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8 Commits
Author SHA1 Message Date
pca006132 311d25a8cf fixes 2023-07-23 14:34:42 +08:00
pca006132 6fa0e7becb make to_mesh accept MeshGL 2023-07-21 13:33:35 +08:00
pca006132 e425761d8e fix according to comments 2023-07-21 12:56:06 +08:00
pca006132 a4cc9ee54b fix hsplit 2023-07-20 00:52:56 +08:00
pca006132 2a7f9cf48f clean up array related stuff 2023-07-20 00:48:23 +08:00
pca006132 99740dafcb Merge remote-tracking branch 'upstream/master' into pythonMeshGL 2023-07-19 22:40:48 +08:00
pca006132 9157350a11 updated python meshgl 2023-07-19 22:40:27 +08:00
Emmett Lalish f6cf8d23d3 updated python mesh 2023-07-14 23:01:28 -07:00
184 changed files with 14814 additions and 86687 deletions
-59
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@@ -1,59 +0,0 @@
name: build_wheels
on:
release:
types: [published]
workflow_dispatch:
jobs:
build_wheels:
name: Build wheels on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-22.04, windows-2019, macos-latest]
steps:
- run: |
git config --global submodule.fetchJobs 8
git config --global core.longpaths true
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build wheels
uses: pypa/cibuildwheel@v2.19
- uses: actions/upload-artifact@v4
with:
name: python-${{ matrix.os }}
path: ./wheelhouse/*.whl
make_sdist:
name: Make SDist
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build SDist
run: pipx run build --sdist
- uses: actions/upload-artifact@v4
with:
name: python-sdist
path: dist/*.tar.gz
pypi-publish:
name: Upload release to PyPI
needs: [build_wheels, make_sdist]
runs-on: ubuntu-latest
environment:
name: pypi
url: https://pypi.org/p/manifold3d
permissions:
id-token: write # IMPORTANT: this permission is mandatory for trusted publishing
steps:
- uses: actions/download-artifact@v4
with:
pattern: python-*
merge-multiple: true
path: dist
- name: Publish package distributions to PyPI
uses: pypa/gh-action-pypi-publish@release/v1
+4 -7
View File
@@ -11,14 +11,11 @@ jobs:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
- uses: DoozyX/clang-format-lint-action@v0.17
- uses: actions/checkout@v3
- uses: DoozyX/clang-format-lint-action@v0.14
with:
source: '.'
exclude: '*/third_party'
extensions: 'h,cpp,js,ts,html'
clangFormatVersion: 11
- uses: psf/black@stable
with:
options: "--check --verbose"
src: "./bindings/python/examples"
clangFormatVersion: 12
+2 -2
View File
@@ -10,7 +10,7 @@ jobs:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- name: Doxygen Action
uses: mattnotmitt/doxygen-action@v1
@@ -22,7 +22,7 @@ jobs:
mv ./docs ./public
- name: Download built examples
uses: dawidd6/action-download-artifact@v3
uses: dawidd6/action-download-artifact@v2
with:
workflow: manifold.yml
workflow_conclusion: completed
+76 -110
View File
@@ -15,90 +15,84 @@ jobs:
timeout-minutes: 45
strategy:
matrix:
parallel_backend: [NONE, TBB]
gcc: [13, 14]
runs-on: ubuntu-24.04
env:
CC: gcc-${{ matrix.gcc }}
CXX: g++-${{ matrix.gcc }}
cuda_support: [ON, OFF]
parallel_backend: [NONE, OMP, TBB]
runs-on: ubuntu-22.04
if: github.event.pull_request.draft == false
container:
image: docker://nvidia/cuda:12.0.1-devel-ubuntu22.04
steps:
- uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install libglm-dev libgtest-dev libassimp-dev git libtbb-dev libthrust-dev pkg-config libpython3-dev lcov
python -m pip install -U trimesh pytest
- uses: actions/checkout@v4
apt-get -y update
DEBIAN_FRONTEND=noninteractive apt install -y libomp-dev libassimp-dev git libtbb-dev pkg-config libpython3-dev python3 python3-distutils python3-pip lcov
pip install trimesh
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: jwlawson/actions-setup-cmake@v2
- uses: jwlawson/actions-setup-cmake@v1.12
- name: Build ${{matrix.backend}}
if: matrix.parallel_backend != 'NONE'
if: matrix.parallel_backend != 'NONE' || matrix.cuda_support != 'OFF'
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_PYBIND=ON -DMANIFOLD_DEBUG=ON -DMANIFOLD_EXPORT=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} .. && make
- name: Test ${{matrix.parallel_backend}}
if: matrix.parallel_backend != 'NONE'
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_DEBUG=ON -DMANIFOLD_EXPORT=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} -DMANIFOLD_USE_CUDA=${{matrix.cuda_support}} .. && make
- name: Test ${{matrix.parallel_backend}} with CUDA ${{matrix.cuda_support}}
# note that the test for CUDA backend does not really test CUDA, as we
# don't have CUDA GPU on GitHub Action
if: matrix.parallel_backend != 'NONE' || matrix.cuda_support != 'OFF'
run: |
export PYTHONPATH=$PYTHONPATH:$(pwd)/build/bindings/python
cd build/test
./manifold_test
cd ../../
python3 bindings/python/examples/run_all.py -e
python3 -m pytest
python3 bindings/python/examples/run_all.py
- name: Coverage Report
# only do code coverage for default sequential backend, it seems that TBB
# backend will cause failure
# perhaps issue related to invalid memory access?
if: matrix.parallel_backend == 'NONE'
if: matrix.parallel_backend == 'NONE' && matrix.cuda_support == 'OFF'
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} -DCODE_COVERAGE=ON .. && make
lcov --capture --gcov-tool gcov-${{ matrix.gcc }} --ignore-errors mismatch --initial --directory . --output-file ./code_coverage_init.info
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} -DMANIFOLD_USE_CUDA=${{matrix.cuda_support}} -DCODE_COVERAGE=ON .. && make
lcov --capture --initial --directory . --output-file ./code_coverage_init.info
cd test
./manifold_test
cd ../
lcov --capture --gcov-tool gcov-${{ matrix.gcc }} --ignore-errors mismatch --directory . --output-file ./code_coverage_test.info
lcov --capture --directory . --output-file ./code_coverage_test.info
lcov --add-tracefile ./code_coverage_init.info --add-tracefile ./code_coverage_test.info --output-file ./code_coverage_total.info
lcov --remove ./code_coverage_total.info '/usr/*' '*/third_party/*' '*/test/*' '*/extras/*' '*/bindings/*' --output-file ./code_coverage.info
cd ../
- uses: codecov/codecov-action@v4
if: matrix.parallel_backend == 'NONE'
- uses: codecov/codecov-action@v2
if: matrix.parallel_backend == 'NONE' && matrix.cuda_support == 'OFF'
with:
files: build/code_coverage.info
fail_ci_if_error: false
name: ${{matrix.parallel_backend}}
- name: test cmake consumer
run: |
cd build
sudo cmake --install .
cd ..
./test-cmake.sh
name: ${{matrix.parallel_backend}}-${{matrix.cuda_support}}
build_cbind:
timeout-minutes: 30
runs-on: ubuntu-22.04
if: github.event.pull_request.draft == false
container:
image: docker://nvidia/cuda:12.0.1-devel-ubuntu22.04
steps:
- name: Install dependencies
run: |
sudo apt-get -y update
DEBIAN_FRONTEND=noninteractive sudo apt install -y libgtest-dev libglm-dev libassimp-dev git libtbb-dev pkg-config libpython3-dev python3 python3-distutils python3-pip
- uses: actions/checkout@v4
apt-get -y update
DEBIAN_FRONTEND=noninteractive apt install -y libomp-dev libassimp-dev git libtbb-dev pkg-config libpython3-dev python3 python3-distutils python3-pip
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: jwlawson/actions-setup-cmake@v2
- name: Build C bindings with TBB
- uses: jwlawson/actions-setup-cmake@v1.12
- name: Build C bindings with OMP and CUDA
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_PYBIND=ON -DMANIFOLD_DEBUG=ON -DMANIFOLD_CBIND=ON -DMANIFOLD_PAR=TBB .. && make
- name: Test ${{matrix.parallel_backend}}
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_DEBUG=ON -DMANIFOLD_CBIND=ON -DMANIFOLD_PAR=OMP -DMANIFOLD_USE_CUDA=ON .. && make
- name: Test ${{matrix.parallel_backend}} with CUDA ${{matrix.cuda_support}}
# note that the test for CUDA backend does not really test CUDA, as we
# don't have CUDA GPU on GitHub Action
run: |
cd build/test
./manifold_test --gtest_filter=CBIND.*
@@ -111,8 +105,8 @@ jobs:
- name: Install dependencies
run: |
sudo apt-get -y update
DEBIAN_FRONTEND=noninteractive sudo apt install -y nodejs libglm-dev
- uses: actions/checkout@v4
DEBIAN_FRONTEND=noninteractive sudo apt install -y nodejs
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Setup WASM
@@ -120,9 +114,9 @@ jobs:
# setup emscripten
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install 3.1.45
./emsdk activate 3.1.45
- uses: jwlawson/actions-setup-cmake@v2
./emsdk install latest
./emsdk activate latest
- uses: jwlawson/actions-setup-cmake@v1.12
- name: Build WASM
run: |
source ./emsdk/emsdk_env.sh
@@ -139,69 +133,56 @@ jobs:
npm ci
npm run build
npm test
cp ../manifold.* ./dist/
- name: Upload WASM files
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: wasm
path: bindings/wasm/examples/dist/
retention-days: 90
overwrite: true
build_windows:
timeout-minutes: 30
strategy:
matrix:
parallel_backend: [NONE, TBB]
parallel_backend: [NONE]
cuda_support: [OFF]
max-parallel: 1
runs-on: windows-2019
if: github.event.pull_request.draft == false
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: jwlawson/actions-setup-cmake@v2
- uses: jwlawson/actions-setup-cmake@v1.12
- uses: ilammy/msvc-dev-cmd@v1
- name: Install CUDA
if: matrix.backend == 'CUDA'
env:
cuda: "11.3.0"
visual_studio: "Visual Studio 16 2019"
shell: powershell
run: |
Invoke-RestMethod https://raw.githubusercontent.com/ptheywood/cuda-cmake-github-actions/21811d232fc775fa8d44dddf7f8c5ce2cf8d2b81/scripts/actions/install_cuda_windows.ps1 -OutFile install_cuda_windows.ps1
.\install_cuda_windows.ps1
- name: nvcc check
if: matrix.backend == 'CUDA'
shell: powershell
run: |
nvcc -V
ls $env:CUDA_PATH
ls $env:CUDA_PATH\bin
ls $env:CUDA_PATH\include
- name: Build ${{matrix.backend}}
shell: powershell
run: |
cmake . -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF -DMANIFOLD_DEBUG=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} -A x64 -B build
cmake . -DCMAKE_BUILD_TYPE=Release -B build -DMANIFOLD_DEBUG=ON -DPYBIND11_FINDPYTHON=OFF -DMANIFOLD_PAR=${{matrix.parallel_backend}} -DMANIFOLD_USE_CUDA=${{matrix.cuda_support}} -A x64
cd build
cmake --build . --target ALL_BUILD --config Release
- name: Test ${{matrix.parallel_backend}}
- name: Test ${{matrix.parallel_backend}} with CUDA ${{matrix.cuda_support}}
shell: bash
run: |
cd build/bin/Release
./manifold_test.exe
cd ../../
- name: test cmake consumer
run: |
cd build
cmake --install .
cd ..
./test-cmake.sh
build_mxe:
timeout-minutes: 30
strategy:
matrix:
parallel_backend: [NONE, TBB]
max-parallel: 1
runs-on: ubuntu-latest
container: openscad/mxe-x86_64-gui:latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_PYBIND=OFF -DMANIFOLD_DEBUG=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} .. && make
- name: Test
run: |
cd build/test
./manifold_test
./Release/manifold_test.exe
build_mac:
timeout-minutes: 30
@@ -213,53 +194,38 @@ jobs:
steps:
- name: Install common dependencies
run: |
brew install pkg-config googletest assimp
pip install trimesh pytest
brew install pkg-config assimp
pip install trimesh
- name: Install OpenMP
if: matrix.parallel_backend == 'OMP'
run: brew install libomp
- name: Install TBB
if: matrix.parallel_backend == 'TBB'
run: brew install tbb
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: jwlawson/actions-setup-cmake@v2
- uses: jwlawson/actions-setup-cmake@v1.12
- name: Build
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_DEBUG=ON -DMANIFOLD_PYBIND=ON -DMANIFOLD_EXPORT=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} .. && make
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DMANIFOLD_DEBUG=ON -DMANIFOLD_EXPORT=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} .. && make
- name: Test
run: |
cd build/test
./manifold_test
cd ../../
- name: test cmake consumer
run: |
cd build
sudo cmake --install .
cd ..
./test-cmake.sh
build_nix:
timeout-minutes: 30
strategy:
matrix:
variant: [none, tbb, js]
variant: [none, omp, tbb, none-cuda, omp-cuda, tbb-cuda, js]
runs-on: ubuntu-latest
if: github.event.pull_request.draft == false
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: cachix/install-nix-action@v22
- uses: cachix/install-nix-action@v15
- run: nix build -L '.?submodules=1#manifold-${{matrix.variant}}'
build_nix_python:
timeout-minutes: 30
runs-on: ubuntu-latest
if: github.event.pull_request.draft == false
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: cachix/install-nix-action@v22
- run: nix build -L '.?submodules=1#manifold3d'
-34
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@@ -1,34 +0,0 @@
name: publish_npm
on:
release:
types: [published]
workflow_dispatch:
jobs:
publish_npm:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: '20.x'
registry-url: 'https://registry.npmjs.org'
- name: Download built examples
uses: dawidd6/action-download-artifact@v3
with:
workflow: manifold.yml
workflow_conclusion: completed
name: wasm
path: ./bindings/wasm/
- name: Publish to npm
run: |
cd ./bindings/wasm/
npm publish
env:
NODE_AUTH_TOKEN: ${{secrets.NPM_TOKEN}}
-31
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@@ -1,31 +0,0 @@
name: Release File
on:
release:
types: [published]
workflow_dispatch:
jobs:
upload_archive:
name: Upload archive
runs-on: ubuntu-latest
steps:
- run: |
ref=${{ github.ref_name }}
echo "release_name=manifold-${ref#v}" >> $GITHUB_ENV
- uses: actions/checkout@v4
with:
path: ${{ env.release_name }}
submodules: recursive
- name: Build archive
run: >
tar --exclude=".git*" -cz ${{ env.release_name }} -f ${{ env.release_name }}.tar.gz
- name: Log checksum
run: >
sha256sum ${{ env.release_name }}.tar.gz
- name: Add file to release
run: |
cd ${{ env.release_name }} || exit 1
gh release upload ${{ github.ref_name }} ../${{ env.release_name }}.tar.gz
env:
GH_TOKEN: ${{secrets.GITHUB_TOKEN}}
+16 -3
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@@ -1,6 +1,19 @@
[submodule "third_party/thrust"]
path = src/third_party/thrust
url = https://github.com/NVIDIA/thrust
[submodule "third_party/glm"]
path = src/third_party/glm
url = https://github.com/g-truc/glm
[submodule "third_party/google_test"]
path = test/third_party/google_test
url = https://github.com/google/googletest.git
[submodule "third_party/pybind11"]
path = bindings/python/third_party/pybind11
url = https://github.com/pybind/pybind11
branch = stable
[submodule "src/third_party/clipper2"]
path = src/third_party/clipper2
url = https://github.com/AngusJohnson/clipper2
[submodule "src/third_party/quickhull"]
path = src/third_party/quickhull
url = https://github.com/akuukka/quickhull
[submodule "bindings/python/third_party/nanobind"]
path = bindings/python/third_party/nanobind
url = https://github.com/wjakob/nanobind
+2 -4
View File
@@ -7,12 +7,11 @@
{
"name": "manifold test",
"type": "cppdbg",
"MIMode": "lldb",
"request": "launch",
"program": "${workspaceFolder}/build/test/manifold_test",
"args": [
"--gtest_break_on_failure",
"--gtest_filter=Smooth.RefineQuads"
"--gtest_filter=Manifold.GetMesh"
],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/build/test",
@@ -21,8 +20,7 @@
"name": "MALLOC_CHECK_",
"value": "2"
}
],
"externalConsole": false
]
}
]
}
+3 -13
View File
@@ -108,22 +108,17 @@
"latch": "cpp",
"semaphore": "cpp",
"span": "cpp",
"__sso_allocator": "cpp",
"source_location": "cpp",
"format": "cpp",
"numbers": "cpp",
"ranges": "cpp",
"stop_token": "cpp"
"__sso_allocator": "cpp"
},
"C_Cpp.clang_format_fallbackStyle": "google",
"editor.formatOnSave": true,
"cmake.configureArgs": [
"-DBUILD_SHARED_LIBS=ON",
"-DMANIFOLD_CBIND=ON",
"-DMANIFOLD_PYBIND=ON",
"-DMANIFOLD_EXPORT=ON",
"-DMANIFOLD_DEBUG=ON",
"-DMANIFOLD_PAR=TBB",
"-DMANIFOLD_USE_CUDA=OFF",
"-DMANIFOLD_PAR=NONE",
"-DCODE_COVERAGE=OFF",
"-DCMAKE_CXX_FLAGS=''" //'-fsanitize=address,undefined'"
],
@@ -145,9 +140,4 @@
"Verts"
],
"javascript.format.semicolons": "insert",
"[python]": {
"editor.defaultFormatter": "ms-python.black-formatter"
},
"python.formatting.provider": "none",
"clang-format.executable": "clang-format",
}
+40 -99
View File
@@ -16,101 +16,68 @@ cmake_minimum_required(VERSION 3.18)
project(manifold LANGUAGES CXX)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(MANIFOLD_PAR "NONE" CACHE STRING "Parallel backend, either \"TBB\" or \"NONE\"")
set(MANIFOLD_FLAGS "" CACHE STRING "Manifold compiler flags")
option(MANIFOLD_EXPORT "Build mesh export (via assimp) utility library" OFF)
option(MANIFOLD_TEST "Enable testing suite" ON)
# fuzztest is a rather large dependency
option(MANIFOLD_FUZZ "Enable fuzzing tests" OFF)
option(MANIFOLD_DEBUG "Enable debug tracing/timing" OFF)
option(MANIFOLD_PYBIND "Build python bindings" OFF)
option(MANIFOLD_CBIND "Build C (FFI) bindings" ON)
option(MANIFOLD_JSBIND "Build js binding" ${EMSCRIPTEN})
option(BUILD_SHARED_LIBS "Build shared library" ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
if(MANIFOLD_FUZZ)
if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
message(FATAL_ERROR "fuzztest only supports clang" )
endif()
# we should enable debug checks
set(MANIFOLD_DEBUG ON)
# enable fuzztest fuzzing mode
set(FUZZTEST_FUZZING_MODE ON)
# address sanitizer required
set(CMAKE_CXX_FLAGS "$CMAKE_CXX_FLAGS -fsanitize=address")
endif()
option(TRACY_ENABLE "Use tracy profiling" OFF)
option(TRACY_MEMORY_USAGE "Track memory allocation with tracy (expensive)" OFF)
option(BUILD_TEST_CGAL "Build CGAL performance comparisons" OFF)
if(TRACY_ENABLE)
option(CMAKE_BUILD_TYPE "Build type" RelWithDebInfo)
if(TRACY_MEMORY_USAGE)
set(MANIFOLD_FLAGS ${MANIFOLD_FLAGS} -DTRACY_MEMORY_USAGE)
endif()
if(NOT MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-omit-frame-pointer")
endif()
else()
option(CMAKE_BUILD_TYPE "Build type" Release)
endif()
option(MANIFOLD_USE_CUDA "Enable GPU support via CUDA" OFF)
option(MANIFOLD_PYBIND "Build python bindings" ON)
option(MANIFOLD_CBIND "Build C (FFI) bindings" OFF)
set(MANIFOLD_PAR "NONE" CACHE STRING "Parallel backend, either \"TBB\" or \"OpenMP\" or \"NONE\"")
set(MANIFOLD_FLAGS -O3)
if(EMSCRIPTEN)
message("Building for Emscripten")
set(MANIFOLD_FLAGS -fexceptions -D_LIBCUDACXX_HAS_THREAD_API_EXTERNAL -D_LIBCUDACXX_HAS_THREAD_API_CUDA)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -sALLOW_MEMORY_GROWTH=1 -fexceptions -sDISABLE_EXCEPTION_CATCHING=0")
set(MANIFOLD_PYBIND OFF)
set(BUILD_SHARED_LIBS OFF)
set(CMAKE_EXE_LINKER_FLAGS ${CMAKE_EXE_LINKER_FLAGS} -sALLOW_MEMORY_GROWTH=1)
endif()
include(${CMAKE_CURRENT_SOURCE_DIR}/manifoldDeps.cmake)
option(PYBIND11_FINDPYTHON "Enable PyBind to perform FindPython for you" ON)
if(MANIFOLD_PYBIND)
if(Python_VERSION VERSION_LESS 3.12)
find_package(Python COMPONENTS Interpreter Development.Module REQUIRED)
else()
find_package(Python COMPONENTS Interpreter Development.SABIModule REQUIRED)
endif()
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
option(BUILD_TEST_CGAL "Build CGAL performance comparisons" OFF)
option(BUILD_SHARED_LIBS "Build dynamic/shared libraries" OFF)
set(PYBIND11_DIR ${PROJECT_SOURCE_DIR}/bindings/python/third_party/pybind11)
set(THRUST_INC_DIR ${PROJECT_SOURCE_DIR}/src/third_party/thrust)
if(BUILD_SHARED_LIBS OR MANIFOLD_CBIND)
# Allow shared libraries to be relocatable (add Place Independent Code flag).
# Also include when statically linking C bindings to avoid issues with bundling
# artefacts in host languages using them for FFI.
add_compile_options(-fPIC)
endif()
if(CMAKE_EXPORT_COMPILE_COMMANDS AND NOT EMSCRIPTEN)
# for nixos
set(CMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES
${CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES})
if(MANIFOLD_USE_CUDA)
enable_language(CUDA)
find_package(CUDA REQUIRED)
# we cannot set THRUST_INC_DIR when building with CUDA, otherwise the
# compiler will not use the system CUDA headers which causes incompatibility
# clear THRUST_INC_DIR, we use the one from nvcc
set(THRUST_INC_DIR "")
set(MANIFOLD_NVCC_RELEASE_FLAGS -O3 -lineinfo)
set(MANIFOLD_NVCC_DEBUG_FLAGS -G)
set(MANIFOLD_NVCC_FLAGS -Xcudafe --diag_suppress=esa_on_defaulted_function_ignored --extended-lambda --expt-relaxed-constexpr
"$<$<CONFIG:RELEASE>:${MANIFOLD_NVCC_RELEASE_FLAGS}>"
"$<$<CONFIG:DEBUG>:${MANIFOLD_NVCC_DEBUG_FLAGS}>")
endif()
if (MSVC)
set(MANIFOLD_FLAGS ${MANIFOLD_FLAGS} /DNOMINMAX /bigobj)
else()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(WARNING_FLAGS -Werror -Wall -Wno-sign-compare -Wno-unused -Wno-array-bounds
-Wno-stringop-overflow -Wno-alloc-size-larger-than)
else()
set(WARNING_FLAGS -Werror -Wall -Wno-sign-compare -Wno-unused)
endif()
set(MANIFOLD_FLAGS ${MANIFOLD_FLAGS} ${WARNING_FLAGS})
if(NOT MSVC)
set(WARNING_FLAGS -Werror -Wall -Wno-sign-compare -Wno-unused)
add_compile_options(
"$<$<COMPILE_LANGUAGE:CXX>:${WARNING_FLAGS}>"
"$<$<COMPILE_LANGUAGE:CUDA>:-Xcompiler=${WARNING_FLAGS}>")
endif()
if(CODE_COVERAGE AND NOT MSVC)
set(COVERAGE_FLAGS -coverage -fno-inline-small-functions -fkeep-inline-functions -fkeep-static-functions)
set(MANIFOLD_FLAGS ${MANIFOLD_FLAGS} ${COVERAGE_FLAGS})
add_compile_options(
"$<$<COMPILE_LANGUAGE:CXX>:${COVERAGE_FLAGS}>"
"$<$<COMPILE_LANGUAGE:CUDA>:-Xcompiler=-coverage>")
add_link_options("-coverage")
endif()
# installation rpath
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
list(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir)
if("${isSystemDir}" STREQUAL "-1")
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
endif("${isSystemDir}" STREQUAL "-1")
add_subdirectory(src)
add_subdirectory(bindings)
@@ -123,29 +90,3 @@ if(MANIFOLD_TEST)
add_subdirectory(test)
add_subdirectory(extras)
endif()
# installation related
set(MANIFOLD_VERSION_MAJOR 2)
set(MANIFOLD_VERSION_MINOR 5)
set(MANIFOLD_VERSION_PATCH 1)
set(MANIFOLD_VERSION "${MANIFOLD_VERSION_MAJOR}.${MANIFOLD_VERSION_MINOR}.${MANIFOLD_VERSION_PATCH}")
set_property(TARGET manifold PROPERTY VERSION "${MANIFOLD_VERSION}")
set_property(TARGET manifold PROPERTY SOVERSION 2)
if(NOT EMSCRIPTEN)
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
${CMAKE_BINARY_DIR}/cmake/manifoldConfigVersion.cmake
VERSION ${MANIFOLD_VERSION}
COMPATIBILITY SameMajorVersion
)
install(EXPORT manifoldTargets DESTINATION ${CMAKE_INSTALL_DATADIR}/manifold)
configure_file(manifoldConfig.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/manifoldConfig.cmake @ONLY)
install(FILES
${CMAKE_CURRENT_SOURCE_DIR}/manifoldDeps.cmake
${CMAKE_CURRENT_BINARY_DIR}/cmake/manifoldConfigVersion.cmake
${CMAKE_CURRENT_BINARY_DIR}/manifoldConfig.cmake
DESTINATION ${CMAKE_INSTALL_DATADIR}/manifold
)
endif()
+25 -88
View File
@@ -1,46 +1,41 @@
[![codecov](https://codecov.io/github/elalish/manifold/branch/master/graph/badge.svg?token=IIA8G5HVS7)](https://codecov.io/github/elalish/manifold)
[![PyPI version](https://badge.fury.io/py/manifold3d.svg)](https://badge.fury.io/py/manifold3d)
[![npm version](https://badge.fury.io/js/manifold-3d.svg)](https://badge.fury.io/js/manifold-3d)
[![twitter](https://img.shields.io/twitter/follow/manifoldcad?style=social&logo=twitter)](https://twitter.com/intent/follow?screen_name=manifoldcad)
## Users
[OpenSCAD](https://openscad.org/), [IFCjs](https://ifcjs.github.io/info/), [Grid.Space](https://grid.space/), and [OCADml](https://github.com/OCADml/OManifold) have all integrated our Manifold geometry kernel! Why? Because its reliability is guaranteed and it's 1,000 times faster than other libraries. See our [usage](https://github.com/elalish/manifold/discussions/340) and [performance](https://github.com/elalish/manifold/discussions/383) discussions for all the latest and to add your own projects & analyses.
## Manifold Frontend Sandboxes
For example, here is a log-log plot of Manifold's performance vs. earlier OpenSCAD geometry backends:
### [ManifoldCAD.org](https://manifoldcad.org)
<img src="https://elalish.github.io/manifold/samples/models/perfSpheres.png" width="350px"/>
If you like OpenSCAD / JSCAD, you might also like ManifoldCAD - our own solid modelling web app where you script in JS/TS. This uses our npm package, [manifold-3d](https://www.npmjs.com/package/manifold-3d), built via WASM. It's not quite as fast as our raw C++, but it's hard to beat for interoperability.
## [ManifoldCAD.org](https://manifoldcad.org)
*Note for Firefox users: If you find the editor is stuck on **Loading...**, setting
`dom.workers.modules.enabled: true` in your `about:config`, as mentioned in
[issue#328](https://github.com/elalish/manifold/issues/328#issuecomment-1473847102)
may solve the problem.*
### [Python Colab Example](https://colab.research.google.com/drive/1VxrFYHPSHZgUbl9TeWzCeovlpXrPQ5J5?usp=sharing)
If you prefer Python to JS/TS, make your own copy of the example notebook above. It demonstrates interop between our [`manifold3d`](https://pypi.org/project/manifold3d/) PyPI library and the popular [`trimesh`](https://pypi.org/project/trimesh/) library, including showing the interactive model right in the notebook and saving 3D model output.
If you like OpenSCAD / JSCAD, you might also like ManifoldCAD - our own solid modelling web app. Our WASM is not GPU-accelerated, but it's still quite fast and a good way to test out our Manifold library.
![A metallic Menger sponge](https://elalish.github.io/manifold/samples/models/mengerSponge3.webp "A metallic Menger sponge")
### Note for Firefox users
If you find the editor is stuck on **Loading...**, setting
`dom.workers.modules.enabled: true` in your `about:config`, as mentioned in the
discussion of the
[issue#328](https://github.com/elalish/manifold/issues/328#issuecomment-1473847102)
of this repository may solve the problem.
# Manifold
[**API Documentation**](https://elalish.github.io/manifold/docs/html/topics.html) | [**Algorithm Documentation**](https://github.com/elalish/manifold/wiki/Manifold-Library) | [**Blog Posts**](https://elalish.blogspot.com/search/label/Manifold) | [**Web Examples**](https://elalish.github.io/manifold/model-viewer.html)
[**API Documentation**](https://elalish.github.io/manifold/docs/html/modules.html) | [**Algorithm Documentation**](https://github.com/elalish/manifold/wiki/Manifold-Library) | [**Blog Posts**](https://elalish.blogspot.com/search/label/Manifold) | [**Web Examples**](https://elalish.github.io/manifold/model-viewer.html)
[Manifold](https://github.com/elalish/manifold) is a geometry library dedicated to creating and operating on manifold triangle meshes. A [manifold mesh](https://github.com/elalish/manifold/wiki/Manifold-Library#manifoldness) is a mesh that represents a solid object, and so is very important in manufacturing, CAD, structural analysis, etc. Further information can be found on the [wiki](https://github.com/elalish/manifold/wiki/Manifold-Library).
This is a modern C++ library that Github's CI verifies builds and runs on a variety of platforms. Additionally, we build bindings for JavaScript ([manifold-3d](https://www.npmjs.com/package/manifold-3d) on npm), Python ([manifold3d](https://pypi.org/project/manifold3d/)), and C to make this library more portable and easy to use.
This is a modern C++ library that Github's CI verifies builds and runs on a variety of platforms. Additionally, we build bindings for JavaScript ([manifold-3d](https://www.npmjs.com/package/manifold-3d) on npm), Python, and C to make this library more portable and easy to use.
System Dependencies (note that we will automatically download the dependency if there is no such package on the system):
- [`GLM`](https://github.com/g-truc/glm/): A compact header-only vector library.
- [`Thrust`](https://github.com/NVIDIA/thrust): NVIDIA's parallel algorithms library (basically a superset of C++17 std::parallel_algorithms)
- [`tbb`](https://github.com/oneapi-src/oneTBB/): Intel's thread building blocks library. (only when `MANIFOLD_PAR=TBB` is enabled)
- [`gtest`](https://github.com/google/googletest/): Google test library (only when test is enabled, i.e. `MANIFOLD_TEST=ON`)
Other dependencies:
- [`Clipper2`](https://github.com/AngusJohnson/Clipper2): provides our 2D subsystem
- [`quickhull`](https://github.com/akuukka/quickhull): 3D convex hull algorithm.
We have four core dependencies, making use of submodules to ensure compatibility:
- `graphlite`: connected components algorithm
- `Clipper2`: provides our 2D subsystem
- `GLM`: a compact vector library
- `Thrust`: Nvidia's parallel algorithms library (basically a superset of C++17 std::parallel_algorithms)
## What's here
@@ -48,9 +43,7 @@ This library is fast with guaranteed manifold output. As such you need manifold
The most significant contribution here is a guaranteed-manifold [mesh Boolean](https://github.com/elalish/manifold/wiki/Manifold-Library#mesh-boolean) algorithm, which I believe is the first of its kind. If you know of another, please open a discussion - a mesh Boolean algorithm robust to edge cases has been an open problem for many years. Likewise, if the Boolean here ever fails you, please submit an issue! This Boolean forms the basis of a CAD kernel, as it allows simple shapes to be combined into more complex ones.
To aid in speed, this library makes extensive use of parallelization, generally through Nvidia's Thrust library. You can switch between the TBB, and serial C++ backends by setting a CMake flag. Not everything is so parallelizable, for instance a [polygon triangulation](https://github.com/elalish/manifold/wiki/Manifold-Library#polygon-triangulation) algorithm is included which is serial. Even if compiled with parallel backend, the code will still fall back to the serial version of the algorithms if the problem size is small. The WASM build is serial-only for now, but still fast.
> Note: OMP and CUDA backends are now removed
To aid in speed, this library makes extensive use of parallelization, generally through Nvidia's Thrust library. You can switch between the CUDA, OMP, TBB, and serial C++ backends by setting a CMake flag. Not everything is so parallelizable, for instance a [polygon triangulation](https://github.com/elalish/manifold/wiki/Manifold-Library#polygon-triangulation) algorithm is included which is serial. Even if compiled for CUDA, the code will still run without a GPU, falling back to the serial version of the algorithms. The WASM build is serial-only for now, but still fast.
Look in the [samples](https://github.com/elalish/manifold/tree/master/samples) directory for examples of how to use this library to make interesting 3D models. You may notice that some of these examples bare a certain resemblance to my OpenSCAD designs on [Thingiverse](https://www.thingiverse.com/emmett), which is no accident. Much as I love OpenSCAD, my library is dramatically faster and the code is more flexible.
@@ -68,30 +61,16 @@ cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON .. && make
test/manifold_test
```
CMake flags (usage e.g. `-DMANIFOLD_DEBUG=ON`):
- `MANIFOLD_JSBIND=[OFF, <ON>]`: Build js binding when using emscripten.
- `MANIFOLD_CBIND=[<OFF>, ON]`: Build C FFI binding.
- `MANIFOLD_PYBIND=[OFF, <ON>]`: Build python binding.
- `MANIFOLD_PAR=[<NONE>, TBB]`: Provides multi-thread parallelization, requires `libtbb-dev` if `TBB` backend is selected.
CMake flags (usage e.g. `-DMANIFOLD_USE_CUDA=ON`):
- `MANIFOLD_USE_CUDA=[<OFF>, ON]`: Provides Nvidia GPU parallelization, requires CUDA Toolkit and its nvcc compiler.
- `MANIFOLD_PAR=[<NONE>, OMP, TBB]`: Provides multi-thread parallelization, requires `libomp-dev` or `libtbb-dev`.
- `MANIFOLD_EXPORT=[<OFF>, ON]`: Enables GLB export of 3D models from the tests, requires `libassimp-dev`.
- `MANIFOLD_DEBUG=[<OFF>, ON]`: Enables internal assertions and exceptions.
- `MANIFOLD_TEST=[OFF, <ON>]`: Build unittests.
- `TRACY_ENABLE=[<OFF>, ON]`: Enable integration with tracy profiler.
See profiling section below.
- `BUILD_TEST_CGAL=[<OFF>, ON]`: Builds a CGAL-based performance [comparison](https://github.com/elalish/manifold/tree/master/extras), requires `libcgal-dev`.
Offline building:
- `FETCHCONTENT_SOURCE_DIR_GLM`: path to glm source.
- `FETCHCONTENT_SOURCE_DIR_GOOGLETEST`: path to googletest source.
- `FETCHCONTENT_SOURCE_DIR_THRUST`: path to NVIDIA thrust source.
The build instructions used by our CI are in [manifold.yml](https://github.com/elalish/manifold/blob/master/.github/workflows/manifold.yml), which is a good source to check if something goes wrong and for instructions specific to other platforms, like Windows.
### WASM
> Note that we have only tested emscripten version 3.1.45. It is known that
3.1.48 has some issues compiling manifold.
To build the JS WASM library, first install NodeJS and set up emscripten:
(on Mac):
@@ -120,12 +99,12 @@ node test/manifold_test.js
### Python
The CMake script will build the python binding `manifold3d` automatically. To
use the extension, please add `$BUILD_DIR/bindings/python` to your `PYTHONPATH`, where
use the extension, please add `$BUILD_DIR/tools` to your `PYTHONPATH`, where
`$BUILD_DIR` is the build directory for CMake. Examples using the python binding
can be found in `bindings/python/examples`. To see exported samples, run:
```
sudo apt install pkg-config libpython3-dev python3 python3-distutils python3-pip
pip install trimesh pytest
pip install trimesh
python3 run_all.py -e
```
@@ -139,52 +118,10 @@ python binding documentation:
For more detailed documentation, please refer to the C++ API.
### Java / Clojure
Unofficial java bindings are currently maintained in [a fork](https://github.com/SovereignShop/manifold).
There is also a Clojure [library](https://github.com/SovereignShop/clj-manifold3d).
### Windows Shenanigans
Windows users should build with `-DBUILD_SHARED_LIBS=OFF`, as enabling shared
libraries in general makes things very complicated.
The DLL file for manifoldc (C FFI bindings) when built with msvc is in `${CMAKE_BINARY_DIR}/bin/${BUILD_TYPE}/manifoldc.dll`.
For example, for the following command, the path relative to the project root directory is `build/bin/Release/manifoldc.dll`.
```sh
cmake . -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF -DMANIFOLD_DEBUG=ON -DMANIFOLD_PAR=${{matrix.parallel_backend}} -A x64 -B build
```
## Contributing
Contributions are welcome! A lower barrier contribution is to simply make a PR that adds a test, especially if it repros an issue you've found. Simply name it prepended with DISABLED_, so that it passes the CI. That will be a very strong signal to me to fix your issue. However, if you know how to fix it yourself, then including the fix in your PR would be much appreciated!
### Formatting
There is a formatting script `format.sh` that automatically formats everything.
It requires clang-format 11 and black formatter for python.
If you have clang-format installed but without clang-11, you can specify the
clang-format executable by setting the `CLANG_FORMAT` environment variable.
### Profiling
There is now basic support for the [Tracy profiler](https://github.com/wolfpld/tracy) for our tests.
To enable tracing, compile with `-DTRACY_ENABLE=on` cmake option, and run the test with Tracy server running.
To enable memory profiling in addition to tracing, compile with `-DTRACY_MEMORY_USAGE=ON` in addition to `-DTRACY_ENABLE=ON`.
### Fuzzing Support
We use https://github.com/google/fuzztest for fuzzing the triangulator.
To enable fuzzing, make sure that you are using clang compiler (`-DCMAKE_CXX_COMPILER=clang -DCMAKE_C_COMPILER=clang`), running Linux, and enable fuzzing support by setting `-DMANIFOLD_FUZZ=ON`.
To run the fuzzer and minimize testcase, do
```
../minimizer.sh ./test/polygon_fuzz --fuzz=PolygonFuzz.TriangulationNoCrash
```
## About the author
This library was started by [Emmett Lalish](https://elalish.blogspot.com/). I am currently a Google employee and this is my 20% project, not an official Google project. At my day job I'm the maintainer of [\<model-viewer\>](https://modelviewer.dev/). I was the first employee at a 3D video startup, [Omnivor](https://www.omnivor.io/), and before that I worked on 3D printing at Microsoft, including [3D Builder](https://www.microsoft.com/en-us/p/3d-builder/9wzdncrfj3t6?activetab=pivot%3Aoverviewtab). Originally an aerospace engineer, I started at a small DARPA contractor doing seedling projects, one of which became [Sea Hunter](https://en.wikipedia.org/wiki/Sea_Hunter). I earned my doctorate from the University of Washington in control theory and published some [papers](https://www.researchgate.net/scientific-contributions/75011026_Emmett_Lalish).
-14
View File
@@ -1,14 +0,0 @@
1. Go through Github issues to verify bugs have been fixed and closed.
1. Verify [ManifoldCAD.org](https://manifoldcad.org) - check a few examples, run them, download a GLB and a 3MF.
1. Verify our three.js [example](https://manifoldcad.org/three) is functional.
1. Verify our model-viewer [example](https://manifoldcad.org/model-viewer) is functional - select Union and Intersection.
1. Verify [make-manifold](https://manifoldcad.org/make-manifold) is functional. Try dropping [DragonAttenuation.glb](https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/DragonAttenuation/glTF-Binary/DragonAttenuation.glb) in and verify you can select "View Manifold GLB" and that the dragon is still present while the backdrop is removed. Download the GLB.
1. Make a new branch called the version, e.g. v2.3.0.
1. Use VSCode to search and replace the old version with the new - so far in test-cmake.sh, flake.nix, pyproject.toml, and package.json.
1. Also update CMakeLists.txt version by searching for "set(MANIFOLD_VERSION_".
1. Commit, push, open a PR, verify tests pass, merge.
1. On Github, draft a new release, make a new tag with the version number, add release notes, and publish.
1. Check the Actions and verify that both PyPI and npm publishing actions ran successfully.
1. Verify the npm [package](https://www.npmjs.com/package/manifold-3d?activeTab=code) looks good - unpacked size should be close to 1MB.
1. Verify PyPI [package](https://pypi.org/project/manifold3d/#files) looks good - a bunch of built distributions ranging from ~600kB to ~1.1MB.
1. If there's a problem with release deployment, the release workflows can be triggered separately, manually for any branch, under the Actions tab.
+1 -1
View File
@@ -20,6 +20,6 @@ if(NOT EMSCRIPTEN AND MANIFOLD_PYBIND)
add_subdirectory(python)
endif()
if(EMSCRIPTEN AND MANIFOLD_JSBIND)
if(EMSCRIPTEN)
add_subdirectory(wasm)
endif()
+9 -18
View File
@@ -1,31 +1,22 @@
project(manifoldc)
# this is a shared library for FFI bindings
add_library(${PROJECT_NAME} SHARED manifoldc.cpp conv.cpp)
add_library(${PROJECT_NAME} manifoldc.cpp conv.cpp)
if(MSVC)
set_target_properties(${PROJECT_NAME} PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS ON)
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY
${CMAKE_BINARY_DIR}/bin )
set_target_properties(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
${CMAKE_BINARY_DIR}/bin )
if(MANIFOLD_USE_CUDA)
set_source_files_properties(manifoldc.cpp conv.cpp PROPERTIES LANGUAGE CUDA)
set_property(TARGET ${PROJECT_NAME} PROPERTY CUDA_ARCHITECTURES 61)
endif()
if(MANIFOLD_EXPORT)
target_link_libraries(${PROJECT_NAME} PRIVATE meshIO)
target_compile_options(${PROJECT_NAME} PUBLIC -DMANIFOLD_EXPORT)
target_link_libraries(${PROJECT_NAME} PRIVATE meshIO)
target_compile_options(${PROJECT_NAME} PUBLIC -DMANIFOLD_EXPORT)
endif()
target_link_libraries(
${PROJECT_NAME}
PRIVATE manifold sdf cross_section
${PROJECT_NAME}
PRIVATE manifold sdf graphlite cross_section
)
target_include_directories(${PROJECT_NAME} PUBLIC
$<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}>
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>)
target_include_directories(${PROJECT_NAME} PUBLIC ${PROJECT_SOURCE_DIR}/include)
target_compile_options(${PROJECT_NAME} PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_17)
install(TARGETS ${PROJECT_NAME} EXPORT manifoldTargets)
install(FILES include/manifoldc.h include/types.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME})
+3 -16
View File
@@ -1,20 +1,7 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <conv.h>
#include <manifold.h>
#include <public.h>
#include "conv.h"
#include "manifold.h"
#include "public.h"
#include "types.h"
ManifoldBox *manifold_box(void *mem, float x1, float y1, float z1, float x2,
+4 -17
View File
@@ -1,25 +1,12 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "conv.h"
#include <conv.h>
#include <manifold.h>
#include <sdf.h>
#include <vector>
#include "cross_section.h"
#include "manifold.h"
#include "include/types.h"
#include "public.h"
#include "sdf.h"
#include "types.h"
ManifoldManifold *to_c(manifold::Manifold *m) {
+6 -47
View File
@@ -1,23 +1,10 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <conv.h>
#include <manifold.h>
#include <public.h>
#include <vector>
#include "conv.h"
#include "cross_section.h"
#include "manifold.h"
#include "public.h"
#include "types.h"
ManifoldCrossSection *manifold_cross_section_empty(void *mem) {
@@ -119,30 +106,6 @@ ManifoldCrossSection *manifold_cross_section_intersection(
return to_c(new (mem) CrossSection(cs));
}
ManifoldCrossSection *manifold_cross_section_hull(void *mem,
ManifoldCrossSection *cs) {
auto hulled = from_c(cs)->Hull();
return to_c(new (mem) CrossSection(hulled));
}
ManifoldCrossSection *manifold_cross_section_batch_hull(
void *mem, ManifoldCrossSectionVec *css) {
auto hulled = CrossSection::Hull(*from_c(css));
return to_c(new (mem) CrossSection(hulled));
}
ManifoldCrossSection *manifold_cross_section_hull_simple_polygon(
void *mem, ManifoldSimplePolygon *ps) {
auto hulled = CrossSection::Hull(*from_c(ps));
return to_c(new (mem) CrossSection(hulled));
}
ManifoldCrossSection *manifold_cross_section_hull_polygons(
void *mem, ManifoldPolygons *ps) {
auto hulled = CrossSection::Hull(*from_c(ps));
return to_c(new (mem) CrossSection(hulled));
}
ManifoldCrossSection *manifold_cross_section_translate(void *mem,
ManifoldCrossSection *cs,
float x, float y) {
@@ -182,13 +145,9 @@ ManifoldCrossSection *manifold_cross_section_transform(void *mem,
}
ManifoldCrossSection *manifold_cross_section_warp(
void *mem, ManifoldCrossSection *cs,
ManifoldVec2 (*fun)(float, float, void *), void *ctx) {
// Bind function with context argument to one without
using namespace std::placeholders;
std::function<ManifoldVec2(float, float)> f2 = std::bind(fun, _1, _2, ctx);
std::function<void(glm::vec2 & v)> warp = [f2](glm::vec2 &v) {
v = from_c(f2(v.x, v.y));
void *mem, ManifoldCrossSection *cs, ManifoldVec2 (*fun)(float, float)) {
std::function<void(glm::vec2 & v)> warp = [fun](glm::vec2 &v) {
v = from_c(fun(v.x, v.y));
};
auto warped = from_c(cs)->Warp(warp);
return to_c(new (mem) CrossSection(warped));
+5 -20
View File
@@ -1,28 +1,13 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <cstring>
#include <manifold.h>
#include <public.h>
#include <sdf.h>
#include <types.h>
#include <vector>
#include "cross_section.h"
#include "manifold.h"
#include "public.h"
#include "sdf.h"
#include "types.h"
using namespace manifold;
using ManifoldVec = std::vector<Manifold>;
using CrossSectionVec = std::vector<CrossSection>;
+18 -76
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@@ -1,21 +1,6 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <stddef.h>
#include <stdint.h>
#include "types.h"
#include <types.h>
#ifdef __cplusplus
#include <cstdint>
@@ -23,7 +8,6 @@ extern "C" {
#endif
// Polygons
ManifoldSimplePolygon *manifold_simple_polygon(void *mem, ManifoldVec2 *ps,
size_t length);
ManifoldPolygons *manifold_polygons(void *mem, ManifoldSimplePolygon **ps,
@@ -40,7 +24,6 @@ ManifoldVec2 manifold_polygons_get_point(ManifoldPolygons *ps, int simple_idx,
int pt_idx);
// Mesh Construction
ManifoldMeshGL *manifold_meshgl(void *mem, float *vert_props, size_t n_verts,
size_t n_props, uint32_t *tri_verts,
size_t n_tris);
@@ -51,7 +34,6 @@ ManifoldMeshGL *manifold_meshgl_w_tangents(void *mem, float *vert_props,
float *halfedge_tangent);
ManifoldMeshGL *manifold_get_meshgl(void *mem, ManifoldManifold *m);
ManifoldMeshGL *manifold_meshgl_copy(void *mem, ManifoldMeshGL *m);
ManifoldMeshGL *manifold_meshgl_merge(void *mem, ManifoldMeshGL *m);
// SDF
// By default, the execution policy (sequential or parallel) of
@@ -60,11 +42,20 @@ ManifoldMeshGL *manifold_meshgl_merge(void *mem, ManifoldMeshGL *m);
// using these bindings from a language that has a runtime lock preventing the
// parallel execution of closures, then you should use manifold_level_set_seq to
// force sequential execution.
ManifoldMeshGL *manifold_level_set(void *mem,
float (*sdf)(float, float, float, void *),
ManifoldMeshGL *manifold_level_set(void *mem, float (*sdf)(float, float, float),
ManifoldBox *bounds, float edge_length,
float level, void *ctx);
ManifoldMeshGL *manifold_level_set_seq(
float level);
ManifoldMeshGL *manifold_level_set_seq(void *mem,
float (*sdf)(float, float, float),
ManifoldBox *bounds, float edge_length,
float level);
// The _context variants of manifold_level_set allow a pointer to be passed
// back to each invocation of the sdf function pointer, for languages that
// need additional data.
ManifoldMeshGL *manifold_level_set_context(
void *mem, float (*sdf)(float, float, float, void *), ManifoldBox *bounds,
float edge_length, float level, void *ctx);
ManifoldMeshGL *manifold_level_set_seq_context(
void *mem, float (*sdf)(float, float, float, void *), ManifoldBox *bounds,
float edge_length, float level, void *ctx);
@@ -103,20 +94,7 @@ ManifoldManifold *manifold_trim_by_plane(void *mem, ManifoldManifold *m,
float normal_x, float normal_y,
float normal_z, float offset);
// 3D to 2D
ManifoldCrossSection *manifold_slice(void *mem, ManifoldManifold *m,
float height);
ManifoldCrossSection *manifold_project(void *mem, ManifoldManifold *m);
// Convex Hulls
ManifoldManifold *manifold_hull(void *mem, ManifoldManifold *m);
ManifoldManifold *manifold_batch_hull(void *mem, ManifoldManifoldVec *ms);
ManifoldManifold *manifold_hull_pts(void *mem, ManifoldVec3 *ps, size_t length);
// Manifold Transformations
ManifoldManifold *manifold_translate(void *mem, ManifoldManifold *m, float x,
float y, float z);
ManifoldManifold *manifold_rotate(void *mem, ManifoldManifold *m, float x,
@@ -130,19 +108,10 @@ ManifoldManifold *manifold_transform(void *mem, ManifoldManifold *m, float x1,
ManifoldManifold *manifold_mirror(void *mem, ManifoldManifold *m, float nx,
float ny, float nz);
ManifoldManifold *manifold_warp(void *mem, ManifoldManifold *m,
ManifoldVec3 (*fun)(float, float, float,
void *),
void *ctx);
ManifoldManifold *manifold_smooth_by_normals(void *mem, ManifoldManifold *m,
int normalIdx);
ManifoldManifold *manifold_smooth_out(void *mem, ManifoldManifold *m,
float minSharpAngle, float minSmoothness);
ManifoldVec3 (*fun)(float, float, float));
ManifoldManifold *manifold_refine(void *mem, ManifoldManifold *m, int refine);
ManifoldManifold *manifold_refine_to_length(void *mem, ManifoldManifold *m,
float length);
// Manifold Shapes / Constructors
ManifoldManifold *manifold_empty(void *mem);
ManifoldManifold *manifold_copy(void *mem, ManifoldManifold *m);
ManifoldManifold *manifold_tetrahedron(void *mem);
@@ -168,7 +137,6 @@ ManifoldManifoldVec *manifold_decompose(void *mem, ManifoldManifold *m);
ManifoldManifold *manifold_as_original(void *mem, ManifoldManifold *m);
// Manifold Info
int manifold_is_empty(ManifoldManifold *m);
ManifoldError manifold_status(ManifoldManifold *m);
int manifold_num_vert(ManifoldManifold *m);
@@ -183,16 +151,9 @@ int manifold_original_id(ManifoldManifold *m);
uint32_t manifold_reserve_ids(uint32_t n);
ManifoldManifold *manifold_set_properties(
void *mem, ManifoldManifold *m, int num_prop,
void (*fun)(float *new_prop, ManifoldVec3 position, const float *old_prop,
void *ctx),
void *ctx);
void (*fun)(float *new_prop, ManifoldVec3 position, const float *old_prop));
ManifoldManifold *manifold_calculate_curvature(void *mem, ManifoldManifold *m,
int gaussian_idx, int mean_idx);
float manifold_min_gap(ManifoldManifold *m, ManifoldManifold *other,
float searchLength);
ManifoldManifold *manifold_calculate_normals(void *mem, ManifoldManifold *m,
int normal_idx,
int min_sharp_angle);
// CrossSection Shapes/Constructors
@@ -243,17 +204,6 @@ ManifoldCrossSection *manifold_cross_section_difference(
ManifoldCrossSection *manifold_cross_section_intersection(
void *mem, ManifoldCrossSection *a, ManifoldCrossSection *b);
// CrossSection Convex Hulls
ManifoldCrossSection *manifold_cross_section_hull(void *mem,
ManifoldCrossSection *cs);
ManifoldCrossSection *manifold_cross_section_batch_hull(
void *mem, ManifoldCrossSectionVec *css);
ManifoldCrossSection *manifold_cross_section_hull_simple_polygon(
void *mem, ManifoldSimplePolygon *ps);
ManifoldCrossSection *manifold_cross_section_hull_polygons(
void *mem, ManifoldPolygons *ps);
// CrossSection Transformation
ManifoldCrossSection *manifold_cross_section_translate(void *mem,
@@ -275,9 +225,6 @@ ManifoldCrossSection *manifold_cross_section_transform(void *mem,
float x3, float y3);
ManifoldCrossSection *manifold_cross_section_warp(
void *mem, ManifoldCrossSection *cs, ManifoldVec2 (*fun)(float, float));
ManifoldCrossSection *manifold_cross_section_warp_context(
void *mem, ManifoldCrossSection *cs,
ManifoldVec2 (*fun)(float, float, void *), void *ctx);
ManifoldCrossSection *manifold_cross_section_simplify(void *mem,
ManifoldCrossSection *cs,
double epsilon);
@@ -317,9 +264,10 @@ ManifoldRect *manifold_rect_mul(void *mem, ManifoldRect *r, float x, float y);
int manifold_rect_does_overlap_rect(ManifoldRect *a, ManifoldRect *r);
int manifold_rect_is_empty(ManifoldRect *r);
int manifold_rect_is_finite(ManifoldRect *r);
ManifoldCrossSection *manifold_rect_as_cross_section(void *mem,
ManifoldRect *r);
// Bounding Box
ManifoldBox *manifold_box(void *mem, float x1, float y1, float z1, float x2,
float y2, float z2);
ManifoldVec3 manifold_box_min(ManifoldBox *b);
@@ -344,13 +292,11 @@ int manifold_box_does_overlap_box(ManifoldBox *a, ManifoldBox *b);
int manifold_box_is_finite(ManifoldBox *b);
// Static Quality Globals
void manifold_set_min_circular_angle(float degrees);
void manifold_set_min_circular_edge_length(float length);
void manifold_set_circular_segments(int number);
// Manifold Mesh Extraction
int manifold_meshgl_num_prop(ManifoldMeshGL *m);
int manifold_meshgl_num_vert(ManifoldMeshGL *m);
int manifold_meshgl_num_tri(ManifoldMeshGL *m);
@@ -373,7 +319,6 @@ uint32_t *manifold_meshgl_face_id(void *mem, ManifoldMeshGL *m);
float *manifold_meshgl_halfedge_tangent(void *mem, ManifoldMeshGL *m);
// memory size
size_t manifold_manifold_size();
size_t manifold_manifold_vec_size();
size_t manifold_cross_section_size();
@@ -387,7 +332,6 @@ size_t manifold_rect_size();
size_t manifold_curvature_size();
// destruction
void manifold_destruct_manifold(ManifoldManifold *m);
void manifold_destruct_manifold_vec(ManifoldManifoldVec *ms);
void manifold_destruct_cross_section(ManifoldCrossSection *m);
@@ -399,7 +343,6 @@ void manifold_destruct_box(ManifoldBox *b);
void manifold_destruct_rect(ManifoldRect *b);
// pointer free + destruction
void manifold_delete_manifold(ManifoldManifold *m);
void manifold_delete_manifold_vec(ManifoldManifoldVec *ms);
void manifold_delete_cross_section(ManifoldCrossSection *cs);
@@ -411,7 +354,6 @@ void manifold_delete_box(ManifoldBox *b);
void manifold_delete_rect(ManifoldRect *b);
// MeshIO / Export
#ifdef MANIFOLD_EXPORT
ManifoldMaterial *manifold_material(void *mem);
void manifold_material_set_roughness(ManifoldMaterial *mat, float roughness);
-14
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@@ -1,17 +1,3 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <stddef.h>
+42 -113
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@@ -1,17 +1,3 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <conv.h>
#include <cross_section.h>
#include <manifold.h>
@@ -35,10 +21,21 @@
using namespace manifold;
namespace {
ManifoldMeshGL *level_set(void *mem,
float (*sdf_context)(float, float, float, void *),
ManifoldMeshGL *level_set(void *mem, float (*sdf)(float, float, float),
ManifoldBox *bounds, float edge_length, float level,
bool seq, void *ctx) {
bool seq) {
// typing with std::function rather than auto compiles when CUDA is on,
// passing it into GPU (and crashing) is avoided dynamically in `sdf.h`
std::function<float(glm::vec3)> fun = [sdf](glm::vec3 v) {
return (sdf(v.x, v.y, v.z));
};
auto pol = seq ? std::make_optional(ExecutionPolicy::Seq) : std::nullopt;
auto mesh = LevelSet(fun, *from_c(bounds), edge_length, level, pol);
return to_c(new (mem) MeshGL(mesh));
}
ManifoldMeshGL *level_set_context(
void *mem, float (*sdf_context)(float, float, float, void *),
ManifoldBox *bounds, float edge_length, float level, bool seq, void *ctx) {
// Bind function with context argument to one without
using namespace std::placeholders;
std::function<float(float, float, float)> sdf =
@@ -46,7 +43,8 @@ ManifoldMeshGL *level_set(void *mem,
std::function<float(glm::vec3)> fun = [sdf](glm::vec3 v) {
return (sdf(v.x, v.y, v.z));
};
auto mesh = LevelSet(fun, *from_c(bounds), edge_length, level, !seq);
auto pol = seq ? std::make_optional(ExecutionPolicy::Seq) : std::nullopt;
auto mesh = LevelSet(fun, *from_c(bounds), edge_length, level, pol);
return to_c(new (mem) MeshGL(mesh));
}
} // namespace
@@ -192,37 +190,6 @@ ManifoldManifold *manifold_trim_by_plane(void *mem, ManifoldManifold *m,
return to_c(new (mem) Manifold(trimmed));
}
ManifoldCrossSection *manifold_slice(void *mem, ManifoldManifold *m,
float height) {
auto poly = from_c(m)->Slice(height);
return to_c(new (mem) CrossSection(poly));
}
ManifoldCrossSection *manifold_project(void *mem, ManifoldManifold *m) {
auto poly = from_c(m)->Project();
return to_c(new (mem) CrossSection(poly));
}
ManifoldManifold *manifold_hull(void *mem, ManifoldManifold *m) {
auto hulled = from_c(m)->Hull();
return to_c(new (mem) Manifold(hulled));
}
ManifoldManifold *manifold_batch_hull(void *mem, ManifoldManifoldVec *ms) {
auto hulled = Manifold::Hull(*from_c(ms));
return to_c(new (mem) Manifold(hulled));
}
ManifoldManifold *manifold_hull_pts(void *mem, ManifoldVec3 *ps,
size_t length) {
std::vector<glm::vec3> vec(length);
for (int i = 0; i < length; ++i) {
vec[i] = {ps[i].x, ps[i].y, ps[i].z};
}
auto hulled = Manifold::Hull(vec);
return to_c(new (mem) Manifold(hulled));
}
ManifoldManifold *manifold_translate(void *mem, ManifoldManifold *m, float x,
float y, float z) {
auto v = glm::vec3(x, y, z);
@@ -259,44 +226,37 @@ ManifoldManifold *manifold_mirror(void *mem, ManifoldManifold *m, float nx,
}
ManifoldManifold *manifold_warp(void *mem, ManifoldManifold *m,
ManifoldVec3 (*fun)(float, float, float,
void *),
void *ctx) {
// Bind function with context argument to one without
using namespace std::placeholders;
std::function<ManifoldVec3(float, float, float)> f3 =
std::bind(fun, _1, _2, _3, ctx);
std::function<void(glm::vec3 & v)> warp = [f3](glm::vec3 &v) {
v = from_c(f3(v.x, v.y, v.z));
ManifoldVec3 (*fun)(float, float, float)) {
std::function<void(glm::vec3 & v)> warp = [fun](glm::vec3 &v) {
v = from_c(fun(v.x, v.y, v.z));
};
auto warped = from_c(m)->Warp(warp);
return to_c(new (mem) Manifold(warped));
}
ManifoldMeshGL *manifold_level_set(void *mem,
float (*sdf)(float, float, float, void *),
ManifoldMeshGL *manifold_level_set(void *mem, float (*sdf)(float, float, float),
ManifoldBox *bounds, float edge_length,
float level, void *ctx) {
return level_set(mem, sdf, bounds, edge_length, level, false, ctx);
float level) {
return level_set(mem, sdf, bounds, edge_length, level, false);
}
ManifoldMeshGL *manifold_level_set_seq(
ManifoldMeshGL *manifold_level_set_seq(void *mem,
float (*sdf)(float, float, float),
ManifoldBox *bounds, float edge_length,
float level) {
return level_set(mem, sdf, bounds, edge_length, level, true);
}
ManifoldMeshGL *manifold_level_set_context(
void *mem, float (*sdf)(float, float, float, void *), ManifoldBox *bounds,
float edge_length, float level, void *ctx) {
return level_set(mem, sdf, bounds, edge_length, level, true, ctx);
return level_set_context(mem, sdf, bounds, edge_length, level, false, ctx);
}
ManifoldManifold *manifold_smooth_by_normals(void *mem, ManifoldManifold *m,
int normalIdx) {
auto smoothed = from_c(m)->SmoothByNormals(normalIdx);
return to_c(new (mem) Manifold(smoothed));
}
ManifoldManifold *manifold_smooth_out(void *mem, ManifoldManifold *m,
float minSharpAngle,
float minSmoothness) {
auto smoothed = from_c(m)->SmoothOut(minSharpAngle, minSmoothness);
return to_c(new (mem) Manifold(smoothed));
ManifoldMeshGL *manifold_level_set_seq_context(
void *mem, float (*sdf)(float, float, float, void *), ManifoldBox *bounds,
float edge_length, float level, void *ctx) {
return level_set_context(mem, sdf, bounds, edge_length, level, true, ctx);
}
ManifoldManifold *manifold_refine(void *mem, ManifoldManifold *m, int refine) {
@@ -304,12 +264,6 @@ ManifoldManifold *manifold_refine(void *mem, ManifoldManifold *m, int refine) {
return to_c(new (mem) Manifold(refined));
}
ManifoldManifold *manifold_refine_to_length(void *mem, ManifoldManifold *m,
float length) {
auto refined = from_c(m)->RefineToLength(length);
return to_c(new (mem) Manifold(refined));
}
ManifoldManifold *manifold_empty(void *mem) {
return to_c(new (mem) Manifold());
}
@@ -417,15 +371,6 @@ ManifoldMeshGL *manifold_meshgl_copy(void *mem, ManifoldMeshGL *m) {
return to_c(new (mem) MeshGL(*from_c(m)));
}
ManifoldMeshGL *manifold_meshgl_merge(void *mem, ManifoldMeshGL *m) {
auto duplicate = new (mem) MeshGL(*from_c(m));
if (duplicate->Merge()) {
return to_c(duplicate);
}
delete duplicate;
return m;
}
int manifold_meshgl_num_prop(ManifoldMeshGL *m) { return from_c(m)->numProp; }
int manifold_meshgl_num_vert(ManifoldMeshGL *m) { return from_c(m)->NumVert(); }
int manifold_meshgl_num_tri(ManifoldMeshGL *m) { return from_c(m)->NumTri(); }
@@ -532,18 +477,14 @@ float manifold_precision(ManifoldManifold *m) { return from_c(m)->Precision(); }
uint32_t manifold_reserve_ids(uint32_t n) { return Manifold::ReserveIDs(n); }
ManifoldManifold *manifold_set_properties(
void *mem, ManifoldManifold *m, int num_prop,
void (*fun)(float *new_prop, ManifoldVec3 position, const float *old_prop,
void *ctx),
void *ctx) {
// Bind function with context argument to one without
using namespace std::placeholders;
std::function<void(float *, ManifoldVec3, const float *)> f3 =
std::bind(fun, _1, _2, _3, ctx);
ManifoldManifold *manifold_set_properties(void *mem, ManifoldManifold *m,
int num_prop,
void (*fun)(float *new_prop,
ManifoldVec3 position,
const float *old_prop)) {
std::function<void(float *, glm::vec3, const float *)> f =
[f3](float *new_prop, glm::vec3 v, const float *old_prop) {
return (f3(new_prop, to_c(v), old_prop));
[fun](float *new_prop, glm::vec3 v, const float *old_prop) {
fun(new_prop, to_c(v), old_prop);
};
auto man = from_c(m)->SetProperties(num_prop, f);
return to_c(new (mem) Manifold(man));
@@ -555,18 +496,6 @@ ManifoldManifold *manifold_calculate_curvature(void *mem, ManifoldManifold *m,
return to_c(new (mem) Manifold(man));
}
float manifold_min_gap(ManifoldManifold *m, ManifoldManifold *other,
float searchLength) {
return from_c(m)->MinGap(*from_c(other), searchLength);
}
ManifoldManifold *manifold_calculate_normals(void *mem, ManifoldManifold *m,
int normal_idx,
int min_sharp_angle) {
auto man = from_c(m)->CalculateNormals(normal_idx, min_sharp_angle);
return to_c(new (mem) Manifold(man));
}
// Static Quality Globals
void manifold_set_min_circular_angle(float degrees) {
+3 -16
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@@ -1,21 +1,8 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "meshIO.h"
#include "conv.h"
#include "types.h"
#include <conv.h>
#include "include/types.h"
// C <-> C++ conversions
+9 -16
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@@ -1,21 +1,8 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <conv.h>
#include <manifold.h>
#include <public.h>
#include "conv.h"
#include "cross_section.h"
#include "manifold.h"
#include "public.h"
#include "types.h"
ManifoldRect *manifold_rect(void *mem, float x1, float y1, float x2, float y2) {
@@ -98,3 +85,9 @@ int manifold_rect_does_overlap_rect(ManifoldRect *a, ManifoldRect *r) {
int manifold_rect_is_empty(ManifoldRect *r) { return from_c(r)->IsEmpty(); }
int manifold_rect_is_finite(ManifoldRect *r) { return from_c(r)->IsFinite(); }
ManifoldCrossSection *manifold_rect_as_cross_section(void *mem,
ManifoldRect *r) {
auto cs = from_c(r)->AsCrossSection();
return to_c(new (mem) CrossSection(cs));
}
+5 -39
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@@ -15,44 +15,10 @@
project(python)
add_subdirectory(third_party)
nanobind_add_module(
manifold3d
NB_STATIC STABLE_ABI LTO
autogen_docstrings.inl
manifold3d.cpp)
target_link_libraries(manifold3d PRIVATE manifold sdf polygon)
target_compile_options(manifold3d PRIVATE ${MANIFOLD_FLAGS} -DMODULE_NAME=manifold3d)
pybind11_add_module(manifold3d manifold3d.cpp)
target_link_libraries(manifold3d PRIVATE manifold)
target_compile_options(manifold3d PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(manifold3d PUBLIC cxx_std_17)
set_target_properties(manifold3d PROPERTIES OUTPUT_NAME "manifold3d")
message(Python_EXECUTABLE = ${Python_EXECUTABLE})
# ideally we should generate a dependency file from python...
set(DOCSTRING_DEPS
${CMAKE_CURRENT_SOURCE_DIR}/../../src/manifold/src/manifold.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/manifold/src/constructors.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/manifold/src/sort.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/cross_section/src/cross_section.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/polygon/src/polygon.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/utilities/include/public.h
)
add_custom_command(
OUTPUT autogen_docstrings.inl
DEPENDS ${DOCSTRING_DEPS}
COMMAND ${Python_EXECUTABLE} ARGS ${CMAKE_CURRENT_SOURCE_DIR}/gen_docs.py
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
target_include_directories(manifold3d
PRIVATE ${PYBIND11_DIR}/include
)
target_include_directories(manifold3d PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
if(SKBUILD)
install(
TARGETS manifold3d
LIBRARY DESTINATION ${SKBUILD_PLATLIB_DIR}
COMPONENT bindings
)
else()
install(
TARGETS manifold3d
LIBRARY DESTINATION ${Python_SITEARCH}
COMPONENT bindings
)
endif()
-40
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@@ -1,40 +0,0 @@
# Python Bindings
## Autogenerated Doc-Strings
Doc-strings for the python API wrapper are generated by gen_docs.py
The script is run automatically during the build to keep python
doc strings fully up-to-date with c++ sources.
It scrapes documentation comments and c++ function signatures
from the manifold c++ sources, in order to generate a c++ header file
exposing the comments as string variables named by function names.
This allows python bindings to re-use the c++ comments directly.
Some snake-casing of params is applied for python use case.
---
When modifying the Manifold C++ sources, you may need to update
gen_docs.py. For example, top-level free functions are white-listed,
so if you add a new one, you will need to add it in gen_docs.py.
Similarly, the list of source files to parse is also white listed,
so if you define functions in new files that need python wrappers,
you will also need to up gen_docs.py.
To verify that python docs are correct after changes, you can
run the following commends from the manifold repo root:
```
pip install .
python -c 'import manifold3d; help(manifold3d)'
```
Alternateively you could generate stubs with roughly the same info
```
pip install nanobind-stubgen
pip install .
nanobind-stubgen manifold3d
```
It will emit some warnings and write a file `manifold3d.pyi`
which will show all the function signatures and docstrings.
-128
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@@ -1,128 +0,0 @@
from manifold3d import *
import numpy as np
def all_root_level():
set_min_circular_angle(10)
set_min_circular_edge_length(1)
set_circular_segments(22)
n = get_circular_segments(1)
assert n == 22
poly = [[0, 0], [1, 0], [1, 1]]
tris = triangulate([poly])
tris = triangulate([np.array(poly)])
def all_cross_section():
poly = [[0, 0], [1, 0], [1, 1]]
c = CrossSection([np.array(poly)])
c = CrossSection([poly])
c = CrossSection() + c
a = c.area()
c = CrossSection.batch_boolean(
[
CrossSection.circle(1),
CrossSection.square((3, 3)),
CrossSection.circle(3).translate((1, 1)),
],
OpType.Add,
)
c = CrossSection.batch_hull([c, c.translate((1, 0))])
b = c.bounds()
c = CrossSection.circle(1)
c = CrossSection.compose([c, c.translate((1, 0))])
cs = c.decompose()
m = c.extrude(1)
c = c.hull()
c = CrossSection.hull_points(poly)
c = CrossSection.hull_points(np.array(poly))
e = c.is_empty()
c = c.mirror((0, 1))
n = c.num_contour()
n = c.num_vert()
c = c.offset(1, JoinType.Round)
m = c.revolve()
c = c.rotate(90)
c = c.scale((2, 2))
c = c.simplify()
c = CrossSection.square((1, 1))
p = c.to_polygons()
c = c.transform([[1, 0, 0], [0, 1, 0]])
c = c.translate((1, 1))
c = c.warp(lambda p: (p[0] + 1, p[1] / 2))
c = c.warp_batch(lambda ps: ps * [1, 0.5] + [1, 0])
def all_manifold():
mesh = Manifold.sphere(1).to_mesh()
m = Manifold(mesh)
m = Manifold() + m
m = m.as_original()
m = Manifold.batch_boolean(
[
Manifold.cylinder(4, 1),
Manifold.cube((3, 2, 1)),
Manifold.cylinder(5, 3).translate((1, 1, 1)),
],
OpType.Add,
)
m = Manifold.batch_hull([m, m.translate((0, 0, 1))])
b = m.bounding_box()
m = m.calculate_curvature(4, 5)
m = m.calculate_normals(0)
m = m.smooth_by_normals(0)
m = Manifold.compose([m, m.translate((5, 0, 0))])
m = Manifold.cube((1, 1, 1))
m = Manifold.cylinder(1, 1)
ms = m.decompose()
m = Manifold.extrude(CrossSection.circle(1), 1)
m = Manifold.revolve(CrossSection.circle(1))
g = m.genus()
a = m.surface_area()
v = m.volume()
m = m.hull()
m = m.hull_points(mesh.vert_properties)
e = m.is_empty()
m = m.mirror((0, 0, 1))
n = m.num_edge()
n = m.num_prop()
n = m.num_prop_vert()
n = m.num_tri()
n = m.num_vert()
i = m.original_id()
p = m.precision()
c = m.project()
m = m.refine(2)
m = m.refine_to_length(0.1)
m = m.smooth_out()
i = Manifold.reserve_ids(1)
m = m.scale((1, 2, 3))
m = m.set_properties(3, lambda pos, prop: pos)
c = m.slice(0.5)
m = Manifold.smooth(mesh, [0], [0.5])
m = Manifold.sphere(1)
m, n = m.split(m.translate((1, 0, 0)))
m, n = m.split_by_plane((0, 0, 1), 0)
e = m.status()
m = Manifold.tetrahedron()
mesh = m.to_mesh()
ok = mesh.merge()
m = m.transform([[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0]])
m = m.translate((0, 0, 0))
m = m.trim_by_plane((0, 0, 1), 0)
m = m.warp(lambda p: (p[0] + 1, p[1] / 2, p[2] * 2))
m = m.warp_batch(lambda ps: ps * [1, 0.5, 2] + [1, 0, 0])
m = Manifold.cube()
m2 = Manifold.cube().translate([2, 0, 0])
d = m.min_gap(m2, 2)
def run():
all_root_level()
all_cross_section()
all_manifold()
return Manifold()
if __name__ == "__main__":
run()
+30 -52
View File
@@ -20,82 +20,60 @@ from manifold3d import Manifold
INCHES = 25.4
brick_depth = (3 + 5 / 8) * INCHES
brick_height = (2 + 1 / 4) * INCHES
brick_length = (7 + 5 / 8) * INCHES
brick_depth = (3 + 5/8) * INCHES
brick_height = (2 + 1/4) * INCHES
brick_length = (7 + 5/8) * INCHES
mortar_gap = (3 / 8) * INCHES
mortar_gap = (3/8) * INCHES
def brick():
return Manifold.cube([brick_length, brick_depth, brick_height])
return Manifold.cube(brick_length, brick_depth, brick_height)
def halfbrick():
return Manifold.cube([(brick_length - mortar_gap) / 2, brick_depth, brick_height])
return Manifold.cube((brick_length - mortar_gap)/2, brick_depth, brick_height)
def row(length):
bricks = [
brick().translate([(brick_length + mortar_gap) * x, 0, 0])
for x in range(length)
]
return sum(bricks, Manifold())
bricks = [brick().translate((brick_length + mortar_gap)*x, 0, 0)
for x in range(length)]
return Manifold(bricks)
def wall(length, height, alternate=0):
bricks = [
row(length).translate(
[
((z + alternate) % 2) * (brick_depth + mortar_gap),
0,
(brick_height + mortar_gap) * z,
]
)
for z in range(height)
]
return sum(bricks, Manifold())
bricks = [row(length).translate(
((z+alternate) % 2)*(brick_depth+mortar_gap), 0,
(brick_height+mortar_gap)*z) for z in range(height)]
return Manifold(bricks)
def walls(length, width, height):
return sum(
[
wall(length, height),
wall(width, height, 1).rotate([0, 0, 90]).translate([brick_depth, 0, 0]),
wall(length, height, 1).translate(
[0, (width) * (brick_length + mortar_gap), 0]
),
wall(width, height)
.rotate([0, 0, 90])
.translate(
[(length + 0.5) * (brick_length + mortar_gap) - mortar_gap, 0, 0]
),
],
Manifold(),
)
return Manifold([
wall(length, height),
wall(width, height, 1).rotate(0, 0, 90).translate(brick_depth, 0, 0),
wall(length, height, 1).translate(
0, (width)*(brick_length+mortar_gap), 0),
wall(width, height).rotate(0, 0, 90)
.translate((length+0.5)*(brick_length+mortar_gap) - mortar_gap, 0, 0),
])
def floor(length, width):
results = [walls(length, width, 1)]
if length > 1 and width > 1:
results.append(
floor(length - 1, width - 1).translate(
[brick_depth + mortar_gap, brick_depth + mortar_gap, 0]
)
)
results.append(floor(length-1, width-1).translate(brick_depth +
mortar_gap, brick_depth+mortar_gap, 0))
if length == 1 and width > 1:
results.append(row(width - 1).rotate(0, 0, 90))
results.append(row(width-1).rotate(0, 0, 90))
if width == 1 and length > 1:
results.append(
row(length - 1).translate(
[2 * (brick_depth + mortar_gap), brick_depth + mortar_gap, 0]
)
)
results.append(
halfbrick().translate([brick_depth + mortar_gap, brick_depth + mortar_gap, 0])
)
return sum(results, Manifold())
results.append(row(length-1).translate(2*(brick_depth +
mortar_gap), brick_depth+mortar_gap, 0))
results.append(halfbrick().translate(
brick_depth+mortar_gap, brick_depth+mortar_gap, 0))
return Manifold(results)
def run(width=10, length=10, height=10):
return walls(length, width, height) + floor(length, width)
+7 -10
View File
@@ -13,21 +13,18 @@
See the License for the specific language governing permissions and
limitations under the License.
"""
from manifold3d import Manifold
from functools import reduce
# https://gist.github.com/ochafik/2db96400e3c1f73558fcede990b8a355#file-cube-with-half-spheres-dents-scad
def run(n=5, overlap=True):
a = Manifold.cube([n, n, 0.5]).translate([-0.5, -0.5, -0.5])
a = Manifold.cube(n, n, 0.5).translate(-0.5, -0.5, -0.5)
spheres = [
Manifold.sphere(0.45 if overlap else 0.55, 50).translate([i, j, 0])
for i in range(n)
for j in range(n)
]
# spheres = reduce(lambda a, b: a + b, spheres)
spheres = [Manifold.sphere(0.45 if overlap else 0.55, 50).translate(i, j, 0)
for i in range(n) for j in range(n)]
spheres = reduce(lambda a, b: a + b, spheres)
return a - spheres
return a - sum(spheres, Manifold())
+11 -19
View File
@@ -1,4 +1,4 @@
from manifold3d import CrossSection, Manifold
from manifold3d import CrossSection, FillRule
def run():
@@ -10,37 +10,29 @@ def run():
cross_section = CrossSection(polygons_points)
polygons = cross_section.to_polygons()
polygon = polygons[0]
if set([tuple(p) for p in polygon]) != set(polygon_points):
raise Exception(
f"polygon={polygon} differs from polygon_points={polygon_points}"
)
if set(polygon) != set(polygon_points):
raise Exception(f"{polygon=} differs from {polygon_points=}")
# extrude a polygon to create a manifold
extruded_polygon = Manifold.extrude(cross_section, 10.0)
extruded_polygon = cross_section.extrude(10.0)
eps = 0.001
observed_volume = extruded_polygon.volume()
observed_volume = extruded_polygon.get_volume()
expected_volume = 10.0
if abs(observed_volume - expected_volume) > eps:
raise Exception(
f"observed_volume={observed_volume} differs from expected_volume={expected_volume}"
)
observed_surface_area = extruded_polygon.surface_area()
raise Exception(f"{observed_volume=} differs from {expected_volume=}")
observed_surface_area = extruded_polygon.get_surface_area()
expected_surface_area = 42.0
if abs(observed_surface_area - expected_surface_area) > eps:
raise Exception(
f"observed_surface_area={observed_surface_area} differs from expected_surface_area={expected_surface_area}"
)
raise Exception(f"{observed_surface_area=} differs from {expected_surface_area=}")
# get bounding box from manifold
observed_bbox = extruded_polygon.bounding_box()
observed_bbox = extruded_polygon.bounding_box
expected_bbox = (0.0, 0.0, 0.0, 1.0, 1.0, 10.0)
if observed_bbox != expected_bbox:
raise Exception(
f"observed_bbox={observed_bbox} differs from expected_bbox={expected_bbox}"
)
raise Exception(f"{observed_bbox=} differs from {expected_bbox=}")
return extruded_polygon
if __name__ == "__main__":
run()
run()
-59
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@@ -1,59 +0,0 @@
"""
Copyright 2023 The Manifold Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
import math
import numpy as np
from manifold3d import Mesh, Manifold
def gyroid(x, y, z):
xi = x - math.pi / 4.0
yi = y - math.pi / 4.0
zi = z - math.pi / 4.0
return (
math.cos(xi) * math.sin(yi)
+ math.cos(yi) * math.sin(zi)
+ math.cos(zi) * math.sin(xi)
)
def gyroid_levelset(level, period, size, n):
return Manifold(
Mesh.level_set(
gyroid,
[-period, -period, -period, period, period, period],
period / n,
level,
)
).scale([size / period] * 3)
def rhombic_dodecahedron(size):
box = Manifold.cube(size * math.sqrt(2.0) * np.array([1, 1, 2]), True)
result = box.rotate([90, 45, 0]) ^ box.rotate([90, 45, 90])
return result ^ box.rotate([0, 0, 45])
def gyroid_module(size=20, n=15):
period = math.pi * 2.0
result = (
gyroid_levelset(-0.4, period, size, n) ^ rhombic_dodecahedron(size)
) - gyroid_levelset(0.4, period, size, n)
return result.rotate([-45, 0, 90]).translate([0, 0, size / math.sqrt(2.0)])
def run(size=20, n=15):
return gyroid_module(size, n)
File diff suppressed because it is too large Load Diff
+8 -11
View File
@@ -24,9 +24,10 @@ from time import time
if __name__ == "__main__":
current_file = pathlib.Path(__file__)
current_dir = current_file.parent
files = [f.parts[-1][:-3] for f in current_dir.glob("*.py") if f != current_file]
files = [f.parts[-1][:-3]
for f in current_dir.glob('*.py') if f != current_file]
export_models = len(sys.argv) == 2 and sys.argv[-1] == "-e"
export_models = len(sys.argv) == 2 and sys.argv[-1] == '-e'
for f in files:
module = importlib.import_module(f)
@@ -35,15 +36,11 @@ if __name__ == "__main__":
mesh = model.to_mesh()
if export_models:
if mesh.vert_properties.shape[1] > 3:
vertices = mesh.vert_properties[:, :3]
colors = (mesh.vert_properties[:, 3:] * 255).astype(np.uint8)
vertices = np.hsplit(mesh.vert_properties, 3)[0]
else:
vertices = mesh.vert_properties
colors = None
meshOut = trimesh.Trimesh(
vertices=vertices, faces=mesh.tri_verts, vertex_colors=colors
)
trimesh.exchange.export.export_mesh(meshOut, f"{f}.glb", "glb")
print(f"Exported model to {f}.glb")
meshOut = trimesh.Trimesh(vertices=vertices, faces=mesh.tri_verts)
trimesh.exchange.export.export_mesh(meshOut, f'{f}.glb', 'glb')
print(f'Exported model to {f}.glb')
t1 = time()
print(f"Took {(t1-t0)*1000:.1f}ms for {f}")
print(f'Took {(t1-t0)*1000:.1f}ms for {f}')
-81
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@@ -1,81 +0,0 @@
"""
Copyright 2023 The Manifold Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
from manifold3d import Manifold, Mesh
import numpy as np
def run():
# A smoothed manifold demonstrating selective edge sharpening with
# smooth() and refine(), see more details at:
# https://elalish.blogspot.com/2022/03/smoothing-triangle-meshes.html
height = 10
radius = 30
offset = 20
wiggles = 12
sharpness = 0.8
n = 50
triangles = []
positions = [[-offset, 0, height], [-offset, 0, -height]]
sharpenedEdges = []
delta = np.pi / wiggles
for i in range(2 * wiggles):
theta = (i - wiggles) * delta
amp = 0.5 * height * max(np.cos(0.8 * theta), 0)
positions.append(
[
radius * np.cos(theta),
radius * np.sin(theta),
amp * (1 if i % 2 == 0 else -1),
]
)
j = i + 1
if j == 2 * wiggles:
j = 0
smoothness = 1 - sharpness * np.cos((theta + delta / 2) / 2)
halfedge = 3 * len(triangles) + 1
sharpenedEdges.append((halfedge, smoothness))
triangles.append([0, 2 + i, 2 + j])
halfedge = 3 * len(triangles) + 1
sharpenedEdges.append((halfedge, smoothness))
triangles.append([1, 2 + j, 2 + i])
scallop = Mesh(
tri_verts=np.array(triangles, np.int32),
vert_properties=np.array(positions, np.float32),
)
def colorCurvature(_pos, oldProp):
a = max(0, min(1, oldProp[0] / 3 + 0.5))
b = a * a * (3 - 2 * a)
red = [1, 0, 0]
blue = [0, 0, 1]
return [(1 - b) * blue[i] + b * red[i] for i in range(3)]
edges, smoothing = zip(*sharpenedEdges)
return (
Manifold.smooth(scallop, edges, smoothing)
.refine(n)
.calculate_curvature(-1, 0)
.set_properties(3, colorCurvature)
)
-23
View File
@@ -1,23 +0,0 @@
"""
Copyright 2022 The Manifold Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
from manifold3d import Manifold
def run():
a = Manifold.cube([1.0, 1.0, 1.0])
b = Manifold.cube([1.0, 1.0, 1.0]).rotate([45.0, 45.0, 45.0])
return a.split(b)[0]
-43
View File
@@ -1,43 +0,0 @@
from manifold3d import Manifold
import numpy as np
def fractal(holes, hole, w, position, depth, maxDepth):
w /= 3
holes.append(hole.scale([w, w, 1.0]).translate([position[0], position[1], 0.0]))
if depth == maxDepth:
return
offsets = np.array(
[
[-w, -w],
[-w, 0.0],
[-w, w],
[0.0, w],
[w, w],
[w, 0.0],
[w, -w],
[0.0, -w],
]
)
for offset in offsets:
fractal(holes, hole, w, position + offset, depth + 1, maxDepth)
def posColors(pos, _):
return [-p + 0.5 for p in pos] + [1.0]
def run(n=1):
result = Manifold.cube([1, 1, 1], True)
holes = []
fractal(holes, result, 1.0, np.array([0.0, 0.0]), 1, n)
hole = Manifold.compose(holes)
result -= hole
result -= hole.rotate([90, 0, 0])
result -= hole.rotate([0, 90, 0])
return (
result.trim_by_plane([1, 1, 1], 0).set_properties(4, posColors).scale([100] * 3)
)
@@ -1,98 +0,0 @@
from manifold3d import *
import numpy as np
import pytest
# Creates a classic torus knot, defined as a string wrapping periodically
# around the surface of an imaginary donut. If p and q have a common
# factor then you will get multiple separate, interwoven knots. This is
# an example of using the warp() method, thus avoiding any direct
# handling of triangles.
def run(warp_single=False):
# The number of times the thread passes through the donut hole.
p = 1
# The number of times the thread circles the donut.
q = 3
# Radius of the interior of the imaginary donut.
majorRadius = 25
# Radius of the small cross-section of the imaginary donut.
minorRadius = 10
# Radius of the small cross-section of the actual object.
threadRadius = 3.75
# Number of linear segments making up the threadRadius circle. Default is
# getCircularSegments(threadRadius).
circularSegments = -1
# Number of segments along the length of the knot. Default makes roughly
# square facets.
linearSegments = -1
# These default values recreate Matlab Knot by Emmett Lalish:
# https://www.thingiverse.com/thing:7080
kLoops = np.gcd(p, q)
pk = p / kLoops
qk = q / kLoops
n = (
circularSegments
if circularSegments > 2
else get_circular_segments(threadRadius)
)
m = linearSegments if linearSegments > 2 else n * qk * majorRadius / threadRadius
offset = 2
circle = CrossSection.circle(1, n).translate([offset, 0])
def ax_rotate(x, theta):
a, b = (x + 1) % 3, (x + 2) % 3
s, c = np.sin(theta), np.cos(theta)
m = np.zeros((len(theta), 4, 4), dtype=np.float32)
m[:, a, a], m[:, a, b] = c, s
m[:, b, a], m[:, b, b] = -s, c
m[:, x, x], m[:, 3, 3] = 1, 1
return m
def func(pts):
npts = pts.shape[0]
x, y, z = pts[:, 0], pts[:, 1], pts[:, 2]
psi = qk * np.arctan2(x, y)
theta = psi * pk / qk
x1 = np.sqrt(x * x + y * y)
phi = np.arctan2(x1 - offset, z)
v = np.zeros((npts, 4), dtype=np.float32)
v[:, 0] = threadRadius * np.cos(phi)
v[:, 2] = threadRadius * np.sin(phi)
v[:, 3] = 1
r = majorRadius + minorRadius * np.cos(theta)
m1 = ax_rotate(0, -np.arctan2(pk * minorRadius, qk * r))
m1[:, 3, 0] = minorRadius
m2 = ax_rotate(1, theta)
m2[:, 3, 0] = majorRadius
m3 = ax_rotate(2, psi)
v = v[:, None, :] @ m1 @ m2 @ m3
pts[:] = v[:, 0, :3]
def func_single(v):
pts = np.array([v])
func(pts)
return pts[0]
if warp_single:
return Manifold.revolve(circle, int(m)).warp(func_single)
else:
return Manifold.revolve(circle, int(m)).warp_batch(func)
@pytest.mark.parametrize("warp_single", [True, False])
def test_warp(warp_single):
m = run(warp_single=warp_single)
assert m.volume() == pytest.approx(20785.76)
assert m.surface_area() == pytest.approx(11176.8)
assert m.genus() == 1
if __name__ == "__main__":
run()
+1 -2
View File
@@ -1,8 +1,7 @@
from manifold3d import Manifold
def run():
# for some reason this causes collider error
obj = Manifold.cube()
obj += Manifold.cube().rotate([0, 0, 45 + 180])
obj += Manifold([Manifold.cube()]).rotate(0, 0, 45+180)
return obj
-109
View File
@@ -1,109 +0,0 @@
from os.path import dirname
import re
base = dirname(dirname(dirname(__file__)))
def snake_case(name):
return re.sub("([a-z0-9])([A-Z])", r"\1_\2", name).lower()
def python_param_modifier(comment):
# p = f":{snake_case(m[0][1:])}:"
comment = re.sub(r"@(param \w+)", lambda m: f':{snake_case(m[1])}:', comment)
# python API renames `MeshGL` to `Mesh`
comment = re.sub('mesh_gl', 'mesh', comment)
comment = re.sub('MeshGL', 'Mesh', comment)
return comment
def method_key(name):
name = re.sub(r"\+", "_plus", name)
name = re.sub(r"\-", "_minus", name)
name = re.sub(r"\^", "_xor", name)
name = re.sub(r"\=", "_eq", name)
name = re.sub(r"\:", "_", name)
name = re.sub(r"\~", "destroy_", name)
return name
parens_re = re.compile(r"[^(]+\(([^(]*(\(.*\))*[^(]*\))", flags=re.DOTALL)
args_re = re.compile(
r"^[^,^\(^\)]*(\(.*\))*[^,^\(^\)]*[\s\&\*]([0-9\w]+)\s*[,\)]", flags=re.DOTALL
)
def parse_args(s):
par = parens_re.match(s)
if not par:
return None
out = []
arg_str = par[1]
while m := re.search(args_re, arg_str):
out += [snake_case(m[2])]
arg_str = arg_str[m.span()[1] :]
return out
def collect(fname, matcher, param_modifier=python_param_modifier):
comment = ""
with open(fname) as f:
for line in f:
line = line.lstrip()
if line.startswith("/**"):
comment = ""
elif line.startswith("*/"):
pass
elif line.startswith("*") and comment is not None:
comment += line[1:].lstrip()
elif comment and (m := matcher(line)):
while (args := parse_args(line)) is None:
line += next(f)
if len(line) > 500:
break
method = method_key(snake_case(m[1]))
# comment = re.sub(param_re, param_modifier, comment)
comment = param_modifier(comment)
method = "__".join([method, *args])
assert method not in comments
comments[method] = comment
comment = ""
comments = {}
method_re = re.compile(r"(\w+::[\w\-\+\^\=\:]+)\(")
function_re = re.compile(r"([\w\-\+\^\=\:]+)\(")
# we don't handle inline functions in classes properly
# so instead just white-list functions we want
def select_functions(s):
m = function_re.search(s)
if m and "Triangulate" in m[0]:
return m
if m and "Circular" in m[0]:
return m
return None
collect(f"{base}/src/manifold/src/manifold.cpp", lambda s: method_re.search(s))
collect(f"{base}/src/manifold/src/constructors.cpp", lambda s: method_re.search(s))
collect(f"{base}/src/manifold/src/sort.cpp", lambda s: method_re.search(s))
collect(
f"{base}/src/cross_section/src/cross_section.cpp", lambda s: method_re.search(s)
)
collect(f"{base}/src/polygon/src/polygon.cpp", select_functions)
collect(f"{base}/src/utilities/include/public.h", select_functions)
comments = dict(sorted(comments.items()))
gen_h = "autogen_docstrings.inl"
with open(gen_h, "w") as f:
f.write("#pragma once\n\n")
f.write("// --- AUTO GENERATED ---\n")
f.write("// gen_docs.py is run by cmake build\n\n")
f.write("namespace manifold_docstrings {\n")
for key, doc in comments.items():
f.write(f'const char* {key} = R"___({doc.strip()})___";\n')
f.write("} // namespace manifold_docs")
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1 +1 @@
add_subdirectory(nanobind)
add_subdirectory(pybind11)
-2
View File
@@ -1,2 +0,0 @@
manifold.js
manifold.wasm
+1 -9
View File
@@ -32,21 +32,13 @@ add_custom_target(js_deps ALL
DEPENDS manifoldjs
${CMAKE_CURRENT_SOURCE_DIR}/manifold*.d.ts)
# copy WASM build back here for publishing to npm
add_custom_command(
TARGET js_deps POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_BINARY_DIR}/manifold.*
${CMAKE_CURRENT_SOURCE_DIR})
# copy WASM build and TS declarations for Vite to package into ManifoldCAD.org
add_custom_command(
TARGET js_deps POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/manifold*
${CMAKE_CURRENT_SOURCE_DIR}/manifold*.d.ts
${CMAKE_CURRENT_SOURCE_DIR}/examples/built/)
# copy TS declarations to public so they can be accessed by our editor
add_custom_command(
TARGET js_deps POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
+1 -1
View File
@@ -24,7 +24,7 @@ Since Manifold is a WASM module, it does not automatically garbage-collect like
## Examples
Please see our usage [examples](https://github.com/elalish/manifold/tree/master/bindings/wasm/examples) to see how to interface this library with `three.js`, `<model-viewer>`, and `glTF`. Of particular note are the included libraries for lossless roundtrip of manifold meshes through glTF files, via a new extension: [EXT_mesh_manifold](https://github.com/KhronosGroup/glTF/pull/2286).
Please see our usage [examples](https://github.com/elalish/manifold/tree/master/bindings/wasm/examples) to see how to interface this library with `three.js`, `<model-viewer>`, and `glTF`. Of particular note are the included libraries for lossless roundtrip of manifold meshes through glTF files, via a new extension: [EXT_manifold](https://github.com/KhronosGroup/glTF/pull/2286).
## About the author
+3 -20
View File
@@ -14,14 +14,14 @@
#include <emscripten/bind.h>
#include <emscripten/val.h>
#include <manifold.h>
#include <polygon.h>
#include <sdf.h>
#include <vector>
#include "cross_section.h"
#include "helpers.cpp"
#include "manifold.h"
#include "polygon.h"
#include "sdf.h"
using namespace emscripten;
using namespace manifold;
@@ -125,10 +125,6 @@ EMSCRIPTEN_BINDINGS(whatever) {
function("_crossSectionUnionN", &cross_js::UnionN);
function("_crossSectionDifferenceN", &cross_js::DifferenceN);
function("_crossSectionIntersectionN", &cross_js::IntersectionN);
function("_crossSectionCollectVertices", &cross_js::CollectVertices);
function("_crossSectionHullPoints",
select_overload<CrossSection(std::vector<glm::vec2>)>(
&CrossSection::Hull));
class_<Manifold>("Manifold")
.constructor(&man_js::FromMeshJS)
@@ -138,14 +134,8 @@ EMSCRIPTEN_BINDINGS(whatever) {
.function("_Split", &man_js::Split)
.function("_SplitByPlane", &man_js::SplitByPlane)
.function("_TrimByPlane", &Manifold::TrimByPlane)
.function("_Slice", &Manifold::Slice)
.function("project", &Manifold::Project)
.function("hull", select_overload<Manifold() const>(&Manifold::Hull))
.function("_GetMeshJS", &js::GetMeshJS)
.function("refine", &Manifold::Refine)
.function("refineToLength", &Manifold::RefineToLength)
.function("smoothByNormals", &Manifold::SmoothByNormals)
.function("_SmoothOut", &Manifold::SmoothOut)
.function("_Warp", &man_js::Warp)
.function("_SetProperties", &man_js::SetProperties)
.function("transform", &man_js::Transform)
@@ -166,9 +156,7 @@ EMSCRIPTEN_BINDINGS(whatever) {
.function("precision", &Manifold::Precision)
.function("genus", &Manifold::Genus)
.function("getProperties", &Manifold::GetProperties)
.function("minGap", &Manifold::MinGap)
.function("calculateCurvature", &Manifold::CalculateCurvature)
.function("_CalculateNormals", &Manifold::CalculateNormals)
.function("originalID", &Manifold::OriginalID)
.function("asOriginal", &Manifold::AsOriginal);
@@ -188,15 +176,10 @@ EMSCRIPTEN_BINDINGS(whatever) {
function("_manifoldUnionN", &man_js::UnionN);
function("_manifoldDifferenceN", &man_js::DifferenceN);
function("_manifoldIntersectionN", &man_js::IntersectionN);
function("_manifoldCollectVertices", &man_js::CollectVertices);
function("_manifoldHullPoints",
select_overload<Manifold(const std::vector<glm::vec3>&)>(
&Manifold::Hull));
// Quality Globals
function("setMinCircularAngle", &Quality::SetMinCircularAngle);
function("setMinCircularEdgeLength", &Quality::SetMinCircularEdgeLength);
function("setCircularSegments", &Quality::SetCircularSegments);
function("getCircularSegments", &Quality::GetCircularSegments);
function("resetToCircularDefaults", &Quality::ResetToDefaults);
}
+4 -79
View File
@@ -196,11 +196,6 @@ Module.setup = function() {
// Manifold methods
Module.Manifold.prototype.smoothOut = function(
minSharpAngle = 60, minSmoothness = 0) {
return this._SmoothOut(minSharpAngle, minSmoothness);
};
Module.Manifold.prototype.warp = function(func) {
const wasmFuncPtr = addFunction(function(vec3Ptr) {
const x = getValue(vec3Ptr, 'float');
@@ -222,11 +217,6 @@ Module.setup = function() {
return out;
};
Module.Manifold.prototype.calculateNormals = function(
normalIdx, minSharpAngle = 60) {
return this._CalculateNormals(normalIdx, minSharpAngle);
};
Module.Manifold.prototype.setProperties = function(numProp, func) {
const oldNumProp = this.numProp();
const wasmFuncPtr = addFunction(function(newPtr, vec3Ptr, oldPtr) {
@@ -258,12 +248,8 @@ Module.setup = function() {
return this._Translate(vararg2vec3(vec));
};
Module.Manifold.prototype.rotate = function(xOrVec, y, z) {
if (Array.isArray(xOrVec)) {
return this._Rotate(...xOrVec);
} else {
return this._Rotate(xOrVec, y || 0, z || 0);
}
Module.Manifold.prototype.rotate = function(vec) {
return this._Rotate(...vec);
};
Module.Manifold.prototype.scale = function(vec) {
@@ -282,19 +268,15 @@ Module.setup = function() {
return this._TrimByPlane(vararg2vec3([normal]), offset);
};
Module.Manifold.prototype.slice = function(height = 0.) {
return this._Slice(height);
};
Module.Manifold.prototype.split = function(manifold) {
const vec = this._Split(manifold);
const vec = this._split(manifold);
const result = fromVec(vec);
vec.delete();
return result;
};
Module.Manifold.prototype.splitByPlane = function(normal, offset = 0.) {
const vec = this._SplitByPlane(vararg2vec3([normal]), offset);
const vec = this._splitByPlane(vararg2vec3([normal]), offset);
const result = fromVec(vec);
vec.delete();
return result;
@@ -490,36 +472,6 @@ Module.setup = function() {
Module.CrossSection.difference = crossSectionBatchbool('DifferenceN');
Module.CrossSection.intersection = crossSectionBatchbool('IntersectionN');
function pushVec2(vec, ps) {
toVec(vec, ps, p => {
if (p instanceof Array) return {x: p[0], y: p[1]};
return p;
})
}
Module.CrossSection.hull = function(...args) {
if (args.length == 1) args = args[0];
let pts = new Module.Vector_vec2();
for (const cs of args) {
if (cs instanceof CrossSectionCtor) {
Module._crossSectionCollectVertices(pts, cs);
} else if (
cs instanceof Array && cs.length == 2 && typeof cs[0] == 'number') {
pts.push_back({x: cs[0], y: cs[1]});
} else if (cs.x) {
pts.push_back(cs);
} else {
const wrap =
((cs[0].length == 2 && typeof cs[0][0] == 'number') || cs[0].x);
const polys = wrap ? [cs] : cs;
for (const poly of polys) pushVec2(pts, poly);
}
}
const result = Module._crossSectionHullPoints(pts);
pts.delete();
return result;
};
Module.CrossSection.prototype = Object.create(CrossSectionCtor.prototype);
// Because the constructor and prototype are being replaced, instanceof will
@@ -644,33 +596,6 @@ Module.setup = function() {
return out;
};
function pushVec3(vec, ps) {
toVec(vec, ps, p => {
if (p instanceof Array) return {x: p[0], y: p[1], z: p[2]};
return p;
})
}
Module.Manifold.hull = function(...args) {
if (args.length == 1) args = args[0];
let pts = new Module.Vector_vec3();
for (const m of args) {
if (m instanceof ManifoldCtor) {
Module._manifoldCollectVertices(pts, m);
} else if (
m instanceof Array && m.length == 3 && typeof m[0] == 'number') {
pts.push_back({x: m[0], y: m[1], z: m[2]});
} else if (m.x) {
pts.push_back(m);
} else {
pushVec3(pts, m);
}
}
const result = Module._manifoldHullPoints(pts);
pts.delete();
return result;
};
Module.Manifold.prototype = Object.create(ManifoldCtor.prototype);
// Because the constructor and prototype are being replaced, instanceof will
-1
View File
@@ -1 +0,0 @@
declare module '@jscadui/3mf-export';
+11 -142
View File
@@ -65,7 +65,7 @@ button:hover {
filter: brightness(0.9);
}
.name {
input {
border: none;
height: 36px;
background-color: transparent;
@@ -77,12 +77,12 @@ button:hover {
-webkit-font-smoothing: antialiased;
}
.name:focus {
input:focus {
outline: none;
}
p {
margin: 18px;
margin: 1em;
text-align: left;
}
@@ -130,14 +130,18 @@ model-viewer {
.header .margin {
font-size: 16px;
margin: 18px 8px;
margin: 1em;
}
#file {
width: 250px;
}
.dropdown {
display: none;
position: absolute;
z-index: 1;
width: 100%;
width: 250px;
max-height: 80vh;
overflow-y: auto;
}
@@ -146,10 +150,6 @@ model-viewer {
display: block;
}
.hide {
display: none;
}
.uparrow {
display: inline-block;
position: relative;
@@ -168,57 +168,17 @@ model-viewer {
position: relative;
}
.top-edit {
display: inline-block;
vertical-align: middle;
height: 36px;
top: 18px;
border: none;
border-radius: 18px;
}
.top-icon {
display: inline-block;
vertical-align: middle;
width: 36px;
background-size: 24px;
background-repeat: no-repeat;
background-position: center;
background-color: transparent;
}
.squish {
margin-right: -12px;
}
.icon {
display: inline-block;
background-color: transparent;
position: absolute;
width: 36px;
top: 0px;
right: 0px;
background-size: 20px;
background-repeat: no-repeat;
background-position: center;
}
.undo {
background-image: url(/icons/undo.png);
}
.redo {
background-image: url(/icons/redo.png);
}
.star {
background-image: url(/icons/star.png);
}
.share {
background-image: url(/icons/share.png);
}
.cancel {
background-image: url(/icons/close.png);
background-size: 20px;
@@ -233,24 +193,13 @@ model-viewer {
.trash {
background-image: url(/icons/trash.png);
}
.play {
background-image: url(/icons/play.png);
}
.pause {
background-image: url(/icons/pause.png);
right: 0px;
}
.icon:hover {
background-color: rgba(0, 0, 0, 0.2);
}
.top-icon:hover {
background-color: rgba(0, 0, 0, 0.2);
}
.blue {
background-color: rgb(148, 221, 255);
}
@@ -263,61 +212,7 @@ model-viewer {
background-color: rgb(255, 177, 177);
}
#file-margin {
position: relative;
width: 250px;
}
#save {
width: 125px;
}
#animation {
display: none;
align-items: center;
position: absolute;
width: 100%;
bottom: 0px;
margin: 2px;
}
#play {
position: relative;
background-color: #ccc;
margin: 8px;
}
.slider {
position: relative;
-webkit-appearance: none;
appearance: none;
width: 100%;
height: 10px;
border-radius: 5px;
margin-right: 16px;
background: #ffffff55;
outline: none;
}
.slider::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 25px;
height: 25px;
border-radius: 50%;
background: #ccc;
cursor: pointer;
}
.slider::-moz-range-thumb {
width: 25px;
height: 25px;
border-radius: 50%;
background: #ccc;
cursor: pointer;
}
@media only screen and (max-width: 820px) {
@media only screen and (max-width: 600px) {
.container {
flex-direction: column;
width: 100%;
@@ -325,31 +220,5 @@ model-viewer {
.col {
width: 100%;
height: 50%;
}
#file-margin {
width: calc(100% - 32px);
}
p {
margin: .2em 1em;
text-align: center;
}
.header .margin {
margin: 0.2em 16px;
}
#button-container {
flex-direction: row;
margin-left: 8px;
margin-right: 8px;
width: calc(100% - 16px);
}
#button-container .margin {
width: calc(50% - 16px);
margin: 8px;
}
}
+39 -161
View File
@@ -12,9 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
import ManifoldWorker from './worker-wrapper?worker';
import ManifoldWorker from './worker?worker';
const CODE_START = '<code>';
// Loaded globally by examples.js
const exampleFunctions = self.examples.functionBodies;
@@ -25,55 +24,22 @@ if (navigator.serviceWorker) {
let editor = undefined;
// Edit UI ------------------------------------------------------------
const undoButton = document.querySelector('#undo');
const redoButton = document.querySelector('#redo');
const formatButton = document.querySelector('#format');
const shareButton = document.querySelector('#share');
undoButton.onclick = () => editor.trigger('ignored', 'undo');
redoButton.onclick = () => editor.trigger('ignored', 'redo');
formatButton.onclick = () =>
editor.trigger('ignored', 'editor.action.formatDocument');
shareButton.onclick = () => {
const url = new URL(window.location.toString());
url.hash =
'#' +
encodeURIComponent(
currentFileElement.textContent + CODE_START + editor.getValue());
navigator.clipboard.writeText(url.toString());
console.log('Shareable link copied to clipboard!');
console.log('Consider shortening this URL using tinyURL.com');
};
// File UI ------------------------------------------------------------
const fileButton = document.querySelector('#file');
const currentFileElement = document.querySelector('#current');
const fileArrow = document.querySelector('#file .uparrow');
const fileDropdown = document.querySelector('#fileDropdown');
const saveContainer = document.querySelector('#save');
const saveDropdown = document.querySelector('#saveDropdown');
const saveArrow = document.querySelector('#save .uparrow');
const currentElement = document.querySelector('#current');
const arrow = document.querySelector('.uparrow');
const dropdown = document.querySelector('.dropdown');
const hideDropdown = function() {
fileDropdown.classList.remove('show');
saveDropdown.classList.remove('show');
fileArrow.classList.remove('down');
saveArrow.classList.remove('down');
dropdown.classList.remove('show');
arrow.classList.remove('down');
};
const toggleFileDropdown = function(event) {
const toggleDropdown = function(event) {
event.stopPropagation();
fileDropdown.classList.toggle('show');
fileArrow.classList.toggle('down');
dropdown.classList.toggle('show');
arrow.classList.toggle('down');
};
const toggleSaveDropdown = function(event) {
event.stopPropagation();
saveDropdown.classList.toggle('show');
saveArrow.classList.toggle('down');
};
fileButton.onclick = toggleFileDropdown;
saveArrow.parentElement.onclick = toggleSaveDropdown;
fileButton.onclick = toggleDropdown;
document.body.onclick = hideDropdown;
const prefix = 'ManifoldCAD';
@@ -96,7 +62,7 @@ function nthKey(n) {
function saveCurrent() {
if (editor) {
const currentName = currentFileElement.textContent;
const currentName = currentElement.textContent;
if (!exampleFunctions.get(currentName)) {
setScript(currentName, editor.getValue());
}
@@ -111,12 +77,11 @@ let isExample = true;
function switchTo(scriptName) {
if (editor) {
switching = true;
currentFileElement.textContent = scriptName;
currentElement.textContent = scriptName;
setScript('currentName', scriptName);
const code =
exampleFunctions.get(scriptName) ?? getScript(scriptName) ?? '';
isExample = exampleFunctions.get(scriptName) != null;
const code = isExample ? exampleFunctions.get(scriptName).substring(1) :
getScript(scriptName) ?? '';
window.location.hash = '#' + scriptName;
editor.setValue(code);
}
}
@@ -170,7 +135,6 @@ function addEdit(button) {
const code = getScript(oldName);
const form = document.createElement('form');
const inputElement = document.createElement('input');
inputElement.classList.add('name');
inputElement.value = oldName;
label.textContent = '';
button.appendChild(form);
@@ -184,8 +148,8 @@ function addEdit(button) {
if (!input) return;
const newName = uniqueName(input);
label.textContent = newName;
if (currentFileElement.textContent == oldName) {
currentFileElement.textContent = newName;
if (currentElement.textContent == oldName) {
currentElement.textContent = newName;
}
removeScript(oldName);
setScript(newName, code);
@@ -218,7 +182,7 @@ function addEdit(button) {
}, {once: true});
} else if (performance.now() - lastClick > 500) {
removeScript(label.textContent);
if (currentFileElement.textContent == label.textContent) {
if (currentElement.textContent == label.textContent) {
switchTo('Intro');
}
const container = button.parentElement;
@@ -228,16 +192,16 @@ function addEdit(button) {
}
const newButton = document.querySelector('#new');
function newItem(code, scriptName = undefined) {
const name = uniqueName(scriptName ?? 'New Script');
function newItem(code) {
const name = uniqueName('New Script');
setScript(name, code);
const nextButton = createDropdownItem(name);
newButton.insertAdjacentElement('afterend', nextButton.parentElement);
addEdit(nextButton);
return {button: nextButton, name};
nextButton.click();
};
newButton.onclick = function() {
newItem('').button.click();
newItem('');
};
const runButton = document.querySelector('#compile');
@@ -250,7 +214,7 @@ function initializeRun() {
if (autoExecute) {
runButton.click();
} else {
poster.textContent = 'Auto-run disabled';
poster.textContent = 'Auto-run disabled due to prior failure';
}
}
@@ -276,7 +240,6 @@ declare interface ManifoldToplevel {
setMinCircularEdgeLength: typeof T.setMinCircularEdgeLength;
setCircularSegments: typeof T.setCircularSegments;
getCircularSegments: typeof T.getCircularSegments;
resetToCircularDefaults: typeof T.resetToCircularDefaults;
setup: () => void;
}
declare const module: ManifoldToplevel;
@@ -306,10 +269,10 @@ require(['vs/editor/editor.main'], async function() {
for (const [name] of exampleFunctions) {
const button = createDropdownItem(name);
fileDropdown.appendChild(button.parentElement);
dropdown.appendChild(button.parentElement);
}
let currentName = currentFileElement.textContent;
let currentName = currentElement.textContent;
for (let i = 0; i < window.localStorage.length; i++) {
const key = nthKey(i);
@@ -324,24 +287,7 @@ require(['vs/editor/editor.main'], async function() {
addEdit(button);
}
}
if (window.location.hash.length > 0) {
const fragment = decodeURIComponent(window.location.hash.substring(1));
const codeIdx = fragment.indexOf(CODE_START);
if (codeIdx != -1) {
autoExecute = true;
const name = fragment.substring(0, codeIdx);
switchTo(
newItem(fragment.substring(codeIdx + CODE_START.length), name).name);
} else {
if (fragment != currentName) {
autoExecute = true;
}
switchTo(fragment);
}
} else {
switchTo(currentName);
}
switchTo(currentName);
if (manifoldInitialized) {
initializeRun();
@@ -351,12 +297,11 @@ require(['vs/editor/editor.main'], async function() {
runButton.disabled = false;
if (switching) {
switching = false;
editor.setScrollTop(0);
return;
}
if (isExample) {
const cursor = editor.getPosition();
newItem(editor.getValue()).button.click();
newItem(editor.getValue());
editor.setPosition(cursor);
}
});
@@ -366,51 +311,6 @@ require(['vs/editor/editor.main'], async function() {
};
});
// Animation ------------------------------------------------------------
const mv = document.querySelector('model-viewer');
const animationContainer = document.querySelector('#animation');
const playButton = document.querySelector('#play');
const scrubber = document.querySelector('#scrubber');
let paused = false;
mv.addEventListener('load', () => {
const hasAnimation = mv.availableAnimations.length > 0;
animationContainer.style.display = hasAnimation ? 'flex' : 'none';
if (hasAnimation) {
play();
}
});
function play() {
mv.play();
playButton.classList.remove('play');
playButton.classList.add('pause');
paused = false;
scrubber.classList.add('hide');
}
function pause() {
mv.pause();
playButton.classList.remove('pause');
playButton.classList.add('play');
paused = true;
scrubber.max = mv.duration;
scrubber.value = mv.currentTime;
scrubber.classList.remove('hide');
}
playButton.onclick = function() {
if (paused) {
play();
} else {
pause();
}
};
scrubber.oninput = function() {
mv.currentTime = scrubber.value;
};
// Execution ------------------------------------------------------------
const consoleElement = document.querySelector('#console');
const oldLog = console.log;
@@ -446,10 +346,8 @@ function finishRun() {
`Took ${(Math.round((t1 - t0) / 10) / 100).toLocaleString()} seconds`);
}
const output = {
glbURL: null,
threeMFURL: null
};
const mv = document.querySelector('model-viewer');
let objectURL = null;
let manifoldWorker = null;
function createWorker() {
@@ -472,16 +370,10 @@ function createWorker() {
finishRun();
runButton.disabled = true;
if (output.threeMFURL != null) {
URL.revokeObjectURL(output.threeMFURL);
output.threeMFURL = null;
}
URL.revokeObjectURL(output.glbURL);
output.glbURL = e.data.glbURL;
output.threeMFURL = e.data.threeMFURL;
threemfButton.disabled = output.threeMFURL == null;
mv.src = output.glbURL;
if (output.glbURL == null) {
URL.revokeObjectURL(objectURL);
objectURL = e.data.objectURL;
mv.src = objectURL;
if (objectURL == null) {
mv.showPoster();
poster.textContent = 'Error';
createWorker();
@@ -519,24 +411,10 @@ runButton.onclick = function() {
}
};
function clickSave(saveButton, filename, outputName) {
const container = saveButton.parentElement;
return () => {
const oldSave = saveContainer.firstElementChild;
if (oldSave !== container) {
saveDropdown.insertBefore(oldSave, saveDropdown.firstElementChild);
saveContainer.insertBefore(container, saveDropdown);
container.appendChild(saveArrow.parentElement);
}
const link = document.createElement('a');
link.download = filename;
link.href = output[outputName];
link.click();
};
}
const glbButton = document.querySelector('#glb');
glbButton.onclick = clickSave(glbButton, 'manifold.glb', 'glbURL');
const threemfButton = document.querySelector('#threemf');
threemfButton.onclick = clickSave(threemfButton, 'manifold.3mf', 'threeMFURL');
const downloadButton = document.querySelector('#download');
downloadButton.onclick = function() {
const link = document.createElement('a');
link.download = 'manifold.glb';
link.href = objectURL;
link.click();
};
+285
View File
@@ -0,0 +1,285 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {Accessor} from '@gltf-transform/core';
import {EXTManifold} from './manifold-gltf.js';
export const attributeDefs = {
'POSITION': {type: Accessor.Type.VEC3, components: 3},
'NORMAL': {type: Accessor.Type.VEC3, components: 3},
'TANGENT': {type: Accessor.Type.VEC4, components: 4},
'TEXCOORD_0': {type: Accessor.Type.VEC2, components: 2},
'TEXCOORD_1': {type: Accessor.Type.VEC2, components: 2},
'COLOR_0': {type: Accessor.Type.VEC3, components: 3},
'JOINTS_0': {type: Accessor.Type.VEC4, components: 4},
'WEIGHTS_0': {type: Accessor.Type.VEC4, components: 4},
'SKIP_1': {type: null, components: 1},
'SKIP_2': {type: null, components: 2},
'SKIP_3': {type: null, components: 3},
'SKIP_4': {type: null, components: 4},
};
export function setupIO(io) {
return io.registerExtensions([EXTManifold]);
}
function readPrimitive(primitive, numProp, attributes) {
const position = primitive.getAttribute('POSITION');
const numVert = position.getCount();
const vertProperties = [];
let offset = 0;
for (const attribute of attributes) {
const size = attributeDefs[attribute].components;
if (attribute === 'SKIP') {
offset += size;
continue;
}
const accessor = primitive.getAttribute(attribute);
if (accessor) {
const array = accessor.getArray();
for (let i = 0; i < numVert; ++i) {
for (let j = 0; j < size; ++j) {
vertProperties[numProp * i + offset + j] = array[i * size + j];
}
}
} else {
for (let i = 0; i < numVert; ++i) {
for (let j = 0; j < size; ++j) {
vertProperties[numProp * i + offset + j] = 0;
}
}
}
offset += size;
}
return vertProperties;
}
export function readMesh(mesh, attributes, materials) {
const primitives = mesh.listPrimitives();
if (primitives.length === 0) {
return {};
}
if (attributes.length === 0) {
const attributeSet = new Set();
for (const primitive of primitives) {
const semantics = primitive.listSemantics();
for (const semantic of semantics) {
attributeSet.add(semantic);
}
}
for (const semantic in attributeDefs) {
if (attributeSet.has(semantic)) {
attributes.push(semantic);
attributeSet.delete(semantic);
}
}
for (const semantic of attributeSet.keys()) {
attributes.push(semantic);
}
}
if (attributes.length < 1 || attributes[0] !== 'POSITION')
throw new Error('First attribute must be "POSITION".');
const numProp = attributes.map((def) => attributeDefs[def].components)
.reduce((a, b) => a + b);
const manifoldPrimitive = mesh.getExtension('EXT_manifold');
let vertPropArray = [];
let triVertArray = [];
const runIndexArray = [0];
const mergeFromVert = [];
const mergeToVert = [];
if (manifoldPrimitive != null) {
vertPropArray = readPrimitive(primitives[0], numProp, attributes);
for (const primitive of primitives) {
triVertArray = [...triVertArray, ...primitive.getIndices().getArray()];
runIndexArray.push(triVertArray.length);
materials.push(primitive.getMaterial());
}
const mergeTriVert = manifoldPrimitive.getMergeIndices()?.getArray() ?? [];
const mergeTo = manifoldPrimitive.getMergeValues()?.getArray() ?? [];
const vert2merge = new Map();
for (const [i, idx] of mergeTriVert.entries()) {
vert2merge.set(triVertArray[idx], mergeTo[i]);
}
for (const [from, to] of vert2merge.entries()) {
mergeFromVert.push(from);
mergeToVert.push(to);
}
} else {
for (const primitive of primitives) {
const numVert = vertPropArray.length / numProp;
vertPropArray =
[...vertPropArray, ...readPrimitive(primitive, numProp, attributes)];
triVertArray = [
...triVertArray,
...primitive.getIndices().getArray().map((i) => i + numVert)
];
runIndexArray.push(triVertArray.length);
materials.push(primitive.getMaterial());
}
}
const vertProperties = new Float32Array(vertPropArray);
const triVerts = new Uint32Array(triVertArray);
const runIndex = new Uint32Array(runIndexArray);
return {
numProp,
triVerts,
vertProperties,
runIndex,
mergeFromVert,
mergeToVert
};
}
export function writeMesh(doc, manifoldMesh, attributes, materials) {
if (doc.getRoot().listBuffers().length === 0) {
doc.createBuffer();
}
const buffer = doc.getRoot().listBuffers()[0];
const manifoldExtension = doc.createExtension(EXTManifold);
const attributeUnion = [];
for (const matAttributes of attributes) {
matAttributes.forEach((attribute, i) => {
if (i >= attributeUnion.length) {
attributeUnion.push(attribute);
} else {
const size = attributeDefs[attribute].components;
const unionSize = attributeDefs[attributeUnion[i]].components;
if (size != unionSize) {
throw new Error(
'Attribute sizes do not correspond: ', attribute, ' and ',
attributeUnion[i]);
}
if (attributeDefs[attributeUnion[i]].type == null) {
attributeUnion[i] = attribute;
}
}
});
}
if (attributeUnion.length < 1 || attributeUnion[0] !== 'POSITION')
throw new Error('First attribute must be "POSITION".');
const mesh = doc.createMesh();
const numPrimitive = manifoldMesh.runIndex.length - 1;
for (let run = 0; run < numPrimitive; ++run) {
const indices = doc.createAccessor('indices')
.setBuffer(buffer)
.setType(Accessor.Type.SCALAR)
.setArray(new Uint32Array());
const primitive = doc.createPrimitive().setIndices(indices);
const material = materials[run];
if (material) {
primitive.setMaterial(material);
}
mesh.addPrimitive(primitive);
}
const numVert = manifoldMesh.numVert;
const numProp = manifoldMesh.numProp;
let offset = 0;
attributeUnion.forEach((attribute, aIdx) => {
if (attribute === 'SKIP') {
++offset;
return;
}
const def = attributeDefs[attribute];
if (def == null)
throw new Error(attribute + ' is not a recognized attribute.');
const n = def.components;
if (offset + n > numProp) throw new Error('Too many attribute channels.');
const array = new Float32Array(n * numVert);
for (let v = 0; v < numVert; ++v) {
for (let i = 0; i < n; ++i) {
array[n * v + i] =
manifoldMesh.vertProperties[numProp * v + offset + i];
}
}
const accessor =
doc.createAccessor().setBuffer(buffer).setType(def.type).setArray(
array);
mesh.listPrimitives().forEach((primitive, pIdx) => {
if (attributes[pIdx].length > aIdx &&
attributeDefs[attributes[pIdx][aIdx]].type != null) {
primitive.setAttribute(attribute, accessor);
}
});
offset += n;
});
const manifoldPrimitive = manifoldExtension.createManifoldPrimitive();
mesh.setExtension('EXT_manifold', manifoldPrimitive);
const indices = doc.createAccessor('indices')
.setBuffer(buffer)
.setType(Accessor.Type.SCALAR)
.setArray(manifoldMesh.triVerts);
manifoldPrimitive.setIndices(indices);
manifoldPrimitive.setRunIndex(manifoldMesh.runIndex);
const vert2merge = [...Array(manifoldMesh.numVert).keys()];
for (const [i, from] of manifoldMesh.mergeFromVert.entries()) {
vert2merge[from] = manifoldMesh.mergeToVert[i];
}
const ind = [];
const val = [];
for (const [i, vert] of manifoldMesh.triVerts.entries()) {
const newVert = vert2merge[vert];
if (vert !== newVert) {
ind.push(i);
val.push(newVert);
}
}
const indicesAccessor = doc.createAccessor()
.setBuffer(buffer)
.setType(Accessor.Type.SCALAR)
.setArray(new Uint32Array(ind));
const valuesAccessor = doc.createAccessor()
.setBuffer(buffer)
.setType(Accessor.Type.SCALAR)
.setArray(new Uint32Array(val));
manifoldPrimitive.setMerge(indicesAccessor, valuesAccessor);
return mesh;
}
export function disposeMesh(mesh) {
if (!mesh) return;
const primitives = mesh.listPrimitives();
for (const primitive of primitives) {
primitive.getIndices()?.dispose();
for (const accessor of primitive.listAttributes()) {
accessor.dispose();
}
}
mesh.dispose();
}
export async function loadTexture(texture, uri) {
const response = await fetch(uri);
const blob = await response.blob();
texture.setMimeType(blob.type);
texture.setImage(new Uint8Array(await blob.arrayBuffer()));
}
-424
View File
@@ -1,424 +0,0 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {Accessor, Document, Material, Mesh, Primitive, Texture, WebIO} from '@gltf-transform/core';
import {EXTManifold, ManifoldPrimitive} from './manifold-gltf';
import {Mesh as ManifoldMesh, MeshOptions} from './public/manifold-encapsulated-types';
export const attributeDefs = {
'POSITION': {type: Accessor.Type.VEC3, components: 3},
'NORMAL': {type: Accessor.Type.VEC3, components: 3},
'TANGENT': {type: Accessor.Type.VEC4, components: 4},
'TEXCOORD_0': {type: Accessor.Type.VEC2, components: 2},
'TEXCOORD_1': {type: Accessor.Type.VEC2, components: 2},
'COLOR_0': {type: Accessor.Type.VEC3, components: 3},
'JOINTS_0': {type: Accessor.Type.VEC4, components: 4},
'WEIGHTS_0': {type: Accessor.Type.VEC4, components: 4},
'SKIP_1': {type: null, components: 1},
'SKIP_2': {type: null, components: 2},
'SKIP_3': {type: null, components: 3},
'SKIP_4': {type: null, components: 4},
};
export type Attribute = keyof(typeof attributeDefs);
export interface Properties {
material: Material;
attributes: Attribute[];
}
/**
* Call this first to register the manifold extension so that readMesh and
* writeMesh will work.
*/
export function setupIO(io: WebIO) {
return io.registerExtensions([EXTManifold]);
}
/**
* Read an input mesh into Manifold-compatible data structures, whether it
* contains the EXT_mesh_manifold extension or not.
*
* @param mesh The Mesh to read.
* @param attributes An array of attributes representing the order of desired
* properties returned in the vertProperties array of the output mesh. If
* omitted, this will be populated with the union of all attributes defined
* in the primitives of the input mesh. If present, the first entry must be
* 'POSITION', and any attributes in the primitives that are not included in
* this list will be ignored, while those in the list but not defined in a
* primitive will be populated with zeros.
* @returns The returned mesh is suitable for initializing a Manifold or Mesh of
* the Manifold library if desired. See Manifold documentation if you prefer
* to use these GL arrays in a different library. The runProperties array
* gives the Material and attributes list associated with each triangle run,
* which in turn corresponds to a primitive of the input mesh. These
* attributes are the intersection of the attributes present on the
* primitive and those requested in the attributes input.
*/
export function readMesh(mesh: Mesh, attributes: Attribute[] = []):
{mesh: MeshOptions, runProperties: Properties[]}|null {
const primitives = mesh.listPrimitives();
if (primitives.length === 0) {
return null;
}
if (attributes.length === 0) {
const attributeSet = new Set<Attribute>();
for (const primitive of primitives) {
const semantics = primitive.listSemantics() as Attribute[];
for (const semantic of semantics) {
attributeSet.add(semantic);
}
}
let semantic: Attribute;
for (semantic in attributeDefs) {
if (attributeSet.has(semantic)) {
attributes.push(semantic);
attributeSet.delete(semantic);
}
}
for (const semantic of attributeSet.keys()) {
attributes.push(semantic);
}
}
if (attributes.length < 1 || attributes[0] !== 'POSITION')
throw new Error('First attribute must be "POSITION".');
let numProp = 0;
const attributeOffsets = attributes.map((numProp = 0, def => {
const last = numProp;
numProp += attributeDefs[def].components;
return last;
}));
const manifoldPrimitive =
mesh.getExtension('EXT_mesh_manifold') as ManifoldPrimitive;
let vertPropArray = Array<number>();
let triVertArray = Array<number>();
const runIndexArray = [0];
const mergeFromVertArray = Array<number>();
const mergeToVertArray = Array<number>();
const runProperties = Array<Properties>();
if (manifoldPrimitive != null) {
const numVert = primitives[0].getAttribute('POSITION')!.getCount();
const foundAttribute = attributes.map((a) => attributeDefs[a].type == null);
vertPropArray = new Array<number>(numProp * numVert);
for (const primitive of primitives) {
const indices = primitive.getIndices();
if (!indices) {
console.log('Skipping non-indexed primitive ', primitive.getName());
continue;
}
const attributesIn = primitive.listSemantics() as Attribute[];
attributes.forEach((attributeOut, idx) => {
if (foundAttribute[idx]) {
return;
}
for (const attributeIn of attributesIn) {
if (attributeIn === attributeOut) {
foundAttribute[idx] = true;
const accessor = primitive.getAttribute(attributeIn)!;
writeProperties(
vertPropArray, accessor, numProp, attributeOffsets[idx]);
}
}
});
triVertArray = [...triVertArray, ...indices.getArray()!];
runIndexArray.push(triVertArray.length);
runProperties.push({
material: primitive.getMaterial()!,
attributes: attributesIn.filter(b => attributes.some(a => a == b))
});
}
const mergeTriVert = manifoldPrimitive.getMergeIndices()?.getArray() ?? [];
const mergeTo = manifoldPrimitive.getMergeValues()?.getArray() ?? [];
const vert2merge = new Map<number, number>();
for (const [i, idx] of mergeTriVert.entries()) {
vert2merge.set(triVertArray[idx], mergeTo[i]);
}
for (const [from, to] of vert2merge.entries()) {
mergeFromVertArray.push(from);
mergeToVertArray.push(to);
}
} else {
for (const primitive of primitives) {
const indices = primitive.getIndices();
if (!indices) {
console.log('Skipping non-indexed primitive ', primitive.getName());
continue;
}
const numVert = vertPropArray.length / numProp;
vertPropArray =
[...vertPropArray, ...readPrimitive(primitive, numProp, attributes)];
triVertArray =
[...triVertArray, ...indices.getArray()!.map((i) => i + numVert)];
runIndexArray.push(triVertArray.length);
const attributesIn = primitive.listSemantics() as Attribute[];
runProperties.push({
material: primitive.getMaterial()!,
attributes: attributesIn.filter(b => attributes.some(a => a == b))
});
}
}
const vertProperties = new Float32Array(vertPropArray);
const triVerts = new Uint32Array(triVertArray);
const runIndex = new Uint32Array(runIndexArray);
const mergeFromVert = new Uint32Array(mergeFromVertArray);
const mergeToVert = new Uint32Array(mergeToVertArray);
const meshOut =
{numProp, triVerts, vertProperties, runIndex, mergeFromVert, mergeToVert};
return {mesh: meshOut, runProperties};
}
/**
* Write a Manifold Mesh into a glTF Mesh object, using the EXT_mesh_manifold
* extension to allow for lossless roundtrip of the manifold mesh through the
* glTF file.
*
* @param doc The glTF Document to which this Mesh will be added.
* @param manifoldMesh The Manifold Mesh to convert to glTF.
* @param id2properties A map from originalID to Properties that include the
* glTF Material and the set of attributes to output. All triangle runs with
* the same originalID will be combined into a single output primitive. Any
* originalIDs not found in the map will have the glTF default material and
* no attributes beyond 'POSITION'. Each attributes array must correspond to
* the manifoldMesh vertProperties, thus the first attribute must always be
* 'POSITION'. Any properties that should not be output for a given
* primitive must use the 'SKIP_*' attributes.
* @returns The glTF Mesh to add to the Document.
*/
export function writeMesh(
doc: Document, manifoldMesh: ManifoldMesh,
id2properties: Map<number, Properties>): Mesh {
if (doc.getRoot().listBuffers().length === 0) {
doc.createBuffer();
}
const buffer = doc.getRoot().listBuffers()[0];
const manifoldExtension = doc.createExtension(EXTManifold);
const mesh = doc.createMesh();
const runIndex = Array<number>();
const attributeUnion = Array<Attribute>();
const primitive2attributes = new Map<Primitive, Attribute[]>();
const numRun = manifoldMesh.runIndex.length - 1;
let lastID = -1;
for (let run = 0; run < numRun; ++run) {
const id = manifoldMesh.runOriginalID[run];
if (id == lastID) {
continue;
}
lastID = id;
runIndex.push(manifoldMesh.runIndex[run]);
const indices = doc.createAccessor('primitive indices of ID ' + id)
.setBuffer(buffer)
.setType(Accessor.Type.SCALAR)
.setArray(new Uint32Array(1));
const primitive = doc.createPrimitive().setIndices(indices);
const properties = id2properties.get(id);
if (properties) {
const {material, attributes} = properties;
if (attributes.length < 1 || attributes[0] !== 'POSITION')
throw new Error('First attribute must be "POSITION".');
primitive.setMaterial(material);
primitive2attributes.set(primitive, attributes);
properties.attributes.forEach((attribute, i) => {
if (i >= attributeUnion.length) {
attributeUnion.push(attribute);
} else {
const size = attributeDefs[attribute].components;
const unionSize = attributeDefs[attributeUnion[i]].components;
if (size != unionSize) {
throw new Error(
'Attribute sizes do not correspond: ' + attribute + ' and ' +
attributeUnion[i]);
}
if (attributeDefs[attributeUnion[i]].type == null) {
attributeUnion[i] = attribute;
}
}
});
} else {
primitive2attributes.set(primitive, ['POSITION']);
}
mesh.addPrimitive(primitive);
}
runIndex.push(manifoldMesh.runIndex[numRun]);
const numVert = manifoldMesh.numVert;
const numProp = manifoldMesh.numProp;
let offset = 0;
attributeUnion.forEach((attribute, aIdx) => {
const def = attributeDefs[attribute];
if (def == null)
throw new Error(attribute + ' is not a recognized attribute.');
if (def.type == null) {
++offset;
return;
}
const n = def.components;
if (offset + n > numProp) throw new Error('Too many attribute channels.');
const array = new Float32Array(n * numVert);
for (let v = 0; v < numVert; ++v) {
for (let i = 0; i < n; ++i) {
let x = manifoldMesh.vertProperties[numProp * v + offset + i];
if (attribute == 'COLOR_0') {
x = Math.max(0, Math.min(1, x));
}
array[n * v + i] = x;
}
}
const accessor = doc.createAccessor(attribute)
.setBuffer(buffer)
.setType(def.type)
.setArray(array);
for (const primitive of mesh.listPrimitives()) {
const attributes = primitive2attributes.get(primitive)!;
if (attributes.length > aIdx &&
attributeDefs[attributes[aIdx]].type != null) {
primitive.setAttribute(attribute, accessor);
}
}
offset += n;
});
const manifoldPrimitive = manifoldExtension.createManifoldPrimitive();
mesh.setExtension('EXT_mesh_manifold', manifoldPrimitive);
const indices = doc.createAccessor('manifold indices')
.setBuffer(buffer)
.setType(Accessor.Type.SCALAR)
.setArray(manifoldMesh.triVerts);
manifoldPrimitive.setIndices(indices);
manifoldPrimitive.setRunIndex(runIndex);
const vert2merge = [...Array(manifoldMesh.numVert).keys()];
const ind = Array<number>();
const val = Array<number>();
if (manifoldMesh.mergeFromVert && manifoldMesh.mergeToVert) {
for (const [i, from] of manifoldMesh.mergeFromVert.entries()) {
vert2merge[from] = manifoldMesh.mergeToVert[i];
}
for (const [i, vert] of manifoldMesh.triVerts.entries()) {
const newVert = vert2merge[vert];
if (vert !== newVert) {
ind.push(i);
val.push(newVert);
}
}
}
if (ind.length > 0) {
const indicesAccessor = doc.createAccessor('merge from')
.setBuffer(buffer)
.setType(Accessor.Type.SCALAR)
.setArray(new Uint32Array(ind));
const valuesAccessor = doc.createAccessor('merge to')
.setBuffer(buffer)
.setType(Accessor.Type.SCALAR)
.setArray(new Uint32Array(val));
manifoldPrimitive.setMerge(indicesAccessor, valuesAccessor);
}
return mesh;
}
/**
* Helper function to dispose of a Mesh, useful when replacing an existing Mesh
* with one from writeMesh.
*/
export function disposeMesh(mesh: Mesh) {
if (!mesh) return;
const primitives = mesh.listPrimitives();
for (const primitive of primitives) {
primitive.getIndices()?.dispose();
for (const accessor of primitive.listAttributes()) {
accessor.dispose();
}
}
const manifoldPrimitive =
mesh.getExtension('EXT_mesh_manifold') as ManifoldPrimitive;
if (manifoldPrimitive) {
manifoldPrimitive.getIndices()?.dispose();
manifoldPrimitive.getMergeIndices()?.dispose();
manifoldPrimitive.getMergeValues()?.dispose();
}
mesh.dispose();
}
/**
* Helper function to download an image and apply it to the given texture.
*
* @param texture The texture to update
* @param uri The location of the image to download
*/
export async function loadTexture(texture: Texture, uri: string) {
const response = await fetch(uri);
const blob = await response.blob();
texture.setMimeType(blob.type);
texture.setImage(new Uint8Array(await blob.arrayBuffer()));
}
function writeProperties(
vertProperties: number[], accessor: Accessor, numProp: number,
offset: number) {
const array = accessor.getArray()!;
const size = accessor.getElementSize();
const numVert = accessor.getCount();
for (let i = 0; i < numVert; ++i) {
for (let j = 0; j < size; ++j) {
vertProperties[numProp * i + offset + j] = array[i * size + j];
}
}
}
function readPrimitive(
primitive: Primitive, numProp: number, attributes: Attribute[]) {
const vertProperties: number[] = [];
let offset = 0;
for (const attribute of attributes) {
const size = attributeDefs[attribute].components;
if (attributeDefs[attribute].type == null) {
offset += size;
continue;
}
const accessor = primitive.getAttribute(attribute);
if (accessor) {
writeProperties(vertProperties, accessor, numProp, offset);
}
offset += size;
}
return vertProperties;
}
+8 -31
View File
@@ -39,48 +39,25 @@
<body>
<div class="page">
<div class="container header" style="background-color: #A288B3;">
<p style="flex: 2;"><a target="_blank" href="https://github.com/elalish/manifold">Manifold</a>CAD
&nbsp;&nbsp;<span class="top-edit blue">
<button type="button" id="undo" class="top-icon undo squish"></button>
<button type="button" id="redo" class="top-icon redo squish"></button>
<button type="button" id="format" class="top-icon star squish"></button>
<button type="button" id="share" class="top-icon share"></button>
</span>
</p>
<div class="margin" id="file-margin">
<button type="button" id="file" class="blue item"><b class="uparrow"></b>&nbsp;&nbsp;<span
<p style="flex: 2;"><a target="_blank" href="https://github.com/elalish/manifold">Manifold</a>CAD </p>
<div class="margin" style="position: relative;">
<button type="button" id="file" class="blue"><b class="uparrow"></b>&nbsp;&nbsp;<span
id="current">Intro</span></button>
<div class="dropdown" id="fileDropdown">
<div class="dropdown">
<button type="button" class="green item" id="new">New</button>
</div>
</div>
<div class="container" id="button-container">
<button type="button" id="compile" class="margin green" disabled><span>Run</span></button>
<div id="save" class="margin" style="position: relative; ">
<div class="item">
<button type="button" id="glb" class="blue item">Save GLB</button>
<button type="button" class="icon"><b class="uparrow" style="right: 2px;"></b></button>
</div>
<div class="dropdown" id="saveDropdown">
<div class="item">
<button type="button" id="threemf" class="blue item">Save 3MF</button>
</div>
</div>
</div>
</div>
<button type="button" id="compile" class="margin green" disabled><span>Run</span></button>
<button type="button" id="download" class="blue margin">Save GLB</button>
</div>
<div class="container" style="flex: 2;">
<div id="editor" class="col"></div>
<div class="col container" style="flex-direction: column;">
<model-viewer camera-controls min-camera-orbit="auto 0deg auto" max-camera-orbit="auto 180deg auto"
shadow-intensity="1" tone-mapping="neutral" interaction-prompt="none" alt="Editor 3D output">
shadow-intensity="1" interaction-prompt="none" alt="Editor 3D output">
<div class="center" slot="poster">
<p id="poster" style="text-align: center; line-height: 36px;"> Loading... </p>
</div>
<div id="animation">
<button type="button" id="play" class="icon pause"></button>
<input type="range" min="0" max="1" step="0.01" value="0" class="slider" id="scrubber">
</div>
</model-viewer>
<div id="console"></div>
</div>
@@ -95,6 +72,6 @@
integrity="sha512-iQEIc0rsSDujsfjtD+lfyJ1W23Bh/lbgriubKDAym6VlEIDRj9rrbSIyJRyshOrl8s0yRcQ0+gyrZfSLyjJGWQ=="
crossorigin="anonymous" referrerpolicy="no-referrer">
<script type="module" src="editor.js"></script>
<script type="module" src="https://ajax.googleapis.com/ajax/libs/model-viewer/3.5.0/model-viewer.min.js"></script>
<script type="module" src="https://ajax.googleapis.com/ajax/libs/model-viewer/3.1.1/model-viewer.min.js"></script>
</html>
+128 -4
View File
@@ -46,7 +46,7 @@
<body>
<p>Load a glTF/GLB model and our <a href="https://github.com/elalish/manifold">Manifold</a> library will attempt to
merge it into a set of manifold objects. If the model is water-tight, you can download the new GLB which will have
our <a href="https://github.com/KhronosGroup/glTF/pull/2286">EXT_mesh_manifold</a> extension, thus preserving the
our <a href="https://github.com/KhronosGroup/glTF/pull/2286">EXT_manifold</a> extension, thus preserving the
manifold data without losing any mesh properties.</p>
<p> If the View Manifold GLB checkbox is enabled, then some meshes in the model have open edges and don't represent a
solid object. Check this box to see only the manifold parts, which will also enable them to be downloaded. If the
@@ -55,11 +55,135 @@
<button id="download" disabled>Download manifold GLB</button>
<input type="checkbox" id="viewFinal" disabled>
<label for="viewFinal">View Manifold GLB</label>
<model-viewer camera-controls shadow-intensity="1" tone-mapping="neutral" alt="Loaded GLB model">
<model-viewer camera-controls shadow-intensity="1" alt="Loaded GLB model">
<span id="poster" slot="poster">Drop a GLB here</span>
</model-viewer>
</body>
<script type="module" src="https://ajax.googleapis.com/ajax/libs/model-viewer/3.5.0/model-viewer.min.js"></script>
<script type="module" src="make-manifold.ts"></script>
<script type="module" src="https://ajax.googleapis.com/ajax/libs/model-viewer/2.0.1/model-viewer.min.js"></script>
<script type="module">
import { WebIO } from '@gltf-transform/core';
import { prune } from '@gltf-transform/functions';
import { KHRONOS_EXTENSIONS } from '@gltf-transform/extensions';
import { SimpleDropzone } from 'simple-dropzone';
import { readMesh, writeMesh, setupIO } from './gltf-io.js';
import Module from './built/manifold.js';
const io = setupIO(new WebIO());
io.registerExtensions(KHRONOS_EXTENSIONS);
const wasm = await Module();
wasm.setup();
const { Manifold, Mesh } = wasm;
const mv = document.querySelector('model-viewer');
const inputEl = document.querySelector('#input');
const downloadButton = document.querySelector('#download');
const checkbox = document.querySelector('#viewFinal');
const dropCtrl = new SimpleDropzone(mv, inputEl);
let inputGLBurl = null;
let outputGLBurl = null;
let allManifold = true;
let anyManifold = false;
dropCtrl.on('drop', async ({ files }) => {
for (const [path, file] of files) {
const filename = file.name.toLowerCase();
if (filename.match(/\.(gltf|glb)$/)) {
URL.revokeObjectURL(inputGLBurl);
inputGLBurl = URL.createObjectURL(file);
await writeGLB(await readGLB(inputGLBurl));
updateUI();
break;
}
}
});
function updateUI() {
if (allManifold) {
checkbox.checked = true;
checkbox.disabled = true;
} else if (anyManifold) {
checkbox.checked = false;
checkbox.disabled = false;
} else {
checkbox.checked = false;
checkbox.disabled = true;
}
onClick();
}
checkbox.onclick = onClick;
function onClick() {
mv.src = checkbox.checked ? outputGLBurl : inputGLBurl;
downloadButton.disabled = !checkbox.checked;
};
downloadButton.onclick = function () {
const link = document.createElement('a');
link.download = 'manifold.glb';
link.href = outputGLBurl;
link.click();
};
async function writeGLB(doc) {
URL.revokeObjectURL(outputGLBurl);
if (!anyManifold) {
return;
}
const glb = await io.writeBinary(doc);
const blob = new Blob([glb], { type: 'application/octet-stream' });
outputGLBurl = URL.createObjectURL(blob);
}
async function readGLB(url) {
allManifold = false;
anyManifold = false;
updateUI();
allManifold = true;
const docIn = await io.read(url);
const nodes = docIn.getRoot().listNodes();
for (const node of nodes) {
const attributes = [];
const mesh = node.getMesh();
if (!mesh) {
continue;
}
const materials = [];
const tmpMesh = readMesh(mesh, attributes, materials);
tmpMesh.runOriginalID = [];
const firstID = Manifold.reserveIDs(materials.length);
for (let i = 0; i < materials.length; ++i) {
tmpMesh.runOriginalID.push(firstID + i);
}
const manifoldMesh = new Mesh(tmpMesh);
mesh.dispose();
const matAttributes = [];
materials.forEach(() => matAttributes.push(attributes));
manifoldMesh.merge();
try {
// Test manifoldness - will throw if not.
const manifold = Manifold(manifoldMesh);
node.setMesh(writeMesh(docIn, manifold.getMesh(), matAttributes, materials));
manifold.delete();
anyManifold = true;
} catch (e) {
console.log(mesh.getName(), e);
allManifold = false;
}
}
await docIn.transform(prune());
return docIn;
}
</script>
</html>
-149
View File
@@ -1,149 +0,0 @@
// Copyright 2024 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {Document, WebIO} from '@gltf-transform/core';
import {KHRONOS_EXTENSIONS} from '@gltf-transform/extensions';
import {prune} from '@gltf-transform/functions';
import {SimpleDropzone} from 'simple-dropzone';
import Module from './built/manifold.js';
import {disposeMesh, Properties, readMesh, setupIO, writeMesh} from './gltf-io';
// Set up gltf-transform
const io = setupIO(new WebIO());
io.registerExtensions(KHRONOS_EXTENSIONS);
// Set up Manifold WASM library
const wasm = await Module();
wasm.setup();
const {Manifold, Mesh} = wasm;
// UX elements
const mv = document.querySelector('model-viewer');
const inputEl = document.querySelector('#input') as HTMLInputElement;
const downloadButton = document.querySelector('#download') as HTMLButtonElement;
const checkbox = document.querySelector('#viewFinal') as HTMLInputElement;
const dropCtrl = new SimpleDropzone(mv, inputEl) as any;
// glTF objects in memory
let inputGLBurl = '';
let outputGLBurl = '';
// Status of manifoldness of all meshes
let allManifold = true;
let anyManifold = false;
// The processing is run when a glTF is drag-and-dropped onto this element.
dropCtrl.on('drop', async ({files}: {files: Map<string, File>}) => {
for (const [_path, file] of files) {
const filename = file.name.toLowerCase();
if (filename.match(/\.(gltf|glb)$/)) {
URL.revokeObjectURL(inputGLBurl);
inputGLBurl = URL.createObjectURL(file);
await writeGLB(await readGLB(inputGLBurl));
updateUI();
break;
}
}
});
// UI functions
function updateUI() {
if (allManifold) {
checkbox.checked = true;
checkbox.disabled = true;
} else if (anyManifold) {
checkbox.checked = false;
checkbox.disabled = false;
} else {
checkbox.checked = false;
checkbox.disabled = true;
}
onClick();
}
checkbox.onclick = onClick;
function onClick() {
(mv as any).src = checkbox.checked ? outputGLBurl : inputGLBurl;
downloadButton.disabled = !checkbox.checked;
};
downloadButton.onclick = () => {
const link = document.createElement('a');
link.download = 'manifold.glb';
link.href = outputGLBurl;
link.click();
};
// Write output glTF using gltf-transform, which contains only the meshes that
// are manifold, and using the EXT_mesh_manifold extension.
async function writeGLB(doc: Document): Promise<void> {
URL.revokeObjectURL(outputGLBurl);
if (!anyManifold) {
return;
}
const glb = await io.writeBinary(doc);
const blob = new Blob([glb], {type: 'application/octet-stream'});
outputGLBurl = URL.createObjectURL(blob);
}
// Read the glTF ObjectURL and return a gltf-transform document with all the
// non-manifold meshes stripped out.
async function readGLB(url: string): Promise<Document> {
allManifold = false;
anyManifold = false;
updateUI();
allManifold = true;
const docIn = await io.read(url);
const nodes = docIn.getRoot().listNodes();
for (const node of nodes) {
const mesh = node.getMesh();
if (!mesh) continue;
const tmp = readMesh(mesh);
if (!tmp) continue;
const id2properties = new Map<number, Properties>();
const numID = tmp.runProperties.length;
const firstID = Manifold.reserveIDs(numID);
tmp.mesh.runOriginalID = new Uint32Array(numID);
for (let i = 0; i < numID; ++i) {
tmp.mesh.runOriginalID[i] = firstID + i;
id2properties.set(firstID + i, tmp.runProperties[i]);
}
const manifoldMesh = new Mesh(tmp.mesh);
disposeMesh(mesh);
// Make the mesh manifold if it's close.
manifoldMesh.merge();
try {
// Test manifoldness - will throw if not.
const manifold = new Manifold(manifoldMesh);
// Replace the mesh with a manifold version
node.setMesh(writeMesh(docIn, manifold.getMesh(), id2properties));
manifold.delete();
anyManifold = true;
} catch (e) {
console.log(mesh.getName(), e);
allManifold = false;
}
}
// Prune the leftovers after non-manifold mesh removal.
await docIn.transform(prune());
return docIn;
}
@@ -12,32 +12,15 @@
// See the License for the specific language governing permissions and
// limitations under the License.
import {Accessor, Extension, ExtensionProperty, GLTF, IProperty, PropertyType, ReaderContext, WriterContext} from '@gltf-transform/core';
import {Extension, ExtensionProperty, PropertyType} from '@gltf-transform/core';
const NAME = 'EXT_mesh_manifold';
const MERGE = 'MERGE';
const NAME = 'EXT_manifold';
interface IManifoldPrimitive extends IProperty {
mergeIndices: Accessor;
mergeValues: Accessor;
indices: Accessor;
runIndex: number[]|Uint32Array;
}
interface ManifoldDef {
manifoldPrimitive: GLTF.IMeshPrimitive;
mergeIndices: number;
mergeValues: number;
}
export class ManifoldPrimitive extends ExtensionProperty<IManifoldPrimitive> {
export class ManifoldPrimitive extends ExtensionProperty {
static EXTENSION_NAME = NAME;
public declare extensionName: typeof NAME;
public declare propertyType: 'ManifoldPrimitive';
public declare parentTypes: [PropertyType.MESH];
init() {
ManifoldPrimitive.EXTENSION_NAME = NAME;
this.EXTENSION_NAME = NAME;
this.propertyType = 'ManifoldPrimitive';
this.parentTypes = [PropertyType.MESH];
}
@@ -56,7 +39,7 @@ export class ManifoldPrimitive extends ExtensionProperty<IManifoldPrimitive> {
return this.getRef('mergeValues');
}
setMerge(indicesAccessor: Accessor, valuesAccessor: Accessor) {
setMerge(indicesAccessor, valuesAccessor) {
if (indicesAccessor.getCount() !== valuesAccessor.getCount())
throw new Error('merge vectors must be the same length.');
this.setRef('mergeIndices', indicesAccessor);
@@ -67,29 +50,28 @@ export class ManifoldPrimitive extends ExtensionProperty<IManifoldPrimitive> {
return this.get('runIndex');
}
setRunIndex(runIndex: number[]|Uint32Array) {
setRunIndex(runIndex) {
return this.set('runIndex', runIndex);
}
setIndices(indices: Accessor) {
setIndices(indices) {
return this.setRef('indices', indices);
}
getIndices() {
return this.getRef('indices')!;
return this.getRef('indices');
}
}
export class EXTManifold extends Extension {
extensionName = NAME;
prewriteTypes = [PropertyType.ACCESSOR];
static EXTENSION_NAME = NAME;
createManifoldPrimitive() {
return new ManifoldPrimitive(this.document.getGraph());
}
read(context: ReaderContext) {
read(context) {
const {json} = context.jsonDoc;
const meshDefs = json.meshes || [];
@@ -100,27 +82,20 @@ export class EXTManifold extends Extension {
const manifoldPrimitive = this.createManifoldPrimitive();
mesh.setExtension(NAME, manifoldPrimitive);
const manifoldDef = meshDef.extensions[NAME] as ManifoldDef;
const manifoldDef = meshDef.extensions[NAME];
if (manifoldDef.manifoldPrimitive) {
let count = 0;
const runIndex = Array<number>();
const runIndex = [];
runIndex.push(count);
for (const primitive of mesh.listPrimitives()) {
const indices = primitive.getIndices();
if (!indices) {
console.log('Skipping non-indexed primitive ', primitive.getName());
continue;
}
count += indices.getCount();
count += primitive.getIndices().getCount();
runIndex.push(count);
}
manifoldPrimitive.setRunIndex(runIndex);
manifoldPrimitive.setIndices(
context.accessors[manifoldDef.manifoldPrimitive.indices!]);
}
if (manifoldDef.mergeIndices != null && manifoldDef.mergeValues != null) {
if (manifoldDef.mergeIndices && manifoldDef.mergeValues) {
manifoldPrimitive.setMerge(
context.accessors[manifoldDef.mergeIndices],
context.accessors[manifoldDef.mergeValues]);
@@ -130,34 +105,15 @@ export class EXTManifold extends Extension {
return this;
}
prewrite(context: WriterContext) {
this.document.getRoot().listMeshes().forEach((mesh) => {
const manifoldPrimitive = mesh.getExtension(NAME) as ManifoldPrimitive;
if (!manifoldPrimitive) return;
const indices = manifoldPrimitive.getIndices();
context.addAccessorToUsageGroup(
indices, WriterContext.BufferViewUsage.ELEMENT_ARRAY_BUFFER);
const mergeFrom = manifoldPrimitive.getMergeIndices();
const mergeTo = manifoldPrimitive.getMergeValues();
if (!mergeFrom || !mergeTo) return;
context.addAccessorToUsageGroup(mergeFrom, MERGE);
context.addAccessorToUsageGroup(mergeTo, MERGE);
});
return this;
}
write(context: WriterContext) {
write(context) {
const {json} = context.jsonDoc;
this.document.getRoot().listMeshes().forEach((mesh) => {
const manifoldPrimitive = mesh.getExtension(NAME) as ManifoldPrimitive;
const manifoldPrimitive = mesh.getExtension(NAME);
if (!manifoldPrimitive) return;
const meshIndex = context.meshIndexMap.get(mesh)!;
const meshDef = json.meshes![meshIndex];
const meshIndex = context.meshIndexMap.get(mesh);
const meshDef = json.meshes[meshIndex];
const runIndex = manifoldPrimitive.getRunIndex();
const numPrimitive = runIndex.length - 1;
@@ -168,20 +124,20 @@ export class EXTManifold extends Extension {
}
const mergeIndicesIndex =
context.accessorIndexMap.get(manifoldPrimitive.getMergeIndices()!)!;
context.accessorIndexMap.get(manifoldPrimitive.getMergeIndices());
const mergeValuesIndex =
context.accessorIndexMap.get(manifoldPrimitive.getMergeValues()!)!;
const mergeIndices = json.accessors![mergeIndicesIndex];
const mergeValues = json.accessors![mergeValuesIndex];
context.accessorIndexMap.get(manifoldPrimitive.getMergeValues());
const mergeIndices = json.accessors[mergeIndicesIndex];
const mergeValues = json.accessors[mergeValuesIndex];
const existingPrimitive = meshDef.primitives[0];
const primitive = {
indices: context.accessorIndexMap.get(manifoldPrimitive.getIndices())!,
indices: context.accessorIndexMap.get(manifoldPrimitive.getIndices()),
mode: existingPrimitive.mode,
attributes: {'POSITION': existingPrimitive.attributes['POSITION']}
};
const indices = json.accessors![primitive.indices];
const indices = json.accessors[primitive.indices];
if (!indices) {
return;
}
@@ -190,21 +146,21 @@ export class EXTManifold extends Extension {
indices.sparse = {
count: mergeIndices.count,
indices: {
bufferView: mergeIndices.bufferView!,
bufferView: mergeIndices.bufferView,
byteOffset: mergeIndices.byteOffset,
componentType: mergeIndices.componentType
},
values: {
bufferView: mergeValues.bufferView!,
bufferView: mergeValues.bufferView,
byteOffset: mergeValues.byteOffset,
}
};
}
for (let i = 0; i < numPrimitive; ++i) {
const accessor = json.accessors![meshDef.primitives[i].indices!];
const accessor = json.accessors[meshDef.primitives[i].indices];
accessor.bufferView = indices.bufferView;
accessor.byteOffset = indices.byteOffset! + 4 * runIndex[i];
accessor.byteOffset = indices.byteOffset + 4 * runIndex[i];
accessor.count = runIndex[i + 1] - runIndex[i];
}
@@ -1,124 +0,0 @@
// Copyright 2024 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {Document, WebIO} from '@gltf-transform/core';
import {clearNodeTransform, flatten, prune} from '@gltf-transform/functions';
import Module, {Manifold, Mesh} from './built/manifold';
import {disposeMesh, Properties, readMesh, setupIO, writeMesh} from './gltf-io';
// Set up gltf-transform
const io = setupIO(new WebIO());
const doc = new Document();
// Set up Manifold WASM library
const wasm = await Module();
wasm.setup();
const {Manifold, Mesh} = wasm;
// Map of OriginalID to glTF material and attributes
const id2properties = new Map<number, Properties>();
// Wrapper for gltf-io readMesh() that processes a whole glTF and stores the
// properties in the above map. This function is simplified and intended only
// for reading single-object glTFs, as it simply unions any extra meshes
// together rather than returning a scene hierarchy.
async function readGLB(url: string) {
const manifolds = Array<Manifold>();
const docIn = await io.read(url);
await docIn.transform(flatten());
const nodes = docIn.getRoot().listNodes();
const ids = Array<number>();
for (const node of nodes) {
clearNodeTransform(node);
const gltfMesh = node.getMesh();
if (gltfMesh == null) continue;
const tmp = readMesh(gltfMesh);
if (tmp == null) continue;
const numID = tmp.runProperties.length;
const firstID = Manifold.reserveIDs(numID);
tmp.mesh.runOriginalID = new Uint32Array(numID);
for (let i = 0; i < numID; ++i) {
tmp.mesh.runOriginalID[i] = firstID + i;
ids.push(firstID + i);
id2properties.set(firstID + i, tmp.runProperties[i]);
}
manifolds.push(new Manifold(new Mesh(tmp.mesh)));
}
// pull in materials, TODO: replace with transfer() when available
const startIdx = doc.getRoot().listMaterials().length;
doc.merge(docIn);
doc.getRoot().listScenes().forEach((s) => s.dispose());
doc.getRoot().listBuffers().forEach((s) => s.dispose());
doc.getRoot().listAccessors().forEach((s) => s.dispose());
for (const [i, id] of ids.entries()) {
const material = doc.getRoot().listMaterials()[startIdx + i];
id2properties.get(id)!.material = material;
}
return Manifold.union(manifolds);
}
// Read static input glTFs
const space = await readGLB('/models/space.glb');
const moon = await readGLB('/models/moon.glb');
const node = doc.createNode();
doc.createScene().addChild(node);
// Set up UI for operations
type BooleanOp = 'union'|'difference'|'intersection';
function csg(operation: BooleanOp) {
push2MV(Manifold[operation](space, moon));
}
csg('difference');
const selectElement = document.querySelector('select')!;
selectElement.onchange = function() {
csg(selectElement.value as BooleanOp);
};
// The resulting glTF
let objectURL = '';
// Set up download UI
const downloadButton = document.querySelector('#download') as HTMLButtonElement;
downloadButton.onclick = function() {
const link = document.createElement('a');
link.download = 'manifold.glb';
link.href = objectURL;
link.click();
};
// <model-viewer> element for rendering resulting glTF.
const mv = document.querySelector('model-viewer');
// Use gltf-io and gltf-transform to convert the resulting Manifold to a glTF
// and display it with <model-viewer>.
async function push2MV(manifold: Manifold) {
disposeMesh(node.getMesh()!);
const mesh = writeMesh(doc, manifold.getMesh(), id2properties);
node.setMesh(mesh);
await doc.transform(prune());
const glb = await io.writeBinary(doc);
const blob = new Blob([glb], {type: 'application/octet-stream'});
URL.revokeObjectURL(objectURL);
objectURL = URL.createObjectURL(blob);
(mv as any).src = objectURL;
}
+105 -12
View File
@@ -35,24 +35,117 @@
</head>
<body>
<p>This example demonstrates reading and writing glTF models using <a
href="https://gltf-transform.donmccurdy.com/index.html">gltf-transform</a> and using this to feed Manifold's
output into <a href="https://modelviewer.dev/">&lt;model-viewer&gt;</a>. It also shows how to pass mesh properties
like UV coordinates through Manifold and how to re-associate textures and materials after operations, made simple
using our `gltf-io.ts` library. The resulting glTF includes the EXT_mesh_manifold extension, using our
`manifold-gltf.ts` extension to gltf-transform, which ensures lossless data transfer.</p>
<p>Please open dev tools to inspect our source code - everything is source mapped back to our TS files and commented
thoroughly. A more basic three.js example is <a href="three.html">here</a>. </p>
<p>This example demonstrates feeding Manifold's output into <a
href="https://modelviewer.dev/">&lt;model-viewer&gt;</a> via <a
href="https://gltf-transform.donmccurdy.com/index.html">gltf-transform</a>. It also shows how to pass mesh
properties like UV coordinates through Manifold and how to re-associate textures after operations. A more basic
three.js example is <a href="three.html">here</a>. </p>
<select>
<option value="difference" selected>Difference</option>
<option value="intersection">Intersection</option>
<option value="union">Union</option>
</select>
<button id="download">Download manifold GLB</button>
<model-viewer camera-controls shadow-intensity="1" tone-mapping="neutral"
alt="Output of mesh Boolean operation"></model-viewer>
<model-viewer camera-controls shadow-intensity="1" alt="Output of mesh Boolean operation"></model-viewer>
</body>
<script type="module" src="https://ajax.googleapis.com/ajax/libs/model-viewer/3.5.0/model-viewer.min.js"></script>
<script type="module" src="model-viewer-script.ts"></script>
<script type="module" src="https://ajax.googleapis.com/ajax/libs/model-viewer/2.0.1/model-viewer.min.js"></script>
<script type="module">
import { Document, WebIO } from '@gltf-transform/core';
import { clearNodeTransform, flatten, prune } from '@gltf-transform/functions';
import { loadTexture, readMesh, writeMesh, disposeMesh, setupIO } from './gltf-io.js';
import Module from './built/manifold.js';
const io = setupIO(new WebIO());
const doc = new Document();
const wasm = await Module();
wasm.setup();
const { Manifold, Mesh } = wasm;
const attributes = ['POSITION', 'TEXCOORD_0'];
const materialMap = new Map();
async function readGLB(url, attributes, materialMap) {
const manifolds = [];
const docIn = await io.read(url);
await docIn.transform(flatten());
const nodes = docIn.getRoot().listNodes();
const ids = [];
for (const node of nodes) {
clearNodeTransform(node);
const materials = [];
const manifoldMesh = readMesh(node.getMesh(), attributes, materials);
manifoldMesh.runOriginalID = [];
const firstID = Manifold.reserveIDs(materials.length);
for (let i = 0; i < materials.length; ++i) {
manifoldMesh.runOriginalID.push(firstID + i);
ids.push(firstID + i);
}
manifolds.push(Manifold(new Mesh(manifoldMesh)));
}
// pull in materials, TODO: replace with transfer() when available
const startIdx = doc.getRoot().listMaterials().length;
doc.merge(docIn);
doc.getRoot().listScenes().forEach((s) => s.dispose());
doc.getRoot().listBuffers().forEach((s) => s.dispose());
for (const [i, id] of ids.entries()) {
const material = doc.getRoot().listMaterials()[startIdx + i];
materialMap.set(id, material);
}
return Manifold.union(manifolds);
}
const space = await readGLB('/models/space.glb', attributes, materialMap);
const moon = await readGLB('/models/moon.glb', attributes, materialMap);
const node = doc.createNode();
doc.createScene().addChild(node);
function csg(operation) {
push2MV(Manifold[operation](space, moon));
};
document.querySelector('select').onchange = function (event) {
csg(event.target.value);
};
csg('difference');
const mv = document.querySelector('model-viewer');
let objectURL = null;
const downloadButton = document.querySelector('#download');
downloadButton.onclick = function () {
const link = document.createElement('a');
link.download = 'manifold.glb';
link.href = objectURL;
link.click();
};
async function push2MV(manifold) {
// From Z-up to Y-up (glTF)
const manifoldMesh = manifold.rotate([-90, 0, 0]).getMesh();
disposeMesh(node.getMesh());
const materials = [];
const matAttributes = [];
for (const id of manifoldMesh.runOriginalID) {
materials.push(materialMap.get(id));
matAttributes.push(attributes);
}
const mesh = writeMesh(doc, manifoldMesh, matAttributes, materials);
node.setMesh(mesh);
await doc.transform(prune());
const glb = await io.writeBinary(doc);
const blob = new Blob([glb], { type: 'application/octet-stream' });
URL.revokeObjectURL(objectURL);
objectURL = URL.createObjectURL(blob);
mv.src = objectURL;
}
</script>
</html>
+1024 -2290
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+12 -14
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@@ -8,25 +8,23 @@
"build": "tsc --noEmit && vite build",
"build:watch": "vite build --watch",
"preview": "vite preview",
"test": "vitest run",
"test": "vitest",
"test:ui": "vitest --ui",
"test:dev": "vitest"
"test:run": "vitest run"
},
"dependencies": {
"@gltf-transform/core": "^3.8.0",
"@gltf-transform/extensions": "^3.8.0",
"@gltf-transform/functions": "^3.8.0",
"@jscadui/3mf-export": "^0.5.0",
"@types/three": "^0.164.0",
"fflate": "^0.8.0",
"@gltf-transform/core": "^3.2.1",
"@gltf-transform/extensions": "^3.2.1",
"@gltf-transform/functions": "^3.2.1",
"gl-matrix": "^3.4.3",
"simple-dropzone": "0.8.3",
"three": "0.164.1"
"three": "0.151.2"
},
"devDependencies": {
"@vitest/ui": "^1.6.0",
"typescript": "5.2.2",
"vite": "^4.5.0",
"vitest": "^1.6.0"
"@vitest/ui": "^0.31.1",
"@vitest/web-worker": "^0.31.1",
"typescript": "5.0.4",
"vite": "^4.3.2",
"vitest": "^0.31.1"
}
}
}
+6 -42
View File
@@ -25,11 +25,8 @@ declare class GLTFNode {
clone(parent?: GLTFNode): GLTFNode;
}
type Attribute = 'POSITION'|'NORMAL'|'TANGENT'|'TEXCOORD_0'|'TEXCOORD_1'|
'COLOR_0'|'JOINTS_0'|'WEIGHTS_0'|'SKIP_1'|'SKIP_2'|'SKIP_3'|'SKIP_4';
declare class GLTFMaterial {
attributes?: Attribute[];
attributes?: string[];
roughness?: number;
metallic?: number;
baseColorFactor?: [number, number, number];
@@ -38,48 +35,15 @@ declare class GLTFMaterial {
name?: string;
}
declare const globalDefaults: {
roughness: number,
metallic: number,
baseColorFactor: [number, number, number],
alpha: number,
unlit: boolean,
animationLength: number,
animationMode: 'loop'|'ping-pong';
}
/**
* Returns a shallow copy of the input manifold with the given material
* properties applied. They will be carried along through operations.
* Set material properties on the input manifold. They will be carried along
* through operations.
*
* @param manifold The input object.
* @param manifold The object to add properties to - returned for chaining.
* @param material A set of material properties to apply to this manifold.
*/
declare function setMaterial(manifold: Manifold, material: GLTFMaterial):
Manifold;
/**
* Apply a morphing animation to the input manifold. Specify the start
* function which will be applied to the vertex positions of the first frame and
* linearly interpolated across the length of the overall animation. This
* animation will only be shown if this manifold is used directly on a GLTFNode.
*
* @param manifold The object to add morphing animation to.
* @param func A warping function to apply to the first animation frame.
*/
declare function setMorphStart(
manifold: Manifold, func: (v: Vec3) => void): void;
/**
* Apply a morphing animation to the input manifold. Specify the end
* function which will be applied to the vertex positions of the last frame and
* linearly interpolated across the length of the overall animation. This
* animation will only be shown if this manifold is used directly on a GLTFNode.
*
* @param manifold The object to add morphing animation to.
* @param func A warping function to apply to the last animation frame.
*/
declare function setMorphEnd(manifold: Manifold, func: (v: Vec3) => void): void;
declare function setMaterial(
manifold: Manifold, material: GLTFMaterial): Manifold;
/**
* Wrap any shape object with this method to display it and any copies in
+91 -134
View File
@@ -12,9 +12,6 @@
// See the License for the specific language governing permissions and
// limitations under the License.
/** @type {import("../../manifold-encapsulated-types")["Manifold"]} */
const Manifold = globalThis.Manifold;
export const examples = {
functions: {
Intro: function() {
@@ -53,9 +50,9 @@ export const examples = {
TetrahedronPuzzle: function() {
// A tetrahedron cut into two identical halves that can screw together as
// a puzzle. This demonstrates how redundant points along a polygon can be
// used to make twisted extrusions smoother. It also showcases animated
// assemblies. Based on the screw puzzle by George Hart:
// a puzzle. This only outputs one of the halves. This demonstrates how
// redundant points along a polygon can be used to make twisted extrusions
// smoother. Based on the screw puzzle by George Hart:
// https://www.thingiverse.com/thing:186372
const edgeLength = 50; // Length of each edge of the overall tetrahedron.
@@ -64,21 +61,19 @@ export const examples = {
const scale = edgeLength / (2 * Math.sqrt(2));
const tet = Manifold.tetrahedron().intersect(
Manifold.tetrahedron().rotate([0, 0, 90]).scale(2.5));
const tet = Manifold.tetrahedron().scale(scale);
const box = [];
box.push([2, -2], [2, 2]);
box.push([1, -1], [1, 1]);
for (let i = 0; i <= nDivisions; ++i) {
box.push([gap / (2 * scale), 2 - i * 4 / nDivisions]);
box.push([gap / (4 * scale), 1 - i * 2 / nDivisions]);
}
const cyan = [0, 1, 1];
const magenta = [1, 0, 1];
const fade = (color, pos) => {
for (let i = 0; i < 3; ++i) {
const x = pos[2] / 2;
color[i] = cyan[i] * x + magenta[i] * (1 - x);
color[i] = cyan[i] * pos[2] + magenta[i] * (1 - pos[2]);
}
};
@@ -87,43 +82,25 @@ export const examples = {
// channels as colors, and sets the factor to white, since our default is
// yellow.
const screw = setMaterial(
Manifold.extrude(box, 2, nDivisions, 270).setProperties(3, fade),
Manifold.extrude(box, 1, nDivisions, 270).setProperties(3, fade),
{baseColorFactor: [1, 1, 1], attributes: ['COLOR_0']});
const result =
tet.intersect(screw.rotate([0, 0, -45]).translate([0, 0, -1]))
.scale(scale);
const result = tet.intersect(
screw.rotate([0, 0, -45]).translate([0, 0, -0.5]).scale(2 * scale));
// Assigned materials are only applied to a GLTFNode. Note that material
// definitions cascade, applying recursively to all child surfaces, but
// overridden by any materials defined lower down. The default material
// properties, as well as animation parameters can be set via
// globalDefaults.
const layFlat = new GLTFNode();
layFlat.rotation =
[45, -Math.atan(1 / Math.sqrt(2)) * 180 / Math.PI, 120];
layFlat.translation = [0, 0, scale * Math.sqrt(3) / 3];
const fixed = new GLTFNode(layFlat);
fixed.manifold = result;
fixed.rotation = [0, 0, 180];
// For 3MF export, only top-level objects are independently arrangeable.
const layFlat2 = layFlat.clone();
const moving = new GLTFNode(layFlat2);
moving.manifold = result;
// Use functions to create animation, which runs from t=0 to t=1.
moving.translation = (t) => {
const a = 1 - t;
const x = a > 0.5 ? scale * 2 * (0.5 - a) : 0;
return [x, x, -2 * x + scale * 4 * (0.5 - Math.abs(0.5 - a))];
};
moving.rotation = (t) => [0, 0, 270 * 2 * (1 - t)];
globalDefaults.animationLength = 10; // seconds
globalDefaults.animationMode = 'ping-pong';
// overridden by any materials defined lower down. Our default material:
// {
// roughness = 0.2,
// metallic = 1,
// baseColorFactor = [1, 1, 0],
// alpha = 1,
// unlit = false,
// name = ''
// }
const node = new GLTFNode();
node.manifold = result;
return result;
},
@@ -131,7 +108,7 @@ export const examples = {
// Demonstrates how at 90-degree intersections, the sphere and cylinder
// facets match up perfectly, for any choice of global resolution
// parameters.
const {sphere, cylinder, union, cube} = Manifold;
const {sphere, cylinder, union} = Manifold;
function roundedFrame(edgeLength, radius, circularSegments = 0) {
const edge = cylinder(edgeLength, radius, -1, circularSegments);
@@ -155,17 +132,6 @@ export const examples = {
setMinCircularAngle(3);
setMinCircularEdgeLength(0.5);
const result = roundedFrame(100, 10);
// Demonstrate how you can use the .split method to perform
// a subtraction and an intersection at once
const [inside, outside] = result.split(cube(100, true));
const outsideNode = new GLTFNode();
outsideNode.manifold = outside;
const insideNode = new GLTFNode();
insideNode.manifold = inside;
insideNode.material = {baseColorFactor: [0, 1, 1]};
return result;
},
@@ -173,7 +139,6 @@ export const examples = {
// Smooth, complex manifolds can be created using the warp() function.
// This example recreates the Exploitable Heart by Emmett Lalish:
// https://www.thingiverse.com/thing:6190
// It also demonstrates the use of setMorph to animate a warping function.
const func = (v) => {
const x2 = v[0] * v[0];
@@ -209,20 +174,9 @@ export const examples = {
};
const ball = Manifold.sphere(1, 200);
const heart = ball.warp(func);
const box = heart.boundingBox();
const scale = 100 / (box.max[0] - box.min[0]);
setMorphStart(ball, func);
const node = new GLTFNode();
node.manifold = ball;
node.scale = [scale, scale, scale];
globalDefaults.animationLength = 5; // seconds
globalDefaults.animationMode = 'ping-pong';
const result = heart.scale(scale);
const result = heart.scale(100 / (box.max[0] - box.min[0]));
return result;
},
@@ -299,68 +253,71 @@ export const examples = {
// an example of using the warp() method, thus avoiding any direct
// handling of triangles.
// The number of times the thread passes through the donut hole.
const p = 1;
// The number of times the thread circles the donut.
const q = 3;
// Radius of the interior of the imaginary donut.
const majorRadius = 25;
// Radius of the small cross-section of the imaginary donut.
const minorRadius = 10;
// Radius of the small cross-section of the actual object.
const threadRadius = 3.75;
// Number of linear segments making up the threadRadius circle. Default is
// getCircularSegments(threadRadius).
const circularSegments = -1;
// Number of segments along the length of the knot. Default makes roughly
// square facets.
const linearSegments = -1;
// @param p The number of times the thread passes through the donut hole.
// @param q The number of times the thread circles the donut.
// @param majorRadius Radius of the interior of the imaginary donut.
// @param minorRadius Radius of the small cross-section of the imaginary
// donut.
// @param threadRadius Radius of the small cross-section of the actual
// object.
// @param circularSegments Number of linear segments making up the
// threadRadius circle. Default is getCircularSegments(threadRadius).
// @param linearSegments Number of segments along the length of the knot.
// Default makes roughly square facets.
// These default values recreate Matlab Knot by Emmett Lalish:
function torusKnot(
p, q, majorRadius, minorRadius, threadRadius, circularSegments = 0,
linearSegments = 0) {
const {vec3} = glMatrix;
function gcd(a, b) {
return b == 0 ? a : gcd(b, a % b);
}
const kLoops = gcd(p, q);
p /= kLoops;
q /= kLoops;
const n = circularSegments > 2 ? circularSegments :
getCircularSegments(threadRadius);
const m = linearSegments > 2 ? linearSegments :
n * q * majorRadius / threadRadius;
const offset = 2
const circle = CrossSection.circle(1, n).translate([offset, 0]);
const func = (v) => {
const psi = q * Math.atan2(v[0], v[1]);
const theta = psi * p / q;
const x1 = Math.sqrt(v[0] * v[0] + v[1] * v[1]);
const phi = Math.atan2(x1 - offset, v[2]);
vec3.set(
v, threadRadius * Math.cos(phi), 0, threadRadius * Math.sin(phi));
const center = vec3.fromValues(0, 0, 0);
const r = majorRadius + minorRadius * Math.cos(theta);
vec3.rotateX(v, v, center, -Math.atan2(p * minorRadius, q * r));
v[0] += minorRadius;
vec3.rotateY(v, v, center, theta);
v[0] += majorRadius;
vec3.rotateZ(v, v, center, psi);
};
let knot = Manifold.revolve(circle, m).warp(func);
if (kLoops > 1) {
const knots = [];
for (let k = 0; k < kLoops; ++k) {
knots.push(knot.rotate([0, 0, 360 * (k / kLoops) * (q / p)]));
}
knot = Manifold.compose(knots);
}
return knot;
}
// This recreates Matlab Knot by Emmett Lalish:
// https://www.thingiverse.com/thing:7080
const {vec3} = glMatrix;
function gcd(a, b) {
return b == 0 ? a : gcd(b, a % b);
}
const kLoops = gcd(p, q);
const pk = p / kLoops;
const qk = q / kLoops;
const n = circularSegments > 2 ? circularSegments :
getCircularSegments(threadRadius);
const m = linearSegments > 2 ? linearSegments :
n * qk * majorRadius / threadRadius;
const offset = 2
const circle = CrossSection.circle(1, n).translate([offset, 0]);
const func = (v) => {
const psi = qk * Math.atan2(v[0], v[1]);
const theta = psi * pk / qk;
const x1 = Math.sqrt(v[0] * v[0] + v[1] * v[1]);
const phi = Math.atan2(x1 - offset, v[2]);
vec3.set(
v, threadRadius * Math.cos(phi), 0, threadRadius * Math.sin(phi));
const center = vec3.fromValues(0, 0, 0);
const r = majorRadius + minorRadius * Math.cos(theta);
vec3.rotateX(v, v, center, -Math.atan2(pk * minorRadius, qk * r));
v[0] += minorRadius;
vec3.rotateY(v, v, center, theta);
v[0] += majorRadius;
vec3.rotateZ(v, v, center, psi);
};
const result = Manifold.revolve(circle, m).warp(func);
for (let k = 0; k < kLoops; ++k) {
const node = new GLTFNode();
node.manifold = result;
node.rotation = [0, 0, 360 * (k / kLoops) * (qk / pk)];
node.translation = [0, 0, result.boundingBox().min[2]];
}
const result = torusKnot(1, 3, 25, 10, 3.75);
return result;
},
@@ -393,12 +350,12 @@ export const examples = {
const hole = Manifold.compose(holes);
result = Manifold.difference([
result,
hole,
hole.rotate([90, 0, 0]),
hole.rotate([0, 90, 0]),
]);
result = Manifold.difference(
result,
hole,
hole.rotate([90, 0, 0]),
hole.rotate([0, 90, 0]),
);
return result;
}
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@@ -1 +0,0 @@
declare module 'simple-dropzone';
+73 -11
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@@ -35,21 +35,83 @@
</head>
<body>
<p>This example demonstrates interop between Manifold and Three.js with minimal code - please open dev tools to
inspect the source. Here we generate two multi-material Three.js meshes and convert them to Manifolds while building
a mapping from material to Manifold ID. Then Boolean operations are performed on the Manifolds and the result is
converted back to a Three.js mesh using the material mapping. The input cube has half red faces and half
normal-shaded, while the icosahedron has half blue faces and half normal-shaded. The resulting mesh has three
materials, since one (normal-shaded) was common between the input models.</p>
<p>A slightly more complex example involving our library for GLTF import/export and &lt;model-viewer&gt; can be found
<a href="model-viewer.html">here</a>. </p>
<p>This demonstrates the minimum code to connect Manifold to a three.js rendering. A slightly more complex example
involving GLTF export and &lt;model-viewer&gt; can be found <a href="model-viewer.html">here</a>. </p>
<select>
<option value="union" selected>Union</option>
<option value="difference">Difference</option>
<option value="difference" selected>Difference</option>
<option value="intersection">Intersection</option>
<option value="union">Union</option>
</select><br />
<canvas id="output"></canvas>
</body>
<script type="module" src="three.ts"></script>
<script type="module">
import * as THREE from 'three';
import { mergeVertices } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
import Module from './built/manifold.js';
const wasm = await Module();
wasm.setup();
const { Manifold, Mesh } = wasm;
// we have manifold module, let's do some three.js
const camera = new THREE.PerspectiveCamera(30, 1, 0.01, 10);
camera.position.z = 1;
const scene = new THREE.Scene();
const mesh = new THREE.Mesh(undefined, new THREE.MeshNormalMaterial({
flatShading: true
}));
scene.add(mesh);
const icosahedron = simplify(new THREE.IcosahedronGeometry(0.16));
const manifold_1 = Manifold.cube([0.2, 0.2, 0.2], true);
const manifold_2 = new Manifold(geometry2mesh(icosahedron));
const csg = function (operation) {
mesh.geometry?.dispose();
mesh.geometry = mesh2geometry(Manifold[operation](manifold_1, manifold_2).getMesh());
};
document.querySelector('select').onchange = function (event) {
csg(event.target.value);
};
csg('difference');
const output = document.querySelector("#output");
const renderer = new THREE.WebGLRenderer({ canvas: output, antialias: true });
const dim = output.getBoundingClientRect();
renderer.setSize(dim.width, dim.height);
renderer.setAnimationLoop(function (time) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render(scene, camera);
});
// functions to convert between three.js and wasm
function geometry2mesh(geometry) {
const vertProperties = geometry.attributes.position.array;
const triVerts = geometry.index.array;
return new Mesh({ numProp: 3, vertProperties, triVerts });
}
function mesh2geometry(mesh) {
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(mesh.vertProperties, 3));
geometry.setIndex(new THREE.BufferAttribute(mesh.triVerts, 1));
return geometry;
}
// most of three.js geometries aren't manifolds, so...
function simplify(geometry) {
delete geometry.attributes.normal;
delete geometry.attributes.uv;
const simplified = mergeVertices(geometry);
simplified.computeVertexNormals();
return simplified;
}
</script>
</html>
-148
View File
@@ -1,148 +0,0 @@
// Copyright 2024 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {BoxGeometry, BufferAttribute, BufferGeometry, IcosahedronGeometry, Mesh as ThreeMesh, MeshLambertMaterial, MeshNormalMaterial, PerspectiveCamera, PointLight, Scene, WebGLRenderer} from 'three';
import Module, {Mesh} from './built/manifold';
// Load Manifold WASM library
const wasm = await Module();
wasm.setup();
const {Manifold, Mesh} = wasm;
// Define our set of materials
const materials = [
new MeshNormalMaterial({flatShading: true}),
new MeshLambertMaterial({color: 'red', flatShading: true}),
new MeshLambertMaterial({color: 'blue', flatShading: true})
];
const result = new ThreeMesh(undefined, materials);
// Set up Manifold IDs corresponding to materials
const firstID = Manifold.reserveIDs(materials.length);
// ids vector is parallel to materials vector - same indexing
const ids = [...Array<number>(materials.length)].map((_, idx) => firstID + idx);
// Build a mapping to get back from ID to material index
const id2matIndex = new Map();
ids.forEach((id, idx) => id2matIndex.set(id, idx));
// Set up Three.js scene
const scene = new Scene();
const camera = new PerspectiveCamera(30, 1, 0.01, 10);
camera.position.z = 1;
camera.add(new PointLight(0xffffff, 1));
scene.add(camera);
scene.add(result);
// Set up Three.js renderer
const output = document.querySelector('#output')!;
const renderer = new WebGLRenderer({canvas: output, antialias: true});
const dim = output.getBoundingClientRect();
renderer.setSize(dim.width, dim.height);
renderer.setAnimationLoop(function(time: number) {
result.rotation.x = time / 2000;
result.rotation.y = time / 1000;
renderer.render(scene, camera);
});
// Create input meshes in Three.js
const cube = new BoxGeometry(0.2, 0.2, 0.2);
cube.clearGroups();
cube.addGroup(0, 18, 0); // First 6 faces colored by normal
cube.addGroup(18, Infinity, 1); // Rest of faces are red
const icosahedron = new IcosahedronGeometry(0.16);
icosahedron.clearGroups();
icosahedron.addGroup(30, Infinity, 2); // Last faces are blue
icosahedron.addGroup(0, 30, 0); // First 10 faces colored by normal
// The above groups are in reversed order to demonstrate the need for sorting.
// Convert Three.js input meshes to Manifolds
const manifoldCube = new Manifold(geometry2mesh(cube));
const manifoldIcosahedron = new Manifold(geometry2mesh(icosahedron));
// Set up UI for operations
type BooleanOp = 'union'|'difference'|'intersection';
function csg(operation: BooleanOp) {
result.geometry?.dispose();
result.geometry = mesh2geometry(
Manifold[operation](manifoldCube, manifoldIcosahedron).getMesh());
}
csg('union');
const selectElement = document.querySelector('select')!;
selectElement.onchange = function() {
csg(selectElement.value as BooleanOp);
};
// Convert Three.js BufferGeometry to Manifold Mesh
function geometry2mesh(geometry: BufferGeometry) {
// Only using position in this sample for simplicity. Can interleave any other
// desired attributes here such as UV, normal, etc.
const vertProperties = geometry.attributes.position.array as Float32Array;
// Manifold only uses indexed geometry, so generate an index if necessary.
const triVerts = geometry.index != null ?
geometry.index.array as Uint32Array :
new Uint32Array(vertProperties.length / 3).map((_, idx) => idx);
// Create a triangle run for each group (material) - akin to a draw call.
const starts = [...Array(geometry.groups.length)].map(
(_, idx) => geometry.groups[idx].start);
// Map the materials to ID.
const originalIDs = [...Array(geometry.groups.length)].map(
(_, idx) => ids[geometry.groups[idx].materialIndex!]);
// List the runs in sequence.
const indices = Array.from(starts.keys())
indices.sort((a, b) => starts[a] - starts[b])
const runIndex = new Uint32Array(indices.map(i => starts[i]));
const runOriginalID = new Uint32Array(indices.map(i => originalIDs[i]));
// Create the MeshGL for I/O with Manifold library.
const mesh =
new Mesh({numProp: 3, vertProperties, triVerts, runIndex, runOriginalID});
// Automatically merge vertices with nearly identical positions to create a
// Manifold. This only fills in the mergeFromVert and mergeToVert vectors -
// these are automatically filled in for any mesh returned by Manifold. These
// are necessary because GL drivers require duplicate verts when any
// properties change, e.g. a UV boundary or sharp corner.
mesh.merge();
return mesh;
}
// Convert Manifold Mesh to Three.js BufferGeometry
function mesh2geometry(mesh: Mesh) {
const geometry = new BufferGeometry();
// Assign buffers
geometry.setAttribute(
'position', new BufferAttribute(mesh.vertProperties, 3));
geometry.setIndex(new BufferAttribute(mesh.triVerts, 1));
// Create a group (material) for each ID. Note that there may be multiple
// triangle runs returned with the same ID, though these will always be
// sequential since they are sorted by ID. In this example there are two runs
// for the MeshNormalMaterial, one corresponding to each input mesh that had
// this ID. This allows runTransform to return the total transformation matrix
// applied to each triangle run from its input mesh - even after many
// consecutive operations.
let id = mesh.runOriginalID[0];
let start = mesh.runIndex[0];
for (let run = 0; run < mesh.numRun; ++run) {
const nextID = mesh.runOriginalID[run + 1];
if (nextID !== id) {
const end = mesh.runIndex[run + 1];
geometry.addGroup(start, end - start, id2matIndex.get(id));
id = nextID;
start = end;
}
}
return geometry;
}
+1 -1
View File
@@ -2,7 +2,7 @@
"compilerOptions": {
"target": "es2022",
"module": "es2022",
"moduleResolution": "Bundler",
"moduleResolution": "node",
"lib": [
"es2022",
"dom"
-1
View File
@@ -9,7 +9,6 @@ export default defineConfig({
},
build: {
target: 'esnext',
sourcemap: true,
rollupOptions: {
input: {
manifoldCAD: resolve(__dirname, 'index.html'),
-48
View File
@@ -1,48 +0,0 @@
// Copyright 2024 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {cleanup, evaluateCADToModel} from './worker';
// Setup complete
self.postMessage(null);
if (self.console) {
const oldLog = self.console.log;
self.console.log = function(...args) {
let message = '';
for (const arg of args) {
if (arg == null) {
message += 'undefined';
} else if (typeof arg == 'object') {
message += JSON.stringify(arg, null, 4);
} else {
message += arg.toString();
}
}
self.postMessage({log: message});
oldLog(...args);
};
}
self.onmessage = async (e) => {
try {
const result = await evaluateCADToModel(e.data);
self.postMessage(result);
} catch (error: any) {
console.log(error.toString());
self.postMessage({objectURL: null});
} finally {
cleanup();
}
};
@@ -12,44 +12,79 @@
// See the License for the specific language governing permissions and
// limitations under the License.
import {WebIO} from '@gltf-transform/core';
import assert from 'node:assert';
import {afterEach, expect, suite, test} from 'vitest';
import '@vitest/web-worker';
import {readMesh, setupIO} from './gltf-io';
// @ts-ignore
import {WebIO} from '@gltf-transform/core';
import {expect, suite, test} from 'vitest';
import Module from './built/manifold.js';
import {readMesh, setupIO} from './gltf-io.js';
import {examples} from './public/examples.js';
import {Mesh} from './public/manifold';
import {cleanup, evaluateCADToModel, module} from './worker';
import ManifoldWorker from './worker?worker';
const io = setupIO(new WebIO());
async function runExample(name: string) {
const code = examples.functionBodies.get(name);
const result = await evaluateCADToModel(code);
cleanup();
assert.ok(result?.glbURL);
const docIn = await io.read(result.glbURL);
URL.revokeObjectURL(result.glbURL);
const nodes = docIn.getRoot().listNodes();
for (const node of nodes) {
const docMesh = node.getMesh();
if (!docMesh) {
continue;
}
const {mesh} = readMesh(docMesh)!;
const manifold = new module.Manifold(mesh as Mesh);
const prop = manifold.getProperties();
const genus = manifold.genus();
manifold.delete();
return {...prop, genus};
}
assert.ok(false);
const wasm = await Module();
wasm.setup();
function initialized(worker) {
return new Promise((resolve) => {
worker.onmessage = function(e) {
if (e.data == null) {
resolve();
} else {
reject();
}
};
});
}
// allow vitest to report progress after each test
// before going into heavy computation which blocks main thread
afterEach(async () => {await new Promise(resolve => setTimeout(resolve, 500))})
let objectURL = null;
async function runExample(name) {
const worker = new ManifoldWorker();
await initialized(worker);
return new Promise((resolve, reject) => {
worker.onmessageerror = function({data}) {
reject(data);
};
worker.onerror = function(e) {
reject(e);
};
worker.onmessage = async function(e) {
try {
URL.revokeObjectURL(objectURL);
objectURL = e.data.objectURL;
if (objectURL == null) {
reject('no objectURL');
}
const docIn = await io.read(objectURL);
const nodes = docIn.getRoot().listNodes();
for (const node of nodes) {
const mesh = node.getMesh();
if (!mesh) {
continue;
}
const attributes = [];
const materials = [];
const manifoldMesh = readMesh(mesh, attributes, materials);
const manifold = wasm.Manifold(manifoldMesh);
const prop = manifold.getProperties();
const genus = manifold.genus();
console.log(genus);
manifold.delete();
resolve({...prop, genus});
}
} catch (e) {
reject(e);
}
};
worker.postMessage(examples.functionBodies.get(name));
});
}
suite('Examples', () => {
test('Intro', async () => {
@@ -62,29 +97,29 @@ suite('Examples', () => {
test('Tetrahedron Puzzle', async () => {
const result = await runExample('Tetrahedron Puzzle');
expect(result.genus).to.equal(0, 'Genus');
expect(result.volume).to.be.closeTo(7240, 1, 'Volume');
expect(result.surfaceArea).to.be.closeTo(3235, 1, 'Surface Area');
expect(result.volume).to.be.closeTo(7297, 1, 'Volume');
expect(result.surfaceArea).to.be.closeTo(3303, 1, 'Surface Area');
});
test('Rounded Frame', async () => {
const result = await runExample('Rounded Frame');
expect(result.genus).to.equal(5, 'Genus');
expect(result.volume).to.be.closeTo(270807, 10, 'Volume');
expect(result.surfaceArea).to.be.closeTo(74599, 1, 'Surface Area');
expect(result.volume).to.be.closeTo(353706, 10, 'Volume');
expect(result.surfaceArea).to.be.closeTo(68454, 1, 'Surface Area');
});
test('Heart', async () => {
const result = await runExample('Heart');
expect(result.genus).to.equal(0, 'Genus');
expect(result.volume).to.be.closeTo(3.342, 0.001, 'Volume');
expect(result.surfaceArea).to.be.closeTo(11.51, 0.01, 'Surface Area');
expect(result.volume).to.be.closeTo(282743, 10, 'Volume');
expect(result.surfaceArea).to.be.closeTo(22187, 1, 'Surface Area');
});
test('Scallop', async () => {
const result = await runExample('Scallop');
expect(result.genus).to.equal(0, 'Genus');
expect(result.volume).to.be.closeTo(39900, 100, 'Volume');
expect(result.surfaceArea).to.be.closeTo(7930, 10, 'Surface Area');
expect(result.volume).to.be.closeTo(41284, 1, 'Volume');
expect(result.surfaceArea).to.be.closeTo(7810, 1, 'Surface Area');
});
test('Torus Knot', async () => {
+132 -456
View File
@@ -12,37 +12,25 @@
// See the License for the specific language governing permissions and
// limitations under the License.
import {Accessor, Animation, AnimationSampler, Document, mat4, Material, Mesh as GLTFMesh, Node, WebIO} from '@gltf-transform/core';
import {Document, Material, Node, WebIO} from '@gltf-transform/core';
import {KHRMaterialsUnlit, KHRONOS_EXTENSIONS} from '@gltf-transform/extensions';
import {fileForContentTypes, FileForRelThumbnail, to3dmodel} from '@jscadui/3mf-export';
import {strToU8, Zippable, zipSync} from 'fflate'
import * as glMatrix from 'gl-matrix';
import Module, {CrossSection, Manifold, ManifoldToplevel, Mesh, Vec3} from './built/manifold';
import {Properties, setupIO, writeMesh} from './gltf-io';
import {GLTFMaterial, Quat} from './public/editor';
interface GlobalDefaults {
roughness: number;
metallic: number;
baseColorFactor: [number, number, number];
alpha: number;
unlit: boolean;
animationLength: number;
animationMode: 'loop'|'ping-pong';
}
import Module from './built/manifold';
//@ts-ignore
import {setupIO, writeMesh} from './gltf-io';
import type {GLTFMaterial, Quat} from './public/editor';
import type {CrossSection, Manifold, ManifoldToplevel, Mesh, Vec3} from './public/manifold';
interface WorkerStatic extends ManifoldToplevel {
GLTFNode: typeof GLTFNode;
show(manifold: Manifold): Manifold;
only(manifold: Manifold): Manifold;
setMaterial(manifold: Manifold, material: GLTFMaterial): Manifold;
setMorphStart(manifold: Manifold, func: (v: Vec3) => void): void;
setMorphEnd(manifold: Manifold, func: (v: Vec3) => void): void;
setMaterial(manifold: Manifold, material: GLTFMaterial): void;
cleanup(): void;
}
export const module = await Module() as WorkerStatic;
const module = await Module() as unknown as WorkerStatic;
module.setup();
// Faster on modern browsers than Float32Array
@@ -54,51 +42,29 @@ io.registerExtensions(KHRONOS_EXTENSIONS);
// manifold static methods (that return a new manifold)
const manifoldStaticFunctions = [
'cube', 'cylinder', 'sphere', 'tetrahedron', 'extrude', 'revolve', 'compose',
'union', 'difference', 'intersection', 'levelSet', 'smooth', 'ofMesh', 'hull'
'union', 'difference', 'intersection', 'levelSet', 'smooth', 'ofMesh'
];
// manifold member functions (that return a new manifold)
const manifoldMemberFunctions = [
'add',
'subtract',
'intersect',
'decompose',
'warp',
'transform',
'translate',
'rotate',
'scale',
'mirror',
'calculateCurvature',
'calculateNormals',
'smoothByNormals',
'smoothOut',
'refine',
'refineToLength',
'setProperties',
'asOriginal',
'trimByPlane',
'split',
'splitByPlane',
'slice',
'project',
'hull'
'add', 'subtract', 'intersect', 'decompose', 'warp', 'transform', 'translate',
'rotate', 'scale', 'mirror', 'refine', 'setProperties', 'asOriginal',
'trimByPlane', 'split', 'splitByPlane'
];
// CrossSection static methods (that return a new cross-section)
const crossSectionStaticFunctions = [
'square', 'circle', 'union', 'difference', 'intersection', 'compose',
'ofPolygons', 'hull'
'ofPolygons'
];
// CrossSection member functions (that return a new cross-section)
const crossSectionMemberFunctions = [
'add', 'subtract', 'intersect', 'rectClip', 'decompose', 'transform',
'translate', 'rotate', 'scale', 'mirror', 'simplify', 'offset', 'hull'
'translate', 'rotate', 'scale', 'mirror', 'simplify', 'offset'
];
// top level functions that construct a new manifold/mesh
const toplevelConstructors = ['show', 'only', 'setMaterial'];
const toplevel = [
'setMinCircularAngle', 'setMinCircularEdgeLength', 'setCircularSegments',
'getCircularSegments', 'resetToCircularDefaults', 'Mesh', 'GLTFNode',
'Manifold', 'CrossSection', 'setMorphStart', 'setMorphEnd'
'getCircularSegments', 'Mesh', 'GLTFNode', 'Manifold', 'CrossSection'
];
const exposedFunctions = toplevelConstructors.concat(toplevel);
@@ -115,13 +81,15 @@ function addMembers(
const cls = module[className];
const obj = areStatic ? cls : cls.prototype;
for (const name of methodNames) {
const originalFn = obj[name];
obj[name] = function(...args: any) {
//@ts-ignore
const result = originalFn(...args);
memoryRegistry.push(result);
return result;
};
if (name != 'cylinder') {
const originalFn = obj[name];
obj[name] = function(...args: any) {
//@ts-ignore
const result = originalFn(...args);
memoryRegistry.push(result);
return result;
};
}
}
}
@@ -141,23 +109,22 @@ for (const name of toplevelConstructors) {
};
}
module.cleanup = function() {
for (const obj of memoryRegistry) {
// decompose result is an array of manifolds
if (obj instanceof Array)
for (const elem of obj) elem.delete();
else
obj.delete();
}
memoryRegistry.length = 0;
};
// Debug setup to show source meshes
let ghost = false;
const shown = new Map<number, Mesh>();
const singles = new Map<number, Mesh>();
const FPS = 30;
const GLOBAL_DEFAULTS = {
roughness: 0.2,
metallic: 1,
baseColorFactor: [1, 1, 0] as [number, number, number],
alpha: 1,
unlit: false,
animationLength: 1,
animationMode: 'loop'
};
const SHOW = {
baseColorFactor: [1, 0, 0],
alpha: 0.25,
@@ -175,85 +142,22 @@ const GHOST = {
const nodes = new Array<GLTFNode>();
const id2material = new Map<number, GLTFMaterial>();
const materialCache = new Map<GLTFMaterial, Material>();
const object2globalID = new Map<GLTFNode|Manifold, number>();
const manifold2morph = new Map<Manifold, Morph>();
// lib3mf doesn't like objectid=0
let nextGlobalID = 1;
let animation: Animation;
let timesAccessor: Accessor;
let weightsAccessor: Accessor;
let weightsSampler: AnimationSampler;
let hasAnimation: boolean;
export function cleanup() {
for (const obj of memoryRegistry) {
// decompose result is an array of manifolds
if (obj instanceof Array)
for (const elem of obj) elem.delete();
else
obj.delete();
}
memoryRegistry.length = 0;
function cleanup() {
ghost = false;
shown.clear();
singles.clear();
nodes.length = 0;
id2material.clear();
materialCache.clear();
object2globalID.clear();
manifold2morph.clear();
nextGlobalID = 1;
}
interface Morph {
start?: (v: Vec3) => void;
end?: (v: Vec3) => void;
}
interface Mesh3MF {
id: string;
vertices: Float32Array;
indices: Uint32Array;
name?: string;
}
interface Child3MF {
objectID: string;
transform?: mat4;
}
interface Component3MF {
id: string;
children: Array<Child3MF>;
name?: string;
}
interface Header {
unit?: 'micron'|'millimeter'|'centimeter'|'inch'|'foot'|'meter';
title?: string;
author?: string;
description?: string;
application?: string;
creationDate?: string;
license?: string;
modificationDate?: string;
}
interface To3MF {
meshes: Array<Mesh3MF>;
components: Array<Component3MF>;
items: Array<Child3MF>;
precision: number;
header: Header;
}
class GLTFNode {
private _parent?: GLTFNode;
manifold?: Manifold;
translation?: Vec3|((t: number) => Vec3);
rotation?: Vec3|((t: number) => Vec3);
scale?: Vec3|((t: number) => Vec3);
translation?: Vec3;
rotation?: Vec3;
scale?: Vec3;
material?: GLTFMaterial;
name?: string;
@@ -274,32 +178,12 @@ class GLTFNode {
module.GLTFNode = GLTFNode;
const globalDefaults = {...GLOBAL_DEFAULTS};
module.setMaterial = (manifold: Manifold, material: GLTFMaterial): Manifold => {
const out = manifold.asOriginal();
id2material.set(out.originalID(), material);
return out;
};
module.setMorphStart = (manifold: Manifold, func: (v: Vec3) => void): void => {
const morph = manifold2morph.get(manifold);
if (morph != null) {
morph.start = func;
} else {
manifold2morph.set(manifold, {start: func});
}
};
module.setMorphEnd = (manifold: Manifold, func: (v: Vec3) => void): void => {
const morph = manifold2morph.get(manifold);
if (morph != null) {
morph.end = func;
} else {
manifold2morph.set(manifold, {end: func});
}
};
function debug(manifold: Manifold, map: Map<number, Mesh>) {
let result = manifold.asOriginal();
map.set(result.originalID(), result.getMesh());
@@ -315,153 +199,69 @@ module.only = (manifold) => {
return debug(manifold, singles);
};
// Setup complete
self.postMessage(null);
if (self.console) {
const oldLog = self.console.log;
self.console.log = function(...args) {
let message = '';
for (const arg of args) {
if (arg == null) {
message += 'undefined';
} else if (typeof arg == 'object') {
message += JSON.stringify(arg, null, 4);
} else {
message += arg.toString();
}
}
self.postMessage({log: message});
oldLog(...args);
};
}
// Swallow informational logs in testing framework
function log(...args: any[]) {
if (typeof self !== 'undefined' && self.console) {
if (self.console) {
self.console.log(...args);
}
}
function euler2quat(rotation: Vec3): Quat {
const {quat} = glMatrix;
const deg2rad = Math.PI / 180;
const q = quat.create() as Quat;
quat.rotateZ(q, q, deg2rad * rotation[2]);
quat.rotateY(q, q, deg2rad * rotation[1]);
quat.rotateX(q, q, deg2rad * rotation[0]);
return q;
}
function addMotion(
doc: Document, type: 'translation'|'rotation'|'scale', node: GLTFNode,
out: Node): Vec3|null {
const motion = node[type];
if (motion == null) {
return null;
}
if (typeof motion !== 'function') {
return motion;
self.onmessage = async (e) => {
const content = e.data +
'\nreturn exportGLB(typeof result === "undefined" ? undefined : result);\n';
try {
const f = new Function(
'exportGLB', 'glMatrix', 'module', ...exposedFunctions, content);
await f(
exportGLB, glMatrix, module, //@ts-ignore
...exposedFunctions.map(name => module[name]));
} catch (error: any) {
console.log(error.toString());
self.postMessage({objectURL: null});
} finally {
module.cleanup();
cleanup();
}
};
const nFrames = timesAccessor.getCount();
const nEl = type == 'rotation' ? 4 : 3;
const frames = new Float32Array(nEl * nFrames);
for (let i = 0; i < nFrames; ++i) {
const x = i / (nFrames - 1);
const m = motion(
globalDefaults.animationMode !== 'ping-pong' ?
x :
(1 - Math.cos(x * 2 * Math.PI)) / 2);
frames.set(nEl === 4 ? euler2quat(m) : m, nEl * i);
}
const framesAccessor =
doc.createAccessor(node.name + ' ' + type + ' frames')
.setBuffer(doc.getRoot().listBuffers()[0])
.setArray(frames)
.setType(nEl === 4 ? Accessor.Type.VEC4 : Accessor.Type.VEC3);
const sampler = doc.createAnimationSampler()
.setInput(timesAccessor)
.setOutput(framesAccessor)
.setInterpolation('LINEAR');
const channel = doc.createAnimationChannel()
.setTargetPath(type)
.setTargetNode(out)
.setSampler(sampler);
animation.addSampler(sampler);
animation.addChannel(channel);
hasAnimation = true;
return motion(0);
}
function setMorph(doc: Document, node: Node, manifold: Manifold) {
if (manifold2morph.has(manifold)) {
const channel = doc.createAnimationChannel()
.setTargetPath('weights')
.setTargetNode(node)
.setSampler(weightsSampler);
animation.addChannel(channel);
hasAnimation = true;
}
}
function morphStart(manifoldMesh: Mesh, morph?: Morph): number[] {
const inputPositions: number[] = [];
if (morph == null) {
return inputPositions;
}
for (let i = 0; i < manifoldMesh.numVert; ++i) {
for (let j = 0; j < 3; ++j)
inputPositions[i * 3 + j] =
manifoldMesh.vertProperties[i * manifoldMesh.numProp + j];
}
if (morph.start) {
for (let i = 0; i < manifoldMesh.numVert; ++i) {
const vertProp = manifoldMesh.vertProperties;
const offset = i * manifoldMesh.numProp;
const pos = inputPositions.slice(offset, offset + 3) as Vec3;
morph.start(pos);
for (let j = 0; j < 3; ++j) vertProp[offset + j] = pos[j];
}
}
return inputPositions;
}
function morphEnd(
doc: Document, manifoldMesh: Mesh, mesh: GLTFMesh, inputPositions: number[],
morph?: Morph) {
if (morph == null) {
return;
}
mesh.setWeights([0]);
mesh.listPrimitives().forEach((primitive, i) => {
if (morph.end) {
for (let i = 0; i < manifoldMesh.numVert; ++i) {
const pos = inputPositions.slice(3 * i, 3 * (i + 1)) as Vec3;
morph.end(pos);
inputPositions.splice(3 * i, 3, ...pos);
}
}
const startPosition = primitive.getAttribute('POSITION')!.getArray()!;
const array = new Float32Array(startPosition.length);
const offset = manifoldMesh.runIndex[i];
for (let j = 0; j < array.length; ++j) {
array[j] = inputPositions[offset + j] - startPosition[j];
}
const morphAccessor = doc.createAccessor(mesh.getName() + ' morph target')
.setBuffer(doc.getRoot().listBuffers()[0])
.setArray(array)
.setType(Accessor.Type.VEC3);
const morphTarget =
doc.createPrimitiveTarget().setAttribute('POSITION', morphAccessor);
primitive.addTarget(morphTarget);
});
}
function createGLTFnode(doc: Document, node: GLTFNode): Node {
function createGLTFnode(doc: Document, node: GLTFNode) {
const out = doc.createNode(node.name);
const pos = addMotion(doc, 'translation', node, out);
if (pos != null) {
out.setTranslation(pos);
if (node.translation) {
out.setTranslation(node.translation);
}
const rot = addMotion(doc, 'rotation', node, out);
if (rot != null) {
out.setRotation(euler2quat(rot));
if (node.rotation) {
const {quat} = glMatrix;
const deg2rad = Math.PI / 180;
const q = quat.create() as Quat;
quat.rotateX(q, q, deg2rad * node.rotation[0]);
quat.rotateY(q, q, deg2rad * node.rotation[1]);
quat.rotateZ(q, q, deg2rad * node.rotation[2]);
out.setRotation(q);
}
const scale = addMotion(doc, 'scale', node, out);
if (scale != null) {
out.setScale(scale);
if (node.scale) {
out.setScale(node.scale);
}
return out;
}
@@ -475,13 +275,15 @@ function getBackupMaterial(node?: GLTFNode): GLTFMaterial {
return node.material;
}
function makeDefaultedMaterial(
doc: Document, matIn: GLTFMaterial = {}): Material {
const defaults = {...globalDefaults};
Object.assign(defaults, matIn);
const {roughness, metallic, baseColorFactor, alpha, unlit} = defaults;
const material = doc.createMaterial(matIn.name ?? '');
function makeDefaultedMaterial(doc: Document, {
roughness = 0.2,
metallic = 1,
baseColorFactor = [1, 1, 0],
alpha = 1,
unlit = false,
name = ''
}: GLTFMaterial = {}): Material {
const material = doc.createMaterial(name);
if (unlit) {
const unlit = doc.createExtension(KHRMaterialsUnlit).createUnlit();
@@ -505,7 +307,7 @@ function getCachedMaterial(doc: Document, matDef: GLTFMaterial): Material {
}
function addMesh(
doc: Document, to3mf: To3MF, node: Node, manifold: Manifold,
doc: Document, node: Node, manifold: Manifold,
backupMaterial: GLTFMaterial = {}) {
const numTri = manifold.numTri();
if (numTri == 0) {
@@ -528,51 +330,36 @@ function addMesh(
// From Z-up to Y-up (glTF)
const manifoldMesh = manifold.getMesh();
const id2properties = new Map<number, Properties>();
const materials = new Array<GLTFMaterial>();
const attributes = new Array<Array<string>>();
for (const id of manifoldMesh.runOriginalID!) {
const material = id2material.get(id) || backupMaterial;
id2properties.set(id, {
material: getCachedMaterial(doc, ghost ? GHOST : material),
attributes: ['POSITION', ...material.attributes ?? []]
});
materials.push(material);
attributes.push(['POSITION', ...material.attributes ?? []]);
}
const morph = manifold2morph.get(manifold);
const inputPositions = morphStart(manifoldMesh, morph);
const gltfMaterials = materials.map((matDef) => {
return getCachedMaterial(doc, ghost ? GHOST : matDef);
});
const mesh = writeMesh(doc, manifoldMesh, id2properties);
mesh.setName(node.getName());
node.setMesh(mesh);
morphEnd(doc, manifoldMesh, mesh, inputPositions, morph);
const vertices = manifoldMesh.numProp === 3 ?
manifoldMesh.vertProperties :
new Float32Array(manifoldMesh.numVert * 3);
if (manifoldMesh.numProp > 3) {
for (let i = 0; i < manifoldMesh.numVert; ++i) {
for (let j = 0; j < 3; ++j)
vertices[i * 3 + j] =
manifoldMesh.vertProperties[i * manifoldMesh.numProp + j];
}
}
object2globalID.set(manifold, nextGlobalID);
to3mf.meshes.push(
{vertices, indices: manifoldMesh.triVerts, id: `${nextGlobalID++}`});
node.setMesh(writeMesh(doc, manifoldMesh, attributes, gltfMaterials));
for (const [run, id] of manifoldMesh.runOriginalID!.entries()) {
const show = shown.has(id);
const inMesh = show ? shown.get(id) : singles.get(id);
let inMesh = shown.get(id);
let single = false;
if (inMesh == null) {
single = true;
inMesh = singles.get(id);
}
if (inMesh == null) {
continue;
}
id2properties.get(id)!.material = getCachedMaterial(
doc, show ? SHOW : (id2material.get(id) || backupMaterial));
const debugNode = doc.createNode('debug')
.setMesh(writeMesh(doc, inMesh, id2properties))
.setMatrix(manifoldMesh.transform(run));
const mat = single ? materials[run] : SHOW;
const debugNode =
doc.createNode('debug')
.setMesh(writeMesh(
doc, inMesh, attributes, [getCachedMaterial(doc, mat)]))
.setMatrix(manifoldMesh.transform(run));
node.addChild(debugNode);
}
}
@@ -601,19 +388,17 @@ function cloneNodeNewMaterial(
}
function createNodeFromCache(
doc: Document, to3MF: To3MF, nodeDef: GLTFNode,
doc: Document, nodeDef: GLTFNode,
manifold2node: Map<Manifold, Map<GLTFMaterial, Node>>): Node {
const node = createGLTFnode(doc, nodeDef);
const {manifold} = nodeDef;
if (manifold != null) {
setMorph(doc, node, manifold);
if (nodeDef.manifold != null) {
const backupMaterial = getBackupMaterial(nodeDef);
const cachedNodes = manifold2node.get(manifold);
const cachedNodes = manifold2node.get(nodeDef.manifold);
if (cachedNodes == null) {
addMesh(doc, to3MF, node, manifold, backupMaterial);
addMesh(doc, node, nodeDef.manifold, backupMaterial);
const cache = new Map<GLTFMaterial, Node>();
cache.set(backupMaterial, node);
manifold2node.set(manifold, cache);
manifold2node.set(nodeDef.manifold, cache);
} else {
const cachedNode = cachedNodes.get(backupMaterial);
if (cachedNode == null) {
@@ -627,21 +412,10 @@ function createNodeFromCache(
}
}
}
object2globalID.set(nodeDef, nextGlobalID);
to3MF.components.push({
id: `${nextGlobalID++}`,
name: nodeDef.name,
children:
manifold == null ? [] : [{objectID: `${object2globalID.get(manifold)}`}]
});
return node;
}
async function exportModels(defaults: GlobalDefaults, manifold?: Manifold) {
Object.assign(globalDefaults, GLOBAL_DEFAULTS);
Object.assign(globalDefaults, defaults);
async function exportGLB(manifold?: Manifold) {
const doc = new Document();
const halfRoot2 = Math.sqrt(2) / 2;
const mm2m = 1 / 1000;
@@ -650,53 +424,13 @@ async function exportModels(defaults: GlobalDefaults, manifold?: Manifold) {
.setScale([mm2m, mm2m, mm2m]);
doc.createScene().addChild(wrapper);
animation = doc.createAnimation('');
hasAnimation = false;
const nFrames = Math.round(globalDefaults.animationLength * FPS) + 1;
const times = new Float32Array(nFrames);
const weights = new Float32Array(nFrames);
for (let i = 0; i < nFrames; ++i) {
const x = i / (nFrames - 1);
times[i] = x * globalDefaults.animationLength;
weights[i] = globalDefaults.animationMode !== 'ping-pong' ?
x :
(1 - Math.cos(x * 2 * Math.PI)) / 2;
}
timesAccessor = doc.createAccessor('animation times')
.setBuffer(doc.createBuffer())
.setArray(times)
.setType(Accessor.Type.SCALAR);
weightsAccessor = doc.createAccessor('animation weights')
.setBuffer(doc.getRoot().listBuffers()[0])
.setArray(weights)
.setType(Accessor.Type.SCALAR);
weightsSampler = doc.createAnimationSampler()
.setInput(timesAccessor)
.setOutput(weightsAccessor)
.setInterpolation('LINEAR');
animation.addSampler(weightsSampler);
const to3mf = {
meshes: [],
components: [],
items: [],
precision: 7,
header: {
unit: 'millimeter',
title: 'ManifoldCAD.org model',
description: 'ManifoldCAD.org model',
application: 'ManifoldCAD.org',
}
} as To3MF;
if (nodes.length > 0) {
const node2gltf = new Map<GLTFNode, Node>();
const manifold2node = new Map<Manifold, Map<GLTFMaterial, Node>>();
let leafNodes = 0;
for (const nodeDef of nodes) {
node2gltf.set(
nodeDef, createNodeFromCache(doc, to3mf, nodeDef, manifold2node));
node2gltf.set(nodeDef, createNodeFromCache(doc, nodeDef, manifold2node));
if (nodeDef.manifold) {
++leafNodes;
}
@@ -704,19 +438,10 @@ async function exportModels(defaults: GlobalDefaults, manifold?: Manifold) {
for (const nodeDef of nodes) {
const gltfNode = node2gltf.get(nodeDef)!;
const child = {
objectID: `${object2globalID.get(nodeDef)}`,
transform: gltfNode.getMatrix()
};
const {parent} = nodeDef;
if (parent == null) {
if (nodeDef.parent == null) {
wrapper.addChild(gltfNode);
to3mf.items.push(child);
} else {
node2gltf.get(parent)!.addChild(gltfNode);
const parent3mf = to3mf.components.find(
(comp) => comp.id == `${object2globalID.get(parent)}`)!;
parent3mf.children.push(child);
node2gltf.get(nodeDef.parent)!.addChild(gltfNode);
}
}
@@ -728,61 +453,12 @@ async function exportModels(defaults: GlobalDefaults, manifold?: Manifold) {
return;
}
const node = doc.createNode();
addMesh(doc, to3mf, node, manifold);
addMesh(doc, node, manifold);
wrapper.addChild(node);
to3mf.items.push({objectID: `${object2globalID.get(manifold)}`});
}
if (!hasAnimation) {
timesAccessor.dispose();
weightsAccessor.dispose();
weightsSampler.dispose();
animation.dispose();
}
const glb = await io.writeBinary(doc);
const blobGLB = new Blob([glb], {type: 'application/octet-stream'});
const fileForRelThumbnail = new FileForRelThumbnail();
fileForRelThumbnail.add3dModel('3D/3dmodel.model')
const model = to3dmodel(to3mf as any);
const files: Zippable = {};
files['3D/3dmodel.model'] = strToU8(model);
files[fileForContentTypes.name] = strToU8(fileForContentTypes.content);
files[fileForRelThumbnail.name] = strToU8(fileForRelThumbnail.content);
const zipFile = zipSync(files);
const blob3MF = new Blob(
[zipFile],
{type: 'application/vnd.ms-package.3dmanufacturing-3dmodel+xml'});
return ({
glbURL: URL.createObjectURL(blobGLB),
threeMFURL: URL.createObjectURL(blob3MF)
});
}
function evaluateCADToManifold(code: string) {
const globalDefaults = {} as GlobalDefaults;
const context = {
globalDefaults,
exportModels,
glMatrix,
module,
...Object.fromEntries(
exposedFunctions.map((name) => [name, (module as any)[name]]),
),
};
const evalFn = new Function(
...Object.keys(context),
'resetToCircularDefaults();\n' + code +
'\n return typeof result === "undefined" ? undefined : result;',
);
const manifold = evalFn(...Object.values(context));
return {globalDefaults, manifold};
}
export async function evaluateCADToModel(code: string) {
const {globalDefaults, manifold} = evaluateCADToManifold(code);
return await exportModels(globalDefaults, manifold);
const blob = new Blob([glb], {type: 'application/octet-stream'});
self.postMessage({objectURL: URL.createObjectURL(blob)});
}
+3 -13
View File
@@ -1,12 +1,12 @@
#include <emscripten/bind.h>
#include <emscripten/val.h>
#include <manifold.h>
#include <polygon.h>
#include <sdf.h>
#include <vector>
#include "cross_section.h"
#include "manifold.h"
#include "polygon.h"
#include "sdf.h"
using namespace emscripten;
using namespace manifold;
@@ -159,11 +159,6 @@ CrossSection Offset(CrossSection& cross_section, double delta, int join_type,
: CrossSection::JoinType::Miter;
return cross_section.Offset(delta, jt, miter_limit, arc_tolerance);
}
void CollectVertices(std::vector<glm::vec2>& verts, const CrossSection& cs) {
auto polys = cs.ToPolygons();
for (auto poly : polys) verts.insert(verts.end(), poly.begin(), poly.end());
}
} // namespace cross_js
namespace man_js {
@@ -224,9 +219,4 @@ std::vector<Manifold> SplitByPlane(Manifold& m, glm::vec3 normal,
auto [a, b] = m.SplitByPlane(normal, originOffset);
return {a, b};
}
void CollectVertices(std::vector<glm::vec3>& verts, const Manifold& manifold) {
Mesh mesh = manifold.GetMesh();
verts.insert(verts.end(), mesh.vertPos.begin(), mesh.vertPos.end());
}
} // namespace man_js
+19 -129
View File
@@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
import {Box, FillRule, JoinType, Mat3, Mat4, Polygons, Properties, Rect, SealedFloat32Array, SealedUint32Array, SimplePolygon, Smoothness, Vec2, Vec3} from './manifold-global-types';
import {Box, FillRule, JoinType, Mat4, Polygons, Properties, Rect, SealedFloat32Array, SealedUint32Array, SimplePolygon, Smoothness, Vec2, Vec3} from './manifold-global-types';
/**
* Triangulates a set of /epsilon-valid polygons.
@@ -38,7 +38,6 @@ export function setMinCircularAngle(angle: number): void;
export function setMinCircularEdgeLength(length: number): void;
export function setCircularSegments(segments: number): void;
export function getCircularSegments(radius: number): number;
export function resetToCircularDefaults(): void;
///@}
export class CrossSection {
@@ -112,7 +111,6 @@ export class CrossSection {
* @param v The vector to add to every vertex.
*/
translate(v: Vec2): CrossSection;
translate(x: number, y?: number): CrossSection;
/**
* Applies a (Z-axis) rotation to the CrossSection, in degrees. This operation
@@ -175,6 +173,11 @@ export class CrossSection {
delta: number, joinType?: JoinType, miterLimit?: number,
circularSegments?: number): CrossSection;
/**
* Compute the convex hull of the contours in this CrossSection.
*/
hull(): CrossSection;
/**
* Remove vertices from the contours in this CrossSection that are less than
* the specified distance epsilon from an imaginary line that passes through
@@ -243,18 +246,6 @@ export class CrossSection {
*/
static intersection(polygons: (CrossSection|Polygons)[]): CrossSection;
// Convex Hulls
/**
* Compute the convex hull of the contours in this CrossSection.
*/
hull(): CrossSection;
/**
* Compute the convex hull of all points in a list of polygons/cross-sections.
*/
static hull(polygons: (CrossSection|Polygons)[]): CrossSection;
// Topological Operations
/**
@@ -516,7 +507,6 @@ export class Manifold {
* @param v The vector to add to every vertex.
*/
translate(v: Vec3): Manifold;
translate(x: number, y?: number, z?: number): Manifold;
/**
* Applies an Euler angle rotation to the manifold, first about the X axis,
@@ -529,7 +519,6 @@ export class Manifold {
* @param v [X, Y, Z] rotation in degrees.
*/
rotate(v: Vec3): Manifold;
rotate(x: number, y?: number, z?: number): Manifold;
/**
* Scale this Manifold in space. This operation can be chained. Transforms are
@@ -560,37 +549,6 @@ export class Manifold {
*/
warp(warpFunc: (vert: Vec3) => void): Manifold;
/**
* Smooths out the Manifold by filling in the halfedgeTangent vectors. The
* geometry will remain unchanged until Refine or RefineToLength is called to
* interpolate the surface. This version uses the supplied vertex normal
* properties to define the tangent vectors.
*
* @param normalIdx The first property channel of the normals. NumProp must be
* at least normalIdx + 3. Any vertex where multiple normals exist and don't
* agree will result in a sharp edge.
*/
smoothByNormals(normalIdx: number): Manifold;
/**
* Smooths out the Manifold by filling in the halfedgeTangent vectors. The
* geometry will remain unchanged until Refine or RefineToLength is called to
* interpolate the surface. This version uses the geometry of the triangles
* and pseudo-normals to define the tangent vectors.
*
* @param minSharpAngle degrees, default 60. Any edges with angles greater
* than this value will remain sharp. The rest will be smoothed to G1
* continuity, with the caveat that flat faces of three or more triangles will
* always remain flat. With a value of zero, the model is faceted, but in this
* case there is no point in smoothing.
*
* @param minSmoothness range: 0 - 1, default 0. The smoothness applied to
* sharp angles. The default gives a hard edge, while values > 0 will give a
* small fillet on these sharp edges. A value of 1 is equivalent to a
* minSharpAngle of 180 - all edges will be smooth.
*/
smoothOut(minSharpAngle?: number, minSmoothness?: number): Manifold;
/**
* Increase the density of the mesh by splitting every edge into n pieces. For
* instance, with n = 2, each triangle will be split into 4 triangles. These
@@ -603,18 +561,6 @@ export class Manifold {
*/
refine(n: number): Manifold;
/**
* Increase the density of the mesh by splitting each edge into pieces of
* roughly the input length. Interior verts are added to keep the rest of the
* triangulation edges also of roughly the same length. If halfedgeTangents
* are present (e.g. from the Smooth() constructor), the new vertices will be
* moved to the interpolated surface according to their barycentric
* coordinates.
*
* @param length The length that edges will be broken down to.
*/
refineToLength(length: number): Manifold;
/**
* Create a new copy of this manifold with updated vertex properties by
* supplying a function that takes the existing position and properties as
@@ -650,24 +596,6 @@ export class Manifold {
*/
calculateCurvature(gaussianIdx: number, meanIdx: number): Manifold;
/**
* Fills in vertex properties for normal vectors, calculated from the mesh
* geometry. Flat faces composed of three or more triangles will remain flat.
*
* @param normalIdx The property channel in which to store the X
* values of the normals. The X, Y, and Z channels will be sequential. The
* property set will be automatically expanded to include up through normalIdx
* + 2.
*
* @param minSharpAngle Any edges with angles greater than this value will
* remain sharp, getting different normal vector properties on each side of
* the edge. By default, no edges are sharp and all normals are shared. With a
* value of zero, the model is faceted and all normals match their triangle
* normals, but in this case it would be better not to calculate normals at
* all.
*/
calculateNormals(normalIdx: number, minSharpAngle: number): Manifold;
// Boolean Operations
/**
@@ -747,35 +675,6 @@ export class Manifold {
*/
trimByPlane(normal: Vec3, originOffset: number): Manifold;
/**
* Returns the cross section of this object parallel to the X-Y plane at the
* specified height. Using a height equal to the bottom
* of the bounding box will return the bottom faces, while using a height
* equal to the top of the bounding box will return empty.
*
* @param height Z-level of slice.
*/
slice(height: number): CrossSection;
/**
* Returns a cross section representing the projected outline of this object
* onto the X-Y plane.
*/
project(): CrossSection;
// Convex Hulls
/**
* Compute the convex hull of all points in this Manifold.
*/
hull(): Manifold;
/**
* Compute the convex hull of all points contained within a set of Manifolds
* and point vectors.
*/
static hull(points: (Manifold|Vec3)[]): Manifold;
// Topological Operations
/**
@@ -859,13 +758,6 @@ export class Manifold {
*/
getProperties(): Properties;
/*
* Returns the minimum gap between two manifolds. Returns a float between
* 0 and searchLength.
*/
minGap(other: Manifold, searchLength: number): number;
// Export
/**
@@ -923,7 +815,19 @@ export class Manifold {
delete(): void;
}
export interface MeshOptions {
export class Mesh {
constructor(options: {
numProp: number,
vertProperties: Float32Array,
triVerts: Uint32Array,
mergeFromVert?: Uint32Array,
mergeToVert?: Uint32Array,
runIndex?: Uint32Array,
runOriginalID?: Uint32Array,
runTransform?: Float32Array,
faceID?: Uint32Array,
halfedgeTangent?: Float32Array
});
numProp: number;
vertProperties: Float32Array;
triVerts: Uint32Array;
@@ -934,20 +838,6 @@ export interface MeshOptions {
runTransform?: Float32Array;
faceID?: Uint32Array;
halfedgeTangent?: Float32Array;
}
export class Mesh {
constructor(options: MeshOptions);
numProp: number;
vertProperties: Float32Array;
triVerts: Uint32Array;
mergeFromVert: Uint32Array;
mergeToVert: Uint32Array;
runIndex: Uint32Array;
runOriginalID: Uint32Array;
runTransform: Float32Array;
faceID: Uint32Array;
halfedgeTangent: Float32Array;
get numTri(): number;
get numVert(): number;
get numRun(): number;
-12
View File
@@ -22,18 +22,6 @@ export interface SealedFloat32Array<N extends number> extends Float32Array {
export type Vec2 = [number, number];
export type Vec3 = [number, number, number];
// 3x3 matrix stored in column-major order
export type Mat3 = [
number,
number,
number,
number,
number,
number,
number,
number,
number,
];
// 4x4 matrix stored in column-major order
export type Mat4 = [
number,
-1
View File
@@ -28,7 +28,6 @@ export interface ManifoldToplevel {
setMinCircularEdgeLength: typeof T.setMinCircularEdgeLength;
setCircularSegments: typeof T.setCircularSegments;
getCircularSegments: typeof T.getCircularSegments;
resetToCircularDefaults: typeof T.resetToCircularDefaults;
setup: () => void;
}
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "manifold-3d",
"version": "2.5.1",
"version": "2.1.0",
"description": "Geometry library for topological robustness",
"main": "manifold.js",
"files": [
+2 -9
View File
@@ -24,13 +24,6 @@ target_link_libraries(largeSceneTest manifold)
target_compile_options(largeSceneTest PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(largeSceneTest PUBLIC cxx_std_17)
if(MANIFOLD_DEBUG)
add_executable(minimizeTestcase minimize_testcase.cpp)
target_link_libraries(minimizeTestcase polygon)
target_compile_options(minimizeTestcase PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(minimizeTestcase PUBLIC cxx_std_17)
endif()
if(MANIFOLD_EXPORT)
add_executable(convertFile convert_file.cpp)
target_link_libraries(convertFile manifold meshIO)
@@ -41,9 +34,9 @@ endif()
if(BUILD_TEST_CGAL)
add_executable(perfTestCGAL perf_test_cgal.cpp)
find_package(CGAL REQUIRED COMPONENTS Core)
find_package(Boost REQUIRED COMPONENTS thread)
target_compile_definitions(perfTestCGAL PRIVATE CGAL_USE_GMPXX)
target_link_libraries(perfTestCGAL manifold CGAL::CGAL CGAL::CGAL_Core Boost::thread)
# target_compile_definitions(perfTestCGAL PRIVATE CGAL_DEBUG)
target_link_libraries(perfTestCGAL manifold CGAL::CGAL CGAL::CGAL_Core)
target_compile_options(perfTestCGAL PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(perfTestCGAL PUBLIC cxx_std_17)
endif()
-391
View File
@@ -1,391 +0,0 @@
#include <algorithm>
#include <fstream>
#include <string>
#if MANIFOLD_PAR == 'T' && __has_include(<pstl/glue_execution_defs.h>)
#include <execution>
#endif
#include "polygon.h"
#include "utils.h"
using namespace manifold;
inline float cross(glm::vec2 p, glm::vec2 q) { return p.x * q.y - p.y * q.x; }
// return true if p intersects with q
// note that we don't care about collinear, intersection in the ends etc.
// https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
inline bool intersect(glm::vec2 p0, glm::vec2 p1, glm::vec2 q0, glm::vec2 q1,
float precision) {
glm::vec2 r = p1 - p0;
glm::vec2 s = q1 - q0;
// allow some error in the intersection point
float epsilon_r = 2.0 * precision / glm::length(r);
float epsilon_s = 2.0 * precision / glm::length(s);
float rxs = cross(r, s);
// in case they are nearly collinear, ignore them...
// this is to avoid treating degenerate triangles as intersecting
//
// note that this does not correspond to a fixed angle,
// but seems to work well enough
if (rxs < kTolerance && rxs > -kTolerance) {
return false;
}
float u = cross(q0 - p0, r) / rxs;
float t = cross(q0 - p0, s) / rxs;
// we only care about intersection in the middle of both lines, excluding
// their ends
if (epsilon_r <= u && u <= (1 - epsilon_r) && //
epsilon_s <= t && t <= (1 - epsilon_s)) {
// there can be cases which r and s are close to collinear,
// so even though the lines are not intersecting,
// perturbation along r/s is not enough.
//
// in that case, apply perturbation perpendicular to r
glm::vec2 r_orth = glm::normalize(glm::vec2(-r.y, r.x)) * precision;
float u1 = cross(q0 - p0 + r_orth, r) / rxs;
float u2 = cross(q0 - p0 - r_orth, r) / rxs;
float t1 = cross(q0 - p0 + r_orth, s) / rxs;
float t2 = cross(q0 - p0 - r_orth, s) / rxs;
return 0 <= u1 && u1 <= 1 && //
0 <= t1 && t1 <= 1 && //
0 <= u2 && u2 <= 1 && //
0 <= t2 && t2 <= 1;
return true;
} else {
return false;
}
}
// check if removing point j in polygon i will introduce self-intersection
// this checks if the new edge j-1 <-> j+1 intersects with any other edges,
// assuming the original polygon does not contain self-intersection
bool safeToRemove(const Polygons &polys, int i, int j, float precision) {
if (polys[i].size() == 3) return false;
glm::vec2 prev = polys[i][j == 0 ? polys[i].size() - 1 : (j - 1)];
glm::vec2 next = polys[i][j == (polys[i].size() - 1) ? 0 : (j + 1)];
for (int k = 0; k < polys.size(); k++) {
auto ll = [&](size_t l) {
return l == (polys[k].size() - 1) ? 0 : (l + 1);
};
const glm::vec2 *polysk = polys[k].data();
if (!std::all_of(
#if MANIFOLD_PAR == 'T' && __has_include(<pstl/glue_execution_defs.h>)
std::execution::par,
#endif
countAt((size_t)0), countAt(polys[k].size()), [=](size_t l) {
if (i == k && (l == j || ll(l) == j)) return true;
return !intersect(prev, next, polysk[l], polysk[ll(l)],
precision);
}))
return false;
}
return true;
}
std::pair<int, int> findIndex(const Polygons &polys, int i) {
int outer = 0;
while (i >= polys[outer].size()) i -= polys[outer++].size();
return std::make_pair(outer, i);
}
void Dump(const Polygons &polys) {
for (const SimplePolygon &poly : polys) {
std::cout << "polys.push_back({" << std::setprecision(9) << std::endl;
for (const glm::vec2 v : poly) {
std::cout << " {" << v.x << ", " << v.y << "}, //" << std::endl;
}
std::cout << "});" << std::endl;
}
for (const SimplePolygon &poly : polys) {
std::cout << "show(array([" << std::endl;
for (const glm::vec2 v : poly) {
std::cout << " [" << v.x << ", " << v.y << "]," << std::endl;
}
std::cout << "]))" << std::endl;
}
}
void DumpTriangulation(const Polygons &polys, float precision) {
ExecutionParams oldParams = PolygonParams();
manifold::PolygonParams().processOverlaps = true;
std::vector<glm::ivec3> result = Triangulate(polys);
PolygonParams() = oldParams;
for (const glm::ivec3 &tri : result) {
std::pair<int, int> xid = findIndex(polys, tri.x);
std::pair<int, int> yid = findIndex(polys, tri.y);
std::pair<int, int> zid = findIndex(polys, tri.z);
glm::vec2 x = polys[xid.first][xid.second];
glm::vec2 y = polys[yid.first][yid.second];
glm::vec2 z = polys[zid.first][zid.second];
printf("show(array([[%.7f, %.7f], [%.7f, %.7f], [%.7f, %.7f]]))\n", x.x,
x.y, y.x, y.y, z.x, z.y);
if (CCW(x, y, z, precision) == -1) {
printf("^ not CCW\n");
}
}
}
// x direction ray
// idk which direction, but it is a fixed direction...
// https://stackoverflow.com/questions/11716268/point-in-polygon-algorithm
bool rayHit(glm::vec2 point, glm::vec2 q0, glm::vec2 q1) {
return ((q0.y >= point.y) != (q1.y >= point.y)) &&
(point.x <= (q1.x - q0.x) * (point.y - q0.y) / (q1.y - q0.y) + q0.x);
}
// get the list of polygons inside polygon i
// this enumerates over the first point in all other polygons,
// and check if they are inside the current polygon
// this algorithm assumes that polygons are non-intersecting
std::vector<int> getChildren(const Polygons &polys, int i) {
std::vector<int> results;
for (int j = 0; j < polys.size(); j++) {
if (i == j) continue;
glm::vec2 point = polys[j][0];
auto k1 = [&](size_t k) {
return k == (polys[i].size() - 1) ? 0 : (k + 1);
};
int count = std::count_if(
#if MANIFOLD_PAR == 'T' && __has_include(<pstl/glue_execution_defs.h>)
std::execution::par,
#endif
countAt((size_t)0), countAt(polys[i].size()),
[&](size_t k) { return rayHit(point, polys[i][k], polys[i][k1(k)]); });
if (count % 2) results.push_back(j);
}
return results;
}
// assuming polys is valid
// we try to remove vertices from polys such that
// 1. the updated polys is still valid (no overlapping edges, correct winding
// direction)
// 2. same error in triangulation (either geometryErr or overlapping triangles)
void simplify(Polygons &polys, float precision = -1) {
bool removedSomething = true;
std::string msg;
while (removedSomething) {
int points = 0;
for (const SimplePolygon &poly : polys) points += poly.size();
std::cout << "trying to simplify " << points << " points" << std::endl;
removedSomething = false;
// try to remove simple polygons
for (int i = 0; i < polys.size(); i++) {
std::vector<int> children = getChildren(polys, i);
// if there are children, we can't remove it or we will mess up with
// winding direction...
if (!children.empty()) continue;
SimplePolygon poly = std::move(polys[i]);
polys.erase(polys.begin() + i);
try {
std::vector<glm::ivec3> result = Triangulate(polys, precision);
polys.insert(polys.begin() + i, std::move(poly));
} catch (geometryErr &e) {
if (msg.size() > 0 && msg.compare(e.what()) != 0) {
polys.insert(polys.begin() + i, std::move(poly));
} else {
removedSomething = true;
msg = e.what();
}
} catch (topologyErr &e) {
polys.insert(polys.begin() + i, std::move(poly));
}
}
for (int i = 0; i < polys.size(); i++) {
std::vector<int> children = getChildren(polys, i);
for (int j = 0; j < polys[i].size(); j++) {
// removed vertex cannot change inclusion relation
// we just check if the vertex
// x: intersects with j0, j (original edge 1)
// y: intersects with j, j1 (original edge 2)
// z: intersects with j0, j1 (new edge)
// if (x ^ y ^ z) is true, it means that the count % 2 is changed,
// and we changed inclusion relation, so vertex j cannot be removed
int j0 = j == 0 ? polys[i].size() - 1 : j - 1;
int j1 = j == polys[i].size() - 1 ? 0 : j + 1;
if (std::any_of(children.begin(), children.end(), [&](int k) {
return rayHit(polys[k][0], polys[i][j0], polys[i][j]) ^
rayHit(polys[k][0], polys[i][j], polys[i][j1]) ^
rayHit(polys[k][0], polys[i][j0], polys[i][j1]);
}))
continue;
// removed vertex cannot introduce intersection
if (!safeToRemove(polys, i, j, precision)) continue;
glm::vec2 removed = polys[i][j];
polys[i].erase(polys[i].begin() + j);
try {
std::vector<glm::ivec3> result = Triangulate(polys, precision);
polys[i].insert(polys[i].begin() + j, removed);
} catch (geometryErr &e) {
if (msg.size() > 0 && msg.compare(e.what()) != 0) {
polys[i].insert(polys[i].begin() + j, removed);
} else {
removedSomething = true;
msg = e.what();
}
} catch (topologyErr &e) {
polys[i].insert(polys[i].begin() + j, removed);
}
}
}
}
std::cout << "Error message for triangulation:" << std::endl
<< msg.c_str() << std::endl;
}
struct Edge {
glm::vec2 west; // -x side vertex
glm::vec2 east; // +x side vertex
size_t i, j; // indices of origin vertex
bool operator<(const Edge &other) const {
return west.x < other.west.x ||
(west.x == other.west.x && east.x < other.east.x);
}
Edge(const Polygons &polys, size_t i, size_t j) : i(i), j(j) {
size_t j1 = j == polys[i].size() - 1 ? 0 : j + 1;
east = polys[i][j];
west = polys[i][j1];
if (west.x > east.x) std::swap(east, west);
}
};
int isValid(const Polygons &polys, float precision = -1) {
size_t numEdge = 0;
for (const SimplePolygon &poly : polys) numEdge += poly.size();
std::vector<Edge> edges;
edges.reserve(numEdge);
for (size_t i = 0; i < polys.size(); i++)
for (size_t j = 0; j < polys[i].size(); j++)
edges.push_back(Edge(polys, i, j));
std::sort(edges.begin(), edges.end());
// check intersection
std::mutex mutex;
std::vector<std::pair<Edge, Edge>> overlappingPairs;
std::for_each( //
countAt((size_t)0), countAt(edges.size()), [&](size_t i) {
// check all subsequent edges e' until e'.west.x > e.east.x
// this ensures we checked all edges e' where
// e.west.x < e'.west.x < e.east.x
Edge e = edges[i];
for (size_t j = i + 1; j < edges.size() && edges[j].west.x < e.east.x;
j++) {
if (intersect(e.west, e.east, edges[j].west, edges[j].east,
precision)) {
mutex.lock();
overlappingPairs.push_back(std::make_pair(e, edges[j]));
mutex.unlock();
}
}
});
if (!overlappingPairs.empty()) {
std::cout << "found " << overlappingPairs.size() << " self-intersection"
<< std::endl;
for (const std::pair<Edge, Edge> &pairs : overlappingPairs) {
std::cout << pairs.first.i << " " << pairs.first.j << "<->" //
<< pairs.second.i << " " << pairs.second.j << std::endl;
printf("array([[%.7f, %.7f], [%.7f, %.7f]])\n", pairs.first.west.x,
pairs.first.west.y, pairs.first.east.x, pairs.first.east.y);
printf("array([[%.7f, %.7f], [%.7f, %.7f]])\n", pairs.second.west.x,
pairs.second.west.y, pairs.second.east.x, pairs.second.east.y);
}
} else {
std::cout << "No self-intersection" << std::endl;
}
return 0;
}
int main(int argc, char **argv) {
PolygonParams().intermediateChecks = true;
PolygonParams().processOverlaps = false;
PolygonParams().suppressErrors = true;
if (argc < 2) {
std::cerr << "Usage: " << argv[0] << " <input file>" << std::endl;
return 0;
}
std::ifstream fin(argv[1]);
std::string line;
float precision = -1;
Polygons polys;
SimplePolygon poly;
// search for precision first
while (std::getline(fin, line)) {
int index = line.find("Precision = ");
if (index != std::string::npos) {
std::istringstream iss(line.substr(index + 12));
if (!(iss >> precision)) {
std::cerr << "Error parsing precision" << std::endl;
return 1;
}
break;
}
}
std::cout << "Precision = " << precision << std::endl;
// fill polygons
while (std::getline(fin, line)) {
if (line.length() > 5 && line.substr(0, 5).compare(" {") == 0) {
std::istringstream iss(line.substr(5));
float x, y;
if (!(iss >> x)) {
std::cerr << "Error parsing coordinate:" << std::endl;
std::cerr << "Line: " << line << std::endl;
return 1;
}
iss.ignore(2);
if (!(iss >> y)) {
std::cerr << "Error parsing coordinate:" << std::endl;
std::cerr << "Line: " << line << std::endl;
return 1;
}
poly.push_back(glm::vec2(x, y));
} else if (line.length() >= 3 && line.substr(0, 3).compare("});") == 0) {
if (poly.size() < 3) {
std::cerr << "Error: empty/invalid polygon" << std::endl;
return 1;
}
polys.push_back(std::move(poly));
poly.clear();
} else if (line.length() >= 5 && line.substr(0, 5).compare("array") == 0) {
break;
}
}
if (polys.size() == 0) {
std::cerr << "Error: empty polygon" << std::endl;
return 1;
}
if (precision == -1) {
float bound = 0;
for (const SimplePolygon &poly : polys) {
for (const glm::vec2 &pt : poly) {
bound = glm::max(bound, glm::abs(pt.x));
bound = glm::max(bound, glm::abs(pt.y));
}
}
precision = bound * kTolerance;
}
std::cout << "------------" << std::endl;
isValid(polys, precision);
simplify(polys, precision);
std::cout << "------------" << std::endl;
std::cout << "Final polygon:" << std::endl;
Dump(polys);
std::cout << "------------" << std::endl;
std::cout << "Erroneous triangulation:" << std::endl;
DumpTriangulation(polys, precision);
return 0;
}
+3 -2
View File
@@ -57,9 +57,10 @@ void manifoldToCGALSurfaceMesh(Manifold &manifold, TriangleMesh &cgalMesh) {
int main(int argc, char **argv) {
for (int i = 0; i < 8; ++i) {
Manifold sphere = Manifold::Sphere(1, (8 << i) * 4);
Manifold sphere2 = sphere.Translate(glm::vec3(0.5));
Manifold sphere2 = sphere;
sphere2.Translate(glm::vec3(0.5));
TriangleMesh cgalSphere, cgalSphere2;
TriangleMesh cgalSphere, cgalSphere2, cgalOut;
manifoldToCGALSurfaceMesh(sphere, cgalSphere);
manifoldToCGALSurfaceMesh(sphere2, cgalSphere2);
Generated
+7 -79
View File
@@ -1,31 +1,12 @@
{
"nodes": {
"clipper2-src": {
"flake": false,
"locked": {
"lastModified": 1715688111,
"narHash": "sha256-iy2QV8IVEEIPijWIpzIQtqIQeTU4bfiH41pC0X6m72U=",
"owner": "AngusJohnson",
"repo": "Clipper2",
"rev": "ff378668baae3570e9d8070aa9eb339bdd5a6aba",
"type": "github"
},
"original": {
"owner": "AngusJohnson",
"repo": "Clipper2",
"type": "github"
}
},
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1701680307,
"narHash": "sha256-kAuep2h5ajznlPMD9rnQyffWG8EM/C73lejGofXvdM8=",
"lastModified": 1649676176,
"narHash": "sha256-OWKJratjt2RW151VUlJPRALb7OU2S5s+f0vLj4o1bHM=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "4022d587cbbfd70fe950c1e2083a02621806a725",
"rev": "a4b154ebbdc88c8498a5c7b01589addc9e9cb678",
"type": "github"
},
"original": {
@@ -34,30 +15,13 @@
"type": "github"
}
},
"gtest-src": {
"flake": false,
"locked": {
"lastModified": 1690989893,
"narHash": "sha256-t0RchAHTJbuI5YW4uyBPykTvcjy90JW9AOPNjIhwh6U=",
"owner": "google",
"repo": "googletest",
"rev": "f8d7d77c06936315286eb55f8de22cd23c188571",
"type": "github"
},
"original": {
"owner": "google",
"ref": "v1.14.0",
"repo": "googletest",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1704722960,
"narHash": "sha256-mKGJ3sPsT6//s+Knglai5YflJUF2DGj7Ai6Ynopz0kI=",
"lastModified": 1689008574,
"narHash": "sha256-VFMgyHDiqsGDkRg73alv6OdHJAqhybryWHv77bSCGIw=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "317484b1ead87b9c1b8ac5261a8d2dd748a0492d",
"rev": "4a729ce4b1fe5ec4fffc71c67c96aa5184ebb462",
"type": "github"
},
"original": {
@@ -68,44 +32,8 @@
},
"root": {
"inputs": {
"clipper2-src": "clipper2-src",
"flake-utils": "flake-utils",
"gtest-src": "gtest-src",
"nixpkgs": "nixpkgs",
"thrust-src": "thrust-src"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
},
"thrust-src": {
"flake": false,
"locked": {
"lastModified": 1696873248,
"narHash": "sha256-mUhMXGPbO2t83EvI8YNDRLngvLiwfzs4EgRrcxKfhHs=",
"ref": "refs/heads/main",
"rev": "756c5afc0750f1413da05bd2b6505180e84c53d4",
"revCount": 4758,
"submodules": true,
"type": "git",
"url": "https://github.com/NVIDIA/thrust.git"
},
"original": {
"submodules": true,
"type": "git",
"url": "https://github.com/NVIDIA/thrust.git"
"nixpkgs": "nixpkgs"
}
}
},
+56 -91
View File
@@ -1,19 +1,8 @@
{
inputs.flake-utils.url = "github:numtide/flake-utils";
inputs.nixpkgs.url = "nixpkgs/nixos-unstable";
inputs.gtest-src = {
url = "github:google/googletest/v1.14.0";
flake = false;
};
inputs.thrust-src = {
url = "git+https://github.com/NVIDIA/thrust.git?submodules=1";
flake = false;
};
inputs.clipper2-src = {
url = "github:AngusJohnson/Clipper2";
flake = false;
};
outputs = { self, nixpkgs, flake-utils, gtest-src, thrust-src, clipper2-src }:
outputs = { self, nixpkgs, flake-utils }:
flake-utils.lib.eachDefaultSystem
(system:
let
@@ -21,87 +10,97 @@
inherit system;
config.allowUnfree = true;
};
clipper2 = pkgs.clipper2.overrideAttrs (_: _: {
version = "14052024";
src = clipper2-src;
});
manifold =
{ parallel-backend ? "none"
, cuda-support ? false
, doCheck ? true
, build-tools ? [ ]
, ...
}: pkgs.stdenv.mkDerivation {
inherit doCheck;
pname = "manifold-${parallel-backend}";
version = "2.5.1";
pname =
if cuda-support then
"manifold-${parallel-backend}-cuda"
else
"manifold-${parallel-backend}";
version = "beta";
src = self;
nativeBuildInputs = (with pkgs; [
cmake
ninja
(python3.withPackages
(ps: with ps; [ trimesh pytest ]))
gtest
pkg-config
]) ++ build-tools;
buildInputs = with pkgs; [
glm
clipper2
assimp
];
nativeBuildInputs = (with pkgs; [ cmake (python39.withPackages (ps: with ps; [ trimesh ])) ]) ++ build-tools ++
(if cuda-support then with pkgs.cudaPackages; [ cuda_nvcc cuda_cudart cuda_cccl pkgs.addOpenGLRunpath ] else [ ]);
cmakeFlags = [
"-DMANIFOLD_PYBIND=ON"
"-DMANIFOLD_CBIND=ON"
"-DBUILD_SHARED_LIBS=ON"
"-DFETCHCONTENT_SOURCE_DIR_THRUST=${thrust-src}"
"-DMANIFOLD_PAR=${pkgs.lib.strings.toUpper parallel-backend}"
"-DMANIFOLD_USE_CUDA=${if cuda-support then "ON" else "OFF"}"
];
prePatch = ''
substituteInPlace bindings/python/CMakeLists.txt \
--replace 'DESTINATION ''${Python_SITEARCH}' 'DESTINATION "${placeholder "out"}/${pkgs.python3.sitePackages}"'
'';
checkPhase = ''
cd test
./manifold_test
cd ../../
PYTHONPATH=$PYTHONPATH:$(pwd)/build/bindings/python python3 bindings/python/examples/run_all.py
PYTHONPATH=$PYTHONPATH:$(pwd)/build/bindings/python python3 -m pytest
cd build
'';
installPhase = ''
mkdir -p $out
cp src/manifold/libmanifold.a $out/
cp extras/perfTest $out
cp bindings/python/manifold3d* $out
'';
};
parallelBackends = [
{ parallel-backend = "none"; }
{
parallel-backend = "omp";
build-tools = [ pkgs.llvmPackages_13.openmp ];
}
{
parallel-backend = "tbb";
build-tools = with pkgs; [ tbb_2021_8 pkg-config ];
build-tools = with pkgs; [ tbb pkg-config ];
}
];
buildMatrix = with pkgs; with lib; lists.flatten (map
(env: map
(x: x // env)
parallelBackends) [
{ cuda-support = false; }
{
cuda-support = true;
}
]);
devShell = { additional ? [ ] }: pkgs.mkShell {
buildInputs = with pkgs; [
cmake
llvmPackages_13.openmp
clang-tools
clang_13
emscripten
tbb
lcov
] ++ additional;
};
in
{
packages = (builtins.listToAttrs
(map
(x: {
name = "manifold-" + x.parallel-backend;
name = "manifold-" + x.parallel-backend + (if
x.cuda-support then "-cuda" else "");
value = manifold x;
})
parallelBackends)) // {
buildMatrix)) // {
manifold-js = pkgs.buildEmscriptenPackage {
name = "manifold-js";
version = "2.5.1";
version = "beta";
src = self;
nativeBuildInputs = (with pkgs; [ cmake python39 ]);
buildInputs = [ pkgs.nodejs ];
configurePhase = ''
cp -r ${clipper2-src} clipper2
chmod -R +w clipper2
mkdir -p .emscriptencache
export EM_CACHE=$(pwd)/.emscriptencache
mkdir build
cd build
emcmake cmake -DCMAKE_BUILD_TYPE=Release \
-DFETCHCONTENT_SOURCE_DIR_GLM=${pkgs.glm.src} \
-DFETCHCONTENT_SOURCE_DIR_GOOGLETEST=${gtest-src} \
-DFETCHCONTENT_SOURCE_DIR_THRUST=${thrust-src} \
-DFETCHCONTENT_SOURCE_DIR_CLIPPER2=../clipper2 ..
mkdir cache
export EM_CACHE=$(pwd)/cache
emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
'';
buildPhase = ''
emmake make -j''${NIX_BUILD_CORES}
@@ -117,47 +116,13 @@
cp {extras,wasm}/*.wasm $out/
'';
};
# but how should we make it work with other python versions?
manifold3d = with pkgs.python3Packages; buildPythonPackage {
pname = "manifold3d";
version = "2.5.1";
src = self;
propagatedBuildInputs = [
numpy
];
buildInputs = with pkgs; [
tbb_2021_8
glm
clipper2
];
nativeBuildInputs = with pkgs; [
cmake
ninja
setuptools
scikit-build-core
pyproject-metadata
pathspec
pkg-config
];
SKBUILD_CMAKE_DEFINE = "FETCHCONTENT_SOURCE_DIR_THRUST=${thrust-src}";
checkInputs = [
trimesh
pytest
];
format = "pyproject";
dontUseCmakeConfigure = true;
doCheck = true;
checkPhase = ''
python3 bindings/python/examples/run_all.py
python3 -m pytest
'';
};
};
devShell = pkgs.mkShell {
buildInputs = with pkgs; [
cmake
tbb_2021_8
gtest
devShell = devShell { };
devShells.cuda = devShell {
additional = with pkgs.cudaPackages; [
cuda_nvcc
cuda_cudart
cuda_cccl
];
};
}
-16
View File
@@ -1,16 +0,0 @@
#!/usr/bin/env bash
shopt -s extglob
if [ -z "$CLANG_FORMAT" ]; then
CLANG_FORMAT=$(dirname $(which clang-11))/clang-format
fi
$CLANG_FORMAT -i extras/*.cpp
$CLANG_FORMAT -i meshIO/**/*.{h,cpp}
$CLANG_FORMAT -i samples/**/*.{h,cpp}
$CLANG_FORMAT -i test/*.{h,cpp}
$CLANG_FORMAT -i bindings/*/*.cpp
$CLANG_FORMAT -i bindings/c/include/*.h
$CLANG_FORMAT -i bindings/wasm/**/*.{js,ts,html}
$CLANG_FORMAT -i src/!(third_party)/*/*.{h,cpp}
black bindings/python/examples/*.py
-4
View File
@@ -1,4 +0,0 @@
set(MANIFOLD_PAR "@MANIFOLD_PAR@")
set(MANIFOLD_EXPORT "@MANIFOLD_EXPORT@")
include("${CMAKE_CURRENT_LIST_DIR}/manifoldDeps.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/manifoldTargets.cmake")
-79
View File
@@ -1,79 +0,0 @@
include(FetchContent)
include(GNUInstallDirs)
find_package(PkgConfig QUIET)
find_package(Clipper2)
if(MANIFOLD_PAR STREQUAL "TBB")
find_package(TBB QUIET)
endif()
if (PKG_CONFIG_FOUND)
if (NOT Clipper2_FOUND)
pkg_check_modules(Clipper2 Clipper2)
endif()
if(MANIFOLD_PAR STREQUAL "TBB" AND NOT TBB_FOUND)
pkg_check_modules(TBB tbb)
endif()
endif()
if(Clipper2_FOUND)
add_library(Clipper2 SHARED IMPORTED)
set_property(TARGET Clipper2 PROPERTY
IMPORTED_LOCATION ${Clipper2_LINK_LIBRARIES})
if(WIN32)
set_property(TARGET Clipper2 PROPERTY
IMPORTED_IMPLIB ${Clipper2_LINK_LIBRARIES})
endif()
target_include_directories(Clipper2 INTERFACE ${Clipper2_INCLUDE_DIRS})
else()
message(STATUS "clipper2 not found, downloading from source")
set(CLIPPER2_UTILS OFF)
set(CLIPPER2_EXAMPLES OFF)
set(CLIPPER2_TESTS OFF)
set(CLIPPER2_USINGZ "OFF" CACHE STRING "Preempt cache default of USINGZ (we only use 2d)")
FetchContent_Declare(Clipper2
GIT_REPOSITORY https://github.com/AngusJohnson/Clipper2.git
GIT_TAG ff378668baae3570e9d8070aa9eb339bdd5a6aba
GIT_PROGRESS TRUE
SOURCE_SUBDIR CPP
)
FetchContent_MakeAvailable(Clipper2)
if(NOT EMSCRIPTEN)
install(TARGETS Clipper2)
endif()
endif()
find_package(glm QUIET)
if(NOT glm_FOUND)
message(STATUS "glm not found, downloading from source")
set(GLM_BUILD_INSTALL "ON" CACHE STRING "")
FetchContent_Declare(glm
GIT_REPOSITORY https://github.com/g-truc/glm.git
GIT_TAG 1.0.1
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(glm)
if(NOT EMSCRIPTEN)
install(TARGETS glm)
endif()
endif()
if(MANIFOLD_PAR STREQUAL "TBB" AND NOT TBB_FOUND)
message(STATUS "tbb not found, downloading from source")
include(FetchContent)
set(TBB_TEST OFF CACHE INTERNAL "" FORCE)
set(TBB_STRICT OFF CACHE INTERNAL "" FORCE)
FetchContent_Declare(TBB
GIT_REPOSITORY https://github.com/oneapi-src/oneTBB.git
GIT_TAG v2021.11.0
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(TBB)
set_property(DIRECTORY ${tbb_SOURCE_DIR} PROPERTY EXCLUDE_FROM_ALL YES)
# note: we do want to install tbb to the user machine when built from
# source
if(NOT EMSCRIPTEN)
install(TARGETS tbb)
endif()
endif()
if(MANIFOLD_EXPORT)
find_package(assimp REQUIRED)
endif()
+5 -6
View File
@@ -14,11 +14,13 @@
project(meshIO)
find_package(assimp REQUIRED)
add_library(${PROJECT_NAME} src/meshIO.cpp)
target_include_directories(${PROJECT_NAME} PUBLIC
$<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}>
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>)
target_include_directories(${PROJECT_NAME}
PUBLIC ${PROJECT_SOURCE_DIR}/include
)
target_link_libraries(${PROJECT_NAME}
PUBLIC manifold
@@ -27,6 +29,3 @@ target_link_libraries(${PROJECT_NAME}
target_compile_options(${PROJECT_NAME} PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17)
install(TARGETS ${PROJECT_NAME} EXPORT manifoldTargets)
install(FILES include/meshIO.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME})
-1
View File
@@ -234,7 +234,6 @@ void ExportMesh(const std::string& filename, const MeshGL& mesh,
? 1
: mesh.vertProperties[i * mesh.numProp +
options.mat.colorChannels[j]];
c = glm::saturate(c);
mesh_out->mColors[0][i] = aiColor4D(c.r, c.g, c.b, c.a);
}
}
-59
View File
@@ -1,59 +0,0 @@
#!/usr/bin/env bash
# Modified from https://github.com/google/fuzztest/blob/main/tools/minimizer.sh
# If you want to use a specific reproducer, pass it in FUZZTEST_MINIMIZE_REPRODUCER
# environment variable.
# Otherwise, just run it as
# $ ./minimizer.sh ./build/test/polygon_fuzz --fuzz=PolygonFuzz.TriangulationNoCrash
# If you want to kill it, try SIGKILL, SIGTERM is not very useful
# If you want to end the loop early, rename $(pwd)/reproducers into something
# else...
if [ -z "${FUZZTEST_MINIMIZE_REPRODUCER}"]; then
mkdir -p $(pwd)/reproducers
FUZZTEST_REPRODUCERS_OUT_DIR=$(pwd)/reproducers "$@"
wildcard="$(pwd)/reproducers/*"
reproducers=($wildcard)
FUZZTEST_MINIMIZE_REPRODUCER="${reproducers[0]}"
fi
readonly ORIGINAL_REPRODUCER="${FUZZTEST_MINIMIZE_REPRODUCER}"
for i in {0001..9999}; do
echo
echo "╔════════════════════════════════════════════════╗"
echo "║ Minimization round: ${i} ║"
echo "╚════════════════════════════════════════════════╝"
echo "Note that to terminate early, simply move $ORIGINAL_REPRODUCER to somewhere else..."
echo
if [ ! -f $ORIGINAL_REPRODUCER ]; then
echo "Terminated by the user"
break
fi
TEMP_DIR=$(mktemp -d)
FUZZTEST_REPRODUCERS_OUT_DIR="${TEMP_DIR}" \
FUZZTEST_MINIMIZE_REPRODUCER="${FUZZTEST_MINIMIZE_REPRODUCER}" \
"$@"
if [ $? -eq 130 ]; then
echo
echo "╔═══════════════════════════════════════════════╗"
echo "║ Minimization terminated. ║"
echo "╚═══════════════════════════════════════════════╝"
echo
echo "Find the smallest reproducer at:"
echo
echo "${FUZZTEST_MINIMIZE_REPRODUCER}"
rm -rf "${TEMP_DIR}"
break
fi
SMALLER_REPRODUCER=$(find "${TEMP_DIR}" -type f)
NEW_NAME="${ORIGINAL_REPRODUCER}-min-${i}"
mv "${SMALLER_REPRODUCER}" "${NEW_NAME}"
FUZZTEST_MINIMIZE_REPRODUCER="${NEW_NAME}"
rm -rf "${TEMP_DIR}"
done
-72
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@@ -1,72 +0,0 @@
[project]
name = "manifold3d"
version = "2.5.1"
authors = [
{ name="Emmett Lalish", email="elalish@gmail.com" },
]
description = "Library for geometric robustness"
readme = "README.md"
classifiers = [
"Development Status :: 5 - Production/Stable",
"License :: OSI Approved :: Apache Software License",
"Operating System :: OS Independent",
"Programming Language :: C++",
"Topic :: Multimedia :: Graphics :: 3D Modeling",
]
requires-python = ">=3.8"
dependencies = [
"numpy; python_version<'3.12'",
"numpy>=1.26.0b1; python_version>='3.12'"
]
[project.urls]
"Homepage" = "https://github.com/elalish/manifold"
"Bug Tracker" = "https://github.com/elalish/manifold/issues"
[build-system]
requires = ["scikit-build-core"]
build-backend = "scikit_build_core.build"
[tool.scikit-build]
cmake.minimum-version = "3.18"
sdist.exclude = [
".github",
"bindings/c",
"bindings/wasm",
"docs",
"extras",
"meshIO",
"samples",
"test",
"oneTBB", # we may have this when we build with cibuildwheel
"bindings/python/third_party/nanobind/tests/",
"bindings/python/third_party/nanobind/docs/",
]
wheel.packages = ["manifold3d"]
cmake.args = ["-DMANIFOLD_PYBIND=ON", "-DMANIFOLD_PAR=TBB", "-DMANIFOLD_TEST=OFF", "-DBUILD_SHARED_LIBS=OFF"]
install.components = ["bindings"]
[tool.cibuildwheel]
build-frontend = "build"
test-requires = ["trimesh", "pytest"]
test-command = "python {project}/bindings/python/examples/run_all.py"
# Setuptools bug causes collision between pypy and cpython artifacts
manylinux-x86_64-image = "manylinux_2_28"
musllinux-x86_64-image = "musllinux_1_2"
skip = ["*-win32", "*_i686", "pp*", "*-musllinux*"]
# only clone TBB once
before-all = "git clone --depth 1 --branch v2021.10.0 https://github.com/oneapi-src/oneTBB.git"
[tool.cibuildwheel.config-settings]
"cmake.define.FETCHCONTENT_SOURCE_DIR_TBB" = "./oneTBB"
"cmake.define.FETCHCONTENT_UPDATES_DISCONNECTED" = "ON"
[tool.cibuildwheel.macos]
archs = ["x86_64", "arm64"]
environment = "MACOSX_DEPLOYMENT_TARGET=10.14"
test-skip = "*-macosx_arm64 *-macosx_universal2:arm64"
[tool.cibuildwheel.windows]
before-build = "pip install delvewheel"
repair-wheel-command = "delvewheel repair -w {dest_dir} {wheel}"
-3
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@@ -1,3 +0,0 @@
[pytest]
testpaths =
bindings/python/examples
+24 -4
View File
@@ -14,17 +14,37 @@
project(samples)
add_library(samples src/bracelet.cpp src/knot.cpp src/menger_sponge.cpp
src/rounded_frame.cpp src/scallop.cpp src/tet_puzzle.cpp
src/gyroid_module.cpp src/condensed_matter.cpp)
add_library(samples src/bracelet.cpp src/knot.cpp src/menger_sponge.cpp src/rounded_frame.cpp src/scallop.cpp src/tet_puzzle.cpp)
target_include_directories(samples
PUBLIC ${PROJECT_SOURCE_DIR}/include
)
target_link_libraries(samples
PUBLIC manifold sdf
PUBLIC manifold
)
target_compile_options(samples PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(samples PUBLIC cxx_std_17)
project(samplesGPU)
add_library(samplesGPU src/gyroid_module.cpp)
if(MANIFOLD_USE_CUDA)
set_source_files_properties(src/gyroid_module.cpp PROPERTIES LANGUAGE CUDA)
set_property(TARGET samplesGPU PROPERTY CUDA_ARCHITECTURES 61)
endif()
target_include_directories(samplesGPU
PUBLIC ${PROJECT_SOURCE_DIR}/include
)
target_link_libraries(samplesGPU
PUBLIC manifold sdf
)
target_compile_options(samplesGPU PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(samplesGPU
PUBLIC cxx_std_17
)
-2
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@@ -51,7 +51,5 @@ Manifold TetPuzzle(float edgeLength, float gap, int nDivisions);
Manifold Scallop();
Manifold GyroidModule(float size = 20, int n = 20);
Manifold CondensedMatter(int fn = 16);
/** @} */ // end of Samples
} // namespace manifold
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-149
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@@ -1,149 +0,0 @@
// Copyright 2023 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// From
// https://gist.github.com/ochafik/70a6b15e982b7ccd5a79ff9afd99dbcf#file-condensed-matter-scad
#include "samples.h"
namespace {
using namespace manifold;
using namespace glm;
constexpr float AtomicRadiusN2 = 0.65;
constexpr float BondPairN2 = 1.197;
constexpr float AtomicRadiusSi = 1.1;
constexpr float LatticeCellSizeSi = 5.4309;
constexpr float fccOffset = 0.25;
constexpr float AtomicRadiusC = 0.7;
constexpr float LatticeCellSizeC = 3.65;
constexpr float cellLenA = 2.464;
constexpr float cellLenB = cellLenA;
constexpr float cellLenC = 6.711;
constexpr float cellAngleA = 90;
constexpr float cellAngleB = cellAngleA;
constexpr float cellAngleC = 120;
constexpr float LayerSeperationC = 3.364;
Manifold bond(int fn, vec3 p1 = {0, 0, 0}, vec3 p2 = {1, 1, 1}, float ar1 = 1.0,
float ar2 = 2.0) {
float cyR = std::min(ar1, ar2) / 5.0;
float dist = length(p1 - p2);
vec3 cyC = (p1 + p2) / 2.0f;
float beta = degrees(acos((p1.z - p2.z) / dist));
float gamma = degrees(atan2(p1.y - p2.y, p1.x - p2.x));
vec3 rot = {0.0, beta, gamma};
return Manifold::Cylinder(dist, cyR, -1, fn, true)
.Rotate(rot.x, rot.y, rot.z)
.Translate(cyC);
}
Manifold bondPair(int fn, float d = 0.0, float ar = 1.0) {
float axD = pow(d, 1.0 / 3.0);
vec3 p1 = {+axD, -axD, -axD};
vec3 p2 = {-axD, +axD, +axD};
Manifold sphere = Manifold::Sphere(ar, fn);
return sphere.Translate(p1) + sphere.Translate(p2) + bond(fn, p1, p2, ar, ar);
}
Manifold hexagonalClosePacked(int fn, vec3 dst = {1.0, 1.0, 1.0},
float ar = 1.0) {
std::vector<Manifold> parts;
vec3 p1 = {0, 0, 0};
parts.push_back(Manifold::Sphere(ar, fn));
float baseAg = 30;
vec3 ag = {baseAg, baseAg + 120, baseAg + 240};
vec3 points[] = {{cosd(ag.x) * dst.x, sind(ag.x) * dst.x, 0},
{cosd(ag.y) * dst.y, sind(ag.y) * dst.y, 0},
{cosd(ag.z) * dst.z, sind(ag.z) * dst.z, 0}};
for (vec3 p2 : points) {
parts.push_back(Manifold::Sphere(ar, fn).Translate(p2));
parts.push_back(bond(fn, p1, p2, ar, ar));
}
return Manifold::BatchBoolean(parts, OpType::Add);
}
Manifold fccDiamond(int fn, float ar = 1.0, float unitCell = 2.0,
float fccOffset = 0.25) {
std::vector<Manifold> parts;
float huc = unitCell / 2.0;
float od = fccOffset * unitCell;
vec3 interstitial[] = {
{+od, +od, +od}, {+od, -od, -od}, {-od, +od, -od}, {-od, -od, +od}};
vec3 corners[] = {{+huc, +huc, +huc},
{+huc, -huc, -huc},
{-huc, +huc, -huc},
{-huc, -huc, +huc}};
vec3 fcc[] = {{+huc, 0, 0}, {-huc, 0, 0}, {0, +huc, 0},
{0, -huc, 0}, {0, 0, +huc}, {0, 0, -huc}};
for (auto p : corners) parts.push_back(Manifold::Sphere(ar, fn).Translate(p));
for (auto p : fcc) parts.push_back(Manifold::Sphere(ar, fn).Translate(p));
for (auto p : interstitial)
parts.push_back(Manifold::Sphere(ar, fn).Translate(p));
vec3 bonds[][2] = {{interstitial[0], corners[0]}, {interstitial[0], fcc[0]},
{interstitial[0], fcc[2]}, {interstitial[0], fcc[4]},
{interstitial[1], corners[1]}, {interstitial[1], fcc[0]},
{interstitial[1], fcc[3]}, {interstitial[1], fcc[5]},
{interstitial[2], corners[2]}, {interstitial[2], fcc[1]},
{interstitial[2], fcc[2]}, {interstitial[2], fcc[5]},
{interstitial[3], corners[3]}, {interstitial[3], fcc[1]},
{interstitial[3], fcc[3]}, {interstitial[3], fcc[4]}};
for (auto b : bonds) parts.push_back(bond(fn, b[0], b[1], ar, ar));
return Manifold::BatchBoolean(parts, OpType::Add);
}
Manifold SiCell(int fn, float x = 1.0, float y = 1.0, float z = 1.0) {
return fccDiamond(fn, AtomicRadiusSi, LatticeCellSizeSi, fccOffset)
.Translate({LatticeCellSizeSi * x, LatticeCellSizeSi * y,
LatticeCellSizeSi * z});
}
Manifold SiN2Cell(int fn, float x = 1.0, float y = 1.0, float z = 1.0) {
float n2Offset = LatticeCellSizeSi / 8;
return bondPair(fn, BondPairN2, AtomicRadiusN2)
.Translate({LatticeCellSizeSi * x - n2Offset,
LatticeCellSizeSi * y + n2Offset,
LatticeCellSizeSi * z + n2Offset}) +
SiCell(fn, x, y, z);
}
Manifold GraphiteCell(int fn, vec3 xyz = {1.0, 1.0, 1.0}) {
vec3 loc = {(cellLenA * xyz.x * cosd(30) * 2),
((cellLenB * sind(30)) + cellLenC) * xyz.y, xyz.z};
return hexagonalClosePacked(fn, {cellLenA, cellLenB, cellLenC}, AtomicRadiusC)
.Translate(loc);
}
} // namespace
namespace manifold {
Manifold CondensedMatter(int fn) {
std::vector<Manifold> parts;
float siOffset = 3.0 * LatticeCellSizeSi / 8.0;
for (int x = -3; x <= 3; x++)
for (int y = -1; y <= 2; y++)
parts.push_back(
GraphiteCell(fn, {x + (y % 2 == 0 ? 0.0 : 0.5), y,
LayerSeperationC * 0.5 + LatticeCellSizeSi * 1.5})
.Translate({0, -siOffset, 0})
.Rotate(0, 0, 45));
float xyPlane[] = {-2, -1, 0, +1, +2};
for (float x : xyPlane)
for (float y : xyPlane) parts.push_back(SiN2Cell(fn, x, y, 1));
return Manifold::BatchBoolean(parts, OpType::Add);
}
} // namespace manifold

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