Files
Clifford Yapp db2c3d8e5b Minor updates for newer compilers
The Wstrict-prototypes flag didn't like some of the stepcode function
definitions.

Also add a couple includes and defines for isascii.
2023-08-23 14:57:10 -04:00

101 lines
2.7 KiB
C

#ifndef OBJECT_H
#define OBJECT_H
/** **********************************************************************
** Module: Object \file object.h
** Description: This module implements the Object abstraction.
** Constants:
** OBJECT_NULL - the null class
**
************************************************************************/
/*
* This software was developed by U.S. Government employees as part of
* their official duties and is not subject to copyright.
*
* $Log: object.h,v $
* Revision 1.9 1997/01/21 19:17:11 dar
* made C++ compatible
*
* Revision 1.8 1995/05/17 14:27:40 libes
* Exported UNK_get_symbol.
*
* Revision 1.7 1993/10/15 18:49:23 libes
* CADDETC certified
*
* Revision 1.6 1993/01/19 22:17:27 libes
* *** empty log message ***
*
* Revision 1.5 1992/08/18 17:15:40 libes
* rm'd extraneous error messages
*
* Revision 1.4 1992/06/08 18:07:35 libes
* prettied up interface to print_objects_when_running
*
* Revision 1.3 1992/05/31 23:33:15 libes
* implemented ALIAS resolution
*
* Revision 1.2 1992/05/31 08:36:48 libes
* multiple files
*
* Revision 1.1 1992/05/28 03:56:02 libes
* Initial revision
*/
/*************/
/* constants */
/*************/
/** each object has an index - current the index is a mnemonic character
* hence the array is rather sparse, but the extra slop is only a hundred
* or so bytes, so it's nothing to sweat about */
#define MAX_OBJECT_TYPES 127 /* really could be a LOT less */
/*****************/
/* packages used */
/*****************/
#include <sc_export.h>
#include "basic.h" /* get basic definitions */
#include "symbol.h"
/************/
/* typedefs */
/************/
/***************************/
/* hidden type definitions */
/***************************/
struct Object {
struct Symbol_ * ( *get_symbol )( void * );
char * type; /**< should complete the phrase "X is ..." - i.e., "an entity", "a type", "of unknown type" */
int bits; /**< a bitwise selector of a type, i.e. OBJ_XX_BITS */
};
/****************/
/* modules used */
/****************/
/********************/
/* global variables */
/********************/
extern SC_EXPRESS_EXPORT struct Object OBJ[];
/******************************/
/* macro function definitions */
/******************************/
#define OBJget_symbol(obj,type) (*OBJ[(int)type].get_symbol)(obj)
#define OBJget_type(_type_) (OBJ[(int)_type_].type)
#define OBJget_bits(_type_) (OBJ[(int)_type_].bits)
#define OBJtype_is_oneof(_type_,class) (OBJ[(int)_type_].bits & (class))
#define OBJget_name(obj,type) (OBJget_symbol(obj,type)->name)
/***********************/
/* function prototypes */
/***********************/
#endif /*OBJECT_H*/