main
This is an extraction of the Mesa 3-D library's software rasterizer and
offscreen rendering implementation of OpenGL 2.0 style APIs. The 7.0.4 release
of Mesa is the original source of this code, although it has been scrubbed down
and modded a little for the purposes of minimalism. (This fork is not
affiliated with the Mesa project - for the modern implementation see
https://mesa3d.org)
The goals of this particular fork are NOT speed, but rather a portable,
reliable, self contained, cross platform rendering method that does not require
ANY outside support from the OS or graphics hardware. The idea is to guarantee
an application's ability to produce scene rasterizations as image data even
when the primary graphics stack of the machine is unavailable. It also aims to
be as trouble free as possible when it comes to things like API stability and
maintenance requirements.
The core libosmesa library deliberately does not have ANY external dependencies
on any libraries beyond the core C/C++ system libraries - this makes it as
insensitive as possible to changes in operating system environments. Because
displaying the image data on screen is outside the scope of libosmesa, it is
also not tied to any operating system's window system API. It just hands the
caller the rasterized image data - any subsequent display is up to higher
layers of the application's library stack.
The examples directory DOES have some external dependencies on graphical
toolkits, in order to provide some graphical application examples. The example
building may be disabled by setting -DOSMESA_BUILD_EXAMPLES=OFF. The examples
directory itself may also be removed completely if a project bundling the
libosmesa sources doesn't wish to include it - the build system will adapt
appropriately.
Source code changes are (or at least are intended to be) relatively minor and
include things like static analyzer clean-ups and updating header includes to
avoid accidentally including system versions of gl.h.
--------------------------------------------------------------------------------
Programmable software execution
GLSL programs are lowered to Mesa program instructions. The complete scalar
interpreter remains the correctness reference and handles the full supported
instruction set. At link/use time, eligible programs also receive a
pre-resolved execution plan which avoids repeated register resolution and
dispatches straight-line vertex work and structured fragment work in
four-lane SSE2 groups. Fragment conditionals are predicated per lane, and
programs or outputs outside the SIMD contract fall back to the scalar
interpreter.
The SIMD executor is deliberately an optimization, not a different rendering
contract. `examples/fragment_bench` reports framebuffer hashes as well as
timing for fixed-function, pass-through, normal, and derivative face-normal
shaders. `gl2_ext_test` exercises the scalar tail, batched vertex execution,
fragment derivatives, front-facing state, and other GLSL contracts.
Useful diagnostic controls are:
* `OSMESA_DISABLE_FAST_PROGRAM_VM=1`
* `OSMESA_DISABLE_FAST_VERTEX_VM=1`
* `OSMESA_DISABLE_FAST_FRAGMENT_VM=1`
* `OSMESA_DISABLE_FAST_VERTEX_BATCH=1`
* `OSMESA_DISABLE_FAST_FRAGMENT_SIMD=1`
* `OSMESA_FRAGMENT_STATS=1`
This is still a span rasterizer, not a tiled JIT renderer. Small triangles
frequently produce one-pixel spans which cannot fill a four-lane packet, and
the retained instruction plan still incurs interpreter dispatch. Applications
should therefore benchmark programmable and fixed-function paths for their
workload rather than assuming that GLSL is faster in software. Closing that
remaining structural gap requires a masked quad/tile rasterizer and
ISA-dispatched compiled shader kernels, not wider arithmetic alone.
--------------------------------------------------------------------------------
Fast Approximate Anti-Aliasing
VTK-style Fast Approximate Anti-Aliasing) has been integrated into OSMesa as an
optional built-in post-processing feature. This integration provides automatic
edge smoothing for rendered images with minimal performance impact.
## Features
- **Integrated API**: Enable/disable FXAA with a single function call
- **sRGB Color Space**: Processes images in sRGB color space (matching VTK's approach) for improved visual quality
- **Automatic Application**: FXAA is applied automatically when `glFinish()` is called
- **VTK-Compatible**: Uses the same algorithm and color space handling as VTK's GPU-based FXAA
## API
### OSMesaFXAAEnable
```c
void OSMesaFXAAEnable(GLboolean enable);
```
Enable or disable FXAA post-processing for the current OSMesa context.
**Parameters:**
- `enable`: `GL_TRUE` to enable FXAA, `GL_FALSE` to disable
**Example:**
```c
OSMesaContext ctx = OSMesaCreateContextExt(OSMESA_RGBA, 16, 0, 0, NULL);
OSMesaMakeCurrent(ctx, buffer, GL_UNSIGNED_BYTE, width, height);
/* Enable FXAA */
OSMesaFXAAEnable(GL_TRUE);
/* Render scene */
render_scene();
/* FXAA is automatically applied when glFinish() is called */
glFinish();
```
## Color Space Handling
The implementation converts rendered images through the following pipeline:
1. **Linear RGB** (from OpenGL rendering)
2. **→ sRGB** (via gamma encoding for FXAA processing)
3. **FXAA processing** (in sRGB color space)
4. **→ Linear RGB** (via gamma decoding for final output)
This matches VTK's approach and provides better visual quality than processing
in linear space, as FXAA's luminance calculations work better in perceptual
color space.
## Limitations
- Currently only works with RGBA 8-bit unsigned byte buffers
- FXAA is applied in-place on the framebuffer
- Uses fixed parameters tuned for general-purpose rendering
## FXAA Parameters
The implementation uses the following parameters (matching VTK defaults):
- **RelativeContrastThreshold**: 0.125
- **HardContrastThreshold**: 0.0625
- **SubpixelBlendLimit**: 0.75
- **SubpixelContrastThreshold**: 0.25
- **EndpointSearchIterations**: 12
These parameters provide a good balance between quality and performance for typical 3D rendering scenarios.
--------------------------------------------------------------------------------
A note about supported OpenGL versions:
Most documentation for the 7.x series of Mesa3D mentions OpenGL 2.1. The reason
libosmesa does not report that version is the ARB_shading_language_120 feature
was "not quite done" in Mesa3D v7.0.4. ARB_pixel_buffer_object and
EXT_texture_sRGB are present, and this fork supports GLSL 1.20 user-declared
uniform structures whose scalar, vector, matrix, sampler, or nested-structure
members are accessed individually. Complete GLSL 1.20 conformance has not been
audited, however, so advertising OpenGL 2.1 would still be premature.
A note about GL_ARB_framebuffer_object under OpenGL 2.0:
GL_ARB_framebuffer_object was originally defined as an extension layered on top
of OpenGL 2.x and later promoted to core in OpenGL 3.0. libosmesa advertises
this extension and implements the full entry-point set:
glIsRenderbuffer / glBindRenderbuffer / glDeleteRenderbuffers
glGenRenderbuffers / glRenderbufferStorage / glGetRenderbufferParameteriv
glIsFramebuffer / glBindFramebuffer / glDeleteFramebuffers
glGenFramebuffers / glCheckFramebufferStatus
glFramebufferTexture1D/2D/3D / glFramebufferRenderbuffer
glGetFramebufferAttachmentParameteriv / glGenerateMipmap
glBlitFramebuffer / glRenderbufferStorageMultisample / glFramebufferTextureLayer
Known limitations arising from the GL 2.0 context:
* Multisample (GL_RENDERBUFFER_SAMPLES):
GL_MAX_SAMPLES is 1. glRenderbufferStorageMultisample() accepts any sample
count in [0, 1] and creates a single-sample renderbuffer internally; no real
multi-sampling is performed. Requesting samples > 1 generates
GL_INVALID_VALUE.
* Layered / array textures (glFramebufferTextureLayer):
Only GL_TEXTURE_3D layers are supported. GL_TEXTURE_1D_ARRAY and
GL_TEXTURE_2D_ARRAY require OpenGL 3.0 and are not available.
* Integer framebuffer formats (e.g. GL_RGBA8I, GL_RGBA8UI):
GL_EXT_texture_integer is implemented. Integer renderbuffer formats
(GL_RGBA8I/UI, GL_RGBA16I/UI, GL_RGBA32I/UI, GL_RGB8I/UI, GL_RGB16I/UI,
GL_RGB32I/UI) are supported as FBO color attachments. Note: GLSL integer
samplers (isampler2D, usampler2D) are not supported.
* sRGB framebuffers (GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING):
GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB are implemented.
GL_SRGB8_EXT and GL_SRGB8_ALPHA8_EXT are valid renderbuffer formats.
When GL_FRAMEBUFFER_SRGB is enabled, linear→sRGB conversion is applied
before storing color data to sRGB-format renderbuffers.
sRGB attachments report GL_SRGB encoding; linear attachments GL_LINEAR.
* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
Fixed-point unsigned normalized (GL_UNSIGNED_NORMALIZED) is supported for
all standard formats. GL_EXT_texture_integer adds GL_INT and GL_UNSIGNED_INT
for integer format attachments. Floating-point types are not available.
Applications that check for GL_ARB_framebuffer_object in the extension string
(rather than checking GL_VERSION >= 3.0) will work correctly within the above
limitations. All validation, completeness checks, and query functions conform
to the GL_ARB_framebuffer_object specification.
---------------------------
GLEW Extension Info
---------------------------
GLEW version 2.2.0
Running on a Mesa OffScreen from Brian Paul
OpenGL version 2.0 Mesa 7.0.4 is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
GL_VERSION_1_2_1: OK
-----------------
GL_VERSION_1_3: OK
---------------
glActiveTexture: OK
glClientActiveTexture: OK
glCompressedTexImage1D: OK
glCompressedTexImage2D: OK
glCompressedTexImage3D: OK
glCompressedTexSubImage1D: OK
glCompressedTexSubImage2D: OK
glCompressedTexSubImage3D: OK
glGetCompressedTexImage: OK
glLoadTransposeMatrixd: OK
glLoadTransposeMatrixf: OK
glMultTransposeMatrixd: OK
glMultTransposeMatrixf: OK
glMultiTexCoord1d: OK
glMultiTexCoord1dv: OK
glMultiTexCoord1f: OK
glMultiTexCoord1fv: OK
glMultiTexCoord1i: OK
glMultiTexCoord1iv: OK
glMultiTexCoord1s: OK
glMultiTexCoord1sv: OK
glMultiTexCoord2d: OK
glMultiTexCoord2dv: OK
glMultiTexCoord2f: OK
glMultiTexCoord2fv: OK
glMultiTexCoord2i: OK
glMultiTexCoord2iv: OK
glMultiTexCoord2s: OK
glMultiTexCoord2sv: OK
glMultiTexCoord3d: OK
glMultiTexCoord3dv: OK
glMultiTexCoord3f: OK
glMultiTexCoord3fv: OK
glMultiTexCoord3i: OK
glMultiTexCoord3iv: OK
glMultiTexCoord3s: OK
glMultiTexCoord3sv: OK
glMultiTexCoord4d: OK
glMultiTexCoord4dv: OK
glMultiTexCoord4f: OK
glMultiTexCoord4fv: OK
glMultiTexCoord4i: OK
glMultiTexCoord4iv: OK
glMultiTexCoord4s: OK
glMultiTexCoord4sv: OK
glSampleCoverage: OK
GL_VERSION_1_4: OK
---------------
glBlendColor: OK
glBlendEquation: OK
glBlendFuncSeparate: OK
glFogCoordPointer: OK
glFogCoordd: OK
glFogCoorddv: OK
glFogCoordf: OK
glFogCoordfv: OK
glMultiDrawArrays: OK
glMultiDrawElements: OK
glPointParameterf: OK
glPointParameterfv: OK
glPointParameteri: OK
glPointParameteriv: OK
glSecondaryColor3b: OK
glSecondaryColor3bv: OK
glSecondaryColor3d: OK
glSecondaryColor3dv: OK
glSecondaryColor3f: OK
glSecondaryColor3fv: OK
glSecondaryColor3i: OK
glSecondaryColor3iv: OK
glSecondaryColor3s: OK
glSecondaryColor3sv: OK
glSecondaryColor3ub: OK
glSecondaryColor3ubv: OK
glSecondaryColor3ui: OK
glSecondaryColor3uiv: OK
glSecondaryColor3us: OK
glSecondaryColor3usv: OK
glSecondaryColorPointer: OK
glWindowPos2d: OK
glWindowPos2dv: OK
glWindowPos2f: OK
glWindowPos2fv: OK
glWindowPos2i: OK
glWindowPos2iv: OK
glWindowPos2s: OK
glWindowPos2sv: OK
glWindowPos3d: OK
glWindowPos3dv: OK
glWindowPos3f: OK
glWindowPos3fv: OK
glWindowPos3i: OK
glWindowPos3iv: OK
glWindowPos3s: OK
glWindowPos3sv: OK
GL_VERSION_1_5: OK
---------------
glBeginQuery: OK
glBindBuffer: OK
glBufferData: OK
glBufferSubData: OK
glDeleteBuffers: OK
glDeleteQueries: OK
glEndQuery: OK
glGenBuffers: OK
glGenQueries: OK
glGetBufferParameteriv: OK
glGetBufferPointerv: OK
glGetBufferSubData: OK
glGetQueryObjectiv: OK
glGetQueryObjectuiv: OK
glGetQueryiv: OK
glIsBuffer: OK
glIsQuery: OK
glMapBuffer: OK
glUnmapBuffer: OK
GL_VERSION_2_0: OK
---------------
glAttachShader: OK
glBindAttribLocation: OK
glBlendEquationSeparate: OK
glCompileShader: OK
glCreateProgram: OK
glCreateShader: OK
glDeleteProgram: OK
glDeleteShader: OK
glDetachShader: OK
glDisableVertexAttribArray: OK
glDrawBuffers: OK
glEnableVertexAttribArray: OK
glGetActiveAttrib: OK
glGetActiveUniform: OK
glGetAttachedShaders: OK
glGetAttribLocation: OK
glGetProgramInfoLog: OK
glGetProgramiv: OK
glGetShaderInfoLog: OK
glGetShaderSource: OK
glGetShaderiv: OK
glGetUniformLocation: OK
glGetUniformfv: OK
glGetUniformiv: OK
glGetVertexAttribPointerv: OK
glGetVertexAttribdv: OK
glGetVertexAttribfv: OK
glGetVertexAttribiv: OK
glIsProgram: OK
glIsShader: OK
glLinkProgram: OK
glShaderSource: OK
glStencilFuncSeparate: OK
glStencilMaskSeparate: OK
glStencilOpSeparate: OK
glUniform1f: OK
glUniform1fv: OK
glUniform1i: OK
glUniform1iv: OK
glUniform2f: OK
glUniform2fv: OK
glUniform2i: OK
glUniform2iv: OK
glUniform3f: OK
glUniform3fv: OK
glUniform3i: OK
glUniform3iv: OK
glUniform4f: OK
glUniform4fv: OK
glUniform4i: OK
glUniform4iv: OK
glUniformMatrix2fv: OK
glUniformMatrix3fv: OK
glUniformMatrix4fv: OK
glUseProgram: OK
glValidateProgram: OK
glVertexAttrib1d: OK
glVertexAttrib1dv: OK
glVertexAttrib1f: OK
glVertexAttrib1fv: OK
glVertexAttrib1s: OK
glVertexAttrib1sv: OK
glVertexAttrib2d: OK
glVertexAttrib2dv: OK
glVertexAttrib2f: OK
glVertexAttrib2fv: OK
glVertexAttrib2s: OK
glVertexAttrib2sv: OK
glVertexAttrib3d: OK
glVertexAttrib3dv: OK
glVertexAttrib3f: OK
glVertexAttrib3fv: OK
glVertexAttrib3s: OK
glVertexAttrib3sv: OK
glVertexAttrib4Nbv: OK
glVertexAttrib4Niv: OK
glVertexAttrib4Nsv: OK
glVertexAttrib4Nub: OK
glVertexAttrib4Nubv: OK
glVertexAttrib4Nuiv: OK
glVertexAttrib4Nusv: OK
glVertexAttrib4bv: OK
glVertexAttrib4d: OK
glVertexAttrib4dv: OK
glVertexAttrib4f: OK
glVertexAttrib4fv: OK
glVertexAttrib4iv: OK
glVertexAttrib4s: OK
glVertexAttrib4sv: OK
glVertexAttrib4ubv: OK
glVertexAttrib4uiv: OK
glVertexAttrib4usv: OK
glVertexAttribPointer: OK
GL_VERSION_2_1: MISSING
---------------
GL_VERSION_3_0: MISSING
---------------
GL_VERSION_3_1: MISSING
---------------
GL_VERSION_3_2: MISSING
---------------
GL_VERSION_3_3: MISSING
---------------
GL_VERSION_4_0: MISSING
---------------
GL_VERSION_4_1: MISSING
---------------
GL_VERSION_4_2: MISSING
---------------
GL_VERSION_4_3: MISSING
---------------
GL_VERSION_4_4: MISSING
---------------
GL_VERSION_4_5: MISSING
---------------
GL_VERSION_4_6: MISSING
---------------
GL_3DFX_multisample: MISSING
--------------------
GL_3DFX_tbuffer: MISSING
----------------
GL_3DFX_texture_compression_FXT1: MISSING
---------------------------------
GL_AMD_blend_minmax_factor: MISSING
---------------------------
GL_AMD_compressed_3DC_texture: MISSING
------------------------------
GL_AMD_compressed_ATC_texture: MISSING
------------------------------
GL_AMD_conservative_depth: MISSING
--------------------------
GL_AMD_debug_output: MISSING
--------------------
GL_AMD_depth_clamp_separate: MISSING
----------------------------
GL_AMD_draw_buffers_blend: MISSING
--------------------------
GL_AMD_framebuffer_multisample_advanced: MISSING
----------------------------------------
GL_AMD_framebuffer_sample_positions: MISSING
------------------------------------
GL_AMD_gcn_shader: MISSING
------------------
GL_AMD_gpu_shader_half_float: MISSING
-----------------------------
GL_AMD_gpu_shader_half_float_fetch: MISSING
-----------------------------------
GL_AMD_gpu_shader_int16: MISSING
------------------------
GL_AMD_gpu_shader_int64: MISSING
------------------------
GL_AMD_interleaved_elements: MISSING
----------------------------
GL_AMD_multi_draw_indirect: MISSING
---------------------------
GL_AMD_name_gen_delete: MISSING
-----------------------
GL_AMD_occlusion_query_event: MISSING
-----------------------------
GL_AMD_performance_monitor: MISSING
---------------------------
GL_AMD_pinned_memory: MISSING
---------------------
GL_AMD_program_binary_Z400: MISSING
---------------------------
GL_AMD_query_buffer_object: MISSING
---------------------------
GL_AMD_sample_positions: MISSING
------------------------
GL_AMD_seamless_cubemap_per_texture: MISSING
------------------------------------
GL_AMD_shader_atomic_counter_ops: MISSING
---------------------------------
GL_AMD_shader_ballot: MISSING
---------------------
GL_AMD_shader_explicit_vertex_parameter: MISSING
----------------------------------------
GL_AMD_shader_image_load_store_lod: MISSING
-----------------------------------
GL_AMD_shader_stencil_export: MISSING
-----------------------------
GL_AMD_shader_stencil_value_export: MISSING
-----------------------------------
GL_AMD_shader_trinary_minmax: MISSING
-----------------------------
GL_AMD_sparse_texture: MISSING
----------------------
GL_AMD_stencil_operation_extended: MISSING
----------------------------------
GL_AMD_texture_gather_bias_lod: MISSING
-------------------------------
GL_AMD_texture_texture4: MISSING
------------------------
GL_AMD_transform_feedback3_lines_triangles: MISSING
-------------------------------------------
GL_AMD_transform_feedback4: MISSING
---------------------------
GL_AMD_vertex_shader_layer: MISSING
---------------------------
GL_AMD_vertex_shader_tessellator: MISSING
---------------------------------
GL_AMD_vertex_shader_viewport_index: MISSING
------------------------------------
GL_ANDROID_extension_pack_es31a: MISSING
--------------------------------
GL_ANGLE_depth_texture: MISSING
-----------------------
GL_ANGLE_framebuffer_blit: MISSING
--------------------------
GL_ANGLE_framebuffer_multisample: MISSING
---------------------------------
GL_ANGLE_instanced_arrays: MISSING
--------------------------
GL_ANGLE_pack_reverse_row_order: MISSING
--------------------------------
GL_ANGLE_program_binary: MISSING
------------------------
GL_ANGLE_texture_compression_dxt1: MISSING
----------------------------------
GL_ANGLE_texture_compression_dxt3: MISSING
----------------------------------
GL_ANGLE_texture_compression_dxt5: MISSING
----------------------------------
GL_ANGLE_texture_usage: MISSING
-----------------------
GL_ANGLE_timer_query: MISSING
---------------------
GL_ANGLE_translated_shader_source: MISSING
----------------------------------
GL_APPLE_aux_depth_stencil: MISSING
---------------------------
GL_APPLE_client_storage: MISSING
------------------------
GL_APPLE_clip_distance: MISSING
-----------------------
GL_APPLE_color_buffer_packed_float: MISSING
-----------------------------------
GL_APPLE_copy_texture_levels: MISSING
-----------------------------
GL_APPLE_element_array: MISSING
-----------------------
GL_APPLE_fence: MISSING
---------------
GL_APPLE_float_pixels: MISSING
----------------------
GL_APPLE_flush_buffer_range: MISSING
----------------------------
GL_APPLE_framebuffer_multisample: MISSING
---------------------------------
GL_APPLE_object_purgeable: MISSING
--------------------------
GL_APPLE_pixel_buffer: MISSING
----------------------
GL_APPLE_rgb_422: MISSING
-----------------
GL_APPLE_row_bytes: MISSING
-------------------
GL_APPLE_specular_vector: MISSING
-------------------------
GL_APPLE_sync: MISSING
--------------
GL_APPLE_texture_2D_limited_npot: MISSING
---------------------------------
GL_APPLE_texture_format_BGRA8888: MISSING
---------------------------------
GL_APPLE_texture_max_level: MISSING
---------------------------
GL_APPLE_texture_packed_float: MISSING
------------------------------
GL_APPLE_texture_range: MISSING
-----------------------
GL_APPLE_transform_hint: MISSING
------------------------
GL_APPLE_vertex_array_object: OK
-----------------------------
glBindVertexArrayAPPLE: OK
glDeleteVertexArraysAPPLE: OK
glGenVertexArraysAPPLE: OK
glIsVertexArrayAPPLE: OK
GL_APPLE_vertex_array_range: MISSING
----------------------------
GL_APPLE_vertex_program_evaluators: MISSING
-----------------------------------
GL_APPLE_ycbcr_422: MISSING
-------------------
GL_ARB_ES2_compatibility: MISSING
-------------------------
GL_ARB_ES3_1_compatibility: MISSING
---------------------------
GL_ARB_ES3_2_compatibility: MISSING
---------------------------
GL_ARB_ES3_compatibility: MISSING
-------------------------
GL_ARB_arrays_of_arrays: MISSING
------------------------
GL_ARB_base_instance: MISSING
---------------------
GL_ARB_bindless_texture: MISSING
------------------------
GL_ARB_blend_func_extended: MISSING
---------------------------
GL_ARB_buffer_storage: MISSING
----------------------
GL_ARB_cl_event: MISSING
----------------
GL_ARB_clear_buffer_object: MISSING
---------------------------
GL_ARB_clear_texture: MISSING
---------------------
GL_ARB_clip_control: MISSING
--------------------
GL_ARB_color_buffer_float: MISSING
--------------------------
GL_ARB_compatibility: MISSING
---------------------
GL_ARB_compressed_texture_pixel_storage: MISSING
----------------------------------------
GL_ARB_compute_shader: MISSING
----------------------
GL_ARB_compute_variable_group_size: MISSING
-----------------------------------
GL_ARB_conditional_render_inverted: MISSING
-----------------------------------
GL_ARB_conservative_depth: MISSING
--------------------------
GL_ARB_copy_buffer: MISSING
-------------------
GL_ARB_copy_image: MISSING
------------------
GL_ARB_cull_distance: MISSING
---------------------
GL_ARB_debug_output: MISSING
--------------------
GL_ARB_depth_buffer_float: MISSING
--------------------------
GL_ARB_depth_clamp: MISSING
-------------------
GL_ARB_depth_texture: OK
---------------------
GL_ARB_derivative_control: MISSING
--------------------------
GL_ARB_direct_state_access: MISSING
---------------------------
GL_ARB_draw_buffers: OK
--------------------
glDrawBuffersARB: OK
GL_ARB_draw_buffers_blend: MISSING
--------------------------
GL_ARB_draw_elements_base_vertex: MISSING
---------------------------------
GL_ARB_draw_indirect: MISSING
---------------------
GL_ARB_draw_instanced: MISSING
----------------------
GL_ARB_enhanced_layouts: MISSING
------------------------
GL_ARB_explicit_attrib_location: MISSING
--------------------------------
GL_ARB_explicit_uniform_location: MISSING
---------------------------------
GL_ARB_fragment_coord_conventions: MISSING
----------------------------------
GL_ARB_fragment_layer_viewport: MISSING
-------------------------------
GL_ARB_fragment_program: OK
------------------------
GL_ARB_fragment_program_shadow: MISSING
-------------------------------
GL_ARB_fragment_shader: OK
-----------------------
GL_ARB_fragment_shader_interlock: MISSING
---------------------------------
GL_ARB_framebuffer_no_attachments: MISSING
----------------------------------
GL_ARB_framebuffer_object: OK
--------------------------
GL_ARB_framebuffer_sRGB: OK
------------------------
GL_ARB_geometry_shader4: MISSING
------------------------
GL_ARB_get_program_binary: MISSING
--------------------------
GL_ARB_get_texture_sub_image: MISSING
-----------------------------
GL_ARB_gl_spirv: MISSING
----------------
GL_ARB_gpu_shader5: MISSING
-------------------
GL_ARB_gpu_shader_fp64: MISSING
-----------------------
GL_ARB_gpu_shader_int64: MISSING
------------------------
GL_ARB_half_float_pixel: OK
------------------------
GL_ARB_half_float_vertex: MISSING
-------------------------
GL_ARB_imaging: OK
---------------
glBlendEquation: OK
glColorSubTable: OK
glColorTable: OK
glColorTableParameterfv: OK
glColorTableParameteriv: OK
glConvolutionFilter1D: OK
glConvolutionFilter2D: OK
glConvolutionParameterf: OK
glConvolutionParameterfv: OK
glConvolutionParameteri: OK
glConvolutionParameteriv: OK
glCopyColorSubTable: OK
glCopyColorTable: OK
glCopyConvolutionFilter1D: OK
glCopyConvolutionFilter2D: OK
glGetColorTable: OK
glGetColorTableParameterfv: OK
glGetColorTableParameteriv: OK
glGetConvolutionFilter: OK
glGetConvolutionParameterfv: OK
glGetConvolutionParameteriv: OK
glGetHistogram: OK
glGetHistogramParameterfv: OK
glGetHistogramParameteriv: OK
glGetMinmax: OK
glGetMinmaxParameterfv: OK
glGetMinmaxParameteriv: OK
glGetSeparableFilter: OK
glHistogram: OK
glMinmax: OK
glResetHistogram: OK
glResetMinmax: OK
glSeparableFilter2D: OK
GL_ARB_indirect_parameters: MISSING
---------------------------
GL_ARB_instanced_arrays: MISSING
------------------------
GL_ARB_internalformat_query: MISSING
----------------------------
GL_ARB_internalformat_query2: MISSING
-----------------------------
GL_ARB_invalidate_subdata: MISSING
--------------------------
GL_ARB_map_buffer_alignment: MISSING
----------------------------
GL_ARB_map_buffer_range: MISSING
------------------------
GL_ARB_matrix_palette: MISSING
----------------------
GL_ARB_multi_bind: MISSING
------------------
GL_ARB_multi_draw_indirect: MISSING
---------------------------
GL_ARB_multisample: OK
-------------------
glSampleCoverageARB: OK
GL_ARB_multitexture: OK
--------------------
glActiveTextureARB: OK
glClientActiveTextureARB: OK
glMultiTexCoord1dARB: OK
glMultiTexCoord1dvARB: OK
glMultiTexCoord1fARB: OK
glMultiTexCoord1fvARB: OK
glMultiTexCoord1iARB: OK
glMultiTexCoord1ivARB: OK
glMultiTexCoord1sARB: OK
glMultiTexCoord1svARB: OK
glMultiTexCoord2dARB: OK
glMultiTexCoord2dvARB: OK
glMultiTexCoord2fARB: OK
glMultiTexCoord2fvARB: OK
glMultiTexCoord2iARB: OK
glMultiTexCoord2ivARB: OK
glMultiTexCoord2sARB: OK
glMultiTexCoord2svARB: OK
glMultiTexCoord3dARB: OK
glMultiTexCoord3dvARB: OK
glMultiTexCoord3fARB: OK
glMultiTexCoord3fvARB: OK
glMultiTexCoord3iARB: OK
glMultiTexCoord3ivARB: OK
glMultiTexCoord3sARB: OK
glMultiTexCoord3svARB: OK
glMultiTexCoord4dARB: OK
glMultiTexCoord4dvARB: OK
glMultiTexCoord4fARB: OK
glMultiTexCoord4fvARB: OK
glMultiTexCoord4iARB: OK
glMultiTexCoord4ivARB: OK
glMultiTexCoord4sARB: OK
glMultiTexCoord4svARB: OK
GL_ARB_occlusion_query: OK
-----------------------
glBeginQueryARB: OK
glDeleteQueriesARB: OK
glEndQueryARB: OK
glGenQueriesARB: OK
glGetQueryObjectivARB: OK
glGetQueryObjectuivARB: OK
glGetQueryivARB: OK
glIsQueryARB: OK
GL_ARB_occlusion_query2: MISSING
------------------------
GL_ARB_parallel_shader_compile: MISSING
-------------------------------
GL_ARB_pipeline_statistics_query: MISSING
---------------------------------
GL_ARB_pixel_buffer_object: OK
---------------------------
GL_ARB_point_parameters: OK
------------------------
glPointParameterfARB: OK
glPointParameterfvARB: OK
GL_ARB_point_sprite: OK
--------------------
GL_ARB_polygon_offset_clamp: MISSING
----------------------------
GL_ARB_post_depth_coverage: MISSING
---------------------------
GL_ARB_program_interface_query: MISSING
-------------------------------
GL_ARB_provoking_vertex: MISSING
------------------------
GL_ARB_query_buffer_object: MISSING
---------------------------
GL_ARB_robust_buffer_access_behavior: MISSING
-------------------------------------
GL_ARB_robustness: MISSING
------------------
GL_ARB_robustness_application_isolation: MISSING
----------------------------------------
GL_ARB_robustness_share_group_isolation: MISSING
----------------------------------------
GL_ARB_sample_locations: MISSING
------------------------
GL_ARB_sample_shading: MISSING
----------------------
GL_ARB_sampler_objects: MISSING
-----------------------
GL_ARB_seamless_cube_map: MISSING
-------------------------
GL_ARB_seamless_cubemap_per_texture: MISSING
------------------------------------
GL_ARB_separate_shader_objects: MISSING
-------------------------------
GL_ARB_shader_atomic_counter_ops: MISSING
---------------------------------
GL_ARB_shader_atomic_counters: MISSING
------------------------------
GL_ARB_shader_ballot: MISSING
---------------------
GL_ARB_shader_bit_encoding: MISSING
---------------------------
GL_ARB_shader_clock: MISSING
--------------------
GL_ARB_shader_draw_parameters: MISSING
------------------------------
GL_ARB_shader_group_vote: MISSING
-------------------------
GL_ARB_shader_image_load_store: MISSING
-------------------------------
GL_ARB_shader_image_size: MISSING
-------------------------
GL_ARB_shader_objects: OK
----------------------
glAttachObjectARB: OK
glCompileShaderARB: OK
glCreateProgramObjectARB: OK
glCreateShaderObjectARB: OK
glDeleteObjectARB: OK
glDetachObjectARB: OK
glGetActiveUniformARB: OK
glGetAttachedObjectsARB: OK
glGetHandleARB: OK
glGetInfoLogARB: OK
glGetObjectParameterfvARB: OK
glGetObjectParameterivARB: OK
glGetShaderSourceARB: OK
glGetUniformLocationARB: OK
glGetUniformfvARB: OK
glGetUniformivARB: OK
glLinkProgramARB: OK
glShaderSourceARB: OK
glUniform1fARB: OK
glUniform1fvARB: OK
glUniform1iARB: OK
glUniform1ivARB: OK
glUniform2fARB: OK
glUniform2fvARB: OK
glUniform2iARB: OK
glUniform2ivARB: OK
glUniform3fARB: OK
glUniform3fvARB: OK
glUniform3iARB: OK
glUniform3ivARB: OK
glUniform4fARB: OK
glUniform4fvARB: OK
glUniform4iARB: OK
glUniform4ivARB: OK
glUniformMatrix2fvARB: OK
glUniformMatrix3fvARB: OK
glUniformMatrix4fvARB: OK
glUseProgramObjectARB: OK
glValidateProgramARB: OK
GL_ARB_shader_precision: MISSING
------------------------
GL_ARB_shader_stencil_export: MISSING
-----------------------------
GL_ARB_shader_storage_buffer_object: MISSING
------------------------------------
GL_ARB_shader_subroutine: MISSING
-------------------------
GL_ARB_shader_texture_image_samples: MISSING
------------------------------------
GL_ARB_shader_texture_lod: MISSING
--------------------------
GL_ARB_shader_viewport_layer_array: MISSING
-----------------------------------
GL_ARB_shading_language_100: OK
----------------------------
GL_ARB_shading_language_420pack: MISSING
--------------------------------
GL_ARB_shading_language_include: MISSING
--------------------------------
GL_ARB_shading_language_packing: MISSING
--------------------------------
GL_ARB_shadow: OK
--------------
GL_ARB_shadow_ambient: OK
----------------------
GL_ARB_sparse_buffer: MISSING
---------------------
GL_ARB_sparse_texture: MISSING
----------------------
GL_ARB_sparse_texture2: MISSING
-----------------------
GL_ARB_sparse_texture_clamp: MISSING
----------------------------
GL_ARB_spirv_extensions: MISSING
------------------------
GL_ARB_stencil_texturing: MISSING
-------------------------
GL_ARB_sync: MISSING
------------
GL_ARB_tessellation_shader: MISSING
---------------------------
GL_ARB_texture_barrier: MISSING
-----------------------
GL_ARB_texture_border_clamp: OK
----------------------------
GL_ARB_texture_buffer_object: MISSING
-----------------------------
GL_ARB_texture_buffer_object_rgb32: MISSING
-----------------------------------
GL_ARB_texture_buffer_range: MISSING
----------------------------
GL_ARB_texture_compression: OK
---------------------------
glCompressedTexImage1DARB: OK
glCompressedTexImage2DARB: OK
glCompressedTexImage3DARB: OK
glCompressedTexSubImage1DARB: OK
glCompressedTexSubImage2DARB: OK
glCompressedTexSubImage3DARB: OK
glGetCompressedTexImageARB: OK
GL_ARB_texture_compression_bptc: MISSING
--------------------------------
GL_ARB_texture_compression_rgtc: MISSING
--------------------------------
GL_ARB_texture_cube_map: OK
------------------------
GL_ARB_texture_cube_map_array: MISSING
------------------------------
GL_ARB_texture_env_add: OK
-----------------------
GL_ARB_texture_env_combine: OK
---------------------------
GL_ARB_texture_env_crossbar: OK
----------------------------
GL_ARB_texture_env_dot3: OK
------------------------
GL_ARB_texture_filter_anisotropic: MISSING
----------------------------------
GL_ARB_texture_filter_minmax: MISSING
-----------------------------
GL_ARB_texture_float: OK
---------------------
GL_ARB_texture_gather: MISSING
----------------------
GL_ARB_texture_mirror_clamp_to_edge: MISSING
------------------------------------
GL_ARB_texture_mirrored_repeat: OK
-------------------------------
GL_ARB_texture_multisample: MISSING
---------------------------
GL_ARB_texture_non_power_of_two: OK
--------------------------------
GL_ARB_texture_query_levels: MISSING
----------------------------
GL_ARB_texture_query_lod: MISSING
-------------------------
GL_ARB_texture_rectangle: OK
-------------------------
GL_ARB_texture_rg: MISSING
------------------
GL_ARB_texture_rgb10_a2ui: MISSING
--------------------------
GL_ARB_texture_stencil8: MISSING
------------------------
GL_ARB_texture_storage: MISSING
-----------------------
GL_ARB_texture_storage_multisample: MISSING
-----------------------------------
GL_ARB_texture_swizzle: MISSING
-----------------------
GL_ARB_texture_view: MISSING
--------------------
GL_ARB_timer_query: MISSING
-------------------
GL_ARB_transform_feedback2: MISSING
---------------------------
GL_ARB_transform_feedback3: MISSING
---------------------------
GL_ARB_transform_feedback_instanced: MISSING
------------------------------------
GL_ARB_transform_feedback_overflow_query: MISSING
-----------------------------------------
GL_ARB_transpose_matrix: OK
------------------------
glLoadTransposeMatrixdARB: OK
glLoadTransposeMatrixfARB: OK
glMultTransposeMatrixdARB: OK
glMultTransposeMatrixfARB: OK
GL_ARB_uniform_buffer_object: MISSING
-----------------------------
GL_ARB_vertex_array_bgra: MISSING
-------------------------
GL_ARB_vertex_array_object: MISSING
---------------------------
GL_ARB_vertex_attrib_64bit: MISSING
---------------------------
GL_ARB_vertex_attrib_binding: MISSING
-----------------------------
GL_ARB_vertex_blend: MISSING
--------------------
GL_ARB_vertex_buffer_object: OK
----------------------------
glBindBufferARB: OK
glBufferDataARB: OK
glBufferSubDataARB: OK
glDeleteBuffersARB: OK
glGenBuffersARB: OK
glGetBufferParameterivARB: OK
glGetBufferPointervARB: OK
glGetBufferSubDataARB: OK
glIsBufferARB: OK
glMapBufferARB: OK
glUnmapBufferARB: OK
GL_ARB_vertex_program: OK
----------------------
glBindProgramARB: OK
glDeleteProgramsARB: OK
glDisableVertexAttribArrayARB: OK
glEnableVertexAttribArrayARB: OK
glGenProgramsARB: OK
glGetProgramEnvParameterdvARB: OK
glGetProgramEnvParameterfvARB: OK
glGetProgramLocalParameterdvARB: OK
glGetProgramLocalParameterfvARB: OK
glGetProgramStringARB: OK
glGetProgramivARB: OK
glGetVertexAttribPointervARB: OK
glGetVertexAttribdvARB: OK
glGetVertexAttribfvARB: OK
glGetVertexAttribivARB: OK
glIsProgramARB: OK
glProgramEnvParameter4dARB: OK
glProgramEnvParameter4dvARB: OK
glProgramEnvParameter4fARB: OK
glProgramEnvParameter4fvARB: OK
glProgramLocalParameter4dARB: OK
glProgramLocalParameter4dvARB: OK
glProgramLocalParameter4fARB: OK
glProgramLocalParameter4fvARB: OK
glProgramStringARB: OK
glVertexAttrib1dARB: OK
glVertexAttrib1dvARB: OK
glVertexAttrib1fARB: OK
glVertexAttrib1fvARB: OK
glVertexAttrib1sARB: OK
glVertexAttrib1svARB: OK
glVertexAttrib2dARB: OK
glVertexAttrib2dvARB: OK
glVertexAttrib2fARB: OK
glVertexAttrib2fvARB: OK
glVertexAttrib2sARB: OK
glVertexAttrib2svARB: OK
glVertexAttrib3dARB: OK
glVertexAttrib3dvARB: OK
glVertexAttrib3fARB: OK
glVertexAttrib3fvARB: OK
glVertexAttrib3sARB: OK
glVertexAttrib3svARB: OK
glVertexAttrib4NbvARB: OK
glVertexAttrib4NivARB: OK
glVertexAttrib4NsvARB: OK
glVertexAttrib4NubARB: OK
glVertexAttrib4NubvARB: OK
glVertexAttrib4NuivARB: OK
glVertexAttrib4NusvARB: OK
glVertexAttrib4bvARB: OK
glVertexAttrib4dARB: OK
glVertexAttrib4dvARB: OK
glVertexAttrib4fARB: OK
glVertexAttrib4fvARB: OK
glVertexAttrib4ivARB: OK
glVertexAttrib4sARB: OK
glVertexAttrib4svARB: OK
glVertexAttrib4ubvARB: OK
glVertexAttrib4uivARB: OK
glVertexAttrib4usvARB: OK
glVertexAttribPointerARB: OK
GL_ARB_vertex_shader: OK
---------------------
glBindAttribLocationARB: OK
glGetActiveAttribARB: OK
glGetAttribLocationARB: OK
GL_ARB_vertex_type_10f_11f_11f_rev: MISSING
-----------------------------------
GL_ARB_vertex_type_2_10_10_10_rev: MISSING
----------------------------------
GL_ARB_viewport_array: MISSING
----------------------
GL_ARB_window_pos: OK
------------------
glWindowPos2dARB: OK
glWindowPos2dvARB: OK
glWindowPos2fARB: OK
glWindowPos2fvARB: OK
glWindowPos2iARB: OK
glWindowPos2ivARB: OK
glWindowPos2sARB: OK
glWindowPos2svARB: OK
glWindowPos3dARB: OK
glWindowPos3dvARB: OK
glWindowPos3fARB: OK
glWindowPos3fvARB: OK
glWindowPos3iARB: OK
glWindowPos3ivARB: OK
glWindowPos3sARB: OK
glWindowPos3svARB: OK
GL_ARM_mali_program_binary: MISSING
---------------------------
GL_ARM_mali_shader_binary: MISSING
--------------------------
GL_ARM_rgba8: MISSING
-------------
GL_ARM_shader_framebuffer_fetch: MISSING
--------------------------------
GL_ARM_shader_framebuffer_fetch_depth_stencil: MISSING
----------------------------------------------
GL_ARM_texture_unnormalized_coordinates: MISSING
----------------------------------------
GL_ATIX_point_sprites: MISSING
----------------------
GL_ATIX_texture_env_combine3: MISSING
-----------------------------
GL_ATIX_texture_env_route: MISSING
--------------------------
GL_ATIX_vertex_shader_output_point_size: MISSING
----------------------------------------
GL_ATI_draw_buffers: MISSING
--------------------
GL_ATI_element_array: MISSING
---------------------
GL_ATI_envmap_bumpmap: MISSING
----------------------
GL_ATI_fragment_shader: OK
-----------------------
glAlphaFragmentOp1ATI: OK
glAlphaFragmentOp2ATI: OK
glAlphaFragmentOp3ATI: OK
glBeginFragmentShaderATI: OK
glBindFragmentShaderATI: OK
glColorFragmentOp1ATI: OK
glColorFragmentOp2ATI: OK
glColorFragmentOp3ATI: OK
glDeleteFragmentShaderATI: OK
glEndFragmentShaderATI: OK
glGenFragmentShadersATI: OK
glPassTexCoordATI: OK
glSampleMapATI: OK
glSetFragmentShaderConstantATI: OK
GL_ATI_map_object_buffer: MISSING
-------------------------
GL_ATI_meminfo: MISSING
---------------
GL_ATI_pn_triangles: MISSING
--------------------
GL_ATI_separate_stencil: OK
------------------------
glStencilFuncSeparateATI: OK
glStencilOpSeparateATI: OK
GL_ATI_shader_texture_lod: MISSING
--------------------------
GL_ATI_text_fragment_shader: MISSING
----------------------------
GL_ATI_texture_compression_3dc: MISSING
-------------------------------
GL_ATI_texture_env_combine3: OK
----------------------------
GL_ATI_texture_float: MISSING
---------------------
GL_ATI_texture_mirror_once: OK
---------------------------
GL_ATI_vertex_array_object: MISSING
---------------------------
GL_ATI_vertex_attrib_array_object: MISSING
----------------------------------
GL_ATI_vertex_streams: MISSING
----------------------
GL_DMP_program_binary: MISSING
----------------------
GL_DMP_shader_binary: MISSING
---------------------
GL_EXT_422_pixels: MISSING
------------------
GL_EXT_Cg_shader: MISSING
-----------------
GL_EXT_EGL_image_array: MISSING
-----------------------
GL_EXT_EGL_image_external_wrap_modes: MISSING
-------------------------------------
GL_EXT_EGL_image_storage: MISSING
-------------------------
GL_EXT_EGL_sync: MISSING
----------------
GL_EXT_YUV_target: MISSING
------------------
GL_EXT_abgr: OK
------------
GL_EXT_base_instance: MISSING
---------------------
GL_EXT_bgra: OK
------------
GL_EXT_bindable_uniform: MISSING
------------------------
GL_EXT_blend_color: OK
-------------------
glBlendColorEXT: OK
GL_EXT_blend_equation_separate: OK
-------------------------------
glBlendEquationSeparateEXT: OK
GL_EXT_blend_func_extended: MISSING
---------------------------
GL_EXT_blend_func_separate: OK
---------------------------
glBlendFuncSeparateEXT: OK
GL_EXT_blend_logic_op: OK
----------------------
GL_EXT_blend_minmax: OK
--------------------
glBlendEquationEXT: OK
GL_EXT_blend_subtract: OK
----------------------
GL_EXT_buffer_storage: MISSING
----------------------
GL_EXT_clear_texture: MISSING
---------------------
GL_EXT_clip_control: MISSING
--------------------
GL_EXT_clip_cull_distance: MISSING
--------------------------
GL_EXT_clip_volume_hint: OK
------------------------
GL_EXT_cmyka: MISSING
-------------
GL_EXT_color_buffer_float: MISSING
--------------------------
GL_EXT_color_buffer_half_float: MISSING
-------------------------------
GL_EXT_color_subtable: MISSING
----------------------
GL_EXT_compiled_vertex_array: OK
-----------------------------
glLockArraysEXT: OK
glUnlockArraysEXT: OK
GL_EXT_compressed_ETC1_RGB8_sub_texture: MISSING
----------------------------------------
GL_EXT_conservative_depth: MISSING
--------------------------
GL_EXT_convolution: OK
-------------------
glConvolutionFilter1DEXT: OK
glConvolutionFilter2DEXT: OK
glConvolutionParameterfEXT: OK
glConvolutionParameterfvEXT: OK
glConvolutionParameteriEXT: OK
glConvolutionParameterivEXT: OK
glCopyConvolutionFilter1DEXT: OK
glCopyConvolutionFilter2DEXT: OK
glGetConvolutionFilterEXT: OK
glGetConvolutionParameterfvEXT: OK
glGetConvolutionParameterivEXT: OK
glGetSeparableFilterEXT: OK
glSeparableFilter2DEXT: OK
GL_EXT_coordinate_frame: MISSING
------------------------
GL_EXT_copy_image: MISSING
------------------
GL_EXT_copy_texture: OK
--------------------
glCopyTexImage1DEXT: OK
glCopyTexImage2DEXT: OK
glCopyTexSubImage1DEXT: OK
glCopyTexSubImage2DEXT: OK
glCopyTexSubImage3DEXT: OK
GL_EXT_cull_vertex: MISSING
-------------------
GL_EXT_debug_label: MISSING
-------------------
GL_EXT_debug_marker: MISSING
--------------------
GL_EXT_depth_bounds_test: OK
-------------------------
glDepthBoundsEXT: OK
GL_EXT_depth_clamp: MISSING
-------------------
GL_EXT_direct_state_access: MISSING
---------------------------
GL_EXT_discard_framebuffer: MISSING
---------------------------
GL_EXT_disjoint_timer_query: MISSING
----------------------------
GL_EXT_draw_buffers: MISSING
--------------------
GL_EXT_draw_buffers2: MISSING
---------------------
GL_EXT_draw_buffers_indexed: MISSING
----------------------------
GL_EXT_draw_elements_base_vertex: MISSING
---------------------------------
GL_EXT_draw_instanced: MISSING
----------------------
GL_EXT_draw_range_elements: OK
---------------------------
glDrawRangeElementsEXT: OK
GL_EXT_draw_transform_feedback: MISSING
-------------------------------
GL_EXT_external_buffer: MISSING
-----------------------
GL_EXT_float_blend: MISSING
-------------------
GL_EXT_fog_coord: OK
-----------------
glFogCoordPointerEXT: OK
glFogCoorddEXT: OK
glFogCoorddvEXT: OK
glFogCoordfEXT: OK
glFogCoordfvEXT: OK
GL_EXT_frag_depth: MISSING
------------------
GL_EXT_fragment_lighting: MISSING
-------------------------
GL_EXT_framebuffer_blit: OK
------------------------
glBlitFramebufferEXT: OK
GL_EXT_framebuffer_multisample: MISSING
-------------------------------
GL_EXT_framebuffer_multisample_blit_scaled: MISSING
-------------------------------------------
GL_EXT_framebuffer_object: OK
--------------------------
glBindFramebufferEXT: OK
glBindRenderbufferEXT: OK
glCheckFramebufferStatusEXT: OK
glDeleteFramebuffersEXT: OK
glDeleteRenderbuffersEXT: OK
glFramebufferRenderbufferEXT: OK
glFramebufferTexture1DEXT: OK
glFramebufferTexture2DEXT: OK
glFramebufferTexture3DEXT: OK
glGenFramebuffersEXT: OK
glGenRenderbuffersEXT: OK
glGenerateMipmapEXT: OK
glGetFramebufferAttachmentParameterivEXT: OK
glGetRenderbufferParameterivEXT: OK
glIsFramebufferEXT: OK
glIsRenderbufferEXT: OK
glRenderbufferStorageEXT: OK
GL_EXT_framebuffer_sRGB: OK
------------------------
GL_EXT_geometry_point_size: MISSING
---------------------------
GL_EXT_geometry_shader: MISSING
-----------------------
GL_EXT_geometry_shader4: MISSING
------------------------
GL_EXT_gpu_program_parameters: OK
------------------------------
glProgramEnvParameters4fvEXT: OK
glProgramLocalParameters4fvEXT: OK
GL_EXT_gpu_shader4: MISSING
-------------------
GL_EXT_gpu_shader5: MISSING
-------------------
GL_EXT_histogram: OK
-----------------
glGetHistogramEXT: OK
glGetHistogramParameterfvEXT: OK
glGetHistogramParameterivEXT: OK
glGetMinmaxEXT: OK
glGetMinmaxParameterfvEXT: OK
glGetMinmaxParameterivEXT: OK
glHistogramEXT: OK
glMinmaxEXT: OK
glResetHistogramEXT: OK
glResetMinmaxEXT: OK
GL_EXT_index_array_formats: MISSING
---------------------------
GL_EXT_index_func: MISSING
------------------
GL_EXT_index_material: MISSING
----------------------
GL_EXT_index_texture: MISSING
---------------------
GL_EXT_instanced_arrays: MISSING
------------------------
GL_EXT_light_texture: MISSING
---------------------
GL_EXT_map_buffer_range: MISSING
------------------------
GL_EXT_memory_object: MISSING
---------------------
GL_EXT_memory_object_fd: MISSING
------------------------
GL_EXT_memory_object_win32: MISSING
---------------------------
GL_EXT_misc_attribute: MISSING
----------------------
GL_EXT_multi_draw_arrays: OK
-------------------------
glMultiDrawArraysEXT: OK
glMultiDrawElementsEXT: OK
GL_EXT_multi_draw_indirect: MISSING
---------------------------
GL_EXT_multiple_textures: MISSING
-------------------------
GL_EXT_multisample: MISSING
-------------------
GL_EXT_multisample_compatibility: MISSING
---------------------------------
GL_EXT_multisampled_render_to_texture: MISSING
--------------------------------------
GL_EXT_multisampled_render_to_texture2: MISSING
---------------------------------------
GL_EXT_multiview_draw_buffers: MISSING
------------------------------
GL_EXT_multiview_tessellation_geometry_shader: MISSING
----------------------------------------------
GL_EXT_multiview_texture_multisample: MISSING
-------------------------------------
GL_EXT_multiview_timer_query: MISSING
-----------------------------
GL_EXT_occlusion_query_boolean: MISSING
-------------------------------
GL_EXT_packed_depth_stencil: OK
----------------------------
GL_EXT_packed_float: MISSING
--------------------
GL_EXT_packed_pixels: OK
---------------------
GL_EXT_paletted_texture: OK
------------------------
glColorTableEXT: OK
glGetColorTableEXT: OK
glGetColorTableParameterfvEXT: OK
glGetColorTableParameterivEXT: OK
GL_EXT_pixel_buffer_object: OK
---------------------------
GL_EXT_pixel_transform: MISSING
-----------------------
GL_EXT_pixel_transform_color_table: MISSING
-----------------------------------
GL_EXT_point_parameters: OK
------------------------
glPointParameterfEXT: OK
glPointParameterfvEXT: OK
GL_EXT_polygon_offset: OK
----------------------
glPolygonOffsetEXT: OK
GL_EXT_polygon_offset_clamp: MISSING
----------------------------
GL_EXT_post_depth_coverage: MISSING
---------------------------
GL_EXT_primitive_bounding_box: MISSING
------------------------------
GL_EXT_protected_textures: MISSING
--------------------------
GL_EXT_provoking_vertex: MISSING
------------------------
GL_EXT_pvrtc_sRGB: MISSING
------------------
GL_EXT_raster_multisample: MISSING
--------------------------
GL_EXT_read_format_bgra: MISSING
------------------------
GL_EXT_render_snorm: MISSING
--------------------
GL_EXT_rescale_normal: OK
----------------------
GL_EXT_robustness: MISSING
------------------
GL_EXT_sRGB: MISSING
------------
GL_EXT_sRGB_write_control: MISSING
--------------------------
GL_EXT_scene_marker: MISSING
--------------------
GL_EXT_secondary_color: OK
-----------------------
glSecondaryColor3bEXT: OK
glSecondaryColor3bvEXT: OK
glSecondaryColor3dEXT: OK
glSecondaryColor3dvEXT: OK
glSecondaryColor3fEXT: OK
glSecondaryColor3fvEXT: OK
glSecondaryColor3iEXT: OK
glSecondaryColor3ivEXT: OK
glSecondaryColor3sEXT: OK
glSecondaryColor3svEXT: OK
glSecondaryColor3ubEXT: OK
glSecondaryColor3ubvEXT: OK
glSecondaryColor3uiEXT: OK
glSecondaryColor3uivEXT: OK
glSecondaryColor3usEXT: OK
glSecondaryColor3usvEXT: OK
glSecondaryColorPointerEXT: OK
GL_EXT_semaphore: MISSING
-----------------
GL_EXT_semaphore_fd: MISSING
--------------------
GL_EXT_semaphore_win32: MISSING
-----------------------
GL_EXT_separate_shader_objects: MISSING
-------------------------------
GL_EXT_separate_specular_color: OK
-------------------------------
GL_EXT_shader_framebuffer_fetch: MISSING
--------------------------------
GL_EXT_shader_framebuffer_fetch_non_coherent: MISSING
---------------------------------------------
GL_EXT_shader_group_vote: MISSING
-------------------------
GL_EXT_shader_image_load_formatted: MISSING
-----------------------------------
GL_EXT_shader_image_load_store: MISSING
-------------------------------
GL_EXT_shader_implicit_conversions: MISSING
-----------------------------------
GL_EXT_shader_integer_mix: MISSING
--------------------------
GL_EXT_shader_io_blocks: MISSING
------------------------
GL_EXT_shader_non_constant_global_initializers: MISSING
-----------------------------------------------
GL_EXT_shader_pixel_local_storage: MISSING
----------------------------------
GL_EXT_shader_pixel_local_storage2: MISSING
-----------------------------------
GL_EXT_shader_texture_lod: MISSING
--------------------------
GL_EXT_shadow_funcs: OK
--------------------
GL_EXT_shadow_samplers: MISSING
-----------------------
GL_EXT_shared_texture_palette: OK
------------------------------
GL_EXT_sparse_texture: MISSING
----------------------
GL_EXT_sparse_texture2: MISSING
-----------------------
GL_EXT_static_vertex_array: MISSING
---------------------------
GL_EXT_stencil_clear_tag: MISSING
-------------------------
GL_EXT_stencil_two_side: MISSING
------------------------
GL_EXT_stencil_wrap: OK
--------------------
GL_EXT_subtexture: OK
------------------
glTexSubImage1DEXT: OK
glTexSubImage2DEXT: OK
glTexSubImage3DEXT: OK
GL_EXT_tessellation_point_size: MISSING
-------------------------------
GL_EXT_tessellation_shader: MISSING
---------------------------
GL_EXT_texture: OK
---------------
GL_EXT_texture3D: OK
-----------------
glTexImage3DEXT: OK
GL_EXT_texture_array: MISSING
---------------------
GL_EXT_texture_border_clamp: MISSING
----------------------------
GL_EXT_texture_buffer: MISSING
----------------------
GL_EXT_texture_buffer_object: MISSING
-----------------------------
GL_EXT_texture_compression_astc_decode_mode: MISSING
--------------------------------------------
GL_EXT_texture_compression_astc_decode_mode_rgb9e5: MISSING
---------------------------------------------------
GL_EXT_texture_compression_bptc: MISSING
--------------------------------
GL_EXT_texture_compression_dxt1: MISSING
--------------------------------
GL_EXT_texture_compression_latc: MISSING
--------------------------------
GL_EXT_texture_compression_rgtc: MISSING
--------------------------------
GL_EXT_texture_compression_s3tc: MISSING
--------------------------------
GL_EXT_texture_compression_s3tc_srgb: MISSING
-------------------------------------
GL_EXT_texture_cube_map: MISSING
------------------------
GL_EXT_texture_cube_map_array: MISSING
------------------------------
GL_EXT_texture_edge_clamp: OK
--------------------------
GL_EXT_texture_env: MISSING
-------------------
GL_EXT_texture_env_add: OK
-----------------------
GL_EXT_texture_env_combine: OK
---------------------------
GL_EXT_texture_env_dot3: OK
------------------------
GL_EXT_texture_filter_anisotropic: MISSING
----------------------------------
GL_EXT_texture_filter_minmax: MISSING
-----------------------------
GL_EXT_texture_format_BGRA8888: MISSING
-------------------------------
GL_EXT_texture_format_sRGB_override: MISSING
------------------------------------
GL_EXT_texture_integer: OK
-----------------------
GL_EXT_texture_lod_bias: OK
------------------------
GL_EXT_texture_mirror_clamp: OK
----------------------------
GL_EXT_texture_mirror_clamp_to_edge: MISSING
------------------------------------
GL_EXT_texture_norm16: MISSING
----------------------
GL_EXT_texture_object: OK
----------------------
glAreTexturesResidentEXT: OK
glBindTextureEXT: OK
glDeleteTexturesEXT: OK
glGenTexturesEXT: OK
glIsTextureEXT: OK
glPrioritizeTexturesEXT: OK
GL_EXT_texture_perturb_normal: MISSING
------------------------------
GL_EXT_texture_query_lod: MISSING
-------------------------
GL_EXT_texture_rectangle: OK
-------------------------
GL_EXT_texture_rg: MISSING
------------------
GL_EXT_texture_sRGB: OK
--------------------
GL_EXT_texture_sRGB_R8: MISSING
-----------------------
GL_EXT_texture_sRGB_RG8: MISSING
------------------------
GL_EXT_texture_sRGB_decode: MISSING
---------------------------
GL_EXT_texture_shadow_lod: MISSING
--------------------------
GL_EXT_texture_shared_exponent: MISSING
-------------------------------
GL_EXT_texture_snorm: MISSING
---------------------
GL_EXT_texture_storage: MISSING
-----------------------
GL_EXT_texture_swizzle: MISSING
-----------------------
GL_EXT_texture_type_2_10_10_10_REV: MISSING
-----------------------------------
GL_EXT_texture_view: MISSING
--------------------
GL_EXT_timer_query: MISSING
-------------------
GL_EXT_transform_feedback: MISSING
--------------------------
GL_EXT_unpack_subimage: MISSING
-----------------------
GL_EXT_vertex_array: OK
--------------------
glArrayElementEXT: OK
glColorPointerEXT: OK
glDrawArraysEXT: OK
glEdgeFlagPointerEXT: OK
glIndexPointerEXT: OK
glNormalPointerEXT: OK
glTexCoordPointerEXT: OK
glVertexPointerEXT: OK
GL_EXT_vertex_array_bgra: MISSING
-------------------------
GL_EXT_vertex_array_setXXX: MISSING
---------------------------
GL_EXT_vertex_attrib_64bit: MISSING
---------------------------
GL_EXT_vertex_shader: MISSING
---------------------
GL_EXT_vertex_weighting: MISSING
------------------------
GL_EXT_win32_keyed_mutex: MISSING
-------------------------
GL_EXT_window_rectangles: MISSING
-------------------------
GL_EXT_x11_sync_object: MISSING
-----------------------
GL_FJ_shader_binary_GCCSO: MISSING
--------------------------
GL_GREMEDY_frame_terminator: MISSING
----------------------------
GL_GREMEDY_string_marker: MISSING
-------------------------
GL_HP_convolution_border_modes: MISSING
-------------------------------
GL_HP_image_transform: MISSING
----------------------
GL_HP_occlusion_test: MISSING
---------------------
GL_HP_texture_lighting: MISSING
-----------------------
GL_IBM_cull_vertex: MISSING
-------------------
GL_IBM_multimode_draw_arrays: OK
-----------------------------
glMultiModeDrawArraysIBM: OK
glMultiModeDrawElementsIBM: OK
GL_IBM_rasterpos_clip: OK
----------------------
GL_IBM_static_data: MISSING
-------------------
GL_IBM_texture_mirrored_repeat: OK
-------------------------------
GL_IBM_vertex_array_lists: MISSING
--------------------------
GL_IMG_bindless_texture: MISSING
------------------------
GL_IMG_framebuffer_downsample: MISSING
------------------------------
GL_IMG_multisampled_render_to_texture: MISSING
--------------------------------------
GL_IMG_program_binary: MISSING
----------------------
GL_IMG_read_format: MISSING
-------------------
GL_IMG_shader_binary: MISSING
---------------------
GL_IMG_texture_compression_pvrtc: MISSING
---------------------------------
GL_IMG_texture_compression_pvrtc2: MISSING
----------------------------------
GL_IMG_texture_env_enhanced_fixed_function: MISSING
-------------------------------------------
GL_IMG_texture_filter_cubic: MISSING
----------------------------
GL_INGR_color_clamp: MISSING
--------------------
GL_INGR_interlace_read: MISSING
-----------------------
GL_INTEL_blackhole_render: MISSING
--------------------------
GL_INTEL_conservative_rasterization: MISSING
------------------------------------
GL_INTEL_fragment_shader_ordering: MISSING
----------------------------------
GL_INTEL_framebuffer_CMAA: MISSING
--------------------------
GL_INTEL_map_texture: MISSING
---------------------
GL_INTEL_parallel_arrays: MISSING
-------------------------
GL_INTEL_performance_query: MISSING
---------------------------
GL_INTEL_shader_integer_functions2: MISSING
-----------------------------------
GL_INTEL_texture_scissor: MISSING
-------------------------
GL_KHR_blend_equation_advanced: MISSING
-------------------------------
GL_KHR_blend_equation_advanced_coherent: MISSING
----------------------------------------
GL_KHR_context_flush_control: MISSING
-----------------------------
GL_KHR_debug: MISSING
-------------
GL_KHR_no_error: MISSING
----------------
GL_KHR_parallel_shader_compile: MISSING
-------------------------------
GL_KHR_robust_buffer_access_behavior: MISSING
-------------------------------------
GL_KHR_robustness: MISSING
------------------
GL_KHR_shader_subgroup: MISSING
-----------------------
GL_KHR_texture_compression_astc_hdr: MISSING
------------------------------------
GL_KHR_texture_compression_astc_ldr: MISSING
------------------------------------
GL_KHR_texture_compression_astc_sliced_3d: MISSING
------------------------------------------
GL_KTX_buffer_region: MISSING
---------------------
GL_MESAX_texture_stack: MISSING
-----------------------
GL_MESA_framebuffer_flip_y: MISSING
---------------------------
GL_MESA_pack_invert: OK
--------------------
GL_MESA_program_binary_formats: MISSING
-------------------------------
GL_MESA_resize_buffers: OK
-----------------------
glResizeBuffersMESA: OK
GL_MESA_shader_integer_functions: MISSING
---------------------------------
GL_MESA_tile_raster_order: MISSING
--------------------------
GL_MESA_window_pos: OK
-------------------
glWindowPos2dMESA: OK
glWindowPos2dvMESA: OK
glWindowPos2fMESA: OK
glWindowPos2fvMESA: OK
glWindowPos2iMESA: OK
glWindowPos2ivMESA: OK
glWindowPos2sMESA: OK
glWindowPos2svMESA: OK
glWindowPos3dMESA: OK
glWindowPos3dvMESA: OK
glWindowPos3fMESA: OK
glWindowPos3fvMESA: OK
glWindowPos3iMESA: OK
glWindowPos3ivMESA: OK
glWindowPos3sMESA: OK
glWindowPos3svMESA: OK
glWindowPos4dMESA: OK
glWindowPos4dvMESA: OK
glWindowPos4fMESA: OK
glWindowPos4fvMESA: OK
glWindowPos4iMESA: OK
glWindowPos4ivMESA: OK
glWindowPos4sMESA: OK
glWindowPos4svMESA: OK
GL_MESA_ycbcr_texture: OK
----------------------
GL_NVX_blend_equation_advanced_multi_draw_buffers: MISSING
--------------------------------------------------
GL_NVX_conditional_render: MISSING
--------------------------
GL_NVX_gpu_memory_info: MISSING
-----------------------
GL_NVX_gpu_multicast2: MISSING
----------------------
GL_NVX_linked_gpu_multicast: MISSING
----------------------------
GL_NVX_progress_fence: MISSING
----------------------
GL_NV_3dvision_settings: MISSING
------------------------
GL_NV_EGL_stream_consumer_external: MISSING
-----------------------------------
GL_NV_alpha_to_coverage_dither_control: MISSING
---------------------------------------
GL_NV_bgr: MISSING
----------
GL_NV_bindless_multi_draw_indirect: MISSING
-----------------------------------
GL_NV_bindless_multi_draw_indirect_count: MISSING
-----------------------------------------
GL_NV_bindless_texture: MISSING
-----------------------
GL_NV_blend_equation_advanced: MISSING
------------------------------
GL_NV_blend_equation_advanced_coherent: MISSING
---------------------------------------
GL_NV_blend_minmax_factor: MISSING
--------------------------
GL_NV_blend_square: OK
-------------------
GL_NV_clip_space_w_scaling: MISSING
---------------------------
GL_NV_command_list: MISSING
-------------------
GL_NV_compute_program5: MISSING
-----------------------
GL_NV_compute_shader_derivatives: MISSING
---------------------------------
GL_NV_conditional_render: MISSING
-------------------------
GL_NV_conservative_raster: MISSING
--------------------------
GL_NV_conservative_raster_dilate: MISSING
---------------------------------
GL_NV_conservative_raster_pre_snap: MISSING
-----------------------------------
GL_NV_conservative_raster_pre_snap_triangles: MISSING
---------------------------------------------
GL_NV_conservative_raster_underestimation: MISSING
------------------------------------------
GL_NV_copy_buffer: MISSING
------------------
GL_NV_copy_depth_to_color: MISSING
--------------------------
GL_NV_copy_image: MISSING
-----------------
GL_NV_deep_texture3D: MISSING
---------------------
GL_NV_depth_buffer_float: MISSING
-------------------------
GL_NV_depth_clamp: MISSING
------------------
GL_NV_depth_nonlinear: MISSING
----------------------
GL_NV_depth_range_unclamped: MISSING
----------------------------
GL_NV_draw_buffers: MISSING
-------------------
GL_NV_draw_instanced: MISSING
---------------------
GL_NV_draw_texture: MISSING
-------------------
GL_NV_draw_vulkan_image: MISSING
------------------------
GL_NV_evaluators: MISSING
-----------------
GL_NV_explicit_attrib_location: MISSING
-------------------------------
GL_NV_explicit_multisample: MISSING
---------------------------
GL_NV_fbo_color_attachments: MISSING
----------------------------
GL_NV_fence: MISSING
------------
GL_NV_fill_rectangle: MISSING
---------------------
GL_NV_float_buffer: MISSING
-------------------
GL_NV_fog_distance: MISSING
-------------------
GL_NV_fragment_coverage_to_color: MISSING
---------------------------------
GL_NV_fragment_program: OK
-----------------------
glGetProgramNamedParameterdvNV: OK
glGetProgramNamedParameterfvNV: OK
glProgramNamedParameter4dNV: OK
glProgramNamedParameter4dvNV: OK
glProgramNamedParameter4fNV: OK
glProgramNamedParameter4fvNV: OK
GL_NV_fragment_program2: MISSING
------------------------
GL_NV_fragment_program4: MISSING
------------------------
GL_NV_fragment_program_option: MISSING
------------------------------
GL_NV_fragment_shader_barycentric: MISSING
----------------------------------
GL_NV_fragment_shader_interlock: MISSING
--------------------------------
GL_NV_framebuffer_blit: MISSING
-----------------------
GL_NV_framebuffer_mixed_samples: MISSING
--------------------------------
GL_NV_framebuffer_multisample: MISSING
------------------------------
GL_NV_framebuffer_multisample_coverage: MISSING
---------------------------------------
GL_NV_generate_mipmap_sRGB: MISSING
---------------------------
GL_NV_geometry_program4: MISSING
------------------------
GL_NV_geometry_shader4: MISSING
-----------------------
GL_NV_geometry_shader_passthrough: MISSING
----------------------------------
GL_NV_gpu_multicast: MISSING
--------------------
GL_NV_gpu_program4: MISSING
-------------------
GL_NV_gpu_program5: MISSING
-------------------
GL_NV_gpu_program5_mem_extended: MISSING
--------------------------------
GL_NV_gpu_program_fp64: MISSING
-----------------------
GL_NV_gpu_shader5: MISSING
------------------
GL_NV_half_float: MISSING
-----------------
GL_NV_image_formats: MISSING
--------------------
GL_NV_instanced_arrays: MISSING
-----------------------
GL_NV_internalformat_sample_query: MISSING
----------------------------------
GL_NV_light_max_exponent: OK
-------------------------
GL_NV_memory_attachment: MISSING
------------------------
GL_NV_mesh_shader: MISSING
------------------
GL_NV_multisample_coverage: MISSING
---------------------------
GL_NV_multisample_filter_hint: MISSING
------------------------------
GL_NV_non_square_matrices: MISSING
--------------------------
GL_NV_occlusion_query: MISSING
----------------------
GL_NV_pack_subimage: MISSING
--------------------
GL_NV_packed_depth_stencil: MISSING
---------------------------
GL_NV_packed_float: MISSING
-------------------
GL_NV_packed_float_linear: MISSING
--------------------------
GL_NV_parameter_buffer_object: MISSING
------------------------------
GL_NV_parameter_buffer_object2: MISSING
-------------------------------
GL_NV_path_rendering: MISSING
---------------------
GL_NV_path_rendering_shared_edge: MISSING
---------------------------------
GL_NV_pixel_buffer_object: MISSING
--------------------------
GL_NV_pixel_data_range: MISSING
-----------------------
GL_NV_platform_binary: MISSING
----------------------
GL_NV_point_sprite: OK
-------------------
glPointParameteriNV: OK
glPointParameterivNV: OK
GL_NV_polygon_mode: MISSING
-------------------
GL_NV_present_video: MISSING
--------------------
GL_NV_primitive_restart: MISSING
------------------------
GL_NV_query_resource_tag: MISSING
-------------------------
GL_NV_read_buffer: MISSING
------------------
GL_NV_read_buffer_front: MISSING
------------------------
GL_NV_read_depth: MISSING
-----------------
GL_NV_read_depth_stencil: MISSING
-------------------------
GL_NV_read_stencil: MISSING
-------------------
GL_NV_register_combiners: MISSING
-------------------------
GL_NV_register_combiners2: MISSING
--------------------------
GL_NV_representative_fragment_test: MISSING
-----------------------------------
GL_NV_robustness_video_memory_purge: MISSING
------------------------------------
GL_NV_sRGB_formats: MISSING
-------------------
GL_NV_sample_locations: MISSING
-----------------------
GL_NV_sample_mask_override_coverage: MISSING
------------------------------------
GL_NV_scissor_exclusive: MISSING
------------------------
GL_NV_shader_atomic_counters: MISSING
-----------------------------
GL_NV_shader_atomic_float: MISSING
--------------------------
GL_NV_shader_atomic_float64: MISSING
----------------------------
GL_NV_shader_atomic_fp16_vector: MISSING
--------------------------------
GL_NV_shader_atomic_int64: MISSING
--------------------------
GL_NV_shader_buffer_load: MISSING
-------------------------
GL_NV_shader_noperspective_interpolation: MISSING
-----------------------------------------
GL_NV_shader_storage_buffer_object: MISSING
-----------------------------------
GL_NV_shader_subgroup_partitioned: MISSING
----------------------------------
GL_NV_shader_texture_footprint: MISSING
-------------------------------
GL_NV_shader_thread_group: MISSING
--------------------------
GL_NV_shader_thread_shuffle: MISSING
----------------------------
GL_NV_shading_rate_image: MISSING
-------------------------
GL_NV_shadow_samplers_array: MISSING
----------------------------
GL_NV_shadow_samplers_cube: MISSING
---------------------------
GL_NV_stereo_view_rendering: MISSING
----------------------------
GL_NV_tessellation_program5: MISSING
----------------------------
GL_NV_texgen_emboss: MISSING
--------------------
GL_NV_texgen_reflection: OK
------------------------
GL_NV_texture_array: MISSING
--------------------
GL_NV_texture_barrier: MISSING
----------------------
GL_NV_texture_border_clamp: MISSING
---------------------------
GL_NV_texture_compression_latc: MISSING
-------------------------------
GL_NV_texture_compression_s3tc: MISSING
-------------------------------
GL_NV_texture_compression_s3tc_update: MISSING
--------------------------------------
GL_NV_texture_compression_vtc: MISSING
------------------------------
GL_NV_texture_env_combine4: MISSING
---------------------------
GL_NV_texture_expand_normal: MISSING
----------------------------
GL_NV_texture_multisample: MISSING
--------------------------
GL_NV_texture_npot_2D_mipmap: MISSING
-----------------------------
GL_NV_texture_rectangle: OK
------------------------
GL_NV_texture_rectangle_compressed: MISSING
-----------------------------------
GL_NV_texture_shader: MISSING
---------------------
GL_NV_texture_shader2: MISSING
----------------------
GL_NV_texture_shader3: MISSING
----------------------
GL_NV_transform_feedback: MISSING
-------------------------
GL_NV_transform_feedback2: MISSING
--------------------------
GL_NV_uniform_buffer_unified_memory: MISSING
------------------------------------
GL_NV_vdpau_interop: MISSING
--------------------
GL_NV_vdpau_interop2: MISSING
---------------------
GL_NV_vertex_array_range: MISSING
-------------------------
GL_NV_vertex_array_range2: MISSING
--------------------------
GL_NV_vertex_attrib_integer_64bit: MISSING
----------------------------------
GL_NV_vertex_buffer_unified_memory: MISSING
-----------------------------------
GL_NV_vertex_program: OK
---------------------
glAreProgramsResidentNV: OK
glBindProgramNV: OK
glDeleteProgramsNV: OK
glExecuteProgramNV: OK
glGenProgramsNV: OK
glGetProgramParameterdvNV: OK
glGetProgramParameterfvNV: OK
glGetProgramStringNV: OK
glGetProgramivNV: OK
glGetTrackMatrixivNV: OK
glGetVertexAttribPointervNV: OK
glGetVertexAttribdvNV: OK
glGetVertexAttribfvNV: OK
glGetVertexAttribivNV: OK
glIsProgramNV: OK
glLoadProgramNV: OK
glProgramParameter4dNV: OK
glProgramParameter4dvNV: OK
glProgramParameter4fNV: OK
glProgramParameter4fvNV: OK
glProgramParameters4dvNV: OK
glProgramParameters4fvNV: OK
glRequestResidentProgramsNV: OK
glTrackMatrixNV: OK
glVertexAttrib1dNV: OK
glVertexAttrib1dvNV: OK
glVertexAttrib1fNV: OK
glVertexAttrib1fvNV: OK
glVertexAttrib1sNV: OK
glVertexAttrib1svNV: OK
glVertexAttrib2dNV: OK
glVertexAttrib2dvNV: OK
glVertexAttrib2fNV: OK
glVertexAttrib2fvNV: OK
glVertexAttrib2sNV: OK
glVertexAttrib2svNV: OK
glVertexAttrib3dNV: OK
glVertexAttrib3dvNV: OK
glVertexAttrib3fNV: OK
glVertexAttrib3fvNV: OK
glVertexAttrib3sNV: OK
glVertexAttrib3svNV: OK
glVertexAttrib4dNV: OK
glVertexAttrib4dvNV: OK
glVertexAttrib4fNV: OK
glVertexAttrib4fvNV: OK
glVertexAttrib4sNV: OK
glVertexAttrib4svNV: OK
glVertexAttrib4ubNV: OK
glVertexAttrib4ubvNV: OK
glVertexAttribPointerNV: OK
glVertexAttribs1dvNV: OK
glVertexAttribs1fvNV: OK
glVertexAttribs1svNV: OK
glVertexAttribs2dvNV: OK
glVertexAttribs2fvNV: OK
glVertexAttribs2svNV: OK
glVertexAttribs3dvNV: OK
glVertexAttribs3fvNV: OK
glVertexAttribs3svNV: OK
glVertexAttribs4dvNV: OK
glVertexAttribs4fvNV: OK
glVertexAttribs4svNV: OK
glVertexAttribs4ubvNV: OK
GL_NV_vertex_program1_1: OK
------------------------
GL_NV_vertex_program2: MISSING
----------------------
GL_NV_vertex_program2_option: MISSING
-----------------------------
GL_NV_vertex_program3: MISSING
----------------------
GL_NV_vertex_program4: MISSING
----------------------
GL_NV_video_capture: MISSING
--------------------
GL_NV_viewport_array: MISSING
---------------------
GL_NV_viewport_array2: MISSING
----------------------
GL_NV_viewport_swizzle: MISSING
-----------------------
GL_OES_EGL_image: MISSING
-----------------
GL_OES_EGL_image_external: MISSING
--------------------------
GL_OES_EGL_image_external_essl3: MISSING
--------------------------------
GL_OES_blend_equation_separate: MISSING
-------------------------------
GL_OES_blend_func_separate: MISSING
---------------------------
GL_OES_blend_subtract: MISSING
----------------------
GL_OES_byte_coordinates: MISSING
------------------------
GL_OES_compressed_ETC1_RGB8_texture: MISSING
------------------------------------
GL_OES_compressed_paletted_texture: MISSING
-----------------------------------
GL_OES_copy_image: MISSING
------------------
GL_OES_depth24: MISSING
---------------
GL_OES_depth32: MISSING
---------------
GL_OES_depth_texture: MISSING
---------------------
GL_OES_depth_texture_cube_map: MISSING
------------------------------
GL_OES_draw_buffers_indexed: MISSING
----------------------------
GL_OES_draw_texture: MISSING
--------------------
GL_OES_element_index_uint: MISSING
--------------------------
GL_OES_extended_matrix_palette: MISSING
-------------------------------
GL_OES_fbo_render_mipmap: MISSING
-------------------------
GL_OES_fragment_precision_high: MISSING
-------------------------------
GL_OES_framebuffer_object: MISSING
--------------------------
GL_OES_geometry_point_size: MISSING
---------------------------
GL_OES_geometry_shader: MISSING
-----------------------
GL_OES_get_program_binary: MISSING
--------------------------
GL_OES_gpu_shader5: MISSING
-------------------
GL_OES_mapbuffer: MISSING
-----------------
GL_OES_matrix_get: MISSING
------------------
GL_OES_matrix_palette: MISSING
----------------------
GL_OES_packed_depth_stencil: MISSING
----------------------------
GL_OES_point_size_array: MISSING
------------------------
GL_OES_point_sprite: MISSING
--------------------
GL_OES_read_format: OK
-------------------
GL_OES_required_internalformat: MISSING
-------------------------------
GL_OES_rgb8_rgba8: MISSING
------------------
GL_OES_sample_shading: MISSING
----------------------
GL_OES_sample_variables: MISSING
------------------------
GL_OES_shader_image_atomic: MISSING
---------------------------
GL_OES_shader_io_blocks: MISSING
------------------------
GL_OES_shader_multisample_interpolation: MISSING
----------------------------------------
GL_OES_single_precision: MISSING
------------------------
GL_OES_standard_derivatives: MISSING
----------------------------
GL_OES_stencil1: MISSING
----------------
GL_OES_stencil4: MISSING
----------------
GL_OES_stencil8: MISSING
----------------
GL_OES_surfaceless_context: MISSING
---------------------------
GL_OES_tessellation_point_size: MISSING
-------------------------------
GL_OES_tessellation_shader: MISSING
---------------------------
GL_OES_texture_3D: MISSING
------------------
GL_OES_texture_border_clamp: MISSING
----------------------------
GL_OES_texture_buffer: MISSING
----------------------
GL_OES_texture_compression_astc: MISSING
--------------------------------
GL_OES_texture_cube_map: MISSING
------------------------
GL_OES_texture_cube_map_array: MISSING
------------------------------
GL_OES_texture_env_crossbar: MISSING
----------------------------
GL_OES_texture_mirrored_repeat: MISSING
-------------------------------
GL_OES_texture_npot: MISSING
--------------------
GL_OES_texture_stencil8: MISSING
------------------------
GL_OES_texture_storage_multisample_2d_array: MISSING
--------------------------------------------
GL_OES_texture_view: MISSING
--------------------
GL_OES_vertex_array_object: MISSING
---------------------------
GL_OES_vertex_half_float: MISSING
-------------------------
GL_OES_vertex_type_10_10_10_2: MISSING
------------------------------
GL_OML_interlace: MISSING
-----------------
GL_OML_resample: MISSING
----------------
GL_OML_subsample: MISSING
-----------------
GL_OVR_multiview: MISSING
-----------------
GL_OVR_multiview2: MISSING
------------------
GL_OVR_multiview_multisampled_render_to_texture: MISSING
------------------------------------------------
GL_PGI_misc_hints: MISSING
------------------
GL_PGI_vertex_hints: MISSING
--------------------
GL_QCOM_YUV_texture_gather: MISSING
---------------------------
GL_QCOM_alpha_test: MISSING
-------------------
GL_QCOM_binning_control: MISSING
------------------------
GL_QCOM_driver_control: MISSING
-----------------------
GL_QCOM_extended_get: MISSING
---------------------
GL_QCOM_extended_get2: MISSING
----------------------
GL_QCOM_framebuffer_foveated: MISSING
-----------------------------
GL_QCOM_perfmon_global_mode: MISSING
----------------------------
GL_QCOM_shader_framebuffer_fetch_noncoherent: MISSING
---------------------------------------------
GL_QCOM_shader_framebuffer_fetch_rate: MISSING
--------------------------------------
GL_QCOM_texture_foveated: MISSING
-------------------------
GL_QCOM_texture_foveated_subsampled_layout: MISSING
-------------------------------------------
GL_QCOM_tiled_rendering: MISSING
------------------------
GL_QCOM_writeonly_rendering: MISSING
----------------------------
GL_REGAL_ES1_0_compatibility: MISSING
-----------------------------
GL_REGAL_ES1_1_compatibility: MISSING
-----------------------------
GL_REGAL_enable: MISSING
----------------
GL_REGAL_error_string: MISSING
----------------------
GL_REGAL_extension_query: MISSING
-------------------------
GL_REGAL_log: MISSING
-------------
GL_REGAL_proc_address: MISSING
----------------------
GL_REND_screen_coordinates: MISSING
---------------------------
GL_S3_s3tc: MISSING
-----------
GL_SGIS_clip_band_hint: MISSING
-----------------------
GL_SGIS_color_range: MISSING
--------------------
GL_SGIS_detail_texture: MISSING
-----------------------
GL_SGIS_fog_function: MISSING
---------------------
GL_SGIS_generate_mipmap: OK
------------------------
GL_SGIS_line_texgen: MISSING
--------------------
GL_SGIS_multisample: MISSING
--------------------
GL_SGIS_multitexture: MISSING
---------------------
GL_SGIS_pixel_texture: MISSING
----------------------
GL_SGIS_point_line_texgen: MISSING
--------------------------
GL_SGIS_shared_multisample: MISSING
---------------------------
GL_SGIS_sharpen_texture: MISSING
------------------------
GL_SGIS_texture4D: MISSING
------------------
GL_SGIS_texture_border_clamp: OK
-----------------------------
GL_SGIS_texture_edge_clamp: OK
---------------------------
GL_SGIS_texture_filter4: MISSING
------------------------
GL_SGIS_texture_lod: OK
--------------------
GL_SGIS_texture_select: MISSING
-----------------------
GL_SGIX_async: MISSING
--------------
GL_SGIX_async_histogram: MISSING
------------------------
GL_SGIX_async_pixel: MISSING
--------------------
GL_SGIX_bali_g_instruments: MISSING
---------------------------
GL_SGIX_bali_r_instruments: MISSING
---------------------------
GL_SGIX_bali_timer_instruments: MISSING
-------------------------------
GL_SGIX_blend_alpha_minmax: MISSING
---------------------------
GL_SGIX_blend_cadd: MISSING
-------------------
GL_SGIX_blend_cmultiply: MISSING
------------------------
GL_SGIX_calligraphic_fragment: MISSING
------------------------------
GL_SGIX_clipmap: MISSING
----------------
GL_SGIX_color_matrix_accuracy: MISSING
------------------------------
GL_SGIX_color_table_index_mode: MISSING
-------------------------------
GL_SGIX_complex_polar: MISSING
----------------------
GL_SGIX_convolution_accuracy: MISSING
-----------------------------
GL_SGIX_cube_map: MISSING
-----------------
GL_SGIX_cylinder_texgen: MISSING
------------------------
GL_SGIX_datapipe: MISSING
-----------------
GL_SGIX_decimation: MISSING
-------------------
GL_SGIX_depth_pass_instrument: MISSING
------------------------------
GL_SGIX_depth_texture: OK
----------------------
GL_SGIX_dvc: MISSING
------------
GL_SGIX_flush_raster: MISSING
---------------------
GL_SGIX_fog_blend: MISSING
------------------
GL_SGIX_fog_factor_to_alpha: MISSING
----------------------------
GL_SGIX_fog_layers: MISSING
-------------------
GL_SGIX_fog_offset: MISSING
-------------------
GL_SGIX_fog_patchy: MISSING
-------------------
GL_SGIX_fog_scale: MISSING
------------------
GL_SGIX_fog_texture: MISSING
--------------------
GL_SGIX_fragment_lighting_space: MISSING
--------------------------------
GL_SGIX_fragment_specular_lighting: MISSING
-----------------------------------
GL_SGIX_fragments_instrument: MISSING
-----------------------------
GL_SGIX_framezoom: MISSING
------------------
GL_SGIX_icc_texture: MISSING
--------------------
GL_SGIX_igloo_interface: MISSING
------------------------
GL_SGIX_image_compression: MISSING
--------------------------
GL_SGIX_impact_pixel_texture: MISSING
-----------------------------
GL_SGIX_instrument_error: MISSING
-------------------------
GL_SGIX_interlace: MISSING
------------------
GL_SGIX_ir_instrument1: MISSING
-----------------------
GL_SGIX_line_quality_hint: MISSING
--------------------------
GL_SGIX_list_priority: MISSING
----------------------
GL_SGIX_mpeg1: MISSING
--------------
GL_SGIX_mpeg2: MISSING
--------------
GL_SGIX_nonlinear_lighting_pervertex: MISSING
-------------------------------------
GL_SGIX_nurbs_eval: MISSING
-------------------
GL_SGIX_occlusion_instrument: MISSING
-----------------------------
GL_SGIX_packed_6bytes: MISSING
----------------------
GL_SGIX_pixel_texture: MISSING
----------------------
GL_SGIX_pixel_texture_bits: MISSING
---------------------------
GL_SGIX_pixel_texture_lod: MISSING
--------------------------
GL_SGIX_pixel_tiles: MISSING
--------------------
GL_SGIX_polynomial_ffd: MISSING
-----------------------
GL_SGIX_quad_mesh: MISSING
------------------
GL_SGIX_reference_plane: MISSING
------------------------
GL_SGIX_resample: MISSING
-----------------
GL_SGIX_scalebias_hint: MISSING
-----------------------
GL_SGIX_shadow: OK
---------------
GL_SGIX_shadow_ambient: OK
-----------------------
GL_SGIX_slim: MISSING
-------------
GL_SGIX_spotlight_cutoff: MISSING
-------------------------
GL_SGIX_sprite: MISSING
---------------
GL_SGIX_subdiv_patch: MISSING
---------------------
GL_SGIX_subsample: MISSING
------------------
GL_SGIX_tag_sample_buffer: MISSING
--------------------------
GL_SGIX_texture_add_env: MISSING
------------------------
GL_SGIX_texture_coordinate_clamp: MISSING
---------------------------------
GL_SGIX_texture_lod_bias: MISSING
-------------------------
GL_SGIX_texture_mipmap_anisotropic: MISSING
-----------------------------------
GL_SGIX_texture_multi_buffer: MISSING
-----------------------------
GL_SGIX_texture_phase: MISSING
----------------------
GL_SGIX_texture_range: MISSING
----------------------
GL_SGIX_texture_scale_bias: MISSING
---------------------------
GL_SGIX_texture_supersample: MISSING
----------------------------
GL_SGIX_vector_ops: MISSING
-------------------
GL_SGIX_vertex_array_object: MISSING
----------------------------
GL_SGIX_vertex_preclip: MISSING
-----------------------
GL_SGIX_vertex_preclip_hint: MISSING
----------------------------
GL_SGIX_ycrcb: MISSING
--------------
GL_SGIX_ycrcb_subsample: MISSING
------------------------
GL_SGIX_ycrcba: MISSING
---------------
GL_SGI_color_matrix: OK
--------------------
GL_SGI_color_table: OK
-------------------
glColorTableParameterfvSGI: OK
glColorTableParameterivSGI: OK
glColorTableSGI: OK
glCopyColorTableSGI: OK
glGetColorTableParameterfvSGI: OK
glGetColorTableParameterivSGI: OK
glGetColorTableSGI: OK
GL_SGI_complex: MISSING
---------------
GL_SGI_complex_type: MISSING
--------------------
GL_SGI_fft: MISSING
-----------
GL_SGI_texture_color_table: OK
---------------------------
GL_SUNX_constant_data: MISSING
----------------------
GL_SUN_convolution_border_modes: MISSING
--------------------------------
GL_SUN_global_alpha: MISSING
--------------------
GL_SUN_mesh_array: MISSING
------------------
GL_SUN_read_video_pixels: MISSING
-------------------------
GL_SUN_slice_accum: MISSING
-------------------
GL_SUN_triangle_list: MISSING
---------------------
GL_SUN_vertex: MISSING
--------------
GL_VIV_shader_binary: MISSING
---------------------
GL_WIN_phong_shading: MISSING
---------------------
GL_WIN_scene_markerXXX: MISSING
-----------------------
GL_WIN_specular_fog: MISSING
--------------------
GL_WIN_swap_hint: MISSING
-----------------
Description
DEPENDENCY: Library providing Mesa3d 7.0.4 swrast and osmesa capabilities.
https://brlcad.org/
6.1 MiB
Languages
C
99.9%
CMake
0.1%