Fix various typos
Fixes various user-facing and non-user-facing typos. Found via `codespell -q 3 -S "./src/thirdparty,./src/appleseed/foundation/utility/minizip" -L fo,localy,mis,ot`
This commit is contained in:
+1
-1
@@ -441,7 +441,7 @@ epub_identifier = 'https://github.com/appleseedhq/appleseed'
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# The format is a list of tuples containing the path and title.
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#epub_pre_files = []
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# HTML files shat should be inserted after the pages created by sphinx.
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# HTML files that should be inserted after the pages created by sphinx.
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# The format is a list of tuples containing the path and title.
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#epub_post_files = []
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@@ -305,7 +305,7 @@ def main():
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# Save the project to disk.
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asr.ProjectFileWriter().write(project, "output/test.appleseed")
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# Remove the log target we added previosly.
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# Remove the log target we added previously.
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asr.global_logger().remove_target(log_target)
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if __name__ == "__main__":
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@@ -936,7 +936,7 @@ def _reassign_misplaced_members(binding):
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src_module, src_member = src.split(".")
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dst_module, dst_member = dst.split(".")
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# Get the member we want to store in the namesapce.
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# Get the member we want to store in the namespace.
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try:
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dst_value = getattr(getattr(Qt, "_" + src_module), src_member)
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except AttributeError:
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@@ -84,7 +84,7 @@ def main():
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# Check the material for possible incompatibilities
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if params["emitColorR"] != "0.0" or params["emitColorG"] != "0.0" or params["emitColorB"] != "0.0":
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print "Error: material %s preset uses emision." % material_name
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print "Error: material %s preset uses emission." % material_name
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if args.stop_error:
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sys.exit(1)
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@@ -95,7 +95,7 @@ shader as_voronoi2d
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int as_maya_attribute_connectable = 0,
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int as_maya_attribute_keyable = 0,
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string widget = "mapper",
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string options = "Euclidian Distance:0|Sum of Square Difference:1|Tchebychev Distance:2|Sum of Absolute Difference:3|Akritean Distance:4|Minkowski Metric:5|Karlsruhe Metric:6",
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string options = "Euclidean Distance:0|Sum of Square Difference:1|Tchebychev Distance:2|Sum of Absolute Difference:3|Akritean Distance:4|Minkowski Metric:5|Karlsruhe Metric:6",
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string label = "Metric",
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string page = "Cell",
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int as_blender_input_socket = 0,
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@@ -93,7 +93,7 @@ shader as_voronoi3d
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[[
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string as_maya_attribute_name = "metric",
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string widget = "mapper",
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string options = "Euclidian Distance:0|Sum of Square Difference:1|Tchebychev Distance:2|Sum of Absolute Difference:3|Akritean Distance:4|Minkowski Metric:5|Karlsruhe Metric:6",
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string options = "Euclidean Distance:0|Sum of Square Difference:1|Tchebychev Distance:2|Sum of Absolute Difference:3|Akritean Distance:4|Minkowski Metric:5|Karlsruhe Metric:6",
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string label = "Metric",
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string page = "Cell",
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int as_maya_attribute_connectable = 0,
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@@ -86,25 +86,25 @@ shader as_maya_remapValue
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[[
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string as_maya_attribute_name = "inputMin",
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string label = "Input Min",
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string page = "Input And Ouput Attributes"
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string page = "Input And Output Attributes"
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]],
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float in_inputMax = 0.0
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[[
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string as_maya_attribute_name = "inputMax",
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string label = "Input Max",
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string page = "Input And Ouput Attributes"
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string page = "Input And Output Attributes"
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]],
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float in_outputMin = 0.0
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[[
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string as_maya_attribute_name = "outputMin",
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string label = "Output Min",
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string page = "Input And Ouput Attributes"
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string page = "Input And Output Attributes"
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]],
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float in_outputMax = 0.0
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[[
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string as_maya_attribute_name = "outputMax",
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string label = "Output Max",
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string page = "Input And Ouput Attributes"
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string page = "Input And Output Attributes"
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]],
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output float out_outValue = 0.0
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@@ -106,7 +106,7 @@ class APPLESEED_DLLSYMBOL Image
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const size_t tile_x,
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const size_t tile_y) const override;
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// Set a given tile. Ownership of the tile is transfered to the Image class.
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// Set a given tile. Ownership of the tile is transferred to the Image class.
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// If a tile already exists at the given coordinates, it gets replaced.
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void set_tile(
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const size_t tile_x,
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@@ -98,7 +98,7 @@ class APPLESEED_DLLSYMBOL JobQueue
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// Return the number of scheduled and running jobs in the job queue.
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size_t get_total_job_count() const;
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// Schedule a job for execution. Ownership of the job is transfered
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// Schedule a job for execution. Ownership of the job is transferred
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// to the job queue if and only if transfer_ownership is true.
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void schedule(IJob* job, const bool transfer_ownership = true);
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@@ -113,7 +113,7 @@ IRendererController::Status RenderDeviceBase::wait_for_event(
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}
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renderer_controller.on_progress();
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foundation::sleep(1); // namespace qualifer required
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foundation::sleep(1); // namespace qualifier required
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}
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}
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@@ -194,7 +194,7 @@ namespace
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// Calculate exponent-adaptive offset.
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// Note: float is represented in memory
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// as 1 sign bit, 8 exponent bits and 23 mantissa bits.
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// Higher 24th bit is always 1 in normalized form, hence it's ommited.
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// Higher 24th bit is always 1 in normalized form, hence it's omitted.
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// Mantissa of constructed float will overlap no more than 11 last bits of
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// origin components due to exponent shift.
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// Mantissa of constructed float is just a
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@@ -63,7 +63,7 @@ Dictionary BackwardLightSampler::get_params_metadata()
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.insert("values", "cdf|lighttree")
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.insert("default", "cdf")
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.insert("label", "Light Sampler")
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.insert("help", "Light sampling algoritm")
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.insert("help", "Light sampling algorithm")
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.insert(
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"options",
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Dictionary()
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@@ -178,7 +178,7 @@ BackwardLightSampler::BackwardLightSampler(
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}
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else
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{
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// Prepare the light-emitting shapes CDF for smapling.
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// Prepare the light-emitting shapes CDF for sampling.
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if (m_emitting_shapes_cdf.valid())
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m_emitting_shapes_cdf.prepare();
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@@ -60,7 +60,7 @@ class PixelSampler
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// Compute the position of a pixel sample and optionally the initial instance
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// number of the corresponding sampling context, given the integer coordinates
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// of the subpixel grid cell containing the sample. The coordinates of the
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// pixel sample are expressed in continous image space
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// pixel sample are expressed in continuous image space
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// (https://github.com/appleseedhq/appleseed/wiki/Terminology).
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void sample(
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const int sx,
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@@ -96,7 +96,7 @@ void TileJob::execute(const size_t thread_index)
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// case of 3ds Max and Maya, updating the UI (e.g. displaying rendered tiles) can only
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// be done from a specific thread: the "main thread" or "UI thread".
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//
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// To accomodate this constraint, plugins pass a single tile callback to the constructor
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// To accommodate this constraint, plugins pass a single tile callback to the constructor
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// of `MasterRenderer` instead of a tile callback _factory_. `MasterRenderer` then wraps
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// this single tile callback into a `SerialTileCallback` whose sole purpose is to push
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// updates to a `SerialRendererController`, which in turn stores them into a local queue.
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@@ -818,7 +818,7 @@ void ShadingPoint::compute_shading_basis() const
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if (m_primitive_type == PrimitiveCurve3)
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{
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// Contruct shading basis for hair BSDF.
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// Construct shading basis for hair BSDF.
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// todo: add flag to differentiate curves from hair.
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const Vector3d x = normalize(get_dpdu(0));
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const Vector3d sn_curve = get_original_shading_normal();
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@@ -117,7 +117,7 @@ namespace
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~MultiChannelExrFileWriter() override
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{
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#if OIIO_VERSION < 20000
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// Destroy the ImageOutput stucture.
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// Destroy the ImageOutput structure.
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if (m_writer != nullptr)
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OIIO::ImageOutput::destroy(m_writer);
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#endif
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@@ -483,7 +483,7 @@ void SeparableBSSRDF::do_evaluate(
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return;
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}
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// The profile function evalutes to zero outside the sampling disk.
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// The profile function evaluates to zero outside the sampling disk.
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const float square_radius =
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static_cast<float>(
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square_norm(outgoing_point.get_point() - incoming_point.get_point()));
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@@ -604,7 +604,7 @@ class MultiLensCamera
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return true;
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}
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p0 = Vector3d(0, 0, image_plane_z); // center of iamge plane
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p0 = Vector3d(0, 0, image_plane_z); // center of image plane
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pmin = Vector3d(0, 0, m_last_z); // center of the rear lens
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pmax = Vector3d(0.5 * m_lens_container.back().diameter, 0, m_last_z); // marginal point of the rear lens
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}
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@@ -936,7 +936,7 @@ class MultiLensCamera
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//
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// Comments are preceded by a # and can stand on their own line or at the end of a line.
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// The first non-comment line should contain the number of following lens elments.
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// The first non-comment line should contain the number of following lens elements.
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// Lens elements have to be space separated values of the format:
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// radius thickness ior aperture
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bool read_lens_file(const Project& project, double factor)
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@@ -126,7 +126,7 @@ namespace
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const Vector3f local_outgoing =
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Vector3f::make_unit_vector(cos_theta, sin_theta, cos_phi, sin_phi);
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// OSL exectute system.
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// OSL execute system.
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payload = m_osl_shadergroup_exec.execute_background(*m_shader_group, local_outgoing);
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importance = luminance(payload);
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@@ -657,7 +657,7 @@ namespace
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const ImageAttributes& exr_attributes = std::get<2>(checkpoint_props[0]);
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const std::string initial_layer_name = std::get<0>(checkpoint_props[0]);
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// Check for atttributes.
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// Check for attributes.
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if (!exr_attributes.exist("appleseed:LastPass"))
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{
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RENDERER_LOG_ERROR("incorrect checkpoint: some attributes are missing.");
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@@ -123,8 +123,8 @@ void ResampleX2Applier::apply(
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static_cast<float>(m_src_height - 1) / (dst_height - 1));
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// Note: using "dst / 2 == m_src" instead of "dst == m_src * 2" when upsampling accounts for
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// the destination image having odd dimenion values, making "dst == 2 * m_src + 1" actually.
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// Thus, integer truncation also allows a source image with odd dimenions when downsampling.
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// the destination image having odd dimension values, making "dst == 2 * m_src + 1" actually.
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// Thus, integer truncation also allows a source image with odd dimensions when downsampling.
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assert(
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m_mode == SamplingMode::DOUBLE
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? dst_width / 2 == m_src_width && dst_height / 2 == m_src_height // scale x2 with bilinear filtering
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@@ -1884,7 +1884,7 @@ namespace
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move_if_exist(root, "passes", gfr, "passes");
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// Remove the dictionnary from the root if it's empty.
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// Remove the dictionary from the root if it's empty.
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if (gfr.empty())
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root.dictionaries().remove("generic_frame_renderer");
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}
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