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@@ -1,165 +0,0 @@
name: C/C++ CI
on: [push, pull_request]
jobs:
# compile with older gcc4.8
build-gcc48:
runs-on: ubuntu-18.04
name: Build with gcc 4.8
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Build
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y gcc-4.8 g++-4.8
g++-4.8 -std=c++11 -o loader_example loader_example.cc
- name: NoexceptBuild
run: |
g++-4.8 -DTINYGLTF_NOEXCEPTION -std=c++11 -o loader_example loader_example.cc
- name: RapidjsonBuild
run: |
git clone https://github.com/Tencent/rapidjson
g++-4.8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc
# compile with mingw gcc cross
build-mingw-cross:
runs-on: ubuntu-18.04
name: Build with MinGW gcc cross
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Build
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y mingw-w64
x86_64-w64-mingw32-g++ -std=c++11 -o loader_example loader_example.cc
# Windows(x64) + Visual Studio 2019 build
build-windows-msvc:
runs-on: windows-latest
name: Build for Windows(x64, MSVC)
# Use system installed cmake
# https://help.github.com/en/actions/reference/software-installed-on-github-hosted-runners
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Configure
run: |
mkdir build
cd build
cmake -G "Visual Studio 16 2019" -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=On ..
cd ..
- name: Build
run: cmake --build build --config Release
build-linux:
runs-on: ubuntu-latest
name: Buld with gcc
steps:
- uses: actions/checkout@v2
- name: build
run: |
g++ -std=c++11 -o loader_example loader_example.cc
- name: test
run: |
./loader_example models/Cube/Cube.gltf
- name: tests
run: |
cd tests
g++ -I../ -std=c++11 -g -O0 -o tester tester.cc
./tester
cd ..
- name: noexcept_tests
run: |
cd tests
g++ -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc
./tester_noexcept
cd ..
build-rapidjson-linux:
runs-on: ubuntu-latest
name: Buld with gcc + rapidjson
steps:
- uses: actions/checkout@v2
- name: build
run: |
git clone https://github.com/Tencent/rapidjson
g++ -v
g++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc
- name: loader_example_test
run: |
./loader_example models/Cube/Cube.gltf
- name: tests
run: |
cd tests
g++ -DTINYGLTF_USE_RAPIDJSON -I../rapidjson/include/rapidjson -I../ -std=c++11 -g -O0 -o tester tester.cc
./tester
cd ..
- name: noexcept_tests
run: |
cd tests
g++ -DTINYGLTF_USE_RAPIDJSON -I../rapidjson/include/rapidjson -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc
./tester_noexcept
cd ..
# Cross-compile for aarch64 linux target
build-cross-aarch64:
runs-on: ubuntu-18.04
name: Build on cross aarch64
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Build
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y gcc-8-aarch64-linux-gnu g++-8-aarch64-linux-gnu
git clone https://github.com/Tencent/rapidjson
aarch64-linux-gnu-g++-8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc
# macOS clang
build-macos:
runs-on: macos-latest
name: Build on macOS
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Build
run: |
clang++ -std=c++11 -g -O0 -o loader_example loader_example.cc
./loader_example models/Cube/Cube.gltf
git clone https://github.com/Tencent/rapidjson
clang++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc
-1
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@@ -67,5 +67,4 @@ imgui.ini
loader_example
tests/tester
tests/tester_noexcept
tests/issue-97.gltf
+1 -17
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@@ -31,17 +31,6 @@ matrix:
- addons: *1
compiler: clang
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug CFLAGS="-O0" CXXFLAGS="-O0"
- addons: &3
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.8
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Debug
- addons: *3
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Release
before_install:
- ./.travis-before-install.sh
@@ -53,11 +42,6 @@ script:
- ${CC} -v
- ${CXX} ${EXTRA_CXXFLAGS} -std=c++11 -Wall -g -o loader_example loader_example.cc
- ./loader_example ./models/Cube/Cube.gltf
- cd tests
- clang++ -v
- make
- ./tester
- ./tester_noexcept
- cd ../examples/raytrace
- cd examples/raytrace
- ../../premake5 gmake
- make
-41
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@@ -1,41 +0,0 @@
cmake_minimum_required(VERSION 3.6)
PROJECT (tinygltf)
SET(CMAKE_CXX_STANDARD 11)
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example" ON)
option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator exampe" OFF)
if (TINYGLTF_BUILD_LOADER_EXAMPLE)
ADD_EXECUTABLE ( loader_example
loader_example.cc
)
endif (TINYGLTF_BUILD_LOADER_EXAMPLE)
if (TINYGLTF_BUILD_GL_EXAMPLES)
ADD_SUBDIRECTORY ( examples/gltfutil )
ADD_SUBDIRECTORY ( examples/glview )
endif (TINYGLTF_BUILD_GL_EXAMPLES)
if (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
ADD_SUBDIRECTORY ( examples/validator )
endif (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
#
# TinuGLTF is a header-only library, so no library build. just install header files.
#
INSTALL ( FILES
json.hpp
stb_image.h
stb_image_write.h
tiny_gltf.h
DESTINATION
include
)
INSTALL ( FILES
cmake/TinyGLTFConfig.cmake
DESTINATION
cmake
)
+2 -6
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@@ -2,12 +2,8 @@
# Use this for strict compilation check(will work on clang 3.8+)
#EXTRA_CXXFLAGS := -fsanitize=address -Wall -Werror -Weverything -Wno-c++11-long-long -Wno-c++98-compat
# With draco
# EXTRA_CXXFLAGS := -I../draco/src/ -I../draco/build -DTINYGLTF_ENABLE_DRACO -L../draco/build
# EXTRA_LINKFLAGS := -L../draco/build/ -ldracodec -ldraco
all:
clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc $(EXTRA_LINKFLAGS)
clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc
lint:
deps/cpplint.py tiny_gltf.h
./cpplint.py tiny_gltf_loader.h
+19 -76
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@@ -3,15 +3,11 @@
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use `devel-picojson` branch.
If you are looking for old, C++03 version, please use `devel-picojson` branch.
## Status
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
v2.0.0 release(22 Aug, 2018)!
## Builds
@@ -19,8 +15,6 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
[![Build status](https://ci.appveyor.com/api/projects/status/warngenu9wjjhlm8?svg=true)](https://ci.appveyor.com/project/syoyo/tinygltf)
![C/C++ CI](https://github.com/syoyo/tinygltf/workflows/C/C++%20CI/badge.svg)
## Features
* Written in portable C++. C++-11 with STL dependency only.
@@ -30,49 +24,28 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* [x] Windows + MinGW
* [x] Windows + Visual Studio 2015 Update 3 or later.
* Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile `json.hpp`.
* [x] Android NDK
* [x] Android + CrystaX(NDK drop-in replacement) GCC
* [x] Web using Emscripten(LLVM)
* Moderate parsing time and memory consumption.
* glTF specification v2.0.0
* [x] ASCII glTF
* [x] Load
* [x] Save
* [x] Binary glTF(GLB)
* [x] Load
* [x] Save(.bin embedded .glb)
* [x] PBR material description
* Buffers
* [x] Parse BASE64 encoded embedded buffer data(DataURI).
* [x] Parse BASE64 encoded embedded buffer fata(DataURI).
* [x] Load `.bin` file.
* Image(Using stb_image)
* [x] Parse BASE64 encoded embedded image data(DataURI).
* [x] Parse BASE64 encoded embedded image fata(DataURI).
* [x] Load external image file.
* [x] Load PNG(8bit and 16bit)
* [x] Load JPEG(8bit only)
* [x] Load BMP
* [x] Load GIF
* [x] Custom Image decoder callback(e.g. for decoding OpenEXR image)
* Morph traget
* [x] Sparse accessor
* Load glTF from memory
* Custom callback handler
* [x] Image load
* [x] Image save
* Extensions
* [x] Draco mesh decoding
* [ ] Draco mesh encoding
## Note on extension property
In extension(`ExtensionMap`), JSON number value is parsed as int or float(number) and stored as `tinygltf::Value` object. If you want a floating point value from `tinygltf::Value`, use `GetNumberAsDouble()` method.
`IsNumber()` returns true if the underlying value is an int value or a floating point value.
* [x] PNG(8bit only)
* [x] JPEG(8bit only)
* [x] BMP
* [x] GIF
## Examples
* [glview](examples/glview) : Simple glTF geometry viewer.
* [validator](examples/validator) : Simple glTF validator with JSON schema.
* [basic](examples/basic) : Basic glTF viewer with texturing support.
## Projects using TinyGLTF
@@ -80,26 +53,17 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
* Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR
* GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
* [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
* [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library and rendering framework
* Lighthouse 2: a rendering framework for real-time ray tracing / path tracing experiments. https://github.com/jbikker/lighthouse2
* [QuickLook GLTF](https://github.com/toshiks/glTF-quicklook) - quicklook plugin for macos. Also SceneKit wrapper for tinygltf.
* [GlslViewer](https://github.com/patriciogonzalezvivo/glslViewer) - live GLSL coding for MacOS and Linux
* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11
* Your projects here! (Please send PR)
## TODOs
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
* [ ] Mesh Compression/decompression(Open3DGC, etc)
* [x] Load Draco compressed mesh
* [ ] Save Draco compressed mesh
* [ ] Open3DGC?
* [x] Support `extensions` and `extras` property
* [ ] Write C++ code generator from jSON schema for robust parsing.
* [x] Serialization
* [ ] Compression/decompression(Open3DGC, etc)
* [ ] Support `extensions` and `extras` property
* [ ] HDR image?
* [ ] OpenEXR extension through TinyEXR.
* [ ] 16bit PNG support in Serialization
* [ ] Write example and tests for `animation` and `skin`
* [ ] Write tests for `animation` and `skin`
## Licenses
@@ -129,13 +93,13 @@ Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your pr
using namespace tinygltf;
Model model;
Model model;
TinyGLTF loader;
std::string err;
std::string warn;
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
if (!warn.empty()) {
printf("Warn: %s\n", warn.c_str());
@@ -156,28 +120,16 @@ if (!ret) {
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
* `TINYGLTF_NO_EXTERNAL_IMAGE` : Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing.
* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand.
* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
### Saving gltTF 2.0 model
* Buffers.
* [ ] Buffers.
* [x] To file
* [x] Embedded
* [ ] Draco compressed?
* [x] Images
* [x] To file
* [x] Embedded
* Binary(.glb)
* [x] .bin embedded single .glb
* [ ] External .bin
* [ ] Binary(.glb)
## Running tests.
@@ -205,17 +157,8 @@ $ ./tester
$ ./tester_noexcept
```
### Fuzzing tests
See `tests/fuzzer` for details.
After running fuzzer on Ryzen9 3950X a week, at least `LoadASCIIFromString` looks safe except for out-of-memory error in Fuzzer.
We may be better to introduce bounded memory size checking when parsing glTF data.
## Third party licenses
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
* stb_image : Public domain.
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
* RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/
* dlib(uridecode, uriencode) : Copyright (C) 2003 Davis E. King Boost Software License 1.0. http://dlib.net/dlib/server/server_http.cpp.html
-15
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@@ -1,15 +0,0 @@
# -*- cmake -*-
# - Find TinyGLTF
# TinyGLTF_INCLUDE_DIR TinyGLTF's include directory
FIND_PACKAGE ( PackageHandleStandardArgs )
SET ( TinyGLTF_INCLUDE_DIR "${TinyGLTF_DIR}/../include" CACHE STRING "TinyGLTF include directory")
FIND_FILE ( TinyGLTF_HEADER tiny_gltf.h PATHS ${TinyGLTF_INCLUDE_DIR} )
IF (NOT TinyGLTF_HEADER)
MESSAGE ( FATAL_ERROR "Unable to find tiny_gltf.h, TinyGLTF_INCLUDE_DIR = ${TinyGLTF_INCLUDE_DIR}")
ENDIF ()
-7
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@@ -1,7 +0,0 @@
.vs
Debug
x64
packages
!*.sln
!*.vcxproj*
-25
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@@ -1,25 +0,0 @@
# Basic glTF viewer
## Requirements
* glew
* glfw3
* premake5(linux)
* OpenGL 3.3+ GPU
## Build on Linux and macOS
```
$ premake5 gmake
$ make
```
## Build on Visual Studio
Plese use solution file located at `basic` folder.
## Limitation
There are so many limitations in this example(e.g. no PBR shader. the shader only shows texture of textures[0] if available).
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@@ -1,31 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2050
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic", "basic.vcxproj", "{0589AC44-0CF3-40D8-8D89-68393CFD40F3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x64.ActiveCfg = Debug|x64
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x64.Build.0 = Debug|x64
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x86.ActiveCfg = Debug|Win32
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x86.Build.0 = Debug|Win32
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x64.ActiveCfg = Release|x64
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x64.Build.0 = Release|x64
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x86.ActiveCfg = Release|Win32
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {055E97C4-43DC-41B4-8D61-4FDDBC7B1EF7}
EndGlobalSection
EndGlobal
-159
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@@ -1,159 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{0589AC44-0CF3-40D8-8D89-68393CFD40F3}</ProjectGuid>
<RootNamespace>basic</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<Link>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<WarningLevel>Level3</WarningLevel>
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<ItemGroup>
<ClCompile Include="..\main.cpp" />
<ClCompile Include="..\shaders.cpp" />
<ClCompile Include="..\window.cpp" />
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<ItemGroup>
<ClInclude Include="..\shaders.h" />
<ClInclude Include="..\window.h" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets" Condition="Exists('packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" />
<Import Project="packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets" Condition="Exists('packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets')" />
<Import Project="packages\glm.0.9.9.200\build\native\glm.targets" Condition="Exists('packages\glm.0.9.9.200\build\native\glm.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets'))" />
<Error Condition="!Exists('packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets'))" />
<Error Condition="!Exists('packages\glm.0.9.9.200\build\native\glm.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\glm.0.9.9.200\build\native\glm.targets'))" />
</Target>
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@@ -1,39 +0,0 @@
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<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\window.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\shaders.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\window.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\shaders.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
</Project>
-4
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>
-6
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="glm" version="0.9.9.200" targetFramework="native" />
<package id="nupengl.core" version="0.1.0.1" targetFramework="native" />
<package id="nupengl.core.redist" version="0.1.0.1" targetFramework="native" />
</packages>
-378
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@@ -1,378 +0,0 @@
#include <fstream>
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "shaders.h"
#include "window.h"
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#include "../../tiny_gltf.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
if (!warn.empty()) {
std::cout << "WARN: " << warn << std::endl;
}
if (!err.empty()) {
std::cout << "ERR: " << err << std::endl;
}
if (!res)
std::cout << "Failed to load glTF: " << filename << std::endl;
else
std::cout << "Loaded glTF: " << filename << std::endl;
return res;
}
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
/*
From spec2.0 readme:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a given
primitive).
*/
}
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
std::cout << "bufferview.target " << bufferView.target << std::endl;
GLuint vbo;
glGenBuffers(1, &vbo);
vbos[i] = vbo;
glBindBuffer(bufferView.target, vbo);
std::cout << "buffer.data.size = " << buffer.data.size()
<< ", bufferview.byteOffset = " << bufferView.byteOffset
<< std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
}
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
for (auto &attrib : primitive.attributes) {
tinygltf::Accessor accessor = model.accessors[attrib.second];
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
int size = 1;
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
size = accessor.type;
}
int vaa = -1;
if (attrib.first.compare("POSITION") == 0) vaa = 0;
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
if (vaa > -1) {
glEnableVertexAttribArray(vaa);
glVertexAttribPointer(vaa, size, accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
} else
std::cout << "vaa missing: " << attrib.first << std::endl;
}
if (model.textures.size() > 0) {
// fixme: Use material's baseColor
tinygltf::Texture &tex = model.textures[0];
if (tex.source > -1) {
GLuint texid;
glGenTextures(1, &texid);
tinygltf::Image &image = model.images[tex.source];
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLenum format = GL_RGBA;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
}
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
bindMesh(vbos, model, model.meshes[node.mesh]);
}
for (size_t i = 0; i < node.children.size(); i++) {
assert((node.children[i] >= 0) && (node.children[i] < model.nodes.size()));
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
assert((scene.nodes[i] >= 0) && (scene.nodes[i] < model.nodes.size()));
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return vao;
}
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
}
}
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
drawMesh(model, model.meshes[node.mesh]);
}
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
}
void dbgModel(tinygltf::Model &model) {
for (auto &mesh : model.meshes) {
std::cout << "mesh : " << mesh.name << std::endl;
for (auto &primitive : mesh.primitives) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
<< indexAccessor.componentType << std::endl;
tinygltf::Material &mat = model.materials[primitive.material];
for (auto &mats : mat.values) {
std::cout << "mat : " << mats.first.c_str() << std::endl;
}
for (auto &image : model.images) {
std::cout << "image name : " << image.uri << std::endl;
std::cout << " size : " << image.image.size() << std::endl;
std::cout << " w/h : " << image.width << "/" << image.height
<< std::endl;
}
std::cout << "indices : " << primitive.indices << std::endl;
std::cout << "mode : "
<< "(" << primitive.mode << ")" << std::endl;
for (auto &attrib : primitive.attributes) {
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
}
}
}
}
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
// Camera matrix
glm::mat4 view = glm::lookAt(
pos, // Camera in World Space
lookat, // and looks at the origin
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
);
return view;
}
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
int h) {
glm::mat4 Projection =
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
// Or, for an ortho camera :
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
// // In world coordinates
glm::mat4 mvp = Projection * view_mat * model_mat;
return mvp;
}
void displayLoop(Window &window, const std::string &filename) {
Shaders shader = Shaders();
glUseProgram(shader.pid);
// grab uniforms to modify
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
glm::mat4 model_mat = glm::mat4(1.0f);
glm::mat4 model_rot = glm::mat4(1.0f);
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
// generate a camera view, based on eye-position and lookAt world-position
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
glm::vec3 sun_color = glm::vec3(1.0);
while (!window.Close()) {
window.Resize();
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 trans =
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
glm::vec3(0, 1, 0)); // rotate model on y axis
model_mat = trans * model_rot;
// build a model-view-projection
GLint w, h;
glfwGetWindowSize(window.window, &w, &h);
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
}
static void error_callback(int error, const char *description) {
(void)error;
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
}
glfwSetErrorCallback(error_callback);
if (!glfwInit()) return -1;
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
glfwMakeContextCurrent(window.window);
#ifdef __APPLE__
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
glewExperimental = GL_TRUE;
#endif
glewInit();
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
displayLoop(window, filename);
glfwTerminate();
return 0;
}
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-114
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@@ -1,114 +0,0 @@
#include "shaders.h"
#include <iostream>
#include <vector>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
std::string FragmentShaderCode =
"#version 330 core\n\
in vec3 normal;\n\
in vec3 position;\n\
in vec2 texcoord;\n\
\n\
uniform sampler2D tex;\n\
uniform vec3 sun_position; \n\
uniform vec3 sun_color; \n\
\n\
out vec4 color;\n\
void main() {\n\
float lum = max(dot(normal, normalize(sun_position)), 0.0);\n\
color = texture(tex, texcoord) * vec4((0.3 + 0.7 * lum) * sun_color, 1.0);\n\
}\n\
";
std::string VertexShaderCode =
"#version 330 core\n\
layout(location = 0) in vec3 in_vertex;\n\
layout(location = 1) in vec3 in_normal;\n\
layout(location = 2) in vec2 in_texcoord;\n\
\n\
uniform mat4 MVP;\n\
\n\
out vec3 normal;\n\
out vec3 position;\n\
out vec2 texcoord;\n\
\n\
void main(){\n\
gl_Position = MVP * vec4(in_vertex, 1);\n\
position = gl_Position.xyz;\n\
normal = normalize(mat3(MVP) * in_normal);\n\
position = in_vertex;\n\
texcoord = in_texcoord;\n\
}";
Shaders::Shaders()
{
// Create the shaders
GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
GLint Result = GL_FALSE;
int InfoLogLength;
// Compile Vertex Shader
char const * VertexSourcePointer = VertexShaderCode.c_str();
glShaderSource(VertexShaderID, 1, &VertexSourcePointer, NULL);
glCompileShader(VertexShaderID);
// Check Vertex Shader
glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0) {
std::vector<char> VertexShaderErrorMessage(InfoLogLength + 1);
glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
printf("%s\n", &VertexShaderErrorMessage[0]);
}
// Compile Fragment Shader
char const * FragmentSourcePointer = FragmentShaderCode.c_str();
glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer, NULL);
glCompileShader(FragmentShaderID);
// Check Fragment Shader
glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result);
glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0) {
std::vector<char> FragmentShaderErrorMessage(InfoLogLength + 1);
glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
printf("%s\n", &FragmentShaderErrorMessage[0]);
}
// Link the program
printf("Linking program\n");
GLuint ProgramID = glCreateProgram();
glAttachShader(ProgramID, VertexShaderID);
glAttachShader(ProgramID, FragmentShaderID);
glLinkProgram(ProgramID);
// Check the program
glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0) {
std::vector<char> ProgramErrorMessage(InfoLogLength + 1);
glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]);
printf("%s\n", &ProgramErrorMessage[0]);
}
glDetachShader(ProgramID, VertexShaderID);
glDetachShader(ProgramID, FragmentShaderID);
glDeleteShader(VertexShaderID);
glDeleteShader(FragmentShaderID);
this->pid = ProgramID;
}
Shaders::~Shaders()
{
}
-13
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@@ -1,13 +0,0 @@
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
class Shaders
{
public:
GLuint pid;
Shaders();
~Shaders();
};
-27
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@@ -1,27 +0,0 @@
#include "window.h"
Window::Window(int x, int y, const char* title)
{
GLFWwindow* window = glfwCreateWindow(x, y, title, NULL, NULL);
this->window = window;
}
Window::~Window()
{
glfwDestroyWindow(this->window);
}
void Window::Resize()
{
GLint w, h;
glfwGetWindowSize(this->window, &w, &h);
glViewport(0, 0, w, h);
}
int Window::Close()
{
return glfwWindowShouldClose(this->window);
}
-15
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@@ -1,15 +0,0 @@
#pragma once
#include <GLFW/glfw3.h>
class Window
{
public:
GLFWwindow* window;
Window(int x, int y, const char* title);
~Window();
void Resize();
int Close();
};
-21
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@@ -1,21 +0,0 @@
Copyright (c) 2005-2018 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
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+40 -2
View File
@@ -99,6 +99,28 @@ void Matrix::LookAt(float m[4][4], float eye[3], float lookat[3],
#endif
}
void Matrix::Identity(float m[4][4]) {
m[0][0] = 1.0f;
m[0][1] = 0.0f;
m[0][2] = 0.0f;
m[0][3] = 0.0f;
m[1][0] = 0.0f;
m[1][1] = 1.0f;
m[1][2] = 0.0f;
m[1][3] = 0.0f;
m[2][0] = 0.0f;
m[2][1] = 0.0f;
m[2][2] = 1.0f;
m[2][3] = 0.0f;
m[3][0] = 0.0f;
m[3][1] = 0.0f;
m[3][2] = 0.0f;
m[3][3] = 1.0f;
}
void Matrix::Inverse(float m[4][4]) {
/*
* codes from intel web
@@ -195,7 +217,16 @@ void Matrix::Inverse(float m[4][4]) {
}
}
void Matrix::Mult(float dst[4][4], float m0[4][4], float m1[4][4]) {
void Matrix::Add(float dst[4][4], const float m0[4][4], const float m1[4][4]) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
dst[i][j] += m0[i][j] + m1[i][j];
}
}
}
void Matrix::Mult(float dst[4][4], const float m0[4][4], const float m1[4][4]) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
dst[i][j] = 0;
@@ -206,7 +237,7 @@ void Matrix::Mult(float dst[4][4], float m0[4][4], float m1[4][4]) {
}
}
void Matrix::MultV(float dst[3], float m[4][4], float v[3]) {
void Matrix::MultV(float dst[3], const float m[4][4], const float v[3]) {
// printf("v = %f, %f, %f\n", v[0], v[1], v[2]);
dst[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
dst[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
@@ -214,3 +245,10 @@ void Matrix::MultV(float dst[3], float m[4][4], float v[3]) {
// printf("m = %f, %f, %f\n", m[3][0], m[3][1], m[3][2]);
// printf("dst = %f, %f, %f\n", dst[0], dst[1], dst[2]);
}
void Matrix::MultV4(float dst[4], const float m[4][4], const float v[4]) {
dst[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3];
dst[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3];
dst[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3];
dst[3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3];
}
+5 -2
View File
@@ -10,8 +10,11 @@ public:
static void LookAt(float m[4][4], float eye[3], float lookat[3],
float up[3]);
static void Inverse(float m[4][4]);
static void Mult(float dst[4][4], float m0[4][4], float m1[4][4]);
static void MultV(float dst[3], float m[4][4], float v[3]);
static void Identity(float m[4][4]);
static void Add(float dst[4][4], const float m0[4][4], const float m1[4][4]);
static void Mult(float dst[4][4], const float m0[4][4], const float m1[4][4]);
static void MultV(float dst[3], const float m[4][4], const float v[3]);
static void MultV4(float dst[4], const float m[4][4], const float v[4]);
};
#endif //
+605 -1505
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File diff suppressed because it is too large Load Diff
+5 -10
View File
@@ -52,11 +52,6 @@
#include <math.h>
#include "trackball.h"
#ifdef _MSC_VER
#pragma warning(disable : 4244)
#pragma warning(disable : 4305)
#endif
/*
* This size should really be based on the distance from the center of
* rotation to the point on the object underneath the mouse. That
@@ -173,11 +168,11 @@ void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
/*
* Avoid problems with out-of-control values...
*/
if (t > 1.0f)
t = 1.0f;
if (t < -1.0f)
t = -1.0f;
phi = 2.0f * asinf(t);
if (t > 1.0)
t = 1.0;
if (t < -1.0)
t = -1.0;
phi = 2.0 * asin(t);
axis_to_quat(a, phi, q);
}
+1 -8
View File
@@ -4,13 +4,6 @@ project(gltfutil)
set(CMAKE_CXX_STANDARD 11)
include_directories(../../)
include_directories(../common/)
file(GLOB gltfutil_sources *.cc *.h)
add_executable(gltfutil ${gltfutil_sources} ../common/lodepng.cpp)
install ( TARGETS
gltfutil
DESTINATION
bin
)
add_executable(gltfutil ${gltfutil_sources})
-1
View File
@@ -49,7 +49,6 @@ struct configuration {
cli_action action = cli_action::not_set;
texture_dumper::texture_output_format requested_format =
texture_dumper::texture_output_format::not_specified;
bool use_exr = false;
bool has_output_dir;
bool is_valid() {
+2 -14
View File
@@ -11,9 +11,6 @@
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#define TINYEXR_IMPLEMENTATION
#include "tinyexr.h"
namespace gltfutil {
int usage(int ret = 0) {
using std::cout;
@@ -23,9 +20,8 @@ int usage(int ret = 0) {
"[path to output directory])\n\n"
//<< "\t\t -i: start in interactive mode\n"
<< "\t\t -d: dump enclosed content (image assets)\n"
<< "\t\t -f: file format for image output\n"
<< "\t\t -o: ouptput directory path\n"
<< "\t\t -e: Use OpenEXR format for 16bit image\n"
<< "\t\t -f: file format for image output"
<< "\t\t -o: ouptput directory path"
<< "\t\t -h: print this help\n";
return ret;
}
@@ -48,9 +44,6 @@ int parse_args(int argc, char** argv) {
config.mode = ui_mode::cli;
config.action = cli_action::dump;
break;
case 'e':
config.use_exr = true;
break;
case 'i':
config.mode = ui_mode::interactive;
break;
@@ -104,11 +97,6 @@ int parse_args(int argc, char** argv) {
case cli_action::dump: {
texture_dumper dumper(model);
if (config.use_exr) {
dumper.set_use_exr(true);
}
if (config.requested_format !=
texture_dumper::texture_output_format::not_specified)
dumper.set_output_format(config.requested_format);
+14 -115
View File
@@ -1,84 +1,15 @@
#include <algorithm>
#include <iostream>
#include <algorithm>
#include "stb_image_write.h"
#include "texture_dumper.h"
#include "lodepng.h" // ../common
#include "tinyexr.h"
#include <tiny_gltf.h>
using namespace gltfutil;
using namespace tinygltf;
using std::cout;
static LodePNGColorType GetLodePNGColorType(int channels) {
if (channels == 1) {
return LodePNGColorType::LCT_GREY;
} else if (channels == 2) {
return LodePNGColorType::LCT_GREY_ALPHA;
} else if (channels == 3) {
return LodePNGColorType::LCT_RGB;
} else if (channels == 4) {
return LodePNGColorType::LCT_RGBA;
} else {
std::cerr << "??? unsupported channels " << channels << "\n";
return LodePNGColorType::LCT_RGB; // FIXME(syoyo): Raise error
}
}
static void ToBigEndian(std::vector<uint8_t>* image) {
assert(image->size() % 2 == 0);
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
bool is_big_endian = (bint.c[0] == 1);
if (is_big_endian) {
return;
}
uint16_t *ptr = reinterpret_cast<uint16_t *>(image->data());
size_t n = image->size() / 2;
for (size_t i = 0; i < n; i++) {
ptr[i] = ((0xFF00 & ptr[i]) >> 8) | ((0x00FF & ptr[i]) << 8);
}
}
static bool Save16bitImageAsEXR(const std::string& filename,
const tinygltf::Image& image) {
assert(image.bits == 16);
std::vector<float> buf(image.width * image.height * image.component);
// widen to float image.
// Store as is(i.e, pixel value range is [0.0, 65535.0])
const unsigned short* ptr =
reinterpret_cast<const unsigned short*>(image.image.data());
for (size_t i = 0; i < image.width * image.height * image.component; i++) {
buf[i] = float(ptr[i]);
}
const char* err = nullptr;
int ret = SaveEXR(buf.data(), image.width, image.height, image.component,
/* save_as_fp16 */ 0, filename.c_str(), &err);
if (err) {
std::cerr << "EXR err: " << err << std::endl;
FreeEXRErrorMessage(err);
return false;
}
return (ret == TINYEXR_SUCCESS);
}
texture_dumper::texture_dumper(const Model& input)
: model(input), configured_format(texture_output_format::png) {
cout << "Texture dumper\n";
@@ -95,58 +26,26 @@ void texture_dumper::dump_to_folder(const std::string& path) {
cout << "image name is: \"" << image.name << "\"\n";
cout << "image size is: " << image.width << 'x' << image.height << '\n';
cout << "pixel channel count :" << image.component << '\n';
cout << "pixel bit depth :" << image.bits << '\n';
std::string basename =
image.name.empty() ? std::to_string(index) : image.name;
std::string name = image.name.empty() ? std::to_string(index) : image.name;
unsigned char* bytes_to_write =
const_cast<unsigned char*>(image.image.data());
std::string filename;
switch (configured_format) {
case texture_output_format::png:
filename = path + "/" + basename + ".png";
if (this->use_exr) {
if (image.pixel_type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
filename = path + "/" + basename + ".exr";
}
}
std::cout << "Image will be written to " << filename << '\n';
if (image.pixel_type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
if (this->use_exr) {
bool ret = Save16bitImageAsEXR(filename, image);
assert(ret);
} else {
// Use lodepng to save 16bit PNG.
// NOTE(syoyo): `loadpng::encode` requires image data must be stored in big endian.
std::vector<uint8_t> tmp = image.image; // copy
ToBigEndian(&tmp);
unsigned ret = lodepng::encode(
filename, tmp.data(), image.width, image.height,
GetLodePNGColorType(image.component), /* bits */ 16);
assert(ret == 0); // 0 = no err.
}
} else {
// TODO(syoyo): check status
stbi_write_png(filename.c_str(), image.width, image.height,
image.component, bytes_to_write, 0);
}
name = path + "/" + name + ".png";
std::cout << "Image will be written to " << name << '\n';
stbi_write_png(name.c_str(), image.width, image.height, image.component,
image.image.data(), 0);
break;
case texture_output_format::bmp:
filename = path + "/" + basename + ".bmp";
std::cout << "Image will be written to " << filename << '\n';
stbi_write_bmp(filename.c_str(), image.width, image.height,
image.component, bytes_to_write);
std::cout << "Image will be written to " << name << '\n';
name = path + "/" + name + ".bmp";
stbi_write_bmp(name.c_str(), image.width, image.height, image.component,
image.image.data());
break;
case texture_output_format::tga:
filename = path + "/" + basename + ".tga";
std::cout << "Image will be written to " << filename << '\n';
stbi_write_tga(filename.c_str(), image.width, image.height,
image.component, bytes_to_write);
std::cout << "Image will be written to " << name << '\n';
name = path + "/" + name + ".tga";
stbi_write_tga(name.c_str(), image.width, image.height, image.component,
image.image.data());
break;
}
}
-4
View File
@@ -12,15 +12,11 @@ class texture_dumper {
private:
const tinygltf::Model& model;
texture_output_format configured_format;
bool use_exr = false; // Use EXR for 16bit image?
public:
texture_dumper(const tinygltf::Model& inputModel);
void dump_to_folder(const std::string& path = "./");
void set_output_format(texture_output_format format);
void set_use_exr(const bool value) {
use_exr = value;
}
static texture_output_format get_fromat_from_string(const std::string& str);
};
-7
View File
@@ -1,7 +0,0 @@
.vs
Debug
x64
packages
!*.sln
!*.vcxproj*
-69
View File
@@ -1,69 +0,0 @@
cmake_minimum_required(VERSION 3.5)
project(glview)
set ( CMAKE_PREFIX_PATH cmake )
set ( DRACO_DIR "" CACHE STRING "Path to draco" )
find_package ( GLEW REQUIRED )
find_package ( GLFW3 REQUIRED )
find_package ( OpenGL REQUIRED )
if (APPLE)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREVIDEO_LIBRARY CoreVideo)
find_library(IOKIT_LIBRARY IOKit)
else ()
if (NOT WIN32)
# This means it is Unices
set ( GLFW3_UNIX_LINK_LIBRARIES X11 Xxf86vm Xrandr Xi Xinerama Xcursor )
find_package (Threads)
endif()
endif (APPLE)
set(CMAKE_CXX_STANDARD 11)
if (DEFINED DRACO_DIR)
if (DRACO_DIR STREQUAL "")
else ()
# TODO(syoyo): better CMake script for draco
add_definitions(-DTINYGLTF_ENABLE_DRACO)
include_directories(${DRACO_DIR}/include)
link_directories(${DRACO_DIR}/lib)
set(DRACO_LIBRARY draco)
endif ()
endif()
include_directories(
../../
../common
# ${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
${GLFW3_INCLUDE_DIR}
)
add_executable(glview
glview.cc
../common/trackball.cc
)
target_link_libraries ( glview
${DRACO_LIBRARY}
${GLFW3_UNIX_LINK_LIBRARIES}
${GLEW_LIBRARY}
${GLFW3_glfw_LIBRARY}
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${COCOA_LIBRARY}
${COREVIDEO_LIBRARY}
${IOKIT_LIBRARY}
${CMAKE_DL_LIBS}
${CMAKE_THREAD_LIBS_INIT}
)
install ( TARGETS
glview
DESTINATION
bin
)
-11
View File
@@ -27,17 +27,6 @@ Open .sln in Visual Studio 2013
When running .exe, glew and glfw dll must exist in the working directory.
#### Build with Draco(optional)
Assume CMake build.
```
$ mkdir build
$ cd build
$ cmake -DDRACO_DIR=/path/to/draco ../
$ make
```
## TODO
* [ ] PBR Material
-71
View File
@@ -1,71 +0,0 @@
#-*-cmake-*-
#
# yue.nicholas@gmail.com
#
# This auxiliary CMake file helps in find the glfw3 headers and libraries
#
# GLFW3_FOUND set if glfw3 is found.
# GLFW3_INCLUDE_DIR glfw3's include directory
# GLFW3_LIBRARY_DIR glfw3's library directory
# GLFW3_LIBRARIES all glfw3 libraries
FIND_PACKAGE (Threads)
FIND_PACKAGE ( PackageHandleStandardArgs )
FIND_PATH( GLFW3_LOCATION include/GLFW/glfw3.h
"$ENV{GLFW3_HOME}"
)
FIND_PACKAGE_HANDLE_STANDARD_ARGS ( GLFW3
REQUIRED_VARS GLFW3_LOCATION
)
IF (GLFW3_FOUND)
SET( GLFW3_INCLUDE_DIR "${GLFW3_LOCATION}/include" CACHE STRING "GLFW3 include path")
IF (GLFW3_USE_STATIC_LIBS)
FIND_LIBRARY ( GLFW3_glfw_LIBRARY libglfw3.a ${GLFW3_LOCATION}/lib
)
ELSE (GLFW3_USE_STATIC_LIBS)
# On windows build, we need to look for glfw3
IF (WIN32)
SET ( GLFW3_LIBRARY_NAME glfw3 )
ELSE ()
SET ( GLFW3_LIBRARY_NAME glfw )
ENDIF()
FIND_LIBRARY ( GLFW3_glfw_LIBRARY ${GLFW3_LIBRARY_NAME} ${GLFW3_LOCATION}/lib
)
ENDIF (GLFW3_USE_STATIC_LIBS)
IF (APPLE)
FIND_LIBRARY ( COCOA_LIBRARY Cocoa )
FIND_LIBRARY ( IOKIT_LIBRARY IOKit )
FIND_LIBRARY ( COREVIDEO_LIBRARY CoreVideo )
ELSEIF (UNIX AND NOT APPLE)
SET ( GLFW3_REQUIRED_X11_LIBRARIES
X11
Xi
Xrandr
Xinerama
Xcursor
Xxf86vm
m
${CMAKE_DL_LIBS}
${CMAKE_THREAD_LIBS_INIT}
)
ENDIF ()
SET ( GLFW3_LIBRARIES
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${GLFW3_glfw_LIBRARY}
# UNIX
${GLFW3_REQUIRED_X11_LIBRARIES}
# APPLE
${COCOA_LIBRARY}
${IOKIT_LIBRARY}
${COREVIDEO_LIBRARY}
CACHE STRING "GLFW3 required libraries"
)
ENDIF ()
+245 -388
View File
@@ -12,23 +12,15 @@
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#ifdef _WIN32
#include "../common/trackball.h"
#else
#include "trackball.h"
#endif
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#ifdef _WIN32
#include "../../tiny_gltf.h"
#else
#include "tiny_gltf.h"
#endif
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
//#define BUFFER_OFFSET(i) ((char *)NULL + (i))
#define BUFFER_OFFSET(i) (reinterpret_cast<void *>(i))
#define CheckGLErrors(desc) \
{ \
@@ -54,9 +46,7 @@ float eye[3], lookat[3], up[3];
GLFWwindow *window;
typedef struct {
GLuint vb;
} GLBufferState;
typedef struct { GLuint vb; } GLBufferState;
typedef struct {
std::vector<GLuint> diffuseTex; // for each primitive in mesh
@@ -255,26 +245,6 @@ void motionFunc(GLFWwindow *window, double mouse_x, double mouse_y) {
prevMouseY = mouse_y;
}
static size_t ComponentTypeByteSize(int type) {
switch (type) {
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
case TINYGLTF_COMPONENT_TYPE_BYTE:
return sizeof(char);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
case TINYGLTF_COMPONENT_TYPE_SHORT:
return sizeof(short);
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
case TINYGLTF_COMPONENT_TYPE_INT:
return sizeof(int);
case TINYGLTF_COMPONENT_TYPE_FLOAT:
return sizeof(float);
case TINYGLTF_COMPONENT_TYPE_DOUBLE:
return sizeof(double);
default:
return 0;
}
}
static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
// Buffer
{
@@ -282,24 +252,7 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) {
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
}
int sparse_accessor = -1;
for (size_t a_i = 0; a_i < model.accessors.size(); ++a_i) {
const auto &accessor = model.accessors[a_i];
if (accessor.bufferView == i) {
std::cout << i << " is used by accessor " << a_i << std::endl;
if (accessor.sparse.isSparse) {
std::cout
<< "WARN: this bufferView has at least one sparse accessor to "
"it. We are going to load the data as patched by this "
"sparse accessor, not the original data"
<< std::endl;
sparse_accessor = a_i;
break;
}
}
continue; // Unsupported or not directly used bufferView.
}
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
@@ -308,94 +261,8 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
glBindBuffer(bufferView.target, state.vb);
std::cout << "buffer.size= " << buffer.data.size()
<< ", byteOffset = " << bufferView.byteOffset << std::endl;
if (sparse_accessor < 0)
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset,
GL_STATIC_DRAW);
else {
const auto accessor = model.accessors[sparse_accessor];
// copy the buffer to a temporary one for sparse patching
unsigned char *tmp_buffer = new unsigned char[bufferView.byteLength];
memcpy(tmp_buffer, buffer.data.data() + bufferView.byteOffset,
bufferView.byteLength);
const size_t size_of_object_in_buffer =
ComponentTypeByteSize(accessor.componentType);
const size_t size_of_sparse_indices =
ComponentTypeByteSize(accessor.sparse.indices.componentType);
const auto &indices_buffer_view =
model.bufferViews[accessor.sparse.indices.bufferView];
const auto &indices_buffer = model.buffers[indices_buffer_view.buffer];
const auto &values_buffer_view =
model.bufferViews[accessor.sparse.values.bufferView];
const auto &values_buffer = model.buffers[values_buffer_view.buffer];
for (size_t sparse_index = 0; sparse_index < accessor.sparse.count;
++sparse_index) {
int index = 0;
// std::cout << "accessor.sparse.indices.componentType = " <<
// accessor.sparse.indices.componentType << std::endl;
switch (accessor.sparse.indices.componentType) {
case TINYGLTF_COMPONENT_TYPE_BYTE:
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
index = (int)*(
unsigned char *)(indices_buffer.data.data() +
indices_buffer_view.byteOffset +
accessor.sparse.indices.byteOffset +
(sparse_index * size_of_sparse_indices));
break;
case TINYGLTF_COMPONENT_TYPE_SHORT:
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
index = (int)*(
unsigned short *)(indices_buffer.data.data() +
indices_buffer_view.byteOffset +
accessor.sparse.indices.byteOffset +
(sparse_index * size_of_sparse_indices));
break;
case TINYGLTF_COMPONENT_TYPE_INT:
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
index = (int)*(
unsigned int *)(indices_buffer.data.data() +
indices_buffer_view.byteOffset +
accessor.sparse.indices.byteOffset +
(sparse_index * size_of_sparse_indices));
break;
}
std::cout << "updating sparse data at index : " << index
<< std::endl;
// index is now the target of the sparse index to patch in
const unsigned char *read_from =
values_buffer.data.data() +
(values_buffer_view.byteOffset +
accessor.sparse.values.byteOffset) +
(sparse_index * (size_of_object_in_buffer * accessor.type));
/*
std::cout << ((float*)read_from)[0] << "\n";
std::cout << ((float*)read_from)[1] << "\n";
std::cout << ((float*)read_from)[2] << "\n";
*/
unsigned char *write_to =
tmp_buffer + index * (size_of_object_in_buffer * accessor.type);
memcpy(write_to, read_from, size_of_object_in_buffer * accessor.type);
}
// debug:
/*for(size_t p = 0; p < bufferView.byteLength/sizeof(float); p++)
{
float* b = (float*)tmp_buffer;
std::cout << "modified_buffer [" << p << "] = " << b[p] << '\n';
}*/
glBufferData(bufferView.target, bufferView.byteLength, tmp_buffer,
GL_STATIC_DRAW);
delete[] tmp_buffer;
}
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
glBindBuffer(bufferView.target, 0);
gBufferState[i] = state;
@@ -403,55 +270,55 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
}
#if 0 // TODO(syoyo): Implement
// Texture
{
for (size_t i = 0; i < model.meshes.size(); i++) {
const tinygltf::Mesh &mesh = model.meshes[i];
// Texture
{
for (size_t i = 0; i < model.meshes.size(); i++) {
const tinygltf::Mesh &mesh = model.meshes[i];
gMeshState[mesh.name].diffuseTex.resize(mesh.primitives.size());
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
const tinygltf::Primitive &primitive = mesh.primitives[primId];
gMeshState[mesh.name].diffuseTex.resize(mesh.primitives.size());
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
const tinygltf::Primitive &primitive = mesh.primitives[primId];
gMeshState[mesh.name].diffuseTex[primId] = 0;
gMeshState[mesh.name].diffuseTex[primId] = 0;
if (primitive.material < 0) {
continue;
}
tinygltf::Material &mat = model.materials[primitive.material];
// printf("material.name = %s\n", mat.name.c_str());
if (mat.values.find("diffuse") != mat.values.end()) {
std::string diffuseTexName = mat.values["diffuse"].string_value;
if (model.textures.find(diffuseTexName) != model.textures.end()) {
tinygltf::Texture &tex = model.textures[diffuseTexName];
if (scene.images.find(tex.source) != model.images.end()) {
tinygltf::Image &image = model.images[tex.source];
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(tex.target, texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (primitive.material < 0) {
continue;
}
tinygltf::Material &mat = model.materials[primitive.material];
// printf("material.name = %s\n", mat.name.c_str());
if (mat.values.find("diffuse") != mat.values.end()) {
std::string diffuseTexName = mat.values["diffuse"].string_value;
if (model.textures.find(diffuseTexName) != model.textures.end()) {
tinygltf::Texture &tex = model.textures[diffuseTexName];
if (scene.images.find(tex.source) != model.images.end()) {
tinygltf::Image &image = model.images[tex.source];
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(tex.target, texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Ignore Texture.fomat.
GLenum format = GL_RGBA;
if (image.component == 3) {
format = GL_RGB;
}
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
image.height, 0, format, tex.type,
&image.image.at(0));
// Ignore Texture.fomat.
GLenum format = GL_RGBA;
if (image.component == 3) {
format = GL_RGB;
}
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
image.height, 0, format, tex.type,
&image.image.at(0));
CheckErrors("texImage2D");
glBindTexture(tex.target, 0);
CheckErrors("texImage2D");
glBindTexture(tex.target, 0);
printf("TexId = %d\n", texId);
gMeshState[mesh.name].diffuseTex[primId] = texId;
}
}
}
}
}
}
printf("TexId = %d\n", texId);
gMeshState[mesh.name].diffuseTex[primId] = texId;
}
}
}
}
}
}
#endif
glUseProgram(progId);
@@ -472,164 +339,164 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
#if 0 // TODO(syoyo): Implement
// Setup curves geometry extension
static void SetupCurvesState(tinygltf::Scene &scene, GLuint progId) {
// Find curves primitive.
{
std::map<std::string, tinygltf::Mesh>::const_iterator it(
scene.meshes.begin());
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(
scene.meshes.end());
// Find curves primitive.
{
std::map<std::string, tinygltf::Mesh>::const_iterator it(
scene.meshes.begin());
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(
scene.meshes.end());
for (; it != itEnd; it++) {
const tinygltf::Mesh &mesh = it->second;
for (; it != itEnd; it++) {
const tinygltf::Mesh &mesh = it->second;
// Currently we only support one primitive per mesh.
if (mesh.primitives.size() > 1) {
continue;
}
// Currently we only support one primitive per mesh.
if (mesh.primitives.size() > 1) {
continue;
}
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
const tinygltf::Primitive &primitive = mesh.primitives[primId];
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
const tinygltf::Primitive &primitive = mesh.primitives[primId];
gMeshState[mesh.name].diffuseTex[primId] = 0;
gMeshState[mesh.name].diffuseTex[primId] = 0;
if (primitive.material.empty()) {
continue;
}
if (primitive.material.empty()) {
continue;
}
bool has_curves = false;
if (primitive.extras.IsObject()) {
if (primitive.extras.Has("ext_mode")) {
const tinygltf::Value::Object &o =
primitive.extras.Get<tinygltf::Value::Object>();
const tinygltf::Value &ext_mode = o.find("ext_mode")->second;
bool has_curves = false;
if (primitive.extras.IsObject()) {
if (primitive.extras.Has("ext_mode")) {
const tinygltf::Value::Object &o =
primitive.extras.Get<tinygltf::Value::Object>();
const tinygltf::Value &ext_mode = o.find("ext_mode")->second;
if (ext_mode.IsString()) {
const std::string &str = ext_mode.Get<std::string>();
if (str.compare("curves") == 0) {
has_curves = true;
}
}
}
}
if (ext_mode.IsString()) {
const std::string &str = ext_mode.Get<std::string>();
if (str.compare("curves") == 0) {
has_curves = true;
}
}
}
}
if (!has_curves) {
continue;
}
if (!has_curves) {
continue;
}
// Construct curves buffer
const tinygltf::Accessor &vtx_accessor =
scene.accessors[primitive.attributes.find("POSITION")->second];
const tinygltf::Accessor &nverts_accessor =
scene.accessors[primitive.attributes.find("NVERTS")->second];
const tinygltf::BufferView &vtx_bufferView =
scene.bufferViews[vtx_accessor.bufferView];
const tinygltf::BufferView &nverts_bufferView =
scene.bufferViews[nverts_accessor.bufferView];
const tinygltf::Buffer &vtx_buffer =
scene.buffers[vtx_bufferView.buffer];
const tinygltf::Buffer &nverts_buffer =
scene.buffers[nverts_bufferView.buffer];
// Construct curves buffer
const tinygltf::Accessor &vtx_accessor =
scene.accessors[primitive.attributes.find("POSITION")->second];
const tinygltf::Accessor &nverts_accessor =
scene.accessors[primitive.attributes.find("NVERTS")->second];
const tinygltf::BufferView &vtx_bufferView =
scene.bufferViews[vtx_accessor.bufferView];
const tinygltf::BufferView &nverts_bufferView =
scene.bufferViews[nverts_accessor.bufferView];
const tinygltf::Buffer &vtx_buffer =
scene.buffers[vtx_bufferView.buffer];
const tinygltf::Buffer &nverts_buffer =
scene.buffers[nverts_bufferView.buffer];
// std::cout << "vtx_bufferView = " << vtx_accessor.bufferView <<
// std::endl;
// std::cout << "nverts_bufferView = " << nverts_accessor.bufferView <<
// std::endl;
// std::cout << "vtx_buffer.size = " << vtx_buffer.data.size() <<
// std::endl;
// std::cout << "nverts_buffer.size = " << nverts_buffer.data.size() <<
// std::endl;
// std::cout << "vtx_bufferView = " << vtx_accessor.bufferView <<
// std::endl;
// std::cout << "nverts_bufferView = " << nverts_accessor.bufferView <<
// std::endl;
// std::cout << "vtx_buffer.size = " << vtx_buffer.data.size() <<
// std::endl;
// std::cout << "nverts_buffer.size = " << nverts_buffer.data.size() <<
// std::endl;
const int *nverts =
reinterpret_cast<const int *>(nverts_buffer.data.data());
const float *vtx =
reinterpret_cast<const float *>(vtx_buffer.data.data());
const int *nverts =
reinterpret_cast<const int *>(nverts_buffer.data.data());
const float *vtx =
reinterpret_cast<const float *>(vtx_buffer.data.data());
// Convert to GL_LINES data.
std::vector<float> line_pts;
size_t vtx_offset = 0;
for (int k = 0; k < static_cast<int>(nverts_accessor.count); k++) {
for (int n = 0; n < nverts[k] - 1; n++) {
// Convert to GL_LINES data.
std::vector<float> line_pts;
size_t vtx_offset = 0;
for (int k = 0; k < static_cast<int>(nverts_accessor.count); k++) {
for (int n = 0; n < nverts[k] - 1; n++) {
line_pts.push_back(vtx[3 * (vtx_offset + n) + 0]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 1]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 2]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 0]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 1]);
line_pts.push_back(vtx[3 * (vtx_offset + n) + 2]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 0]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 1]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 2]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 0]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 1]);
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 2]);
// std::cout << "p0 " << vtx[3 * (vtx_offset + n) + 0] << ", "
// << vtx[3 * (vtx_offset + n) + 1] << ", "
// << vtx[3 * (vtx_offset + n) + 2] << std::endl;
// std::cout << "p0 " << vtx[3 * (vtx_offset + n) + 0] << ", "
// << vtx[3 * (vtx_offset + n) + 1] << ", "
// << vtx[3 * (vtx_offset + n) + 2] << std::endl;
// std::cout << "p1 " << vtx[3 * (vtx_offset + n+1) + 0] << ", "
// << vtx[3 * (vtx_offset + n+1) + 1] << ", "
// << vtx[3 * (vtx_offset + n+1) + 2] << std::endl;
}
// std::cout << "p1 " << vtx[3 * (vtx_offset + n+1) + 0] << ", "
// << vtx[3 * (vtx_offset + n+1) + 1] << ", "
// << vtx[3 * (vtx_offset + n+1) + 2] << std::endl;
}
vtx_offset += nverts[k];
}
vtx_offset += nverts[k];
}
GLCurvesState state;
glGenBuffers(1, &state.vb);
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
glBufferData(GL_ARRAY_BUFFER, line_pts.size() * sizeof(float),
line_pts.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GLCurvesState state;
glGenBuffers(1, &state.vb);
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
glBufferData(GL_ARRAY_BUFFER, line_pts.size() * sizeof(float),
line_pts.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
state.count = line_pts.size() / 3;
gCurvesMesh[mesh.name] = state;
state.count = line_pts.size() / 3;
gCurvesMesh[mesh.name] = state;
// Material
tinygltf::Material &mat = scene.materials[primitive.material];
// printf("material.name = %s\n", mat.name.c_str());
if (mat.values.find("diffuse") != mat.values.end()) {
std::string diffuseTexName = mat.values["diffuse"].string_value;
if (scene.textures.find(diffuseTexName) != scene.textures.end()) {
tinygltf::Texture &tex = scene.textures[diffuseTexName];
if (scene.images.find(tex.source) != scene.images.end()) {
tinygltf::Image &image = scene.images[tex.source];
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(tex.target, texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Material
tinygltf::Material &mat = scene.materials[primitive.material];
// printf("material.name = %s\n", mat.name.c_str());
if (mat.values.find("diffuse") != mat.values.end()) {
std::string diffuseTexName = mat.values["diffuse"].string_value;
if (scene.textures.find(diffuseTexName) != scene.textures.end()) {
tinygltf::Texture &tex = scene.textures[diffuseTexName];
if (scene.images.find(tex.source) != scene.images.end()) {
tinygltf::Image &image = scene.images[tex.source];
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(tex.target, texId);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Ignore Texture.fomat.
GLenum format = GL_RGBA;
if (image.component == 3) {
format = GL_RGB;
}
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
image.height, 0, format, tex.type,
&image.image.at(0));
// Ignore Texture.fomat.
GLenum format = GL_RGBA;
if (image.component == 3) {
format = GL_RGB;
}
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
image.height, 0, format, tex.type,
&image.image.at(0));
CheckErrors("texImage2D");
glBindTexture(tex.target, 0);
CheckErrors("texImage2D");
glBindTexture(tex.target, 0);
printf("TexId = %d\n", texId);
gMeshState[mesh.name].diffuseTex[primId] = texId;
}
}
}
}
}
}
printf("TexId = %d\n", texId);
gMeshState[mesh.name].diffuseTex[primId] = texId;
}
}
}
}
}
}
glUseProgram(progId);
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
glUseProgram(progId);
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
GLint isCurvesLoc = glGetUniformLocation(progId, "uIsCurves");
GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
GLint isCurvesLoc = glGetUniformLocation(progId, "uIsCurves");
gGLProgramState.attribs["POSITION"] = vtloc;
gGLProgramState.attribs["NORMAL"] = nrmloc;
gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
gGLProgramState.uniforms["uIsCurves"] = isCurvesLoc;
gGLProgramState.attribs["POSITION"] = vtloc;
gGLProgramState.attribs["NORMAL"] = nrmloc;
gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
gGLProgramState.uniforms["uIsCurves"] = isCurvesLoc;
};
#endif
@@ -662,6 +529,13 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
for (; it != itEnd; it++) {
assert(it->second >= 0);
const tinygltf::Accessor &accessor = model.accessors[it->second];
const tinygltf::BufferView &bufferView = model.bufferViews[accessor.bufferView];
if (bufferView.target == 0) {
// Unsupported or not directly used buffer
continue;
}
glBindBuffer(GL_ARRAY_BUFFER, gBufferState[accessor.bufferView].vb);
CheckErrors("bind buffer");
int size = 1;
@@ -682,13 +556,12 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
(it->first.compare("TEXCOORD_0") == 0)) {
if (gGLProgramState.attribs[it->first] >= 0) {
// Compute byteStride from Accessor + BufferView combination.
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
int byteStride = accessor.ByteStride(model.bufferViews[accessor.bufferView]);
assert(byteStride != -1);
glVertexAttribPointer(gGLProgramState.attribs[it->first], size,
accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
accessor.componentType, accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride,
BUFFER_OFFSET(accessor.byteOffset));
CheckErrors("vertex attrib pointer");
glEnableVertexAttribArray(gGLProgramState.attribs[it->first]);
CheckErrors("enable vertex attrib array");
@@ -742,32 +615,32 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
#if 0 // TODO(syoyo): Implement
static void DrawCurves(tinygltf::Scene &scene, const tinygltf::Mesh &mesh) {
(void)scene;
(void)scene;
if (gCurvesMesh.find(mesh.name) == gCurvesMesh.end()) {
return;
}
if (gCurvesMesh.find(mesh.name) == gCurvesMesh.end()) {
return;
}
if (gGLProgramState.uniforms["isCurvesLoc"] >= 0) {
glUniform1i(gGLProgramState.uniforms["isCurvesLoc"], 1);
}
if (gGLProgramState.uniforms["isCurvesLoc"] >= 0) {
glUniform1i(gGLProgramState.uniforms["isCurvesLoc"], 1);
}
GLCurvesState &state = gCurvesMesh[mesh.name];
GLCurvesState &state = gCurvesMesh[mesh.name];
if (gGLProgramState.attribs["POSITION"] >= 0) {
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
glVertexAttribPointer(gGLProgramState.attribs["POSITION"], 3, GL_FLOAT,
GL_FALSE, /* stride */ 0, BUFFER_OFFSET(0));
CheckErrors("curve: vertex attrib pointer");
glEnableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
CheckErrors("curve: enable vertex attrib array");
}
if (gGLProgramState.attribs["POSITION"] >= 0) {
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
glVertexAttribPointer(gGLProgramState.attribs["POSITION"], 3, GL_FLOAT,
GL_FALSE, /* stride */ 0, BUFFER_OFFSET(0));
CheckErrors("curve: vertex attrib pointer");
glEnableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
CheckErrors("curve: enable vertex attrib array");
}
glDrawArrays(GL_LINES, 0, state.count);
glDrawArrays(GL_LINES, 0, state.count);
if (gGLProgramState.attribs["POSITION"] >= 0) {
glDisableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
}
if (gGLProgramState.attribs["POSITION"] >= 0) {
glDisableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
}
}
#endif
@@ -802,35 +675,32 @@ static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
// std::cout << it->first << std::endl;
// FIXME(syoyo): Refactor.
// DrawCurves(scene, it->second);
if (node.mesh > -1) {
assert(node.mesh < model.meshes.size());
if ((node.mesh >= 0) && (node.mesh < int(model.meshes.size()))) {
DrawMesh(model, model.meshes[node.mesh]);
}
// Draw child nodes.
for (size_t i = 0; i < node.children.size(); i++) {
assert(node.children[i] < model.nodes.size());
DrawNode(model, model.nodes[node.children[i]]);
}
glPopMatrix();
}
static void DrawModel(tinygltf::Model &model) {
static void DrawModel(tinygltf::Model &model, size_t scene_idx) {
#if 0
std::map<std::string, tinygltf::Mesh>::const_iterator it(scene.meshes.begin());
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(scene.meshes.end());
std::map<std::string, tinygltf::Mesh>::const_iterator it(scene.meshes.begin());
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(scene.meshes.end());
for (; it != itEnd; it++) {
DrawMesh(scene, it->second);
DrawCurves(scene, it->second);
}
for (; it != itEnd; it++) {
DrawMesh(scene, it->second);
DrawCurves(scene, it->second);
}
#else
// If the glTF asset has at least one scene, and doesn't define a default one
// just show the first one we can find
assert(model.scenes.size() > 0);
int scene_to_display = model.defaultScene > -1 ? model.defaultScene : 0;
const tinygltf::Scene &scene = model.scenes[scene_to_display];
assert(scene_idx < model.scenes.size());
const tinygltf::Scene &scene = model.scenes[scene_idx];
for (size_t i = 0; i < scene.nodes.size(); i++) {
DrawNode(model, model.nodes[scene.nodes[i]]);
}
@@ -861,8 +731,8 @@ static void PrintNodes(const tinygltf::Scene &scene) {
int main(int argc, char **argv) {
if (argc < 2) {
std::cout << "glview input.gltf <scale>" << std::endl;
std::cout << "defaulting to example cube model" << std::endl;
std::cout << "glview input.gltf <scale>\n" << std::endl;
return 0;
}
float scale = 1.0f;
@@ -874,23 +744,13 @@ int main(int argc, char **argv) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
#ifdef _WIN32
#ifdef _DEBUG
std::string input_filename(argv[1] ? argv[1]
: "../../../models/Cube/Cube.gltf");
#endif
#else
std::string input_filename(argv[1] ? argv[1] : "../../models/Cube/Cube.gltf");
#endif
std::string input_filename(argv[1]);
std::string ext = GetFilePathExtension(input_filename);
bool ret = false;
if (ext.compare("glb") == 0) {
// assume binary glTF.
ret =
loader.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
ret = loader.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
} else {
// assume ascii glTF.
ret = loader.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
@@ -910,20 +770,28 @@ int main(int argc, char **argv) {
Init();
if (model.scenes.empty()) {
std::cerr << "glTF model does not have scenes" << std::endl;
return EXIT_FAILURE;
}
// DBG
PrintNodes(model.scenes[model.defaultScene > -1 ? model.defaultScene : 0]);
size_t scene_idx = size_t(model.defaultScene);
if (model.defaultScene == -1) {
scene_idx = 0;
}
PrintNodes(model.scenes[scene_idx]);
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW." << std::endl;
return -1;
}
std::stringstream ss;
ss << "Simple glTF viewer: " << input_filename;
char title[1024];
sprintf(title, "Simple glTF viewer: %s", input_filename.c_str());
std::string title = ss.str();
window = glfwCreateWindow(width, height, title.c_str(), NULL, NULL);
window = glfwCreateWindow(width, height, title, NULL, NULL);
if (window == NULL) {
std::cerr << "Failed to open GLFW window. " << std::endl;
glfwTerminate();
@@ -949,23 +817,12 @@ int main(int argc, char **argv) {
reshapeFunc(window, width, height);
GLuint vertId = 0, fragId = 0, progId = 0;
#ifdef _WIN32
#ifdef _DEBUG
const char *shader_frag_filename = "../shader.frag";
const char *shader_vert_filename = "../shader.vert";
#endif
#else
const char *shader_frag_filename = "shader.frag";
const char *shader_vert_filename = "shader.vert";
#endif
if (false == LoadShader(GL_VERTEX_SHADER, vertId, shader_vert_filename)) {
if (false == LoadShader(GL_VERTEX_SHADER, vertId, "shader.vert")) {
return -1;
}
CheckErrors("load vert shader");
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, shader_frag_filename)) {
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, "shader.frag")) {
return -1;
}
CheckErrors("load frag shader");
@@ -1016,7 +873,7 @@ int main(int argc, char **argv) {
glScalef(scale, scale, scale);
DrawModel(model);
DrawModel(model, scene_idx);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
-31
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@@ -1,31 +0,0 @@

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-152
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@@ -1,152 +0,0 @@
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<Error Condition="!Exists('..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets'))" />
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-5
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@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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+18 -3
View File
@@ -1,19 +1,34 @@
newoption {
trigger = "asan",
description = "Enable Address Sanitizer(gcc5+ ang clang only)"
}
solution "glview"
-- location ( "build" )
configurations { "Debug", "Release" }
platforms {"native", "x64", "x32"}
project "glview"
-- Use clang for better asan expericen
if _OPTIONS["asan"] then
toolset "clang"
end
kind "ConsoleApp"
language "C++"
cppdialect "C++11"
files { "glview.cc", "../common/trackball.cc" }
files { "glview.cc", "trackball.cc" }
includedirs { "./" }
includedirs { "../../" }
includedirs { "../common/" }
configuration { "linux" }
if _OPTIONS["asan"] then
buildoptions { "-fsanitize=address,undefined" }
linkoptions { "-fsanitize=address,undefined" }
end
linkoptions { "`pkg-config --libs glfw3`" }
links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
+292
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@@ -0,0 +1,292 @@
/*
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/*
* Trackball code:
*
* Implementation of a virtual trackball.
* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
*
* Vector manip code:
*
* Original code from:
* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
*
* Much mucking with by:
* Gavin Bell
*/
#include <math.h>
#include "trackball.h"
/*
* This size should really be based on the distance from the center of
* rotation to the point on the object underneath the mouse. That
* point would then track the mouse as closely as possible. This is a
* simple example, though, so that is left as an Exercise for the
* Programmer.
*/
#define TRACKBALLSIZE (0.8)
/*
* Local function prototypes (not defined in trackball.h)
*/
static float tb_project_to_sphere(float, float, float);
static void normalize_quat(float[4]);
static void vzero(float *v) {
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
}
static void vset(float *v, float x, float y, float z) {
v[0] = x;
v[1] = y;
v[2] = z;
}
static void vsub(const float *src1, const float *src2, float *dst) {
dst[0] = src1[0] - src2[0];
dst[1] = src1[1] - src2[1];
dst[2] = src1[2] - src2[2];
}
static void vcopy(const float *v1, float *v2) {
int i;
for (i = 0; i < 3; i++)
v2[i] = v1[i];
}
static void vcross(const float *v1, const float *v2, float *cross) {
float temp[3];
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
vcopy(temp, cross);
}
static float vlength(const float *v) {
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
}
static void vscale(float *v, float div) {
v[0] *= div;
v[1] *= div;
v[2] *= div;
}
static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
static float vdot(const float *v1, const float *v2) {
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
static void vadd(const float *src1, const float *src2, float *dst) {
dst[0] = src1[0] + src2[0];
dst[1] = src1[1] + src2[1];
dst[2] = src1[2] + src2[2];
}
/*
* Ok, simulate a track-ball. Project the points onto the virtual
* trackball, then figure out the axis of rotation, which is the cross
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
* Note: This is a deformed trackball-- is a trackball in the center,
* but is deformed into a hyperbolic sheet of rotation away from the
* center. This particular function was chosen after trying out
* several variations.
*
* It is assumed that the arguments to this routine are in the range
* (-1.0 ... 1.0)
*/
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
float a[3]; /* Axis of rotation */
float phi; /* how much to rotate about axis */
float p1[3], p2[3], d[3];
float t;
if (p1x == p2x && p1y == p2y) {
/* Zero rotation */
vzero(q);
q[3] = 1.0;
return;
}
/*
* First, figure out z-coordinates for projection of P1 and P2 to
* deformed sphere
*/
vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
/*
* Now, we want the cross product of P1 and P2
*/
vcross(p2, p1, a);
/*
* Figure out how much to rotate around that axis.
*/
vsub(p1, p2, d);
t = vlength(d) / (2.0 * TRACKBALLSIZE);
/*
* Avoid problems with out-of-control values...
*/
if (t > 1.0)
t = 1.0;
if (t < -1.0)
t = -1.0;
phi = 2.0 * asin(t);
axis_to_quat(a, phi, q);
}
/*
* Given an axis and angle, compute quaternion.
*/
void axis_to_quat(float a[3], float phi, float q[4]) {
vnormal(a);
vcopy(a, q);
vscale(q, sin(phi / 2.0));
q[3] = cos(phi / 2.0);
}
/*
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
* if we are away from the center of the sphere.
*/
static float tb_project_to_sphere(float r, float x, float y) {
float d, t, z;
d = sqrt(x * x + y * y);
if (d < r * 0.70710678118654752440) { /* Inside sphere */
z = sqrt(r * r - d * d);
} else { /* On hyperbola */
t = r / 1.41421356237309504880;
z = t * t / d;
}
return z;
}
/*
* Given two rotations, e1 and e2, expressed as quaternion rotations,
* figure out the equivalent single rotation and stuff it into dest.
*
* This routine also normalizes the result every RENORMCOUNT times it is
* called, to keep error from creeping in.
*
* NOTE: This routine is written so that q1 or q2 may be the same
* as dest (or each other).
*/
#define RENORMCOUNT 97
void add_quats(float q1[4], float q2[4], float dest[4]) {
static int count = 0;
float t1[4], t2[4], t3[4];
float tf[4];
vcopy(q1, t1);
vscale(t1, q2[3]);
vcopy(q2, t2);
vscale(t2, q1[3]);
vcross(q2, q1, t3);
vadd(t1, t2, tf);
vadd(t3, tf, tf);
tf[3] = q1[3] * q2[3] - vdot(q1, q2);
dest[0] = tf[0];
dest[1] = tf[1];
dest[2] = tf[2];
dest[3] = tf[3];
if (++count > RENORMCOUNT) {
count = 0;
normalize_quat(dest);
}
}
/*
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
* If they don't add up to 1.0, dividing by their magnitued will
* renormalize them.
*
* Note: See the following for more information on quaternions:
*
* - Shoemake, K., Animating rotation with quaternion curves, Computer
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
* - Pletinckx, D., Quaternion calculus as a basic tool in computer
* graphics, The Visual Computer 5, 2-13, 1989.
*/
static void normalize_quat(float q[4]) {
int i;
float mag;
mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
for (i = 0; i < 4; i++)
q[i] /= mag;
}
/*
* Build a rotation matrix, given a quaternion rotation.
*
*/
void build_rotmatrix(float m[4][4], const float q[4]) {
m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
m[0][3] = 0.0;
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
m[1][3] = 0.0;
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
m[2][3] = 0.0;
m[3][0] = 0.0;
m[3][1] = 0.0;
m[3][2] = 0.0;
m[3][3] = 1.0;
}
+75
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@@ -0,0 +1,75 @@
/*
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/*
* trackball.h
* A virtual trackball implementation
* Written by Gavin Bell for Silicon Graphics, November 1988.
*/
/*
* Pass the x and y coordinates of the last and current positions of
* the mouse, scaled so they are from (-1.0 ... 1.0).
*
* The resulting rotation is returned as a quaternion rotation in the
* first paramater.
*/
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
void negate_quat(float *q, float *qn);
/*
* Given two quaternions, add them together to get a third quaternion.
* Adding quaternions to get a compound rotation is analagous to adding
* translations to get a compound translation. When incrementally
* adding rotations, the first argument here should be the new
* rotation, the second and third the total rotation (which will be
* over-written with the resulting new total rotation).
*/
void add_quats(float *q1, float *q2, float *dest);
/*
* A useful function, builds a rotation matrix in Matrix based on
* given quaternion.
*/
void build_rotmatrix(float m[4][4], const float q[4]);
/*
* This function computes a quaternion based on an axis (defined by
* the given vector) and an angle about which to rotate. The angle is
* expressed in radians. The result is put into the third argument.
*/
void axis_to_quat(float a[3], float phi, float q[4]);
File diff suppressed because it is too large Load Diff
+19
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@@ -0,0 +1,19 @@
# Simple glTF skinning sample with CPU skinning implementation.
Example use CPU implementation of skinning for the explanation of how to process skin property in glTF format.
Animation and skinning code is based on SacchaWillems' Vulkan-glTF-PBR: https://github.com/SaschaWillems/Vulkan-glTF-PBR
OpenGL is still used to display renderings.
## Build on Linux and macOS
```
$ premake5 gmake
$ make
$ ./bin/native/Debug/skinning simple-skin.gltf
```
## Note on asset
`simple-skin.gltf` is grabbed from gltfTutorial https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_019_SimpleSkin.md
File diff suppressed because it is too large Load Diff
+22
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@@ -0,0 +1,22 @@
#include <vector>
#include <cstdlib>
#include <cassert>
void MorthTargets(std::vector<float> &weights,
std::vector<std::vector<float>> &targets,
std::vector<float> *output)
{
assert(weights.size() > 0);
assert(targets.size() > 0);
assert(weights.size() == targets.size());
// Assume all position has same number of vertices;
// TODO(parallelize)
for (size_t v = 0; v < targets[0].size(); v++) { // for each vertex
(*output)[v] = 0.0f;
for (size_t i = 0; i < weights.size(); i++) {
(*output)[v] += weights[i] * targets[i][v];
}
}
}
@@ -1,19 +1,34 @@
solution "basic_viewer"
newoption {
trigger = "asan",
description = "Enable Address Sanitizer(gcc5+ ang clang only)"
}
solution "skinning"
-- location ( "build" )
configurations { "Debug", "Release" }
platforms {"native", "x64", "x32"}
project "basic_viewer"
project "skinning"
-- Use clang for better asan expericen
if _OPTIONS["asan"] then
toolset "clang"
end
kind "ConsoleApp"
language "C++"
cppdialect "C++11"
files { "main.cpp", "shaders.cpp", "window.cpp" }
files { "main.cc", "skinning.cc", "morph-targets.cc", "../common/trackball.cc", "../common/matrix.cc" }
includedirs { "./" }
includedirs { "../../" }
includedirs { "../common/glm" }
configuration { "linux" }
if _OPTIONS["asan"] then
buildoptions { "-fsanitize=address" }
linkoptions { "-fsanitize=address" }
end
linkoptions { "`pkg-config --libs glfw3`" }
links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
+16
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@@ -0,0 +1,16 @@
uniform sampler2D diffuseTex;
uniform int uIsCurve;
varying vec3 normal;
varying vec2 texcoord;
void main(void)
{
//gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0);
//gl_FragColor = vec4(texcoord, 0.0, 1.0);
if (uIsCurve > 0) {
gl_FragColor = texture2D(diffuseTex, texcoord);
} else {
gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0);
}
}
+16
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@@ -0,0 +1,16 @@
attribute vec3 in_vertex;
attribute vec3 in_normal;
attribute vec2 in_texcoord;
varying vec3 normal;
varying vec2 texcoord;
void main(void)
{
vec4 p = gl_ModelViewProjectionMatrix * vec4(in_vertex, 1);
gl_Position = p;
vec4 nn = gl_ModelViewMatrixInverseTranspose * vec4(normalize(in_normal), 0);
normal = nn.xyz;
texcoord = in_texcoord;
}
+148
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@@ -0,0 +1,148 @@
{
"scenes" : [ {
"nodes" : [ 0 ]
} ],
"nodes" : [ {
"skin" : 0,
"mesh" : 0,
"children" : [ 1 ]
}, {
"children" : [ 2 ],
"translation" : [ 0.0, 1.0, 0.0 ]
}, {
"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
} ],
"meshes" : [ {
"primitives" : [ {
"attributes" : {
"POSITION" : 1,
"JOINTS_0" : 2,
"WEIGHTS_0" : 3
},
"indices" : 0
} ]
} ],
"skins" : [ {
"inverseBindMatrices" : 4,
"joints" : [ 1, 2 ]
} ],
"animations" : [ {
"channels" : [ {
"sampler" : 0,
"target" : {
"node" : 2,
"path" : "rotation"
}
} ],
"samplers" : [ {
"input" : 5,
"interpolation" : "LINEAR",
"output" : 6
} ]
} ],
"buffers" : [ {
"uri" : "data:application/gltf-buffer;base64,AAABAAMAAAADAAIAAgADAAUAAgAFAAQABAAFAAcABAAHAAYABgAHAAkABgAJAAgAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAD8AAAAAAACAPwAAAD8AAAAAAAAAAAAAgD8AAAAAAACAPwAAgD8AAAAAAAAAAAAAwD8AAAAAAACAPwAAwD8AAAAAAAAAAAAAAEAAAAAAAACAPwAAAEAAAAAA",
"byteLength" : 168
}, {
"uri" : "data:application/gltf-buffer;base64,AAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAABAPwAAgD4AAAAAAAAAAAAAQD8AAIA+AAAAAAAAAAAAAAA/AAAAPwAAAAAAAAAAAAAAPwAAAD8AAAAAAAAAAAAAgD4AAEA/AAAAAAAAAAAAAIA+AABAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAA=",
"byteLength" : 320
}, {
"uri" : "data:application/gltf-buffer;base64,AACAPwAAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAvwAAgL8AAAAAAACAPwAAgD8AAAAAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAL8AAIC/AAAAAAAAgD8=",
"byteLength" : 128
}, {
"uri" : "data:application/gltf-buffer;base64,AAAAAAAAAD8AAIA/AADAPwAAAEAAACBAAABAQAAAYEAAAIBAAACQQAAAoEAAALBAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAkxjEPkSLbD8AAAAAAAAAAPT9ND/0/TQ/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAkxjEPkSLbD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAkxjEvkSLbD8AAAAAAAAAAPT9NL/0/TQ/AAAAAAAAAAD0/TS/9P00PwAAAAAAAAAAkxjEvkSLbD8AAAAAAAAAAAAAAAAAAIA/",
"byteLength" : 240
} ],
"bufferViews" : [ {
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 48,
"target" : 34963
}, {
"buffer" : 0,
"byteOffset" : 48,
"byteLength" : 120,
"target" : 34962
}, {
"buffer" : 1,
"byteOffset" : 0,
"byteLength" : 320,
"byteStride" : 16
}, {
"buffer" : 2,
"byteOffset" : 0,
"byteLength" : 128
}, {
"buffer" : 3,
"byteOffset" : 0,
"byteLength" : 240
} ],
"accessors" : [ {
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5123,
"count" : 24,
"type" : "SCALAR",
"max" : [ 9 ],
"min" : [ 0 ]
}, {
"bufferView" : 1,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 10,
"type" : "VEC3",
"max" : [ 1.0, 2.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
}, {
"bufferView" : 2,
"byteOffset" : 0,
"componentType" : 5123,
"count" : 10,
"type" : "VEC4",
"max" : [ 0, 1, 0, 0 ],
"min" : [ 0, 1, 0, 0 ]
}, {
"bufferView" : 2,
"byteOffset" : 160,
"componentType" : 5126,
"count" : 10,
"type" : "VEC4",
"max" : [ 1.0, 1.0, 0.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0, 0.0 ]
}, {
"bufferView" : 3,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 2,
"type" : "MAT4",
"max" : [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, 0.0, 1.0 ],
"min" : [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, 0.0, 1.0 ]
}, {
"bufferView" : 4,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 12,
"type" : "SCALAR",
"max" : [ 5.5 ],
"min" : [ 0.0 ]
}, {
"bufferView" : 4,
"byteOffset" : 48,
"componentType" : 5126,
"count" : 12,
"type" : "VEC4",
"max" : [ 0.0, 0.0, 0.707, 1.0 ],
"min" : [ 0.0, 0.0, -0.707, 0.707 ]
} ],
"asset" : {
"version" : "2.0"
}
}
+252
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@@ -0,0 +1,252 @@
#include "skinning.h"
#include "../common/matrix.h"
#include "../common/trackball.h" // for quaternion
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Weverything"
#endif
#define HANDMADE_MATH_IMPLEMENTATION
#include "HandmadeMath.h"
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#include <cassert>
#include <cstring>
namespace example {
struct Node {
float translation[3] = {0.0f, 0.0f, 0.0f};
float scale[4] = {1.0f, 1.0f, 1.0f};
float rotation[4] = {0.0f, 0.0f, 0.0f, 1.0f};
void update() {
}
};
static inline vec4 mix(vec4 x, vec4 y, float a) {
vec4 v;
v.f[0] = (1.0f - a) * x.f[0] + a * y.f[0];
v.f[1] = (1.0f - a) * x.f[1] + a * y.f[1];
v.f[2] = (1.0f - a) * x.f[2] + a * y.f[2];
v.f[3] = (1.0f - a) * x.f[3] + a * y.f[3];
return v;
}
void BuildTransofrmMatrix(const float translate[3],
const float rotation[4], // as quaternion in glTF
const float scale[3], mat4 *transform_matrix) {
float T[4][4];
T[0][0] = 1.0f;
T[0][1] = 0.0f;
T[0][2] = 0.0f;
T[0][3] = 0.0f;
T[1][0] = 0.0f;
T[1][1] = 1.0f;
T[1][2] = 0.0f;
T[1][3] = 0.0f;
T[2][0] = 0.0f;
T[2][1] = 0.0f;
T[2][2] = 1.0f;
T[2][3] = 0.0f;
T[3][0] = translate[0];
T[3][1] = translate[1];
T[3][2] = translate[2];
T[3][3] = 1.0f;
float R[4][4];
build_rotmatrix(R, rotation);
float S[4][4];
S[0][0] = scale[0];
S[0][1] = 0.0f;
S[0][2] = 0.0f;
S[0][3] = 0.0f;
S[1][0] = 0.0f;
S[1][1] = scale[1];
S[1][2] = 0.0f;
S[1][3] = 0.0f;
S[2][0] = 0.0f;
S[2][1] = 0.0f;
S[2][2] = scale[2];
S[2][3] = 0.0f;
S[3][0] = 0.0f;
S[3][1] = 0.0f;
S[3][2] = 0.0f;
S[3][3] = 1.0f;
float RS[4][4];
Matrix::Mult(RS, R, S);
Matrix::Mult(transform_matrix->m, T, RS);
}
void ComputeJointMatrices(
const std::vector<mat4> global_transform_of_nodes,
const std::vector<mat4> global_transform_of_joint_nodes,
const std::vector<mat4> inverse_bind_matrix_for_joints,
std::vector<mat4> *output_joint_matrices) {
const size_t n = global_transform_of_nodes.size();
output_joint_matrices->resize(n);
for (size_t i = 0; i < n; i++) {
mat4 g_inv = global_transform_of_nodes[i];
Matrix::Inverse(g_inv.m);
mat4 g_joint = global_transform_of_joint_nodes[i];
mat4 inverse_bind_matrix = inverse_bind_matrix_for_joints[i];
float a[4][4]; // temp matrix
Matrix::Mult(a, g_joint.m, inverse_bind_matrix.m);
Matrix::Mult((*output_joint_matrices)[i].m, g_inv.m, a);
}
}
void Skining(const std::vector<float> vertices,
const std::vector<float> weights, const std::vector<size_t> joints,
const size_t num_skinning_weights,
const std::vector<mat4> joint_matrices, const float t,
std::vector<float> *skinned_vertices) {
assert((vertices.size() % 4) == 0);
const size_t num_vertices = vertices.size() / 4;
skinned_vertices->resize(vertices.size());
// TODO(syoyo): Ensure sum(weights) = 1.0;
for (size_t v = 0; v < num_vertices; v++) {
const float *w_p = weights.data() + v * num_skinning_weights;
const size_t *j_p = joints.data() + v * num_skinning_weights;
mat4 skin_mat;
memset(skin_mat.m, 0, sizeof(float) * 4 * 4);
for (size_t k = 0; k < num_skinning_weights; k++) {
const float w = w_p[k];
const mat4 &m = joint_matrices[j_p[k]];
for (size_t j = 0; j < 4; j++) {
for (size_t i = 0; i < 4; i++) {
skin_mat.m[j][i] += w * m.m[j][i];
}
}
}
// M = lerp I and skin_mat
mat4 M;
mat4 I;
Matrix::Identity(I.m);
for (size_t j = 0; j < 4; j++) {
for (size_t i = 0; i < 4; i++) {
M.m[j][i] = I.m[j][i] * t + (1.0f - t) * skin_mat.m[j][i];
}
}
float vtx[4];
vtx[0] = vertices[4 * v + 0];
vtx[1] = vertices[4 * v + 1];
vtx[2] = vertices[4 * v + 2];
vtx[3] = vertices[4 * v + 3];
float ret[4];
Matrix::MultV4(ret, M.m, vtx);
}
}
void UpdateAnimation(std::vector<Animation> &animations, uint32_t index,
float time, std::vector<Node*> &nodes) {
if (index > uint32_t(animations.size() - 1)) {
return;
}
const Animation &animation = animations[index];
bool updated = false;
for (auto &channel : animation.channels) {
const AnimationSampler &sampler = animation.samplers[channel.samplerIndex];
if (sampler.inputs.size() > sampler.outputsVec4.size()) {
continue;
}
// TODO(LTE): support interpolation other than LINEAR
for (size_t i = 0; i < sampler.inputs.size() - 1; i++) {
if ((time >= sampler.inputs[i]) && (time <= sampler.inputs[i + 1])) {
float u = std::max(0.0f, time - sampler.inputs[i]) /
(sampler.inputs[i + 1] - sampler.inputs[i]);
if (u <= 1.0f) {
switch (channel.path) {
case AnimationChannel::PathType::TRANSLATION: {
example::vec4 trans =
mix(sampler.outputsVec4[i], sampler.outputsVec4[i + 1], u);
channel.node->translation[0] = trans.f[0];
channel.node->translation[1] = trans.f[1];
channel.node->translation[2] = trans.f[2];
// drop w
break;
}
case AnimationChannel::PathType::SCALE: {
example::vec4 scale =
mix(sampler.outputsVec4[i], sampler.outputsVec4[i + 1], u);
channel.node->scale[0] = scale.f[0];
channel.node->scale[1] = scale.f[1];
channel.node->scale[2] = scale.f[2];
break;
}
case AnimationChannel::PathType::ROTATION: {
hmm_quaternion q1 = HMM_Quaternion(
sampler.outputsVec4[i].f[0],
sampler.outputsVec4[i].f[1],
sampler.outputsVec4[i].f[2],
sampler.outputsVec4[i].f[3]);
hmm_quaternion q2 = HMM_Quaternion(
sampler.outputsVec4[i + 1].f[0],
sampler.outputsVec4[i + 1].f[1],
sampler.outputsVec4[i + 1].f[2],
sampler.outputsVec4[i + 1].f[3]);
hmm_quaternion q = HMM_NormalizeQuaternion(HMM_Slerp(q1, u, q2));
channel.node->rotation[0] = q.Elements[0];
channel.node->rotation[1] = q.Elements[1];
channel.node->rotation[2] = q.Elements[2];
channel.node->rotation[3] = q.Elements[3];
break;
}
}
updated = true;
}
}
}
}
if (updated) {
for (auto &node : nodes) {
node->update();
}
}
}
} // namespace example
+95
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@@ -0,0 +1,95 @@
#ifndef EXAMPLE_SKINNING_H_
#define EXAMPLE_SKINNING_H_
#include <vector>
#include <cstddef>
#include <cstdint>
#include <string>
#include <limits>
namespace example {
struct mat4 {
float m[4][4];
};
struct vec4 {
float f[4];
};
// glTF node
struct Node;
struct AnimationChannel {
enum PathType { TRANSLATION, ROTATION, SCALE };
PathType path;
Node *node;
uint32_t samplerIndex;
};
struct AnimationSampler {
enum InterpolationType { LINEAR, STEP, CUBICSPLINE };
InterpolationType interpolation;
std::vector<float> inputs;
std::vector<example::vec4> outputsVec4;
};
struct Animation {
std::string name;
std::vector<AnimationSampler> samplers;
std::vector<AnimationChannel> channels;
float start = std::numeric_limits<float>::max();
float end = std::numeric_limits<float>::min();
};
///
/// Utility function to build transformation matrix from translate/rotation/scale
///
/// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md
///
/// M = T * R * S
///
void BuildTransofrmMatrix(
const float translate[3],
const float rotation[4], // as quaternion in glTF
const float scale[3],
mat4 *transform_matrix);
///
/// Compute joint matrices.
///
/// jointMatrix(j) =
/// globalTransformOfNodeThatTheMeshIsAttachedTo^-1 *
/// globalTransformOfJointNode(j) *
/// inverseBindMatrixForJoint(j);
///
void ComputeJointMatrices(
const std::vector<mat4> global_transform_of_nodes,
const std::vector<mat4> global_transform_of_joint_nodes,
const std::vector<mat4> inverse_bind_matrix_for_joints,
std::vector<mat4> output_joint_matrices);
///
///
/// @param[in] vertices Input vertices(# of elements = num_vertices * 4(xyzw))
/// @param[in] weights Linearized weights(# of elements = num_vertices * num_skinning_weights)
/// @param[in] weights Linearized weights(# of elements = num_vertices * num_skinning_weights)
/// @param[in] num_weights Linearized weights(# of elements = num_vertices *
/// @param[in] joint_matrices Array of joint matricies.
/// @param[in] t Interpolator. [0.0, 1.0]
/// @param[in] skinned_vertices Resulting skinned vertices
///
void Skining(const std::vector<float> vertices,
const std::vector<float> weights, const std::vector<size_t> joints,
const size_t num_skinning_weights,
const std::vector<mat4> joint_matrices,
const float t,
std::vector<float> *skinned_vertices);
} // namespace example
#endif // EXAMPLE_SKINNING_H_
-6
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@@ -45,9 +45,3 @@ endif()
# test-zone
# enable_testing()
install ( TARGETS
tinygltf-validator
DESTINATION
bin
)
+3352 -9036
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File diff suppressed because it is too large Load Diff
+35 -303
View File
@@ -30,7 +30,8 @@ static std::string PrintMode(int mode) {
} else if (mode == TINYGLTF_MODE_TRIANGLE_STRIP) {
return "TRIANGLE_STRIP";
}
return "**UNKNOWN**";
return "**UNKNOWN**(" + std::to_string(mode) + ")";
}
static std::string PrintTarget(int target) {
@@ -39,7 +40,7 @@ static std::string PrintTarget(int target) {
} else if (target == 34963) {
return "GL_ELEMENT_ARRAY_BUFFER";
} else {
return "**UNKNOWN**";
return "**UNKNOWN**(" + std::to_string(target) + ")";
}
}
@@ -63,7 +64,7 @@ static std::string PrintType(int ty) {
} else if (ty == TINYGLTF_TYPE_MAT4) {
return "MAT4";
}
return "**UNKNOWN**";
return "**UNKNOWN**(" + std::to_string(ty) + ")";
}
static std::string PrintComponentType(int ty) {
@@ -85,7 +86,7 @@ static std::string PrintComponentType(int ty) {
return "DOUBLE";
}
return "**UNKNOWN**";
return "**UNKNOWN**(" + std::to_string(ty) + ")";
}
#if 0
@@ -147,7 +148,7 @@ static std::string PrintWrapMode(int mode) {
return "MIRRORED_REPEAT";
}
return "**UNKNOWN**";
return "**UNKNOWN**(" + std::to_string(mode) + ")";
}
static std::string PrintFilterMode(int mode) {
@@ -164,7 +165,7 @@ static std::string PrintFilterMode(int mode) {
} else if (mode == TINYGLTF_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR) {
return "LINEAR_MIPMAP_LINEAR";
}
return "**UNKNOWN**";
return "**UNKNOWN**(" + std::to_string(mode) + ")";
}
static std::string PrintIntArray(const std::vector<int> &arr) {
@@ -175,10 +176,7 @@ static std::string PrintIntArray(const std::vector<int> &arr) {
std::stringstream ss;
ss << "[ ";
for (size_t i = 0; i < arr.size(); i++) {
ss << arr[i];
if (i != arr.size() - 1) {
ss << ", ";
}
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
}
ss << " ]";
@@ -193,10 +191,7 @@ static std::string PrintFloatArray(const std::vector<double> &arr) {
std::stringstream ss;
ss << "[ ";
for (size_t i = 0; i < arr.size(); i++) {
ss << arr[i];
if (i != arr.size() - 1) {
ss << ", ";
}
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
}
ss << " ]";
@@ -234,8 +229,7 @@ static std::string PrintParameterMap(const tinygltf::ParameterMap &pmap) {
#endif
static std::string PrintValue(const std::string &name,
const tinygltf::Value &value, const int indent,
const bool tag = true) {
const tinygltf::Value &value, const int indent, const bool tag = true) {
std::stringstream ss;
if (value.IsObject()) {
@@ -249,36 +243,36 @@ static std::string PrintValue(const std::string &name,
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<std::string>();
} else {
ss << Indent(indent) << value.Get<std::string>() << " ";
ss << " " << value.Get<std::string>() << " ";
}
} else if (value.IsBool()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<bool>();
} else {
ss << Indent(indent) << value.Get<bool>() << " ";
ss << " " << value.Get<bool>() << " ";
}
} else if (value.IsNumber()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<double>();
} else {
ss << Indent(indent) << value.Get<double>() << " ";
ss << " " << value.Get<double>() << " ";
}
} else if (value.IsInt()) {
if (tag) {
ss << Indent(indent) << name << " : " << value.Get<int>();
} else {
ss << Indent(indent) << value.Get<int>() << " ";
ss << " " << value.Get<int>() << " ";
}
} else if (value.IsArray()) {
// TODO(syoyo): Better pretty printing of array item
ss << Indent(indent) << name << " [ \n";
ss << Indent(indent) << name << " [ ";
for (size_t i = 0; i < value.Size(); i++) {
ss << PrintValue("", value.Get(int(i)), indent + 1, /* tag */ false);
if (i != (value.ArrayLen() - 1)) {
ss << ", \n";
ss << PrintValue("", value.Get(int(i)), indent + 1, /* tag */false);
if (i != (value.ArrayLen()-1)) {
ss << ", ";
}
}
ss << "\n" << Indent(indent) << "] ";
ss << Indent(indent) << "] ";
}
// @todo { binary }
@@ -322,15 +316,6 @@ static void DumpStringIntMap(const std::map<std::string, int> &m, int indent) {
}
}
static void DumpExtensions(const tinygltf::ExtensionMap &extension,
const int indent) {
// TODO(syoyo): pritty print Value
for (auto &e : extension) {
std::cout << Indent(indent) << e.first << std::endl;
std::cout << PrintValue("extensions", e.second, indent + 1) << std::endl;
}
}
static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
std::cout << Indent(indent) << "material : " << primitive.material
<< std::endl;
@@ -342,80 +327,17 @@ static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
<< std::endl;
DumpStringIntMap(primitive.attributes, indent + 1);
DumpExtensions(primitive.extensions, indent);
std::cout << Indent(indent) << "extras :" << std::endl
<< PrintValue("extras", primitive.extras, indent + 1) << std::endl;
if (!primitive.extensions_json_string.empty()) {
std::cout << Indent(indent + 1) << "extensions(JSON string) = "
<< primitive.extensions_json_string << "\n";
}
if (!primitive.extras_json_string.empty()) {
std::cout << Indent(indent + 1)
<< "extras(JSON string) = " << primitive.extras_json_string
<< "\n";
}
}
static void DumpTextureInfo(const tinygltf::TextureInfo &texinfo,
const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
if (!texinfo.extensions_json_string.empty()) {
std::cout << Indent(indent)
<< "extensions(JSON string) = " << texinfo.extensions_json_string
<< "\n";
}
if (!texinfo.extras_json_string.empty()) {
std::cout << Indent(indent)
<< "extras(JSON string) = " << texinfo.extras_json_string << "\n";
}
}
static void DumpNormalTextureInfo(const tinygltf::NormalTextureInfo &texinfo,
const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
std::cout << Indent(indent) << "scale : " << texinfo.scale << "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpOcclusionTextureInfo(
const tinygltf::OcclusionTextureInfo &texinfo, const int indent) {
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
<< "\n";
std::cout << Indent(indent) << "strength : " << texinfo.strength << "\n";
DumpExtensions(texinfo.extensions, indent + 1);
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
}
static void DumpPbrMetallicRoughness(const tinygltf::PbrMetallicRoughness &pbr,
const int indent) {
std::cout << Indent(indent)
<< "baseColorFactor : " << PrintFloatArray(pbr.baseColorFactor)
<< "\n";
std::cout << Indent(indent) << "baseColorTexture :\n";
DumpTextureInfo(pbr.baseColorTexture, indent + 1);
std::cout << Indent(indent) << "metallicFactor : " << pbr.metallicFactor
<< "\n";
std::cout << Indent(indent) << "roughnessFactor : " << pbr.roughnessFactor
<< "\n";
std::cout << Indent(indent) << "metallicRoughnessTexture :\n";
DumpTextureInfo(pbr.metallicRoughnessTexture, indent + 1);
DumpExtensions(pbr.extensions, indent + 1);
std::cout << PrintValue("extras", pbr.extras, indent + 1) << "\n";
static void DumpExtensions(const tinygltf::ExtensionMap &extension, const int indent)
{
// TODO(syoyo): pritty print Value
for (auto &e : extension) {
std::cout << Indent(indent) << e.first << std::endl;
std::cout << PrintValue("extensions", e.second, indent+1) << std::endl;
}
}
static void Dump(const tinygltf::Model &model) {
@@ -488,30 +410,6 @@ static void Dump(const tinygltf::Model &model) {
}
std::cout << "]" << std::endl;
}
if (accessor.sparse.isSparse) {
std::cout << Indent(2) << "sparse:" << std::endl;
std::cout << Indent(3) << "count : " << accessor.sparse.count
<< std::endl;
std::cout << Indent(3) << "indices: " << std::endl;
std::cout << Indent(4)
<< "bufferView : " << accessor.sparse.indices.bufferView
<< std::endl;
std::cout << Indent(4)
<< "byteOffset : " << accessor.sparse.indices.byteOffset
<< std::endl;
std::cout << Indent(4) << "componentType: "
<< PrintComponentType(accessor.sparse.indices.componentType)
<< "(" << accessor.sparse.indices.componentType << ")"
<< std::endl;
std::cout << Indent(3) << "values : " << std::endl;
std::cout << Indent(4)
<< "bufferView : " << accessor.sparse.values.bufferView
<< std::endl;
std::cout << Indent(4)
<< "byteOffset : " << accessor.sparse.values.byteOffset
<< std::endl;
}
}
}
@@ -570,21 +468,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2)
<< "target : " << PrintTarget(bufferView.target)
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(bufferView.extensions, 1);
std::cout << PrintValue("extras", bufferView.extras, 2) << std::endl;
if (!bufferView.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< bufferView.extensions_json_string << "\n";
}
if (!bufferView.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << bufferView.extras_json_string
<< "\n";
}
}
}
@@ -595,21 +478,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(1) << "name : " << buffer.name << std::endl;
std::cout << Indent(2) << "byteLength : " << buffer.data.size()
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(buffer.extensions, 1);
std::cout << PrintValue("extras", buffer.extras, 2) << std::endl;
if (!buffer.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< buffer.extensions_json_string << "\n";
}
if (!buffer.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << buffer.extras_json_string
<< "\n";
}
}
}
@@ -618,55 +486,16 @@ static void Dump(const tinygltf::Model &model) {
<< std::endl;
for (size_t i = 0; i < model.materials.size(); i++) {
const tinygltf::Material &material = model.materials[i];
std::cout << Indent(1) << "name : " << material.name
<< std::endl;
std::cout << Indent(1) << "alphaMode : " << material.alphaMode
<< std::endl;
std::cout << Indent(1)
<< "alphaCutoff : " << material.alphaCutoff
<< std::endl;
std::cout << Indent(1) << "doubleSided : "
<< (material.doubleSided ? "true" : "false") << std::endl;
std::cout << Indent(1) << "emissiveFactor : "
<< PrintFloatArray(material.emissiveFactor) << std::endl;
std::cout << Indent(1) << "pbrMetallicRoughness :\n";
DumpPbrMetallicRoughness(material.pbrMetallicRoughness, 2);
std::cout << Indent(1) << "normalTexture :\n";
DumpNormalTextureInfo(material.normalTexture, 2);
std::cout << Indent(1) << "occlusionTexture :\n";
DumpOcclusionTextureInfo(material.occlusionTexture, 2);
std::cout << Indent(1) << "emissiveTexture :\n";
DumpTextureInfo(material.emissiveTexture, 2);
std::cout << Indent(1) << "---- legacy material parameter ----\n";
std::cout << Indent(1) << "name : " << material.name << std::endl;
std::cout << Indent(1) << "values(items=" << material.values.size() << ")"
<< std::endl;
tinygltf::ParameterMap::const_iterator p(material.values.begin());
tinygltf::ParameterMap::const_iterator pEnd(material.values.end());
for (; p != pEnd; p++) {
std::cout << Indent(2) << p->first << ": "
<< PrintParameterValue(p->second) << std::endl;
}
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(material.extensions, 1);
std::cout << PrintValue("extras", material.extras, 2) << std::endl;
if (!material.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< material.extensions_json_string << "\n";
}
if (!material.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << material.extras_json_string
<< "\n";
}
}
}
@@ -690,18 +519,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2) << "height : " << image.height << std::endl;
std::cout << Indent(2) << "component : " << image.component << std::endl;
DumpExtensions(image.extensions, 1);
std::cout << PrintValue("extras", image.extras, 2) << std::endl;
if (!image.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< image.extensions_json_string << "\n";
}
if (!image.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << image.extras_json_string
<< "\n";
}
}
}
@@ -714,18 +531,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(1) << "source : " << texture.source
<< std::endl;
DumpExtensions(texture.extensions, 1);
std::cout << PrintValue("extras", texture.extras, 2) << std::endl;
if (!texture.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< texture.extensions_json_string << "\n";
}
if (!texture.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << texture.extras_json_string
<< "\n";
}
}
}
@@ -747,20 +552,6 @@ static void Dump(const tinygltf::Model &model) {
std::cout << Indent(2)
<< "wrapT : " << PrintWrapMode(sampler.wrapT)
<< std::endl;
DumpExtensions(sampler.extensions, 1);
std::cout << PrintValue("extras", sampler.extras, 2) << std::endl;
if (!sampler.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< sampler.extensions_json_string << "\n";
}
if (!sampler.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << sampler.extras_json_string
<< "\n";
}
}
}
@@ -793,61 +584,12 @@ static void Dump(const tinygltf::Model &model) {
<< "znear : " << camera.orthographic.znear
<< std::endl;
}
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(camera.extensions, 1);
std::cout << PrintValue("extras", camera.extras, 2) << std::endl;
if (!camera.extensions_json_string.empty()) {
std::cout << Indent(2) << "extensions(JSON string) = "
<< camera.extensions_json_string << "\n";
}
if (!camera.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << camera.extras_json_string
<< "\n";
}
}
}
{
std::cout << "skins(items=" << model.skins.size() << ")" << std::endl;
for (size_t i = 0; i < model.skins.size(); i++) {
const tinygltf::Skin &skin = model.skins[i];
std::cout << Indent(1) << "name : " << skin.name << std::endl;
std::cout << Indent(2)
<< "inverseBindMatrices : " << skin.inverseBindMatrices
<< std::endl;
std::cout << Indent(2) << "skeleton : " << skin.skeleton
<< std::endl;
std::cout << Indent(2)
<< "joints : " << PrintIntArray(skin.joints)
<< std::endl;
std::cout << Indent(1) << "-------------------------------------\n";
DumpExtensions(skin.extensions, 1);
std::cout << PrintValue("extras", skin.extras, 2) << std::endl;
if (!skin.extensions_json_string.empty()) {
std::cout << Indent(2)
<< "extensions(JSON string) = " << skin.extensions_json_string
<< "\n";
}
if (!skin.extras_json_string.empty()) {
std::cout << Indent(2)
<< "extras(JSON string) = " << skin.extras_json_string
<< "\n";
}
}
}
// toplevel extensions
{
std::cout << "extensions(items=" << model.extensions.size() << ")"
<< std::endl;
std::cout << "extensions(items=" << model.extensions.size() << ")" << std::endl;
DumpExtensions(model.extensions, 1);
}
}
@@ -858,39 +600,29 @@ int main(int argc, char **argv) {
exit(1);
}
// Store original JSON string for `extras` and `extensions`
bool store_original_json_for_extras_and_extensions = false;
if (argc > 2) {
store_original_json_for_extras_and_extensions = true;
}
tinygltf::Model model;
tinygltf::TinyGLTF gltf_ctx;
std::string err;
std::string warn;
std::string warn;
std::string input_filename(argv[1]);
std::string ext = GetFilePathExtension(input_filename);
gltf_ctx.SetStoreOriginalJSONForExtrasAndExtensions(
store_original_json_for_extras_and_extensions);
bool ret = false;
if (ext.compare("glb") == 0) {
std::cout << "Reading binary glTF" << std::endl;
// assume binary glTF.
ret = gltf_ctx.LoadBinaryFromFile(&model, &err, &warn,
input_filename.c_str());
ret = gltf_ctx.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
} else {
std::cout << "Reading ASCII glTF" << std::endl;
// assume ascii glTF.
ret =
gltf_ctx.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
ret = gltf_ctx.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
}
if (!warn.empty()) {
printf("Warn: %s\n", warn.c_str());
}
if (!err.empty()) {
printf("Err: %s\n", err.c_str());
}
@@ -1,67 +0,0 @@
{
"scenes": [
{
"nodes": [0]
}
],
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"POSITION": 1
},
"indices": 0
}
]
}
],
"buffers": [
{
"uri": "simpleTriangle.bin",
"byteLength": 44
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 1e300,
"target": 34963
},
{
"buffer": 0,
"byteOffset": 8,
"byteLength": 36,
"target": 34962
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 3,
"type": "VEC3",
"max": [1, 1, 0],
"min": [0, 0, 0]
}
],
"asset": {
"version": "2.0"
}
}
@@ -1,53 +0,0 @@
{
"scenes": [],
"nodes": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 0
}
]
}
],
"buffers": [
{
"uri": "simpleTriangle.bin",
"byteLength": 44
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
},
{
"buffer": 1,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"images": [
{
"bufferView": 1,
"mimeType": "image/png"
}
],
"accessors": [
{
"bufferView": 0,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}
@@ -1,36 +0,0 @@
{
"scenes": [],
"nodes": [],
"buffers": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 0
}
]
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"accessors": [
{
"bufferView": 1,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}
@@ -1,36 +0,0 @@
{
"scenes": [],
"nodes": [],
"buffers": [],
"meshes": [
{
"primitives": [
{
"attributes": {},
"indices": 1
}
]
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 6,
"target": 34963
}
],
"accessors": [
{
"bufferView": 1,
"componentType": 5123,
"count": 3,
"type": "SCALAR",
"max": [2],
"min": [0]
}
],
"asset": {
"version": "2.0"
}
}
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@@ -1,224 +0,0 @@
{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5123,
"count": 36,
"max": [
35
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1,
1.000001
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
-0,
-0,
1
],
"min": [
0,
-0,
-1,
-1
],
"type": "VEC4"
},
{
"bufferView": 4,
"byteOffset": 0,
"componentType": 5126,
"count": 36,
"max": [
1,
1
],
"min": [
-1,
-1
],
"type": "VEC2"
}
],
"asset": {
"generator": "VKTS glTF 2.0 exporter",
"version": "2.0"
},
"bufferViews": [
{
"buffer": 0,
"byteLength": 72,
"byteOffset": 0,
"target": 34963
},
{
"buffer": 0,
"byteLength": 432,
"byteOffset": 72,
"target": 34962
},
{
"buffer": 0,
"byteLength": 432,
"byteOffset": 504,
"target": 34962
},
{
"buffer": 0,
"byteLength": 576,
"byteOffset": 936,
"target": 34962
},
{
"buffer": 0,
"byteLength": 288,
"byteOffset": 1512,
"target": 34962
}
],
"buffers": [
{
"byteLength": 1800,
"uri": "Cube.bin"
}
],
"images": [
{
"0comment": "Use Cube_MetallicRoughness.png to reduce scene filesize",
"uri": "Cube_MetallicRoughness.png"
},
{
"uri": "Cube_MetallicRoughness.png"
}
],
"materials": [
{
"emissiveTexture": {
"index": 0,
"extensions": {
"KHR_texture_transform": {
"offset": [
0,
1
],
"scale": [
1,
-1
]
}
}
}
},
{
"name": "Cube",
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0
},
"metallicRoughnessTexture": {
"index": 1,
"extensions": {
"KHR_texture_transform": {
"offset": [
0,
1
],
"rotation": 1.57079632679,
"scale": [
0.5,
0.5
]
}
}
}
}
}
],
"meshes": [
{
"name": "Cube",
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TANGENT": 3,
"TEXCOORD_0": 4
},
"indices": 0,
"material": 0,
"mode": 4
}
]
}
],
"nodes": [
{
"mesh": 0,
"name": "Cube"
}
],
"samplers": [
{}
],
"scene": 0,
"scenes": [
{
"nodes": [
0
]
}
],
"textures": [
{
"sampler": 0,
"source": 0
},
{
"sampler": 0,
"source": 1
}
]
}
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-6
View File
@@ -1,6 +0,0 @@
Added KHR_texture_transform property to Cube scene.
License: Donated by Norbert Nopper for glTF testing.
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Cube
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@@ -1,171 +0,0 @@
{
"asset": {
"version": "2.0"
},
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0,
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TEXCOORD_0": 3
},
"indices": 0,
"mode": 4,
"material": 0
}
]
}
],
"materials": [
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0,
"texCoord": 0
},
"baseColorFactor": [
1,
1,
1,
1
],
"metallicFactor": 1,
"roughnessFactor": 1
},
"emissiveFactor": [
0,
0,
0
],
"alphaMode": "OPAQUE"
}
],
"textures": [
{
"source": 0,
"sampler": 0
}
],
"samplers": [
{
"wrapS": 33071,
"wrapT": 33071
}
],
"images": [
{
"uri": " 2x2 image has multiple spaces.png"
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5121,
"count": 36,
"normalized": false,
"max": [
23
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
0.5,
0.5,
0.5
],
"min": [
-0.5,
-0.5,
-0.5
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1,
1
],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1
],
"min": [
0,
0
],
"type": "VEC2"
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 36
},
{
"buffer": 0,
"byteOffset": 36,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 324,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 612,
"byteLength": 192
}
],
"buffers": [
{
"byteLength": 804,
"uri": "CubeImageUriSpaces.bin"
}
]
}
Binary file not shown.
@@ -1,171 +0,0 @@
{
"asset": {
"version": "2.0"
},
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0,
"nodes": [
{
"mesh": 0
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TEXCOORD_0": 3
},
"indices": 0,
"mode": 4,
"material": 0
}
]
}
],
"materials": [
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0,
"texCoord": 0
},
"baseColorFactor": [
1,
1,
1,
1
],
"metallicFactor": 1,
"roughnessFactor": 1
},
"emissiveFactor": [
0,
0,
0
],
"alphaMode": "OPAQUE"
}
],
"textures": [
{
"source": 0,
"sampler": 0
}
],
"samplers": [
{
"wrapS": 33071,
"wrapT": 33071
}
],
"images": [
{
"uri": "2x2 image has spaces.png"
}
],
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5121,
"count": 36,
"normalized": false,
"max": [
23
],
"min": [
0
],
"type": "SCALAR"
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
0.5,
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],
"min": [
-0.5,
-0.5,
-0.5
],
"type": "VEC3"
},
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1,
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],
"min": [
-1,
-1,
-1
],
"type": "VEC3"
},
{
"bufferView": 3,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"normalized": false,
"max": [
1,
1
],
"min": [
0,
0
],
"type": "VEC2"
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 36
},
{
"buffer": 0,
"byteOffset": 36,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 324,
"byteLength": 288
},
{
"buffer": 0,
"byteOffset": 612,
"byteLength": 192
}
],
"buffers": [
{
"byteLength": 804,
"uri": "CubeImageUriSpaces.bin"
}
]
}
-66
View File
@@ -1,66 +0,0 @@
{
"scenes" : [
{
"nodes" : [ 0 ]
}
],
"nodes" : [
{
"mesh" : 0
}
],
"meshes" : [
{
"primitives" : [ {
"attributes" : {
"POSITION" : 0
}
} ]
}
],
"buffers" : [
{
"uri" : "data:application/octet-stream;base64,AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAgD8AAAAA",
"byteLength" : 36
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 36,
"target" : 34962
}
],
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 3,
"type" : "VEC3",
"max" : [ 1.0, 1.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
}
],
"asset" : {
"version" : "2.0"
},
"materials" : [
{ "name" : "WHITE",
"extensions": {
"VENDOR_material_some_ext" : { }
}
}
],
"extensionsUsed" : [
"VENDOR_material_some_ext"
]
}
Binary file not shown.
@@ -1,376 +0,0 @@
{
"accessors": [
{
"bufferView": 0,
"componentType": 5126,
"count": 8,
"max": [
0.5,
0.5,
0.5
],
"min": [
-0.5,
-0.5,
-0.5
],
"type": "VEC3"
},
{
"bufferView": 1,
"componentType": 5125,
"count": 36,
"type": "SCALAR"
}
],
"asset": {
"copyright": "NVIDIA Corporation",
"generator": "Iray glTF plugin",
"version": "2.0"
},
"bufferViews": [
{
"buffer": 0,
"byteLength": 96,
"byteStride": 12
},
{
"buffer": 0,
"byteLength": 144,
"byteOffset": 96
}
],
"buffers": [
{
"byteLength": 240,
"uri": "issue-261.bin"
}
],
"cameras": [
{
"extensions": {
"NV_Iray": {
"mip_burn_highlights": 0.699999988079071,
"mip_burn_highlights_per_component": false,
"mip_camera_shutter": 4.0,
"mip_cm2_factor": 1.0,
"mip_crush_blacks": 0.5,
"mip_f_number": 1.0,
"mip_film_iso": 100.0,
"mip_gamma": 2.200000047683716,
"mip_saturation": 1.0,
"mip_vignetting": 0.00019999999494757503,
"mip_whitepoint": [
1.0,
1.0,
1.0,
1.0
],
"tm_enable_tonemapper": true,
"tm_tonemapper": "mia_exposure_photographic"
}
},
"extras": {
"resolution": [
640,
480
]
},
"name": "default",
"perspective": {
"aspectRatio": 1.3333333730697632,
"yfov": 0.9272952079772949,
"zfar": 1000.0,
"znear": 0.1
},
"type": "perspective"
}
],
"extensions": {
"KHR_lights_punctual": {
"lights": [
{
"color": [
1.0,
1.0,
1.0
],
"intensity": 1000.0,
"name": "light",
"type": "point"
}
]
},
"NV_MDL": {
"modules": [
"mdl::base",
"mdl::nvidia::core_definitions",
"mdl::state"
],
"shaders": [
{
"definition": "mdl::base::environment_spherical(texture_2d)",
"name": "env_shd"
},
{
"arguments": {
"base_color": [
0.0055217444896698,
0.36859095096588135,
0.0041161770932376385
],
"normal=": 2
},
"definition": "mdl::nvidia::core_definitions::flex_material",
"name": "cube_instance_material"
},
{
"definition": "mdl::state::normal()",
"name": "mdl::state::normal_341"
},
{
"arguments": {
"base_color": [
0.0055217444896698,
0.36859095096588135,
0.0041161770932376385
],
"normal=": 4
},
"definition": "mdl::nvidia::core_definitions::flex_material",
"name": "cube_instance_material"
},
{
"definition": "mdl::state::normal()",
"name": "mdl::state::normal_341"
}
]
}
},
"extensionsUsed": [
"NV_MDL",
"NV_Iray",
"KHR_lights_punctual"
],
"materials": [
{
"doubleSided": true,
"extras": {
"mdl_shader": 1
},
"name": "cube_instance_material",
"pbrMetallicRoughness": {
"baseColorFactor": [
0.0055217444896698,
0.36859095096588135,
0.0041161770932376385,
1.0
]
}
}
],
"meshes": [
{
"name": "cube",
"primitives": [
{
"attributes": {
"POSITION": 0
},
"indices": 1,
"material": 0,
"mode": 4
}
]
}
],
"nodes": [
{
"camera": 0,
"extensions": {
"NV_Iray": {
"iview:fkey": -1,
"iview:fov": 53.130104064941406,
"iview:interest": [
0.1342654824256897,
-0.14356137812137604,
0.037264324724674225
],
"iview:position": [
0.9729073643684387,
1.2592438459396362,
2.4199187755584717
],
"iview:roll": 0.0,
"iview:up": [
0.0,
1.0,
0.0
]
}
},
"matrix": [
0.9432751389105357,
-1.1769874756875739e-16,
-0.3320120665176343,
0.0,
-0.16119596696756341,
0.8742297945345237,
-0.45797175303889276,
0.0,
0.290254840694694,
0.48551237507207207,
0.8246392308792816,
0.0,
0.9729073377709113,
1.2592438262175363,
2.419918748461627,
1.0
],
"name": "CamInst"
},
{
"extensions": {
"NV_Iray": {
"caustic": true,
"caustic_cast": true,
"caustic_recv": true,
"face_back": true,
"face_front": true,
"finalgather": true,
"finalgather_cast": true,
"finalgather_recv": true,
"globillum": true,
"globillum_cast": true,
"globillum_recv": true,
"material=": 3,
"pickable": true,
"reflection_cast": true,
"reflection_recv": true,
"refraction_cast": true,
"refraction_recv": true,
"shadow_cast": true,
"shadow_recv": true,
"transparency_cast": true,
"transparency_recv": true,
"visible": true
}
},
"mesh": 0,
"name": "cube_instance"
},
{
"extensions": {
"KHR_lights_punctual": {
"light": 0
},
"NV_Iray": {
"shadow_cast": true,
"visible": false
}
},
"matrix": [
0.6988062355563571,
-7.76042172309776e-17,
-0.7153110128800992,
-0.0,
-0.4276881690736487,
0.8015668284138362,
-0.41781987700564616,
-0.0,
0.57336957992379,
0.5979051928078428,
0.5601398979107212,
0.0,
2.3640632834071384,
2.465226204472449,
2.309515908392224,
1.0
],
"name": "light_inst"
}
],
"scene": 0,
"scenes": [
{
"extensions": {
"NV_Iray": {
"CP_canny_threshold1": 40,
"CP_canny_threshold2": 120,
"CP_color_quantization": 8,
"IVP_color": [
1.0,
0.0,
0.0,
1.0
],
"TM_drago_bias": 0.8500000238418579,
"TM_drago_gamma2": 2.200000047683716,
"TM_drago_saturation": 1.0,
"TM_durand_contrast": 4.0,
"TM_durand_gamma": 2.200000047683716,
"TM_durand_saturation": 1.0,
"TM_durand_sigma_color": 2.0,
"TM_durand_sigma_space": 2.0,
"TM_linear_gamma": 2.200000047683716,
"TM_reinhard_color_adapt": 0.8999999761581421,
"TM_reinhard_gamma": 1.0,
"TM_reinhard_intensity": 0.0,
"TM_reinhard_light_adapt": 1.0,
"TM_reye_Ywhite": 1000000.0,
"TM_reye_bsize": 2,
"TM_reye_bthres": 3.0,
"TM_reye_gamma": 2.200000047683716,
"TM_reye_key": 0.5,
"TM_reye_saturation": 1.0,
"TM_reye_whitebalance": [
1.0,
0.9965101480484009,
0.9805564880371094,
0.0
],
"environment_dome_depth": 200.0,
"environment_dome_height": 200.0,
"environment_dome_mode": "infinite",
"environment_dome_position": [
0.0,
0.0,
0.0
],
"environment_dome_radius": 100.0,
"environment_dome_rotation_angle": 0.0,
"environment_dome_width": 200.0,
"environment_function=": 0,
"environment_function_intensity": 1.9900000095367432,
"iray_instancing": "off",
"iview::inline_color": [
1.0,
0.0,
0.0,
1.0
],
"iview::inline_width": 1.0,
"iview::magnifier_size": 300,
"iview::offset": 10.0,
"iview::outline_color": [
0.0,
0.0,
0.0,
1.0
],
"iview::outline_width": 2.0,
"iview::overview": true,
"iview::zoom_factor": 1.0,
"samples": 4.0,
"shadow_cast": true,
"shadow_recv": true
}
},
"nodes": [
0,
1,
2
]
}
]
}
+867 -1888
View File
File diff suppressed because it is too large Load Diff
+1402 -1192
View File
File diff suppressed because it is too large Load Diff
-1
View File
@@ -14,7 +14,6 @@ import subprocess
sample_model_dir = "/home/syoyo/work/glTF-Sample-Models"
base_model_dir = os.path.join(sample_model_dir, "2.0")
# Include `glTF-Draco` when you build `loader_example` with draco support.
kinds = [ "glTF", "glTF-Binary", "glTF-Embedded", "glTF-MaterialsCommon"]
# ---------------------------------
-46
View File
@@ -1,46 +0,0 @@
# Fuzzing test
Do fuzzing test for TinyGLTF API.
## Supported API
* [x] LoadASCIIFromMemory
* [ ] LoadBinaryFromMemory
## Requirements
* meson
* clang with fuzzer support(`-fsanitize=fuzzer`. at least clang 8.0 should work)
## Setup
### Ubuntu 18.04
```
$ sudo apt install clang++-8
$ sudo apt install libfuzzer-8-dev
```
Optionally, if you didn't set `update-alternatives` you can set `clang++` to point to `clang++8`
```
$ sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-8 10
$ sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-8 10
```
## How to compile
```
$ CXX=clang++ CC=clang meson build
$ cd build
$ ninja
```
## How to run
Increase memory limit. e.g. `-rss_limit_mb=50000`
```
$ ./fuzz_gltf -rss_limit_mb=20000 -jobs 4
```
-33
View File
@@ -1,33 +0,0 @@
#include <cstdint>
#include <cstring>
#include <memory>
#include <vector>
#include <iostream>
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_IMPLEMENTATION
#include "tiny_gltf.h"
static void parse_intCoding4(const uint8_t *data, size_t size)
{
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
const char *str = reinterpret_cast<const char *>(data);
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, str, size, /* base_dir */"" );
(void)ret;
}
extern "C"
int LLVMFuzzerTestOneInput(std::uint8_t const* data, std::size_t size)
{
parse_intCoding4(data, size);
return 0;
}
-9
View File
@@ -1,9 +0,0 @@
project('fuzz_tinygltf', 'cpp', default_options : ['cpp_std=c++11'])
incdirs = include_directories('../../')
executable('fuzz_gltf',
'fuzz_gltf.cc',
include_directories : incdirs,
cpp_args : '-fsanitize=address,fuzzer',
link_args : '-fsanitize=address,fuzzer' )
+2 -372
View File
@@ -13,14 +13,6 @@
#include <sstream>
#include <fstream>
static JsonDocument JsonConstruct(const char* str)
{
JsonDocument doc;
JsonParse(doc, str, strlen(str));
return doc;
}
TEST_CASE("parse-error", "[parse]") {
tinygltf::Model model;
@@ -28,7 +20,7 @@ TEST_CASE("parse-error", "[parse]") {
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, "bora", static_cast<int>(strlen("bora")), /* basedir*/ "");
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, "bora", strlen("bora"), /* basedir*/ "");
REQUIRE(false == ret);
@@ -45,370 +37,8 @@ TEST_CASE("datauri-in-glb", "[issue-79]") {
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
}
TEST_CASE("extension-with-empty-object", "[issue-97]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/Extensions-issue97/test.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(model.extensionsUsed.size() == 1);
REQUIRE(model.extensionsUsed[0].compare("VENDOR_material_some_ext") == 0);
REQUIRE(model.materials.size() == 1);
REQUIRE(model.materials[0].extensions.size() == 1);
REQUIRE(model.materials[0].extensions.count("VENDOR_material_some_ext") == 1);
// TODO(syoyo): create temp directory.
{
ret = ctx.WriteGltfSceneToFile(&model, "issue-97.gltf", true, true);
REQUIRE(true == ret);
tinygltf::Model m;
// read back serialized glTF
bool ret = ctx.LoadASCIIFromFile(&m, &err, &warn, "issue-97.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(m.extensionsUsed.size() == 1);
REQUIRE(m.extensionsUsed[0].compare("VENDOR_material_some_ext") == 0);
REQUIRE(m.materials.size() == 1);
REQUIRE(m.materials[0].extensions.size() == 1);
REQUIRE(m.materials[0].extensions.count("VENDOR_material_some_ext") == 1);
}
}
TEST_CASE("extension-overwrite", "[issue-261]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/Extensions-overwrite-issue261/issue-261.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(model.extensionsUsed.size() == 3);
{
bool has_ext_lights = false;
has_ext_lights |= (model.extensionsUsed[0].compare("KHR_lights_punctual") == 0);
has_ext_lights |= (model.extensionsUsed[1].compare("KHR_lights_punctual") == 0);
has_ext_lights |= (model.extensionsUsed[2].compare("KHR_lights_punctual") == 0);
REQUIRE(true == has_ext_lights);
}
{
REQUIRE(model.extensions.size() == 2);
REQUIRE(model.extensions.count("NV_MDL"));
REQUIRE(model.extensions.count("KHR_lights_punctual"));
}
// TODO(syoyo): create temp directory.
{
ret = ctx.WriteGltfSceneToFile(&model, "issue-261.gltf", true, true);
REQUIRE(true == ret);
tinygltf::Model m;
// read back serialized glTF
bool ret = ctx.LoadASCIIFromFile(&m, &err, &warn, "issue-261.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(m.extensionsUsed.size() == 3);
REQUIRE(m.extensions.size() == 2);
REQUIRE(m.extensions.count("NV_MDL"));
REQUIRE(m.extensions.count("KHR_lights_punctual"));
}
}
TEST_CASE("invalid-primitive-indices", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-primitive-indices.gltf");
REQUIRE_THAT(err,
Catch::Contains("primitive indices accessor out of bounds"));
REQUIRE_FALSE(ret);
}
TEST_CASE("invalid-buffer-view-index", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-buffer-view-index.gltf");
REQUIRE_THAT(err, Catch::Contains("accessor[0] invalid bufferView"));
REQUIRE_FALSE(ret);
}
TEST_CASE("invalid-buffer-index", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/invalid-buffer-index.gltf");
REQUIRE_THAT(
err, Catch::Contains("image[0] buffer \"1\" not found in the scene."));
REQUIRE_FALSE(ret);
}
TEST_CASE("glb-invalid-length", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// This glb has a much longer length than the provided data and should fail
// initial range checks.
const unsigned char glb_invalid_length[] = "glTF"
"\x20\x00\x00\x00" "\x6c\x66\x00\x00" //
// | version | length |
"\x02\x00\x00\x00" "\x4a\x53\x4f\x4e{}"; //
// | model length | model format |
bool ret = ctx.LoadBinaryFromMemory(&model, &err, &warn, glb_invalid_length,
sizeof(glb_invalid_length));
REQUIRE_THAT(err, Catch::Contains("Invalid glTF binary."));
REQUIRE_FALSE(ret);
}
TEST_CASE("integer-out-of-bounds", "[bounds-checking]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/BoundsChecking/integer-out-of-bounds.gltf");
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
REQUIRE_FALSE(ret);
}
TEST_CASE("parse-integer", "[bounds-checking]") {
SECTION("parses valid numbers") {
std::string err;
int result = 123;
CHECK(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"zero\" : 0}"), "zero",
true));
REQUIRE(err == "");
REQUIRE(result == 0);
CHECK(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": -1234}"), "int",
true));
REQUIRE(err == "");
REQUIRE(result == -1234);
}
SECTION("detects missing properties") {
std::string err;
int result = -1;
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct(""), "int", true));
REQUIRE_THAT(err, Catch::Contains("'int' property is missing"));
REQUIRE(result == -1);
}
SECTION("handled missing but not required properties") {
std::string err;
int result = -1;
CHECK_FALSE(
tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct(""), "int", false));
REQUIRE(err == "");
REQUIRE(result == -1);
}
SECTION("invalid integers") {
std::string err;
int result = -1;
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": 0.5}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
// Excessively large values and NaN aren't allowed either.
err.clear();
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": 1e300}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
err.clear();
{
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseIntegerProperty(
&result, &err, o,
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}
}
TEST_CASE("parse-unsigned", "[bounds-checking]") {
SECTION("parses valid unsigned integers") {
// Use string-based parsing here, using the initializer list syntax doesn't
// parse 0 as unsigned.
auto zero_obj = JsonConstruct("{\"zero\": 0}");
std::string err;
size_t result = 123;
CHECK(
tinygltf::ParseUnsignedProperty(&result, &err, zero_obj, "zero", true));
REQUIRE(err == "");
REQUIRE(result == 0);
}
SECTION("invalid integers") {
std::string err;
size_t result = -1;
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": -1234}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": 0.5}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
// Excessively large values and NaN aren't allowed either.
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": 1e300}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
err.clear();
{
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseUnsignedProperty(
&result, &err, o,
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
}
}
}
TEST_CASE("parse-integer-array", "[bounds-checking]") {
SECTION("parses valid integers") {
std::string err;
std::vector<int> result;
CHECK(tinygltf::ParseIntegerArrayProperty(&result, &err,
JsonConstruct("{\"x\": [-1, 2, 3]}"), "x", true));
REQUIRE(err == "");
REQUIRE(result.size() == 3);
REQUIRE(result[0] == -1);
REQUIRE(result[1] == 2);
REQUIRE(result[2] == 3);
}
SECTION("invalid integers") {
std::string err;
std::vector<int> result;
CHECK_FALSE(tinygltf::ParseIntegerArrayProperty(
&result, &err, JsonConstruct("{\"x\": [-1, 1e300, 3]}"), "x", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}
TEST_CASE("pbr-khr-texture-transform", "[material]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Loading is expected to fail, but not crash.
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/Cube-texture-ext/Cube-textransform.gltf");
REQUIRE(ret == true);
REQUIRE(model.materials.size() == 2);
REQUIRE(model.materials[0].emissiveTexture.extensions.count("KHR_texture_transform") == 1);
REQUIRE(model.materials[0].emissiveTexture.extensions["KHR_texture_transform"].IsObject());
tinygltf::Value::Object &texform = model.materials[0].emissiveTexture.extensions["KHR_texture_transform"].Get<tinygltf::Value::Object>();
REQUIRE(texform.count("scale"));
REQUIRE(texform["scale"].IsArray());
// Note: It looks json.hpp parse integer JSON number as integer, not floating point.
// IsNumber return true either value is int or floating point.
REQUIRE(texform["scale"].Get(0).IsNumber());
REQUIRE(texform["scale"].Get(1).IsNumber());
double scale[2];
scale[0] = texform["scale"].Get(0).GetNumberAsDouble();
scale[1] = texform["scale"].Get(1).GetNumberAsDouble();
REQUIRE(scale[0] == Approx(1.0));
REQUIRE(scale[1] == Approx(-1.0));
}
TEST_CASE("image-uri-spaces", "[issue-236]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Test image file with single spaces.
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
// Test image file with a beginning space, trailing space, and greater than
// one consecutive spaces.
ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriMultipleSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
}
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