Add a brief README
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
# mmesh
|
||||
|
||||
`mmesh` is a C library developed by Alexis Naveros, designed to support meshing
|
||||
algorithms and routines.
|
||||
|
||||
The decimation algorithm provides robust mesh simplification, reducing the
|
||||
number of vertices and triangles while preserving the mesh's overall shape and
|
||||
features. It is based on the use of quadric error metrics (QEM), a widely
|
||||
adopted method in geometry processing. The implementation maintains a queue of
|
||||
candidate collapses, always selecting the operation with the lowest geometric
|
||||
error. It also applies heuristics to maintain important features and prevent
|
||||
excessive distortion, such as compactness and boundary weighting.
|
||||
|
||||
The mesh optimization routines reorder and optimize triangle meshes for
|
||||
improved vertex cache locality, reducing rendering costs in real-time graphics
|
||||
pipelines. The core goals are to minimize the Average Cache Miss Rate (ACMR)
|
||||
and optimize the order of triangle indices for GPU efficiency.
|
||||
The optimizer approach is inspired by approaches such as Forsyth's and Tipsy's
|
||||
algorithms but includes custom scoring and parallelization strategies.
|
||||
|
||||
Reference in New Issue
Block a user