRAY_BUFFER) take up 6 bytes in the
|
||||
// start of the buffer.
|
||||
bufferView1.buffer = 0;
|
||||
bufferView1.byteOffset=0;
|
||||
bufferView1.byteLength=6;
|
||||
bufferView1.target = TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER;
|
||||
|
||||
// The vertices take up 36 bytes (3 vertices * 3 floating points * 4 bytes)
|
||||
// at position 8 in the buffer and are of type ARRAY_BUFFER
|
||||
bufferView2.buffer = 0;
|
||||
bufferView2.byteOffset=8;
|
||||
bufferView2.byteLength=36;
|
||||
bufferView2.target = TINYGLTF_TARGET_ARRAY_BUFFER;
|
||||
|
||||
// Describe the layout of bufferView1, the indices of the vertices
|
||||
accessor1.bufferView = 0;
|
||||
accessor1.byteOffset = 0;
|
||||
accessor1.componentType = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT;
|
||||
accessor1.count = 3;
|
||||
accessor1.type = TINYGLTF_TYPE_SCALAR;
|
||||
accessor1.maxValues.push_back(2);
|
||||
accessor1.minValues.push_back(0);
|
||||
|
||||
// Describe the layout of bufferView2, the vertices themself
|
||||
accessor2.bufferView = 1;
|
||||
accessor2.byteOffset = 0;
|
||||
accessor2.componentType = TINYGLTF_COMPONENT_TYPE_FLOAT;
|
||||
accessor2.count = 3;
|
||||
accessor2.type = TINYGLTF_TYPE_VEC3;
|
||||
accessor2.maxValues = {1.0, 1.0, 0.0};
|
||||
accessor2.minValues = {0.0, 0.0, 0.0};
|
||||
|
||||
// Build the mesh primitive and add it to the mesh
|
||||
primitive.indices = 0; // The index of the accessor for the vertex indices
|
||||
primitive.attributes["POSITION"] = 1; // The index of the accessor for positions
|
||||
primitive.material = 0;
|
||||
primitive.mode = TINYGLTF_MODE_TRIANGLES;
|
||||
mesh.primitives.push_back(primitive);
|
||||
|
||||
// Other tie ups
|
||||
node.mesh = 0;
|
||||
scene.nodes.push_back(0); // Default scene
|
||||
|
||||
// Define the asset. The version is required
|
||||
asset.version = "2.0";
|
||||
asset.generator = "tinygltf";
|
||||
|
||||
// Now all that remains is to tie back all the loose objects into the
|
||||
// our single model.
|
||||
m.scenes.push_back(scene);
|
||||
m.meshes.push_back(mesh);
|
||||
m.nodes.push_back(node);
|
||||
m.buffers.push_back(buffer);
|
||||
m.bufferViews.push_back(bufferView1);
|
||||
m.bufferViews.push_back(bufferView2);
|
||||
m.accessors.push_back(accessor1);
|
||||
m.accessors.push_back(accessor2);
|
||||
m.asset = asset;
|
||||
|
||||
// Create a simple material
|
||||
tinygltf::Material mat;
|
||||
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f};
|
||||
mat.doubleSided = true;
|
||||
m.materials.push_back(mat);
|
||||
|
||||
// Save it to a file
|
||||
tinygltf::TinyGLTF gltf;
|
||||
gltf.WriteGltfSceneToFile(&m, "triangle.gltf",
|
||||
true, // embedImages
|
||||
true, // embedBuffers
|
||||
true, // pretty print
|
||||
false); // write binary
|
||||
|
||||
exit(0);
|
||||
}
|
||||
Binary file not shown.
@@ -1,94 +0,0 @@
|
||||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5123,
|
||||
"count": 3,
|
||||
"max": [
|
||||
2
|
||||
],
|
||||
"min": [
|
||||
0
|
||||
],
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5126,
|
||||
"count": 3,
|
||||
"max": [
|
||||
1.0,
|
||||
1.0,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"type": "VEC3"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "tinygltf",
|
||||
"version": "2.0"
|
||||
},
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 6,
|
||||
"target": 34963
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 36,
|
||||
"byteOffset": 8,
|
||||
"target": 34962
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"byteLength": 44,
|
||||
"uri": "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA="
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"doubleSided": true,
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorFactor": [
|
||||
1.0,
|
||||
0.8999999761581421,
|
||||
0.8999999761581421,
|
||||
1.0
|
||||
]
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 1
|
||||
},
|
||||
"indices": 0,
|
||||
"material": 0,
|
||||
"mode": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
Copyright (c) 2005-2018 Lode Vandevenne
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,36 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(dxview)
|
||||
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
find_package(spdlog CONFIG REQUIRED)
|
||||
|
||||
add_executable(dxview
|
||||
src/Viewer.h
|
||||
src/Viewer.cc
|
||||
src/dxview.cc
|
||||
)
|
||||
|
||||
target_include_directories(dxview
|
||||
PRIVATE
|
||||
../../
|
||||
)
|
||||
|
||||
target_compile_definitions(dxview
|
||||
PRIVATE
|
||||
DXVIEW_SWAP_CHAIN_BUFFER_COUNT=3
|
||||
DXVIEW_RES_DIR=L"${PROJECT_SOURCE_DIR}/res"
|
||||
)
|
||||
|
||||
target_link_libraries(dxview
|
||||
PRIVATE
|
||||
dxgi
|
||||
d3dcompiler
|
||||
d3d12
|
||||
glfw
|
||||
spdlog::spdlog
|
||||
)
|
||||
|
||||
set_target_properties(dxview
|
||||
PROPERTIES
|
||||
CXX_STANDARD 17
|
||||
)
|
||||
@@ -1,37 +0,0 @@
|
||||
# DirectX glTF Viewer
|
||||
|
||||
## Overview
|
||||
|
||||
This project was motivated by a lack of sample code demonstrating the graphics API agnostic nature of the glTF specification. The sample code is written using modern C++ and DirectX 12 for the client application.
|
||||
|
||||
## Features
|
||||
|
||||
* [x] DirectX 12
|
||||
* [ ] Loader
|
||||
* [ ] Animation
|
||||
* [ ] Morph Target
|
||||
* [ ] Physical Base Rendering
|
||||
* [ ] Environment Map
|
||||
|
||||
## Dependencies
|
||||
|
||||
* [CMake](https://github.com/Kitware/CMake)
|
||||
* [Vcpkg](https://github.com/Microsoft/vcpkg)
|
||||
* [GLFW](https://github.com/glfw/glfw)
|
||||
* [spdlog](https://github.com/gabime/spdlog)
|
||||
|
||||
## Building
|
||||
|
||||
### Install dependencies
|
||||
|
||||
```
|
||||
vcpkg install glfw3:x64-windows
|
||||
vcpkg install spdlog:x64-windows
|
||||
```
|
||||
|
||||
### Generate Project Files
|
||||
|
||||
```
|
||||
mkdir build
|
||||
cmake . -B build -DCMAKE_TOOLCHAIN_FILE=${VCPKG_DIR}/script/buildsystem/vcpkg.cmake
|
||||
```
|
||||
@@ -1,3 +0,0 @@
|
||||
float4 main() : SV_Target {
|
||||
return float4(0.5, 0.5, 0.5, 1.0);
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
struct RS2PS {
|
||||
float4 position : SV_POSITION;
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
float2 texcoord_0: TEXCOORD_0;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct TextureInfo {
|
||||
uint textureIndex;
|
||||
uint samplerIndex;
|
||||
};
|
||||
|
||||
struct PBRMetallicRoughness {
|
||||
float4 baseColorFactor;
|
||||
TextureInfo baseColorTexture;
|
||||
float metallicFactor;
|
||||
float roughnessFactor;
|
||||
TextureInfo metallicRoughnessTexture;
|
||||
};
|
||||
|
||||
cbuffer Material : register(b2) {
|
||||
PBRMetallicRoughness pbrMetallicRoughness;
|
||||
};
|
||||
|
||||
Texture2D textures[5] : register(t0);
|
||||
SamplerState samplerState[5] : register(s0);
|
||||
|
||||
float4 getBaseColor(float2 uv) {
|
||||
float4 baseColor = pbrMetallicRoughness.baseColorFactor;
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
TextureInfo baseColorTexture = pbrMetallicRoughness.baseColorTexture;
|
||||
if (baseColorTexture.textureIndex >= 0) {
|
||||
baseColor *= textures[baseColorTexture.textureIndex].Sample(samplerState[baseColorTexture.samplerIndex], uv);
|
||||
}
|
||||
#endif
|
||||
|
||||
return baseColor;
|
||||
}
|
||||
|
||||
float4 main(RS2PS input) : SV_Target {
|
||||
float2 uv = float2(0.0, 0.0);
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
uv = input.texcoord_0;
|
||||
#endif
|
||||
|
||||
float4 color = getBaseColor(uv);
|
||||
|
||||
return color;
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
struct IA2VS {
|
||||
float3 position : POSITION;
|
||||
|
||||
#ifdef HAS_NORMAL
|
||||
float3 normal : NORMAL;
|
||||
#endif
|
||||
|
||||
#ifdef HAS_TANGENT
|
||||
float4 tangent : TANGENT;
|
||||
#endif
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
float2 texcoord_0: TEXCOORD_0;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct VS2RS {
|
||||
float4 position : SV_POSITION;
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
float2 texcoord_0: TEXCOORD_0;
|
||||
#endif
|
||||
};
|
||||
|
||||
cbuffer Camera : register(b0) {
|
||||
float4x4 V;
|
||||
float4x4 P;
|
||||
float4x4 VP;
|
||||
};
|
||||
|
||||
cbuffer Node : register(b1) {
|
||||
float4x4 M;
|
||||
};
|
||||
|
||||
VS2RS main(IA2VS input) {
|
||||
VS2RS output;
|
||||
output.position = mul(float4(input.position, 1.0), M);
|
||||
output.position = mul(output.position, V);
|
||||
output.position = mul(output.position, P);
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
output.texcoord_0 = input.texcoord_0;
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,130 +0,0 @@
|
||||
#ifndef DXVIEW_VIEWER_GUARD
|
||||
#define DXVIEW_VIEWER_GUARD
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_6.h>
|
||||
#include <tiny_gltf.h>
|
||||
#include <wrl.h>
|
||||
|
||||
#include <filesystem>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
enum RenderPassType { RENDER_PASS_TYPE_PRESENT = 0, RENDER_PASS_TYPE_COUNT };
|
||||
|
||||
struct RenderTarget {
|
||||
ComPtr<ID3D12Resource> pTexture;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE viewDescriptor;
|
||||
};
|
||||
|
||||
struct TextureInfo {
|
||||
int32_t textureIndex;
|
||||
int32_t samplerIndex;
|
||||
};
|
||||
|
||||
struct PBRMetallicRoughness {
|
||||
DirectX::XMFLOAT4 baseColorFactor;
|
||||
TextureInfo baseColorTexture;
|
||||
float metallicFactor;
|
||||
float roughnessFactor;
|
||||
TextureInfo metallicRoughnessTexture;
|
||||
};
|
||||
|
||||
struct Material {
|
||||
std::string name;
|
||||
D3D12_BLEND_DESC blendDesc;
|
||||
D3D12_RASTERIZER_DESC rasterizerDesc;
|
||||
ComPtr<ID3D12Resource> pBuffer;
|
||||
void* pBufferData;
|
||||
ComPtr<ID3D12DescriptorHeap> pSRVDescriptorHeap;
|
||||
ComPtr<ID3D12DescriptorHeap> pSamplerDescriptorHeap;
|
||||
};
|
||||
|
||||
struct Attribute {
|
||||
std::string name;
|
||||
DXGI_FORMAT format;
|
||||
D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
|
||||
};
|
||||
|
||||
struct Primitive {
|
||||
std::vector<Attribute> attributes;
|
||||
uint32_t vertexCount;
|
||||
D3D12_PRIMITIVE_TOPOLOGY primitiveTopology;
|
||||
D3D12_INDEX_BUFFER_VIEW indexBufferView;
|
||||
uint32_t indexCount;
|
||||
Material* pMaterial;
|
||||
ComPtr<ID3D12RootSignature> pRootSignature;
|
||||
ComPtr<ID3D12PipelineState> pPipelineState;
|
||||
};
|
||||
|
||||
struct Mesh {
|
||||
std::string name;
|
||||
std::vector<Primitive> primitives;
|
||||
};
|
||||
|
||||
struct Node {
|
||||
DirectX::XMFLOAT4X4 M;
|
||||
};
|
||||
|
||||
struct Camera {
|
||||
DirectX::XMFLOAT4X4 V;
|
||||
DirectX::XMFLOAT4X4 P;
|
||||
DirectX::XMFLOAT4X4 VP;
|
||||
};
|
||||
|
||||
class Viewer {
|
||||
public:
|
||||
Viewer(HWND window, tinygltf::Model* pModel);
|
||||
|
||||
void update(double deltaTime);
|
||||
void render(double deltaTime);
|
||||
|
||||
private:
|
||||
void initDirectX(HWND window);
|
||||
void buildRenderTargets();
|
||||
void buildResources();
|
||||
void buildBuffers(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
|
||||
void buildImages(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
|
||||
void buildSamplerDescs();
|
||||
void buildMaterials();
|
||||
void buildMeshes();
|
||||
void buildNodes();
|
||||
|
||||
void drawNode(uint64_t nodeIndex);
|
||||
|
||||
private:
|
||||
tinygltf::Model* pModel_;
|
||||
ComPtr<IDXGIFactory1> pFactory_;
|
||||
ComPtr<IDXGIAdapter1> pAdapter_;
|
||||
ComPtr<ID3D12Device> pDevice_;
|
||||
ComPtr<ID3D12CommandQueue> pDirectCommandQueue_;
|
||||
UINT64 directFenceValue_;
|
||||
ComPtr<ID3D12Fence> pDirectFence_;
|
||||
ComPtr<ID3D12CommandQueue> pCopyCommandQueue_;
|
||||
UINT64 copyFenceValue_;
|
||||
ComPtr<ID3D12Fence> pCopyFence_;
|
||||
ComPtr<IDXGISwapChain3> pSwapChain_;
|
||||
ComPtr<ID3D12Resource> pSwapChainBuffers_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
|
||||
ComPtr<ID3D12CommandAllocator>
|
||||
pDirectCommandAllocators_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
|
||||
ComPtr<ID3D12GraphicsCommandList> pDirectCommandList_;
|
||||
ComPtr<ID3D12CommandAllocator> pCopyCommandAllocator_;
|
||||
ComPtr<ID3D12GraphicsCommandList> pCopyCommandList_;
|
||||
UINT descriptorIncrementSize_[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
|
||||
ComPtr<ID3D12DescriptorHeap>
|
||||
pRTVDescriptorHeaps_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
|
||||
std::vector<RenderTarget> renderTargets_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
|
||||
std::vector<ComPtr<ID3D12Resource> > pBuffers_;
|
||||
std::vector<ComPtr<ID3D12Resource> > pTextures_;
|
||||
std::vector<D3D12_SAMPLER_DESC> samplerDescs_;
|
||||
std::vector<Material> materials_;
|
||||
std::vector<Mesh> meshes_;
|
||||
std::vector<ComPtr<ID3D12Resource> > pNodeBuffers_;
|
||||
ComPtr<ID3D12Resource> pCameraBuffer_;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,90 +0,0 @@
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STBI_MSC_SECURE_CRT
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <GLFW/glfw3native.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <tiny_gltf.h>
|
||||
|
||||
#undef GLFW_EXPOSE_NATIVE_WIN32
|
||||
#undef TINYGLTF_IMPLEMENTATION
|
||||
#undef STBI_MSC_SECURE_CRT
|
||||
#undef STB_IMAGE_IMPLEMENTATION
|
||||
#undef STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "Viewer.h"
|
||||
|
||||
static void onError(int error, const char* message) {
|
||||
spdlog::error("[{}] {}", error, message);
|
||||
}
|
||||
|
||||
static void onRender(Viewer* pViewer, double deltaTime) {
|
||||
pViewer->update(deltaTime);
|
||||
pViewer->render(deltaTime);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
tinygltf::TinyGLTF context;
|
||||
|
||||
tinygltf::Model model;
|
||||
std::string error;
|
||||
std::string warning;
|
||||
if (!context.LoadASCIIFromFile(&model, &error, &warning, argv[1])) {
|
||||
if (!error.empty()) {
|
||||
spdlog::error("{}", error);
|
||||
}
|
||||
|
||||
if (!warning.empty()) {
|
||||
spdlog::warn("{}", warning);
|
||||
}
|
||||
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
GLFWwindow* pWindow;
|
||||
|
||||
glfwSetErrorCallback(onError);
|
||||
|
||||
if (!glfwInit()) {
|
||||
spdlog::error("Fail to initialize GLFW!!!");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||
|
||||
pWindow = glfwCreateWindow(512, 512, "dxview", nullptr, nullptr);
|
||||
if (!pWindow) {
|
||||
spdlog::error("Fail to create GLFWwindow!!!");
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
auto pViewer = std::make_unique<Viewer>(glfwGetWin32Window(pWindow), &model);
|
||||
if (!pViewer) {
|
||||
spdlog::error("Fail to create Viewer");
|
||||
glfwDestroyWindow(pWindow);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
auto prevTimeStamp = glfwGetTime();
|
||||
while (!glfwWindowShouldClose(pWindow)) {
|
||||
auto currTimeStamp = glfwGetTime();
|
||||
|
||||
onRender(pViewer.get(), currTimeStamp - prevTimeStamp);
|
||||
prevTimeStamp = currTimeStamp;
|
||||
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwDestroyWindow(pWindow);
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
@@ -1,169 +0,0 @@
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
|
||||
#include "stb_image_write.h"
|
||||
#include "texture_dumper.h"
|
||||
|
||||
#include "lodepng.h" // ../common
|
||||
|
||||
#include "tinyexr.h"
|
||||
|
||||
#include <tiny_gltf.h>
|
||||
|
||||
using namespace gltfutil;
|
||||
using namespace tinygltf;
|
||||
using std::cout;
|
||||
|
||||
static LodePNGColorType GetLodePNGColorType(int channels) {
|
||||
if (channels == 1) {
|
||||
return LodePNGColorType::LCT_GREY;
|
||||
} else if (channels == 2) {
|
||||
return LodePNGColorType::LCT_GREY_ALPHA;
|
||||
} else if (channels == 3) {
|
||||
return LodePNGColorType::LCT_RGB;
|
||||
} else if (channels == 4) {
|
||||
return LodePNGColorType::LCT_RGBA;
|
||||
} else {
|
||||
std::cerr << "??? unsupported channels " << channels << "\n";
|
||||
return LodePNGColorType::LCT_RGB; // FIXME(syoyo): Raise error
|
||||
}
|
||||
}
|
||||
|
||||
static void ToBigEndian(std::vector<uint8_t>* image) {
|
||||
|
||||
assert(image->size() % 2 == 0);
|
||||
|
||||
union {
|
||||
unsigned int i;
|
||||
char c[4];
|
||||
} bint = {0x01020304};
|
||||
|
||||
bool is_big_endian = (bint.c[0] == 1);
|
||||
|
||||
if (is_big_endian) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint16_t *ptr = reinterpret_cast<uint16_t *>(image->data());
|
||||
size_t n = image->size() / 2;
|
||||
|
||||
for (size_t i = 0; i < n; i++) {
|
||||
ptr[i] = ((0xFF00 & ptr[i]) >> 8) | ((0x00FF & ptr[i]) << 8);
|
||||
}
|
||||
}
|
||||
|
||||
static bool Save16bitImageAsEXR(const std::string& filename,
|
||||
const tinygltf::Image& image) {
|
||||
assert(image.bits == 16);
|
||||
|
||||
std::vector<float> buf(image.width * image.height * image.component);
|
||||
|
||||
// widen to float image.
|
||||
// Store as is(i.e, pixel value range is [0.0, 65535.0])
|
||||
const unsigned short* ptr =
|
||||
reinterpret_cast<const unsigned short*>(image.image.data());
|
||||
for (size_t i = 0; i < image.width * image.height * image.component; i++) {
|
||||
buf[i] = float(ptr[i]);
|
||||
}
|
||||
|
||||
const char* err = nullptr;
|
||||
int ret = SaveEXR(buf.data(), image.width, image.height, image.component,
|
||||
/* save_as_fp16 */ 0, filename.c_str(), &err);
|
||||
|
||||
if (err) {
|
||||
std::cerr << "EXR err: " << err << std::endl;
|
||||
FreeEXRErrorMessage(err);
|
||||
return false;
|
||||
}
|
||||
|
||||
return (ret == TINYEXR_SUCCESS);
|
||||
}
|
||||
|
||||
texture_dumper::texture_dumper(const Model& input)
|
||||
: model(input), configured_format(texture_output_format::png) {
|
||||
cout << "Texture dumper\n";
|
||||
}
|
||||
|
||||
void texture_dumper::dump_to_folder(const std::string& path) {
|
||||
cout << "dumping to folder " << path << '\n';
|
||||
cout << "model file has " << model.textures.size() << " textures.\n";
|
||||
size_t index = 0;
|
||||
|
||||
for (const auto& texture : model.textures) {
|
||||
index++;
|
||||
const auto& image = model.images[texture.source];
|
||||
cout << "image name is: \"" << image.name << "\"\n";
|
||||
cout << "image size is: " << image.width << 'x' << image.height << '\n';
|
||||
cout << "pixel channel count :" << image.component << '\n';
|
||||
cout << "pixel bit depth :" << image.bits << '\n';
|
||||
std::string basename =
|
||||
image.name.empty() ? std::to_string(index) : image.name;
|
||||
|
||||
unsigned char* bytes_to_write =
|
||||
const_cast<unsigned char*>(image.image.data());
|
||||
|
||||
std::string filename;
|
||||
switch (configured_format) {
|
||||
case texture_output_format::png:
|
||||
filename = path + "/" + basename + ".png";
|
||||
|
||||
if (this->use_exr) {
|
||||
if (image.pixel_type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
|
||||
filename = path + "/" + basename + ".exr";
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Image will be written to " << filename << '\n';
|
||||
|
||||
if (image.pixel_type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
|
||||
if (this->use_exr) {
|
||||
bool ret = Save16bitImageAsEXR(filename, image);
|
||||
assert(ret);
|
||||
} else {
|
||||
// Use lodepng to save 16bit PNG.
|
||||
// NOTE(syoyo): `loadpng::encode` requires image data must be stored in big endian.
|
||||
std::vector<uint8_t> tmp = image.image; // copy
|
||||
ToBigEndian(&tmp);
|
||||
|
||||
unsigned ret = lodepng::encode(
|
||||
filename, tmp.data(), image.width, image.height,
|
||||
GetLodePNGColorType(image.component), /* bits */ 16);
|
||||
assert(ret == 0); // 0 = no err.
|
||||
}
|
||||
} else {
|
||||
// TODO(syoyo): check status
|
||||
stbi_write_png(filename.c_str(), image.width, image.height,
|
||||
image.component, bytes_to_write, 0);
|
||||
}
|
||||
break;
|
||||
case texture_output_format::bmp:
|
||||
filename = path + "/" + basename + ".bmp";
|
||||
std::cout << "Image will be written to " << filename << '\n';
|
||||
stbi_write_bmp(filename.c_str(), image.width, image.height,
|
||||
image.component, bytes_to_write);
|
||||
break;
|
||||
case texture_output_format::tga:
|
||||
filename = path + "/" + basename + ".tga";
|
||||
std::cout << "Image will be written to " << filename << '\n';
|
||||
stbi_write_tga(filename.c_str(), image.width, image.height,
|
||||
image.component, bytes_to_write);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void texture_dumper::set_output_format(texture_output_format format) {
|
||||
configured_format = format;
|
||||
}
|
||||
|
||||
texture_dumper::texture_output_format texture_dumper::get_fromat_from_string(
|
||||
const std::string& str) {
|
||||
std::string type = str;
|
||||
std::transform(str.begin(), str.end(), type.begin(), ::tolower);
|
||||
|
||||
if (type == "png") return texture_output_format::png;
|
||||
if (type == "bmp") return texture_output_format::bmp;
|
||||
if (type == "tga") return texture_output_format::tga;
|
||||
|
||||
return texture_output_format::not_specified;
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
# GNU Make workspace makefile autogenerated by Premake
|
||||
|
||||
ifndef config
|
||||
config=debug_native
|
||||
endif
|
||||
|
||||
ifndef verbose
|
||||
SILENT = @
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_native)
|
||||
glview_config = debug_native
|
||||
endif
|
||||
ifeq ($(config),debug_x64)
|
||||
glview_config = debug_x64
|
||||
endif
|
||||
ifeq ($(config),debug_x32)
|
||||
glview_config = debug_x32
|
||||
endif
|
||||
ifeq ($(config),release_native)
|
||||
glview_config = release_native
|
||||
endif
|
||||
ifeq ($(config),release_x64)
|
||||
glview_config = release_x64
|
||||
endif
|
||||
ifeq ($(config),release_x32)
|
||||
glview_config = release_x32
|
||||
endif
|
||||
|
||||
PROJECTS := glview
|
||||
|
||||
.PHONY: all clean help $(PROJECTS)
|
||||
|
||||
all: $(PROJECTS)
|
||||
|
||||
glview:
|
||||
ifneq (,$(glview_config))
|
||||
@echo "==== Building glview ($(glview_config)) ===="
|
||||
@${MAKE} --no-print-directory -C . -f glview.make config=$(glview_config)
|
||||
endif
|
||||
|
||||
clean:
|
||||
@${MAKE} --no-print-directory -C . -f glview.make clean
|
||||
|
||||
help:
|
||||
@echo "Usage: make [config=name] [target]"
|
||||
@echo ""
|
||||
@echo "CONFIGURATIONS:"
|
||||
@echo " debug_native"
|
||||
@echo " debug_x64"
|
||||
@echo " debug_x32"
|
||||
@echo " release_native"
|
||||
@echo " release_x64"
|
||||
@echo " release_x32"
|
||||
@echo ""
|
||||
@echo "TARGETS:"
|
||||
@echo " all (default)"
|
||||
@echo " clean"
|
||||
@echo " glview"
|
||||
@echo ""
|
||||
@echo "For more information, see https://github.com/premake/premake-core/wiki"
|
||||
@@ -1,246 +0,0 @@
|
||||
# GNU Make project makefile autogenerated by Premake
|
||||
|
||||
ifndef config
|
||||
config=debug_native
|
||||
endif
|
||||
|
||||
ifndef verbose
|
||||
SILENT = @
|
||||
endif
|
||||
|
||||
.PHONY: clean prebuild prelink
|
||||
|
||||
ifeq ($(config),debug_native)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/native/Debug
|
||||
TARGET = $(TARGETDIR)/glview
|
||||
OBJDIR = obj/native/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_x64)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x64/Debug
|
||||
TARGET = $(TARGETDIR)/glview
|
||||
OBJDIR = obj/x64/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_x32)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x32/Debug
|
||||
TARGET = $(TARGETDIR)/glview
|
||||
OBJDIR = obj/x32/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_native)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/native/Release
|
||||
TARGET = $(TARGETDIR)/glview
|
||||
OBJDIR = obj/native/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2 -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2 -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_x64)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x64/Release
|
||||
TARGET = $(TARGETDIR)/glview
|
||||
OBJDIR = obj/x64/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -s `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_x32)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x32/Release
|
||||
TARGET = $(TARGETDIR)/glview
|
||||
OBJDIR = obj/x32/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../.. -I../common
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -O2 -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -O2 -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 -s `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
OBJECTS := \
|
||||
$(OBJDIR)/trackball.o \
|
||||
$(OBJDIR)/glview.o \
|
||||
|
||||
RESOURCES := \
|
||||
|
||||
CUSTOMFILES := \
|
||||
|
||||
SHELLTYPE := posix
|
||||
ifeq (.exe,$(findstring .exe,$(ComSpec)))
|
||||
SHELLTYPE := msdos
|
||||
endif
|
||||
|
||||
$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES) | $(TARGETDIR)
|
||||
@echo Linking glview
|
||||
$(SILENT) $(LINKCMD)
|
||||
$(POSTBUILDCMDS)
|
||||
|
||||
$(CUSTOMFILES): | $(OBJDIR)
|
||||
|
||||
$(TARGETDIR):
|
||||
@echo Creating $(TARGETDIR)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(TARGETDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
|
||||
endif
|
||||
|
||||
$(OBJDIR):
|
||||
@echo Creating $(OBJDIR)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
|
||||
clean:
|
||||
@echo Cleaning glview
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) rm -f $(TARGET)
|
||||
$(SILENT) rm -rf $(OBJDIR)
|
||||
else
|
||||
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
|
||||
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
|
||||
prebuild:
|
||||
$(PREBUILDCMDS)
|
||||
|
||||
prelink:
|
||||
$(PRELINKCMDS)
|
||||
|
||||
ifneq (,$(PCH))
|
||||
$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR)
|
||||
$(GCH): $(PCH) | $(OBJDIR)
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
|
||||
else
|
||||
$(OBJECTS): | $(OBJDIR)
|
||||
endif
|
||||
|
||||
$(OBJDIR)/trackball.o: ../common/trackball.cc
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/glview.o: glview.cc
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
||||
-include $(OBJECTS:%.o=%.d)
|
||||
ifneq (,$(PCH))
|
||||
-include $(OBJDIR)/$(notdir $(PCH)).d
|
||||
endif
|
||||
@@ -1,12 +0,0 @@
|
||||
Jsonnet representation of glTF
|
||||
|
||||
https://jsonnet.org/
|
||||
|
||||
# Benefit
|
||||
|
||||
You can assign id programatically
|
||||
|
||||
```
|
||||
{
|
||||
|
||||
```
|
||||
@@ -1,11 +0,0 @@
|
||||
newmtl hairSG
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Kt 1.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ns 1.000000
|
||||
Ni 1.000000
|
||||
illum 4
|
||||
map_Kd color.png
|
||||
|
||||
@@ -1,102 +0,0 @@
|
||||
newmtl _blinn1SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl blinn1SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd skin_dif.tif
|
||||
Ni 1.00
|
||||
Ks 0.28 0.28 0.28
|
||||
newmtl eyeMTLSG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl eyebrows_hairTubeShader2SG1
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl eyelushes_hairTubeShader3SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl face_eye_mouth_blinn2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd HWI_male_gum_dif.jpg
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl hairFrontHair_hairTubeShader1SG1
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl hairMainHair_hairTubeShader1SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl hairStrayHair_hairTubeShader1SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl hairTopFix_hairTubeShader1SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl hairTopFix_surfaceShader13SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.37 0.37 0.37
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl irisMTLSG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
|
||||
newmtl skinSG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd skin_dif.tif
|
||||
Ni 1.00
|
||||
Ks 0.14 0.14 0.14
|
||||
newmtl teethMTLSG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 0.00
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#!/bin/bash
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Load Diff
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Load Diff
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File diff suppressed because it is too large
Load Diff
@@ -1,2 +0,0 @@
|
||||
all:
|
||||
python strip-buffer.py cloth.gltf
|
||||
@@ -1,3 +0,0 @@
|
||||
# Strip unused buffer data.
|
||||
|
||||
T.B.W.
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,24 +0,0 @@
|
||||
import json
|
||||
import struct
|
||||
import sys
|
||||
|
||||
if len(sys.argv) < 2:
|
||||
print("Need input.gltf")
|
||||
sys.exit(-1)
|
||||
|
||||
gltf_file = sys.argv[1]
|
||||
#bin_file = sys.argv[1]
|
||||
|
||||
gltf = json.loads(open(gltf_file, "r", encoding='utf-8').read())
|
||||
print(gltf)
|
||||
|
||||
#data = open(bin_file, "rb").read()
|
||||
#print(len(data))
|
||||
#
|
||||
#out = data[100:]
|
||||
#print(len(out))
|
||||
#
|
||||
#with open("output.bin", "wb") as f:
|
||||
# f.write(out)
|
||||
#
|
||||
#print("DONE!")
|
||||
@@ -1 +0,0 @@
|
||||
{ "buffer" : 0 }
|
||||
@@ -1,6 +0,0 @@
|
||||
local lib = import 'lowpoly-nodes.gltf';
|
||||
{
|
||||
//"muda": lib.skins[0].joints,
|
||||
"bora": if std.length(lib.assets) then 0 else 1,
|
||||
}
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -1,61 +0,0 @@
|
||||
# GNU Make workspace makefile autogenerated by Premake
|
||||
|
||||
ifndef config
|
||||
config=release_native
|
||||
endif
|
||||
|
||||
ifndef verbose
|
||||
SILENT = @
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_native)
|
||||
viwewer_config = release_native
|
||||
endif
|
||||
ifeq ($(config),release_x64)
|
||||
viwewer_config = release_x64
|
||||
endif
|
||||
ifeq ($(config),release_x32)
|
||||
viwewer_config = release_x32
|
||||
endif
|
||||
ifeq ($(config),debug_native)
|
||||
viwewer_config = debug_native
|
||||
endif
|
||||
ifeq ($(config),debug_x64)
|
||||
viwewer_config = debug_x64
|
||||
endif
|
||||
ifeq ($(config),debug_x32)
|
||||
viwewer_config = debug_x32
|
||||
endif
|
||||
|
||||
PROJECTS := viwewer
|
||||
|
||||
.PHONY: all clean help $(PROJECTS)
|
||||
|
||||
all: $(PROJECTS)
|
||||
|
||||
viwewer:
|
||||
ifneq (,$(viwewer_config))
|
||||
@echo "==== Building viwewer ($(viwewer_config)) ===="
|
||||
@${MAKE} --no-print-directory -C . -f viwewer.make config=$(viwewer_config)
|
||||
endif
|
||||
|
||||
clean:
|
||||
@${MAKE} --no-print-directory -C . -f viwewer.make clean
|
||||
|
||||
help:
|
||||
@echo "Usage: make [config=name] [target]"
|
||||
@echo ""
|
||||
@echo "CONFIGURATIONS:"
|
||||
@echo " release_native"
|
||||
@echo " release_x64"
|
||||
@echo " release_x32"
|
||||
@echo " debug_native"
|
||||
@echo " debug_x64"
|
||||
@echo " debug_x32"
|
||||
@echo ""
|
||||
@echo "TARGETS:"
|
||||
@echo " all (default)"
|
||||
@echo " clean"
|
||||
@echo " viwewer"
|
||||
@echo ""
|
||||
@echo "For more information, see http://industriousone.com/premake/quick-start"
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.8 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 871 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 10 KiB |
@@ -1 +0,0 @@
|
||||
Makefile.dev
|
||||
Binary file not shown.
@@ -1,191 +0,0 @@
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||||
{
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||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5123,
|
||||
"count": 36,
|
||||
"min": [
|
||||
0.0
|
||||
],
|
||||
"max": [
|
||||
35.0
|
||||
],
|
||||
"normalized": false,
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5126,
|
||||
"count": 36,
|
||||
"min": [
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0
|
||||
],
|
||||
"max": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.000001
|
||||
],
|
||||
"normalized": false,
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"componentType": 5126,
|
||||
"count": 36,
|
||||
"min": [
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0
|
||||
],
|
||||
"max": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"normalized": false,
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 3,
|
||||
"componentType": 5126,
|
||||
"count": 36,
|
||||
"min": [
|
||||
0.0,
|
||||
-0.0,
|
||||
-1.0,
|
||||
-1.0
|
||||
],
|
||||
"max": [
|
||||
1.0,
|
||||
-0.0,
|
||||
-0.0,
|
||||
1.0
|
||||
],
|
||||
"normalized": false,
|
||||
"type": "VEC4"
|
||||
},
|
||||
{
|
||||
"bufferView": 4,
|
||||
"componentType": 5126,
|
||||
"count": 36,
|
||||
"min": [
|
||||
-1.0,
|
||||
-1.0
|
||||
],
|
||||
"max": [
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"normalized": false,
|
||||
"type": "VEC2"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "VKTS glTF 2.0 exporter",
|
||||
"version": "2.0"
|
||||
},
|
||||
"buffers": [
|
||||
{
|
||||
"byteLength": 1800,
|
||||
"uri": "Cube.bin"
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 72,
|
||||
"target": 34963
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 432,
|
||||
"byteOffset": 72,
|
||||
"target": 34962
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 432,
|
||||
"byteOffset": 504,
|
||||
"target": 34962
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 576,
|
||||
"byteOffset": 936,
|
||||
"target": 34962
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 288,
|
||||
"byteOffset": 1512,
|
||||
"target": 34962
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"uri": "Cube_BaseColor.png"
|
||||
},
|
||||
{
|
||||
"uri": "Cube_MetallicRoughness.png"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"name": "Cube"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"NORMAL": 2,
|
||||
"POSITION": 1,
|
||||
"TANGENT": 3,
|
||||
"TEXCOORD_0": 4
|
||||
},
|
||||
"indices": 0,
|
||||
"material": 0,
|
||||
"mode": 4
|
||||
}
|
||||
],
|
||||
"name": "Cube"
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0,
|
||||
"name": "Cube",
|
||||
"children": []
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures": [
|
||||
{
|
||||
"sampler": 0,
|
||||
"source": 0
|
||||
},
|
||||
{
|
||||
"sampler": 0,
|
||||
"source": 1
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"magFilter": 9729,
|
||||
"minFilter": 9986,
|
||||
"wrapR": 10497,
|
||||
"wrapS": 10497,
|
||||
"wrapT": 10497
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
@@ -1,61 +0,0 @@
|
||||
# GNU Make workspace makefile autogenerated by Premake
|
||||
|
||||
ifndef config
|
||||
config=debug_native
|
||||
endif
|
||||
|
||||
ifndef verbose
|
||||
SILENT = @
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_native)
|
||||
skinning_config = debug_native
|
||||
endif
|
||||
ifeq ($(config),debug_x64)
|
||||
skinning_config = debug_x64
|
||||
endif
|
||||
ifeq ($(config),debug_x32)
|
||||
skinning_config = debug_x32
|
||||
endif
|
||||
ifeq ($(config),release_native)
|
||||
skinning_config = release_native
|
||||
endif
|
||||
ifeq ($(config),release_x64)
|
||||
skinning_config = release_x64
|
||||
endif
|
||||
ifeq ($(config),release_x32)
|
||||
skinning_config = release_x32
|
||||
endif
|
||||
|
||||
PROJECTS := skinning
|
||||
|
||||
.PHONY: all clean help $(PROJECTS)
|
||||
|
||||
all: $(PROJECTS)
|
||||
|
||||
skinning:
|
||||
ifneq (,$(skinning_config))
|
||||
@echo "==== Building skinning ($(skinning_config)) ===="
|
||||
@${MAKE} --no-print-directory -C . -f skinning.make config=$(skinning_config)
|
||||
endif
|
||||
|
||||
clean:
|
||||
@${MAKE} --no-print-directory -C . -f skinning.make clean
|
||||
|
||||
help:
|
||||
@echo "Usage: make [config=name] [target]"
|
||||
@echo ""
|
||||
@echo "CONFIGURATIONS:"
|
||||
@echo " debug_native"
|
||||
@echo " debug_x64"
|
||||
@echo " debug_x32"
|
||||
@echo " release_native"
|
||||
@echo " release_x64"
|
||||
@echo " release_x32"
|
||||
@echo ""
|
||||
@echo "TARGETS:"
|
||||
@echo " all (default)"
|
||||
@echo " clean"
|
||||
@echo " skinning"
|
||||
@echo ""
|
||||
@echo "For more information, see http://industriousone.com/premake/quick-start"
|
||||
@@ -1,276 +0,0 @@
|
||||
# GNU Make project makefile autogenerated by Premake
|
||||
|
||||
ifndef config
|
||||
config=debug_native
|
||||
endif
|
||||
|
||||
ifndef verbose
|
||||
SILENT = @
|
||||
endif
|
||||
|
||||
.PHONY: clean prebuild prelink
|
||||
|
||||
ifeq ($(config),debug_native)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/native/Debug
|
||||
TARGET = $(TARGETDIR)/skinning
|
||||
OBJDIR = obj/native/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../..
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_x64)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x64/Debug
|
||||
TARGET = $(TARGETDIR)/skinning
|
||||
OBJDIR = obj/x64/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../..
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),debug_x32)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x32/Debug
|
||||
TARGET = $(TARGETDIR)/skinning
|
||||
OBJDIR = obj/x32/Debug
|
||||
DEFINES += -DDEBUG
|
||||
INCLUDES += -I. -I../..
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -g -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_native)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/native/Release
|
||||
TARGET = $(TARGETDIR)/skinning
|
||||
OBJDIR = obj/native/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../..
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2 -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2 -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_x64)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x64/Release
|
||||
TARGET = $(TARGETDIR)/skinning
|
||||
OBJDIR = obj/x64/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../..
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -s `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
ifeq ($(config),release_x32)
|
||||
RESCOMP = windres
|
||||
TARGETDIR = bin/x32/Release
|
||||
TARGET = $(TARGETDIR)/skinning
|
||||
OBJDIR = obj/x32/Release
|
||||
DEFINES += -DNDEBUG
|
||||
INCLUDES += -I. -I../..
|
||||
FORCE_INCLUDE +=
|
||||
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
|
||||
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m32 -O2 -Wall -Wextra
|
||||
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m32 -O2 -Wall -Wextra -std=c++11
|
||||
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
|
||||
LIBS += -lGL -lGLU -lm -lGLEW -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -ldl
|
||||
LDDEPS +=
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32 -s `pkg-config --libs glfw3`
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
define PREBUILDCMDS
|
||||
endef
|
||||
define PRELINKCMDS
|
||||
endef
|
||||
define POSTBUILDCMDS
|
||||
endef
|
||||
all: prebuild prelink $(TARGET)
|
||||
@:
|
||||
|
||||
endif
|
||||
|
||||
OBJECTS := \
|
||||
$(OBJDIR)/matrix.o \
|
||||
$(OBJDIR)/trackball.o \
|
||||
$(OBJDIR)/main.o \
|
||||
$(OBJDIR)/morph-targets.o \
|
||||
$(OBJDIR)/skinning.o \
|
||||
|
||||
RESOURCES := \
|
||||
|
||||
CUSTOMFILES := \
|
||||
|
||||
SHELLTYPE := msdos
|
||||
ifeq (,$(ComSpec)$(COMSPEC))
|
||||
SHELLTYPE := posix
|
||||
endif
|
||||
ifeq (/bin,$(findstring /bin,$(SHELL)))
|
||||
SHELLTYPE := posix
|
||||
endif
|
||||
|
||||
$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES)
|
||||
@echo Linking skinning
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(TARGETDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
|
||||
endif
|
||||
$(SILENT) $(LINKCMD)
|
||||
$(POSTBUILDCMDS)
|
||||
|
||||
clean:
|
||||
@echo Cleaning skinning
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) rm -f $(TARGET)
|
||||
$(SILENT) rm -rf $(OBJDIR)
|
||||
else
|
||||
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
|
||||
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
|
||||
prebuild:
|
||||
$(PREBUILDCMDS)
|
||||
|
||||
prelink:
|
||||
$(PRELINKCMDS)
|
||||
|
||||
ifneq (,$(PCH))
|
||||
$(OBJECTS): $(GCH) $(PCH)
|
||||
$(GCH): $(PCH)
|
||||
@echo $(notdir $<)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
|
||||
endif
|
||||
|
||||
$(OBJDIR)/matrix.o: ../common/matrix.cc
|
||||
@echo $(notdir $<)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/trackball.o: ../common/trackball.cc
|
||||
@echo $(notdir $<)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/main.o: main.cc
|
||||
@echo $(notdir $<)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/morph-targets.o: morph-targets.cc
|
||||
@echo $(notdir $<)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/skinning.o: skinning.cc
|
||||
@echo $(notdir $<)
|
||||
ifeq (posix,$(SHELLTYPE))
|
||||
$(SILENT) mkdir -p $(OBJDIR)
|
||||
else
|
||||
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
|
||||
endif
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
||||
-include $(OBJECTS:%.o=%.d)
|
||||
ifneq (,$(PCH))
|
||||
-include $(OBJDIR)/$(notdir $(PCH)).d
|
||||
endif
|
||||
@@ -1,7 +0,0 @@
|
||||
|
||||
# Use this for strict compilation check(will work on clang 3.8+)
|
||||
EXTRA_CXXFLAGS := -Wall -Werror -Weverything -Wno-c++11-long-long -Wno-c++98-compat
|
||||
|
||||
all:
|
||||
clang++ $(EXTRA_CXXFLAGS) -I../../ -std=c++11 -g -O0 -o main main.cpp
|
||||
|
||||
@@ -1,122 +0,0 @@
|
||||
{
|
||||
"accessors" : [
|
||||
{
|
||||
"bufferView" : 0,
|
||||
"componentType" : 5121,
|
||||
"count" : 36,
|
||||
"max" : [
|
||||
23
|
||||
],
|
||||
"min" : [
|
||||
0
|
||||
],
|
||||
"type" : "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView" : 1,
|
||||
"componentType" : 5126,
|
||||
"count" : 24,
|
||||
"max" : [
|
||||
1.0000004768371582,
|
||||
1.0,
|
||||
1.0000005960464478
|
||||
],
|
||||
"min" : [
|
||||
-1.0000003576278687,
|
||||
-1.0,
|
||||
-1.0000003576278687
|
||||
],
|
||||
"type" : "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView" : 2,
|
||||
"componentType" : 5126,
|
||||
"count" : 24,
|
||||
"max" : [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"min" : [
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0
|
||||
],
|
||||
"type" : "VEC3"
|
||||
}
|
||||
],
|
||||
"asset" : {
|
||||
"generator" : "Khronos Blender glTF 2.0 exporter",
|
||||
"version" : "2.0"
|
||||
},
|
||||
"bufferViews" : [
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteLength" : 36,
|
||||
"byteOffset" : 0,
|
||||
"target" : 34963
|
||||
},
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteLength" : 288,
|
||||
"byteOffset" : 36,
|
||||
"target" : 34962
|
||||
},
|
||||
{
|
||||
"buffer" : 0,
|
||||
"byteLength" : 288,
|
||||
"byteOffset" : 324,
|
||||
"target" : 34962
|
||||
}
|
||||
],
|
||||
"buffers" : [
|
||||
{
|
||||
"byteLength" : 612,
|
||||
"uri" : "data:application/octet-stream;base64,AAECAwEABAUGBAcFCAkKCAsJDA0ODA8NEBESEBMRFBUWFBcVAACAPwAAgL///3+/AQCAvwAAgL/9/38/+v9/vwAAgL8DAIC/AACAPwAAgL8AAIA/AwCAvwAAgD/6/38/BACAPwAAgD/3/3+///9/vwAAgD8AAIC/9f9/PwAAgD8FAIA/BACAPwAAgD/3/3+/AACAPwAAgL8AAIA/AACAPwAAgL///3+/9f9/PwAAgD8FAIA/9f9/PwAAgD8FAIA/AQCAvwAAgL/9/38/AACAPwAAgL8AAIA/AwCAvwAAgD/6/38/AwCAvwAAgD/6/38/+v9/vwAAgL8DAIC/AQCAvwAAgL/9/38///9/vwAAgD8AAIC///9/vwAAgD8AAIC/AACAPwAAgL///3+/+v9/vwAAgL8DAIC/BACAPwAAgD/3/3+/AAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAACAP+z/PzMAAJg0AACAP+z/PzMAAJg0AACAP+z/PzMAAJg0AACAP+z/PzMAAJg0AACYtAkA4LMAAIA/AACYtAkA4LMAAIA/AACYtAkA4LMAAIA/AACYtAkA4LMAAIA/AACAv///D7QCAHC0AACAv///D7QCAHC0AACAv///D7QCAHC0AACAv///D7QCAHC0AACANAAAYDQAAIC/AACANAAAYDQAAIC/AACANAAAYDQAAIC/AACANAAAYDQAAIC/"
|
||||
}
|
||||
],
|
||||
"materials" : [
|
||||
{
|
||||
"name" : "Material",
|
||||
"pbrMetallicRoughness" : {
|
||||
"baseColorFactor" : [
|
||||
0.6400000190734865,
|
||||
0.6400000190734865,
|
||||
0.6400000190734865,
|
||||
1.0
|
||||
],
|
||||
"metallicFactor" : 0.0
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes" : [
|
||||
{
|
||||
"name" : "Cube",
|
||||
"primitives" : [
|
||||
{
|
||||
"attributes" : {
|
||||
"NORMAL" : 2,
|
||||
"POSITION" : 1
|
||||
},
|
||||
"indices" : 0,
|
||||
"material" : 0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes" : [
|
||||
{
|
||||
"mesh" : 0,
|
||||
"name" : "Cube"
|
||||
}
|
||||
],
|
||||
"scene" : 0,
|
||||
"scenes" : [
|
||||
{
|
||||
"name" : "Scene",
|
||||
"nodes" : [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define TINYGLTF_NO_STB_IMAGE
|
||||
#define TINYGLTF_NO_STB_IMAGE_WRITE
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic ignored "-Weverything"
|
||||
#endif
|
||||
|
||||
|
||||
static int _allocs = 0;
|
||||
|
||||
void* operator new( size_t size )
|
||||
{
|
||||
++_allocs;
|
||||
return malloc( size );
|
||||
}
|
||||
|
||||
void* operator new[]( size_t size )
|
||||
{
|
||||
++_allocs;
|
||||
return malloc( size );
|
||||
}
|
||||
|
||||
void operator delete( void* memory )
|
||||
{
|
||||
--_allocs;
|
||||
free( memory );
|
||||
}
|
||||
|
||||
void operator delete( void* memory, size_t size )
|
||||
{
|
||||
--_allocs;
|
||||
free( memory );
|
||||
}
|
||||
|
||||
void operator delete[]( void* memory )
|
||||
{
|
||||
--_allocs;
|
||||
free( memory );
|
||||
}
|
||||
|
||||
void operator delete[]( void* memory, size_t size )
|
||||
{
|
||||
--_allocs;
|
||||
free( memory );
|
||||
}
|
||||
|
||||
void test()
|
||||
{
|
||||
tinygltf::TinyGLTF loader;
|
||||
tinygltf::Model model;
|
||||
|
||||
bool status = loader.LoadASCIIFromFile( &model, NULL, NULL, "box.gltf" );
|
||||
printf( "status: %d\n", status );
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
printf( "before: %d\n", _allocs );
|
||||
test();
|
||||
printf( "after: %d\n", _allocs );
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,87 +0,0 @@
|
||||
#ifdef VALIJSON_BUILD_CXX11_ADAPTERS
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <valijson/adapters/json11_adapter.hpp>
|
||||
|
||||
class TestJson11Adapter : public testing::Test
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
TEST_F(TestJson11Adapter, BasicArrayIteration)
|
||||
{
|
||||
const unsigned int numElements = 10;
|
||||
|
||||
// Create a Json11 document that consists of an array of numbers
|
||||
json11::Json::array array;
|
||||
for (unsigned int i = 0; i < numElements; i++) {
|
||||
json11::Json value(static_cast<double>(i));
|
||||
array.push_back(value);
|
||||
}
|
||||
json11::Json document(array);
|
||||
|
||||
// Ensure that wrapping the document preserves the array and does not allow
|
||||
// it to be cast to other types
|
||||
valijson::adapters::Json11Adapter adapter(document);
|
||||
ASSERT_NO_THROW( adapter.getArray() );
|
||||
ASSERT_ANY_THROW( adapter.getBool() );
|
||||
ASSERT_ANY_THROW( adapter.getDouble() );
|
||||
ASSERT_ANY_THROW( adapter.getObject() );
|
||||
ASSERT_ANY_THROW( adapter.getString() );
|
||||
|
||||
// Ensure that the array contains the expected number of elements
|
||||
EXPECT_EQ( numElements, adapter.getArray().size() );
|
||||
|
||||
// Ensure that the elements are returned in the order they were inserted
|
||||
unsigned int expectedValue = 0;
|
||||
for (const valijson::adapters::Json11Adapter value : adapter.getArray()) {
|
||||
ASSERT_TRUE( value.isNumber() );
|
||||
EXPECT_EQ( double(expectedValue), value.getDouble() );
|
||||
expectedValue++;
|
||||
}
|
||||
|
||||
// Ensure that the correct number of elements were iterated over
|
||||
EXPECT_EQ(numElements, expectedValue);
|
||||
}
|
||||
|
||||
TEST_F(TestJson11Adapter, BasicObjectIteration)
|
||||
{
|
||||
const unsigned int numElements = 10;
|
||||
|
||||
// Create a DropBoxJson11 document that consists of an object that maps numeric
|
||||
// strings their corresponding numeric values
|
||||
json11::Json::object object;
|
||||
for (unsigned int i = 0; i < numElements; i++) {
|
||||
std::string name(std::to_string(i));
|
||||
object[name] = json11::Json(static_cast<double>(i));
|
||||
}
|
||||
json11::Json document(object);
|
||||
|
||||
// Ensure that wrapping the document preserves the object and does not
|
||||
// allow it to be cast to other types
|
||||
valijson::adapters::Json11Adapter adapter(document);
|
||||
ASSERT_NO_THROW( adapter.getObject() );
|
||||
ASSERT_ANY_THROW( adapter.getArray() );
|
||||
ASSERT_ANY_THROW( adapter.getBool() );
|
||||
ASSERT_ANY_THROW( adapter.getDouble() );
|
||||
ASSERT_ANY_THROW( adapter.getString() );
|
||||
|
||||
// Ensure that the object contains the expected number of members
|
||||
EXPECT_EQ( numElements, adapter.getObject().size() );
|
||||
|
||||
// Ensure that the members are returned in the order they were inserted
|
||||
unsigned int expectedValue = 0;
|
||||
for (const valijson::adapters::Json11Adapter::ObjectMember member : adapter.getObject()) {
|
||||
ASSERT_TRUE( member.second.isNumber() );
|
||||
EXPECT_EQ( std::to_string(expectedValue), member.first );
|
||||
EXPECT_EQ( double(expectedValue), member.second.getDouble() );
|
||||
expectedValue++;
|
||||
}
|
||||
|
||||
// Ensure that the correct number of elements were iterated over
|
||||
EXPECT_EQ( numElements, expectedValue );
|
||||
}
|
||||
|
||||
#endif // VALIJSON_BUILD_CXX11_ADAPTERS
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
all:
|
||||
python gen.py /home/syoyo/work/glTF/specification/2.0/schema/
|
||||
-26753
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,5 +0,0 @@
|
||||
CXX=/mnt/data/local/llvm-mingw-20200325-ubuntu-18.04/bin/x86_64-w64-mingw32-clang++
|
||||
#CXX=x86_64-w64-mingw32-g++
|
||||
|
||||
all: ../tiny_gltf.h
|
||||
$(CXX) -fuse-ld=lld -I../ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o tester.exe tester.cc
|
||||
@@ -1,57 +0,0 @@
|
||||
# Fuzzing test
|
||||
|
||||
Do fuzzing test for TinyGLTF API.
|
||||
|
||||
## Supported API
|
||||
|
||||
* [x] LoadASCIIFromString
|
||||
* [ ] LoadBinaryFromMemory
|
||||
|
||||
### Custom JSON backend (`tinygltf_json.h`)
|
||||
|
||||
* [x] LoadASCIIFromString
|
||||
* [x] LoadBinaryFromMemory
|
||||
|
||||
## Requirements
|
||||
|
||||
* meson
|
||||
* clang with fuzzer support(`-fsanitize=fuzzer`. at least clang 8.0 should work)
|
||||
|
||||
## Setup
|
||||
|
||||
### Ubuntu 18.04
|
||||
|
||||
```
|
||||
$ sudo apt install clang++-8
|
||||
$ sudo apt install libfuzzer-8-dev
|
||||
```
|
||||
|
||||
Optionally, if you didn't set `update-alternatives` you can set `clang++` to point to `clang++8`
|
||||
|
||||
```
|
||||
$ sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-8 10
|
||||
$ sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-8 10
|
||||
```
|
||||
|
||||
## How to compile
|
||||
|
||||
```
|
||||
$ CXX=clang++ CC=clang meson build
|
||||
$ cd build
|
||||
$ ninja
|
||||
```
|
||||
|
||||
This builds two fuzzers:
|
||||
|
||||
* `fuzz_gltf` – default nlohmann/json backend
|
||||
* `fuzz_gltf_customjson` – custom `tinygltf_json.h` backend (tests both ASCII and binary parsing paths)
|
||||
|
||||
## How to run
|
||||
|
||||
Increase memory limit. e.g. `-rss_limit_mb=50000`
|
||||
|
||||
```
|
||||
$ ./fuzz_gltf -rss_limit_mb=20000 -jobs 4
|
||||
$ ./fuzz_gltf_customjson -rss_limit_mb=20000 -jobs 4
|
||||
```
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
static void parse_intCoding4(const uint8_t *data, size_t size)
|
||||
{
|
||||
|
||||
tinygltf::Model model;
|
||||
tinygltf::TinyGLTF ctx;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
|
||||
const char *str = reinterpret_cast<const char *>(data);
|
||||
|
||||
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, str, size, /* base_dir */"" );
|
||||
(void)ret;
|
||||
|
||||
}
|
||||
|
||||
extern "C"
|
||||
int LLVMFuzzerTestOneInput(std::uint8_t const* data, std::size_t size)
|
||||
{
|
||||
parse_intCoding4(data, size);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user