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Author SHA1 Message Date
Larry Gritz f8b8689a9f CHANGES and docs touchups
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2022-01-07 18:36:45 -08:00
Larry Gritz 1150400339 Rebuild docs
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2022-01-07 18:36:45 -08:00
Larry Gritz 96aea948c6 RuntimeOptimizer: Fix messages & unknown_message_sent initialization (#1447)
Alex Wells pointed out that they were never explicitly initialized.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-12-28 15:02:34 -08:00
Larry Gritz d77389c076 Update films and product list
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-12-12 15:34:46 -08:00
Larry Gritz 7f850e3f83 Use a project-specific var for whether we're running in CI (#1446)
Maybe somebody else is building this as a subproject or has a variable
called "CI"?

* For our CI runs, set an env variable "OSL_CI" (not just generic "CI").

* Default STOP_ON_WARNING to be off for supported releases, only on by
  default for main branch where we're actively developing. Because you
  want downstream users who are building supported releases to not get
  tripped up when their compiler upgrades and there's a new warning.

* Make sure STOP_ON_WARNING is true for our CI runs, even for release
  branches -- but now check OSL_CI, not CI, in case somebody else has
  set that.

Fixes #1428

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-12-03 14:54:17 -08:00
Larry Gritz 51350fcd6a CMake tweaks (#1443)
* Make PROJECT_VERSION_RELEASE_TYPE be a cache string, so individual
  build configs or sites can override it.

* Make OSL_SUPPORTED_RELEASE be an overrideable option, and make
  OSL_DEV_RELEASE be driven by it, rather than (possibly incorrectly)
  independently set.

* Change OSL_IS_SUBPROJECT to PROJECT_IS_TOP_LEVEL (and with the opposite
  sense), to match CMake 21+ behavior. And no need to set it ourselves if
  using cmake 21+.

* All of the clang-format stuff should only apply if PROJECT_IS_TOP_LEVEL.

* Add a TIME_COMMANDS option to help debug performance of the build.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-12-03 13:56:55 -08:00
Larry Gritz de287acce5 Docs: fix missing "errormessage" explanation for environment and texture3d (#1442)
It was documnted for texture(), but not for the others, for which it
also has worked for many years.

Thanks for Alex Wells for pointing this out.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-11-24 16:07:07 -08:00
Larry Gritz 719ba879a8 Fix minor CI issues (#1439)
Turn off OpenVDB when using the osl:2021 in combination with OpenEXR
3.x -- the version of OpenVDB in the 2021 container is too old to
understand OpenEXR 3.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-11-24 10:42:44 -08:00
Larry Gritz ef4e5de217 Restore unit tests for texture3d (#1437)
OIIO master recently removed support for Field3D, which is rarely used
and the project is effectively unmaintained and isn't able to build
against the newer OpenEXR releases that we want to encourage people to
use.

So the primary purpose of this patch is to switch our unit test for
texture3d from using a field3d file (and thus would not run when using
newer OIIO) to a roughly equivalent test using openvdb (which is
supported, assuming OIIO is built in the presence of OpenVDB).

But, ha, I discovered two things, either one of which means that we
had actually not been unit testing texture3d at all lately: (1) To
discover whether the installed OIIO supported openvdb (and therefore
whether to bother running the test), we were relying on a totally
nonexistant OPENIMAGEIO_BIN cmake varaible. I don't know what that was
supposed to be (did I mean OIIOTOOL_BIN? but that also is not a
thing), but anyway, it caused it to always skip the test. (2) Oh boy,
the OIIO that we were relying on for may tests, provided by the ASWF
docker containers, was an OIIO that was not built in the presence of
OpenVDB (even though our OSL testing containers DO have OpenVDB), so
again it skipped the test because it needs that OIIO-side support for
texture3d() to know how to read openvdb files. Fix this by building
OIIO from scratch with openvdb support when doing the "VFX Platform
2022" test, rather than relying on the one in the container.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-11-24 10:17:53 -08:00
Larry Gritz 5064bcac1a Banish the last of the sscanf calls (#1432)
Because they can fail with some locales. Replace with OIIO::Strutil
parsing functions that are locale-independent.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-11-07 15:28:57 -08:00
Larry Gritz d2059a76ad Minor docs changes for changing master branch name to main (#1431)
Renaming the master branch to main is imminent. Here are the few
places where we refer directly to branch names that will no longer
exist.

While searching for "master/", I also noticed a couple files that
had the wrong project's copyright boilerplate on it (a lot of the
cmake scripts I write and submit to both projects simultaneously).

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-11-07 15:28:57 -08:00
Larry Gritz a37d680997 CI: OCIO renamed their master branch to main (#1429)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-11-07 15:28:57 -08:00
Larry Gritz 64773dd26f Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-11-07 15:28:57 -08:00
Larry Gritz 48be5bd710 CHANGES for 1.11.16.0
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-11-01 16:48:32 -07:00
Larry Gritz 1d436e3bb3 Changes to work with LLVM 13 (#1420)
And a few places to let it compile with clang 13's new warnings.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-10-24 15:49:46 -07:00
Luya Tshimbalanga eb67611896 Fix compatibility with LLVM 12 and up (#1412)
Upstream LLVM stopped using the compatibility
spellings of OF_{None,Text,Append} from version 12 and up.

https://reviews.llvm.org/D101650

Signed-off-by: Luya Tshimbalanga <luya@fedoraproject.org>
2021-10-24 15:49:46 -07:00
Larry Gritz b37cd9ce26 Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-10-24 15:33:04 -07:00
Larry Gritz 1602f4c577 Bump some CI versions and prepare release 1.11.15.0
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-09-01 00:26:06 -07:00
Larry Gritz c3d0283c96 CI set touch-ups to latest versions
Proper test against VFX Platform 2022 using the latest ASWF docker
container. This includes Python 3.9.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-08-28 23:08:16 -07:00
Larry Gritz 5a38e3f820 Give Symbol virtual destructor to fix UB because of derived classes. (#1397)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-08-24 10:59:35 -07:00
Larry Gritz 85ba4de8b0 Move from some long-deprecated OIIO things to modern equivalents (#1388)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-08-04 20:37:17 -07:00
Larry Gritz 769b81ad69 Add include to prepare for upcoming OIIO change (#1393)
OIIO 2.3 will rearrange some header files slightly. If you need to use
ImageCache, you must include imagecache.h (duh!). We were accidentally
relying on some leaked definitions in other header files, which will
soon be removed.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-08-04 14:35:48 -07:00
Larry Gritz d4aec84493 CI: Bump some of the "latest" releases (#1392)
latest OpenEXR/Imath -> 3.1.0
latest pybind11 -> 2.7.0
latest fmt -> 8.0.0

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-08-04 14:35:22 -07:00
Larry Gritz 78bbac517c Prep for release 1.1.13.2
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-07-01 23:04:38 -07:00
Larry Gritz bc66e85636 CI gcc and llvm testing changes (#1381)
* Update the "bleeding edge" CI test to gcc-11, and also LLVM 12,
  which we hadn't tested before.
* A "latest releases" CI test uses gcc10 and LLVM 11.
* Turns out that nothing else on the OSL side needed to be fixed to
  accommodate gcc 11 (though you need a very up-to-date OIIO if you
  want to compile it with gcc11 unless you turn warnings off).

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-06-21 11:38:54 -07:00
Larry Gritz 8e65cd93dc CI: speed up OIIO build for CI by not building its tests (#1380)
Was using the wrong notation before.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-06-21 10:33:40 -07:00
Larry Gritz d009183a38 CI: have a clang11 test (#1379)
Along the way, discovered a couple clang-specific warnings when using
C++17.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-06-21 10:32:31 -07:00
Larry Gritz fa00aadcf3 Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-06-01 12:44:52 -07:00
Larry Gritz d94cd2f90d CHANGES and set version for 1.11.14.1 patch release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-06-01 12:44:18 -07:00
Larry Gritz 98dd811d8c Build: llvm-config --system-libs needs --static for LLVM_STATIC (#1375)
This fixes CI in the Mac test. Something about the Homebrew upgrade to llvm 12.0.0_1 made this fix necessary to build.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-26 13:08:49 -07:00
Larry Gritz 91d22ebe2f CI: Change our clang-format standard to clang11 (#1372)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-26 11:48:23 -07:00
Larry Gritz 58abcf917a Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-11 20:55:29 -07:00
Larry Gritz b1ee46279d CHANGES & docs fixes for release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-09 15:47:57 -07:00
Larry Gritz 4b0b8e2170 CI script typo kept mac from recognizing ARCH properly
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-09 11:44:33 -07:00
Larry Gritz 0befcc5bcf CI: fix OpenEXR version
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-09 11:44:33 -07:00
Euan Haahr ea95ba08e2 Various fixes for LLVM 12 compatibility (1351)
Removed use of options.PrintMachineCode since this has been removed as
of llvm 12. Converted uses of DebugLoc::get to DILocation::get since
it has been deprecated and removed as of llvm 12.

PrintMachine code will only be used if llvm is lower than version 12.
TODO: Needs to be re-added in the new way for LLVM12. (LG just doesn't
have time to figure this out right now.)

Pass adjustment as various things have been deprecated or changed
names. (LG)

Signed-off-by: Euan Haahr <euanhaahrmail2@gmail.com>
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-09 11:44:33 -07:00
Larry Gritz b650340b8b Deal with possibly C++14 OIIO
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-09 11:44:33 -07:00
Larry Gritz 17378ae351 CI Mac fix: this was no longer necessary, and seemed to be problematic (#1366)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-09 11:44:33 -07:00
Larry Gritz c8727203d0 Use OpenImageIO targets
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-05-09 11:44:33 -07:00
Brecht Van Lommel ac4673868c Fix crash generating closure functions calls with LLVM 11 (#1361)
Generating code for prepare_closure and gen_closure was crashing.
The code now matches the implementation of the removed LLVM function.

Signed-off-by: Brecht Van Lommel <brecht@blender.org>
2021-04-22 09:17:38 -07:00
John Haddon a2b97d056e OSLCompiler : Check for write errors (#1360)
Fixes #1352

Signed-off-by: John Haddon <jhaddon@cinesite.com>
2021-04-22 09:17:26 -07:00
Larry Gritz e13f3cd10f Build: be robust to certain OpenEXR 2.x config files (#1356)
Ever since adding OpenEXR 3.0 support, we had some cases where
installations that built the 2.x IlmBase and OpenEXR portions
separately and installing to separate areas, had trouble being found
properly.

Remove the need to include OpenEXR/OpenEXRConfig.h

Also make some minor changes to ci.yml to make sure we are documenting
the right openexr versions used for each test.

Fix wrong oiio used for oldest tests.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-04-19 15:44:06 -07:00
Larry Gritz 9ea03296a1 CMake 3.20 safety (#1354)
It seems that our liberal use of cmake argument `--config` should only
be used in conjunction with the `--build` flag, not for the initial
configuration step. Apparently this was just silently ignored for a
long time, but for CMake 3.20, it is an error and breaks a lot of our
CI cases and our build_blah.bash scripts.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-04-02 15:56:48 -07:00
Larry Gritz 30b2f90207 Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-04-01 19:41:23 -07:00
Larry Gritz 301ca92cf2 CHANGES
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-04-01 19:38:51 -07:00
Larry Gritz 976f865ff4 CMake 3.20 compatibility (#1349)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-03-27 22:27:01 -07:00
Mads Drøschler e7326b3815 Updated vector2.h with a mod fuction: mod(vector2,vector2); (#1312)
This is useful when working with vec2 concepts through out shaders like UV data for example.
2021-03-22 15:11:55 -07:00
sandipshukla 571ac807d7 Fix unnecessary error messages to stderr for broken point clouds (#1333)
Signed-off-by: sandipshukla <>
2021-03-22 15:11:25 -07:00
Larry Gritz 91b223774b Update old Strutil::format to new fmt conventions (#1342, #1347)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-03-12 15:17:46 -08:00
Larry Gritz 91e95723fe Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-03-02 00:33:22 -08:00
Larry Gritz 4101b947f2 CHANGES
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-03-02 00:31:47 -08:00
Larry Gritz d1231ef0d6 Minor change for smooth build against upcoming Imath 3.0 (#1341)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-03-02 00:29:48 -08:00
Larry Gritz db350bdc75 Update CI idioms (#1338)
* Separate the CI stages into separate steps. (As was prototyped in OIIO)

* Combine the dependency-building scripts for CentOS and Ubuntu into a
  single script.

* Get rid of cruft related to the CI systems we no longer use (Appveyor,
  Travis, CircleCI).

* Get rid of some needless CI verbosity

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-03-02 00:29:48 -08:00
Clark Chen 424b8c37ae Fix incorrect hyperlink for boost (#1339)
Signed-off-by: Clark Chen <9372896+clarkchentw@users.noreply.github.com>
2021-02-28 11:45:41 -08:00
Larry Gritz deb4d4cbaf Typo prevented visibility hiding from happening properly (#1337)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-02-18 08:46:01 -08:00
Larry Gritz 0f943b2b68 CI: Use ccache + GitHub 'cache' action to greatly speed up CI runs (#1335)
This speeds up CI builds by 50% or more, for PRs that are minor
changes by reusing the compiled results from previous runs.  Most of
the remaining time cannot be squeezed down -- it's the instantiation
of docker containers and running the testsuite itself. But the build
(including of dependencies we build from scratch) is dramatically
faster.

At the same time, remove some commented-out test matrix cases. When/if
we re-enable those tests, we can add those back.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-02-10 15:47:16 -08:00
Larry Gritz 95d496296e Expunge Travis (#1334)
Kill the old travis CI

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-02-10 15:47:09 -08:00
Larry Gritz af885d09b8 Imath 3 support: ImathLimits.h no longer exists (#1332)
Also change some refs to std::abs rather than deprecated Imath functions.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-02-09 09:21:31 -08:00
Larry Gritz 9686ba2280 Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-02-01 22:01:34 -08:00
Larry Gritz aecf26fbb9 CHANGES
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-02-01 17:50:19 -08:00
Larry Gritz cfee61a908 Remove unused variable that was warning (#1325) 2021-02-01 17:50:19 -08:00
Larry Gritz bfdc9635eb Transitioning repository to ASWF (#1329)
* Rename CLA files so they no longer say "draft."

* Change CONTRIBUTING.md to correctly describe the new CLA process,
  remove language related to the old SPI CLAs. Also some touchups to
  README.md.

* Update the project_intake.md to check of various things that we've
  completed.

* Change all references to the old imageworks GitHub URLs to the new
  ASWF ones. (This touches comments at the start of basically every file.)

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2021-02-01 17:50:19 -08:00
Larry Gritz d892268952 Touch up OpenEXR include finding 2020-12-27 20:11:44 -08:00
Larry Gritz 5ff2a58401 Switch from deprecated to current version of OIIO parallel_image call (#1317)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-12-27 17:02:58 -08:00
Larry Gritz c4cff77947 CI Mac: the uninstall of openssl no longer needed, now causes problems (#1315)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-12-20 14:09:09 -08:00
Larry Gritz b921acb284 Amend GOVERNANCE to list new member and changing affiliations (#1314)
* Nicolas Guiard is a new TSC member representing Isotropix

* Chris Kulla has had a new affiliation for a while now

* Clean up a bit of language left over from when this document was
  just a proposal.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-12-14 22:38:00 -08:00
Larry Gritz bbbf4249e7 Embed sizzle reel video in main README (#1307)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-12-10 21:52:19 -08:00
Larry Gritz 286335bb99 New ASWF preferred CLAs, based on Apache 2.0 CLAs (#1240)
* Replace CLA drafts with ASWF CLA 2.1

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-12-10 21:52:12 -08:00
John Mertic 5bd0240c4f Added mission statement in the charter, pulled from README (#1308)
Approved by the TSC by vote on 2020-12-10

Signed-off-by: John Mertic <jmertic@linuxfoundation.org>
2020-12-10 21:52:06 -08:00
Larry Gritz 89c6e67a32 CMake refactoring and subproject friendliness (#1304)
Modeled after recent similar changes in OIIO.

* Detect if OSL is being built as a subproject, and if so, set
  `OSL_IS_SUBPROJECT` (a.k.a. `${PROJECT_NAME}_IS_SUBPROJECT`).

* Move all the testing logic out of the main CMakeLists.txt (and a few
  testing-related macros from oiio_macros.cmake) and into a new
  src/cmake/testing.cmake.

* Move all of the packaging logic out of the main CMakeLists.txt and
  into a new src/cmake/packaging.cmake.

* Make all the testing and packaging inactive if this is being built
  as a subproject. Also disable the clang-format target for subprojects.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-12-03 11:00:12 -08:00
Larry Gritz 87dd733679 Bump version after release 2020-12-01 11:37:55 -08:00
Larry Gritz a7fd523488 CHANGES 2020-12-01 11:37:15 -08:00
Larry Gritz 3fc5c85d4b Extend checked_find_package with VERSION_MIN and VERSION_MAX (#1303)
Upon reading cmake docs mre carefully, it's clear that when you pass a
version to find_package (which does much of the heavy lifting inside
checked_find_package), it DOESN'T MEAN you want that version or
later. It means you want to find a version that is "compatible" with
the named version. The meaning of "compatible" is up to the package.
Some packages define it as being >= the requested version. Others
define it as being the same major release, or same major AND minor
release, or exact.

But generally speaking, we only care about the minimum version (e.g.,
"I want FooBar 8.0 or later"). And it's not guaranteed that is what
the package's compatibility will do. In fact, FooBar may be using
compatibility mode "SameMajorVersion", which will make our find of
FooBar succeed for 8.0, 8.1, 8.2, but if a user encounters FooBar 9.0,
our build will reject it, even though it's probably fine.

So I augmented our checked_find_package wrapper to take optional
VERSION_MIN to give the real minimum version, when that's the semantic
we really want (in which case we would omit the ordinary version
number used for the compatibility check and let VERSION_MIN do all the
work). There's also an optional (and usually omitted) VERSION_MAX that
you can use if you are sure that we must be less than a certain
version (the max is exclusive, you must be <, not <=, whereas the min
is inclusive >=).

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-27 12:34:00 -08:00
Larry Gritz 62d1428b2b Various fixes to CI
* Backport CI and build script fixes from master

* Fix optix build test

* Use OIIO 2.0 for oldest test

* Set CMAKE_PREFIX_PATH for so we can find OIIO in the deformer test

* Correct includes on liboslnoise

* Skip deformer test for OIIO 2.0 -- I'm too lazy to make it work for
  OIIO version too old to have a proper exported cmake config

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-20 15:00:21 -08:00
Larry Gritz be00d9fab5 Build against OpenEXR 3.0 + Imath 3.0 (#1299)
As OpenEXR works toward their 3.0 release, which includes splitting
Imath (the vector, matrix, math, and 'half' stuff) out into a separate
repo, their top of tree master finally breaks our "bleeding edge"
build.

This is a little tricky, because now our support of this dependency is
attempting to span 3 eras: 3.0 with the full split of openexr from
imath, recent openexr+ilmbase 2.x that supplies reliable exported
cmake configs, and older 2.x that predates cmake configs. Eventually
we'll phase out older versions and clean up.

Fixes in this patch generally include:

* Add a new CI test of VFX2021 + openexr/imath master. (This will go away
  when 3.0 is released and that's what we use for the main 2021 case.)

* For new enough versions of OpenEXR, use the exported config file and
  targets, rather than the old style OPENEXR_LIBRARIES style variables.
  We have kind of a mixed idiom use because we're still supporting older
  versions that predate use of the config files.

* Deal with the fact that the Imath headers now live inside
  `<Imath/ImathBlah.h>` rather than `<OpenEXR/ImathBlah.h>`. But of
  course, you need to start including things just to find out the
  version. It's tricky.  The logic is to look at
  `<OpenEXR/OpenEXRConfig.h>` to determine the version we're dealing
  with, then include Imath stuff from one or the other depending on
  what we found. I rearranged quite a few includes to ensure that all
  this logic only happens in a couple spots and the rest gets included
  transitively. As it turns out, quite a few of our `#include`s of
  Imath headers were redundant.

* OSL's exported config needs to look for OpenEXR.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-19 10:04:11 -08:00
Larry Gritz 688abe475a Minor fixes to CI homebrew -- fix Mac failure, sync with OIIO
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-18 22:26:32 -08:00
Larry Gritz d3fea168e9 LoadMemoryCompiledShader: ensure return false on parse failure (#1302)
Most failures in this function returned false, but if it got as far as
parsing but failed that stage, it ended up returning true (success),
which is clearly wrong.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-18 17:25:34 -08:00
Larry Gritz 1f51b27e0a Fix compability break with OIIO 2.0 (from change 1295)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-10 14:44:55 -08:00
Larry Gritz 663ac3641c Bug fix: optimizer interaction with output param that also is userdata (#1295)
* Bug fix: optimizer interaction output param that also is userdata

There's a "pass-through parameter" idiom, where an output param gets
its initial value from an input, it gets modified by the shader, but
it's also an output.

If the modification is optimized away -- say, if it was originally
`theparam *= scale` and scale is 1 -- then it may be that you end up
with no ops in the shader that read from the parameter. If the
parameter was hooked up to userdata, then get_userdata will never be
called to retrieve the value (because it's usually lazy, only doing
the callback the first time it's needed), and so the output value of
parameter will be its parameter default value in the shader, NOT the
value of the interpolatd variable, which was never retrieved and
copied into it, and also that a shader consisting of *only* that
particular flavor of useparam is not marked as "does nothing" (thus
skipping any code generation at all).

This patch adjusts the logic somewhat so that if that output parameter
is connected downstream or is a renderer output, then we definitely
initialize it with a useparam op, even if it is otherwise apparently
not read from within the shader.

Added a new test for this specific case.

Also necessitated update to reference output of debug_uninit test,
only because the extra useparam op caused some of the instruction
numbering to change.

Signed-off-by: Larry Gritz <lg@larrygritz.com>

* testshade: allow arbitrary command line-specificed userdata

To ease testing, add `--userdata` command line option to testshade,
which constructs a ParamValueList that will be used to look up
"userdata" from the shader.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-09 17:35:46 -08:00
Larry Gritz 39e4e54d95 CI/Mac: fix broken tests involving oslquery (#1289)
The specific combination of Mac + Python 3.8/3.9 + the lastest
pybind11 release causes a crash in the testsuite/python-oslquery
test. It works on other platforms and with older versions of pybind11.

I've tried to understand exactly what's going wrong, and have come up
empty and can't justify spending more time on it. It's suspiciously
similar to several recently "fixed" pybind11+python interaction bugs,
I suspect there are a couple edge cases they missed and that it will
be fixed eventually in a future pybind11 release (or possibly a future
python patch, there does seem to be a problem that pybind11 uncovered
in the cpython code).

In the mean time, a slight rewrite of the loop avoids the problem for
the purposes of our CI tests.

Also a few adjustments to switch back to python 3.9 after some recent
Homebrew fixes that had made us revert back to 3.8 for a while.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-05 10:31:30 -08:00
Larry Gritz 229959f4f3 CI: build_opencolorio.bash: don't build gpu tests (#1288)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-05 10:31:24 -08:00
Larry Gritz 76b5614560 Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-02 22:18:46 -08:00
Larry Gritz d922192fd4 CHANGES and docs for release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-02 12:21:57 -08:00
Larry Gritz f4f8322a80 Build: Require exact version if PYTHON_VERSION is specified (#1286)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-02 11:46:54 -08:00
Larry Gritz 5b9da095dc Let Mac CI use llvm 11 (#1287)
Also make the error artifact include CMake log files.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-11-02 11:42:19 -08:00
Larry Gritz 86687ea518 Fix OSL::assume_aligned for broken MSVS clause (#1285)
Bad cut and paste made this all wrong. Fix.

Also rename the template's AlignmentT -> Alignment to help reduce
confusion because we usually use the T end to indicate a template
parameter that's a type.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-31 15:05:34 -07:00
Larry Gritz d206a1f8b7 Adjust for recent OIIO master change -- ImageInput no longer has m_mutex (#1281)
While we're in there, get rid of some cruft that only applied to
OIIO 1.x.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-26 19:49:44 -07:00
Larry Gritz 83ad298c39 CI: Lock down on clang-format 10 for CI format check (#1278)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-23 10:33:22 -07:00
Larry Gritz a0683cf7e5 Work around GHCI Mac problem with homebrew openssl (#1277)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-23 10:33:15 -07:00
Declan RussellandDeclan Russell 72af1720a8 Add __CUDADEVRT_INTERNAL__ define to bitcode generation, needed to avoid duplicate cudaMalloc symbols with CUDA9+ (#1271)
Co-authored-by: Declan Russell <Declan.Russell@autodesk.com>
2020-10-19 18:10:13 -07:00
Larry Gritz 000534f74b Update ref output after recent OIIO change (#1273)
A change in OIIO master eliminated some spurious newlines in certain
error messages.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-17 16:04:18 -07:00
Larry Gritz 00c895fc64 Turn on clang-format for cpp files in testsuite (#1269) 2020-10-15 10:15:01 -07:00
Larry Gritz 4699b3dcdf Use 'final' liberally (#1260)
This is good for optimization, allowing "de-virtualization" of function
calls in cases when the compiler can be sure that there can be no further
subclassing.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-14 15:35:57 -07:00
Alex M. Wells d27b779b30 Optimization: Skip copying of output params to used layers. (1253)
Work by Alex Wells.

When generating the code to copy one layer's outputs to a downstream
layer's inputs, we can skip the copy entirely if we already know that
the downstream layer will not be run.

Signed-off-by: Alex M. Wells <alex.m.wells@intel.com>
2020-10-14 15:35:57 -07:00
Larry Gritz 8f0dbac9cb Fix typo in example-deformer/CMakeLists.txt (#1268)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-14 15:35:57 -07:00
Alex M. Wells 3ba0f3bf83 Fix false positive in uninit test involving do-while loops (1252)
Work of Alex Wells.

Like we do already for "for" loops, when generating extra ops to test for
uninitialized values, "do-while" loops also need to skip testing of their
condition variable (which we know has not been written yet, under most
circumstances).

Signed-off-by: Alex M. Wells <alex.m.wells@intel.com>
2020-10-12 20:42:57 -07:00
Larry Gritz 854c95feb9 Bug fix: is_nonzero was only considering the first element (#1266)
No symptoms ever reported, but surely this is a typo bug.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-12 20:42:57 -07:00
Larry Gritz 06e8d24ebc Fix CI break (#2741) (#1265)
Repeat of https://github.com/OpenImageIO/oiio/pull/2741

One of our CI matrix entries recently started failing due to changes
in somethign on GHCI's Ubuntu image. Fix by switching this matrix
to use the appropriate ASWF docker image.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-12 13:41:16 -07:00
Larry Gritz 1215128c3d Fix status message I meant to remove earlier
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-12 10:49:21 -07:00
Larry Gritz 81bec68ca9 pugixml build fixes (#1262)
* Bring back the idea of a Findpugixml.cmake file because it turns out
  that (for pugixml <= 1.10) the exported config files are not reliable.

* Fix CI scripts to build PugiXML (with a few different versions). We
  previously were relying on the embedded version for all CI tests, which
  masked problems associated with using an external PugiXML.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-10 16:57:21 -07:00
Larry Gritz c77141ca6f Build system and CI touchups (#1247)
Periodic comparison of analogous build scripts in OIIO & OSL and
synchronize to ensure that my current most favored idioms are in both.

Split checked_find_package into separate file for easier
synchronization between projects.

Bumped OpenEXR versions to latest patches.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-10 16:48:14 -07:00
debaetsdandDieter De Baets 7ca797f3a5 Windows compile fixes (#1263)
* Added OSLEXECPUBLIC attributes to inner classes of LLVM_Util to fix
linker errors on MSVC

* do not include cxxabi.h on non GNUC platforms

* fixed windows linker issues

- Link with Version.lib (system lib) to prevent missing symbols in
  ClangDriver.lib
- Do not define OSL_EXPORTS for oslcomp/oslquery as they should import
  (not export)

Co-authored-by: Dieter De Baets <dieter.baets@unity3d.com>
2020-10-09 14:34:21 -07:00
marsupialandrzulak fa4f1c8479 Build against Cuda-11.0.1 and Optix 7.1 (#1232)
Co-authored-by: rzulak <rzulak@imageworks.com>
2020-10-05 16:05:02 -07:00
Larry Gritz 1f3a810554 Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-01 20:48:04 -07:00
Larry Gritz ebc98bf5be CHANGES
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-10-01 09:50:06 -07:00
Larry Gritz 1d744e5b54 Print more build/runtime info in stats and help message (#1258)
testshade --help or --runstats now print additional info about the
dependency versions, hardware capabilities enabled at build time, and
hardware capabilities detected at runtime. This should help debugging
of user experiences as an easy way to find out what OSL thinks it's
working with in terms of its environment.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-09-29 15:56:33 -07:00
Larry Gritz a7bfaf09d0 Fix typo in version string (#1257)
Extra char prevented the "release type" from being amended onto the
version string.

Also, change the OSL_INTRO_STRING to use the preferred convention
of "Open Shading Language" rather than "OpenShadingLanguage".

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-09-29 14:47:25 -07:00
timgrantandTim Grant 7802ac31f7 Explicitly set the OptiX pipeline stack size. (#1254)
Co-authored-by: Tim Grant <tgrant@nvidia.com>
2020-09-23 15:12:00 -07:00
Larry Gritz 9efefc74b9 python cleanup (#1249)
Switch from old cmake macros that were marked obsolete in cmake 3.12 to
the new FindPython.cmake module.

Instead of defaulting to python 2.7, default to whatever is found.
But user can still set PYTHON_VERSION variable to request a specific
one in case there are multiple.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-09-21 09:44:01 -07:00
Larry Gritz f6c4430870 Fix derivatives of texture calls when only Dalpha is needed (#1251)
Luke Emrose noticed that for texture calls that retrieved alpha, if
derivatives were later taken *only* of the alpha but not the main
color result of the texture call, those derivs would always end up 0,
the texture call not noticing that it needed to call the version of
texture that returns derivatives.

This patch provides a fix. It was a simple matter of it testing only
whether main result derivs were needed, when determining which variety
of texture must be called.

Curiously, this was already done correctly for texture3d!

Added testsuite/texture-alpha-derivs to test this specific situation.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-09-19 20:18:51 -07:00
Larry Gritz 3206f48898 Bump version after release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-09-01 12:08:10 -07:00
Larry Gritz 88c37b53fe Release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-09-01 11:22:21 -07:00
Larry Gritz 1907e0f062 CHANGES, prep for RC
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-29 15:13:57 -07:00
Larry Gritz bcd2162311 License file renames for uniformity and correct autodetection (#1246)
Rename LICENSE -> LICENSE.md for uniformity with other projects
and our own documentation.

Rename LICENSE-THIRD-PARTY.md -> THIRD-PARTY.md because it was
confusing GitHub's autodetection of the license (this makes many
tools, including third part such as the ASWF's landscape fail to
correctly categorize this project as BSD-3-Clause).

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-27 13:06:34 -07:00
Larry Gritz 1afa2caeae Fix CI build break on Mac with LLVM 10.0.1 (#1245)
There's a bug in the current Homebrew llvm 10.0.1 where
it fails to link because of missing libxml2.tbd. It's fixed
upstream in LLVM, but not yet fixed in Homebrew. Hopefully
a subsequent 10.0.x or 11.x will fix it, but for now, just
fall back to llvm@9.

Also issue a warning in the build scripts if this condition
is detected, so if a user encounters it on their system, they
have a hint about how to address it.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-26 10:14:05 -07:00
Larry Gritz c5b2afa46d Fix typos in comments (#1243)
Ran a spell checker on our comments. So many fixes.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-25 11:41:58 -07:00
Larry Gritz 991c2247c5 Use .git-blame-ignore-revs (#1244)
This new file contains the hashes of commits whose only function was
to reformat large amounts of code.

Ordinarily, this would make for confusing 'git blame' output, by
making old code written by author A appear to have a new modification
date and authorship by B, when in fact we know that B just did some
reformatting. This can make it especially hard to discern code history
after after commits that establish the use of "clang-format".

A new git feature (requiring git >= 2.23) allows pointing to a file
containing hashes of commits to be ignored by git blame:

    git blame --ignore-revs-file .git-blame-ignore-revs

To avoid having to remember this all the time, consider adding this to
your git config:

    git config blame.ignoreRevsFile .git-blame-ignore-revs

Note that git supports this feature but does not dictate the name of
the file. I'm just following the convention I'm seeing pop up in other
projects of calling it ".git-blame-ignore-revs".

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-25 11:41:49 -07:00
Larry Gritz 0dc6f76d2f Bump version tweak for next release candidate
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-22 15:11:05 -07:00
Larry Gritz 709f6e9c66 Ready release candidate
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-18 22:18:29 -07:00
Larry Gritz 9cc760aeb9 Rebuild docs for release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-18 22:18:29 -07:00
Larry Gritz 1496406616 CHANGES
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-18 21:43:02 -07:00
Larry Gritz 46a6157613 Fix capitalization in new testshade options
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-18 21:35:05 -07:00
Larry Gritz c629e52bff Docs: Fix longstanding error in description of spline()
The implementation was always correct, but the description here was
super unclear and wrong.

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-14 16:26:52 -07:00
Larry Gritz 1f8950d056 Fix fmt vs Cuda incompatibility (#1242)
We used to disable fmt and fall back to tinyformat, when using Cuda.
The new OIIO 2.2 removes tinyformat and the OIIO_USE_FMT preprocessor
symbol. So make sure that we also tell fmt to avoid using the int128
type, not supported by Cuda. That seems to be enough to let it use
the rest of fmt without trouble.
2020-08-14 16:25:29 -07:00
Alex M. Wells c4cd20ce70 split the opt and jit functionality of optimize_group (1226)
Work by Alex Wells.

Separate OSL optimization from JIT by adding optional parameter
`bool do_jit = true` to all optimize_group* methods. This will allow
optimization without JIT'ing for the host, or optimizing once but
JIT'ing for multiple back ends. It will be necessary if one will be
JIT'ing only for batched execution, we would not want to pay the cost
of JIT'ing a scalar version as well (but still could if we wanted both
scalar and batched versions simultaneously).

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-11 22:10:43 -07:00
Larry Gritz d141efa55d More flexible find of llvm-config with suffixed with '-64' (#1238)
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-11 11:10:27 -07:00
etheory 9d37207658 Remove null check from symbol_address for performance (#1237) 2020-08-02 21:33:15 -07:00
Alex M. Wells 93cf9fc383 testshade: make a way to force varying derivatives for testing (1227)
Work by Alex Wells

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-02 21:32:22 -07:00
Larry Gritz c0d873bc38 Fix changes typos
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-01 17:48:12 -07:00
Larry Gritz 2835538c70 Bump version after tag
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-01 17:48:12 -07:00
Larry Gritz d5d0e5e003 Branch for 1.11 beta
Signed-off-by: Larry Gritz <lg@larrygritz.com>
2020-08-01 14:36:44 -07:00
2027 changed files with 31071 additions and 214128 deletions
-37
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@@ -6,40 +6,3 @@ bdb473cbdb119f3d9060d48f75f965cbd45f6d7a
# More clang-format: liboslquery, oslinfo, oslc, osl.imageio, osltoy (#1220)
bf366d7a90c46599b82071dac6dbef7c5e3ca157
# Turn on clang-format for cpp files in testsuite (#1269)
00c895fc642eb89685797c292048bdff15d675e7
5e848fb761261521a3ee7cd8a4f6814f32fe4a47
# CI: Change our clang-format standard to clang11 (#1372)
91d22ebe2f65d4ed0599e421172a15d99fe0e1b4
# More clang-format (this time, testrender and liboslnoise) (#1511)
08706b7cbac781b6a9389780428016be985d9d89
# clang-format #1509
b4026fd1695c08532557b3ba1c2142323087ccf9
1f73b075c99861afa42fac44567b37f797bc72f2
7f2e83794e6fa63d5180653cffb77be2cc38b32b
28399fefc890442b5ac020e7a90cee0d5bf9f03c
e56851056d33233b0bb8324faac251907099961a
1c57fc61d8ab7c3f309be4335e4c71c26399edd4
46d451ce74d00e904874df476ebeca19bb119ea9
c1045f2c2845a98e661c7181932a031eb3c76063
# More clang-format (#1512)
8c6ffdd911b9eb7db4adf41ab88891360452d7c5
# style: more clang-format (#1515)
102430c83554fe7e328cd8c3317db00507bcfaba
# Revert some formatting (#1518)
21eac9d9215d071b0a7b9ce2c32f189ed0c62c4a
# Another round of clang-format (#1540)
38015b6be28643254aea530154b7860136cf5e15
89d5db2b5c5fda79184d8245d903e580fc6a4e9c
# clang-format: the very last piece of the puzzle (#1555)
4ee62cd2ef05543f818f4d95a19efc1d684a7381
5be7c6bd4e7bd2e560cb6be8c06f11985384a87a
-132
View File
@@ -1,132 +0,0 @@
# Copyright 2008-present Contributors to the Open Shading Language project.
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
name: Analysis
on:
schedule:
# Run nightly while we're still working our way through the warnings
- cron: "0 8 * * *"
# Run unconditionally once weekly
# - cron: "0 0 * * 0"
push:
branches:
- main
- '*analysis*'
# Allow manual kicking off of the workflow from github.com
workflow_dispatch:
permissions: read-all
# Allow subsequent pushes to the same PR or REF to cancel any previous jobs.
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
aswf:
name: "SonarCloud Analysis"
if: |
github.repository == 'AcademySoftwareFoundation/OpenShadingLanguage'
strategy:
fail-fast: false
matrix:
include:
- desc: sonar gcc9/C++14 llvm13 py3.9 boost1.76 exr3.1 oiio2.3 avx2
nametag: static-analysis-sonar
os: ubuntu-20.04-8c-32g-300h
# os: ubuntu-latest
vfxyear: 2022
vfxsuffix: -clang13
cxx_std: 14
openimageio_ver: master
python_ver: 3.9
pybind11_ver: v2.9.0
simd: avx2,f16c
batched: b8_AVX2,b16_AVX512
coverage: 1
# skip_tests: 1
sonar: 1
setenvs: export SONAR_SCANNER_VERSION=4.7.0.2747
SONAR_SERVER_URL="https://sonarcloud.io"
BUILD_WRAPPER_OUT_DIR=bw_output
OSL_CMAKE_BUILD_WRAPPER="build-wrapper-linux-x86-64 --out-dir bw_output"
CMAKE_BUILD_TYPE=Debug
CMAKE_UNITY_BUILD=OFF
CODECOV=1
TESTRENDER_AA=1
OSL_TESTSUITE_SKIP_DIFF=1
CTEST_TEST_TIMEOUT=1200
OSL_CMAKE_FLAGS="-DOSL_TEST_BIG_TIMEOUT=1200 -DUSE_QT=0"
CTEST_EXCLUSIONS="broken|noise-reg.regress|noise-gabor-reg.regress"
runs-on: ${{ matrix.os }}
container:
image: aswf/ci-osl:${{matrix.vfxyear}}${{matrix.vfxsuffix}}
env:
CXX: ${{matrix.cxx_compiler}}
CC: ${{matrix.cc_compiler}}
CMAKE_CXX_STANDARD: ${{matrix.cxx_std}}
FMT_VERSION: ${{matrix.fmt_ver}}
OPENEXR_VERSION: ${{matrix.openexr_ver}}
OPENIMAGEIO_VERSION: ${{matrix.openimageio_ver}}
PYBIND11_VERSION: ${{matrix.pybind11_ver}}
PYTHON_VERSION: ${{matrix.python_ver}}
USE_BATCHED: ${{matrix.batched}}
USE_SIMD: ${{matrix.simd}}
PARALLEL: 24
# DEBUG_CI: 1
steps:
# We would like to use harden-runner, but it flags too many false
# positives, every time we download a dependency. We should use it only
# on CI runs where we are producing artifacts that users might rely on.
# - name: Harden Runner
# uses: step-security/harden-runner@248ae51c2e8cc9622ecf50685c8bf7150c6e8813 # v1.4.3
# with:
# egress-policy: audit # TODO: change to 'egress-policy: block' after couple of runs
- uses: actions/checkout@2541b1294d2704b0964813337f33b291d3f8596b # v3.0.2
with:
fetch-depth: '0'
- name: Prepare ccache timestamp
id: ccache_cache_keys
run: echo "::set-output name=date::`date -u +'%Y-%m-%dT%H:%M:%SZ'`"
- name: ccache
id: ccache
uses: actions/cache@c3f1317a9e7b1ef106c153ac8c0f00fed3ddbc0d # v3.0.4
with:
path: /tmp/ccache
key: ${{github.job}}-${{matrix.nametag}}-${{steps.ccache_cache_keys.outputs.date}}
restore-keys: ${{github.job}}-
- name: Build setup
run: |
${{matrix.setenvs}}
src/build-scripts/ci-startup.bash
- name: Remove existing OIIO
if: matrix.openimageio_ver != ''
run: |
sudo rm -rf /usr/local/include/OpenImageIO
sudo rm -rf /usr/local/lib*/cmake/OpenImageIO
sudo rm -rf /usr/local/lib*/libOpenImageIO*
sudo rm -rf /usr/local/lib*/python3.9/site-packages/OpenImageIO*
- name: Dependencies
run: |
${{matrix.depcmds}}
src/build-scripts/gh-installdeps.bash
- name: Build
run: src/build-scripts/ci-build.bash
- name: Testsuite
if: matrix.skip_tests != '1'
run: src/build-scripts/ci-test.bash
- name: Code coverage
if: matrix.coverage == '1'
run: src/build-scripts/ci-coverage.bash
- name: Sonar-scanner
if: matrix.sonar == 1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
run: |
sonar-scanner -X --define sonar.host.url="${{ env.SONAR_SERVER_URL }}" --define sonar.cfamily.build-wrapper-output="build/bw_output" --define sonar.cfamily.gcov.reportsPath="_coverage"
+618 -405
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File diff suppressed because it is too large Load Diff
-62
View File
@@ -1,62 +0,0 @@
name: Scorecards supply-chain security
on:
# Only the default branch is supported.
branch_protection_rule:
schedule:
- cron: '44 20 * * 6'
push:
branches: [ "main", "scorecard" ]
# Declare default permissions as read only.
permissions: read-all
jobs:
analysis:
name: Scorecards analysis
runs-on: ubuntu-latest
permissions:
# Needed to upload the results to code-scanning dashboard.
security-events: write
# Used to receive a badge. (Upcoming feature)
id-token: write
# Needs for private repositories.
contents: read
actions: read
steps:
- name: "Checkout code"
uses: actions/checkout@a12a3943b4bdde767164f792f33f40b04645d846 # v3.0.0
with:
persist-credentials: false
- name: "Run analysis"
uses: ossf/scorecard-action@3e15ea8318eee9b333819ec77a36aca8d39df13e # v1.1.1
with:
results_file: results.sarif
results_format: sarif
# (Optional) Read-only PAT token. Uncomment the `repo_token` line below if:
# - you want to enable the Branch-Protection check on a *public* repository, or
# - you are installing Scorecards on a *private* repository
# To create the PAT, follow the steps in https://github.com/ossf/scorecard-action#authentication-with-pat.
# repo_token: ${{ secrets.SCORECARD_READ_TOKEN }}
# Publish the results for public repositories to enable scorecard badges. For more details, see
# https://github.com/ossf/scorecard-action#publishing-results.
# For private repositories, `publish_results` will automatically be set to `false`, regardless
# of the value entered here.
publish_results: true
# Upload the results as artifacts (optional). Commenting out will disable uploads of run results in SARIF
# format to the repository Actions tab.
- name: "Upload artifact"
uses: actions/upload-artifact@6673cd052c4cd6fcf4b4e6e60ea986c889389535 # v3.0.0
with:
name: SARIF file
path: results.sarif
retention-days: 5
# Upload the results to GitHub's code scanning dashboard.
- name: "Upload to code-scanning"
uses: github/codeql-action/upload-sarif@5f532563584d71fdef14ee64d17bafb34f751ce5 # v1.0.26
with:
sarif_file: results.sarif
-3
View File
@@ -8,6 +8,3 @@ build
\#*\#
*.pyc
*.log
.vscode
.envrc
+1 -1
View File
@@ -50,4 +50,4 @@ This is a checklist for TSC's to review as part of the intake process. The TSC s
- [X] License scan completed and no issues found
- Minor issues were found but already fixed in PR https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1145
- [X] Code repository imported to ASWF GitHub organization
- [X] Developer Certificate of Origin post commit signoff done and DCO Probot enabled.
- [ ] Developer Certificate of Origin past commit signoff done and DCO Probot enabled.
+13 -390
View File
@@ -1,394 +1,6 @@
<!-- SPDX-License-Identifier: CC-BY-4.0 -->
<!-- Copyright Contributors to the Open Shading Language Project. -->
Release 1.13 -- ?? 2023 ?? (compared to 1.12)
--------------------------------------------------
Dependency and standards requirements changes:
* OptiX 6.0 support has been removed. For GPU rendering with OptiX, a minimum
of OptiX 7.0 is required.
* The minimum version OpenImageIO has been raised from 2.2 to 2.3. #1591
(1.13.0.3)
OSL Language and oslc compiler:
* Bug fix: shader params whose default values involve "init ops" could be
incorrectly initialized if their values came from instance parameters set to
zero. #1578 (1.13.0.2)
OSL Standard library:
API changes, new options, new ShadingSystem features (for renderer writers):
* A new `shadingStateUniform` pointer field was added to ShaderGlobals for
planned future expansion and improved GPU support. #1585 (1.13.1.0)
SIMD batched shading mode:
* Fix some array overruns (asymptomatic, but still potentially buggy) in
common_ancestor_between. #1577 (1.13.0.2)
OptiX rendering:
* OptiX 6.0 support has been removed. For GPU rendering with OptiX, a minimum
of OptiX 7.0 is required.
* Big overhaul/simplification of how strings are represented on the GPU: the
extra level of indirection to global variables is removed, and strings are
simply represented in ordinary variables as the hash of their characters.
#1531 (1.13.0.0) #1553 (1.13.0.1)
* Better PTX cache hit rate by eliminating several sources of not being
strictly deterministic in the PTX text we were generating. #1566 #1570
(1.13.0.1)
Performance improvements:
Bug fixes and other improvements (internals):
* Fix memory leak in oslc ASTvariable_declaration. #1576 (1.13.0.2)
* Fix memory leaks in LPE code in error conditions. #1593 #1594 (1.13.0.3)
Internals/developer concerns:
* platform.h:
- New `OSL_ALLOCA` macro to allocate on the stack. #1589 (1.13.0.3)
Build & test system improvements:
* CMake build system and scripts:
- The version number is now a cache variable, and so can be overridden at
build time using `-DOSL_VERSION=...`. Use with extreme caution! #1579
(1.13.0.2)
* Dependency version support:
- Fix some issues that came up with the new icx 2022.0 compiler. #1601
(1.13.1.0)
* Testing and Continuous integration (CI) systems:
- Dynamic analysis using address and leak sanitizers. #1581 (1.13.0.3)
- `testshade --help` now prints TextureSystem options and all hardware
information. #1584 (1.13.0.3)
- Improvements to SonarCloud and coverage analysis. #1596 (1.13.0.3)
* Platform support:
Documentation:
* `doc/RELEASING.md` documents our release process and versioning policies.
#1572 (1.13.0.2)
Release 1.12 -- 1 Oct 2022 (compared to 1.11)
----------------------------------------------
Big Deal Changes:
* **Batch shading**: A fully operational "batch shading" support when using
CPUs supporting the Intel AVX2 or AVX512 instruction set architectures,
allows shading 8 or 16 points at a time, accelerated by using SIMD
instructions. (Changes contributed by Intel.)
* **OptiX**: A reasonable subset of the OSL language can run on NVIDIA GPUs
for Cuda or OptiX-based renderers.
* **Standardized material closures**: Synchronize with MaterialX on a minimum
standard set of material closures. This is reflected in both the OSL spec as
well as reference implementations of those closures in testrender. #1533
#1536 #1537 #1538 #1539 #1541 #1542 #1547 #1557
Dependency and standards requirements changes:
* The minimum (and default) compilation mode is now C++14. C++17 and 20 are
also supported. #1362 #1369 (1.12.2)
* Minimum compilers are now gcc 6.1 (no more support for gcc 4.8), MSVS
2017 or newer (no more support for 2015).
* Minimum LLVM is now 9.0. Support for LLVM 7 and 8 have ben dropped.
#1441 (1.12.3)
* Minimum OpenImageIO is now 2.2: Support for OIIO 2.0 and 2.1 have been
dropped. #1426 (1.12.3)
* Minimum OpenEXR version is now 2.3 (raised from 2.0). #1406 (1.12.3)
OSL Language and oslc compiler:
* `#pragma error "message"` and `#pragma warning "message"` can be used to
conditionally inject a compile-time error or warning. #1300 (1.12.1)
* Check for errors when when writing oso files (for example, disk volume
full). #1360 (1.12.2/1.11.14)
* A new flavor of `gettextureinfo(texturename, paramname, s, t, destination)`
allows for querying of texture metadata about the particular UDIM tile
that will be used for particular (s,t) texture coordinates. #1398 (1.12.3)
* Better error detection when OSL user functions write to function parameters
that are not marked as output. #1417 (1.12.3)
* Detect and better error message when using a type name where a variable
identifier should be. #1457 (1.12.4.2)
OSL Standard library:
* vector2.h is updated with a mod() function for vector2. #1312 (1.12.1/1.11.12)
* Preliminary work for adding standard MaterialX closures. 31371 (1.12.2)
* Fix previously-broken color conversions from RGB to xyY. #1410 (1.12.3)
* Fully removed MaterialX shaders (get those from the MaterialX project).
#1450 (1.12.3)
* Fix incorrect implementation of `matrix4 * vector4` in vector4.h #1513
(1.12.5.0)
API changes, new options, new ShadingSystem features (for renderer writers):
* Custom experimental llvm optimization levels 10, 11, 12, and 13. These
are stripped down versions of 0, 1, 2, 3 (corresponding to clang's -O0,
-O1, -O2, -O3) but we think for shaders are just as performant but with
lower JIT time. These are currently experimental, but we are benchmarking
to determine if they should be the new defaults. #1250 (1.12.0.0)
* ShadingSystem attribute "searchpath:library" gives a searchpath for finding
runtime-loadable implementation modules for ISA-optimized operations.
#1310 (1.12.1)
* Output variable placement -- now you can designate where shader outputs
should go and the shader will put results there, instead of the app using
find_symbol() and symbol_address after the shader is executed. #1328 (1.12.2)
* Userdata input placement -- now you can designate where interpolated
userdata should be copied from directly, rather then via callbacks to
RendererServices::get_userdata(). #1391 (1.12.3)
* Better hiding of the Matrix22 class, which was never actually part of the
public APIs. #1480 (1.12.4.5)
* Add ACES2065-1 and ACEScg as shading system color spaces (#1486) (1.12.4.6)
* Expanded warnings (via enabling the "opt_warnings" attribute of the
ShadingSystem) for operations that try to create new strings mid-shader, or
that need to access the characters of strings mid-shader. These are only
triggered for those cases that cannot be resolved by the end of the "runtime
optimization" phase. #1497 (1.12.4.6)
SIMD batched shading mode:
* Added support for masked operations to LLVMUtil. #1248 #1250 (1.12.0.0)
* Add interface to ShadingSystem for batched execution. #1272 (1.12.0.1)
* Add interface to batched RendererServices. #1276 (1.12.0.1)
* Batched testshade. #1298 (1.12.1)
* ShadingSystem plumbing to support batched execution. #1301 (1.12.1)
* Batched analysis to figure out which symbols need to be varying or uniform,
and which operations require masking. #1313 #1318 #1322 (1.12.1)
* Additional infrastructure for batched analysis. #1316 (1.12.1)
* Add implementation for BatchedBackendLLVM. #1330 (1.12.1)
* ISA-specific modules. #1345 (1.12.2)
* Introduction of CI testing of batched mode. #1357 #1367 (1.12.2)
* Control flow and string ops. #1372 (1.12.2)
* Matrix operations. #1378 (1.12.2) #1485 (1.12.4.6)
* Batched algebraic, trig, and transcendental functions. #1385 (1.12.2)
* Batched noise. #1394 (1.12.3)
* Batched implementation of all color operations. #1408 (1.12.3)
* Batched bitwise ops. #1413 (1.12.3)
* Batched spline and spline inverse. #1422 (1.12.3)
* Batched texture, gettextureinfo, texture3d, environment. #1436 (1.12.3)
* Batched dictionary functionality (dict_find, etc.) #1445 (1.12.3)
* Enable batched execution of most testsuite. #1453 (1.12.4.1)
* Batched isnan, isinf, isfinite. #1456 (1.12.4.2)
* Batched userdata and output placement. #1455 (1.12.4.2)
* Batched pointcloud functions. #1464 (1.12.4.4)
* Batched closures (#1500)
OptiX rendering:
* Explicitly set the OptiX pipeline stack size. #1254 (1.12.0.0)
* CI tests now at least compile and build with USE_OPTIX=1 (though not yet
run the tests). #1281 (1.12.0.1)
* A simple self-contained Cuda/OptiX example has been added as
testsuite/example-cuda. #1280 (1.12.0.1)
* Overhaul in how strings are communicated to the GPU side. #1309 (1.12.1)
* Removal of runtime compilation of Cuda (libnvrtc dependency eliminated).
#1309 (1.12.1)
* Fix problems with unresolved symbols on GPU, particularly when multiple
shaders call certain functions like printf. #1401 (1.12.3)
* Changed prototype of osl_get_attribute callback to work properly on
GPU. #1404 (1.12.3)
* Fix missing hostdevice modifier on some matrix operators. #1409 (1.12.3)
* Fix race conditions when compiling for OptiX 7. #1411 (1.12.3)
* osl_get_attribute() uses device strings when compiling for OptiX.
#1435 (1.12.3)
* Fix issue with OptiX + clang 14 with duplicate symbols. #1561 (1.12.6.0)
Performance improvements:
* Less mutex locking around use and retrieval of ColorSystem related to
doing color transforms. #1405 (1.12.3)
* Constant folding of `startswith()`. #1507 (1.12.5.0)
Bug fixes and other improvements (internals):
* Fix derivatives of texture calls when only derivatives of the "alpha"
value are needed. #1251 (1.12.0.0)
* When uninitialized value detection is used, fix possible "false positive"
related to the condition variable of do-while loops. #1252 (1.12.0.0)
* Avoid some pointless copies of output variables from a used layer to a
downstream layer that is known to not be used. #1253 (1.12.0.0)
* Stats now print more information about build options and runtime hardware
capabilities. #1258 #1259 (1.12.0.1)
* The osl and oso parsers are now re-entrant, which allows different threads
to concurrently compile or load shaders. #969 (1.12.0.1)
* Fix asymptomatic potential runtime optimizer bug where certain
multi-component values were not correctly recognized as nonzero. #1266
(1.12.0.1/1.11.9)
* Fix optimizer bug where an `output` parameter that is also marked as
`[[lockgeom=0]]`, i.e., it gets a value from a userdata input, but also
passes it to a downstream connection or a renderer output, could end up
with an incorrect value if it was never read in the shader (including if
the only times it was read were optimized away). #1295 (1.12.0.1)
* Ensure that OSLCompiler::LoadMemoryCompiledShader returns false upon parse
failure. #1302 (1.12.1/1.11.10)
* During runtime optimization, don't merge layers that produce renderer
outputs (the semantics of doing so are very fishy). #1296 (1.12.1)
* Eliminate unnecessary error messages to stderr for broken point clouds.
#1333 (1.12.1/1.11.13)
* Fix undefined behavior that could result in crashes that resulted from
the Symbol class having no virtual destructor. #1397 (1.12.3)
* Fix in runtime optimizer where tracking of messages and unknown messages
relied on uninitialized variables. #1447 (1.11.17/1.12.3)
* Stop internally using OIIO::string_view::c_str(), which will someday be
removed. #1458 (1.12.4.2)
* Correctly track that the backfacing() function requires N and I shader
globals. #1462 (1.12.4.4)
* Print all 4 levels of version numbers in help messages. #1477 (1.12.4.4)
* Fix GPU code generation crash. #1479 (1.12.4.4)
* Work to transition internals to use modern std::format notation for
formatted output. #1487 #1490 (1.12.4.6) #1504 #1506 (1.12.5.0)
* testrender improvements:
* Fix testrender memory error on teardown. #1499 (1.12.4.6)
* Modernize the sampler in testrender, improving quality and performance.
#1534 (1.12.6.0)
* Switch to cone tracing for derivatives. #1543 (1.12.6.0)
* Fix error that prevented correct typecheck of ternary operator. #1552
(1.12.6.0)
Internals/developer concerns:
* Use the `final` keyword in certain internal classes where applicable.
#1260 (1.12.0.1/1.11.9)
* Minor fixes to the internal TypeSpec and Symbol classes. #1267 (1.12.0.1)
* Switch from deprecated call to OIIO::parallel_image to the new version.
#1317 (1.11.11/1.12.1)
* The "archive_groupname" handling is now careful to sanitize the filenames
it deals with, closing some security and safety holes. #1383 (1.12.2)
* More migration of string formatting to new std::format style. #1389 (1.12.3)
#1469 #1470 (1.12.4.4)
* llvm_util: Switch some uses of ptr+len to span. #1390 (1.12.3)
* OSL no longer uses sscanf internally (which has icky locale-dependent
behavior), and instead use locale-independent OIIO::Strutil utilities
whenever we need to parse strings. #1432 (1.12.3)
* Avoid use of OIIO::string_view::str() which is not corresponding to the
official C++17 std::string_view. #1467 (1.12.4.4)
* Prototype of "free function" approach that will someday mostly supplant
the way we use RendererServices, and will help to unlock feature completion
for GPU and other back ends. This experimental feature is not expected
to be used in OSL 1.12. #1494 (1.12.5.0)
* Work on gradually converting printf-style formatted strings to fmt /
std::format style. #1493 (1.12.5.0)
* LLVM_Util: allow naming of llvm symbols to help with IR debugging. #1530
(1.12.6.0)
* clang-format the code base. #1508 #1509 #1511 #1512 #1515 #1518 #1540
(1.12.5.0) #1555 #1562 #1568 (1.12.6.0)
* A round of spell-checking all the comments in the code base. #1550
(1.12.5.0)
Build & test system improvements:
* CMake build system and scripts:
- We now use .git-blame-ignore-revs to record commits that consist
entirely of reformatting, so that 'git blame' does not misattribute
authorship to the trivial changes of those commits. #1244 (1.12.0.0)
- Miscellaneous improvements to cmake scripts. #1247 (1.12.0.0)
- Instead of defaulting to looking for Python 2.7, the OSL build now
defaults to whatever Python is found (though a specific one can still
be requested via the PYTHON_VERSION variable). #1249 (1.12.0.0/1.11.8)
#1286 (1.12.0.1/1.11.9)
- Extend checked_find_package with VERSION_MIN and VERSION_MAX. #1303
(1.12.1/1.11.10)
- Make the CMake build scripts more friendly to being a subproject.
#1304 #1319 (1.11.11/1.12.1)
- We weren't properly hiding non-public symbols. #1337 (1.12.1/1.11.12)
- Fully split oslquery and oslnoise libraries from oslexec, no more
redundant modules put into both. #1346 #1348 (1.12.1)
- Support for CMake 3.20 #1354 (1.12.2/1.11.14)
- Important change to `Makefile` wrapper: We have a 'Makefile' that just
wraps cmake for ease of use. This has changed its practice of putting
builds in `build/ARCH` to just `build` (and local installs from
`dist/ARCH` to `dist`) to better match common cmake practice. So where
your local builds end up may shift a bit. #1396 (1.12.3)
- Be more careful about not writing over a sensitive install area
unless CMAKE_INSTALL_PREFIX is explicitly set. #1421 (1.12.3)
- PROJECT_VERSION_RELEASE_TYPE and OSL_SUPPORTED_RELEASE are now
cache variables that can have build-time overrides. #1443 (1.12.3)
- Use PROJECT_IS_TOP_LEVEL (not OSL_IS_SUBPROJECT) to confirm with
CMake 21 conventions. #1443 (1.12.3)
- New TIME_COMMANDS option, when enabled, can help debug performance of
the build. #1443 (1.12.3)
- New CMake variable `DOWNSTREAM_CXX_STANDARD` sets the downstream
minimum C++ requirement, separately from `CMAKE_CXX_STANDARD` which sets
what we build OSL itself with. Clarify that currently, OSL can be used
downstream by C++14, even if it is built with C++17 or higher. #1454
(1.12.4.1)
- Make exported cmake configs relocatable by using relative paths. #1466
(1.12.4.4)
* Dependency version support:
- Build properly against Cuda 11 and OptiX 7.1. #1232 (1.12.0.1)
and up to OptiX 7.4 #1559 (1.12.6.0)
- PugiXML build fixes on some systems. #1262 (1.12.0.1/1.11.8)
- Cuda/OptiX back end: Add `__CUDADEVRT_INTERNAL__` define to bitcode
generation, needed to avoid duplicate cudaMalloc symbols with CUDA9+
#1271 (1.12.0.1)
- Build against LLVM 11 #1274 (1.12.0.1), LLVM 12 #1351 (1.12.1.0)
#1412 (1.12.3), LLVM 13 #1420 (1.12.3), LLVM 14 #1492 (1.12.4.6)
LLVM 15 #1592 (1.12.6.2)
- Fix build break against recent OIIO master change where m_mutex field
was removed from ImageInput. #1281 (1.12.0.1/1.11.9)
- Work to ensure that OIIO will build correctly against the upcoming
Imath 3.0 and OpenEXR 3.0. #1299 (1.11.10/1.12.1) #1332 (1.11.11/1.12.1)
#1341 (1.11.12/1.12.1) #1356 #1368 (1.11.13/1.12.2) #1489 (1.12.4.6)
- Improved finding of llvm components when using static libraries. #1375
(1.12.2)
- No longer use boost regex, completely rely on std::regex now that OSL
is C++14 minimum. #1377. (1.12.2)
- Support for OpenImageIO 2.3 changes. #1393 (1.12.3)
- Some rearrangement of `#include` and other trickery ensures that OSL
always includes headers from its favored version of Imath, rather than
the ones that OIIO prefers (in cases where OIIO and OSL were each based
on different Imath versions). #1460 (1.12.4.2)
- Various fixes for functionality and warnings for Intel icc and icx
compilers. #1459 #1473 #1475. (1.12.4.4)
- Fixes for recent OIIO TextureSystem changes that hide Imath types.
#1476 (1.12.4.4)
- Changes to work correctly with OpenImageIO 2.4 and its master being
the start of 2.5. #1569 (1.12.6.0)
* Testing and Continuous integration (CI) systems:
- Eliminate the old Travis CI and Appveyor. #1334 #1338 (1.12.1)
- Use ccache + GitHub 'cache' action to greatly speed up CI runs. #1335
(1.12.1)
- Divide the CI stages into separate steps, combine dependency-building
scripts for CentOS and Ubuntu ito a single script. #1338 (1.12.1)
- CI tests clang11, also batched shading with clang. #1379 (1.12.2)
- CI speeds up OIIO builds by not building its tests. #1380 (1.12.2)
- CI tests gcc11 #1381 (1.12.2) and gcc12 #1565 (1.12.6)
- Deal with OpenColorIO changing its master branch to "main". #1429
(1.12.3)
- Fix tests for texture3d now that OIIO has dropped support for Field3D.
#1437 (1.12.3)
- Test against LLVM13/clang13 for the VFX Platform 2022 tests. #1434
(1.12.3)
- CI test against MacOS-11 #1434 (1.12.3) and MacOS-12 #1554 (1.12.6)
#1522 (1.12.5)
- Add testsuite coverage of environment(). #1438 (1.12.3)
- Use a project-specific environment variable `OSL_CI` instead of the more
generic `CI` to avoid clashes with other systems. #1446 (1.12.3)
- Deal with OpenEXR and Imath changing its master branch to "main". #1463
(1.12.4.4)
- testrender fix sphere tangents, per MaterialX suggestion. #1465
(1.12.4.4)
- Allow testsuite tests to use oiiotool for image diffs instead of idiff.
#1472 (1.12.4.4)
- Allow `-Werror` to be disabled even on CI branches. #1471 (1.12.4.4)
- CI Tests against the Intel icc and icx compilers! #1459 #1473 (1.12.4.4)
#1501 (1.12.5.0)
- Overhaul of GHA ci.yml to use strategy matrix. #1474 (1.12.4.4)
- Test against clang 14 and fix new warnings. #1498 (1.12.5.0)
- Test against clang 15 and fix new warnings. #1586 (1.12.6.2)
- A scorecards workflow guards against a variety of security issues of
the CI system itself. #1529 (1.12.6.0)
- Enable SonarCloud static analysis. #1551 #1556 #1563 (1.12.6.0)
* Platform support:
- Various Windows compile fixes. #1263 #1285 (1.12.0.1)
- Windows+Cuda build fixes. #1292 (1.12.0.1)
- Fix warnings about pointer casts on Windows. #1484 (1.12.4.5)
- Various Windows build fixes. #1502 (1.12.5.0)
* The oso and osl lexers/parsers are now given internal symbol names that
are fully versioned, to avoid possible clash if multiple OSL releases are
both linked into the same application. #1255 (1.12.0.0)
Documentation:
* A simple self-contained Cuda/OptiX example has been added as
testsuite/example-cuda. #1280 (1.12.0.1)
* Update CLAs, Charter, GOVERNANCE, particularly after acceptance of new
CLAs and moving the repo to the ASWF GitHub account. #1308 #1240 #1314
(1.11.11/1.12.1)
* First steps in new documentation and scripts for building OSL on Windows.
#1326 (1.12.1)
* Fix missing explanation of the optional "errormessage" parameter to
environment() and texture3d(). #1442 (1.12.3/1.11.17)
* A SECURITY.md file explains how to confidentially report vulnerabilities.
#1529 (1.12.6)
* Document all the new MaterialX closures. #1564
Release 1.11.17.0 -- 7 Jan 2022 (compared to 1.11.16.0)
-------------------------------------------------------
* Fix in runtime optimizer where tracking of messages and unknown messages
@@ -429,7 +41,7 @@ Release 1.11.14.1 -- 1 Jun 2021 (compared to 1.11.14.0)
Release 1.11.14 -- 10 May 2021 (compared to 1.11.13)
----------------------------------------------------
* oslc/OSLCompiler: Check for errors when when writing oso (for example,
* oslc/OSLCompiler: Check for errors when when writing oslc (for example,
disk volume full). #1360
* Fix crash generating closure function calls with LLVM 11. #1361
* Build: LLVM 12 compatibility. #1351
@@ -826,6 +438,8 @@ Build & test system improvements:
llvm-config named `llvm-config-64`. #1238 (1.11.7.1)
- Fixes for OIIO 2.2 which has eliminated use of tinyformat in favor of
always relying on fmtlib. #1242 (1.11.7.1)
- Address problem with LLVM 10.0.1 on Mac when installed by Homebrew.
#1245 (1.11.7.2)
* A new build-time CMake variable `OSL_LIBNAME_SUFFIX` lets you optionally
add a custom suffix to the main libraries that are built. (Use with
caution.) #970 (1.11.0)
@@ -853,7 +467,7 @@ Build & test system improvements:
use clang library components for preprocessing. #1089 (1.11.3)
* Add an optional build-time `EXTRA_WARNINGS` option (default: OFF) that
enables even more picky than usual warnings. Fix many warnings that cropped
up during testing, mostly related to unused function parameters. #1106 (1.11.3)
up during testing, mostly related to unused function paramters. #1106 (1.11.3)
* The testsuite can run in parallel, with a number of threads set by the
environment variable `CTEST_PARALLEL_LEVEL`. #1119 (1.11.4)
* oslconfig.h is now generated by a cmake configure_file step, from
@@ -863,6 +477,11 @@ Build & test system improvements:
* Fix typo that botched the version in the .pc pkgconfig file. #1168 (1.11.6)
* CI test against gcc9 and gcc10. #1192 (1.11.6)
* Propagate RTTI compile options to exported cmake config. #1194 (1.11.6)
* New file .git-blame-ignore-revs lists the hashes of commits that only
performed bulk reformatting, so that they don't misattribute authorship
or modification date. Everybody do this in your local repo:
`git config blame.ignoreRevsFile .git-blame-ignore-revs`
#1244 (1.11.7.2)
Documentation:
* Make it clear that the documentation is licensed under the CC-BY-4.0
@@ -874,6 +493,10 @@ Documentation:
example for others writing renderers. #1202 (1.11.6)
* Fix incorrect descripton in `spline()` regarding the number of spline
values required for each interpolation type. #1239 (1.11.7.1)
* Extensive fixing of typos and misspellings in docs and comments. #1243
(1.11.7.2)
* Renamed "LICENSE-THIRD-PARTY.md" to "THIRD-PARTY.md" to avoid confusing
GitHub's reporting of the project's license. (1.11.7.2)
Release 1.10.13 -- 1 Aug 2020 (compared to 1.10.12)
+14 -31
View File
@@ -3,20 +3,18 @@
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
cmake_minimum_required (VERSION 3.12)
set (OSL_VERSION "1.13.1.0" CACHE STRING "Version")
project (OSL VERSION ${OSL_VERSION}
project (OSL VERSION 1.11.17.0
LANGUAGES CXX C
HOMEPAGE_URL "https://github.com/AcademySoftwareFoundation/OpenShadingLanguage")
set (PROJ_NAME ${PROJECT_NAME}) # short name
string (TOLOWER ${PROJ_NAME} PROJ_NAME_LOWER) # short name lower case
string (TOUPPER ${PROJ_NAME} PROJ_NAME_UPPER) # short name upper case
set (PROJECT_VERSION_RELEASE_TYPE "dev" CACHE STRING
set (PROJECT_VERSION_RELEASE_TYPE "" CACHE STRING
"Build type, for example: dev, beta2, RC1 (empty string for normal release)")
set (${PROJECT_NAME}_VERSION_RELEASE_TYPE ${PROJECT_VERSION_RELEASE_TYPE})
set (PROJECT_AUTHORS "Contributors to the Open Shading Language project")
option (${PROJECT_NAME}_SUPPORTED_RELEASE
"Set ON for supported release branch, OFF for master" OFF)
"Set ON for supported release branch, OFF for master" ON)
if (${PROJECT_NAME}_SUPPORTED_RELEASE)
set (${PROJECT_NAME}_DEV_RELEASE OFF)
else ()
@@ -81,6 +79,11 @@ include (GNUInstallDirs)
option (VERBOSE "Print lots of messages while compiling" OFF)
set (${PROJ_NAME}_NAMESPACE ${PROJECT_NAME} CACHE STRING
"Customized outer namespace base name (version will be added)")
option (${PROJ_NAME}_NAMESPACE_INCLUDE_PATCH "Should the inner namespace include the patch number" OFF)
set (SOVERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
CACHE STRING "Set the SO version in the SO name of the output library")
set (OSL_LIBNAME_SUFFIX "" CACHE STRING
"Optional name appended to ${PROJECT_NAME} libraries that are built")
option (OSL_BUILD_TESTS "Build the unit tests, testshade, testrender" ON)
@@ -91,10 +94,11 @@ else ()
endif ()
option (OSL_BUILD_PLUGINS "Bool OSL plugins, for example OIIO plugin" ON)
option (OSL_BUILD_SHADERS "Build shaders" ON)
option (OSL_BUILD_MATERIALX "Build MaterialX shaders" OFF)
option (USE_OPTIX "Include OptiX support" OFF)
set (OPTIX_EXTRA_LIBS CACHE STRING "Extra lib targets needed for OptiX")
set (CUDA_EXTRA_LIBS CACHE STRING "Extra lib targets needed for CUDA")
set (CUDA_TARGET_ARCH "sm_60" CACHE STRING "CUDA GPU architecture (e.g. sm_50)")
set (CUDA_TARGET_ARCH "sm_35" CACHE STRING "CUDA GPU architecture (e.g. sm_35)")
set (OSL_SHADER_INSTALL_DIR "${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}/shaders"
CACHE STRING "Directory where shaders will be installed")
set (OSL_PTX_INSTALL_DIR "${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}/ptx"
@@ -123,23 +127,16 @@ if (USE_OPTIX)
add_definitions ("-DOSL_USE_OPTIX=1")
endif ()
# Define OSL_INTERNAL symbol only when building OSL itself, will not be
# defined for downstream projects using OSL.
add_definitions (-DOSL_INTERNAL=1)
# Set the default namespace. For symbol hiding reasons, it's important that
# the project name is a subset of the namespace name.
set (${PROJ_NAME}_NAMESPACE ${PROJECT_NAME} CACHE STRING
"Customized outer namespace base name (version will be added)")
option (${PROJ_NAME}_NAMESPACE_INCLUDE_PATCH
"Should the inner namespace include the patch number" ${${PROJECT_NAME}_DEV_RELEASE})
set (PROJ_NAMESPACE "${${PROJ_NAME}_NAMESPACE}")
string(REGEX MATCH ${PROJECT_NAME} NAMESPACE_HAS_PROJECT_NAME ${PROJ_NAMESPACE})
if (NOT NAMESPACE_HAS_PROJECT_NAME)
set (PROJ_NAMESPACE ${PROJECT_NAME}_${PROJ_NAMESPACE})
endif ()
set (PROJ_NAMESPACE_V "${PROJ_NAMESPACE}_v${PROJECT_VERSION_MAJOR}_${PROJECT_VERSION_MINOR}")
if (${PROJ_NAME}_NAMESPACE_INCLUDE_PATCH)
if (OIIO_NAMESPACE_INCLUDE_PATCH)
set (PROJ_NAMESPACE_V "${PROJ_NAMESPACE_V}_${PROJECT_VERSION_PATCH}")
endif ()
message(STATUS "Setting Namespace to: ${PROJ_NAMESPACE_V}")
@@ -163,7 +160,6 @@ include (pythonutils)
include (externalpackages)
include (flexbison)
include (cuda_macros)
include (llvm_macros)
# Include all our testing apparatus and utils, but not if it's a subproject
if (${PROJECT_NAME}_BUILD_TESTS AND PROJECT_IS_TOP_LEVEL)
@@ -174,28 +170,12 @@ endif ()
include_directories (
BEFORE
"${OSL_LOCAL_DEPS_DIR}/include"
"${CMAKE_SOURCE_DIR}/src/include"
"${CMAKE_BINARY_DIR}/src/include"
"${CMAKE_BINARY_DIR}/include"
)
# Make sure our math calculations are consistent,
# especially division. Different compilers may have choose to use
# reciprocal division losing precision causing slightly different
# results which can lead to aliasing differences when running the testsuite
# Disable reciprocal division
if (CMAKE_COMPILER_IS_INTEL)
if (MSVC)
add_compile_options("/Qprec-div")
else ()
add_compile_options("-prec-div")
endif ()
elseif (CMAKE_COMPILER_IS_CLANG OR CMAKE_COMPILER_IS_APPLECLANG OR CMAKE_COMPILER_IS_INTELCLANG)
add_compile_options("-fno-reciprocal-math")
endif ()
# Tell CMake to process the sub-directories
add_subdirectory (src/include)
add_subdirectory (src/liboslcomp)
@@ -220,6 +200,9 @@ endif ()
if (OSL_BUILD_SHADERS)
add_subdirectory (src/shaders)
if (OSL_BUILD_MATERIALX)
add_subdirectory (src/shaders/MaterialX)
endif ()
endif ()
option (INSTALL_DOCS "Install documentation" ON)
+9 -13
View File
@@ -173,16 +173,9 @@ it really only applies to the particular file in which it appears.
#### Formatting
We use clang-format to enforce formatting rules for the vast majority of the
code base. It is automatically run during CI and is a CI failure if the code
does not conform. There are, however, parts of the code base that are not
clang-formatted, either because we have not yet put them under the
clang-format regime, or because individual modules were deemed to be less
clear with clang-format than with hand formatting.
For non-clang-format regions of code, NEVER alter somebody else's code to
reformat just because you found something that violates the rules. Let the
group/author/leader know, and resist the temptation to change it yourself.
NEVER alter somebody else's code to reformat just because you found
something that violates the rules. Let the group/author/leader know, and
resist the temptation to change it yourself.
Each line of text in your code should be at most 80 characters long.
Exceptions are allowed for those rare cases where letting a line be longer
@@ -224,10 +217,13 @@ Function calls should have a space between the function name and the opening
parenthesis, NO space inside the parenthesis, except for a single blank
space between each argument. For example:
x = foo(a, b); // Yes
x = foo (a, b); // Yes, this is always ok
x = foo ( a, b ); // No
x = foo (a,b); // No
x = foo(a, b); // No
x = foo(a); // Occasionally, this just looks better, when the function name is short,
// and there's just one very short argument. What can I say, I do it too.
Function declarations: function names should begin at column 0 for a full
function definition. (It's ok to violate this rule for very short inline
@@ -237,7 +233,7 @@ functions within class definitions.)
Here is a short code fragment that shows some of these rules in action:
static int
function(int a, int b)
function (int a, int b)
{
int x = a + b;
if (a == 0 || b == 0) {
@@ -248,7 +244,7 @@ Here is a short code fragment that shows some of these rules in action:
}
for (int i = 0; i < 3; ++i) {
x += a * i;
x *= foo(i); // function call
x *= foo (i); // function call
}
return x;
}
+1 -2
View File
@@ -134,12 +134,11 @@ Current voting members of the TSC are:
* Eric Enderton - NVIDIA
* Stephen Friedman - Pixar
* Nicolas Guiard - Isotropix
* Clint Hanson - DNEG
* Derek Haase - DNEG
* Adrien Herubel - Autodesk
* Lee Kerley - Sony Pictures Imageworks
* Mitch Prater - Laika
* Brecht Van Lommel - Blender
* Alex Wells - Intel
### TSC Nomination and Succession
+41 -34
View File
@@ -12,16 +12,19 @@ Dependencies
OSL requires the following dependencies or tools.
NEW or CHANGED dependencies since the last major release are **bold**.
* Build system: [CMake](https://cmake.org/) 3.12 or newer (tested through 3.24)
* Build system: [CMake](https://cmake.org/) 3.12 or newer (tested through 3.21)
* A suitable C++14 or C++17 compiler to build OSL itself, which may be any of:
- GCC 6.1 or newer (tested through gcc 12.1)
- Clang 3.4 or newer (tested through clang 15)
- Microsoft Visual Studio 2017 or newer
- Intel C++ compiler icc version 17 or newer or LLVM-based icx compiler
version 2022 or newer.
* A suitable C++11 compiler to build OSL itself, which may be any of:
- GCC 4.8.5 or newer (tested through gcc 11.2)
- Clang 3.4 or newer (tested through clang 13)
- Microsoft Visual Studio 2015 or newer
- Intel C++ compiler icc version 13 (?) or newer
* **[OpenImageIO](http://openimageio.org) 2.3 or newer** (tested through 2.4)
OSL should compile also properly with C++14 or C++17, but they are not
required (unless you are using LLVM >= 10, in which case at least C++14
is needed).
* **[OpenImageIO](http://openimageio.org) 2.0 or newer** (tested through 2.3)
OSL uses OIIO both for its texture mapping functionality as well as
numerous utility classes. If you are integrating OSL into an existing
@@ -35,21 +38,20 @@ NEW or CHANGED dependencies since the last major release are **bold**.
After building OpenImageIO, if you don't have it installed in a
"standard" place (like /usr/include), you should set the environment
variable $OpenImageIO_ROOT to point to the compiled distribution, and
then OSL's build scripts will be able to find it. You should also have
$OpenImageIO_ROOT/lib to be in your LD_LIBRARY_PATH (or
DYLD_LIBRARY_PATH on OS X).
variable $OPENIMAGEIOHOME to point to the compiled distribution, as
well as for $OPENIMAGEIOHOME/lib to be in your LD_LIBRARY_PATH (or
DYLD_LIBRARY_PATH on OS X) and then OSL's build scripts will be able
to find it.
* [LLVM](http://www.llvm.org) 9, 10, 11, 12, 13, 14, or 15, including
clang libraries.
* **[LLVM](http://www.llvm.org) 7, 8, 9, 10, 11, 12, or 13**, including clang
libraries.
* (optional) For GPU rendering on NVIDIA GPUs:
* [OptiX](https://developer.nvidia.com/rtx/ray-tracing/optix) 7.0 or higher.
* [Cuda](https://developer.nvidia.com/cuda-downloads) 8.0 or higher.
Note that LLVM 10+ is not compatible with C++11, and requires C++14 or
later. If you *must* build OSL with C++11, you need to use an LLVM that
is LLVM 9 or earlier.
* [Boost](https://www.boost.org) 1.55 or newer (tested through boost 1.80)
* [Ilmbase or Imath](https://github.com/AcademySoftwareFoundation/openexr) 2.3
or newer (recommended: 2.4 or higher; tested through 3.1)
* [Boost](https://www.boost.org) 1.55 or newer (tested through boost 1.76)
* [Ilmbase or Imath](http://openexr.com/downloads.html) 2.0 or newer (tested through 3.1)
* [Flex](https://github.com/westes/flex) 2.5.35 or newer and
[GNU Bison](https://www.gnu.org/software/bison/) 2.7 or newer.
Note that on some MacOS/xcode releases, the system-installed Bison is too
@@ -60,10 +62,10 @@ NEW or CHANGED dependencies since the last major release are **bold**.
If it is not found at build time, the OSL `pointcloud` functions will not
be operative.
* (optional) Python: If you are building the Python bindings or running the
testsuite:
* Python >= 2.7 (tested against 2.7, 3.7, 3.8, 3.9, 3.10)
* pybind11 >= 2.4.2 (Tested through 2.10)
* NumPy
testsuite:
* Python >= 2.7 (tested against 2.7, 3.6, 3.7, 3.8, 3.9)
* pybind11 >= 2.4.2 (Tested through 2.7).
* NumPy
* (optional) Qt >= 5.6 (tested through 5.15). If not found at build time,
the `osltoy` application will be disabled.
@@ -74,13 +76,13 @@ Build process
Here are the steps to check out, build, and test the OSL distribution:
1. Install and build dependencies.
0. Install and build dependencies.
2. Check out a copy of the source code from the Git repository:
1. Check out a copy of the source code from the Git repository:
git clone https://github.com/AcademySoftwareFoundation/OpenShadingLanguage.git osl
3. Change to the distribution directory and 'make'
2. Change to the distribution directory and 'make'
cd osl
make
@@ -96,17 +98,22 @@ Here are the steps to check out, build, and test the OSL distribution:
"make STOP_ON_WARNING=0", that create a build that will only stop for
full errors, not warnings.
4. After compilation, you'll end up with a full OSL distribution in
dist/
3. After compilation, you'll end up with a full OSL distribution in
dist/ARCH, where ARCH is the architecture you are building on, one of
"linux", "linux64", "macosx", "windows", or "windows64".
5. Add the "dist/bin" to your $PATH, and "dist/lib" to your
$LD_LIBRAY_PATH (or $DYLD_LIBRARY_PATH on MacOS), or copy the contents
Note: The default is to make an optimized "release" build. If
instead type 'make debug' at the top level, you will end up with
a debug build (no optimization, full symbols) in "dist/ARCH.debug".
4. Add the "dist/ARCH/bin" to your $PATH, and "dist/ARCH/lib" to your
$LD_LIBRAY_PATH (or $DYLD_LIBRARY_PATH on OS X), or copy the contents
of those files to appropriate directories. Public include files
(those needed when building applications that incorporate OSL)
can be found in "dist/include", and documentation can be found
in "dist/share/doc".
can be found in "dist/ARCH/include", and documentation can be found
in "dist/ARCH/share/doc".
6. After building (and setting your library path), you can run the
5. After building (and setting your library path), you can run the
test suite with:
make test
+31 -23
View File
@@ -22,6 +22,15 @@ working_dir := ${shell pwd}
# Figure out which architecture we're on
include ${working_dir}/src/make/detectplatform.mk
# Presence of make variables DEBUG and PROFILE cause us to make special
# builds, which we put in their own areas.
ifdef DEBUG
variant +=.debug
endif
ifdef PROFILE
variant +=.profile
endif
MY_MAKE_FLAGS ?=
MY_NINJA_FLAGS ?=
MY_CMAKE_FLAGS ?=
@@ -38,8 +47,10 @@ endif
# Set up variables holding the names of platform-dependent directories --
# set these after evaluating site-specific instructions
build_dir ?= build
dist_dir ?= dist
top_build_dir ?= build
build_dir ?= ${top_build_dir}/${platform}${variant}
top_dist_dir ?= dist
dist_dir ?= ${top_dist_dir}/${platform}${variant}
INSTALL_PREFIX ?= ${working_dir}/${dist_dir}
@@ -105,6 +116,10 @@ ifneq (${OSL_LIBNAME_SUFFIX},)
MY_CMAKE_FLAGS += -DOSL_LIBNAME_SUFFIX:STRING=${OSL_LIBNAME_SUFFIX}
endif
ifneq (${OIIO_LIBNAME_SUFFIX},)
MY_CMAKE_FLAGS += -DOIIO_LIBNAME_SUFFIX:STRING=${OIIO_LIBNAME_SUFFIX}
endif
ifneq (${OSL_BUILD_TESTS},)
MY_CMAKE_FLAGS += -DOSL_BUILD_TESTS:BOOL=${OSL_BUILD_TESTS}
endif
@@ -113,6 +128,10 @@ ifneq (${OSL_BUILD_SHADERS},)
MY_CMAKE_FLAGS += -DOSL_BUILD_SHADERS:BOOL=${OSL_BUILD_SHADERS}
endif
ifneq (${OSL_BUILD_MATERIALX},)
MY_CMAKE_FLAGS += -DOSL_BUILD_MATERIALX:BOOL=${OSL_BUILD_MATERIALX}
endif
ifdef DEBUG
CMAKE_BUILD_TYPE=Debug
endif
@@ -152,14 +171,6 @@ ifneq (${USE_SIMD},)
MY_CMAKE_FLAGS += -DUSE_SIMD:STRING="${USE_SIMD}"
endif
ifneq (${USE_BATCHED},)
MY_CMAKE_FLAGS += -DUSE_BATCHED:STRING="${USE_BATCHED}"
endif
ifneq (${VEC_REPORT},)
MY_CMAKE_FLAGS += -DVEC_REPORT:BOOL="${VEC_REPORT}"
endif
ifneq (${TEST},)
TEST_FLAGS += -R ${TEST}
endif
@@ -240,7 +251,7 @@ endif
#########################################################################
# Top-level documented targets
all: install
all: dist
# 'make debug' is implemented via recursive make setting DEBUG
debug:
@@ -260,7 +271,7 @@ config:
cd ${build_dir} ; \
${CMAKE} -DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE} \
-DCMAKE_INSTALL_PREFIX=${INSTALL_PREFIX} \
${MY_CMAKE_FLAGS} ${working_dir} ; \
${MY_CMAKE_FLAGS} ../.. ; \
fi)
@@ -298,7 +309,7 @@ clang-format: config
)
# DEPRECATED: 'make dist' is just a synonym for 'make install'
# 'make dist' is just a synonym for 'make install'
dist : install
TEST_FLAGS += --force-new-ctest-process --output-on-failure
@@ -330,10 +341,10 @@ clean:
realclean: clean
${CMAKE} -E remove_directory ${dist_dir}
# DEPRECATED: use 'make realclean'
# 'make nuke' blows away the build and dist areas for all platforms
nuke:
${CMAKE} -E remove_directory ${build_dir}
${CMAKE} -E remove_directory ${dist_dir}
${CMAKE} -E remove_directory ${top_build_dir}
${CMAKE} -E remove_directory ${top_dist_dir}
#########################################################################
@@ -350,6 +361,7 @@ help:
@echo " make profile Build and install for profiling"
@echo " make clean Remove the temporary files in ${build_dir}"
@echo " make realclean Remove both ${build_dir} AND ${dist_dir}"
@echo " make nuke Remove ALL of build and dist (not just ${platform})"
@echo " make test Run tests"
@echo " make testall Run all tests, even broken ones"
@echo " make clang-format Run clang-format on all the source files"
@@ -360,7 +372,7 @@ help:
@echo " STOP_ON_WARNING=0 Do not stop building if compiler warns"
@echo " OSL_SITE=xx Use custom site build mods"
@echo " MYCC=xx MYCXX=yy Use custom compilers"
@echo " CMAKE_CXX_STANDARD=14 C++ standard to build with (default is 14)"
@echo " CMAKE_CXX_STANDARD=14 Compile in C++14 mode (default is C++11)"
@echo " USE_LIBCPLUSPLUS=1 For clang, use libc++"
@echo " GLIBCXX_USE_CXX11_ABI=1 For gcc, use the new string ABI"
@echo " EXTRA_CPP_ARGS= Additional args to the C++ command"
@@ -383,7 +395,7 @@ help:
@echo " BOOST_ROOT=path Custom Boost installation"
@echo " USE_QT=0 Skip anything that needs Qt"
@echo " LLVM-related options:"
@echo " LLVM_VERSION=12.0 Specify which LLVM version to use"
@echo " LLVM_VERSION=7.0 Specify which LLVM version to use"
@echo " LLVM_DIRECTORY=xx Specify where LLVM lives"
@echo " LLVM_NAMESPACE=xx Specify custom LLVM namespace"
@echo " LLVM_STATIC=1 Use static LLVM libraries"
@@ -394,15 +406,11 @@ help:
@echo " USE_FAST_MATH=1 Use faster, but less accurate math (set to 0 for libm defaults)"
@echo " OSL_BUILD_TESTS=0 Don't build unit tests, testshade, testrender"
@echo " OSL_BUILD_SHADERS=0 Don't build any shaders"
@echo " OSL_BUILD_MATERIALX=1 Build MaterialX shaders"
@echo " USE_SIMD=arch Build with SIMD support (comma-separated choices:"
@echo " 0, sse2, sse3, ssse3, sse4.1, sse4.2, f16c,"
@echo " avx, avx2, avx512f)"
@echo " USE_OPTIX=1 Build the OptiX test renderer"
@echo " USE_BATCHED=targets Build batched SIMD execution of shaders for (comma-separated choices:"
@echo " 0, b8_AVX, b8_AVX2, b8_AVX2_noFMA,"
@echo " b8_AVX512, b8_AVX512_noFMA,"
@echo " b16_AVX512, b16_AVX512_noFMA)"
@echo " VEC_REPORT=0 Generate compiler vectorization reports"
@echo " make test, extra options:"
@echo " TEST=regex Run only tests matching the regex"
@echo ""
+16 -33
View File
@@ -235,7 +235,6 @@ adding OSL support):
* Ubisoft motion picture group's proprietary renderer
* [Autodesk/SolidAngle: Arnold](https://www.solidangle.com/arnold/)
* [Autodesk: 3DS Max 2019](https://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=__developer_3ds_max_sdk_features_rendering_osl_html)
* [Maxon: Redshift](https://www.maxon.net/en/redshift)
Films using OSL (grouped by year of release date):
* **(2012)**
@@ -393,22 +392,9 @@ Films using OSL (grouped by year of release date):
Matrix Resurrections
* **(2022 / upcoming)**
Hotel Transylvania 4: Transformania,
Death on the Nile,
Uncharted,
Turning Red,
The Adam Project,
Doctor Strange in the Multiverse of Madness,
Love, Death, and Robots: In Vaulted Halls Entombed,
Jurassic World: Dominion,
Lightyear,
Thor: Love and Thunder,
The Sea Beast,
DC League of Super Pets,
Bullet Train,
...
Building and Installation
-------------------------
@@ -439,13 +425,9 @@ certain is a legit problem in the code, and for which you can give clear
instructions for how to reproduce, should be [reported as
issues](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/issues).
If you think you've found a potential vulnerability in OSL, please
confidentially report it by emailing the project administrators at
[security@openshadinglanguage.org](security@openshadinglanguage.org).
If any other issue requires confidentiality that precludes a public question
or issue, you may contact the project administrator privately at
[lg@larrygritz.com](lg@larrygritz.com).
If confidentiality precludes a public question or issue, you may contact the
project administrator privately at [lg@imageworks.com](lg@imageworks.com),
including for security-related issues.
Contributing
@@ -469,6 +451,7 @@ Contacts, Links, and References
[OSL home page](http://openshadinglanguage.org)
[Sony Pictures Imageworks main open source page](http://opensource.imageworks.com)
@@ -481,18 +464,18 @@ The current project leadership is documented in the
Many people have contributed features, bug fixes, and other changes to OSL
over the years: Steve Agland, Shane Ambler, Martijn Berger, Farchad
Bidgolirad, Nicholas Bishop, Solomon Boulos, Stefan Bruens, Stefan Büttner,
Matthaus G. Chajdas, Clark Chen, Alejandro Conty, Dieter De Baets, Thomas
Dinges, Mads Drøschler, Luke Emrose, Louis Feng, Mark Final, Henri Fousse,
Stephen Friedman, Syoyo Fujita, Tim Grant, Larry Gritz, Nicolas Guiard, Euan
Haahr, Derek Haase, Sven-Hendrik Haase, John Haddon, Niklas Harrysson, Daniel
Heckenberg, Adrien Herubel, Thiago Ize, Matt Johnson, Ronan Keryell, Chris
Kulla, Elvic Liang, Max Liani, Adam Martinez, John Mertic, Bastien Montagne,
Steena Monteiro, Alexis Oblet, Erich Ocean, Mikko Ohtamaa, Jino Park, Alexei
Pawlow, Jay Reynolds, Declan Russell, Benoit Ruiz, Patrick Scheibe, Alex
Schworer, Jonathan Scruggs, Sergey Sharybin, Sandip Shukla, Cliff Stein,
Stephan Steinbach, Luya Tshimbalanga, Esteban Tovagliari, Brecht Van Lommel,
Alexander von Knorring, Alex Wells, Roman Zulak. (Listed alphabetically; if
we've left anybody out, it is inadvertent, please let us know.)
Matthaus G. Chajdas, Clark Chen, Alejandro Conty, Thomas Dinges, Mads
Drøschler, Luke Emrose, Louis Feng, Mark Final, Henri Fousse, Syoyo Fujita,
Tim Grant, Larry Gritz, Nicolas Guiard, Euan Haahr, Derek Haase, Sven-Hendrik
Haase, John Haddon, Niklas Harrysson, Daniel Heckenberg, Thiago Ize, Matt
Johnson, Ronan Keryell, Chris Kulla, Elvic Liang, Max Liani, Adam Martinez,
John Mertic, Bastien Montagne, Steena Monteiro, Alexis Oblet, Erich Ocean,
Mikko Ohtamaa, Jino Park, Alexei Pawlow, Jay Reynolds, Benoit Ruiz, Declan
Russell, Patrick Scheibe, Alex Schworer, Jonathan Scruggs, Sergey Sharybin,
Sandip Shukla, Cliff Stein, Stephan Steinbach, Luya Tshimbalanga, Esteban
Tovagliari, Brecht Van Lommel, Alexander von Knorring, Alex Wells, Roman
Zulak. (Listed alphabetically; if we've left anybody out, it is inadvertent,
please let us know.)
We cannot possibly express sufficient gratitude to the managers at Sony
Pictures Imageworks who allowed this project to proceed, supported it
-27
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# Security Policy
## Supported Versions
This gives guidance about which branches are supported with patches to
security vulnerabilities.
| Version / branch | Supported |
| --------- | ---------------------------------------------------- |
| main | :white_check_mark: :construction: ALL fixes immediately, but this is a branch under development with a frequently unstable ABI and occasionally unstable API. |
| 1.12.x | :white_check_mark: All fixes that can be backported without breaking ABI compatibility. New tagged releases monthly. |
| 1.11.x | :warning: Only the most critical fixes, only if they can be easily backported. |
| <= 1.10.x | :x: No longer receiving patches of any kind. |
## Reporting a Vulnerability
If you think you've found a potential vulnerability in OSL, please report it
by emailing the project administrators at
[security@openshadinglanguage.org](security@openshadinglanguage.org). Only the
project administrators have access to these messages. Include detailed steps to
reproduce the issue, and any other information that could aid an
investigation. Our policy is to respond to vulnerability reports within 14
days.
Our policy is to address critical security vulnerabilities rapidly and post
patches as quickly as possible.
+1 -181
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@@ -109,185 +109,5 @@ Public domain
-------------------------------------------------------------------------
Modified Apache 2.0 License
Universal Scene Description
Copyright Pixar.
Portions of the build_osl.py were derived from scripts distributed with USD.
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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-------------------------------------------------------------------------
If we have left anything out, it is unintentional. Please let us know.
-27
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# Documentation
The OSL Documentation Project is a work in progress.
The plan is to adopt the OCIO Documentation Project's methodology for maintaining and building documentation of various kinds as it becomes the blueprint for the ASWF.
There is much work to be done here.
Of particular interest are these topics. Please consider adding any information you might have about any of these to the repo:
* Any material at all for people learning to write OSL shaders (beyond the formal language spec, which is not intended to be a tutorial or cookbook for writing shaders).
* Example .osl code and/or .h files that are:
1. Generally useful, but do not warrant inclusion into the OSL source itself.
2. Tutorial in nature.
* Robust installation or build instructions for Windows and macOS.
* Guide for how to integrate OSL into an application such as a renderer.
If you have some relevant content and you'd like to discuss its inclusion, please use the OSL Documentation discussion:
[OSL Documentation](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/discussions/1324)
or alternatively, you may post to:
https://lists.aswf.io/g/osl-dev/topics<br>
osl-dev@lists.aswf.io
You may also simply submit a PR.
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<!-- SPDX-License-Identifier: CC-BY-4.0 -->
<!-- Copyright Contributors to the Open Shading Language Project. -->
# Release Procedures for Open Shading Language
## Version nomenclature and release cadence
### The meaning of the version parts
Our release numbers are of the form `MAJOR.MINOR.PATCH.TWEAK`, and we follow
an almost-semantic-versioning scheme.
MAJOR changes are those that break backward-compatibility of the public APIs,
requiring existing application code to change their source code where it calls
OSL API functions in order to compile and work correctly.
MINOR changes guarantee API backward-compatibility with prior releases that
have the same major number, but can introduce ABI or link incompatibilities.
Applications using OSL need to be recompiled to move to a new minor release,
but should not need to change their source code. Minor releases are allowed
to drop support for sufficiently old compilers and dependencies.
PATCH changes guarantee both API and ABI/link backward-compatibility with
prior releases that have the same minor number. Features and new public API
calls may be added (thus deviating from strict semantic versioning), but only
if they preserve ABI/link compatibility. This means that standalone functions
or static methods may be added, but existing functions will not change their
parameters, and no new virtual methods or struct data layouts change for patch
releases (for classes in public header files). Application code can be
re-linked to a new patch release without needing to be recompiled. We also
guarantee that any compilers or dependencies supported for the first release
of a minor series will continue to be supported for all patches to that minor
series.
TWEAK changes are restricted to critical bug fixes or build breaks that do
not alter public APIs in any way.
### Cadence of releases
Major (arbitrarily incompatible) releases happen rarely, usually with multiple
years between them.
Minor (API backward-compatible) releases are scheduled annually, targeted at
late summer (SIGGRAPH time) to be in beta, and early autumn for a full
release.
Patch (API and ABI backward-compatible) releases are scheduled monthly,
usually aiming for the first day of each month.
Tweak (fully forward and backward compatible) releases are not regularly
scheduled, and only happen sporadically, when a critical fix is needed in
between scheduled patch releases.
### Things are different in "main"
The "main" branch is where ongoing development occurs without any
compatibility guarantees. We don't always know if the next year's release from
main will turn out to be major (API breaking) or minor (only ABI breaking).
Some studios or products need the most up-to-date enhancements, and thus tend
to build OSL from the "main" branch rather than using tagged releases. For
these users, we try to set version numbers and occasionally tag in main, to
send a signal about which points in main seem safe to rely on various
compatibility levels. However, the rules are slightly different than we use
for releases.
In the "main" branch:
- TWEAK changes within "main" only guarantee ABI back-compatibility, but may
have additions or non-bug-fix behavior changes (akin to patch releases
within a release branch).
- PATCH changes within "main" are allowed to break ABI or API (changes that
would require minor or major releases, if they were not in "main").
- Beware of unmarked breaks in compatibility of commits in main that are
in between developer preview tags.
---
## Branch and tag names
**Branches** are places where commits containing new development may be added
(and thus the branch markers will move over time). Branch names obey the
following conventions:
- `main` is the area for arbitrary changes intended for the next year's major
or minor release.
- `dev-1.2` are the areas for staging additions to the next month's patch
release for the designated minor version series.
- `release` is a special branch marker that is always set to the latest tag of
the currently supported, stable release family. People can count on
"release" always being the latest stable release, whatever that may be at
the time.
**Tags** indicate releases or developer previews, and once a commit is
tagged, it is permanent and will never be moved. Tag names obey the following
conventions:
- `v1.2.3.4` is a specific public stable release, corresponding to official
major, minor, public, or tweak releases.
- `v1.2.3.4-alpha`, `v1.2.3.4-beta`, or `v1.2.3.4-RC1` are pre-releases for an
upcoming public stable release, at the alpha, beta, or release candidate
stages, respectively.
- `v1.2.3.4-dev` is a "developer preview" within "main." It is not an official
supported release, and while the numbering may indicate compatibility versus
other recent developer previews, they should not be assumed to be compatible
with any prior official stable releases.
*Very* occasionally, other branch or tag names (with custom suffixes or
different naming schemes) may be used for special purposes by particular
developers or users, but should not be considered reliable or permanent, and
in general should be ignored by anyone who didn't make the tag or branch.
---
## Release Procedures
### Soft freeze for monthly tweak releases:
We freely backport *safe*, non-ABI-breaking changes by cherry-picking them
from main to the supported branch continually throughout most of the month.
In the seven days before the new month, we do a "soft freeze" where only
important bug fixes are backported. Hold on to any other patches you wish to
backport until after the monthly patch release (i.e., save them for the next
month's release so you never have a release that contains changes that are
only a few days old, and therefore not as well tested). You may, of course,
continue to backport fixes to documentation or other non-code parts of the
project during this soft freeze.
### Branching for annual major/minor releases
By mid-June (about 1-2 months before the beta of a new annual big release),
you should branch and mark it as an alpha.
At the tip of "main," create a new branch named `dev-MAJOR.MINOR` that will be
the staging area for the next release.
Customarily, at that point we add a commit to main (but not to the new
dev-MAJ.MIN branch) that bumps main's version to the next minor level, to
avoid any confusion between builds from main versus what will be the next
release branch. This starts the divergence between main and the release
branch, and henceforth, any big or compatibility-breaking changes will only be
committed to main and not backported to the release branch. (Though we are
loose about this rule during the alpha period and allow continued breaking
changes in the alpha, but by the time we call it beta, we allow no more
breaking changes.)
### Prior to a release
1. Update CI dependencies: Ensure that the "latest" CI test specifies the
current releases of the dependencies and compilers (check their home
pages), and that the [INSTALL.md](../INSTALL.md) file correctly documents
the version ranges that we expect to work and that we actively test.
2. Release notes: [CHANGES.md](../CHANGES.md) should be updated to reflect
all the new features and fixes. Looking at the notes from older releases
should provide a good example of what we're aiming for.
- Patch and tweak releases can be brief one-line descriptions (often the
first line of the commit messages involved), presented in a single
section in either chronological or any other order that seems right.
- Minor or major releases have a much more extensive, prose-based
description of all changes since the last minor release, broken into
sections (dependency changes, major new features, enhancements and fixes,
internals and developer goodies, testing/CI/ports, etc.) and ordered for
readability and relevance.
3. Ensure docs are up to date:
- Actually read the [README.md](../README.md), [INSTALL.md](../INSTALL.md),
and other repository docs and make sure all the information is up to
date. Check the "contributor credits" in the README against the recent
repo history to be sure new contributors are listed. Also check the
list of films and make sure it includes any recent productions that are
known to have used OSL.
- Skim the primary user documentation to look for any obvious errors,
especially the parts that describe new features. In the case of PDF docs
(such as osl-languagespec.pdf), make sure that a new PDF book is built if
the documentation source has been changed since the last release.
- If we are using any online docs (like readthedocs), make sure it is
building and looks correct on the web site.
4. Make sure the the top-level CMakeLists.txt file is updated:
- The version on the `project()` call should be correct.
- The `PROJECT_VERSION_RELEASE_TYPE` variable should be set to "alpha" or
"beta" if appropriate, "RC" for release candidate, or empty string `""`
for most supported releases, and "dev" only for the main branch or
developer previews.
- The `${PROJECT_NAME}_SUPPORTED_RELEASE` variable should be `ON` for any
release branch, `OFF` for main.
5. Make sure everything passes the usual CI workflow. Also check the daily or
weekly "analysis" workflows to make sure there aren't any important
warnings that should be fixed.
### Staging alpha / beta / release candidate (annual minor/major releases only)
For monthly patch releases, we don't have any formal alpha/beta/RC stages.
For the annual minor or major releases we have a staged release:
- `alpha` is everything after we have branched, in which we think all the big
new features have been added, and while we will make continued changes and
fixes, we are aiming for increased stability and to minimize additional
breaking changes prior to the release.
- `beta` should be about one month prior to the final release date. We create
a tag `v1.2.3.4-beta` and announce the beta (see below "Making the
release"). Once we tag a beta, we try very hard not to allow any further
changes that change the API or are not ABI-compatible (i.e., safe fixes
only).
- `RC` or release candidates around one week prior to the final release date.
This is a trial run, hopefully identical to the final release (except for
removing the RC label and making a new tag). The only changes allowed after
RC are fixes to the most critical bugs or build breaks that would be bad for
users to encounter. If critical problems are found with RC1, they should be
fixed and immediately re-tagged as RC2, etc. All other fixes should be
postponed until the next month's patch release.
### Making the release
A final release is made on the scheduled date, provided the latest RC has
survived for at least a few days of testing without finding any critical
problems. Don't make the release final until you are sure there are no
truly critical bugs or build breaks that users will encounter.
The following are the steps for making the release:
1. Edit the top-level CMakeLists.txt to remove any RC designation
(i.e., `PROJECT_VERSION_RELEASE_TYPE` should be set to `""`).
2. Edit CHANGES.md to reflect the correct date of the release and ensure it
includes any last-minute changes that were made during beta or release
candidate stages.
3. Push it to **your** GitHub, make sure it passes CI.
4. Tag the release: `git tag v1.2.3.4` (no more beta, RC, or dev suffix).
5. If this will now be the recommended stable release, move the `release`
branch marker to the same position.
6. Push it to GitHub: `git push aswf release --tags`
(This example assumes "aswf" is the name of the remote for the GitHub
`AcademySoftwareFoundation/OpenShadingLanguage` repo.)
7. Draft a release on GitHub: On
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/releases
select "Draft a new release." Choose the new tag you just pushed. Make the
release title "Open Shading Language v1.2.3.4" (and beta, etc., designation
if applicable). In the description, paste the release notes for this
release (from Changes.md). If this is a beta or release candidate, check
"this is a pre-release" box at the bottom.
8. Announce the release on the [osl-dev mail list](https://lists.aswf.io/g/osl-dev)
with the subject "Release: OSL v1.2.3.4" and using one of these templates
for the body of the email.
For a monthly patch release:
> We have tagged v1.2.3.4 as the latest production release and moved the
> "release" branch marker to that point. This is guaranteed to be API,
> ABI, and link back-compatible with prior 1.2 releases. Release notes
> are below.
>
> (Paste the full set of 1.2 changes here, just copy the appropriate
> part of CHANGES.md)
For an annual major/minor release:
> OSL version 1.2 has been released! Officially tagged as "v1.2.3.4", we
> have also moved the "release" branch tag to this position. Henceforth,
> 1.2 is the supported production release family. The API is now frozen --
> we promise that subsequent 1.2.x releases (which should happen monthly)
> will not break back-compatibility of API, ABI, or linkage, compared to
> this release. Please note that this release is *not* ABI or link
> compatible with 1.1 or older releases.
>
> Release notes for 1.2 outlining all the changes since last year's
> release are below.
>
> Please note that a few of the build and runtime dependencies have
> changed their minimum supported versions. (List here any important
> changes to dependencies, compilers, or C++ standard that users should be
> aware of.)
>
> (List here anything else that people should know about this release
> family that may be surprising if they haven't followed the last year of
> development closely, or that they must know even if they are too lazy to
> read the release notes. If this is a major release that is not
> backward-compatible with prior versions, warn about that here.)
>
> Enjoy, and please report any problems. We will continue to make patch
> releases to the 1.2 family roughly monthly, which will contain bug fixes
> and non-breaking enhancements.
>
> The older 1.1 series of releases is now considered obsolete. We will
> continue for now to make 1.1 patch releases, but over time, these will
> become less frequent and be reserved for only the most critical bug
> fixes.
>
> The "main" branch is now progressing toward an eventual 1.3 release next
> summer. As usual, you are welcome to use main for real work, but we do
> not make any compatibility guarantees and don't guarantee continuing API
> compatibility in main.
>
> (Paste the full set of 1.2 changes here, just copy the appropriate
> part of CHANGES.md)
For a beta leading up to the annual major/minor release:
> OSL version 1.2 is now in beta, tagged as "v1.2.3.4-beta". We
> will try very hard not to make any further API or ABI changes between
> now and the final release (unless it is absolutely necessary to fix
> an important problem identified during beta testing). The final 1.2
> release is scheduled for [DATE GOES HERE], so please try building and
> testing the beta so we are sure to find any problems.
>
> Release notes for 1.2 outlining all the changes since last year's
> release are below.
>
> (Paste the full set of 1.2 changes here, just copy the appropriate
> part of CHANGES.md)
### After the release
Odds and ends to do after the tag is pushed and the announcements are sent:
- Re-read RELEASING.md and ensure that the instructions match what you
have done. Update as necessary.
- For annual beta releases, post a short message to the "Open Shading
Language" channel of the ASWF slack. It can be a one-line announcement and
then just a link to the GitHub release page for this version.
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# Application Integration
Contains content related to integrating OSL into a renderer, or any application for that matter, using the C API.
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# Build and Install Instructions
---
#### Copyright Contributors to the Open Shading Language project.
#### SPDX-License-Identifier: CC-BY-4.0
---
Contains information about building and installing OSL.
## Windows
Method #1:
https://github.com/debaetsd/OSL_build
Method #2:
Go through `doc/build_install/windows/Readme.md` and using batch files to install OSL cleanly!
## macOS
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## **Building, Using and Debugging OSL in Windows**
---
#### Copyright Contributors to the Open Shading Language project.
#### SPDX-License-Identifier: CC-BY-4.0
---
### **Contents**
1. Introduction
- Experimental
- My Setup
- Inspiration
2. Preparing Environment
- Cleaning Up the PATH
- Set-Up needed Environment Variables
- Set Flags based on your needs
3. Building (Release, Debug)
- Running the code based on your config
- Be Patient
- Errors
4. Running
5. Development in Windows
---
### **1. Introduction**
This document is prepared for those who have problem in building OSL in Windows OS, this is completely custom setup. And it is developing to make it compatible with all situations.
(`Disclaimer:` This Process is completely Experimental and it worked on my system, maybe you get error with changing some configs, during this process).
At a first glance it seems to be complicated, but it is very easy to do, bare with me.
So it would be great to share our experiences to reach to best way of building in Windows (and of course other Operating Systems) to save our time and energy to focus on OSL development and OSL Shader writing.
### **1.1 Experimental**
After a lot of efforts on manual building OSL on Windows, Finally I found a clean way to do that, I explained every steps I did, I hope it works for you too. This method is stricktly related to Environment Variables you create and Flags you set to the command and need patient and hard disk.
I've built OSL with minimal needed packages, for extra packages, they should be set as flag (**script is under development**)
### **1.2 My Setup**
This is my setup I have on my PC for building OSL, so you need to install some software before start.
My System and Setup Configuration:
**OS:** Windows 10 Home
**Compiler:** Microsoft Visual Studio 2019
**Git:** 2.28.0
**Python:** 3.7 tip: disable python App Installer in Manage `App Execution Aliases (Windows 10)`
**Cmake:** 3.18.4
**Qt:** 5.15.0
**NASM:** 2.15.05 for JPEG
**OpenShadingLanguage:** cloned from latest master branch
**Boost:** 1.70
**LLVM:** 11.0.0 C++ is set on C++14
**CLANG:** 11.0.0 C++ is set on C++14
**WinFlexBison:** 2.5.22
**Zlib:** 1.2.11
**JPEG:** 2.0.5
**TIFF:** 4.1.0
**PNG:** 1.6.35
**PyBind11:** 2.6.0
**LibRaw:** 0.20.2
**OpenImageIO:** 2.1.20
**OpenColorIO:** 1.1.0
**OpenEXR/**IlmBase: 2.5.3
**GLUT:** 3.2.1 freeglut on windows (this is needed for partio) (unfortunately Partio didn't build, it has a problem) (I’ve created a PR for it in Disney github repo)
**Disney Partio:** latest from master (zip file) (Skip this for now) (I didn't build OSL with Partio)
**PugiXML:** 1.10
---
### **1.3 Inspiration**
After lots of manual building dependencies one by one and fix errors and things I got inspired by `PIXAR USD INSTALLATION METHOD` and borrowed its structure to build OSL.
so I studied its python build script and found we can use same logic for installing OSL, fortunately after changing and adding OSL needed packages and some custom setup it worked fine
It still needs some other works to make it complete for all dependencies (optional).
We will keep Pixar name on it as inspiration code (or we can keep their copyright)
You can Run the installer from: `yourpath/OpenShadingLanguage/doc/build_install/windows/build_osl.bat`
---
### **21. Preparing Environment**
There are bunch od prerequisites for building OSL that I explained in following sections.
### **2.1 Cleaning Up the PATH**
Be sure you don't have any custom item added to PATH in your global Environment Variables of Windows
You can do it:
`Start Menu > Edit the system environmment variables > Environment Variables > User Variables/System Variables`
so you should not have any path that refer to previous osl installation folders
Recommendation: remove added path for cmake, git, python, Qt, llvm
it should be clean now.
### **2.2 Set-Up needed Environment Variables**
For running batch scripts without any problem I recommend to create some base environment variables.
**Needed Environment Variables: (Key/Value based on my installation folder)**
| Env Var | Path Example |
| --------------- | ---------------------------------------------------------------------------------- |
| BASE_LOCATION | D:\madoodia\sdks |
| PYTHON_LOCATION | D:\madoodia\sdks |
| QT_LOCATION | C:\Qt\5.15.0\msvc2019_64 |
| NASM_LOCATION | C:\NASM |
| GIT_LOCATION | "C:\Program Files\Git" |
| CMAKE_LOCATION | "C:\Program Files\CMake" |
| VCVARS_LOCATION | "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build" |
|
Open `doc/build_install/windows/osl_env_vars_setup.bat` in your editor and edit paths' values based on your installation folders.
### **2.3 Set Flags based on your needs**
The main build launcher is here `doc/build_install/windows/build_osl.bat`
For now we can not assign pre-installed llvm or boost so we have to build all together at once and put all of them in one directory.
I am working on it to see how we can use external llvm and boost installation without error.
**Table of flags we can assign to the command**
| Flag | State | Can Use |
| ------------- | --------------- | ------- |
| --osl | Implemented | Yes |
| --python | Implemented | Yes |
| --zlib | Implemented | Yes |
| --boost | Implemented | Yes |
| --llvm | Implemented | Yes |
| --clang | Implemented | Yes |
| --pugixml | Implemented | Yes |
| --openexr | Implemented | Yes |
| --tiff | Implemented | Yes |
| --jpeg | Implemented | Yes |
| --png | Implemented | Yes |
| --flex | Implemented | Yes |
| --bison | Implemented | Yes |
| --opencolorio | Implemented | Yes |
| --openimageio | Implemented | Yes |
| --libraw | Implemented | Yes |
| --pybind11 | Implemented | Yes |
| --Ptex | Implemented | No |
| --openvdb | Implemented | No |
| --partio | Implemented | No |
| --ffmpeg | Not-Implemented | No |
| --field3d | Not-Implemented | No |
| --opencv | Not-Implemented | No |
| --gif | Not-Implemented | No |
| --heif | Not-Implemented | No |
| --squish | Not-Implemented | No |
| --dcmtk | Not-Implemented | No |
| --webp | Not-Implemented | No |
---
### **3. Building (Release, Debug)**
We Prepared some batch files to do it for you automatically.
Based on Environment Variables you set in previous sections you can just call them and wait for it to be built and installed.
**My Method:**
- Open Powershell
- Go to: yourPath/OpenShadingLanguage/doc/build_install/windows
- Run build_osl.bat release
### **3.1 Running the code based on your config**
Based on the config (`Release` or `Debug`) that you send for installer it will create directory in `BASE_LOCATION` for you
`BASE_LOCATION/osl_release` for Release mode
`BASE_LOCATION/osl_debug` for Debug mode
**IMPORTANT:** `Good to know you can not have Release and Debug files in one directory at the same time, it makes conflict and give you weired errors. So keep them separate.`
### **3.2 Be Patient**
You should be patient because the whole process (based on your PC config) takes time between 30 minutes to 1 hour
And it takes:
**Release:** `~8Gb` of your hard disk (after installation) (Download size is `~350Mb`)
**Debug:** `~90Gb` of your hard disk (after installation) (Download size is `~400Mb`)
so please set a location to `BASE_LOCATION` that have enough space.
### **3.4 Errors**
If you got any error in any step of building process, you can remove the related package's build directory from `BASE_LOCATION/build` and run the installer again.
If you got any error please report to the forum of OSL.
---
### **4. Running**
We Prepared some batch files to do it for you automatically. Based on Environment Variables you set in previous sections you can just call it.
**Recommendation:** use `Powershell`
**TIP:** If you add your osl installation folders (both release and debug) in global Windows Environment Variable, you will get error.
So you can add release path or debug path in your global environment variables. Or create and use batch scripts.
For adding path you should add these two paths to your global env variables:
• PATH : `<osl install dir>\bin`;
• PATH : `<osl install dir>\lib`;
For example, you can open osltoy in releae mode with running `osltoy_release_launcher.bat`
if you have question, feel free to ask.
---
### **5. Development in Windows**
After editing your code, when you want to see your changes you should build osl again. But this time, it is so faster than before, (if you keep build folders) So just need to rebuild it in release mode.
**Release mode**:
- open powershell
- cd OpenShadingLanguage repo
- cd build_script
- run build_osl.bat release
- run osl_release_sln.bat
- example: set osltoy as default project
- run it in release x64 mode
**Debug mode**:
- open powershell
- cd OpenShadingLanguage repo
- cd build_script
- run build_osl.bat debug
- run osl_debug_sln.bat
- example: set osltoy as default project
- run it in debug x64 mode
If you open Visual Studio solution (sln) from release or debug, you can build it from inside it after your code editing
I recommend using: (in **powershell**)
- **osl_release_sln.bat** or **osl_debug_sln.bat**
now you can use Visual Studio for debugging.
---
**TIP about OSLToy:**
If you load a shader in `osltoy` and when hit Recompile, it is crashed and closed, probabely your output color attribute name is not `Cout`
It is mandatory to have at least one `Cout` output Variable in any shader, Otherwise osltoy will crash.
That's it
TIP: this process is getting better, I will update the document soon
**Conclusion:**
For easy installation you just need to setup your Environment Variables in `yourPath/OpenShadingLanguage/doc/build_install/windows/osl_env_vars_setup.bat` based on your paths
It is a custom setup, for example all dependencies are built before osl, because I had lots of issues on using external installation (like llvm)
and I tried this method on llvm 7, 8 and 9, all with error, so my current build setup is on llvm 11 and C++14, it can be changed in code. (I am trying to make it easy to use for changing configs with arguments)
Please take a look at docs and let me know my mistakes.
This method worked fine for me for release, debug and debugging in visual studio.
I am trying to build OSL on `Linux` with same method. If it worked fine I will Update the build system.
---
![osl_building_on_windows](./osl_building_on_windows.jpg)
-48
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@@ -1,48 +0,0 @@
@REM /* --------------------- */
@REM Copyright Contributors to the Open Shading Language project.
@REM SPDX-License-Identifier: BSD-3-Clause
@REM /* --------------------- */
@REM Main batch file for installing OSL
@echo off
call osl_env_vars_setup.bat
cls
set OSL_INPUT_CONFIG=%1
if "%OSL_INPUT_CONFIG%" equ "debug" (
set OSL_LOCATION_DIR=osl_debug
set OSL_BUILD_CONFIG=--debug
goto RUN
)
if "%OSL_INPUT_CONFIG%" equ "release" (
set OSL_LOCATION_DIR=osl_release
set OSL_BUILD_CONFIG=
goto RUN
)
if "%OSL_INPUT_CONFIG%" equ "" (
echo --= Enter debug or release as argument
exit
)
@REM if argument is not debug or release
if "%OSL_INPUT_CONFIG%" neq "" (
echo --= Enter debug or release as argument
exit
)
:RUN
set PATH=%CMAKE_LOCATION%/bin;GIT_LOCATION/cmd;%PYTHON_LOCATION%;%PYTHON_LOCATION%/Scripts;%QT_LOCATION%/bin;%QT_LOCATION%/lib;%NASM_LOCATION%;%PATH%
set PYTHONPATH=%PYTHON_LOCATION%/Lib/site-packages;
set Qt5_ROOT=%QT_LOCATION%/lib/cmake
call %VCVARS_LOCATION%/vcvarsall.bat x64
cls
python build_osl.py --generator "Visual Studio 16 2019" --osl --python %OSL_BUILD_CONFIG% --zlib --boost --llvm --clang --pugixml --openexr --tiff --jpeg --png --flex --bison --opencolorio --openimageio --libraw --pybind11 %BASE_LOCATION%/%OSL_LOCATION_DIR%
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@@ -1,19 +0,0 @@
@REM /* --------------------- */
@REM Copyright Contributors to the Open Shading Language project.
@REM SPDX-License-Identifier: BSD-3-Clause
@REM /* --------------------- */
@REM Running Visual Studio 2019 in debug mode for editing and debugging OSL
@echo off
call osl_env_vars_setup.bat
cls
set PATH=%PYTHON_LOCATION%;%PYTHON_LOCATION%/Scripts;%QT_LOCATION%/bin;%QT_LOCATION%/lib;%BASE_LOCATION%/osl_debug/bin;%BASE_LOCATION%/osl_debug/lib;%PATH%
set PYTHONPATH=%PYTHON_LOCATION%/Lib/site-packages;
%BASE_LOCATION%\osl_debug\build\OpenShadingLanguage\OSL.sln
@@ -1,33 +0,0 @@
@REM /* --------------------- */
@REM Copyright Contributors to the Open Shading Language project.
@REM SPDX-License-Identifier: BSD-3-Clause
@REM /* --------------------- */
@REM Running Visual Studio 2019 in release mode for running OSL or editing code
@echo off
@REM TIP:
@REM for modifying env vars based on your paths
@REM if your path has space in it, put whole path between
@REM double quotation
set BASE_LOCATION=D:/madoodia/sdks
set PYTHON_LOCATION=C:/Python37
set QT_LOCATION=C:/Qt/5.15.0/msvc2019_64
set NASM_LOCATION=C:/NASM
set GIT_LOCATION="C:/Program Files/Git"
set CMAKE_LOCATION="C:/Program Files/CMake"
set VCVARS_LOCATION="C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build"
echo --= -------------------------------------------- =--
echo --= Environmment Variables created successfully! =--
echo BASE_LOCATION : %BASE_LOCATION%
echo PYTHON_LOCATION : %PYTHON_LOCATION%
echo QT_LOCATION : %QT_LOCATION%
echo NASM_LOCATION : %NASM_LOCATION%
echo GIT_LOCATION : %GIT_LOCATION%
echo CMAKE_LOCATION : %CMAKE_LOCATION%
echo VCVARS_LOCATION : %VCVARS_LOCATION%
echo --= -------------------------------------------- =--
@@ -1,18 +0,0 @@
@REM /* --------------------- */
@REM Copyright Contributors to the Open Shading Language project.
@REM SPDX-License-Identifier: BSD-3-Clause
@REM /* --------------------- */
@REM Main batch file for installing OSL
@echo off
call osl_env_vars_setup.bat
cls
set PATH=%PYTHON_LOCATION%;%PYTHON_LOCATION%/Scripts;%QT_LOCATION%/bin;%QT_LOCATION%/lib;%BASE_LOCATION%/osl_release/bin;%BASE_LOCATION%/osl_release/lib;%PATH%
set PYTHONPATH=%PYTHON_LOCATION%/Lib/site-packages;
%BASE_LOCATION%\osl_release\build\OpenShadingLanguage\OSL.sln
@@ -1,18 +0,0 @@
@REM /* --------------------- */
@REM Copyright Contributors to the Open Shading Language project.
@REM SPDX-License-Identifier: BSD-3-Clause
@REM /* --------------------- */
@REM Running OSLToy in debug mode
@echo off
call osl_env_vars_setup.bat
cls
set PATH=%PYTHON_LOCATION%;%PYTHON_LOCATION%/Scripts;%QT_LOCATION%/bin;%QT_LOCATION%/lib;%BASE_LOCATION%/osl_debug/bin;%BASE_LOCATION%/osl_debug/lib;%PATH%
set PYTHONPATH=%PYTHON_LOCATION%/Lib/site-packages;
osltoy
@@ -1,18 +0,0 @@
@REM /* --------------------- */
@REM Copyright Contributors to the Open Shading Language project.
@REM SPDX-License-Identifier: BSD-3-Clause
@REM /* --------------------- */
@REM Running OSLToy in release mode
@echo off
call osl_env_vars_setup.bat
cls
set PATH=%PYTHON_LOCATION%;%PYTHON_LOCATION%/Scripts;%QT_LOCATION%/bin;%QT_LOCATION%/lib;%BASE_LOCATION%/osl_release/bin;%BASE_LOCATION%/osl_release/lib;%PATH%
set PYTHONPATH=%PYTHON_LOCATION%/Lib/site-packages;
osltoy
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@@ -1,3 +0,0 @@
# Shader Writing in OSL
Contains OSL shader writing content.
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@@ -1,3 +0,0 @@
# Web Site
Contains OSL web site content.
+336 -37
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@@ -7,31 +7,96 @@ ifneq (${VERBOSE},)
$(info Including spi/Makefile-bits)
endif
$(info Building generic OSL)
PYLIB_LIB_PREFIX ?= 0
PYLIB_INCLUDE_SONAME ?= 0
# For SpComp2 builds, do:
#
# make OSL_SPCOMP2=1 spcomp2_install
# or
# make OSL_SPCOMP2=1 SPCOMP2_LOCAL_PATH=/test/path spcomp2_install_local
#
# For Arnold builds, do:
#
# make OSL_ARNOLD=1
#
# For a Rez-bound build, do:
#
# make OSL_SPIREZ=1
#
# (Options: OSL_REZ_NAME=blah REZ_PACKAGE_ROOT=path)
#
# Otherwise a default 'make' will make a fully generic OSL build.
OSL_SPCOMP2 ?= 0
OSL_ARNOLD ?= 0
OSL_SPIREZ ?= 0
OSL_REZ_NAME ?= OSL
OSL_VERS = $(shell grep "OSL VERSION" CMakeLists.txt | egrep -o "[0-9.]+")
ONEVERS = $(shell site/spi/format_version.py ${OSL_VERS})
OSL_SPCOMP2_VERSION ?= ${ONEVERS}
ifeq (${OSL_SPCOMP2},1)
$(info Building for SpComp2)
OSL_ARNOLD := 0
NAMESPACE ?= 'OSL_SpComp2'
SOVERSION ?= ${OSL_SPCOMP2_VERSION}
PYLIB_LIB_PREFIX ?= 1
PYLIB_INCLUDE_SONAME ?= 1
OPENIMAGEIO_SPCOMP2_VERSION ?= 20103
OPENEXR_VERSION ?= 2.2.0
else ifeq (${OSL_ARNOLD},1)
$(info Building for Arnold)
NAMESPACE ?= 'OSL_Arnold'
PYLIB_LIB_PREFIX ?= 0
PYLIB_INCLUDE_SONAME ?= 0
OPENEXR_VERSION ?= 2.4.0
else ifeq (${OSL_SPIREZ},1)
$(info Building for Rez distribution)
NAMESPACE ?= 'OSL'
PYLIB_LIB_PREFIX ?= 0
PYLIB_INCLUDE_SONAME ?= 0
MY_CMAKE_FLAGS += -DOSL_SPIREZ=1 -DOSL_REZ_PACKAGE_NAME=${OSL_REZ_NAME}
MY_CMAKE_FLAGS += -DCMAKE_DEBUG_POSTFIX=_d
OPENIMAGEIO_VERSION ?= 2.2.0.0
OPENEXR_VERSION ?= 2.4.0
$(info Building against OpenImageIO ${OPENIMAGEIO_VERSION})
else
$(info Building generic OSL)
NAMESPACE ?= 'OSL'
PYLIB_LIB_PREFIX ?= 0
PYLIB_INCLUDE_SONAME ?= 0
endif
#$(info MAKECMDGOALS = $(MAKECMDGOALS))
## Detect which SPI platform and set $platform, $COMPILER,
## Detect which SPI platform and set $platform, $COMPILER, $SPCOMP2_COMPILER,
## and PYTHON_VERSION. Lots of other decisions are based on these.
ifeq (${SP_OS}, rhel7)
# Rhel7 (current)
platform := rhel7
SPI_COMPILER_PLATFORM ?= gcc-6.3
ifeq (${SPI_COMPILER_PLATFORM},gcc-6.3)
ifeq (${SPI_COMPILER_PLATFORM},gcc-4.8)
SPCOMP2_COMPILER ?= gcc48m64
CMAKE_CXX_STANDARD ?= 11
else
SPCOMP2_COMPILER ?= gcc63
CMAKE_CXX_STANDARD ?= 14
endif
LLVM_VERSION ?= 12.0.0
SP_PLATFORM ?= linux
SP_PROC ?= x86_64
SP_REZ_OS ?= CentOS-7
else ifeq (${platform}, macosx)
# Generic OSX machines (including LG's laptop)
COMPILER ?= clang
SPCOMP2_COMPILER ?= clang
SP_OS ?= macosx
SP_PLATFORM ?= macosx
SP_PROC ?= x86_64
SP_REZ_OS ?= MacOS
else
$(error Unknown SP_OS=${SP_OS} platform=${platform})
endif # endif ${SP_OS}
MY_CMAKE_FLAGS += -DSP_OS=${SP_OS}
MY_CMAKE_FLAGS += -DSP_OS=${SP_OS} -DSP_PLATFORM=${SP_PLATFORM}
MY_CMAKE_FLAGS += -DSP_PROC=${SP_PROC} -DSP_REZ_OS=${SP_REZ_OS}
MY_CMAKE_FLAGS += -DSPI_COMPILER_PLATFORM=${SPI_COMPILER_PLATFORM}
MY_CMAKE_FLAGS += -DEXTRA_CPP_ARGS:STRING="-DOSL_SPI=1" -DOSL_SITE:STRING=spi
MY_CMAKE_FLAGS += -DSPI_TESTS=1
@@ -39,7 +104,6 @@ MY_CMAKE_FLAGS += -DOSL_NAMESPACE_INCLUDE_PATCH=1
REZ_PACKAGE_ROOT ?= /shots/spi/home/software/packages
SPCOMP2_ROOT ?= /shots/spi/home/lib/SpComp2
MY_CMAKE_FLAGS += -DOSL_EXTRA_NVCC_ARGS="--compiler-bindir=/opt/rh/devtoolset-6/root/bin/gcc"
## Rhel7 (current)
ifeq (${SP_OS}, rhel7)
@@ -54,15 +118,34 @@ ifeq (${SP_OS}, rhel7)
export CCACHE_CPP2 ?= 1
# Override lib64 and use SPI convention of lib
MY_CMAKE_FLAGS += -DCMAKE_INSTALL_LIBDIR="${INSTALL_PREFIX}/lib"
ifeq (${OSL_SPCOMP2},1)
MY_CMAKE_FLAGS += -DPYTHON_SITE_DIR="${INSTALL_PREFIX}/python"
else ifeq (${OSL_SPIREZ},1)
MY_CMAKE_FLAGS += -DPYTHON_SITE_DIR="${INSTALL_PREFIX}/python"
else ifeq (${OSL_ARNOLD},1)
OIIO_LIBNAME_SUFFIX ?= _Arnold
OSL_LIBNAME_SUFFIX ?= _Arnold
endif
#
# Compilers:
#
# A variety of tags can be used to try specific versions of gcc or
# clang from the site-specific places we have installed them.
LLVM_DIRECTORY ?= /shots/spi/home/lib/arnold/rhel7/llvm_12.0.0
LLVM_DIRECTORY ?= /shots/spi/home/software/packages/llvm/${LLVM_VERSION}/${SPI_COMPILER_PLATFORM}
ifeq (${COMPILER},clang9)
LLVM_DIRECTORY ?= /shots/spi/home/lib/arnold/rhel7/llvm_8.0.0
ifeq (${COMPILER},clang6)
LLVM_DIRECTORY := /shots/spi/home/lib/arnold/rhel7/llvm_6.0.1
MY_CMAKE_FLAGS += -DCMAKE_C_COMPILER=${LLVM_DIRECTORY}/bin/clang \
-DCMAKE_CXX_COMPILER=${LLVM_DIRECTORY}/bin/clang++
else ifeq (${COMPILER},clang7)
LLVM_DIRECTORY := /shots/spi/home/lib/arnold/rhel7/llvm_7.0.1
MY_CMAKE_FLAGS += -DCMAKE_C_COMPILER=${LLVM_DIRECTORY}/bin/clang \
-DCMAKE_CXX_COMPILER=${LLVM_DIRECTORY}/bin/clang++
else ifeq (${COMPILER},clang8)
LLVM_DIRECTORY := /shots/spi/home/lib/arnold/rhel7/llvm_8.0.0
MY_CMAKE_FLAGS += -DCMAKE_C_COMPILER=${LLVM_DIRECTORY}/bin/clang \
-DCMAKE_CXX_COMPILER=${LLVM_DIRECTORY}/bin/clang++
else ifeq (${COMPILER},clang9)
LLVM_DIRECTORY := /shots/spi/home/software/packages/llvm/9.0.1-1/${SPI_COMPILER_PLATFORM}
MY_CMAKE_FLAGS += -DCMAKE_C_COMPILER=${LLVM_DIRECTORY}/bin/clang \
-DCMAKE_CXX_COMPILER=${LLVM_DIRECTORY}/bin/clang++
@@ -71,11 +154,7 @@ ifeq (${SP_OS}, rhel7)
MY_CMAKE_FLAGS += -DCMAKE_C_COMPILER=${LLVM_DIRECTORY}/bin/clang \
-DCMAKE_CXX_COMPILER=${LLVM_DIRECTORY}/bin/clang++
else ifeq (${COMPILER},clang11)
LLVM_DIRECTORY := /shots/spi/home/software/packages/llvm/11.0.0/${SPI_COMPILER_PLATFORM}
MY_CMAKE_FLAGS += -DCMAKE_C_COMPILER=${LLVM_DIRECTORY}/bin/clang \
-DCMAKE_CXX_COMPILER=${LLVM_DIRECTORY}/bin/clang++
else ifeq (${COMPILER},clang12)
LLVM_DIRECTORY := /shots/spi/home/software/packages/llvm/12.0.0-final/${SPI_COMPILER_PLATFORM}
LLVM_DIRECTORY := /shots/spi/home/software/packages/llvm/11.0.0-rc1/${SPI_COMPILER_PLATFORM}
MY_CMAKE_FLAGS += -DCMAKE_C_COMPILER=${LLVM_DIRECTORY}/bin/clang \
-DCMAKE_CXX_COMPILER=${LLVM_DIRECTORY}/bin/clang++
else ifeq (${COMPILER},clang)
@@ -92,6 +171,11 @@ ifeq (${SP_OS}, rhel7)
-DCMAKE_C_COMPILER=${LLVM_DIRECTORY}/bin/clang \
-DCMAKE_CXX_COMPILER=${LLVM_DIRECTORY}/bin/clang++
endif
ifeq (${SPI_COMPILER_PLATFORM},gcc-4.8)
MY_CMAKE_FLAGS += -DCMAKE_C_FLAGS="--gcc-toolchain=/usr" \
-DCMAKE_CXX_FLAGS="--gcc-toolchain=/usr" \
-DTOOLCHAIN_FLAGS="--gcc-toolchain=/usr"
endif
MY_CMAKE_FLAGS +=
-DLLVM_STATIC=1 \
@@ -102,9 +186,33 @@ ifeq (${SP_OS}, rhel7)
# Boost
#
BOOSTVERS ?= 1.70
MY_CMAKE_FLAGS += \
-DBOOST_INCLUDEDIR=/usr/include/boostroot/boost${BOOSTVERS}.0 \
-DBOOST_LIBRARYDIR=/usr/lib64/boostroot/boost${BOOSTVERS}.0
BOOSTSPSUFFIX ?=
BOOSTVERSSP=${BOOSTVERS}${BOOSTSPSUFFIX}
MY_CMAKE_FLAGS += -DBOOST_VERS_SP=${BOOSTVERSSP}
# $(info BOOSTVERSSP ${BOOSTVERSSP})
ifeq (${BOOSTVERS},1.55)
SPBOOST_INC_DIR ?= /usr/include/boost_${BOOSTVERSSP}
SPBOOST_LIB_DIR ?= /usr/lib64/boost_${BOOSTVERSSP}
ifeq (${BOOSTSPSUFFIX}, sp)
SPBOOST_LIBNAMESTART ?= lib${BOOSTSPSUFFIX}boost_${shell echo ${BOOSTVERS} | sed "s/\\./_/"}_0
else
SPBOOST_LIBNAMESTART ?= lib${BOOSTSPSUFFIX}boost
endif
SPBOOST_LIBNAMEEND ?= -gcc48-mt-${shell echo ${BOOSTVERS} | sed "s/\\./_/"}
MY_CMAKE_FLAGS += \
-DBOOST_CUSTOM=1 \
-DBoost_VERSION=${BOOSTVERS} \
-DBoost_INCLUDE_DIRS=${SPBOOST_INC_DIR} \
-DBoost_LIBRARY_DIRS=${SPBOOST_LIB_DIR} \
-DBoost_LIBRARIES:STRING="${SPBOOST_LIB_DIR}/${SPBOOST_LIBNAMESTART}_filesystem${SPBOOST_LIBNAMEEND}.so;${SPBOOST_LIB_DIR}/${SPBOOST_LIBNAMESTART}_regex${SPBOOST_LIBNAMEEND}.so;${SPBOOST_LIB_DIR}/${SPBOOST_LIBNAMESTART}_system${SPBOOST_LIBNAMEEND}.so;${SPBOOST_LIB_DIR}/${SPBOOST_LIBNAMESTART}_thread${SPBOOST_LIBNAMEEND}.so"
else
# Our Boost >= 1.61 setup is MUCH simpler and more standard
SPBOOST_INC_DIR := /usr/include/boostroot/boost${BOOSTVERSSP}.0
SPBOOST_LIB_DIR := /usr/lib64/boostroot/boost${BOOSTVERSSP}.0
MY_CMAKE_FLAGS += \
-DBOOST_INCLUDEDIR=${SPBOOST_INC_DIR} \
-DBOOST_LIBRARYDIR=${SPBOOST_LIB_DIR}
endif
#
# Python
@@ -112,7 +220,11 @@ ifeq (${SP_OS}, rhel7)
Python_INCLUDE_DIR ?= /usr/include/python${PYTHON_VERSION}
PYTHON_LIBRARY_DIR ?= /usr/lib64
Python_LIBRARY ?= ${PYTHON_LIBRARY_DIR}/libpython${PYTHON_VERSION}.so
ifeq (${PYTHON_VERSION},3.7)
ifeq (${PYTHON_VERSION},3.6)
# Special sauce for Python 3.6
Python_INCLUDE_DIR := /usr/include/python${PYTHON_VERSION}m
Python_LIBRARY := ${PYTHON_LIBRARY_DIR}/libpython${PYTHON_VERSION}m.so
else ifeq (${PYTHON_VERSION},3.7)
# Special sauce for Python 3.7
Python_INCLUDE_DIR := /usr/include/python${PYTHON_VERSION}m
Python_LIBRARY := ${PYTHON_LIBRARY_DIR}/libpython${PYTHON_VERSION}m.so
@@ -129,29 +241,51 @@ ifeq (${SP_OS}, rhel7)
# Set our preferred OpenEXR path, but allow env variable to override
# with custom/test version.
OPENEXR_VERSION ?= 2.4.1-2
OpenEXR_ROOT ?= ${REZ_PACKAGE_ROOT}/OpenEXR/${OPENEXR_VERSION}/${SPI_COMPILER_PLATFORM}
$(info OpenEXR_ROOT = $(OpenEXR_ROOT))
MY_CMAKE_FLAGS += -DOpenEXR_ROOT=${OpenEXR_ROOT}
ifneq (${OPENEXR_VERSION},)
# If OPENEXR_VERSION is set, grab from the rez area
OpenEXR_ROOT ?= ${REZ_PACKAGE_ROOT}/OpenEXR/${OPENEXR_VERSION}/${SPI_COMPILER_PLATFORM}/python-${PYTHON_VERSION}
MY_CMAKE_FLAGS += -DOpenEXR_ROOT=${OpenEXR_ROOT}
else ifeq (${OpenEXR_ROOT},)
# If not getting from rez, get from the system install
MY_CMAKE_FLAGS += \
-DOPENEXR_INCLUDE_DIR=/usr/include/OpenEXR2 \
-DOPENEXR_LIBRARY_DIR=/usr/lib64/OpenEXR2
endif
Partio_VERSION ?= 1.10.6
partio_ROOT ?= ${REZ_PACKAGE_ROOT}/partio/${Partio_VERSION}/${SPI_COMPILER_PLATFORM}/python-${PYTHON_VERSION}/boost-${BOOSTVERS}
partio_ROOT ?= ${REZ_PACKAGE_ROOT}/partio/${Partio_VERSION}/${SPI_COMPILER_PLATFORM}/python-${PYTHON_VERSION}/boost-${BOOSTVERSSP}
MY_CMAKE_FLAGS += -Dpartio_ROOT="${partio_ROOT}"
pugixml_VERSION ?= 1.10.0
pugixml_ROOT ?= ${REZ_PACKAGE_ROOT}/pugixml/${pugixml_VERSION}/${SPI_COMPILER_PLATFORM}
MY_CMAKE_FLAGS += -Dpugixml_ROOT="${pugixml_ROOT}"
# set up OSL distribution environment
SPARCH=${SP_OS}-$(SPCOMP2_COMPILER)$(CPPSTDSUFFIX)-boost$(subst .,,$(BOOSTVERSSP))
ifeq (${OSL_SPIREZ},1)
OpenImageIO_ROOT := ${REZ_PACKAGE_ROOT}/OpenImageIO/${OPENIMAGEIO_VERSION}/${SPI_COMPILER_PLATFORM}/python-${PYTHON_VERSION}/boost-${BOOSTVERSSP}
$(info OpenImageIO_ROOT ${OpenImageIO_ROOT})
else ifeq (${OSL_SPCOMP2},1)
OpenImageIO_ROOT := $(SPCOMP2_ROOT)/OpenImageIO/$(SPARCH)/v$(OPENIMAGEIO_SPCOMP2_VERSION)
else ifeq (${OSL_ARNOLD},1)
OpenImageIO_ROOT ?= ${working_dir}/../OpenImageIO_local/dist/${platform}${variant}/
else ifneq (${OpenImageIO_ROOT},)
# User supplied something
endif
ifneq ($(OpenImageIO_ROOT),)
MY_CMAKE_FLAGS += -DOpenImageIO_ROOT=${OpenImageIO_ROOT}
endif
# Cuda/OptiX
USE_OPTIX ?= 1
CUDA_VERSION ?= 11.1.1
OPTIX_VERSION ?= 7.2.0
CUDA_VERSION ?= 11.0.1
OPTIX_VERSION ?= 7.1.0
# CUDA_TOOLKIT_ROOT_DIR = $(shell rez-env -b cuda-${CUDA_VERSION} ${SPI_COMPILER_PLATFORM} -c "echo '$CUDA_TOOLKIT_ROOT'")
CUDA_TOOLKIT_ROOT_DIR ?= /shots/spi/home/lib/arnold/rhel7/cuda_${CUDA_VERSION}
CUDA_EXTRA_LIBS ?= ${CUDA_TOOLKIT_ROOT_DIR}/lib64/libnvrtc.so
OptiX_ROOT ?= /shots/spi/home/lib/arnold/rhel7/optix_${OPTIX_VERSION}
OPTIXHOME = ${OptiX_ROOT}
MY_CMAKE_FLAGS += -DUSE_OPTIX=${USE_OPTIX} \
@@ -166,29 +300,53 @@ else ifeq (${platform}, macosx)
CMAKE_CXX_STANDARD ?= 14
USE_SIMD ?= sse4.2
MY_CMAKE_FLAGS += -DCMAKE_BUILD_WITH_INSTALL_RPATH=1
MY_CMAKE_FLAGS += -DCMAKE_INSTALL_NAME_DIR="${working_dir}/dist/lib"
MY_CMAKE_FLAGS += -DCMAKE_INSTALL_NAME_DIR="${working_dir}/dist/${platform}${variant}/lib"
BOOSTVERS=${BOOSTVERS}${BOOSTSPSUFFIX}
BOOSTVERSSP=${BOOSTVERS}${BOOSTSPSUFFIX}
LLVM_DIRECTORY ?= /usr/local/opt/llvm
# A variety of tags can be used to try specific versions of gcc or
# clang from the site-specific places we have installed them.
ifeq (${COMPILER}, gcc6)
ifeq (${COMPILER}, gcc48)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=gcc-4.8 -DCMAKE_CXX_COMPILER=g++-4.8
USE_LIBCPLUSPLUS := 0
else ifeq (${COMPILER}, gcc5)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=gcc-5 -DCMAKE_CXX_COMPILER=g++-5
USE_LIBCPLUSPLUS := 0
else ifeq (${COMPILER}, gcc6)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=gcc-6 -DCMAKE_CXX_COMPILER=g++-6
USE_LIBCPLUSPLUS := 0
else ifeq (${COMPILER}, gcc8)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=gcc-8 -DCMAKE_CXX_COMPILER=g++-8
USE_LIBCPLUSPLUS := 0
else ifeq (${COMPILER}, gcc9)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=gcc-9 -DCMAKE_CXX_COMPILER=g++-9
USE_LIBCPLUSPLUS := 0
else ifeq (${COMPILER},clang14)
else ifeq (${COMPILER},clang6)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=/usr/local/opt/llvm@14/bin/clang \
-DCMAKE_CXX_COMPILER=/usr/local/opt/llvm@14/bin/clang++
else ifeq (${COMPILER},clang15)
-DCMAKE_C_COMPILER=/usr/local/Cellar/llvm@6/6.0.1_2/bin/clang \
-DCMAKE_CXX_COMPILER=/usr/local/Cellar/llvm@6/6.0.1_2/bin/clang++
else ifeq (${COMPILER},clang7)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=/usr/local/opt/llvm@15/bin/clang \
-DCMAKE_CXX_COMPILER=/usr/local/opt/llvm@15/bin/clang++
-DCMAKE_C_COMPILER=/usr/local/Cellar/llvm@7/7.0.1_1/bin/clang \
-DCMAKE_CXX_COMPILER=/usr/local/Cellar/llvm@7/7.0.1_1/bin/clang++
else ifeq (${COMPILER},clang8)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=/usr/local/Cellar/llvm@8/8.0.1_1/bin/clang \
-DCMAKE_CXX_COMPILER=/usr/local/Cellar/llvm/8.0.1/bin/clang++
else ifeq (${COMPILER},clang9)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=/usr/local/Cellar/llvm@9/9.0.1/bin/clang \
-DCMAKE_CXX_COMPILER=/usr/local/Cellar/llvm@9/9.0.1/bin/clang++
else ifeq (${COMPILER},clang10)
MY_CMAKE_FLAGS += \
-DCMAKE_C_COMPILER=/usr/local/Cellar/llvm/10.0.0/bin/clang \
-DCMAKE_CXX_COMPILER=/usr/local/Cellar/llvm/10.0.0/bin/clang++
else ifeq (${COMPILER},clang)
MY_CMAKE_FLAGS += -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
else ifeq (${COMPILER},gcc)
@@ -208,10 +366,151 @@ else ifeq (${platform}, macosx)
# end generic OSX
else
$(error Unknown SP_OS=${SP_OS})
$(error Unknown SP_OS=${SP_OS} platform=${platform})
endif # endif ${SP_OS}
ifeq (${OSL_SPIREZ},1)
# Rpath touch-ups
# NOTE: This MUST match the order and naming of the Rez variants
# set in rez/package.py.in
REZ_INSTALL_PATH := ${REZ_PACKAGE_ROOT}/${OSL_REZ_NAME}/${OSL_VERS}/${SPI_COMPILER_PLATFORM}/python-${PYTHON_VERSION}/boost-${BOOSTVERSSP}/cuda-${CUDA_VERSION}/optix-${OPTIX_VERSION}
MY_CMAKE_FLAGS += -DOSL_REZ_INSTALL_PATH=${REZ_INSTALL_PATH}
MY_CMAKE_FLAGS += -DCMAKE_INSTALL_RPATH="${REZ_INSTALL_PATH}/lib;@executable_path/../lib;${OpenImageIO_ROOT}/lib"
INSTALL_PREFIX := ${working_dir}/dist/${platform}
endif
ifneq (${VERBOSE},)
$(info MY_CMAKE_FLAGS: $(MY_CMAKE_FLAGS))
endif
############################################################################
# SpComp2 magic incantations follow. Here be dragons.
############################################################################
CPPSTDSUFFIX=
SPCOMP2_INSTALL_ROOT ?= $(SPCOMP2_ROOT)
BOOSTVERSSP?=${BOOSTVERS}${BOOSTSPSUFFIX}
SPARCH=${SP_OS}-$(SPCOMP2_COMPILER)$(CPPSTDSUFFIX)-boost$(subst .,,$(BOOSTVERSSP))
OIIO_SPCOMP2_PATH := ${SPCOMP2_INSTALL_ROOT}/OpenImageIO/${SPARCH}/v${OPENIMAGEIO_SPCOMP2_VERSION}
# $(info New rhel7 OIIO_SPCOMP2_PATH is ${OIIO_SPCOMP2_PATH})
PYVERNOSPACE=${shell echo ${PYTHON_VERSION} | sed "s/\\.//"}
SPPYARCH=$(SPARCH)-py$(PYVERNOSPACE)
all: dist
local: dist
.PHONY: spcomp2_install spcomp2_install_local clean all
spi: MY_CMAKE_FLAGS += -DCMAKE_DEBUG_POSTFIX=_d
spi: debug dist
spcomp2_install_local: SPCOMP2_INSTALL_ROOT = $(SPCOMP2_LOCAL_PATH)
spcomp2_install_local: spcomp2_install
comma:= ,
empty:=
space:= $(empty) $(empty)
#OSL_SPCOMP2_PATH := ${SPCOMP2_INSTALL_ROOT}/OSL/${SP_OS}-${SPCOMP2_COMPILER}$(CPPSTDSUFFIX)-boost${SPCOMP2_BOOSTVERS_SUFFIX}/v${OSL_SPCOMP2_VERSION}
#$(info New rhel7 OSL_SPCOMP2_PATH is ${OSL_SPCOMP2_PATH})
#INSTALL_SPCOMP2_CURRENT = $(SPCOMP2_INSTALL_ROOT)/OSL/$(SPARCH)/v$(OSL_SPCOMP2_VERSION)
#INSTALL_BIN_LOCATION = $(INSTALL_SPCOMP2_CURRENT)/bin
SPCOMP2_RPATH_OPT ?= ${OpenImageIO_ROOT}/lib:${partio_ROOT}/lib
SPCOMP2_RPATH_DEBUG ?= ${OpenImageIO_ROOT}/lib:${partio_ROOT}/lib/debug
#PYSPCOMP2_RPATH_OPT ?= ${SPCOMP2_RPATH_OPT}:${OSL_SPCOMP2_PATH}/lib:${PYTHON_LIBRARY_DIR}
#PYSPCOMP2_RPATH_DEBUG ?= ${SPCOMP2_RPATH_DEBUG}:${OSL_SPCOMP2_PATH}/lib/debug:${PYTHON_LIBRARY_DIR}
spcomp2: MY_CMAKE_FLAGS += \
-DCMAKE_SKIP_BUILD_RPATH:BOOL=ON \
-DCMAKE_INSTALL_RPATH=$(SPCOMP2_INSTALL_ROOT)/OSL/$(SPARCH)/v$(OSL_SPCOMP2_VERSION)/lib \
-DCMAKE_INSTALL_RPATH_USE_LINK_PATH:BOOL=ON \
-DPYLIB_INCLUDE_SONAME:BOOL=ON \
-DPYLIB_LIB_PREFIX:BOOL=ON \
-DPYMODULE_SUFFIX="V${OSL_SPCOMP2_VERSION}"
spcomp2: dist
spcomp2_debug: MY_CMAKE_FLAGS += \
-DCMAKE_SKIP_BUILD_RPATH:BOOL=ON \
-DCMAKE_INSTALL_RPATH=$(SPCOMP2_INSTALL_ROOT)/OSL/$(SPARCH)/v$(OSL_SPCOMP2_VERSION)/lib \
-DCMAKE_INSTALL_RPATH_USE_LINK_PATH:BOOL=ON \
-DPYLIB_INCLUDE_SONAME:BOOL=ON \
-DPYLIB_LIB_PREFIX:BOOL=ON \
-DPYMODULE_SUFFIX="V${OSL_SPCOMP2_VERSION}"
spcomp2_debug: debug
spcomp2_install_fixup_rhel7: spcomp2 spcomp2_debug
echo $(SPCOMP2_INSTALL_ROOT)
patchelf --set-rpath ${SPCOMP2_RPATH_OPT} ${dist_dir}/lib/liboslexec${OSL_LIBNAME_SUFFIX}.so
patchelf --set-rpath ${SPCOMP2_RPATH_DEBUG} ${dist_dir}.debug/lib/liboslexec.so
patchelf --set-rpath ${SPCOMP2_RPATH_OPT} ${dist_dir}/lib/liboslcomp${OSL_LIBNAME_SUFFIX}.so
patchelf --set-rpath ${SPCOMP2_RPATH_DEBUG} ${dist_dir}.debug/lib/liboslcomp.so
patchelf --set-rpath ${SPCOMP2_RPATH_OPT} ${dist_dir}/lib/liboslquery${OSL_LIBNAME_SUFFIX}.so
patchelf --set-rpath ${SPCOMP2_RPATH_DEBUG} ${dist_dir}.debug/lib/liboslquery.so
# patchelf --set-rpath ${PYSPCOMP2_RPATH_OPT} ${dist_dir}/python/libPyOSL.so
# patchelf --set-rpath ${PYSPCOMP2_RPATH_DEBUG} ${dist_dir}.debug/python/libPyOSL.so
# This goal can't start with 'install' because something elsewhere picks
# it up and starts doing bad things
spcomp2_install: spcomp2_install_fixup_${SP_OS}
perl -I/usr/local/spi/lib/make /usr/local/spi/bin/spcomp_install.pl -m installhost \
--project=oslexec \
--version=$(OSL_SPCOMP2_VERSION) \
--root=$(SPCOMP2_INSTALL_ROOT) \
--arch=$(SPARCH) \
--headers=$(subst $(space),$(comma),$(wildcard ${dist_dir}/include/OSL/*)) \
--cflags= --static_lflags="$(LINK_BOOST) $(LINK_OPENEXR) -lpthread" \
--namespace=${NAMESPACE} \
--srcdir=${dist_dir}/lib \
--builddir_o=${dist_dir}/lib \
--builddir_d=${dist_dir}.debug/lib
perl -I/usr/local/spi/lib/make /usr/local/spi/bin/spcomp_install.pl -m installhost \
--project=oslquery \
--version=$(OSL_SPCOMP2_VERSION) \
--root=$(SPCOMP2_INSTALL_ROOT) \
--arch=$(SPARCH) \
--headers=$(subst $(space),$(comma),$(wildcard ${dist_dir}/include/OSL/*)) \
--cflags= --static_lflags="$(LINK_BOOST) $(LINK_OPENEXR) -lpthread" \
--namespace=${NAMESPACE} \
--srcdir=${dist_dir}/lib \
--builddir_o=${dist_dir}/lib \
--builddir_d=${dist_dir}.debug/lib
#perl -I/usr/local/spi/lib/make /usr/local/spi/bin/spcomp_install.pl -m installhost \
# --project=oslcomp \
# --version=$(OSL_SPCOMP2_VERSION) \
# --root=$(SPCOMP2_INSTALL_ROOT) \
# --arch=$(SPARCH) \
# --headers=$(subst $(space),$(comma),$(wildcard ${dist_dir}/include/OSL/*)) \
# --cflags= --static_lflags="$(LINK_BOOST) $(LINK_OPENEXR) -lpthread" \
# --namespace=${NAMESPACE} \
# --srcdir=${dist_dir}/lib \
# --builddir_o=${dist_dir}/lib \
# --builddir_d=${dist_dir}.debug/lib
#perl -I/usr/local/spi/lib/make /usr/local/spi/bin/spcomp_install.pl -m installhost \
# --project=PyOSL \
# --version=$(OSL_SPCOMP2_VERSION) \
# --root=$(SPCOMP2_INSTALL_ROOT) \
# --arch=$(SPPYARCH) \
# --cflags= --static_lflags="$(LINK_BOOST) $(LINK_OPENEXR) -lpthread"\
# --namespace=${NAMESPACE} \
# --srcdir=${dist_dir}/python \
# --builddir_o=${dist_dir}/python \
# --builddir_d=${dist_dir}.debug/python
+72
View File
@@ -0,0 +1,72 @@
<!-- SPDX-License-Identifier: CC-BY-4.0 -->
<!-- Copyright Contributors to the Open Shading Language Project. -->
Build a variant for Rez/general use
-----------------------------------
Skip this section if you are instead building for SpComp2.
Note: For testing or to make your own local rez package, you can customize
either the rez package name, or the rez install location name, with make
flags `OSL_REZ_NAME=blah REZ_PACKAGE_ROOT=/path/to/my/rez/pkgs` appended
to the `make` commands of any of the variants listed below. For example,
make OSL_SPIREZ=1 OSL_REZ_NAME=oiio_test REZ_PACKAGE_ROOT=/path/to/my/rez/pkgs
Variants:
# C++11/gcc4.8 compat, Python 2.7, Boost 1.55, OptiX 6, Cuda 10.1
# OIIO 2.2.0.0, OpenEXR 2.2
make nuke
make spi OSL_SPIREZ=1 BOOSTVERS=1.55 USE_OPTIX=1 CUDA_VERSION=10.1 OPTIX_VERSION=6.0.0 OPENIMAGEIO_VERSION=2.2.0.0 OPENEXR_VERSION=2.2.0 PYTHON_VERSION=2.7
# C++11/gcc6.3 compat, Python 2.7, Boost 1.70, OptiX 6, Cuda 10.1
# OIIO 2.2.0.0, OpenEXR 2.4
make nuke
make spi OSL_SPIREZ=1 SPI_COMPILER_PLATFORM=gcc-6.3 BOOSTVERS=1.70 USE_OPTIX=1 CUDA_VERSION=10.1 OPTIX_VERSION=6.0.0 OPENIMAGEIO_VERSION=2.2.0.0 OPENEXR_VERSION=2.4.0 PYTHON_VERSION=2.7
You can do any of these on your local machine.
Rez/general release (do for each variant)
-----------------------------------------
This must be done from compile42 (for correct write permissions on certain
shared directories), even if you did the build itself locally.
For any of the variants that you built above:
( cd dist/rhel7 ; rez release --skip-repo-errors )
That command will release the dist to the studio.
Appwrapper binary releases
--------------------------
We don't currently do this.
<!---
This step is for the ONE general/rez variant that we believe is the
canonical source of command line oslc and oslinfo. After building and
releasing as above,
cp dist/rhel7/OSL_*.xml /shots/spi/home/lib/app_cfg/OSL
That will make appcfg aware of the release.
To also make this release the new facility default:
db-any spi/home/OSL.bin highest /shots/spi/home/lib/app_cfg/OSL/OSL_A.B.C.D.xml
where A.B.C.D is the version.
--->
SpComp2 build and release
-------------------------
Phasing out support for this.
+11
View File
@@ -3,7 +3,18 @@
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
option (${PROJ_NAME}_SPIREZ "Enable extra bits for building for SPI Rez install" OFF)
set (${PROJ_NAME}_REZ_PACKAGE_NAME CACHE STRING "${PROJECT_NAME}")
if (${PROJ_NAME}_SPIREZ)
message (STATUS "Creating package.py from package.py.in")
configure_file ("${PROJECT_SOURCE_DIR}/site/spi/rez/package.py.in" "${CMAKE_BINARY_DIR}/package.py")
set (appcfg_filename "${CMAKE_BINARY_DIR}/${PROJECT_NAME}_${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}.${PROJECT_VERSION_TWEAK}.xml")
configure_file ("${PROJECT_SOURCE_DIR}/site/spi/appcfg.xml.in" "${appcfg_filename}")
install (FILES ${CMAKE_BINARY_DIR}/package.py
"${PROJECT_SOURCE_DIR}/site/spi/rez/CMakeLists.txt"
${appcfg_filename}
DESTINATION ${CMAKE_INSTALL_PREFIX}
COMPONENT developer)
endif ()
+31
View File
@@ -0,0 +1,31 @@
# Copyright Contributors to the Open Shading Language project.
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
cmake_minimum_required(VERSION 2.8)
project(OSL)
include(RezBuild)
rez_install_dirs(
include lib share
# python
DESTINATION .
)
# Bin specified separately so it can be marked as EXECUTABLE, otherwise it
# installs with only read permissions.
rez_install_dirs(
bin
DESTINATION .
EXECUTABLE
)
rez_install_cmake(
DESTINATION .
INCLUDE_DIRS include
LIBRARY_DIRS lib
LIBRARIES oslexec oslcomp oslquery
oslexec_d oslcomp_d oslquery_d
)
+59
View File
@@ -0,0 +1,59 @@
# -*- coding: utf-8 -*-
#
# Copyright Contributors to the Open Shading Language project.
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
#
# Documentation on packages and available attributes can be found at:
# https://github.com/nerdvegas/rez/wiki/Package-Definition-Guide
name = '@OSL_REZ_PACKAGE_NAME@'
version = '@PROJECT_VERSION_MAJOR@.@PROJECT_VERSION_MINOR@.@PROJECT_VERSION_PATCH@.@PROJECT_VERSION_TWEAK@'
description = \
"""
Rez package of Open Shading Language (OSL)
"""
authors = ['Larry Gritz <lg@imageworks.com>']
# Add dependencies to other Rez packages here
requires = [
'platform-@SP_PLATFORM@', 'arch-@SP_PROC@', 'os-@SP_REZ_OS@',
'OpenImageIO-@OPENIMAGEIO_VERSION_MAJOR@.@OPENIMAGEIO_VERSION_MINOR@.@OPENIMAGEIO_VERSION_PATCH@'
]
#build_command = 'python {root}/build.py'
# Rez has a limitation where it is not possible to add variants to a package that
# does not have any: https://github.com/nerdvegas/rez/wiki/Variants#single-variants.
# Unless you are 100% certain that your package will NEVER require any variants,
# you should define your package with at least one variant.
variants = [
[
'@SPI_COMPILER_PLATFORM@',
'python-@PYTHON_VERSION_MAJOR@.@PYTHON_VERSION_MINOR@',
'boost-@BOOST_VERS_SP@',
'cuda-@CUDA_VERSION@',
'optix-@OPTIX_VERSION@'
],
]
def commands():
# Add import statements here, not at the top of the file!
# Uncomment if you have executables under bin/
env.PATH.append("{root}/bin")
env.LD_LIBRARY_PATH.append("{root}/lib")
# Uncomment if you have Python code under python/
env.PYTHONPATH.append("{root}/python")
# For SpImport.Packages, append the python directory
#env.SPIMPORT_PACKAGES.append("{root}/python")
if building:
env.CMAKE_MODULE_PATH.append('{root}')
# Add env vars or custom code you want executed only at build time
-28
View File
@@ -1,28 +0,0 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright Contributors to the Open Shading Language Project.
sonar.host.url=https://sonarcloud.io
# Required metadata
sonar.organization=academysoftwarefoundation
sonar.projectName=OpenShadingLanguage
sonar.projectVersion=1.12
sonar.projectKey=AcademySoftwareFoundation_OpenShadingLanguage
# Project links
sonar.links.homepage=https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
sonar.links.ci=https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/actions
sonar.links.scm=https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
sonar.links.issue=https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/issues
# Source properties
sonar.sources=src
sonar.sourceEncoding=UTF-8
sonar.exclusions=src/include/OSL/Imath/*.h,src/build-scripts/*
# C/C++ analyzer properties
sonar.cfamily.build-wrapper-output=build/bw_output
sonar.cfamily.gcov.reportsPath=_coverage
sonar.cfamily.cache.enabled=true
sonar.cfamily.cache.path=/tmp/sonarcache
+273
View File
@@ -0,0 +1,273 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT (openexr)
SET(OPENEXR_VERSION_MAJOR "2")
SET(OPENEXR_VERSION_MINOR "2")
SET(OPENEXR_VERSION_PATCH "0")
SET(OPENEXR_VERSION ${OPENEXR_VERSION_MAJOR}.${OPENEXR_VERSION_MINOR}.${OPENEXR_VERSION_PATCH})
SET(OPENEXR_VERSION_API ${OPENEXR_VERSION_MAJOR}_${OPENEXR_VERSION_MINOR})
# enable the tests
ENABLE_TESTING()
# distro building
SET(CPACK_PACKAGE_VERSION_MAJOR "${OPENEXR_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${OPENEXR_VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${OPENEXR_VERSION_PATCH}")
SET(CPACK_SOURCE_GENERATOR "TGZ")
set(CPACK_SOURCE_PACKAGE_FILE_NAME
"${CMAKE_PROJECT_NAME}-${OPENEXR_VERSION}"
)
set(CPACK_SOURCE_IGNORE_FILES
"/.git*;/.cvs*;${CPACK_SOURCE_IGNORE_FILES}")
INCLUDE ( CPack )
# Allow the developer to select if Dynamic or Static libraries are built
OPTION (BUILD_SHARED_LIBS "Build Shared Libraries" ON)
OPTION (USE_ZLIB_WINAPI "Use ZLib Win API" OFF)
OPTION (NAMESPACE_VERSIONING "Use Namespace Versioning" ON)
OPTION (BUILD_UTILS "Build the binary/utility programs" ON)
OPTION (BUILD_TESTS "Build the tests" ON)
# Setup osx rpathing
SET (CMAKE_MACOSX_RPATH 1)
SET (BUILD_WITH_INSTALL_RPATH 1)
ADD_DEFINITIONS ( -DHAVE_CONFIG_H -DILM_IMF_TEST_IMAGEDIR="${CMAKE_SOURCE_DIR}/IlmImfTest/" )
INCLUDE_DIRECTORIES (
${CMAKE_CURRENT_BINARY_DIR}/config
IlmImf
IlmImfUtil
exrmaketiled
exrenvmap
exrmakepreview
exrmultiview
IlmImfFuzzTest
)
FIND_PACKAGE(ZLIB REQUIRED)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
IF (NOT WIN32)
SET ( PTHREAD_LIB pthread )
ENDIF()
INCLUDE_DIRECTORIES ( ${ILMBASE_PACKAGE_PREFIX}/include/OpenEXR )
LINK_DIRECTORIES ( ${ILMBASE_PACKAGE_PREFIX}/lib )
MESSAGE ( "ILMBASE_PACKAGE_PREFIX = " ${ILMBASE_PACKAGE_PREFIX})
SET (LIB_TYPE STATIC)
IF (BUILD_SHARED_LIBS)
# User wants to build Dynamic Libraries, so change the LIB_TYPE variable to CMake keyword 'SHARED'
SET (LIB_TYPE SHARED)
IF (WIN32)
ADD_DEFINITIONS(-DOPENEXR_DLL)
ENDIF ()
ENDIF ()
IF (USE_ZLIB_WINAPI)
ADD_DEFINITIONS(-DZLIB_WINAPI)
ENDIF ()
# Test for GCC-style inline asm support with AVX instructions
INCLUDE (CheckCXXSourceCompiles)
CHECK_CXX_SOURCE_COMPILES (
"
int main()
{
#if defined(__GNUC__) && defined(__SSE2__)
int n = 0;
int eax = 0;
int edx = 0;
__asm__(
\"xgetbv ;\"
\"vzeroupper \"
: \"=a\"(eax), \"=d\"(edx) : \"c\"(n) : );
#else
#error No GCC style inline asm supported for AVX instructions
#endif
}
" HAVE_GCC_INLINE_ASM_AVX)
# Check if sysconf(_SC_NPROCESSORS_ONLN) can be used for CPU count
CHECK_CXX_SOURCE_COMPILES (
"
#include <unistd.h>
int main()
{
sysconf(_SC_NPROCESSORS_ONLN);
}
" HAVE_SYSCONF_NPROCESSORS_ONLN)
##########################
# OpenEXRConfig.h generation
##########################
IF (WIN32)
FILE ( WRITE ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_HAVE_COMPLETE_IOMANIP 1\n" )
ELSEIF (APPLE)
FILE ( WRITE ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_HAVE_DARWIN 1\n" )
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_HAVE_COMPLETE_IOMANIP 1\n" )
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#include <string.h>\n" )
ELSE ()
# Linux
FILE ( WRITE ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_HAVE_LINUX_PROCFS 1\n" )
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_HAVE_COMPLETE_IOMANIP 1\n" )
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_HAVE_LARGE_STACK 1\n" )
ENDIF()
IF (NAMESPACE_VERSIONING)
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_INTERNAL_NAMESPACE_CUSTOM 1\n")
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_NAMESPACE Imf\n" )
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_INTERNAL_NAMESPACE Imf_${OPENEXR_VERSION_API}\n\n" )
ELSE ()
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_INTERNAL_NAMESPACE_CUSTOM 0\n")
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_NAMESPACE Imf\n" )
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_INTERNAL_NAMESPACE Imf\n\n" )
ENDIF ()
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_VERSION_STRING \"${OPENEXR_VERSION}\"\n" )
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_PACKAGE_STRING \"OpenEXR ${OPENEXR_VERSION}\"\n" )
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "
#define OPENEXR_VERSION_MAJOR ${OPENEXR_VERSION_MAJOR}
#define OPENEXR_VERSION_MINOR ${OPENEXR_VERSION_MINOR}
#define OPENEXR_VERSION_PATCH ${OPENEXR_VERSION_PATCH}
")
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "
// Version as a single hex number, e.g. 0x01000300 == 1.0.3
#define OPENEXR_VERSION_HEX ((OPENEXR_VERSION_MAJOR << 24) | \\
(OPENEXR_VERSION_MINOR << 16) | \\
(OPENEXR_VERSION_PATCH << 8))\n
")
IF (HAVE_GCC_INLINE_ASM_AVX)
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_HAVE_GCC_INLINE_ASM_AVX 1\n" )
ENDIF()
IF (HAVE_SYSCONF_NPROCESSORS_ONLN)
FILE ( APPEND ${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h "#define OPENEXR_IMF_HAVE_SYSCONF_NPROCESSORS_ONLN 1\n" )
ENDIF()
SET (OPENEXR_LIBSUFFIX "")
SET (ILMBASE_LIBSUFFIX "")
IF (NAMESPACE_VERSIONING)
SET ( OPENEXR_LIBSUFFIX "-${OPENEXR_VERSION_API}" )
# assume same NAMESPACE_VERSION setting for IlmBase for now
SET ( ILMBASE_LIBSUFFIX "-${OPENEXR_VERSION_API}" )
ENDIF ()
##########################
# IlmImf library
##########################
ADD_SUBDIRECTORY ( IlmImf )
SET_TARGET_PROPERTIES ( IlmImf
PROPERTIES
VERSION 22.0.0
SOVERSION 22
OUTPUT_NAME "IlmImf${OPENEXR_LIBSUFFIX}"
)
##########################
# IlmImfUtil library
##########################
ADD_SUBDIRECTORY ( IlmImfUtil )
SET_TARGET_PROPERTIES ( IlmImfUtil
PROPERTIES
VERSION 22.0.0
SOVERSION 22
OUTPUT_NAME "IlmImfUtil${OPENEXR_LIBSUFFIX}"
)
##########################
# Example Code
##########################
ADD_SUBDIRECTORY ( IlmImfExamples )
##########################
# Tests
##########################
if (BUILD_TESTS)
ADD_SUBDIRECTORY ( IlmImfTest )
ADD_SUBDIRECTORY ( IlmImfUtilTest )
ADD_SUBDIRECTORY ( IlmImfFuzzTest )
endif ()
##########################
# Binaries / Utilities
##########################
if (BUILD_UTILS)
ADD_SUBDIRECTORY ( exrheader )
ADD_SUBDIRECTORY ( exrmaketiled )
ADD_SUBDIRECTORY ( exrstdattr )
ADD_SUBDIRECTORY ( exrmakepreview )
ADD_SUBDIRECTORY ( exrenvmap )
ADD_SUBDIRECTORY ( exrmultiview )
ADD_SUBDIRECTORY ( exrmultipart )
endif ()
##########################
# Installation
##########################
INSTALL ( FILES
${CMAKE_CURRENT_BINARY_DIR}/config/OpenEXRConfig.h
DESTINATION
${CMAKE_INSTALL_PREFIX}/include/OpenEXR
)
# Documentation
INSTALL ( FILES
doc/TechnicalIntroduction.pdf
doc/ReadingAndWritingImageFiles.pdf
doc/OpenEXRFileLayout.pdf
doc/MultiViewOpenEXR.pdf
doc/InterpretingDeepPixels.pdf
doc/TheoryDeepPixels.pdf
DESTINATION
${CMAKE_INSTALL_PREFIX}/share/doc/OpenEXR-${OPENEXR_VERSION}
)
# Examples
INSTALL ( FILES
IlmImfExamples/main.cpp
IlmImfExamples/drawImage.cpp
IlmImfExamples/rgbaInterfaceExamples.cpp
IlmImfExamples/rgbaInterfaceTiledExamples.cpp
IlmImfExamples/generalInterfaceExamples.cpp
IlmImfExamples/lowLevelIoExamples.cpp
IlmImfExamples/previewImageExamples.cpp
IlmImfExamples/generalInterfaceTiledExamples.cpp
IlmImfExamples/generalInterfaceTiledExamples.h
IlmImfExamples/drawImage.h
IlmImfExamples/rgbaInterfaceExamples.h
IlmImfExamples/generalInterfaceExamples.h
IlmImfExamples/rgbaInterfaceTiledExamples.h
IlmImfExamples/lowLevelIoExamples.h
IlmImfExamples/previewImageExamples.h
IlmImfExamples/namespaceAlias.h
DESTINATION
${CMAKE_INSTALL_PREFIX}/share/doc/OpenEXR-${OPENEXR_VERSION}/examples
)
# LG additions
if (DEFINED ENV{APPVEYOR})
add_definitions ("/W0")
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /W0")
endif ()
@@ -0,0 +1,273 @@
# yue.nicholas@gmail.com
SET(CMAKE_INCLUDE_CURRENT_DIR 1)
if (NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/b44ExpLogTable.h")
ADD_EXECUTABLE ( b44ExpLogTable
b44ExpLogTable.cpp
)
TARGET_LINK_LIBRARIES ( b44ExpLogTable
Half
Iex${ILMBASE_LIBSUFFIX}
IlmThread${ILMBASE_LIBSUFFIX}
${PTHREAD_LIB}
)
ADD_CUSTOM_COMMAND (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/b44ExpLogTable.h
COMMAND ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/b44ExpLogTable > ${CMAKE_CURRENT_BINARY_DIR}/b44ExpLogTable.h
DEPENDS b44ExpLogTable
)
else ()
message (STATUS "Skipping build of b44ExpLogTable.h")
endif ()
if (NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/dwaLookups.h")
ADD_EXECUTABLE ( dwaLookups
dwaLookups.cpp
)
TARGET_LINK_LIBRARIES ( dwaLookups
Half
Iex${ILMBASE_LIBSUFFIX}
IlmThread${ILMBASE_LIBSUFFIX}
${PTHREAD_LIB}
)
ADD_CUSTOM_COMMAND (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dwaLookups.h
COMMAND ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/dwaLookups > ${CMAKE_CURRENT_BINARY_DIR}/dwaLookups.h
DEPENDS dwaLookups
)
else ()
message (STATUS "Skipping build of dwaLookups.h")
endif ()
SET ( ILMIMF_SRCS
ImfAttribute.cpp
ImfBoxAttribute.cpp
ImfCRgbaFile.cpp
ImfChannelList.cpp
ImfChannelListAttribute.cpp
ImfFloatAttribute.cpp
ImfFrameBuffer.cpp
ImfHeader.cpp
ImfIO.cpp
ImfInputFile.cpp
ImfIntAttribute.cpp
ImfLineOrderAttribute.cpp
ImfMatrixAttribute.cpp
ImfOpaqueAttribute.cpp
ImfOutputFile.cpp
ImfRgbaFile.cpp
ImfStringAttribute.cpp
ImfVecAttribute.cpp
ImfHuf.cpp
ImfThreading.cpp
ImfWav.cpp
ImfLut.cpp
ImfCompressor.cpp
ImfRleCompressor.cpp
ImfZipCompressor.cpp
ImfPizCompressor.cpp
ImfB44Compressor.cpp
ImfDwaCompressor.cpp
ImfMisc.cpp
ImfCompressionAttribute.cpp
ImfDoubleAttribute.cpp
ImfConvert.cpp
ImfPreviewImage.cpp
ImfPreviewImageAttribute.cpp
ImfVersion.cpp
ImfChromaticities.cpp
ImfChromaticitiesAttribute.cpp
ImfKeyCode.cpp
ImfKeyCodeAttribute.cpp
ImfTimeCode.cpp
ImfTimeCodeAttribute.cpp
ImfRational.cpp
ImfRationalAttribute.cpp
ImfFramesPerSecond.cpp
ImfStandardAttributes.cpp
ImfStdIO.cpp
ImfEnvmap.cpp
ImfEnvmapAttribute.cpp
ImfScanLineInputFile.cpp
ImfTiledInputFile.cpp
ImfTiledMisc.cpp
ImfTiledOutputFile.cpp
ImfTiledRgbaFile.cpp
ImfTileDescriptionAttribute.cpp
ImfTileOffsets.cpp
ImfRgbaYca.cpp
ImfPxr24Compressor.cpp
ImfTestFile.cpp
ImfStringVectorAttribute.cpp
ImfMultiView.cpp
ImfAcesFile.cpp
ImfMultiPartOutputFile.cpp
ImfGenericOutputFile.cpp
ImfOutputPartData.cpp
ImfMultiPartInputFile.cpp
ImfGenericInputFile.cpp
ImfPartType.cpp
ImfInputPartData.cpp
ImfOutputPart.cpp
ImfTiledOutputPart.cpp
ImfInputPart.cpp
ImfTiledInputPart.cpp
ImfDeepScanLineInputPart.cpp
ImfDeepScanLineOutputPart.cpp
ImfDeepScanLineInputFile.cpp
ImfDeepScanLineOutputFile.cpp
ImfDeepTiledInputPart.cpp
ImfDeepTiledOutputPart.cpp
ImfDeepTiledInputFile.cpp
ImfDeepTiledOutputFile.cpp
ImfDeepFrameBuffer.cpp
ImfDeepCompositing.cpp
ImfCompositeDeepScanLine.cpp
ImfDeepImageStateAttribute.cpp
ImfFastHuf.cpp
ImfFloatVectorAttribute.cpp
ImfRle.cpp
ImfSystemSpecific.cpp
ImfZip.cpp
)
IF (BUILD_SHARED_LIBS)
ADD_DEFINITIONS(-DILMIMF_EXPORTS)
ENDIF()
ADD_LIBRARY ( IlmImf ${LIB_TYPE}
${ILMIMF_SRCS}
)
TARGET_LINK_LIBRARIES ( IlmImf
Half
Iex${ILMBASE_LIBSUFFIX}
Imath${ILMBASE_LIBSUFFIX}
IlmThread${ILMBASE_LIBSUFFIX}
${PTHREAD_LIB} ${ZLIB_LIBRARIES}
)
ADD_DEPENDENCIES ( IlmImf b44ExpLogTable )
SET_SOURCE_FILES_PROPERTIES (
ImfB44Compressor.cpp
PROPERTIES
OBJECT_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/b44ExpLogTable.h
)
ADD_DEPENDENCIES ( IlmImf dwaLookups )
SET_SOURCE_FILES_PROPERTIES (
ImfDwaCompressor.cpp
PROPERTIES
OBJECT_DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/dwaLookups.h
)
# Libraries
INSTALL ( TARGETS
IlmImf
DESTINATION
${CMAKE_INSTALL_PREFIX}/lib
)
# Headers
INSTALL ( FILES
ImfForward.h
ImfExport.h
ImfAttribute.h
ImfBoxAttribute.h
ImfCRgbaFile.h
ImfChannelList.h
ImfChannelListAttribute.h
ImfCompressionAttribute.h
ImfDoubleAttribute.h
ImfFloatAttribute.h
ImfFrameBuffer.h
ImfHeader.h
ImfIO.h
ImfInputFile.h
ImfIntAttribute.h
ImfLineOrderAttribute.h
ImfMatrixAttribute.h
ImfOpaqueAttribute.h
ImfOutputFile.h
ImfRgbaFile.h
ImfStringAttribute.h
ImfVecAttribute.h
ImfHuf.h
ImfWav.h
ImfLut.h
ImfArray.h
ImfCompression.h
ImfLineOrder.h
ImfName.h
ImfPixelType.h
ImfVersion.h
ImfXdr.h
ImfConvert.h
ImfPreviewImage.h
ImfPreviewImageAttribute.h
ImfChromaticities.h
ImfChromaticitiesAttribute.h
ImfKeyCode.h
ImfKeyCodeAttribute.h
ImfTimeCode.h
ImfTimeCodeAttribute.h
ImfRational.h
ImfRationalAttribute.h
ImfFramesPerSecond.h
ImfStandardAttributes.h
ImfEnvmap.h
ImfEnvmapAttribute.h
ImfInt64.h
ImfRgba.h
ImfTileDescription.h
ImfTileDescriptionAttribute.h
ImfTiledInputFile.h
ImfTiledOutputFile.h
ImfTiledRgbaFile.h
ImfRgbaYca.h
ImfTestFile.h
ImfThreading.h
ImfB44Compressor.h
ImfStringVectorAttribute.h
ImfMultiView.h
ImfAcesFile.h
ImfMultiPartOutputFile.h
ImfGenericOutputFile.h
ImfMultiPartInputFile.h
ImfGenericInputFile.h
ImfPartType.h
ImfPartHelper.h
ImfOutputPart.h
ImfTiledOutputPart.h
ImfInputPart.h
ImfTiledInputPart.h
ImfDeepScanLineOutputFile.h
ImfDeepScanLineOutputPart.h
ImfDeepScanLineInputFile.h
ImfDeepScanLineInputPart.h
ImfDeepTiledInputFile.h
ImfDeepTiledInputPart.h
ImfDeepTiledOutputFile.h
ImfDeepTiledOutputPart.h
ImfDeepFrameBuffer.h
ImfDeepCompositing.h
ImfCompositeDeepScanLine.h
ImfNamespace.h
ImfMisc.h
ImfDeepImageState.h
ImfDeepImageStateAttribute.h
ImfFloatVectorAttribute.h
DESTINATION
${CMAKE_INSTALL_PREFIX}/include/OpenEXR
)
Binary file not shown.
+2 -5
View File
@@ -14,7 +14,7 @@ uname
if [[ `uname` == "Linux" ]] ; then
LLVM_VERSION=${LLVM_VERSION:=13.0.0}
LLVM_VERSION=${LLVM_VERSION:=8.0.0}
LLVM_INSTALL_DIR=${LLVM_INSTALL_DIR:=${PWD}/llvm-install}
if [[ "$GITHUB_WORKFLOW" != "" ]] ; then
LLVM_DISTRO_NAME=${LLVM_DISTRO_NAME:=ubuntu-18.04}
@@ -29,10 +29,7 @@ if [[ `uname` == "Linux" ]] ; then
fi
LLVMTAR=clang+llvm-${LLVM_VERSION}-x86_64-linux-gnu-${LLVM_DISTRO_NAME}.tar.xz
echo LLVMTAR = $LLVMTAR
if [[ "$LLVM_VERSION" == "10.0.0" ]] || [[ "$LLVM_VERSION" == "11.0.0" ]] \
|| [[ "$LLVM_VERSION" == "11.1.0" ]] || [[ "$LLVM_VERSION" == "12.0.0" ]] \
|| [[ "$LLVM_VERSION" == "13.0.0" ]] || [[ "$LLVM_VERSION" == "14.0.0" ]] ;
then
if [[ "$LLVM_VERSION" == "10.0.0" ]] || [[ "$LLVM_VERSION" == "11.0.0" ]] || [[ "$LLVM_VERSION" == "11.1.0" ]] || [[ "$LLVM_VERSION" == "12.0.0" ]] ; then
# new
curl --location https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/${LLVMTAR} -o $LLVMTAR
else
+9 -9
View File
@@ -15,7 +15,7 @@ OPENCOLORIO_VERSION=${OPENCOLORIO_VERSION:=v1.1.1}
# Where to install the final results
LOCAL_DEPS_DIR=${LOCAL_DEPS_DIR:=${PWD}/ext}
OPENCOLORIO_SOURCE_DIR=${OPENCOLORIO_SOURCE_DIR:=${LOCAL_DEPS_DIR}/OpenColorIO}
OPENCOLORIO_SOURCE_DIR=${OPENCOLORIO_BUILD_DIR:=${LOCAL_DEPS_DIR}/OpenColorIO}
OPENCOLORIO_BUILD_DIR=${OPENCOLORIO_BUILD_DIR:=${LOCAL_DEPS_DIR}/OpenColorIO-build}
OPENCOLORIO_INSTALL_DIR=${OPENCOLORIO_INSTALL_DIR:=${LOCAL_DEPS_DIR}/dist}
OPENCOLORIO_CXX_FLAGS=${OPENCOLORIO_CXX_FLAGS:="-Wno-unused-function -Wno-deprecated-declarations -Wno-cast-qual -Wno-write-strings"}
@@ -25,7 +25,7 @@ OPENCOLORIO_BUILDOPTS="-DOCIO_BUILD_APPS=OFF -DOCIO_BUILD_NUKE=OFF \
-DOCIO_BUILD_GPU_TESTS=OFF \
-DOCIO_BUILD_PYTHON=OFF -DOCIO_BUILD_PYGLUE=OFF \
-DOCIO_BUILD_JAVA=OFF \
-DBUILD_SHARED_LIBS=${OPENCOLORIO_BUILD_SHARED_LIBS:=ON}"
-DOCIO_BUILD_STATIC=${OCIO_BUILD_STATIC:=OFF}"
BASEDIR=`pwd`
pwd
echo "OpenColorIO install dir will be: ${OPENCOLORIO_INSTALL_DIR}"
@@ -34,20 +34,20 @@ mkdir -p ${LOCAL_DEPS_DIR}
pushd ${LOCAL_DEPS_DIR}
# Clone OpenColorIO project from GitHub and build
if [[ ! -e ${OPENCOLORIO_SOURCE_DIR} ]] ; then
echo "git clone ${OPENCOLORIO_REPO} ${OPENCOLORIO_SOURCE_DIR}"
git clone ${OPENCOLORIO_REPO} ${OPENCOLORIO_SOURCE_DIR}
if [[ ! -e OpenColorIO ]] ; then
echo "git clone ${OPENCOLORIO_REPO} OpenColorIO"
git clone ${OPENCOLORIO_REPO} OpenColorIO
fi
cd ${OPENCOLORIO_SOURCE_DIR}
cd OpenColorIO
echo "git checkout ${OPENCOLORIO_VERSION} --force"
git checkout ${OPENCOLORIO_VERSION} --force
mkdir -p ${OPENCOLORIO_BUILD_DIR}
cd ${OPENCOLORIO_BUILD_DIR}
mkdir -p build
cd build
time cmake -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${OPENCOLORIO_INSTALL_DIR} \
-DCMAKE_CXX_FLAGS="${OPENCOLORIO_CXX_FLAGS}" \
${OPENCOLORIO_BUILDOPTS} ${OPENCOLORIO_SOURCE_DIR}
${OPENCOLORIO_BUILDOPTS} ..
time cmake --build . --config Release --target install
popd
+34 -6
View File
@@ -11,8 +11,8 @@
set -ex
# Which OpenEXR to retrieve, how to build it
OPENEXR_REPO=${OPENEXR_REPO:=https://github.com/AcademySoftwareFoundation/openexr.git}
OPENEXR_VERSION=${OPENEXR_VERSION:=v3.1.1}
OPENEXR_REPO=${OPENEXR_REPO:=https://github.com/openexr/openexr.git}
OPENEXR_VERSION=${OPENEXR_VERSION:=v2.4.1}
# Where to install the final results
LOCAL_DEPS_DIR=${LOCAL_DEPS_DIR:=${PWD}/ext}
@@ -20,6 +20,7 @@ OPENEXR_SOURCE_DIR=${OPENEXR_SOURCE_DIR:=${LOCAL_DEPS_DIR}/openexr}
OPENEXR_BUILD_DIR=${OPENEXR_BUILD_DIR:=${LOCAL_DEPS_DIR}/openexr-build}
OPENEXR_INSTALL_DIR=${OPENEXR_INSTALL_DIR:=${LOCAL_DEPS_DIR}/dist}
OPENEXR_BUILD_TYPE=${OPENEXR_BUILD_TYPE:=Release}
CMAKE_GENERATOR=${CMAKE_GENERATOR:="Unix Makefiles"}
OPENEXR_CMAKE_FLAGS=${OPENEXR_CMAKE_FLAGS:=""}
OPENEXR_CXX_FLAGS=${OPENEXR_CXX_FLAGS:=""}
BASEDIR=$PWD
@@ -28,24 +29,49 @@ pwd
echo "Building OpenEXR ${OPENEXR_VERSION}"
echo "OpenEXR build dir will be: ${OPENEXR_BUILD_DIR}"
echo "OpenEXR install dir will be: ${OPENEXR_INSTALL_DIR}"
echo "OpenEXR Build type is ${OPENEXR_BUILD_TYPE}"
echo "CMAKE_PREFIX_PATH is ${CMAKE_PREFIX_PATH}"
echo "OpenEXR Build type is ${OPENEXR_BUILD_TYPE}"
if [[ "$CMAKE_GENERATOR" == "" ]] ; then
OPENEXR_GENERATOR_CMD="-G \"$CMAKE_GENERATOR\""
fi
# Clone OpenEXR project (including IlmBase) from GitHub and build
if [[ ! -e ${OPENEXR_SOURCE_DIR} ]] ; then
echo "git clone ${OPENEXR_REPO} ${OPENEXR_SOURCE_DIR}"
git clone ${OPENEXR_REPO} ${OPENEXR_SOURCE_DIR}
fi
mkdir -p ${OPENEXR_INSTALL_DIR} && true
mkdir -p ${OPENEXR_BUILD_DIR} && true
pushd ${OPENEXR_SOURCE_DIR}
git checkout ${OPENEXR_VERSION} --force
if [[ ${OPENEXR_VERSION} == "v2.3.0" ]] ; then
if [[ ${OPENEXR_VERSION} == "v2.2.0" ]] || [[ ${OPENEXR_VERSION} == "v2.2.1" ]] \
|| [[ ${OPENEXR_VERSION} == "v2.2.2" ]] ; then
mkdir -p ${OPENEXR_BUILD_DIR}/IlmBase && true
mkdir -p ${OPENEXR_BUILD_DIR}/OpenEXR && true
cd ${OPENEXR_BUILD_DIR}/IlmBase
cmake -DCMAKE_BUILD_TYPE=${OPENEXR_BUILD_TYPE} ${OPENEXR_GENERATOR_CMD} \
-DCMAKE_INSTALL_PREFIX="${OPENEXR_INSTALL_DIR}" \
-DCMAKE_CXX_FLAGS="${OPENEXR_CXX_FLAGS}" \
-DCMAKE_CXX_STANDARD=11 \
${OPENEXR_CMAKE_FLAGS} ${OPENEXR_SOURCE_DIR}/IlmBase
time cmake --build . --target install --config ${OPENEXR_BUILD_TYPE}
cd ${OPENEXR_BUILD_DIR}/OpenEXR
cmake -DCMAKE_BUILD_TYPE=${OPENEXR_BUILD_TYPE} ${OPENEXR_GENERATOR_CMD} \
-DCMAKE_PREFIX_PATH="${CMAKE_PREFIX_PATH}\;${OPENEXR_INSTALL_DIR}" \
-DCMAKE_INSTALL_PREFIX="${OPENEXR_INSTALL_DIR}" \
-DILMBASE_PACKAGE_PREFIX="${OPENEXR_INSTALL_DIR}" \
-DBUILD_UTILS=0 -DBUILD_TESTS=0 \
-DCMAKE_CXX_FLAGS="${OPENEXR_CXX_FLAGS}" \
${OPENEXR_CMAKE_FLAGS} ${OPENEXR_SOURCE_DIR}/OpenEXR
time cmake --build . --target install --config ${OPENEXR_BUILD_TYPE}
elif [[ ${OPENEXR_VERSION} == "v2.3.0" ]] ; then
# Simplified setup for 2.3+
cd ${OPENEXR_BUILD_DIR}
cmake -DCMAKE_BUILD_TYPE=${OPENEXR_BUILD_TYPE} \
cmake -DCMAKE_BUILD_TYPE=${OPENEXR_BUILD_TYPE} -G "$CMAKE_GENERATOR" \
-DCMAKE_INSTALL_PREFIX="${OPENEXR_INSTALL_DIR}" \
-DCMAKE_PREFIX_PATH="${CMAKE_PREFIX_PATH}" \
-DILMBASE_PACKAGE_PREFIX="${OPENEXR_INSTALL_DIR}" \
@@ -58,7 +84,7 @@ if [[ ${OPENEXR_VERSION} == "v2.3.0" ]] ; then
else
# Simplified setup for 2.4+
cd ${OPENEXR_BUILD_DIR}
cmake -DCMAKE_BUILD_TYPE=${OPENEXR_BUILD_TYPE} \
cmake -DCMAKE_BUILD_TYPE=${OPENEXR_BUILD_TYPE} -G "$CMAKE_GENERATOR" \
-DCMAKE_INSTALL_PREFIX="${OPENEXR_INSTALL_DIR}" \
-DCMAKE_PREFIX_PATH="${CMAKE_PREFIX_PATH}" \
-DILMBASE_PACKAGE_PREFIX="${OPENEXR_INSTALL_DIR}" \
@@ -86,3 +112,5 @@ export ILMBASE_LIBRARY_DIR=$OPENEXR_INSTALL_DIR/lib
export OPENEXR_LIBRARY_DIR=$OPENEXR_INSTALL_DIR/lib
export LD_LIBRARY_PATH=$OPENEXR_ROOT/lib:$LD_LIBRARY_PATH
export ILMBASE_ROOT_DIR=$OPENEXR_INSTALL_DIR
export OPENEXR_ROOT_DIR=$OPENEXR_INSTALL_DIR
+3 -3
View File
@@ -10,10 +10,10 @@
set -ex
OPENIMAGEIO_REPO=${OPENIMAGEIO_REPO:=OpenImageIO/oiio}
OPENIMAGEIO_VERSION=${OPENIMAGEIO_VERSION:=release}
OPENIMAGEIO_VERSION=${OPENIMAGEIO_VERSION:=master}
LOCAL_DEPS_DIR=${LOCAL_DEPS_DIR:=${PWD}/ext}
OPENIMAGEIO_SRCDIR=${OPENIMAGEIO_SRCDIR:=${LOCAL_DEPS_DIR}/OpenImageIO}
OPENIMAGEIO_BUILD_DIR=${OPENIMAGEIO_BUILD_DIR:=${OPENIMAGEIO_SRCDIR}/build}
OPENIMAGEIO_BUILD_DIR=${OPENIMAGEIO_BUILD_DIR:=${OPENIMAGEIO_SRCDIR}/build/$PLATFORM}
OPENIMAGEIO_INSTALLDIR=${OPENIMAGEIO_INSTALLDIR:=${LOCAL_DEPS_DIR}/dist}
OPENIMAGEIO_CMAKE_FLAGS=${OPENIMAGEIO_CMAKE_FLAGS:=""}
OPENIMAGEIO_BUILD_TYPE=${OPENIMAGEIO_BUILD_TYPE:=Release}
@@ -42,7 +42,7 @@ fi
# if [[ "$ARCH" == "windows64" ]] ; then
pushd ${OPENIMAGEIO_BUILD_DIR}
cmake .. -G "$CMAKE_GENERATOR" \
cmake ../.. -G "$CMAKE_GENERATOR" \
-DCMAKE_BUILD_TYPE="$OPENIMAGEIO_BUILD_TYPE" \
-DCMAKE_INSTALL_PREFIX="$OPENIMAGEIO_INSTALLDIR" \
-DPYTHON_VERSION="$PYTHON_VERSION" \
+7 -11
View File
@@ -11,7 +11,7 @@ set -ex
# Repo and branch/tag/commit of pybind11 to download if we don't have it yet
PYBIND11_REPO=${PYBIND11_REPO:=https://github.com/pybind/pybind11.git}
PYBIND11_VERSION=${PYBIND11_VERSION:=v2.8.1}
PYBIND11_VERSION=${PYBIND11_VERSION:=v2.4.3}
# Where to put pybind11 repo source (default to the ext area)
PYBIND11_SRC_DIR=${PYBIND11_SRC_DIR:=${PWD}/ext/pybind11}
@@ -20,7 +20,7 @@ PYBIND11_BUILD_DIR=${PYBIND11_BUILD_DIR:=${PYBIND11_SRC_DIR}/build}
# Install area for pybind11 (default to ext/dist)
LOCAL_DEPS_DIR=${LOCAL_DEPS_DIR:=${PWD}/ext}
PYBIND11_INSTALL_DIR=${PYBIND11_INSTALL_DIR:=${LOCAL_DEPS_DIR}/dist}
#PYBIND11_BUILD_OPTS=${PYBIND11_BUILD_OPTS:=}
PYBIND11_BUILD_OPTS=${PYBIND11_BUILD_OPTS:=}
if [[ "${PYTHON_VERSION}" != "" ]] ; then
PYBIND11_BUILD_OPTS+=" -DPYBIND11_PYTHON_VERSION=${PYTHON_VERSION}"
@@ -38,20 +38,16 @@ if [[ ! -e ${PYBIND11_SRC_DIR} ]] ; then
git clone ${PYBIND11_REPO} ${PYBIND11_SRC_DIR}
fi
cd ${PYBIND11_SRC_DIR}
echo "git checkout ${PYBIND11_VERSION} --force"
git checkout ${PYBIND11_VERSION} --force
mkdir -p ${PYBIND11_BUILD_DIR}
cd ${PYBIND11_BUILD_DIR}
if [[ -z $DEP_DOWNLOAD_ONLY ]]; then
time cmake -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${PYBIND11_INSTALL_DIR} \
-DPYBIND11_TEST=OFF \
${PYBIND11_BUILD_OPTS} ..
time cmake --build . --config Release --target install
fi
time cmake -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${PYBIND11_INSTALL_DIR} \
-DPYBIND11_TEST=OFF \
${PYBIND11_BUILD_OPTS} ..
time cmake --build . --config Release --target install
# ls -R ${PYBIND11_INSTALL_DIR}
popd
+3 -17
View File
@@ -12,31 +12,17 @@ if [[ "$USE_SIMD" != "" ]] ; then
OSL_CMAKE_FLAGS="$OSL_CMAKE_FLAGS -DUSE_SIMD=$USE_SIMD"
fi
if [[ -n "$CODECOV" ]] ; then
OSL_CMAKE_FLAGS="$OSL_CMAKE_FLAGS -DCODECOV=${CODECOV}"
fi
pushd build
cmake .. -G "$CMAKE_GENERATOR" \
pushd build/$PLATFORM
cmake ../.. -G "$CMAKE_GENERATOR" \
-DCMAKE_BUILD_TYPE="${CMAKE_BUILD_TYPE}" \
-DCMAKE_PREFIX_PATH="$CMAKE_PREFIX_PATH" \
-DCMAKE_INSTALL_PREFIX="$OSL_ROOT" \
-DUSE_PYTHON="${USE_PYTHON:=1}" \
-DPYTHON_VERSION="$PYTHON_VERSION" \
-DUSE_BATCHED="${USE_BATCHED:=0}" \
-DCMAKE_INSTALL_LIBDIR="$OSL_ROOT/lib" \
-DCMAKE_CXX_STANDARD="$CMAKE_CXX_STANDARD" \
$OSL_CMAKE_FLAGS -DVERBOSE=1
# Save a copy of the generated files for debugging broken CI builds.
mkdir cmake-save || /bin/true
cp -r CMake* *.cmake cmake-save
: ${BUILDTARGET:=install}
if [[ "$BUILDTARGET" != "none" ]] ; then
echo "Parallel build ${CMAKE_BUILD_PARALLEL_LEVEL} of target ${BUILDTARGET}"
time ${OSL_CMAKE_BUILD_WRAPPER} cmake --build . --target ${BUILDTARGET} --config ${CMAKE_BUILD_TYPE}
fi
time cmake --build . --target ${BUILDTARGET:=install} --config ${CMAKE_BUILD_TYPE}
popd
if [[ "${DEBUG_CI:=0}" != "0" ]] ; then
-34
View File
@@ -1,34 +0,0 @@
#!/usr/bin/env bash
# Run code coverage analysis
# This assumes that the build occurred with CODECOV=1 andtests have already
# fully run.
set -ex
echo "Performing code coverage analysis"
mkdir _coverage
pushd _coverage
ls -R ../build/src/
# Remove files or directories we want to exclude from code coverage analysis,
# generally because we don't expect to execute any of their code during our
# CI. (Because it's only used interactively, or is fallback code only used
# when certain dependencies are not found.) Including these when we know we
# won't be calling them during coverage gathering will just make our coverage
# percentage look artifically low.
rm -f ../build/src/osltoy/CMakeFiles/osltoy.dir/*.cpp.{gcno,gcda}
# The sed command below converts from:
# ../build/src/liboslexec/CMakeFiles/oslexec.dir/foo.gcno
# to:
# ../src/liboslexec/foo.cpp
for g in $(find ../build -name "*.gcno" -type f); do
echo "Processing $g"
echo "dirname $g = $(dirname $g) to " `$(echo "$g" | sed -e 's/\/build\//\//' -e 's/\.gcno/\.cpp/' -e 's/\.cpp\.cpp/\.cpp/' -e 's/\/CMakeFiles.*\.dir\//\//')`
gcov -l -p -o $(dirname "$g") $(echo "$g" | sed -e 's/\/build\//\//' -e 's/\.gcno/\.cpp/' -e 's/\/CMakeFiles.*\.dir\//\//')
done
popd
+26 -5
View File
@@ -8,6 +8,28 @@
# Since it sets many env variables needed by the caller, it should be run
# with 'source', not in a separate shell.
# Figure out the platform
if [[ $RUNNER_OS == macOS ]] ; then
export ARCH=macosx
elif [[ $RUNNER_OS == Linux ]] ; then
export ARCH=linux64
elif [[ $RUNNER_OS == Windows ]] ; then
export ARCH=windows64
elif [[ `uname -m` == aarch64 ]] ; then
export ARCH=aarch64
else
export ARCH=unknown
exit -1
fi
export PLATFORM=$ARCH
if [[ "${DEBUG:=0}" != "0" ]] ; then
export PLATFORM=${PLATFORM}.debug
fi
echo "Architecture is $ARCH"
echo "Build platform name is $PLATFORM"
# Environment variables we always need
export PATH=/usr/local/bin/_ccache:/usr/lib/ccache:$PATH
export USE_CCACHE=${USE_CCACHE:=1}
@@ -18,12 +40,12 @@ if [[ "${RUNNER_OS}" == "macOS" ]] ; then
fi
mkdir -p $CCACHE_DIR
export OSL_ROOT=$PWD/dist
export OSL_ROOT=$PWD/dist/$PLATFORM
export DYLD_LIBRARY_PATH=$OSL_ROOT/lib:$DYLD_LIBRARY_PATH
export LD_LIBRARY_PATH=$OSL_ROOT/lib:$LD_LIBRARY_PATH
export OIIO_LIBRARY_PATH=$OSL_ROOT/lib:${OIIO_LIBRARY_PATH}
export LSAN_OPTIONS=suppressions=$PWD/src/build-scripts/nosanitize.txt
export ASAN_OPTIONS=print_suppressions=0:detect_odr_violation=1
export ASAN_OPTIONS=print_suppressions=0
export USE_PYTHON=${USE_PYTHON:=1}
export PYTHON_VERSION=${PYTHON_VERSION:="2.7"}
@@ -52,7 +74,7 @@ export DYLD_LIBRARY_PATH=${LOCAL_DEPS_DIR}/dist/lib:$DYLD_LIBRARY_PATH
export TESTSUITE_CLEANUP_ON_SUCCESS=${TESTSUITE_CLEANUP_ON_SUCCESS:=1}
mkdir -p build dist
mkdir -p build/$PLATFORM dist/$PLATFORM
echo "HOME = $HOME"
echo "PWD = $PWD"
@@ -61,14 +83,13 @@ echo "uname -a: " `uname -a`
echo "uname -m: " `uname -m`
echo "uname -s: " `uname -s`
echo "uname -n: " `uname -n`
echo "nproc " `nproc`
pwd
ls
env | sort
if [[ `uname -s` == "Linux" ]] ; then
head -40 /proc/cpuinfo
elif [[ ${RUNNER_OS} == "macOS" ]] ; then
elif [[ $ARCH == macosx ]] ; then
sysctl machdep.cpu.features
fi
+4 -18
View File
@@ -8,26 +8,12 @@
# any command in it fails. This is crucial for CI tests.
set -ex
: ${CTEST_EXCLUSIONS:="broken"}
: ${CTEST_TEST_TIMEOUT:=60}
$OSL_ROOT/bin/testshade --help
echo "Parallel test ${CTEST_PARALLEL_LEVEL}"
echo "Default timeout ${CTEST_TEST_TIMEOUT}"
echo "Test exclusions '${CTEST_EXCLUSIONS}'"
echo "CTEST_ARGS '${CTEST_ARGS}'"
pushd build
ctest -C ${CMAKE_BUILD_TYPE} --force-new-ctest-process --output-on-failure \
--timeout ${CTEST_TEST_TIMEOUT} -E "${CTEST_EXCLUSIONS}" ${CTEST_ARGS} \
|| \
ctest -C ${CMAKE_BUILD_TYPE} --force-new-ctest-process \
--rerun-failed --repeat until-pass:5 -R render --output-on-failure \
--timeout ${CTEST_TEST_TIMEOUT} -E "${CTEST_EXCLUSIONS}" ${CTEST_ARGS}
# The weird construct above allows the render-* tests to run multiple times
echo "Parallel test " ${CTEST_PARALLEL_LEVEL}
pushd build/$PLATFORM
time ctest -C ${CMAKE_BUILD_TYPE} -E broken --force-new-ctest-process \
--output-on-failure --timeout ${CTEST_TEST_TIMEOUT:=180} ${CTEST_ARGS}
popd
+2 -2
View File
@@ -73,7 +73,7 @@ from __future__ import print_function, absolute_import
###
### Only one main doc region will be output by the `docdeep` program,
### specified with the `-d` command line argument. Any other doc-regions
### will not be included in the documentation output of that run.
### will not be included in the documention output of that run.
###
### However, one doc-region may *include* the text of another doc-region
### as follows:
@@ -114,7 +114,7 @@ from __future__ import print_function, absolute_import
### For pre-code comments, the contiguous comment region associated with
### a declaration immediately precedes the declaration. Such a comment
### set has its first line start with `///>`. For post-code comments,
### the documentation comments follows the code declaration, and this is
### the documentaiton comments follows the code declaration, and this is
### designated by having its first line start with `///<`. I like to
### just remember that the `<` or `>` points in the direction of the code
### declaration that the comment applies to.
Binary file not shown.
+15 -83
View File
@@ -19,44 +19,9 @@ if [[ "$ASWF_ORG" != "" ]] ; then
#ls /etc/yum.repos.d
sudo yum install -y giflib giflib-devel && true
# sudo yum install -y ffmpeg ffmpeg-devel && true
if [[ "${CONAN_LLVM_VERSION}" != "" ]] ; then
mkdir conan
pushd conan
# Simple way to conan install just one package:
# conan install clang/${CONAN_LLVM_VERSION}@aswftesting/ci_common1 -g deploy -g virtualenv
# But the below method can accommodate multiple requirements:
echo "[imports]" >> conanfile.txt
echo "., * -> ." >> conanfile.txt
echo "[requires]" >> conanfile.txt
echo "clang/${CONAN_LLVM_VERSION}@aswftesting/ci_common1" >> conanfile.txt
time conan install .
echo "--ls--"
ls -R .
export PATH=$PWD/bin:$PATH
export LD_LIBRARY_PATH=$PWD/lib:$LD_LIBRARY_PATH
export LLVM_ROOT=$PWD
popd
fi
if [[ "$CXX" == "icpc" || "$CC" == "icc" || "$USE_ICC" != "" || "$CXX" == "icpx" || "$CC" == "icx" || "$USE_ICX" != "" ]] ; then
sudo cp src/build-scripts/oneAPI.repo /etc/yum.repos.d
sudo yum install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic-2022.1.0-3768
# Because multiple (possibly newer) versions of oneAPI may be installed,
# use a config file to specify compiler and tbb versions
# NOTE: oneAPI components have independent version numbering.
set +e; source /opt/intel/oneapi/setvars.sh --config oneapi_2022.1.0.cfg; set -e
if [[ "$CXX" == "icpc" || "$CC" == "icc" || "$USE_ICC" != "" ]] ; then
echo "Verifying installation of Intel(r) C++ Compiler:"
icpc --version
fi
if [[ "$CXX" == "icpx" || "$CC" == "icx" || "$USE_ICX" != "" ]] ; then
echo "Verifying installation of Intel(r) oneAPI DPC++/C++ Compiler:"
icpx --version
fi
fi
sudo yum install -y opencv opencv-devel && true
sudo yum install -y Field3D Field3D-devel && true
sudo yum install -y ffmpeg ffmpeg-devel && true
else
# Using native Ubuntu runner
@@ -66,30 +31,21 @@ else
time sudo apt-get -q install -y \
git cmake ninja-build ccache g++ \
libboost-dev libboost-thread-dev libboost-filesystem-dev \
libboost-dev libboost-thread-dev \
libboost-filesystem-dev libboost-regex-dev \
libilmbase-dev libopenexr-dev \
python-dev python-numpy \
libtiff-dev libgif-dev libpng-dev \
flex bison libbison-dev \
libpugixml-dev \
libopencolorio-dev
time sudo apt-get -q install -y \
qt5-default || /bin/true
libopencolorio-dev \
qt5-default
export CMAKE_PREFIX_PATH=/usr/lib/x86_64-linux-gnu:$CMAKE_PREFIX_PATH
# Nonstandard python versions
if [[ "${PYTHON_VERSION}" == "3.9" ]] ; then
time sudo apt-get -q install -y python3.9-dev python3-numpy
pip3 --version
pip3 install numpy
elif [[ "$PYTHON_VERSION" == "2.7" ]] ; then
time sudo apt-get -q install -y python-dev python-numpy
else
pip3 install numpy
fi
if [[ "$CXX" == "g++-6" ]] ; then
if [[ "$CXX" == "g++-4.8" ]] ; then
time sudo apt-get install -y g++-4.8
elif [[ "$CXX" == "g++-6" ]] ; then
time sudo apt-get install -y g++-6
elif [[ "$CXX" == "g++-7" ]] ; then
time sudo apt-get install -y g++-7
@@ -101,20 +57,6 @@ else
time sudo apt-get install -y g++-10
elif [[ "$CXX" == "g++-11" ]] ; then
time sudo apt-get install -y g++-11
elif [[ "$CXX" == "g++-12" ]] ; then
time sudo apt-get install -y g++-12
fi
if [[ "$CXX" == "icpc" || "$CC" == "icc" || "$USE_ICC" != "" || "$CXX" == "icpx" || "$CC" == "icx" || "$USE_ICX" != "" ]] ; then
wget https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
sudo apt-key add GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
echo "deb https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
time sudo apt-get update
time sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic=2022.1.0-3768
# Because multiple (possibly newer) versions of oneAPI may be installed,
# use a config file to specify compiler and tbb versions
# NOTE: oneAPI components have independent version numbering.
set +e; source /opt/intel/oneapi/setvars.sh --config oneapi_2022.1.0.cfg; set -e
fi
source src/build-scripts/build_llvm.bash
@@ -153,30 +95,20 @@ fi
# fi
if [[ "$OPENCOLORIO_VERSION" != "" ]] ; then
# Temporary (?) fix: GH ninja having problems, fall back to make
CMAKE_GENERATOR="Unix Makefiles" \
source src/build-scripts/build_opencolorio.bash
fi
if [[ "$OPENIMAGEIO_VERSION" != "" ]] ; then
# There are many parts of OIIO we don't need to build for OSL's tests
# There are many parts of OIIO we don't need to build
export ENABLE_iinfo=0 ENABLE_iv=0 ENABLE_igrep=0
export ENABLE_iconvert=0 ENABLE_testtex=0
# For speed of compiling OIIO, disable the file formats that we don't
# need for OSL's tests
export ENABLE_BMP=0 ENABLE_cineon=0 ENABLE_DDS=0 ENABLE_DPX=0 ENABLE_FITS=0
export ENABLE_ICO=0 ENABLE_iff=0 ENABLE_jpeg2000=0 ENABLE_PNM=0 ENABLE_PSD=0
export ENABLE_RLA=0 ENABLE_SGI=0 ENABLE_SOCKET=0 ENABLE_SOFTIMAGE=0
export ENABLE_TARGA=0 ENABLE_WEBP=0
# We don't need to run OIIO's tests
export OPENIMAGEIO_CMAKE_FLAGS+=" -DOIIO_BUILD_TESTING=OFF -DOIIO_BUILD_TESTS=0"
# Don't let warnings in OIIO break OSL's CI run
export OPENIMAGEIO_CMAKE_FLAGS+=" -DSTOP_ON_WARNING=OFF"
export OPENIMAGEIO_CMAKE_FLAGS+=" -DUSE_OPENGL=0"
if [[ $OPENIMAGEIO_VERSION == master && "${OPENIMAGEIO_UNITY:-1}" != "0" ]] ; then
# Speed up the OIIO build by doing a "unity" build. (Note: this is
# only a savings in CI where there are only 1-2 cores available, and
# is only supported for OIIO 2.3.14 and later)
export OPENIMAGEIO_CMAKE_FLAGS+=" -DCMAKE_UNITY_BUILD=ON -DCMAKE_UNITY_BUILD_MODE=BATCH"
fi
export OPENIMAGEIO_CMAKE_FLAGS="-DOIIO_BUILD_TESTS=0 -DUSE_OPENGL=0"
source src/build-scripts/build_openimageio.bash
fi
+2 -2
View File
@@ -5,9 +5,9 @@
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
# DEP_DIR="$PWD/ext/dist"
DEP_DIR="$PWD/dist"
DEP_DIR="$PWD/dist/$PLATFORM"
mkdir -p "$DEP_DIR"
INT_DIR="build"
INT_DIR="build/$PLATFORM"
VCPKG_INSTALLATION_ROOT=/c/vcpkg
export CMAKE_PREFIX_PATH=${CMAKE_PREFIX_PATH:=.}
+6 -10
View File
@@ -4,7 +4,7 @@
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
# This script, which assumes it is running on a Mac OSX with Homebrew
# This script, which assumes it is runnign on a Mac OSX with Homebrew
# installed, does a "brew install" in all packages reasonably needed by
# OSL and its dependencies.
@@ -20,24 +20,20 @@ if [[ `which brew` == "" ]] ; then
fi
if [[ "$DO_BREW_UPDATE" != "" ]] ; then
brew update >/dev/null
fi
#brew update >/dev/null
echo ""
echo "Before my brew installs:"
brew list --versions
brew install --display-times -q gcc ccache cmake ninja boost || true
brew link --overwrite gcc
brew install --display-times -q python@${PYTHON_VERSION} || true
brew unlink python@2.7 || true
brew unlink python@3.8 || true
brew unlink python@3.9 || true
brew unlink python@3.10 || true
brew unlink python@3.8 || true
brew link --overwrite --force python@${PYTHON_VERSION} || true
brew upgrade --display-times -q cmake || true
brew install --display-times -q ilmbase openexr
#brew install --display-times -q freetype
brew install --display-times -q libtiff ilmbase openexr
brew install --display-times -q libpng giflib webp jpeg-turbo freetype
brew install --display-times -q opencolorio partio pugixml
brew install --display-times -q pybind11 numpy || true
brew install --display-times -q tbb || true
@@ -61,7 +57,7 @@ fi
export PATH=/usr/local/opt/qt5/bin:$PATH
export PATH=/usr/local/opt/python/libexec/bin:$PATH
export PYTHONPATH=/usr/local/lib/python${PYTHON_VERSION}/site-packages:$PYTHONPATH
# export PATH=/usr/local/opt/llvm${LLVMBREWVER}/bin:$PATH
export PATH=/usr/local/opt/llvm${LLVMBREWVER}/bin:$PATH
export LLVM_DIRECTORY=/usr/local/opt/llvm${LLVMBREWVER}
export LLVM_ROOT=/usr/local/opt/llvm${LLVMBREWVER}
export PATH=/usr/local/opt/flex/bin:/usr/local/opt/bison/bin:$PATH
+5
View File
@@ -0,0 +1,5 @@
leak:Imf_2_2
leak:Imf_2_3
leak:Imf_2_4
leak:libIlmImf
leak:oslgram.y
-7
View File
@@ -1,7 +0,0 @@
[oneAPI]
name=Intel® oneAPI repository
baseurl=https://yum.repos.intel.com/oneapi
enabled=1
gpgcheck=1
repo_gpgcheck=1
gpgkey=https://yum.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB
-3
View File
@@ -1,3 +0,0 @@
default=exclude
compiler=2022.1.0
tbb=2021.6.0
+4 -11
View File
@@ -8,7 +8,7 @@ include(CMakeFindDependencyMacro)
# add here all the find_dependency() whenever switching to config based dependencies
if (@OpenEXR_VERSION@ VERSION_GREATER_EQUAL 3.0)
find_dependency(Imath @Imath_VERSION@)
find_dependency(Imath @OpenEXR_VERSION@)
elseif (@OpenEXR_VERSION@ VERSION_GREATER_EQUAL 2.4 AND @FOUND_OPENEXR_WITH_CONFIG@)
find_dependency(IlmBase @OpenEXR_VERSION@)
find_dependency(OpenEXR @OpenEXR_VERSION@)
@@ -19,16 +19,9 @@ endif ()
find_dependency(OpenImageIO @OpenImageIO_VERSION@ REQUIRED)
# Compute the installation prefix relative to this file
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_DIR}/../../../" ABSOLUTE)
# There's no guarantee that CMAKE_INSTALL_XXXDIR is a relative path so we extract the final component to handle absolute paths
get_filename_component(_INCLUDE_DIR_NAME "@CMAKE_INSTALL_INCLUDEDIR@" NAME)
get_filename_component(_LIB_DIR_NAME "@CMAKE_INSTALL_LIBDIR@" NAME)
set_and_check (@PROJECT_NAME@_INCLUDE_DIR "${_IMPORT_PREFIX}/${_INCLUDE_DIR_NAME}")
set_and_check (@PROJECT_NAME@_INCLUDES "${_IMPORT_PREFIX}/${_INCLUDE_DIR_NAME}")
set_and_check (@PROJECT_NAME@_LIB_DIR "${_IMPORT_PREFIX}/${_LIB_DIR_NAME}")
set_and_check (@PROJECT_NAME@_INCLUDE_DIR "@CMAKE_INSTALL_FULL_INCLUDEDIR@")
set_and_check (@PROJECT_NAME@_INCLUDES "@CMAKE_INSTALL_FULL_INCLUDEDIR@")
set_and_check (@PROJECT_NAME@_LIB_DIR "@CMAKE_INSTALL_FULL_LIBDIR@")
#...logic to determine installedPrefix from the own location...
#set (@PROJECT_NAME@_CONFIG_DIR "${installedPrefix}/@CONFIG_INSTALL_DIR@")
+20 -65
View File
@@ -3,27 +3,10 @@
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
set (REQUIRED_DEPS "" CACHE STRING
set (REQUIED_DEPS "" CACHE STRING
"Additional dependencies to consider required (semicolon-separated list, or ALL)")
set (OPTIONAL_DEPS "" CACHE STRING
"Additional dependencies to consider optional (semicolon-separated list, or ALL)")
option (ALWAYS_PREFER_CONFIG "Prefer a dependency's exported config file if it's available" OFF)
# Utility function to list the names and values of all variables matching
# the pattern (case-insensitive)
function (dump_matching_variables pattern)
string (TOLOWER ${pattern} _pattern_lower)
get_cmake_property(_allvars VARIABLES)
list (SORT _allvars)
foreach (_var IN LISTS _allvars)
string (TOLOWER ${_var} _var_lower)
if (_var_lower MATCHES ${_pattern_lower})
message (STATUS " ${_var} = ${${_var}}")
endif ()
endforeach ()
endfunction ()
# checked_find_package(Pkgname ...) is a wrapper for find_package, with the
@@ -37,11 +20,8 @@ endfunction ()
# turned off explicitly from one of these sources.
# * Print a message if the package is enabled but not found. This is based
# on ${Pkgname}_FOUND or $PKGNAME_FOUND.
# * Optional DEFINITIONS <string>... are passed to add_definitions if the
# * Optional DEFINITIONS <string> are passed to add_definitions if the
# package is found.
# * Optional SETVARIABLES <id>... is a list of CMake variables to set to
# TRUE if the package is found (they will not be set or changed if the
# package is not found).
# * Optional PRINT <list> is a list of variables that will be printed
# if the package is found, if VERBOSE is on.
# * Optional DEPS <list> is a list of hard dependencies; for each one, if
@@ -62,10 +42,6 @@ endfunction ()
# version, accepting but warning if it is below this number (even
# if above the true minimum version accepted). The warning message
# can give an optional explanation, passed as RECOMMEND_MIN_REASON.
# * Optional PREFER_CONFIG, if supplied, tries to use an exported config
# file from the package before using a FindPackage.cmake module.
# * Optional DEBUG turns on extra debugging information related to how
# this package is found.
#
# N.B. This needs to be a macro, not a function, because the find modules
# will set(blah val PARENT_SCOPE) and we need that to be the global scope,
@@ -73,20 +49,16 @@ endfunction ()
macro (checked_find_package pkgname)
cmake_parse_arguments(_pkg # prefix
# noValueKeywords:
"REQUIRED;PREFER_CONFIG;DEBUG"
"REQUIRED"
# singleValueKeywords:
"ENABLE;ISDEPOF;VERSION_MIN;VERSION_MAX;RECOMMEND_MIN;RECOMMEND_MIN_REASON"
# multiValueKeywords:
"DEFINITIONS;PRINT;DEPS;SETVARIABLES"
"DEFINITIONS;PRINT;DEPS"
# argsToParse:
${ARGN})
string (TOLOWER ${pkgname} pkgname_lower)
string (TOUPPER ${pkgname} pkgname_upper)
set (_pkg_VERBOSE ${VERBOSE})
if (_pkg_DEBUG)
set (_pkg_VERBOSE ON)
endif ()
if (NOT _pkg_VERBOSE)
if (NOT VERBOSE)
set (${pkgname}_FIND_QUIETLY true)
set (${pkgname_upper}_FIND_QUIETLY true)
endif ()
@@ -113,19 +85,8 @@ macro (checked_find_package pkgname)
set (_quietskip true)
endif ()
endif ()
set (_config_status "")
if (_enable OR _pkg_REQUIRED)
if (${pkgname}_FOUND OR ${pkgname_upper}_FOUND)
# was already found
elseif (_pkg_PREFER_CONFIG OR ALWAYS_PREFER_CONFIG)
find_package (${pkgname} CONFIG ${_pkg_UNPARSED_ARGUMENTS})
if (${pkgname}_FOUND OR ${pkgname_upper}_FOUND)
set (_config_status "from CONFIG")
endif ()
endif ()
if (NOT (${pkgname}_FOUND OR ${pkgname_upper}_FOUND))
find_package (${pkgname} ${_pkg_UNPARSED_ARGUMENTS})
endif()
find_package (${pkgname} ${_pkg_UNPARSED_ARGUMENTS})
if ((${pkgname}_FOUND OR ${pkgname_upper}_FOUND)
AND ${pkgname}_VERSION
AND (_pkg_VERSION_MIN OR _pkg_VERSION_MAX))
@@ -145,11 +106,21 @@ macro (checked_find_package pkgname)
set (${pkgname}_VERSION ${${_vervar}})
endif ()
endforeach ()
message (STATUS "${ColorGreen}Found ${pkgname} ${${pkgname}_VERSION} ${_config_status}${ColorReset}")
message (STATUS "${ColorGreen}Found ${pkgname} ${${pkgname}_VERSION} ${ColorReset}")
if (VERBOSE)
set (_vars_to_print ${pkgname}_INCLUDES ${pkgname_upper}_INCLUDES
${pkgname}_INCLUDE_DIR ${pkgname_upper}_INCLUDE_DIR
${pkgname}_INCLUDE_DIRS ${pkgname_upper}_INCLUDE_DIRS
${pkgname}_LIBRARIES ${pkgname_upper}_LIBRARIES
${_pkg_PRINT})
list (REMOVE_DUPLICATES _vars_to_print)
foreach (_v IN LISTS _vars_to_print)
if (NOT "${${_v}}" STREQUAL "")
message (STATUS " ${_v} = ${${_v}}")
endif ()
endforeach ()
endif ()
add_definitions (${_pkg_DEFINITIONS})
foreach (_v IN LISTS _pkg_SETVARIABLES)
set (${_v} TRUE)
endforeach ()
if (_pkg_RECOMMEND_MIN)
if (${${pkgname}_VERSION} VERSION_LESS ${_pkg_RECOMMEND_MIN})
message (STATUS "${ColorYellow}Recommend ${pkgname} >= ${_pkg_RECOMMEND_MIN} ${_pkg_RECOMMEND_MIN_REASON} ${ColorReset}")
@@ -177,22 +148,6 @@ macro (checked_find_package pkgname)
message (FATAL_ERROR "${ColorRed}${pkgname} is required, aborting.${ColorReset}")
endif ()
endif()
if (_pkg_VERBOSE AND (${pkgname}_FOUND OR ${pkgname_upper}_FOUND OR _pkg_DEBUG))
if (_pkg_DEBUG)
dump_matching_variables (${pkgname})
endif ()
set (_vars_to_print ${pkgname}_INCLUDES ${pkgname_upper}_INCLUDES
${pkgname}_INCLUDE_DIR ${pkgname_upper}_INCLUDE_DIR
${pkgname}_INCLUDE_DIRS ${pkgname_upper}_INCLUDE_DIRS
${pkgname}_LIBRARIES ${pkgname_upper}_LIBRARIES
${_pkg_PRINT})
list (REMOVE_DUPLICATES _vars_to_print)
foreach (_v IN LISTS _vars_to_print)
if (NOT "${${_v}}" STREQUAL "")
message (STATUS " ${_v} = ${${_v}}")
endif ()
endforeach ()
endif ()
else ()
if (NOT _quietskip)
message (STATUS "${ColorRed}Not using ${pkgname} -- disabled ${_disablereason} ${ColorReset}")
+77 -75
View File
@@ -27,13 +27,11 @@ message (STATUS "CMAKE_CXX_COMPILER_ID = ${CMAKE_CXX_COMPILER_ID}")
###########################################################################
# C++ language standard
#
set (CMAKE_CXX_STANDARD 14 CACHE STRING
"C++ standard to build with (14, 17, 20, etc.)")
set (DOWNSTREAM_CXX_STANDARD 14 CACHE STRING
"C++ minimum standard to impose on downstream clients")
set (CMAKE_CXX_STANDARD 11 CACHE STRING
"C++ standard to prefer (11, 14, 17, 20, etc.)")
set (CMAKE_CXX_STANDARD_REQUIRED ON)
set (CMAKE_CXX_EXTENSIONS OFF)
message (STATUS "Building with C++${CMAKE_CXX_STANDARD}, downstream minimum C++${DOWNSTREAM_CXX_STANDARD}")
message (STATUS "Building for C++${CMAKE_CXX_STANDARD}")
###########################################################################
@@ -51,8 +49,7 @@ else ()
set (GCC_VERSION 0)
endif ()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER MATCHES "[Cc]lang"
OR CMAKE_CXX_COMPILER_ID MATCHES "IntelLLVM")
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER MATCHES "[Cc]lang")
# If using any flavor of clang, set CMAKE_COMPILER_IS_CLANG. If it's
# Apple's variety, set CMAKE_COMPILER_IS_APPLECLANG and
# APPLECLANG_VERSION_STRING, otherwise for generic clang set
@@ -66,12 +63,6 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER MATCHES "[Cc]lan
if (VERBOSE)
message (STATUS "The compiler is Clang: ${CMAKE_CXX_COMPILER_ID} version ${APPLECLANG_VERSION_STRING}")
endif ()
elseif (CMAKE_CXX_COMPILER_ID MATCHES "IntelLLVM")
set (CMAKE_COMPILER_IS_INTELCLANG 1)
string (REGEX MATCH "[0-9]+(\\.[0-9]+)+" INTELCLANG_VERSION_STRING ${clang_full_version_string})
if (VERBOSE)
message (STATUS "The compiler is Intel Clang: ${CMAKE_CXX_COMPILER_ID} version ${INTELCLANG_VERSION_STRING}")
endif ()
else ()
string (REGEX REPLACE ".* version ([0-9]+\\.[0-9]+).*" "\\1" CLANG_VERSION_STRING ${clang_full_version_string})
if (VERBOSE)
@@ -89,14 +80,10 @@ endif ()
###########################################################################
# Turn on more detailed warnings and optionally consider warnings as errors
#
if (NOT ${PROJECT_NAME}_SUPPORTED_RELEASE OR DEFINED ENV{${PROJECT_NAME}_CI})
# For development branches (i.e., not a supported release), or when
# running CI, default to treating all warnings as errors.
option (STOP_ON_WARNING "Stop building if there are any compiler warnings" ON)
else ()
# For release branches not doing a CI build default to just printing
# warnings but not letting them stop the build.
if (${PROJECT_NAME}_SUPPORTED_RELEASE)
option (STOP_ON_WARNING "Stop building if there are any compiler warnings" OFF)
else ()
option (STOP_ON_WARNING "Stop building if there are any compiler warnings" ON)
endif()
option (EXTRA_WARNINGS "Enable lots of extra pedantic warnings" OFF)
if (NOT MSVC)
@@ -104,8 +91,10 @@ if (NOT MSVC)
if (EXTRA_WARNINGS)
add_compile_options ("-Wextra")
endif ()
if (STOP_ON_WARNING)
if (STOP_ON_WARNING OR DEFINED ENV{${PROJECT_NAME}_CI})
add_compile_options ("-Werror")
# N.B. Force CI builds to use -Werror, even if STOP_ON_WARNING has
# been switched off by default, which we may do in release branches.
endif ()
endif ()
@@ -125,7 +114,7 @@ set (CXX_VISIBILITY_PRESET "hidden" CACHE STRING "Symbol visibility (hidden or d
option (VISIBILITY_INLINES_HIDDEN "Hide symbol visibility of inline functions" ON)
set (VISIBILITY_MAP_FILE "${PROJECT_SOURCE_DIR}/src/build-scripts/hidesymbols.map" CACHE FILEPATH "Visibility map file")
set (C_VISIBILITY_PRESET ${CXX_VISIBILITY_PRESET})
if (${CXX_VISIBILITY_PRESET} STREQUAL "hidden" AND VISIBILITY_MAP_FILE AND
if (${CXX_VISIBILITY_PRESET} STREQUAL "hidden" AND
(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_CLANG) AND
(CMAKE_SYSTEM_NAME MATCHES "Linux|kFreeBSD" OR CMAKE_SYSTEM_NAME STREQUAL "GNU"))
# Linux/FreeBSD/Hurd: also hide all the symbols of dependent libraries
@@ -149,7 +138,6 @@ if (CMAKE_COMPILER_IS_CLANG OR CMAKE_COMPILER_IS_APPLECLANG)
add_compile_options ("-Wno-unused-private-field")
add_compile_options ("-Wno-tautological-compare")
add_compile_options ("-Wno-unknown-pragmas")
add_compile_options ("-Wno-format-security")
# disable warning about unused command line arguments
add_compile_options ("-Qunused-arguments")
# Don't warn if we ask it not to warn about warnings it doesn't know
@@ -159,16 +147,9 @@ if (CMAKE_COMPILER_IS_CLANG OR CMAKE_COMPILER_IS_APPLECLANG)
add_compile_options ("-Wno-unused-local-typedefs")
endif ()
if (CLANG_VERSION_STRING VERSION_GREATER_EQUAL 3.9)
# Don't warn about using unknown preprocessor symbols in `#if`
# Don't warn about using unknown preprocessor symbols in #if'set
add_compile_options ("-Wno-expansion-to-defined")
endif ()
# Suppress warnings about our strategic use of bitwise operations in place
# of logical operators to produce branchless code in some places.
if (CLANG_VERSION_STRING VERSION_GREATER_EQUAL 14.0
OR INTELCLANG_VERSION_STRING VERSION_GREATER_EQUAL 14.0)
add_compile_options ("-Wno-bitwise-instead-of-logical")
endif ()
# disable warning in flex-generated code
add_compile_options ("-Wno-null-conversion")
add_compile_options ("-Wno-error=strict-overflow")
@@ -196,14 +177,9 @@ if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_CLANG)
add_compile_options ("-fno-math-errno")
endif ()
if (INTELCLANG_VERSION_STRING VERSION_GREATER_EQUAL 2022.1.0)
# New versions of icx warn about changing certain floating point options
add_compile_options ("-Wno-overriding-t-option")
endif ()
if (MSVC)
# Microsoft specific options
string (REGEX REPLACE "/W[1-4]" "/W1" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
add_compile_options (/W1)
add_definitions (-D_CRT_SECURE_NO_DEPRECATE)
add_definitions (-D_CRT_SECURE_NO_WARNINGS)
add_definitions (-D_CRT_NONSTDC_NO_WARNINGS)
@@ -218,7 +194,6 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD"
endif ()
# Remember the -std flags we need will be used later for custom Cuda builds
set (CSTD_FLAGS "")
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_CLANG OR CMAKE_COMPILER_IS_INTEL)
set (CSTD_FLAGS "-std=c++${CMAKE_CXX_STANDARD}")
@@ -226,10 +201,6 @@ endif ()
# We will use this for ccache and timing
set (MY_RULE_LAUNCH "")
###########################################################################
# Use ccache if found
#
@@ -333,33 +304,6 @@ if (NOT USE_SIMD STREQUAL "")
add_compile_options (${SIMD_COMPILE_FLAGS})
endif ()
###########################################################################
# Batched SIMD shader execution options.
#
# The USE_BATCHED option may be set to indicate that support for batched
# SIMD shader execution be compiled along with targe specific libraries
set (USE_BATCHED "" CACHE STRING "Build batched SIMD shader execution for (0, b8_AVX, b8_AVX2, b8_AVX2_noFMA, b8_AVX512, b8_AVX512_noFMA, b16_AVX512, b16_AVX512_noFMA)")
option (VEC_REPORT "Enable compiler's reporting system for vectorization" OFF)
set (BATCHED_SUPPORT_DEFINES "")
set (BATCHED_TARGET_LIBS "")
set (BUILD_BATCHED False)
if (NOT USE_BATCHED STREQUAL "")
message (STATUS "Compiling with batched SIMD targets ${USE_BATCHED}")
if (NOT USE_BATCHED STREQUAL "0")
set (BUILD_BATCHED 1)
string (REPLACE "," ";" BATCHED_TARGET_LIST ${USE_BATCHED})
foreach (batched_target ${BATCHED_TARGET_LIST})
if (VERBOSE)
message (STATUS "BATCHED target: ${batched_target}")
endif ()
set (BATCHED_SUPPORT_DEFINES ${BATCHED_SUPPORT_DEFINES} "__OSL_SUPPORTS_${batched_target}")
endforeach()
else ()
message (STATUS "Compiling with NO batched SIMD targets, USE_BATCHED=0")
endif ()
else ()
message (STATUS "Compiling with NO batched SIMD targets, USE_BATCHED is empty")
endif ()
###########################################################################
# Preparation to test for compiler/language features
@@ -369,6 +313,26 @@ endif ()
include (CMakePushCheckState)
include (CheckCXXSourceRuns)
###########################################################################
# Find out if it's safe for us to use std::regex or if we need boost.regex.
# This is primarily about gcc 4.8 having a broken regex implementation.
# This will be obsolete once our minimum supported gcc is >= 4.9.
#
cmake_push_check_state ()
check_cxx_source_runs("
#include <regex>
int main() {
std::string r = std::regex_replace(std::string(\"abc\"), std::regex(\"b\"), \" \");
return r == \"a c\" ? 0 : -1;
}"
USE_STD_REGEX)
cmake_pop_check_state ()
if (USE_STD_REGEX)
add_definitions (-DUSE_STD_REGEX)
else ()
add_definitions (-DUSE_BOOST_REGEX)
endif ()
###########################################################################
# Code coverage options
@@ -376,9 +340,11 @@ include (CheckCXXSourceRuns)
option (CODECOV "Build code coverage tests" OFF)
if (CODECOV AND (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_CLANG))
message (STATUS "Compiling for code coverage analysis")
add_compile_options (-ftest-coverage -fprofile-arcs)
add_compile_options ("-ftest-coverage -fprofile-arcs -O0")
add_definitions ("-D${PROJ_NAME}_CODE_COVERAGE=1")
link_libraries(gcov)
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ftest-coverage -fprofile-arcs")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -ftest-coverage -fprofile-arcs")
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -ftest-coverage -fprofile-arcs")
endif ()
@@ -392,9 +358,22 @@ if (SANITIZE AND (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_CLANG))
foreach (feature ${SANITIZE_FEATURE_LIST})
message (STATUS " sanitize feature: ${feature}")
add_compile_options (-fsanitize=${feature})
add_link_options (-fsanitize=${feature})
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fsanitize=${feature}")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -fsanitize=${feature}")
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -fsanitize=${feature}")
endforeach()
add_compile_options (-g -fno-omit-frame-pointer)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set (SANITIZE_ON_LINUX 1)
endif ()
if (CMAKE_COMPILER_IS_GNUCC AND ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
add_compile_options ("-fuse-ld=gold")
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -fuse-ld=gold")
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -fuse-ld=gold")
set (SANITIZE_LIBRARIES "asan;pthread")
# set (SANITIZE_LIBRARIES "asan" "ubsan")
endif()
if (CMAKE_COMPILER_IS_GNUCC)
# turn on glibcxx extra annotations to find vector writes past end
add_definitions ("-D_GLIBCXX_SANITIZE_VECTOR=1")
@@ -460,17 +439,40 @@ endif ()
# is being built as a subproject.
if (PROJECT_IS_TOP_LEVEL)
set (CLANG_FORMAT_EXE_HINT "" CACHE PATH "clang-format executable's directory (will search if not specified")
set (CLANG_FORMAT_INCLUDES "src/*.cpp" "src/*.h" "src/*.cu"
set (CLANG_FORMAT_INCLUDES # "src/*.h" "src/*.cpp"
"src/include/*.h"
"src/liboslcomp/*.cpp"
"src/liboslcomp/*.h"
"src/liboslquery/*.cpp"
"src/liboslquery/*.h"
"src/oslinfo/*.cpp"
"src/oslc/*.cpp"
"src/osl.imageio/*.cpp"
"src/osltoy/*.cpp"
"src/osltoy/*.h"
"testsuite/*.cpp"
CACHE STRING "Glob patterns to include for clang-format")
set (CLANG_FORMAT_EXCLUDES
# Files "imported and modified" that we don't want to reformat, so
# they continue to match their upstream versions.
"src/include/OSL/Imathx/*"
"src/include/OSL/matrix22.h"
# Files that are currently being modified with the SIMD batch
# shading -- we'll reformat those only after that project work is
# completed, to avoid nasty merge conflicts.
"src/include/OSL/rendererservices.h"
"src/include/OSL/*llvm*"
"src/liboslexec/*llvm*"
"src/liboslexec/oslexec_pvt.h"
# Files that are currently being modified with the OptiX work --
# we'll reformat those only after that project work is completed, to
# avoid nasty merge conflicts.
"src/include/OSL/device_string.h"
"src/include/OSL/oslexec.h"
"src/testrender/cuda/*"
# Header files in testsuite are almost certainly osl headers, not C++
"testsuite/*.h"
# Header files in shaders are OSL, not C++
"src/shaders/*.h"
""
CACHE STRING "Glob patterns to exclude for clang-format")
find_program (CLANG_FORMAT_EXE
NAMES clang-format bin/clang-format
+6 -24
View File
@@ -2,17 +2,14 @@
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
set ($OSL_EXTRA_NVCC_ARGS "" CACHE STRING "Custom args passed to nvcc when compiling CUDA code")
# Compile a CUDA file to PTX using NVCC
function ( NVCC_COMPILE cuda_src extra_headers ptx_generated extra_nvcc_args )
function ( NVCC_COMPILE cuda_src ptx_generated extra_nvcc_args )
get_filename_component ( cuda_src_we ${cuda_src} NAME_WE )
get_filename_component ( cuda_src_dir ${cuda_src} DIRECTORY )
set (cuda_ptx "${CMAKE_CURRENT_BINARY_DIR}/${cuda_src_we}.ptx" )
set (${ptxlist} ${${ptxlist}} ${cuda_ptx} )
set (${ptx_generated} ${cuda_ptx} PARENT_SCOPE)
file ( GLOB cuda_headers "${cuda_src_dir}/*.h" )
list (APPEND cuda_headers ${extra_headers})
list (TRANSFORM IMATH_INCLUDES PREPEND -I
OUTPUT_VARIABLE ALL_IMATH_INCLUDES)
@@ -37,9 +34,8 @@ function ( NVCC_COMPILE cuda_src extra_headers ptx_generated extra_nvcc_args )
${LLVM_COMPILE_FLAGS}
-DOSL_USE_FAST_MATH=1
-m64 -arch ${CUDA_TARGET_ARCH} -ptx
--std=c++14 -dc -O3 --use_fast_math --expt-relaxed-constexpr
--std=c++${CMAKE_CXX_STANDARD} -dc -O3 --use_fast_math --expt-relaxed-constexpr
${extra_nvcc_args}
${OSL_EXTRA_NVCC_ARGS}
${cuda_src} -o ${cuda_ptx}
MAIN_DEPENDENCY ${cuda_src}
DEPENDS ${cuda_src} ${cuda_headers} oslexec
@@ -80,20 +76,6 @@ function ( MAKE_CUDA_BITCODE src suffix generated_bc extra_clang_args )
message (STATUS "Using LLVM_BC_GENERATOR ${LLVM_BC_GENERATOR} to generate bitcode.")
endif()
if (NOT LLVM_AS_TOOL)
find_program (LLVM_AS_TOOL NAMES "llvm-as"
PATHS "${LLVM_DIRECTORY}/bin" "${LLVM_DIRECTORY}/tools/llvm"
NO_CMAKE_PATH NO_DEFAULT_PATH NO_CMAKE_SYSTEM_PATH
NO_SYSTEM_ENVIRONMENT_PATH NO_CMAKE_ENVIRONMENT_PATH)
endif ()
if (NOT LLVM_LINK_TOOL)
find_program (LLVM_LINK_TOOL NAMES "llvm-link"
PATHS "${LLVM_DIRECTORY}/bin" "${LLVM_DIRECTORY}/tools/llvm"
NO_CMAKE_PATH NO_DEFAULT_PATH NO_CMAKE_SYSTEM_PATH
NO_SYSTEM_ENVIRONMENT_PATH NO_CMAKE_ENVIRONMENT_PATH)
endif ()
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# fix compilation error when using MSVC
set (CLANG_MSVC_FIX "-DBOOST_CONFIG_REQUIRES_THREADS_HPP")
@@ -123,13 +105,13 @@ function ( MAKE_CUDA_BITCODE src suffix generated_bc extra_clang_args )
${ALL_IMATH_INCLUDES}
${ALL_OPENEXR_INCLUDES}
"-I${Boost_INCLUDE_DIRS}"
${LLVM_COMPILE_FLAGS} ${CUDA_LIB_FLAGS} ${CLANG_MSVC_FIX}
${LLVM_COMPILE_FLAGS} ${CUDA_LIB_FLAGS}
-D__CUDACC__ -DOSL_COMPILING_TO_BITCODE=1 -DNDEBUG -DOIIO_NO_SSE -D__CUDADEVRT_INTERNAL__
--language=cuda --cuda-device-only --cuda-gpu-arch=${CUDA_TARGET_ARCH}
-Wno-deprecated-register -Wno-format-security
-O3 -fno-math-errno -ffast-math -S -emit-llvm ${extra_clang_args}
${src} -o ${asm_cuda}
COMMAND ${LLVM_AS_TOOL} -f -o ${bc_cuda} ${asm_cuda}
COMMAND "${LLVM_DIRECTORY}/bin/llvm-as" -f -o ${bc_cuda} ${asm_cuda}
DEPENDS ${exec_headers} ${PROJECT_PUBLIC_HEADERS} ${src}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" )
endfunction ()
@@ -144,8 +126,8 @@ function ( LLVM_COMPILE_CUDA llvm_src headers prefix llvm_bc_cpp_generated extra
MAKE_CUDA_BITCODE (${llvm_src} "" llvm_bc "${extra_clang_args}")
add_custom_command (OUTPUT ${llvm_bc_cpp}
COMMAND ${Python_EXECUTABLE} "${CMAKE_SOURCE_DIR}/src/build-scripts/serialize-bc.py" ${llvm_bc} ${llvm_bc_cpp} ${prefix}
COMMAND python "${CMAKE_SOURCE_DIR}/src/liboslexec/serialize-bc.py" ${llvm_bc} ${llvm_bc_cpp} ${prefix}
MAIN_DEPENDENCY ${llvm_src}
DEPENDS "${CMAKE_SOURCE_DIR}/src/build-scripts/serialize-bc.py" ${llvm_src} ${headers} ${llvm_bc}
DEPENDS "${CMAKE_SOURCE_DIR}/src/liboslexec/serialize-bc.py" ${llvm_src} ${headers} ${llvm_bc}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" )
endfunction ()
+39 -18
View File
@@ -49,6 +49,9 @@ if (BOOST_CUSTOM)
# Boost_VERSION, Boost_INCLUDE_DIRS, Boost_LIBRARY_DIRS, Boost_LIBRARIES.
else ()
set (Boost_COMPONENTS filesystem system thread)
if (NOT USE_STD_REGEX)
list (APPEND Boost_COMPONENTS regex)
endif ()
# The FindBoost.cmake interface is broken if it uses boost's installed
# cmake output (e.g. boost 1.70.0, cmake <= 3.14). Specifically it fails
# to set the expected variables printed below. So until that's fixed
@@ -80,18 +83,22 @@ checked_find_package (ZLIB REQUIRED) # Needed by several packages
# IlmBase & OpenEXR
checked_find_package (OpenEXR REQUIRED
VERSION_MIN 2.3
RECOMMEND_MIN 2.4
VERSION_MIN 2.0
RECOMMEND_MIN 2.2
RECOMMEND_MIN_REASON
"Even extremely critical patches are no longer supplied to < 2.4"
"OpenEXR 2.2 is the oldest version our CI tests against, and the minimum that supports DWA compression"
PRINT IMATH_INCLUDES
)
# Force Imath includes to be before everything else to ensure that we have
# the right Imath/OpenEXR version, not some older version in the system
# library. This shouldn't be necessary, except for the common case of people
# library. This shoudn't be necessary, except for the common case of people
# building against Imath/OpenEXR 3.x when there is still a system-level
# install version of 2.x.
include_directories(BEFORE ${IMATH_INCLUDES})
if (CMAKE_COMPILER_IS_CLANG AND OPENEXR_VERSION VERSION_LESS 2.3)
# clang C++ >= 11 doesn't like 'register' keyword in old exr headers
add_compile_options (-Wno-deprecated-register)
endif ()
if (MSVC AND NOT LINKSTATIC)
add_definitions (-DOPENEXR_DLL) # Is this needed for new versions?
endif ()
@@ -104,9 +111,15 @@ endif ()
# OpenImageIO
set (OIIO_LIBNAME_SUFFIX "" CACHE STRING
"Optional name appended to OIIO libraries that are built")
checked_find_package (OpenImageIO REQUIRED
VERSION_MIN 2.3.17
DEFINITIONS -DOIIO_HIDE_FORMAT=1)
VERSION_MIN 2.0
PRINT OIIOTOOL_BIN)
if (OPENIMAGEIO_FOUND)
include_directories ("${OPENIMAGEIO_INCLUDES}")
endif ()
checked_find_package (pugixml REQUIRED
VERSION_MIN 1.8)
@@ -114,7 +127,7 @@ checked_find_package (pugixml REQUIRED
# LLVM library setup
checked_find_package (LLVM REQUIRED
VERSION_MIN 9.0
VERSION_MIN 7.0
PRINT LLVM_SYSTEM_LIBRARIES CLANG_LIBRARIES)
# ensure include directory is added (in case of non-standard locations
include_directories (BEFORE SYSTEM "${LLVM_INCLUDES}")
@@ -127,23 +140,27 @@ add_definitions (-DOSL_LLVM_FULL_VERSION="${LLVM_VERSION}")
if (LLVM_NAMESPACE)
add_definitions ("-DLLVM_NAMESPACE=${LLVM_NAMESPACE}")
endif ()
if (LLVM_VERSION VERSION_GREATER_EQUAL 10.0.0 AND
CMAKE_CXX_STANDARD VERSION_LESS 14)
message (FATAL_ERROR
"LLVM 10+ requires C++14 or higher (was ${CMAKE_CXX_STANDARD}). "
"To build against this LLVM ${LLVM_VERSION}, you need to set "
"build option CMAKE_CXX_STANDARD=14. The minimum requirements "
"for that are gcc >= 5.1, clang >= 3.5, Apple clang >= 7, "
"icc >= 7, MSVS >= 2017. "
"If you must use C++11, you need to build against LLVM 9 or earlier.")
endif ()
if (APPLE AND LLVM_VERSION VERSION_EQUAL 10.0.1 AND EXISTS "/usr/local/Cellar/llvm")
message (WARNING
"${ColorYellow}If you are using LLVM 10.0.1 installed by Homebrew, "
"please note that a known bug in LLVM may produce a link error where "
"it says it can't find libxml2.tbd. If you encounter this, please "
"try upgrading to a newer LLVM: \n"
" brew upgrade llvm \n"
"try downgrading to LLVM 9: \n"
" brew uninstall llvm \n"
" brew install llvm@9 \n"
" export LLVM_DIRECTORY=/usr/local/opt/llvm@9 "
"${ColorReset}\n")
endif ()
if (LLVM_VERSION VERSION_GREATER_EQUAL 15.0
AND ( (CMAKE_COMPILER_IS_APPLECLANG AND APPLECLANG_VERSION_STRING VERSION_LESS 15.0)
OR (CMAKE_COMPILER_IS_CLANG AND CLANG_VERSION_STRING VERSION_LESS 15.0)))
message (WARNING
"${ColorYellow}"
"If you are using LLVM 15 or higher, you should also use clang version "
"15 or higher, or you may get build errors.${ColorReset}\n")
endif ()
checked_find_package (partio)
@@ -186,6 +203,10 @@ if (USE_CUDA OR USE_OPTIX)
message (FATAL_ERROR "NVPTX target is not available in the provided LLVM build")
endif()
if (${CUDA_VERSION} VERSION_GREATER 8 AND ${LLVM_VERSION} VERSION_LESS 6)
message (FATAL_ERROR "CUDA ${CUDA_VERSION} requires LLVM 6.0 or greater")
endif ()
set (CUDA_LIB_FLAGS "--cuda-path=${CUDA_TOOLKIT_ROOT_DIR}")
find_library(cuda_lib NAMES cudart
@@ -206,7 +227,7 @@ if (USE_CUDA OR USE_OPTIX)
# OptiX setup
if (USE_OPTIX)
checked_find_package (OptiX REQUIRED
VERSION_MIN 7.0)
VERSION_MIN 5.1)
include_directories (BEFORE "${OPTIX_INCLUDES}")
if (NOT USE_LLVM_BITCODE OR NOT USE_FAST_MATH)
message (FATAL_ERROR "Enabling OptiX requires USE_LLVM_BITCODE=1 and USE_FAST_MATH=1")
+2 -8
View File
@@ -12,9 +12,6 @@
# The executable may be disabled individually using any of the usual
# check_is_enabled() conventions (e.g. -DENABLE_<executable>=OFF).
#
# If -DENABLE_INSTALL_<executable>=OFF was specified, the target will be built
# (in the build area) but will not be installed.
#
# Usage:
#
# fancy_add_executable ([ NAME targetname ... ]
@@ -45,16 +42,13 @@ macro (fancy_add_executable)
target_include_directories (${_target_NAME} SYSTEM PRIVATE ${_target_SYSTEM_INCLUDE_DIRS})
endif ()
if (_target_DEFINITIONS)
target_compile_definitions (${_target_NAME} PRIVATE ${_target_DEFINITIONS})
target_compile_definitions (${_target_name} PRIVATE ${_target_DEFINITIONS})
endif ()
if (_target_LINK_LIBRARIES)
target_link_libraries (${_target_NAME} PRIVATE ${_target_LINK_LIBRARIES})
endif ()
set_target_properties (${_target_NAME} PROPERTIES FOLDER "Tools")
check_is_enabled (INSTALL_${_target_NAME} _target_NAME_INSTALL_enabled)
if (_target_NAME_INSTALL_enabled)
install_targets (${_target_NAME})
endif ()
install_targets (${_target_NAME})
else ()
message (STATUS "${ColorRed}Disabling ${_target_NAME} ${ColorReset}")
endif ()
+3 -19
View File
@@ -17,27 +17,11 @@
# for the .y and .l files.
# On Mac, prefer the Homebrew version of Bison over the older version from
# MacOS/xcode in /usr/bin, which seems to be too old for the reentrant
# parser directives we use. Only do this if there is no BISON_ROOT
# specifying a particular Bison to use.
if (APPLE AND EXISTS /usr/local/opt
AND NOT BISON_ROOT AND NOT DEFINED ENV{BISON_ROOT})
find_program(BISON_EXECUTABLE NAMES /usr/local/opt/bison/bin/bison
DOC "path to the bison executable")
endif()
checked_find_package (BISON 2.7 REQUIRED
PRINT BISON_EXECUTABLE)
checked_find_package (FLEX 2.3.35 REQUIRED
PRINT FLEX_EXECUTABLE)
checked_find_package (BISON REQUIRED)
checked_find_package (FLEX REQUIRED)
if ( FLEX_EXECUTABLE AND BISON_EXECUTABLE )
macro ( FLEX_BISON flexsrc bisonsrc prefix srclist compiler_headers )
# mangle osoparse & oslparse symbols to avoid multiple library conflicts
# XXX: This may be excessive now that OSL::pvt::ExtraArg is mangled into the function signature
add_definitions(-D${prefix}parse=${PROJ_NAMESPACE_V}_${prefix}parse)
if (VERBOSE)
message (STATUS "FLEX_BISON flex=${flexsrc} bison=${bisonsrc} prefix=${prefix}")
endif ()
@@ -72,7 +56,7 @@ if ( FLEX_EXECUTABLE AND BISON_EXECUTABLE )
set ( FB_WINCOMPAT )
endif ()
add_custom_command ( OUTPUT ${flexoutputcxx}
COMMAND ${FLEX_EXECUTABLE} ${FB_WINCOMPAT} --prefix=${prefix} -o ${flexoutputcxx} "${CMAKE_CURRENT_SOURCE_DIR}/${flexsrc}"
COMMAND ${FLEX_EXECUTABLE} ${FB_WINCOMPAT} -o ${flexoutputcxx} "${CMAKE_CURRENT_SOURCE_DIR}/${flexsrc}"
MAIN_DEPENDENCY ${flexsrc}
DEPENDS ${${compiler_headers}}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} )
-143
View File
@@ -1,143 +0,0 @@
# Copyright Contributors to the Open Shading Language project.
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
function ( EMBED_LLVM_BITCODE_IN_CPP src_list suffix output_name list_to_append_cpp extra_clang_args)
if (VERBOSE)
message (STATUS "EMBED_LLVM_BITCODE_IN_CPP src_list=${src_list}")
endif ()
foreach ( src ${src_list} )
get_filename_component ( src_we ${src} NAME_WE )
set ( src_asm "${CMAKE_CURRENT_BINARY_DIR}/${src_we}${suffix}.s" )
set ( src_bc "${CMAKE_CURRENT_BINARY_DIR}/${src_we}${suffix}.bc" )
if (VERBOSE)
message (STATUS "EMBED_LLVM_BITCODE_IN_CPP in=${src}")
message (STATUS "EMBED_LLVM_BITCODE_IN_CPP asm=${src_asm}")
message (STATUS "EMBED_LLVM_BITCODE_IN_CPP bc=${src_bc}")
endif ()
list ( APPEND src_bc_list ${src_bc} )
get_property (CURRENT_DEFINITIONS DIRECTORY PROPERTY COMPILE_DEFINITIONS)
if (VERBOSE)
message (STATUS "Current #defines are ${CURRENT_DEFINITIONS}")
endif ()
foreach (def ${CURRENT_DEFINITIONS})
set (LLVM_COMPILE_FLAGS ${LLVM_COMPILE_FLAGS} "-D${def}")
endforeach()
set (LLVM_COMPILE_FLAGS ${LLVM_COMPILE_FLAGS} ${SIMD_COMPILE_FLAGS} ${CSTD_FLAGS} ${TOOLCHAIN_FLAGS})
# Avoid generating __dso_handle external global
set (LLVM_COMPILE_FLAGS ${LLVM_COMPILE_FLAGS} "-fno-use-cxa-atexit")
# Figure out what program we will use to make the bitcode.
if (NOT LLVM_BC_GENERATOR)
find_program (LLVM_BC_GENERATOR NAMES "clang++"
PATHS "${LLVM_DIRECTORY}/bin" "${LLVM_DIRECTORY}/tools/llvm"
NO_CMAKE_PATH NO_DEFAULT_PATH NO_CMAKE_SYSTEM_PATH
NO_SYSTEM_ENVIRONMENT_PATH NO_CMAKE_ENVIRONMENT_PATH)
endif ()
if (NOT LLVM_BC_GENERATOR)
message (FATAL_ERROR "You must have a valid llvm bitcode generator (clang++) somewhere.")
endif ()
if (VERBOSE)
message (STATUS "Using LLVM_BC_GENERATOR ${LLVM_BC_GENERATOR} to generate bitcode.")
endif()
if (NOT LLVM_AS_TOOL)
find_program (LLVM_AS_TOOL NAMES "llvm-as"
PATHS "${LLVM_DIRECTORY}/bin" "${LLVM_DIRECTORY}/tools/llvm"
NO_CMAKE_PATH NO_DEFAULT_PATH NO_CMAKE_SYSTEM_PATH
NO_SYSTEM_ENVIRONMENT_PATH NO_CMAKE_ENVIRONMENT_PATH)
endif ()
if (NOT LLVM_LINK_TOOL)
find_program (LLVM_LINK_TOOL NAMES "llvm-link"
PATHS "${LLVM_DIRECTORY}/bin" "${LLVM_DIRECTORY}/tools/llvm"
NO_CMAKE_PATH NO_DEFAULT_PATH NO_CMAKE_SYSTEM_PATH
NO_SYSTEM_ENVIRONMENT_PATH NO_CMAKE_ENVIRONMENT_PATH)
endif ()
# Fix specific problem I had on new Apple systems (e.g. Mavericks) with
# LLVM/libc++ installed -- for some reason, LLVM 3.4 wasn't finding it,
# so in that specific case, append another -I to point it in the right
# direction.
#if (APPLE AND ${LLVM_BC_GENERATOR} MATCHES ".*clang.*")
# exec_program ( "${LLVM_BC_GENERATOR}" ARGS --version OUTPUT_VARIABLE MY_CLANG_VERSION )
# string (REGEX REPLACE "clang version ([0-9][.][0-9]+).*" "\\1" MY_CLANG_VERSION "${MY_CLANG_VERSION}")
# if ((${MY_CLANG_VERSION} VERSION_GREATER "3.3")
# AND (EXISTS "/usr/lib/libc++.dylib")
# AND (EXISTS "/Library/Developer/CommandLineTools/usr/lib/c++/v1"))
# set (LLVM_COMPILE_FLAGS ${LLVM_COMPILE_FLAGS} "-I/Library/Developer/CommandLineTools/usr/lib/c++/v1")
# endif ()
#endif ()
list (TRANSFORM IMATH_INCLUDES PREPEND -I
OUTPUT_VARIABLE ALL_IMATH_INCLUDES)
list (TRANSFORM OPENEXR_INCLUDES PREPEND -I
OUTPUT_VARIABLE ALL_OPENEXR_INCLUDES)
list (TRANSFORM OpenImageIO_INCLUDES PREPEND -I
OUTPUT_VARIABLE ALL_OpenImageIO_INCLUDES)
if (${LLVM_VERSION} VERSION_GREATER_EQUAL 15.0)
# Until we fully support opaque pointers, we need to disable
# them when using LLVM 15.
list (APPEND LLVM_COMPILE_FLAGS -Xclang -no-opaque-pointers)
endif ()
# Command to turn the .cpp file into LLVM assembly language .s, into
# LLVM bitcode .bc, then back into a C++ file with the bc embedded!
add_custom_command ( OUTPUT ${src_bc}
COMMAND ${LLVM_BC_GENERATOR}
${LLVM_COMPILE_FLAGS}
"-I${CMAKE_CURRENT_SOURCE_DIR}"
"-I${CMAKE_SOURCE_DIR}/src/include"
"-I${CMAKE_BINARY_DIR}/include"
${ALL_OpenImageIO_INCLUDES}
${ALL_IMATH_INCLUDES}
#"-isystem ${Boost_INCLUDE_DIRS}" #Does not pick up usr installed boost/thread/tss.hpp for oslexec_pvt.h
"-I${Boost_INCLUDE_DIRS}"
-DOSL_COMPILING_TO_BITCODE=1
-Wno-deprecated-register
# the following 2 warnings can be restored when all 3rd parties have fixed their export macros
# (dllimport attribute is not supported when compiling for Cuda and triggers a ton of warnings)
-Wno-ignored-attributes -Wno-unknown-attributes
-O3 -fno-math-errno -S -emit-llvm ${extra_clang_args}
-o ${src_asm} ${src}
COMMAND ${LLVM_AS_TOOL} -f -o ${src_bc} ${src_asm}
# Do NOT setup a MAIN_DEPENDENCY because only 1 may exist
# and we may have the several outputs dependent on the same source
DEPENDS ${src} ${exec_headers} ${PROJECT_PUBLIC_HEADERS}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" )
endforeach ()
if (VERBOSE)
message ( STATUS "^^^^^^^^^^^^^^^^^^^^^^^^^^" )
message ( STATUS "src_bc_list: ${src_bc_list} ")
message ( STATUS "^^^^^^^^^^^^^^^^^^^^^^^^^^" )
endif()
# Link all of the individual LLVM bitcode files
set ( linked_src_bc "${CMAKE_CURRENT_BINARY_DIR}/${output_name}.bc" )
add_custom_command ( OUTPUT ${linked_src_bc}
COMMAND ${LLVM_LINK_TOOL} -internalize ${src_bc_list} -o ${linked_src_bc}
DEPENDS ${src_bc_list} ${exec_headers} ${PROJECT_PUBLIC_HEADERS} ${src_list}
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" )
# Serialize the linked bitcode into a CPP file
set ( src_bc_cpp "${CMAKE_CURRENT_BINARY_DIR}/${output_name}.bc.cpp" )
add_custom_command ( OUTPUT ${src_bc_cpp}
COMMAND ${Python_EXECUTABLE} "${CMAKE_SOURCE_DIR}/src/build-scripts/serialize-bc.py"
${linked_src_bc} ${src_bc_cpp} ${output_name}
DEPENDS "${CMAKE_SOURCE_DIR}/src/build-scripts/serialize-bc.py" ${linked_src_bc}
${exec_headers} ${PROJECT_PUBLIC_HEADERS}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" )
# add generated .cpp with embedded bitcode to the list of sources
set ( ${list_to_append_cpp} ${${list_to_append_cpp}} ${src_bc_cpp} PARENT_SCOPE )
endfunction ( )
+136
View File
@@ -0,0 +1,136 @@
###########################################################################
# OpenImageIO https://www.openimageio.org
# Copyright 2008-present Contributors to the OpenImageIO project.
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/OpenImageIO/oiio/blob/master/LICENSE.md
#
# For an up-to-date version of this file, see:
# https://github.com/OpenImageIO/oiio/blob/master/src/cmake/Modules/FindOpenImageIO.cmake
#
###########################################################################
#
# CMake module to find OpenImageIO
#
# This module will set
# OPENIMAGEIO_FOUND True, if found
# OPENIMAGEIO_INCLUDES directory where headers are found
# OPENIMAGEIO_LIBRARIES libraries for OIIO
# OPENIMAGEIO_LIBRARY_DIRS library dirs for OIIO
# OPENIMAGEIO_VERSION Version ("major.minor.patch.tweak")
# OPENIMAGEIO_VERSION_MAJOR Version major number
# OPENIMAGEIO_VERSION_MINOR Version minor number
# OPENIMAGEIO_VERSION_PATCH Version minor patch
# OPENIMAGEIO_VERSION_TWEAK Version minor tweak
# OIIOTOOL_BIN Path to oiiotool executable
#
# Imported targets:
# OpenImageIO::OpenImageIO The libOpenImageIO library.
# OpenImageIO::oiiotool The oiiotool executable.
#
# Special inputs:
# OpenImageIO_ROOT - if using CMake >= 3.12, will automatically search
# this area for OIIO components.
# OPENIMAGEIO_ROOT_DIR - custom "prefix" location of OIIO installation
# (expecting bin, lib, include subdirectories)
# This is deprecated, but will work for a while.
# OpenImageIO_FIND_QUIETLY - if set, print minimal console output
# OIIO_LIBNAME_SUFFIX - if set, optional nonstandard library suffix
#
###########################################################################
#
# NOTE: This file is deprecated.
#
# In OIIO 2.1+, we generate OpenImageIOConfig.cmake files that are now the
# preferred way for downstream projects to find an installed OIIO. There
# should be no need to copy this FindOpenImageIO.cmake file into downstream
# projects, *unless* they need to work with a range of OIIO versions that
# may include <2.1, which would lack the generated config files.
#
###########################################################################
# Prefer an OpenImageIO cmake config file if it can be found
find_package(OpenImageIO CONFIG)
if (TARGET OpenImageIO::OpenImageIO)
set (OPENIMAGEIO_VERSION ${OpenImageIO_VERSION})
else ()
# If 'OPENIMAGE_HOME' not set, use the env variable of that name if available
if (NOT OPENIMAGEIO_ROOT_DIR AND NOT $ENV{OPENIMAGEIO_ROOT_DIR} STREQUAL "")
set (OPENIMAGEIO_ROOT_DIR $ENV{OPENIMAGEIO_ROOT_DIR})
endif ()
find_library ( OPENIMAGEIO_LIBRARY
NAMES OpenImageIO${OIIO_LIBNAME_SUFFIX}
HINTS ${OPENIMAGEIO_ROOT_DIR}
PATH_SUFFIXES lib64 lib )
find_path ( OPENIMAGEIO_INCLUDE_DIR
NAMES OpenImageIO/imageio.h
HINTS ${OPENIMAGEIO_ROOT_DIR} )
find_program ( OIIOTOOL_BIN
NAMES oiiotool
HINTS ${OPENIMAGEIO_ROOT_DIR} )
# Try to figure out version number
set (OIIO_VERSION_HEADER "${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO/oiioversion.h")
if (EXISTS "${OIIO_VERSION_HEADER}")
file (STRINGS "${OIIO_VERSION_HEADER}" TMP REGEX "^#define OIIO_VERSION_MAJOR .*$")
string (REGEX MATCHALL "[0-9]+" OPENIMAGEIO_VERSION_MAJOR ${TMP})
file (STRINGS "${OIIO_VERSION_HEADER}" TMP REGEX "^#define OIIO_VERSION_MINOR .*$")
string (REGEX MATCHALL "[0-9]+" OPENIMAGEIO_VERSION_MINOR ${TMP})
file (STRINGS "${OIIO_VERSION_HEADER}" TMP REGEX "^#define OIIO_VERSION_PATCH .*$")
string (REGEX MATCHALL "[0-9]+" OPENIMAGEIO_VERSION_PATCH ${TMP})
file (STRINGS "${OIIO_VERSION_HEADER}" TMP REGEX "^#define OIIO_VERSION_TWEAK .*$")
if (TMP)
string (REGEX MATCHALL "[0-9]+" OPENIMAGEIO_VERSION_TWEAK ${TMP})
else ()
set (OPENIMAGEIO_VERSION_TWEAK 0)
endif ()
set (OPENIMAGEIO_VERSION "${OPENIMAGEIO_VERSION_MAJOR}.${OPENIMAGEIO_VERSION_MINOR}.${OPENIMAGEIO_VERSION_PATCH}.${OPENIMAGEIO_VERSION_TWEAK}")
endif ()
include (FindPackageHandleStandardArgs)
find_package_handle_standard_args (OpenImageIO
FOUND_VAR OPENIMAGEIO_FOUND
REQUIRED_VARS OPENIMAGEIO_INCLUDE_DIR OPENIMAGEIO_LIBRARY
OPENIMAGEIO_VERSION
VERSION_VAR OPENIMAGEIO_VERSION
)
if (OPENIMAGEIO_FOUND)
set (OpenImageIO_VERSION ${OPENIMAGEIO_VERSION})
set (OPENIMAGEIO_INCLUDES ${OPENIMAGEIO_INCLUDE_DIR})
set (OpenImageIO_INCLUDES ${OPENIMAGEIO_INCLUDE_DIR})
set (OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
get_filename_component (OPENIMAGEIO_LIBRARY_DIRS "${OPENIMAGEIO_LIBRARY}" DIRECTORY)
if (NOT OpenImageIO_FIND_QUIETLY)
message ( STATUS "OpenImageIO includes = ${OPENIMAGEIO_INCLUDE_DIR}" )
message ( STATUS "OpenImageIO libraries = ${OPENIMAGEIO_LIBRARIES}" )
message ( STATUS "OpenImageIO library_dirs = ${OPENIMAGEIO_LIBRARY_DIRS}" )
message ( STATUS "OpenImageIO oiiotool = ${OIIOTOOL_BIN}" )
endif ()
if (NOT TARGET OpenImageIO::OpenImageIO)
add_library(OpenImageIO::OpenImageIO UNKNOWN IMPORTED)
set_target_properties(OpenImageIO::OpenImageIO PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OPENIMAGEIO_INCLUDES}")
set_property(TARGET OpenImageIO::OpenImageIO APPEND PROPERTY
IMPORTED_LOCATION "${OPENIMAGEIO_LIBRARIES}")
endif ()
if (NOT TARGET OpenImageIO::oiiotool AND EXISTS "${OIIOTOOL_BIN}")
add_executable(OpenImageIO::oiiotool IMPORTED)
set_target_properties(OpenImageIO::oiiotool PROPERTIES
IMPORTED_LOCATION "${OIIOTOOL_BIN}")
endif ()
endif ()
mark_as_advanced (
OPENIMAGEIO_INCLUDE_DIR
OPENIMAGEIO_LIBRARY
)
endif ()
+1 -1
View File
@@ -10,7 +10,7 @@
# PARTIO_LIBRARIES - library to link against
# PARTIO_FOUND - true if Partio was found.
# Hack! prefer a config if it can be found
# Hack! perfer a config if it can be found
find_package(partio CONFIG)
if (PARTIO_FOUND OR partio_FOUND)
if (VERBOSE)
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright Contributors to the Open Shading Language project.
# Copyright Contributors to the Open Shading Languge project.
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/
+2 -2
View File
@@ -64,7 +64,7 @@ macro (setup_python_module)
set (target_name ${lib_TARGET})
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND NOT ${CMAKE_COMPILER_ID} STREQUAL "Intel")
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
# Seems to be a problem on some systems, with pybind11 and python headers
set_property (SOURCE ${lib_SOURCES} APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-macro-redefined ")
endif ()
@@ -77,7 +77,7 @@ macro (setup_python_module)
PRIVATE
pybind11::pybind11
Python::Python
${lib_LIBS})
${lib_LIBS} ${SANITIZE_LIBRARIES})
if (APPLE)
set_target_properties (${target_name} PROPERTIES LINK_FLAGS "-undefined dynamic_lookup")
endif ()
+43 -183
View File
@@ -1,4 +1,4 @@
# Copyright Contributors to the Open Shading Language project.
# Copyright Contributors to the Open Shading Languge project.
# SPDX-License-Identifier: BSD-3-Clause
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/
@@ -16,10 +16,6 @@ add_custom_command (OUTPUT "${CMAKE_BINARY_DIR}/testsuite/runtest.py"
MAIN_DEPENDENCY "${CMAKE_SOURCE_DIR}/testsuite/runtest.py")
add_custom_target ( CopyFiles ALL DEPENDS "${CMAKE_BINARY_DIR}/testsuite/runtest.py" )
set (OSL_TEST_BIG_TIMEOUT 800 CACHE STRING "Timeout for tests that take a long time")
# add_one_testsuite() - set up one testsuite entry
#
# Usage:
@@ -30,12 +26,10 @@ set (OSL_TEST_BIG_TIMEOUT 800 CACHE STRING "Timeout for tests that take a long t
# [COMMAND cmd...] - optional override of launch command
# )
#
macro (add_one_testsuite testname testsrcdir)
cmake_parse_arguments (_tst "" "" "ENV;COMMAND" ${ARGN})
set (testsuite "${CMAKE_SOURCE_DIR}/testsuite")
set (testdir "${CMAKE_BINARY_DIR}/testsuite/${testname}")
file (MAKE_DIRECTORY "${testdir}")
if (NOT _tst_COMMAND)
set (_tst_COMMAND ${Python_EXECUTABLE} "${testsuite}/runtest.py" ${testdir})
if (MSVC_IDE)
@@ -51,17 +45,7 @@ macro (add_one_testsuite testname testsrcdir)
OSL_TESTSUITE_SRC=${testsrcdir}
OSL_TESTSUITE_CUR=${testdir}
)
# We need to suppress the leak sanitizer for "texture" tests, because of a
# minor leak inside OIIO (140 bytes! -- inconsequential) but which we
# can't use the suppressions list becuase the leaks come from calls made
# inside JITed code for which there is not a good stack trace. Any real
# leaks from OIIO or its dependencies we assume will be caught by lsan on
# the OIIO side, where there is no JIT to complicate things.
if (${testname} MATCHES "^texture" OR ${testname} MATCHES "gettextureinfo")
list (APPEND _tst_ENV ASAN_OPTIONS=detect_leaks=0:$ENV{ASAN_OPTIONS})
endif ()
file (MAKE_DIRECTORY "${testdir}")
add_test ( NAME ${testname} COMMAND ${_tst_COMMAND} )
# message ("Test -- env ${_tst_ENV} cmd ${_tst_COMMAND}")
set_tests_properties (${testname} PROPERTIES ENVIRONMENT "${_tst_ENV}" )
@@ -69,10 +53,10 @@ macro (add_one_testsuite testname testsrcdir)
# from piling up together, allocate a few cores each.
if (${testname} MATCHES "^render-")
set_tests_properties (${testname} PROPERTIES LABELS render
PROCESSORS 4 COST 10 TIMEOUT ${OSL_TEST_BIG_TIMEOUT})
PROCESSORS 4 COST 10)
endif ()
# Some labeling for fun
if (${testname} MATCHES "^texture")
if (${testname} MATCHES "^texture-")
set_tests_properties (${testname} PROPERTIES LABELS texture
PROCESSORS 2 COST 4)
endif ()
@@ -84,15 +68,9 @@ macro (add_one_testsuite testname testsrcdir)
set_tests_properties (${testname} PROPERTIES LABELS optix)
if ("${CUDA_VERSION}" VERSION_GREATER_EQUAL "10.0")
# Make sure libnvrtc-builtins.so is reachable
set_property (TEST ${testname} APPEND PROPERTY ENVIRONMENT LD_LIBRARY_PATH=${CUDA_TOOLKIT_ROOT_DIR}/lib64:$ENV{LD_LIBRARY_PATH})
set_property (TEST ${testname} APPEND PROPERTY ENVIRONMENT LD_LIBRARY_PATH=${CUDA_TOOLKIT_ROOT_DIR}/lib64)
endif()
endif ()
if (${testname} MATCHES "-reg")
# These are batched shading regression tests. Some are quite
# long, so give them a higher cost and timeout.
set_tests_properties (${testname} PROPERTIES LABELS batchregression
COST 15 TIMEOUT ${OSL_TEST_BIG_TIMEOUT})
endif ()
endmacro ()
@@ -104,8 +82,6 @@ macro ( TESTSUITE )
set (_ats_LABEL "broken")
endif ()
set (test_all_optix $ENV{TESTSUITE_OPTIX})
set (test_all_batched $ENV{TESTSUITE_BATCHED})
set (test_all_rs_bitcode $ENV{TESTSUITE_RS_BITCODE})
# Add the tests if all is well.
set (ALL_TEST_LIST "")
set (_testsuite "${CMAKE_SOURCE_DIR}/testsuite")
@@ -122,10 +98,9 @@ macro ( TESTSUITE )
# Run the test unoptimized, unless it matches a few patterns that
# we don't test unoptimized (or has an OPTIMIZEONLY marker file).
if (NOT _testname MATCHES "optix"
AND NOT EXISTS "${_testsrcdir}/NOSCALAR"
AND NOT EXISTS "${_testsrcdir}/BATCHED_REGRESSION"
AND NOT EXISTS "${_testsrcdir}/OPTIMIZEONLY")
if (NOT _testname MATCHES "^getattribute-shader" AND
NOT _testname MATCHES "optix" AND
NOT EXISTS "${_testsrcdir}/OPTIMIZEONLY")
add_one_testsuite ("${_testname}" "${_testsrcdir}"
ENV TESTSHADE_OPT=0 )
endif ()
@@ -133,15 +108,10 @@ macro ( TESTSUITE )
# optimization, triggered by setting TESTSHADE_OPT env variable.
# Skip OptiX-only tests and those with a NOOPTIMIZE marker file.
if (NOT _testname MATCHES "optix"
AND NOT EXISTS "${_testsrcdir}/NOSCALAR"
AND NOT EXISTS "${_testsrcdir}/BATCHED_REGRESSION"
AND NOT EXISTS "${_testsrcdir}/NOOPTIMIZE")
AND NOT EXISTS "${_testsrcdir}/NOOPTIMIZE")
add_one_testsuite ("${_testname}.opt" "${_testsrcdir}"
ENV TESTSHADE_OPT=2 )
endif ()
if (_testname MATCHES "render-" AND ${CMAKE_BUILD_TYPE} STREQUAL Debug)
set_tests_properties (${_testname} PROPERTIES TIMEOUT ${OSL_TEST_BIG_TIMEOUT})
endif ()
# When building for OptiX support, also run it in OptiX mode
# if there is an OPTIX marker file in the directory.
# If an environment variable $TESTSUITE_OPTIX is nonzero, then
@@ -149,8 +119,7 @@ macro ( TESTSUITE )
if (USE_OPTIX
AND (EXISTS "${_testsrcdir}/OPTIX" OR test_all_optix OR _testname MATCHES "optix")
AND NOT EXISTS "${_testsrcdir}/NOOPTIX"
AND NOT EXISTS "${_testsrcdir}/NOOPTIX-FIXME"
AND NOT EXISTS "${_testsrcdir}/BATCHED_REGRESSION")
AND NOT EXISTS "${_testsrcdir}/NOOPTIX-FIXME")
# Unoptimized
if (NOT EXISTS "${_testsrcdir}/OPTIMIZEONLY")
add_one_testsuite ("${_testname}.optix" "${_testsrcdir}"
@@ -160,128 +129,51 @@ macro ( TESTSUITE )
add_one_testsuite ("${_testname}.optix.opt" "${_testsrcdir}"
ENV TESTSHADE_OPT=2 TESTSHADE_OPTIX=1 )
endif ()
if (BUILD_BATCHED)
# When building for Batched support, also run it in Batched mode
# if there is an BATCHED marker file in the directory.
# If an environment variable $TESTSUITE_BATCHED is nonzero, then
# run all tests in Batched mode, even if there's no BATCHED marker.
if ((EXISTS "${_testsrcdir}/BATCHED" OR test_all_batched OR _testname MATCHES "batched")
AND NOT EXISTS "${_testsrcdir}/BATCHED_REGRESSION"
AND NOT EXISTS "${_testsrcdir}/NOBATCHED"
AND NOT EXISTS "${_testsrcdir}/NOBATCHED-FIXME"
AND NOT EXISTS "${_testsrcdir}/OPTIMIZEONLY")
add_one_testsuite ("${_testname}.batched" "${_testsrcdir}"
ENV TESTSHADE_OPT=0 TESTSHADE_BATCHED=1 )
endif ()
if ((EXISTS "${_testsrcdir}/BATCHED" OR test_all_batched OR _testname MATCHES "batched")
AND NOT EXISTS "${_testsrcdir}/BATCHED_REGRESSION"
AND NOT EXISTS "${_testsrcdir}/NOBATCHED"
AND NOT EXISTS "${_testsrcdir}/NOBATCHED-FIXME"
AND NOT EXISTS "${_testsrcdir}/NOOPTIMIZE")
add_one_testsuite ("${_testname}.batched.opt" "${_testsrcdir}"
ENV TESTSHADE_OPT=2 TESTSHADE_BATCHED=1 )
endif ()
# When building for Batched support, optionally run a regression test
# if there is an BATCHED_REGRESSION marker file in the directory.
if ((EXISTS "${_testsrcdir}/BATCHED_REGRESSION")
AND NOT EXISTS "${_testsrcdir}/NOOPTIMIZE")
# optimized for right now
add_one_testsuite ("${_testname}.regress.batched.opt" "${_testsrcdir}"
ENV TESTSHADE_OPT=2 OSL_REGRESSION_TEST=BATCHED )
endif ()
if ((EXISTS "${_testsrcdir}/BATCHED_REGRESSION")
AND EXISTS "${_testsrcdir}/NOOPTIMIZE")
# not optimized
add_one_testsuite ("${_testname}.regress.batched" "${_testsrcdir}"
ENV TESTSHADE_OPT=0 OSL_REGRESSION_TEST=BATCHED )
endif ()
endif ()
# if there is an RS_BITCODE marker file in the directory.
if ((EXISTS "${_testsrcdir}/RS_BITCODE" OR test_all_rs_bitcode)
AND NOT EXISTS "${_testsrcdir}/BATCHED_REGRESSION"
AND NOT EXISTS "${_testsrcdir}/RS_BITCODE_REGRESSION"
AND NOT EXISTS "${_testsrcdir}/NOOPTIMIZE")
add_one_testsuite ("${_testname}.rsbitcode.opt" "${_testsrcdir}"
ENV TESTSHADE_OPT=2 TESTSHADE_RS_BITCODE=1 )
endif ()
# if there is an RS_BITCODE_REGRESSION marker file in the directory.
if (EXISTS "${_testsrcdir}/RS_BITCODE_REGRESSION" OR (
test_all_rs_bitcode AND EXISTS "${_testsrcdir}/BATCHED_REGRESSION")
AND NOT EXISTS "${_testsrcdir}/NOOPTIMIZE")
# optimized for right now
add_one_testsuite ("${_testname}.regress.rsbitcode.opt" "${_testsrcdir}"
ENV TESTSHADE_OPT=2 OSL_REGRESSION_TEST=RS_BITCODE )
endif ()
endforeach ()
if (VERBOSE)
message (STATUS "Added tests: ${ALL_TEST_LIST}")
endif ()
endmacro ()
macro (osl_add_all_tests)
# List all the individual testsuite tests here, except those that need
# special installed tests.
TESTSUITE ( aastep allowconnect-err andor-reg and-or-not-synonyms
arithmetic area-reg arithmetic-reg
array array-reg array-copy-reg array-derivs array-range
array-aassign array-assign-reg array-length-reg
bitwise-and-reg bitwise-or-reg bitwise-shl-reg bitwise-shr-reg bitwise-xor-reg
blackbody blackbody-reg blendmath breakcont breakcont-reg
TESTSUITE ( aastep allowconnect-err and-or-not-synonyms arithmetic
array array-derivs array-range array-aassign
blackbody blendmath breakcont
bug-array-heapoffsets bug-locallifetime bug-outputinit
bug-param-duplicate bug-peep bug-return
calculatenormal-reg
cellnoise closure closure-array color color-reg colorspace comparison
complement-reg compile-buffer compassign-reg
cellnoise closure closure-array color comparison
compile-buffer
component-range
control-flow-reg connect-components
connect-components
const-array-params const-array-fill
debugnan debug-uninit
derivs derivs-muldiv-clobber
draw_string
error-dupes error-serialized
example-deformer
example-batched-deformer
exit exponential
filterwidth-reg
for-reg format-reg fprintf
fprintf
function-earlyreturn function-simple function-outputelem
function-overloads function-redef
geomath getattribute-camera getattribute-shader
getsymbol-nonheap gettextureinfo gettextureinfo-reg
globals-needed
getsymbol-nonheap gettextureinfo
group-outputs groupstring
hash hashnoise hex hyperb
ieee_fp ieee_fp-reg if if-reg incdec initlist
initops initops-instance-clash
intbits isconnected
isconstant
ieee_fp if incdec initlist initops intbits isconnected isconstant
layers layers-Ciassign layers-entry layers-lazy layers-lazyerror
layers-nonlazycopy layers-repeatedoutputs
length-reg linearstep
logic loop luminance-reg
matrix matrix-reg matrix-arithmetic-reg
matrix-compref-reg max-reg message message-no-closure message-reg
linearstep
logic loop matrix message
mergeinstances-duplicate-entrylayers
mergeinstances-nouserdata mergeinstances-vararray
metadata-braces min-reg miscmath missing-shader
mix-reg
metadata-braces miscmath missing-shader
named-components
noise noise-cell
noise-gabor noise-gabor2d-filter noise-gabor3d-filter
noise-gabor-reg
noise-generic
noise-perlin noise-simplex
noise-reg
normalize-reg
pnoise pnoise-cell pnoise-gabor
pnoise-generic pnoise-perlin
pnoise-reg
pnoise pnoise-cell pnoise-gabor pnoise-perlin
operator-overloading
opt-warnings
oslc-comma oslc-D oslc-M
@@ -295,9 +187,8 @@ macro (osl_add_all_tests)
oslc-err-outputparamvararray oslc-err-paramdefault
oslc-err-struct-array-init oslc-err-struct-ctr
oslc-err-struct-dup oslc-err-struct-print
oslc-err-type-as-variable
oslc-err-unknown-ctr
oslc-pragma-warnerr
# oslc-pragma-warnerr
oslc-warn-commainit
oslc-variadic-macro
oslc-version
@@ -306,29 +197,14 @@ macro (osl_add_all_tests)
osl-imageio
paramval-floatpromotion
pragma-nowarn
printf-reg
printf-whole-array
raytype raytype-reg raytype-specialized regex-reg reparam
raytype raytype-specialized reparam
render-background render-bumptest
render-cornell render-furnace-diffuse
render-mx-furnace-burley-diffuse
render-mx-furnace-oren-nayar
render-mx-furnace-sheen
render-mx-burley-diffuse
render-mx-dielectric render-mx-dielectric-glass
render-mx-conductor
render-mx-generalized-schlick render-mx-generalized-schlick-glass
render-mx-layer
render-mx-sheen
render-microfacet render-oren-nayar
render-uv render-veachmis render-ward
select select-reg shaderglobals shortcircuit
smoothstep-reg
spline spline-reg splineinverse splineinverse-ident
splineinverse-knots-ascend-reg splineinverse-knots-descend-reg
render-microfacet render-oren-nayar render-veachmis render-ward
select shortcircuit spline splineinverse splineinverse-ident
spline-boundarybug spline-derivbug
split-reg
string string-reg
string
struct struct-array struct-array-mixture
struct-err struct-init-copy
struct-isomorphic-overload struct-layers
@@ -338,40 +214,33 @@ macro (osl_add_all_tests)
testshade-expr
texture-alpha texture-alpha-derivs
texture-blur texture-connected-options
texture-derivs texture-environment texture-errormsg
texture-environment-opts-reg
texture-derivs texture-errormsg
texture-firstchannel texture-interp
texture-missingalpha texture-missingcolor texture-opts-reg texture-simple
texture-missingalpha texture-missingcolor texture-simple
texture-smallderivs texture-swirl texture-udim
texture-width texture-withderivs texture-wrap
trace-reg
trailing-commas
transcendental-reg
transitive-assign
transform transform-reg transformc transformc-reg trig trig-reg
typecast
transform transformc trig typecast
unknown-instruction
userdata userdata-passthrough
vararray-connect vararray-default
vararray-deserialize vararray-param
vecctr vector vector-reg
wavelength_color wavelength_color-reg Werror xml xml-reg )
vecctr vector
wavelength_color Werror xml )
# Coordinate-aware gettextureinfo only works for TextureSystem >= 2.3.7
if (OpenImageIO_VERSION VERSION_GREATER_EQUAL 2.3.7)
TESTSUITE ( gettextureinfo-udim gettextureinfo-udim-reg )
endif ()
# Only run the ocio test if the OIIO we are using has OCIO support
if (OpenImageIO_HAS_OpenColorIO)
TESTSUITE ( ocio )
if (OPENIMAGEIO_VERSION VERSION_GREATER_EQUAL 2.1)
# I'm too lazy to set this test up to work with OIIO versions too
# old to have proper exported cmake config files. So just skip it
# for OIIO 2.0.
TESTSUITE (example-deformer)
endif ()
# Add tests that require the Python bindings if we built them.
# We also exclude these tests if this is a sanitizer build, because the
# Python interpreter itself won't be linked with the right asan
# We also exclude these tests if this is a sanitizer build on Linux,
# because the Python interpreter itself won't be linked with the right asan
# libraries to run correctly.
if (USE_PYTHON AND NOT SANITIZE)
if (USE_PYTHON AND NOT SANITIZE_ON_LINUX)
TESTSUITE ( python-oslquery )
endif ()
@@ -379,7 +248,7 @@ macro (osl_add_all_tests)
execute_process ( COMMAND ${OpenImageIO_LIB_DIR}/../bin/oiiotool --help
OUTPUT_VARIABLE oiiotool_help )
if (oiiotool_help MATCHES "openvdb")
TESTSUITE ( texture3d texture3d-opts-reg )
TESTSUITE ( texture3d )
endif()
# Only run pointcloud tests if Partio is found
@@ -392,13 +261,4 @@ macro (osl_add_all_tests)
TESTSUITE ( testoptix testoptix-noise example-cuda)
endif ()
# Some regression tests have a lot of combinations and may need more time to finish
if (BUILD_BATCHED)
set_tests_properties (arithmetic-reg.regress.batched.opt
PROPERTIES TIMEOUT ${OSL_TEST_BIG_TIMEOUT})
set_tests_properties (transform-reg.regress.batched.opt
PROPERTIES TIMEOUT ${OSL_TEST_BIG_TIMEOUT})
endif ()
set_tests_properties (matrix-reg.regress.rsbitcode.opt
PROPERTIES TIMEOUT ${OSL_TEST_BIG_TIMEOUT})
endmacro()
+88 -738
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+5 -5
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@@ -11,7 +11,7 @@
_testshade_ basics
==================================================
The OSL software distribution includes `testshade`, a command-line utility
The OSL software distribution inculdes `testshade`, a command-line utility
that was written for OSL unit tests, and for a "test harness" in which we
can execute shaders for debugging (the shaders or OSL itself) in isolation
from any particular rendering system.
@@ -28,7 +28,7 @@ itself, it has a number of potential uses in a production studio, including:
* Baking procedural patterns into textures.
* Benchmarking shaders and evaluating their performance, including
comparative tests such as "is it faster to code it this way or that way?"
comparitive tests such as "is it faster to code it this way or that way?"
* Exploring the inner workings of OSL's runtime optimizer, to answer
questions like: "will this idiom optimize away at runtime when I use
@@ -176,7 +176,7 @@ Helpful command line arguments:
For the sake of simplicity, this document presents almost all examples as if
they consisted of just a single shader node. But `testshade` is able to
specify and execute entire shader groups (networks of shader nodes). The
specify and execut entire shader groups (networks of shader nodes). The
remainder of this section will explain how this can be done.
Let's make a simple shader network as an example.
@@ -582,7 +582,7 @@ single texture lookup.
## Controlling optimization
## Controling optimization
You can control the optimization level overall:
@@ -638,7 +638,7 @@ that they are not optimized away so as to lead you to an inaccurate
reflection of what optimizations would really happen at render time. At the
same time, be careful not to inadvertently set `lockgeom=0` for parameters
that will typically be set to default values, instance values, or
connections from layers that are likely to be analyzed and found to emit
connections from layers that are likely to be analized and found to emit
constants for theor outputs -- you also don't want your benchmarks to
incorrectly disable optimizations what would typically happen at render
time.
+225 -225
View File
@@ -135,7 +135,7 @@ template <class T> class Matrix33
//------------
~Matrix33 () = default;
//----------------------
// Compatibility with Sb
//----------------------
@@ -378,8 +378,8 @@ template <class T> class Matrix33
//-------------------------------------------------------------
// Set matrix to shear x for each y coord. by given factor h.x
// and to shear y for each x coord. by given factor h.y
// Set matrix to shear x for each y coord. by given factor h[0]
// and to shear y for each x coord. by given factor h[1]
//-------------------------------------------------------------
template <class S>
@@ -867,16 +867,16 @@ template <class S, class T>
IMATH_HOSTDEVICE Vec3<S> operator * (const Vec3<S> &v, const Matrix33<T> &m);
template <class S, class T>
IMATH_HOSTDEVICE const Vec3<S> & operator *= (Vec3<S> &v, const Matrix44<T> &m);
const Vec3<S> & operator *= (Vec3<S> &v, const Matrix44<T> &m);
template <class S, class T>
IMATH_HOSTDEVICE Vec3<S> operator * (const Vec3<S> &v, const Matrix44<T> &m);
Vec3<S> operator * (const Vec3<S> &v, const Matrix44<T> &m);
template <class S, class T>
IMATH_HOSTDEVICE const Vec4<S> & operator *= (Vec4<S> &v, const Matrix44<T> &m);
const Vec4<S> & operator *= (Vec4<S> &v, const Matrix44<T> &m);
template <class S, class T>
IMATH_HOSTDEVICE Vec4<S> operator * (const Vec4<S> &v, const Matrix44<T> &m);
Vec4<S> operator * (const Vec4<S> &v, const Matrix44<T> &m);
//-------------------------
// Typedefs for convenience
@@ -1133,7 +1133,7 @@ Matrix33<T>::equalWithAbsError (const Matrix33<T> &m, T e) const
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this).x[i][j], m.x[i][j], e))
if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i][j], m[i][j], e))
return false;
return true;
@@ -1145,7 +1145,7 @@ Matrix33<T>::equalWithRelError (const Matrix33<T> &m, T e) const
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this).x[i][j], m.x[i][j], e))
if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i][j], m[i][j], e))
return false;
return true;
@@ -1356,9 +1356,9 @@ Matrix33<T>::multVecMatrix(const Vec2<S> &src, Vec2<S> &dst) const
{
S a, b, w;
a = src.x * x[0][0] + src.y * x[1][0] + x[2][0];
b = src.x * x[0][1] + src.y * x[1][1] + x[2][1];
w = src.x * x[0][2] + src.y * x[1][2] + x[2][2];
a = src[0] * x[0][0] + src[1] * x[1][0] + x[2][0];
b = src[0] * x[0][1] + src[1] * x[1][1] + x[2][1];
w = src[0] * x[0][2] + src[1] * x[1][2] + x[2][2];
dst.x = a / w;
dst.y = b / w;
@@ -1371,8 +1371,8 @@ Matrix33<T>::multDirMatrix(const Vec2<S> &src, Vec2<S> &dst) const
{
S a, b;
a = src.x * x[0][0] + src.y * x[1][0];
b = src.x * x[0][1] + src.y * x[1][1];
a = src[0] * x[0][0] + src[1] * x[1][0];
b = src[0] * x[0][1] + src[1] * x[1][1];
dst.x = a;
dst.y = b;
@@ -1464,14 +1464,14 @@ Matrix33<T>::gjInverse (bool singExc) const
{
int pivot = i;
T pivotsize = t.x[i][i];
T pivotsize = t[i][i];
if (pivotsize < 0)
pivotsize = -pivotsize;
for (j = i + 1; j < 3; j++)
{
T tmp = t.x[j][i];
T tmp = t[j][i];
if (tmp < 0)
tmp = -tmp;
@@ -1497,24 +1497,24 @@ Matrix33<T>::gjInverse (bool singExc) const
{
T tmp;
tmp = t.x[i][j];
t.x[i][j] = t.x[pivot][j];
t.x[pivot][j] = tmp;
tmp = t[i][j];
t[i][j] = t[pivot][j];
t[pivot][j] = tmp;
tmp = s.x[i][j];
s.x[i][j] = s.x[pivot][j];
s.x[pivot][j] = tmp;
tmp = s[i][j];
s[i][j] = s[pivot][j];
s[pivot][j] = tmp;
}
}
for (j = i + 1; j < 3; j++)
{
T f = t.x[j][i] / t.x[i][i];
T f = t[j][i] / t[i][i];
for (k = 0; k < 3; k++)
{
t.x[j][k] -= f * t.x[i][k];
s.x[j][k] -= f * s.x[i][k];
t[j][k] -= f * t[i][k];
s[j][k] -= f * s[i][k];
}
}
}
@@ -1525,7 +1525,7 @@ Matrix33<T>::gjInverse (bool singExc) const
{
T f;
if ((f = t.x[i][i]) == 0)
if ((f = t[i][i]) == 0)
{
if (singExc)
throw ::IMATH_INTERNAL_NAMESPACE::SingMatrixExc ("Cannot invert singular matrix.");
@@ -1535,18 +1535,18 @@ Matrix33<T>::gjInverse (bool singExc) const
for (j = 0; j < 3; j++)
{
t.x[i][j] /= f;
s.x[i][j] /= f;
t[i][j] /= f;
s[i][j] /= f;
}
for (j = 0; j < i; j++)
{
f = t.x[j][i];
f = t[j][i];
for (k = 0; k < 3; k++)
{
t.x[j][k] -= f * t.x[i][k];
s.x[j][k] -= f * s.x[i][k];
t[j][k] -= f * t[i][k];
s[j][k] -= f * s[i][k];
}
}
}
@@ -1580,7 +1580,7 @@ Matrix33<T>::inverse (bool singExc) const
x[2][0] * x[0][1] - x[0][0] * x[2][1],
x[0][0] * x[1][1] - x[1][0] * x[0][1]);
T r = x[0][0] * s.x[0][0] + x[0][1] * s.x[1][0] + x[0][2] * s.x[2][0];
T r = x[0][0] * s[0][0] + x[0][1] * s[1][0] + x[0][2] * s[2][0];
if (IMATH_INTERNAL_NAMESPACE::abs (r) >= 1)
{
@@ -1588,7 +1588,7 @@ Matrix33<T>::inverse (bool singExc) const
{
for (int j = 0; j < 3; ++j)
{
s.x[i][j] /= r;
s[i][j] /= r;
}
}
}
@@ -1600,9 +1600,9 @@ Matrix33<T>::inverse (bool singExc) const
{
for (int j = 0; j < 3; ++j)
{
if (mr > IMATH_INTERNAL_NAMESPACE::abs (s.x[i][j]))
if (mr > IMATH_INTERNAL_NAMESPACE::abs (s[i][j]))
{
s.x[i][j] /= r;
s[i][j] /= r;
}
else
{
@@ -1641,7 +1641,7 @@ Matrix33<T>::inverse (bool singExc) const
{
for (int j = 0; j < 2; ++j)
{
s.x[i][j] /= r;
s[i][j] /= r;
}
}
}
@@ -1653,9 +1653,9 @@ Matrix33<T>::inverse (bool singExc) const
{
for (int j = 0; j < 2; ++j)
{
if (mr > IMATH_INTERNAL_NAMESPACE::abs (s.x[i][j]))
if (mr > IMATH_INTERNAL_NAMESPACE::abs (s[i][j]))
{
s.x[i][j] /= r;
s[i][j] /= r;
}
else
{
@@ -1670,8 +1670,8 @@ Matrix33<T>::inverse (bool singExc) const
}
}
s.x[2][0] = -x[2][0] * s.x[0][0] - x[2][1] * s.x[1][0];
s.x[2][1] = -x[2][0] * s.x[0][1] - x[2][1] * s.x[1][1];
s[2][0] = -x[2][0] * s[0][0] - x[2][1] * s[1][0];
s[2][1] = -x[2][0] * s[0][1] - x[2][1] * s[1][1];
return s;
}
@@ -1758,8 +1758,8 @@ IMATH_HOSTDEVICE const Matrix33<T> &
Matrix33<T>::setScale (const Vec2<S> &s)
{
memset (x, 0, sizeof (x));
x[0][0] = s.x;
x[1][1] = s.y;
x[0][0] = s[0];
x[1][1] = s[1];
x[2][2] = 1;
return *this;
@@ -1770,13 +1770,13 @@ template <class S>
IMATH_HOSTDEVICE const Matrix33<T> &
Matrix33<T>::scale (const Vec2<S> &s)
{
x[0][0] *= s.x;
x[0][1] *= s.x;
x[0][2] *= s.x;
x[0][0] *= s[0];
x[0][1] *= s[0];
x[0][2] *= s[0];
x[1][0] *= s.y;
x[1][1] *= s.y;
x[1][2] *= s.y;
x[1][0] *= s[1];
x[1][1] *= s[1];
x[1][2] *= s[1];
return *this;
}
@@ -1794,8 +1794,8 @@ Matrix33<T>::setTranslation (const Vec2<S> &t)
x[1][1] = 1;
x[1][2] = 0;
x[2][0] = t.x;
x[2][1] = t.y;
x[2][0] = t[0];
x[2][1] = t[1];
x[2][2] = 1;
return *this;
@@ -1813,9 +1813,9 @@ template <class S>
IMATH_HOSTDEVICE const Matrix33<T> &
Matrix33<T>::translate (const Vec2<S> &t)
{
x[2][0] += t.x * x[0][0] + t.y * x[1][0];
x[2][1] += t.x * x[0][1] + t.y * x[1][1];
x[2][2] += t.x * x[0][2] + t.y * x[1][2];
x[2][0] += t[0] * x[0][0] + t[1] * x[1][0];
x[2][1] += t[0] * x[0][1] + t[1] * x[1][1];
x[2][2] += t[0] * x[0][2] + t[1] * x[1][2];
return *this;
}
@@ -1846,10 +1846,10 @@ IMATH_HOSTDEVICE const Matrix33<T> &
Matrix33<T>::setShear (const Vec2<S> &h)
{
x[0][0] = 1;
x[0][1] = h.y;
x[0][1] = h[1];
x[0][2] = 0;
x[1][0] = h.x;
x[1][0] = h[0];
x[1][1] = 1;
x[1][2] = 0;
@@ -1885,13 +1885,13 @@ Matrix33<T>::shear (const Vec2<S> &h)
{
Matrix33<T> P (*this);
x[0][0] = P.x[0][0] + h.y * P.x[1][0];
x[0][1] = P.x[0][1] + h.y * P.x[1][1];
x[0][2] = P.x[0][2] + h.y * P.x[1][2];
x[0][0] = P[0][0] + h[1] * P[1][0];
x[0][1] = P[0][1] + h[1] * P[1][1];
x[0][2] = P[0][2] + h[1] * P[1][2];
x[1][0] = P.x[1][0] + h.x * P.x[0][0];
x[1][1] = P.x[1][1] + h.x * P.x[0][1];
x[1][2] = P.x[1][2] + h.x * P.x[0][2];
x[1][0] = P[1][0] + h[0] * P[0][0];
x[1][1] = P[1][1] + h[0] * P[0][1];
x[1][2] = P[1][2] + h[0] * P[0][2];
return *this;
}
@@ -1983,21 +1983,21 @@ template <class T>
IMATH_HOSTDEVICE inline
Matrix44<T>::Matrix44 (Matrix33<T> r, Vec3<T> t)
{
x[0][0] = r.x[0][0];
x[0][1] = r.x[0][1];
x[0][2] = r.x[0][2];
x[0][0] = r[0][0];
x[0][1] = r[0][1];
x[0][2] = r[0][2];
x[0][3] = 0;
x[1][0] = r.x[1][0];
x[1][1] = r.x[1][1];
x[1][2] = r.x[1][2];
x[1][0] = r[1][0];
x[1][1] = r[1][1];
x[1][2] = r[1][2];
x[1][3] = 0;
x[2][0] = r.x[2][0];
x[2][1] = r.x[2][1];
x[2][2] = r.x[2][2];
x[2][0] = r[2][0];
x[2][1] = r[2][1];
x[2][2] = r[2][2];
x[2][3] = 0;
x[3][0] = t.x;
x[3][1] = t.y;
x[3][2] = t.z;
x[3][0] = t[0];
x[3][1] = t[1];
x[3][2] = t[2];
x[3][3] = 1;
}
@@ -2261,7 +2261,7 @@ Matrix44<T>::equalWithAbsError (const Matrix44<T> &m, T e) const
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this).x[i][j], m.x[i][j], e))
if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i][j], m[i][j], e))
return false;
return true;
@@ -2273,7 +2273,7 @@ Matrix44<T>::equalWithRelError (const Matrix44<T> &m, T e) const
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this).x[i][j], m.x[i][j], e))
if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i][j], m[i][j], e))
return false;
return true;
@@ -2598,10 +2598,10 @@ Matrix44<T>::multVecMatrix(const Vec3<S> &src, Vec3<S> &dst) const
{
S a, b, c, w;
a = src.x * x[0][0] + src.y * x[1][0] + src.z * x[2][0] + x[3][0];
b = src.x * x[0][1] + src.y * x[1][1] + src.z * x[2][1] + x[3][1];
c = src.x * x[0][2] + src.y * x[1][2] + src.z * x[2][2] + x[3][2];
w = src.x * x[0][3] + src.y * x[1][3] + src.z * x[2][3] + x[3][3];
a = src[0] * x[0][0] + src[1] * x[1][0] + src[2] * x[2][0] + x[3][0];
b = src[0] * x[0][1] + src[1] * x[1][1] + src[2] * x[2][1] + x[3][1];
c = src[0] * x[0][2] + src[1] * x[1][2] + src[2] * x[2][2] + x[3][2];
w = src[0] * x[0][3] + src[1] * x[1][3] + src[2] * x[2][3] + x[3][3];
dst.x = a / w;
dst.y = b / w;
@@ -2614,9 +2614,9 @@ Matrix44<T>::multDirMatrix(const Vec3<S> &src, Vec3<S> &dst) const
{
S a, b, c;
a = src.x * x[0][0] + src.y * x[1][0] + src.z * x[2][0];
b = src.x * x[0][1] + src.y * x[1][1] + src.z * x[2][1];
c = src.x * x[0][2] + src.y * x[1][2] + src.z * x[2][2];
a = src[0] * x[0][0] + src[1] * x[1][0] + src[2] * x[2][0];
b = src[0] * x[0][1] + src[1] * x[1][1] + src[2] * x[2][1];
c = src[0] * x[0][2] + src[1] * x[1][2] + src[2] * x[2][2];
dst.x = a;
dst.y = b;
@@ -2737,14 +2737,14 @@ Matrix44<T>::gjInverse (bool singExc) const
{
int pivot = i;
T pivotsize = t.x[i][i];
T pivotsize = t[i][i];
if (pivotsize < 0)
pivotsize = -pivotsize;
for (j = i + 1; j < 4; j++)
{
T tmp = t.x[j][i];
T tmp = t[j][i];
if (tmp < 0)
tmp = -tmp;
@@ -2772,24 +2772,24 @@ Matrix44<T>::gjInverse (bool singExc) const
{
T tmp;
tmp = t.x[i][j];
t.x[i][j] = t.x[pivot][j];
t.x[pivot][j] = tmp;
tmp = t[i][j];
t[i][j] = t[pivot][j];
t[pivot][j] = tmp;
tmp = s.x[i][j];
s.x[i][j] = s.x[pivot][j];
s.x[pivot][j] = tmp;
tmp = s[i][j];
s[i][j] = s[pivot][j];
s[pivot][j] = tmp;
}
}
for (j = i + 1; j < 4; j++)
{
T f = t.x[j][i] / t.x[i][i];
T f = t[j][i] / t[i][i];
for (k = 0; k < 4; k++)
{
t.x[j][k] -= f * t.x[i][k];
s.x[j][k] -= f * s.x[i][k];
t[j][k] -= f * t[i][k];
s[j][k] -= f * s[i][k];
}
}
}
@@ -2812,18 +2812,18 @@ Matrix44<T>::gjInverse (bool singExc) const
for (j = 0; j < 4; j++)
{
t.x[i][j] /= f;
s.x[i][j] /= f;
t[i][j] /= f;
s[i][j] /= f;
}
for (j = 0; j < i; j++)
{
f = t.x[j][i];
f = t[j][i];
for (k = 0; k < 4; k++)
{
t.x[j][k] -= f * t.x[i][k];
s.x[j][k] -= f * s.x[i][k];
t[j][k] -= f * t[i][k];
s[j][k] -= f * s[i][k];
}
}
}
@@ -2866,7 +2866,7 @@ Matrix44<T>::inverse (bool singExc) const
0,
1);
T r = x[0][0] * s.x[0][0] + x[0][1] * s.x[1][0] + x[0][2] * s.x[2][0];
T r = x[0][0] * s[0][0] + x[0][1] * s[1][0] + x[0][2] * s[2][0];
if (IMATH_INTERNAL_NAMESPACE::abs (r) >= 1)
{
@@ -2874,7 +2874,7 @@ Matrix44<T>::inverse (bool singExc) const
{
for (int j = 0; j < 3; ++j)
{
s.x[i][j] /= r;
s[i][j] /= r;
}
}
}
@@ -2886,9 +2886,9 @@ Matrix44<T>::inverse (bool singExc) const
{
for (int j = 0; j < 3; ++j)
{
if (mr > IMATH_INTERNAL_NAMESPACE::abs (s.x[i][j]))
if (mr > IMATH_INTERNAL_NAMESPACE::abs (s[i][j]))
{
s.x[i][j] /= r;
s[i][j] /= r;
}
else
{
@@ -2903,9 +2903,9 @@ Matrix44<T>::inverse (bool singExc) const
}
}
s.x[3][0] = -x[3][0] * s.x[0][0] - x[3][1] * s.x[1][0] - x[3][2] * s.x[2][0];
s.x[3][1] = -x[3][0] * s.x[0][1] - x[3][1] * s.x[1][1] - x[3][2] * s.x[2][1];
s.x[3][2] = -x[3][0] * s.x[0][2] - x[3][1] * s.x[1][2] - x[3][2] * s.x[2][2];
s[3][0] = -x[3][0] * s[0][0] - x[3][1] * s[1][0] - x[3][2] * s[2][0];
s[3][1] = -x[3][0] * s[0][1] - x[3][1] * s[1][1] - x[3][2] * s[2][1];
s[3][2] = -x[3][0] * s[0][2] - x[3][1] * s[1][2] - x[3][2] * s[2][2];
return s;
}
@@ -2959,13 +2959,13 @@ Matrix44<T>::setEulerAngles (const Vec3<S>& r)
{
S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx;
cos_rz = Math<T>::cos (r.z);
cos_ry = Math<T>::cos (r.y);
cos_rx = Math<T>::cos (r.x);
cos_rz = Math<T>::cos (r[2]);
cos_ry = Math<T>::cos (r[1]);
cos_rx = Math<T>::cos (r[0]);
sin_rz = Math<T>::sin (r.z);
sin_ry = Math<T>::sin (r.y);
sin_rx = Math<T>::sin (r.x);
sin_rz = Math<T>::sin (r[2]);
sin_ry = Math<T>::sin (r[1]);
sin_rx = Math<T>::sin (r[0]);
x[0][0] = cos_rz * cos_ry;
x[0][1] = sin_rz * cos_ry;
@@ -2999,19 +2999,19 @@ Matrix44<T>::setAxisAngle (const Vec3<S>& axis, S angle)
S sine = Math<T>::sin (angle);
S cosine = Math<T>::cos (angle);
x[0][0] = unit.x * unit.x * (1 - cosine) + cosine;
x[0][1] = unit.x * unit.y * (1 - cosine) + unit.z * sine;
x[0][2] = unit.x * unit.z * (1 - cosine) - unit.y * sine;
x[0][0] = unit[0] * unit[0] * (1 - cosine) + cosine;
x[0][1] = unit[0] * unit[1] * (1 - cosine) + unit[2] * sine;
x[0][2] = unit[0] * unit[2] * (1 - cosine) - unit[1] * sine;
x[0][3] = 0;
x[1][0] = unit.x * unit.y * (1 - cosine) - unit.z * sine;
x[1][1] = unit.y * unit.y * (1 - cosine) + cosine;
x[1][2] = unit.y * unit.z * (1 - cosine) + unit.x * sine;
x[1][0] = unit[0] * unit[1] * (1 - cosine) - unit[2] * sine;
x[1][1] = unit[1] * unit[1] * (1 - cosine) + cosine;
x[1][2] = unit[1] * unit[2] * (1 - cosine) + unit[0] * sine;
x[1][3] = 0;
x[2][0] = unit.x * unit.z * (1 - cosine) + unit.y * sine;
x[2][1] = unit.y * unit.z * (1 - cosine) - unit.x * sine;
x[2][2] = unit.z * unit.z * (1 - cosine) + cosine;
x[2][0] = unit[0] * unit[2] * (1 - cosine) + unit[1] * sine;
x[2][1] = unit[1] * unit[2] * (1 - cosine) - unit[0] * sine;
x[2][2] = unit[2] * unit[2] * (1 - cosine) + cosine;
x[2][3] = 0;
x[3][0] = 0;
@@ -3032,13 +3032,13 @@ Matrix44<T>::rotate (const Vec3<S> &r)
S m10, m11, m12;
S m20, m21, m22;
cos_rz = Math<S>::cos (r.z);
cos_ry = Math<S>::cos (r.y);
cos_rx = Math<S>::cos (r.x);
cos_rz = Math<S>::cos (r[2]);
cos_ry = Math<S>::cos (r[1]);
cos_rx = Math<S>::cos (r[0]);
sin_rz = Math<S>::sin (r.z);
sin_ry = Math<S>::sin (r.y);
sin_rx = Math<S>::sin (r.x);
sin_rz = Math<S>::sin (r[2]);
sin_ry = Math<S>::sin (r[1]);
sin_rx = Math<S>::sin (r[0]);
m00 = cos_rz * cos_ry;
m01 = sin_rz * cos_ry;
@@ -3052,20 +3052,20 @@ Matrix44<T>::rotate (const Vec3<S> &r)
Matrix44<T> P (*this);
x[0][0] = P.x[0][0] * m00 + P.x[1][0] * m01 + P.x[2][0] * m02;
x[0][1] = P.x[0][1] * m00 + P.x[1][1] * m01 + P.x[2][1] * m02;
x[0][2] = P.x[0][2] * m00 + P.x[1][2] * m01 + P.x[2][2] * m02;
x[0][3] = P.x[0][3] * m00 + P.x[1][3] * m01 + P.x[2][3] * m02;
x[0][0] = P[0][0] * m00 + P[1][0] * m01 + P[2][0] * m02;
x[0][1] = P[0][1] * m00 + P[1][1] * m01 + P[2][1] * m02;
x[0][2] = P[0][2] * m00 + P[1][2] * m01 + P[2][2] * m02;
x[0][3] = P[0][3] * m00 + P[1][3] * m01 + P[2][3] * m02;
x[1][0] = P.x[0][0] * m10 + P.x[1][0] * m11 + P.x[2][0] * m12;
x[1][1] = P.x[0][1] * m10 + P.x[1][1] * m11 + P.x[2][1] * m12;
x[1][2] = P.x[0][2] * m10 + P.x[1][2] * m11 + P.x[2][2] * m12;
x[1][3] = P.x[0][3] * m10 + P.x[1][3] * m11 + P.x[2][3] * m12;
x[1][0] = P[0][0] * m10 + P[1][0] * m11 + P[2][0] * m12;
x[1][1] = P[0][1] * m10 + P[1][1] * m11 + P[2][1] * m12;
x[1][2] = P[0][2] * m10 + P[1][2] * m11 + P[2][2] * m12;
x[1][3] = P[0][3] * m10 + P[1][3] * m11 + P[2][3] * m12;
x[2][0] = P.x[0][0] * m20 + P.x[1][0] * m21 + P.x[2][0] * m22;
x[2][1] = P.x[0][1] * m20 + P.x[1][1] * m21 + P.x[2][1] * m22;
x[2][2] = P.x[0][2] * m20 + P.x[1][2] * m21 + P.x[2][2] * m22;
x[2][3] = P.x[0][3] * m20 + P.x[1][3] * m21 + P.x[2][3] * m22;
x[2][0] = P[0][0] * m20 + P[1][0] * m21 + P[2][0] * m22;
x[2][1] = P[0][1] * m20 + P[1][1] * m21 + P[2][1] * m22;
x[2][2] = P[0][2] * m20 + P[1][2] * m21 + P[2][2] * m22;
x[2][3] = P[0][3] * m20 + P[1][3] * m21 + P[2][3] * m22;
return *this;
}
@@ -3089,9 +3089,9 @@ IMATH_HOSTDEVICE const Matrix44<T> &
Matrix44<T>::setScale (const Vec3<S> &s)
{
memset (x, 0, sizeof (x));
x[0][0] = s.x;
x[1][1] = s.y;
x[2][2] = s.z;
x[0][0] = s[0];
x[1][1] = s[1];
x[2][2] = s[2];
x[3][3] = 1;
return *this;
@@ -3102,20 +3102,20 @@ template <class S>
IMATH_HOSTDEVICE const Matrix44<T> &
Matrix44<T>::scale (const Vec3<S> &s)
{
x[0][0] *= s.x;
x[0][1] *= s.x;
x[0][2] *= s.x;
x[0][3] *= s.x;
x[0][0] *= s[0];
x[0][1] *= s[0];
x[0][2] *= s[0];
x[0][3] *= s[0];
x[1][0] *= s.y;
x[1][1] *= s.y;
x[1][2] *= s.y;
x[1][3] *= s.y;
x[1][0] *= s[1];
x[1][1] *= s[1];
x[1][2] *= s[1];
x[1][3] *= s[1];
x[2][0] *= s.z;
x[2][1] *= s.z;
x[2][2] *= s.z;
x[2][3] *= s.z;
x[2][0] *= s[2];
x[2][1] *= s[2];
x[2][2] *= s[2];
x[2][3] *= s[2];
return *this;
}
@@ -3140,9 +3140,9 @@ Matrix44<T>::setTranslation (const Vec3<S> &t)
x[2][2] = 1;
x[2][3] = 0;
x[3][0] = t.x;
x[3][1] = t.y;
x[3][2] = t.z;
x[3][0] = t[0];
x[3][1] = t[1];
x[3][2] = t[2];
x[3][3] = 1;
return *this;
@@ -3160,10 +3160,10 @@ template <class S>
IMATH_HOSTDEVICE const Matrix44<T> &
Matrix44<T>::translate (const Vec3<S> &t)
{
x[3][0] += t.x * x[0][0] + t.y * x[1][0] + t.z * x[2][0];
x[3][1] += t.x * x[0][1] + t.y * x[1][1] + t.z * x[2][1];
x[3][2] += t.x * x[0][2] + t.y * x[1][2] + t.z * x[2][2];
x[3][3] += t.x * x[0][3] + t.y * x[1][3] + t.z * x[2][3];
x[3][0] += t[0] * x[0][0] + t[1] * x[1][0] + t[2] * x[2][0];
x[3][1] += t[0] * x[0][1] + t[1] * x[1][1] + t[2] * x[2][1];
x[3][2] += t[0] * x[0][2] + t[1] * x[1][2] + t[2] * x[2][2];
x[3][3] += t[0] * x[0][3] + t[1] * x[1][3] + t[2] * x[2][3];
return *this;
}
@@ -3178,13 +3178,13 @@ Matrix44<T>::setShear (const Vec3<S> &h)
x[0][2] = 0;
x[0][3] = 0;
x[1][0] = h.x;
x[1][0] = h[0];
x[1][1] = 1;
x[1][2] = 0;
x[1][3] = 0;
x[2][0] = h.y;
x[2][1] = h.z;
x[2][0] = h[1];
x[2][1] = h[2];
x[2][2] = 1;
x[2][3] = 0;
@@ -3237,8 +3237,8 @@ Matrix44<T>::shear (const Vec3<S> &h)
for (int i=0; i < 4; i++)
{
x[2][i] += h.y * x[0][i] + h.z * x[1][i];
x[1][i] += h.x * x[0][i];
x[2][i] += h[1] * x[0][i] + h[2] * x[1][i];
x[1][i] += h[0] * x[0][i];
}
return *this;
@@ -3253,9 +3253,9 @@ Matrix44<T>::shear (const Shear6<S> &h)
for (int i=0; i < 4; i++)
{
x[0][i] = P.x[0][i] + h.yx * P.x[1][i] + h.zx * P.x[2][i];
x[1][i] = h.xy * P.x[0][i] + P.x[1][i] + h.zy * P.x[2][i];
x[2][i] = h.xz * P.x[0][i] + h.yz * P.x[1][i] + P.x[2][i];
x[0][i] = P[0][i] + h.yx * P[1][i] + h.zx * P[2][i];
x[1][i] = h.xy * P[0][i] + P[1][i] + h.zy * P[2][i];
x[2][i] = h.xz * P[0][i] + h.yz * P[1][i] + P[2][i];
}
return *this;
@@ -3285,17 +3285,17 @@ operator << (std::ostream &s, const Matrix33<T> &m)
width = static_cast<int>(s.precision()) + 8;
}
s << "(" << std::setw (width) << m.x[0][0] <<
" " << std::setw (width) << m.x[0][1] <<
" " << std::setw (width) << m.x[0][2] << "\n" <<
s << "(" << std::setw (width) << m[0][0] <<
" " << std::setw (width) << m[0][1] <<
" " << std::setw (width) << m[0][2] << "\n" <<
" " << std::setw (width) << m.x[1][0] <<
" " << std::setw (width) << m.x[1][1] <<
" " << std::setw (width) << m.x[1][2] << "\n" <<
" " << std::setw (width) << m[1][0] <<
" " << std::setw (width) << m[1][1] <<
" " << std::setw (width) << m[1][2] << "\n" <<
" " << std::setw (width) << m.x[2][0] <<
" " << std::setw (width) << m.x[2][1] <<
" " << std::setw (width) << m.x[2][2] << ")\n";
" " << std::setw (width) << m[2][0] <<
" " << std::setw (width) << m[2][1] <<
" " << std::setw (width) << m[2][2] << ")\n";
s.flags (oldFlags);
return s;
@@ -3320,25 +3320,25 @@ operator << (std::ostream &s, const Matrix44<T> &m)
width = static_cast<int>(s.precision()) + 8;
}
s << "(" << std::setw (width) << m.x[0][0] <<
" " << std::setw (width) << m.x[0][1] <<
" " << std::setw (width) << m.x[0][2] <<
" " << std::setw (width) << m.x[0][3] << "\n" <<
s << "(" << std::setw (width) << m[0][0] <<
" " << std::setw (width) << m[0][1] <<
" " << std::setw (width) << m[0][2] <<
" " << std::setw (width) << m[0][3] << "\n" <<
" " << std::setw (width) << m.x[1][0] <<
" " << std::setw (width) << m.x[1][1] <<
" " << std::setw (width) << m.x[1][2] <<
" " << std::setw (width) << m.x[1][3] << "\n" <<
" " << std::setw (width) << m[1][0] <<
" " << std::setw (width) << m[1][1] <<
" " << std::setw (width) << m[1][2] <<
" " << std::setw (width) << m[1][3] << "\n" <<
" " << std::setw (width) << m.x[2][0] <<
" " << std::setw (width) << m.x[2][1] <<
" " << std::setw (width) << m.x[2][2] <<
" " << std::setw (width) << m.x[2][3] << "\n" <<
" " << std::setw (width) << m[2][0] <<
" " << std::setw (width) << m[2][1] <<
" " << std::setw (width) << m[2][2] <<
" " << std::setw (width) << m[2][3] << "\n" <<
" " << std::setw (width) << m.x[3][0] <<
" " << std::setw (width) << m.x[3][1] <<
" " << std::setw (width) << m.x[3][2] <<
" " << std::setw (width) << m.x[3][3] << ")\n";
" " << std::setw (width) << m[3][0] <<
" " << std::setw (width) << m[3][1] <<
" " << std::setw (width) << m[3][2] <<
" " << std::setw (width) << m[3][3] << ")\n";
s.flags (oldFlags);
return s;
@@ -3353,9 +3353,9 @@ template <class S, class T>
IMATH_HOSTDEVICE inline const Vec2<S> &
operator *= (Vec2<S> &v, const Matrix33<T> &m)
{
S x = S(v.x * m.x[0][0] + v.y * m.x[1][0] + m.x[2][0]);
S y = S(v.x * m.x[0][1] + v.y * m.x[1][1] + m.x[2][1]);
S w = S(v.x * m.x[0][2] + v.y * m.x[1][2] + m.x[2][2]);
S x = S(v.x * m[0][0] + v.y * m[1][0] + m[2][0]);
S y = S(v.x * m[0][1] + v.y * m[1][1] + m[2][1]);
S w = S(v.x * m[0][2] + v.y * m[1][2] + m[2][2]);
v.x = x / w;
v.y = y / w;
@@ -3367,9 +3367,9 @@ template <class S, class T>
IMATH_HOSTDEVICE inline Vec2<S>
operator * (const Vec2<S> &v, const Matrix33<T> &m)
{
S x = S(v.x * m.x[0][0] + v.y * m.x[1][0] + m.x[2][0]);
S y = S(v.x * m.x[0][1] + v.y * m.x[1][1] + m.x[2][1]);
S w = S(v.x * m.x[0][2] + v.y * m.x[1][2] + m.x[2][2]);
S x = S(v.x * m[0][0] + v.y * m[1][0] + m[2][0]);
S y = S(v.x * m[0][1] + v.y * m[1][1] + m[2][1]);
S w = S(v.x * m[0][2] + v.y * m[1][2] + m[2][2]);
return Vec2<S> (x / w, y / w);
}
@@ -3379,9 +3379,9 @@ template <class S, class T>
IMATH_HOSTDEVICE inline const Vec3<S> &
operator *= (Vec3<S> &v, const Matrix33<T> &m)
{
S x = S(v.x * m.x[0][0] + v.y * m.x[1][0] + v.z * m.x[2][0]);
S y = S(v.x * m.x[0][1] + v.y * m.x[1][1] + v.z * m.x[2][1]);
S z = S(v.x * m.x[0][2] + v.y * m.x[1][2] + v.z * m.x[2][2]);
S x = S(v.x * m[0][0] + v.y * m[1][0] + v.z * m[2][0]);
S y = S(v.x * m[0][1] + v.y * m[1][1] + v.z * m[2][1]);
S z = S(v.x * m[0][2] + v.y * m[1][2] + v.z * m[2][2]);
v.x = x;
v.y = y;
@@ -3394,22 +3394,22 @@ template <class S, class T>
IMATH_HOSTDEVICE inline Vec3<S>
operator * (const Vec3<S> &v, const Matrix33<T> &m)
{
S x = S(v.x * m.x[0][0] + v.y * m.x[1][0] + v.z * m.x[2][0]);
S y = S(v.x * m.x[0][1] + v.y * m.x[1][1] + v.z * m.x[2][1]);
S z = S(v.x * m.x[0][2] + v.y * m.x[1][2] + v.z * m.x[2][2]);
S x = S(v.x * m[0][0] + v.y * m[1][0] + v.z * m[2][0]);
S y = S(v.x * m[0][1] + v.y * m[1][1] + v.z * m[2][1]);
S z = S(v.x * m[0][2] + v.y * m[1][2] + v.z * m[2][2]);
return Vec3<S> (x, y, z);
}
template <class S, class T>
IMATH_HOSTDEVICE inline const Vec3<S> &
inline const Vec3<S> &
operator *= (Vec3<S> &v, const Matrix44<T> &m)
{
S x = S(v.x * m.x[0][0] + v.y * m.x[1][0] + v.z * m.x[2][0] + m.x[3][0]);
S y = S(v.x * m.x[0][1] + v.y * m.x[1][1] + v.z * m.x[2][1] + m.x[3][1]);
S z = S(v.x * m.x[0][2] + v.y * m.x[1][2] + v.z * m.x[2][2] + m.x[3][2]);
S w = S(v.x * m.x[0][3] + v.y * m.x[1][3] + v.z * m.x[2][3] + m.x[3][3]);
S x = S(v.x * m[0][0] + v.y * m[1][0] + v.z * m[2][0] + m[3][0]);
S y = S(v.x * m[0][1] + v.y * m[1][1] + v.z * m[2][1] + m[3][1]);
S z = S(v.x * m[0][2] + v.y * m[1][2] + v.z * m[2][2] + m[3][2]);
S w = S(v.x * m[0][3] + v.y * m[1][3] + v.z * m[2][3] + m[3][3]);
v.x = x / w;
v.y = y / w;
@@ -3419,26 +3419,26 @@ operator *= (Vec3<S> &v, const Matrix44<T> &m)
}
template <class S, class T>
IMATH_HOSTDEVICE inline Vec3<S>
inline Vec3<S>
operator * (const Vec3<S> &v, const Matrix44<T> &m)
{
S x = S(v.x * m.x[0][0] + v.y * m.x[1][0] + v.z * m.x[2][0] + m.x[3][0]);
S y = S(v.x * m.x[0][1] + v.y * m.x[1][1] + v.z * m.x[2][1] + m.x[3][1]);
S z = S(v.x * m.x[0][2] + v.y * m.x[1][2] + v.z * m.x[2][2] + m.x[3][2]);
S w = S(v.x * m.x[0][3] + v.y * m.x[1][3] + v.z * m.x[2][3] + m.x[3][3]);
S x = S(v.x * m[0][0] + v.y * m[1][0] + v.z * m[2][0] + m[3][0]);
S y = S(v.x * m[0][1] + v.y * m[1][1] + v.z * m[2][1] + m[3][1]);
S z = S(v.x * m[0][2] + v.y * m[1][2] + v.z * m[2][2] + m[3][2]);
S w = S(v.x * m[0][3] + v.y * m[1][3] + v.z * m[2][3] + m[3][3]);
return Vec3<S> (x / w, y / w, z / w);
}
template <class S, class T>
IMATH_HOSTDEVICE inline const Vec4<S> &
inline const Vec4<S> &
operator *= (Vec4<S> &v, const Matrix44<T> &m)
{
S x = S(v.x * m.x[0][0] + v.y * m.x[1][0] + v.z * m.x[2][0] + v.w * m.x[3][0]);
S y = S(v.x * m.x[0][1] + v.y * m.x[1][1] + v.z * m.x[2][1] + v.w * m.x[3][1]);
S z = S(v.x * m.x[0][2] + v.y * m.x[1][2] + v.z * m.x[2][2] + v.w * m.x[3][2]);
S w = S(v.x * m.x[0][3] + v.y * m.x[1][3] + v.z * m.x[2][3] + v.w * m.x[3][3]);
S x = S(v.x * m[0][0] + v.y * m[1][0] + v.z * m[2][0] + v.w * m[3][0]);
S y = S(v.x * m[0][1] + v.y * m[1][1] + v.z * m[2][1] + v.w * m[3][1]);
S z = S(v.x * m[0][2] + v.y * m[1][2] + v.z * m[2][2] + v.w * m[3][2]);
S w = S(v.x * m[0][3] + v.y * m[1][3] + v.z * m[2][3] + v.w * m[3][3]);
v.x = x;
v.y = y;
@@ -3449,13 +3449,13 @@ operator *= (Vec4<S> &v, const Matrix44<T> &m)
}
template <class S, class T>
IMATH_HOSTDEVICE inline Vec4<S>
inline Vec4<S>
operator * (const Vec4<S> &v, const Matrix44<T> &m)
{
S x = S(v.x * m.x[0][0] + v.y * m.x[1][0] + v.z * m.x[2][0] + v.w * m.x[3][0]);
S y = S(v.x * m.x[0][1] + v.y * m.x[1][1] + v.z * m.x[2][1] + v.w * m.x[3][1]);
S z = S(v.x * m.x[0][2] + v.y * m.x[1][2] + v.z * m.x[2][2] + v.w * m.x[3][2]);
S w = S(v.x * m.x[0][3] + v.y * m.x[1][3] + v.z * m.x[2][3] + v.w * m.x[3][3]);
S x = S(v.x * m[0][0] + v.y * m[1][0] + v.z * m[2][0] + v.w * m[3][0]);
S y = S(v.x * m[0][1] + v.y * m[1][1] + v.z * m[2][1] + v.w * m[3][1]);
S z = S(v.x * m[0][2] + v.y * m[1][2] + v.z * m[2][2] + v.w * m[3][2]);
S w = S(v.x * m[0][3] + v.y * m[1][3] + v.z * m[2][3] + v.w * m[3][3]);
return Vec4<S> (x, y, z, w);
}
+6 -58
View File
@@ -16,21 +16,9 @@
#include <OSL/oslconfig.h>
#if OSL_USING_IMATH < 3
# include <OSL/matrix22.h>
#endif
OSL_NAMESPACE_ENTER
#if OSL_USING_IMATH >= 3
using Matrix22 = Imath::Matrix22<Float>;
#else
using Matrix22 = Imathx::Matrix22<Float>;
#endif
// Choose to treat helper functions as static
// so their symbols don't escape and possibly collide
// with other compilation units who might be compiled with
@@ -256,17 +244,16 @@ affineInverse(const Matrix44 &m)
// match results between LLVM IR based implementation and
// compiler optimized versions which may have optimized
// differently than the LLVM IR version.
// Clang doesn't currently have a way to control fast-math/fp:strict
// at a per function level, so we will resort to disabling optimization
// for this function. Not ideal, but this is already a slow path
// for exceptional situations.
// GCC could use __attribute__((optimize("-fno-fast-math")))
// NOTE: only using "inline" to get ODR (One Definition Rule) behavior
static inline OSL_HOSTDEVICE Matrix44
#if !OSL_INTEL_CLASSIC_COMPILER_VERSION
OSL_GNUC_ATTRIBUTE(optimize("fp-contract=off"))
#endif
nonAffineInverse(const Matrix44 &source);
Matrix44 OSL_HOSTDEVICE nonAffineInverse(const Matrix44 &source)
nonAffineInverse(const Matrix44 &source) OSL_CLANG_ATTRIBUTE(optnone)
{
OSL_INTEL_PRAGMA(float_control(strict,on,push))
OSL_CLANG_PRAGMA(clang fp contract(off))
using ScalarT = typename Matrix44::BaseType;
Matrix44 t(source);
@@ -465,43 +452,4 @@ multiplyMatrixByMatrix (const Matrix44 &a,
}
// Calculate the determinant of a 2x2 matrix.
template<typename F>
static OSL_FORCEINLINE OSL_HOSTDEVICE F
det2x2(F a, F b, F c, F d)
{
return a * d - b * c;
}
// calculate the determinant of a 3x3 matrix in the form:
// | a1, b1, c1 |
// | a2, b2, c2 |
// | a3, b3, c3 |
template<typename F>
static OSL_FORCEINLINE OSL_HOSTDEVICE F
det3x3(F a1, F a2, F a3, F b1, F b2, F b3, F c1, F c2, F c3)
{
return a1 * det2x2( b2, b3, c2, c3 )
- b1 * det2x2( a2, a3, c2, c3 )
+ c1 * det2x2( a2, a3, b2, b3 );
}
// calculate the determinant of a 4x4 matrix.
template<typename F>
static OSL_FORCEINLINE OSL_HOSTDEVICE F
det4x4(const Imath::Matrix44<F>& m)
{
// Changed all Vec3 subscripts to access data members versus array casts
// assign to individual variable names to aid selecting correct elements
F a1 = m.x[0][0], b1 = m.x[0][1], c1 = m.x[0][2], d1 = m.x[0][3];
F a2 = m.x[1][0], b2 = m.x[1][1], c2 = m.x[1][2], d2 = m.x[1][3];
F a3 = m.x[2][0], b3 = m.x[2][1], c3 = m.x[2][2], d3 = m.x[2][3];
F a4 = m.x[3][0], b4 = m.x[3][1], c4 = m.x[3][2], d4 = m.x[3][3];
return a1 * det3x3( b2, b3, b4, c2, c3, c4, d2, d3, d4)
- b1 * det3x3( a2, a3, a4, c2, c3, c4, d2, d3, d4)
+ c1 * det3x3( a2, a3, a4, b2, b3, b4, d2, d3, d4)
- d1 * det3x3( a2, a3, a4, b2, b3, b4, c2, c3, c4);
}
OSL_NAMESPACE_EXIT
+1 -1
View File
@@ -72,7 +72,7 @@ public:
AccumRule(int outidx, bool toalpha)
: m_outidx(outidx), m_save_to_alpha(toalpha) {};
/// Called to accumulate from AccumAutomata. It will select the right output from
/// Called to accumulate from AccumAutomata. It will select the right ouput from
/// the given vector based in the AOV index number (they are guaranteed to match)
void accum(const Color3& color, std::vector<AovOutput>& outputs) const;
-456
View File
@@ -1,456 +0,0 @@
// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
#pragma once
#include <OSL/batched_shaderglobals.h>
#include <OSL/batched_texture.h>
#include <OSL/oslconfig.h>
#include <OSL/rendererservices.h>
#include <OpenImageIO/ustring.h>
OSL_NAMESPACE_ENTER
// Implementation detail: virtual methods that have a corresponding
// virtual bool is_overridden_* method
// will not be called unless is_overridden_*() returns true;
// This requirement allows the codegenerator to use target specific
// default implementations instead of virtual function calls
// See <OSL/wide.h> for detailed documentation and implementation,
// here is a brief summary of Structure of Array data layout wrappers
//
// Wide<T> contains a T value for WidthT lanes and is accessed
// with [lane] where lane in [0-(WidthT-1)]
//
// Masked<T> bundles a T value for WidthT lanes with a bitmask representing
// the active lanes. So you don't see a Mask or other representation of active
// lanes passed separately, it should be bundled with the data it applies to
//
// MaskedData bundles any type of value for WidthT lanes with a bitmask
// representing the active lanes. MaskData can be invalid, may have derivs,
// and underlying data type can be queried or tested. IE:
// void myFunction(MaskedData<16> any) {
// if (Masked<Vec3>::is(any) {
// Masked<Vec3> vecVal(any);
//
// RefData bundles any type of value. RefData can be invalid, may have derivs,
// and underlying data type can be queried or tested. IE:
// void myFunction(RefData any) {
// if (Ref<int[2]>::is(any) {
// Ref<int[2]> pairVal(any);
template<int WidthT> class OSLEXECPUBLIC BatchedRendererServices {
public:
typedef TextureSystem::Perthread TexturePerthread;
static constexpr int width = WidthT;
// To avoid having the specify the WidthT parameter
// to every templated wrapper, we can create class
// scoped aliases for this class's WidthT
OSL_USING_DATA_WIDTH(WidthT);
BatchedRendererServices(TextureSystem* texsys = NULL);
virtual ~BatchedRendererServices() {}
/// Get the 4x4 matrix that transforms by the specified
/// transformation at the given time. Return a Mask with lanes set to
/// true if ok, false on error.
virtual Mask get_matrix(BatchedShaderGlobals* bsg, Masked<Matrix44> wresult,
Wide<const TransformationPtr> wxform,
Wide<const float> wtime)
{
return Mask(false);
}
/// Get the 4x4 matrix that transforms by the specified
/// transformation at the given time. Return a Mask with lanes set to true
/// if ok, false on error. The default implementation is to use get_matrix and
/// invert it, but a particular renderer may have a better technique
/// and overload the implementation.
virtual Mask get_inverse_matrix(BatchedShaderGlobals* bsg,
Masked<Matrix44> wresult,
Wide<const TransformationPtr> wxform,
Wide<const float> wtime);
virtual bool is_overridden_get_inverse_matrix_WmWxWf() const = 0;
/// Get the 4x4 matrix that transforms points from the named
/// 'from' coordinate system to "common" space at the given time.
/// Return a Mask with lanes set to true if ok, false if the named matrix
/// is not known.
virtual Mask get_matrix(BatchedShaderGlobals* bsg, Masked<Matrix44> wresult,
ustring from, Wide<const float> wtime)
{
return Mask(false);
}
virtual Mask get_matrix(BatchedShaderGlobals* bsg, Masked<Matrix44> result,
Wide<const ustring> wfrom, Wide<const float> wtime);
virtual bool is_overridden_get_matrix_WmWsWf() const = 0;
/// Get the 4x4 matrix that transforms points from "common" space to
/// the named 'to' coordinate system to at the given time. The
/// default implementation is to use get_matrix and invert it, but a
/// particular renderer may have a better technique and overload the
/// implementation.
virtual Mask get_inverse_matrix(BatchedShaderGlobals* bsg,
Masked<Matrix44> wresult, ustring to,
Wide<const float> wtime);
virtual bool is_overridden_get_inverse_matrix_WmsWf() const = 0;
virtual Mask get_inverse_matrix(BatchedShaderGlobals* bsg,
Masked<Matrix44> wresult,
Wide<const ustring> wto,
Wide<const float> wtime);
virtual bool is_overridden_get_inverse_matrix_WmWsWf() const = 0;
// non linear transformations are currently unsupported,
// but could be added if needed
/// Identify if the the named attribute from the renderer can be treated as uniform
/// across all batches to the shader. We assume all attributes are varying unless
/// identified as uniform by the renderer. NOTE: To enable constant folding of
/// an attribute value, it must be uniform and retrievable with
/// a NULL BatchedShaderGlobals
virtual bool is_attribute_uniform(ustring object, ustring name)
{
return false;
}
/// Get the named attribute from the renderer and if found then
/// write it into 'val'. Otherwise, return false. If no object is
/// specified (object == ustring()), then the renderer should search *first*
/// for the attribute on the currently shaded object, and next, if
/// unsuccessful, on the currently shaded "scene".
virtual Mask get_attribute(BatchedShaderGlobals* bsg, ustring object,
ustring name, MaskedData wval)
{
return Mask(false);
}
/// Similar to get_attribute(); this method will fetch the 'index'
/// element of an attribute array.
virtual Mask get_array_attribute(BatchedShaderGlobals* bsg, ustring object,
ustring name, int index, MaskedData wval)
{
return Mask(false);
}
virtual bool get_attribute_uniform(BatchedShaderGlobals* bsg,
ustring object, ustring name,
RefData val)
{
return false;
}
/// Similar to get_attribute(); this method will fetch the 'index'
/// element of an attribute array.
virtual bool get_array_attribute_uniform(BatchedShaderGlobals* bsg,
ustring object, ustring name,
int index, RefData val)
{
return false;
}
/// Get multiple named user-data from the current object and write them into
/// 'val'. If derivatives is true, the derivatives should be written into val
/// as well. It is assumed the results are varying and returns Mask
// with its bit set to off if no user-data with the given name and type was
/// found.
virtual Mask get_userdata(ustring name, BatchedShaderGlobals* bsg,
MaskedData wval)
{
return Mask(false);
}
// Currently texture handles are serviced by the non-batched
// RendererServices interface. If necessary, customized ones could
// be added here. Decided to wait until the use case arises
/// Texturing is setup for a single filename/handle and
/// BatchedTextureOptions (containing uniform and varying sections)
/// and supports varying texture coordinates and derivatives.
/// BatchedTextureOutputs (defined in batched_texture.h) encapsulates a
/// Masked result + derivs, Masked alpha channel + derivs, and Masked
/// errormessage. Primary purpose is to allow a single Mask instance to
/// be shared among the multiple Masked accessors.
/// Filtered 2D texture lookup for a single point.
///
/// s,t are the texture coordinates; dsdx, dtdx, dsdy, and dtdy are
/// the differentials of s and t change in some canonical directions
/// x and y. The choice of x and y are not important to the
/// implementation; it can be any imposed 2D coordinates, such as
/// pixels in screen space, adjacent samples in parameter space on a
/// surface, etc.
///
/// The filename will always be passed, and it's ok for the renderer
/// implementation to use only that (and in fact should be prepared to
/// deal with texture_handle and texture_thread_info being NULL). But
/// sometimes OSL can figure out the texture handle or thread info also
/// and may pass them as non-NULL, in which case the renderer may (if it
/// can) use that extra information to perform a less expensive texture
/// lookup.
///
/// Return Mask with lanes set to true if the file is found and could be
/// opened, otherwise return false.
///
/// If the errormessage is NULL, this method is expected to
/// handle the errors fully, including forwarding them to the renderer
/// or shading system. If errormessage is non-NULL, any resulting error
/// messages (in case of failure, when the function returns false) will
/// be stored there, leaving it up to the caller/shader to handle the
/// error.
///
virtual Mask
texture(ustring filename, TextureSystem::TextureHandle* texture_handle,
TextureSystem::Perthread* texture_thread_info,
const BatchedTextureOptions& options, BatchedShaderGlobals* bsg,
Wide<const float> ws, Wide<const float> wt, Wide<const float> wdsdx,
Wide<const float> wdtdx, Wide<const float> wdsdy,
Wide<const float> wdtdy, BatchedTextureOutputs& outputs);
virtual bool is_overridden_texture() const = 0;
/// Filtered 3D texture lookup for a single point.
///
/// P is the volumetric texture coordinate; dPd{x,y,z} are the
/// differentials of P in some canonical directions x, y, and z.
/// The choice of x,y,z are not important to the implementation; it
/// can be any imposed 3D coordinates, such as pixels in screen
/// space and depth along the ray, etc.
///
/// The filename will always be passed, and it's ok for the renderer
/// implementation to use only that (and in fact should be prepared to
/// deal with texture_handle and texture_thread_info being NULL). But
/// sometimes OSL can figure out the texture handle or thread info also
/// and may pass them as non-NULL, in which case the renderer may (if it
/// can) use that extra information to perform a less expensive texture
/// lookup.
///
/// Return a Mask with lanes set to true if the file is found and could
/// be opened, otherwise return false.
///
/// If the errormessage parameter is NULL, this method is expected to
/// handle the errors fully, including forwarding them to the renderer
/// or shading system. If errormessage is non-NULL, any resulting error
/// messages (in case of failure, when the function returns false) will
/// be stored there, leaving it up to the caller/shader to handle the
/// error.
virtual Mask texture3d(ustring filename,
TextureSystem::TextureHandle* texture_handle,
TextureSystem::Perthread* texture_thread_info,
const BatchedTextureOptions& options,
BatchedShaderGlobals* bsg, Wide<const Vec3> wP,
Wide<const Vec3> wdPdx, Wide<const Vec3> wdPdy,
Wide<const Vec3> wdPdz,
BatchedTextureOutputs& outputs);
virtual bool is_overridden_texture3d() const = 0;
/// Filtered environment lookup for a single point.
///
/// R is the directional texture coordinate; dRd[xy] are the
/// differentials of R in canonical directions x, y.
///
/// The filename will always be passed, and it's ok for the renderer
/// implementation to use only that (and in fact should be prepared to
/// deal with texture_handle and texture_thread_info being NULL). But
/// sometimes OSL can figure out the texture handle or thread info also
/// and may pass them as non-NULL, in which case the renderer may (if it
/// can) use that extra information to perform a less expensive texture
/// lookup.
///
/// Return a Mask with lanes set to true if the file is found and could
/// be opened, otherwise return false.
///
/// If the errormessage parameter is NULL, this method is expected to
/// handle the errors fully, including forwarding them to the renderer
/// or shading system. If errormessage is non-NULL, any resulting error
/// messages (in case of failure, when the function returns false) will
/// be stored there, leaving it up to the caller/shader to handle the
/// error.
virtual Mask environment(ustring filename,
TextureSystem::TextureHandle* texture_handle,
TextureSystem::Perthread* texture_thread_info,
const BatchedTextureOptions& options,
BatchedShaderGlobals* bsg, Wide<const Vec3> wR,
Wide<const Vec3> wdRdx, Wide<const Vec3> wdRdy,
BatchedTextureOutputs& outputs);
virtual bool is_overridden_environment() const = 0;
/// Get information about the given texture. Return a Mask with lanes
/// set to true if found and the data has been put in *data. Mask lanes
/// set to false if the texture doesn't exist, doesn't have the requested
/// data, if the data doesn't match the type requested. or some other
/// failure.
///
/// The filename will always be passed, and it's ok for the renderer
/// implementation to use only that (and in fact should be prepared to
/// deal with texture_handle and texture_thread_info being NULL). But
/// sometimes OSL can figure out the texture handle or thread info also
/// and may pass them as non-NULL, in which case the renderer may (if it
/// can) use that extra information to perform a less expensive texture
/// lookup.
virtual TextureSystem::TextureHandle* resolve_udim_uniform(
BatchedShaderGlobals* bsg, TexturePerthread* texture_thread_info,
ustring filename, TextureSystem::TextureHandle* texture_handle, float S,
float T);
virtual void resolve_udim(BatchedShaderGlobals* bsg,
TexturePerthread* texture_thread_info,
ustring filename,
TextureSystem::TextureHandle* texture_handle,
Wide<const float> wS, Wide<const float> wT,
Masked<TextureSystem::TextureHandle*> wresult);
// Assumes any UDIM has been resolved already
virtual bool get_texture_info_uniform(
BatchedShaderGlobals* bsg, TexturePerthread* texture_thread_info,
ustring filename, TextureSystem::TextureHandle* texture_handle,
int subimage, ustring dataname, RefData val);
/// Lookup nearest points in a point cloud. It will search for
/// points around the given center within the specified radius. A
/// list of indices is returned so the programmer can later retrieve
/// attributes with pointcloud_get. The indices array is mandatory,
/// but distances MaskedData can be invalid (empty), may or may not
/// have derivs, will always be float[], and contains the mask to use
/// for the operations.
///
/// out_num_points will contain the number of points found, always < max_points
// To enable sharing of single mask with multiple outputs we use
// a class to encapsulate multiple wide pointers with a single mask.
// Because the Masked accessors will be constructed by the helper methods
// once inlined compilers will see the same mask_value is used for both.
class PointCloudSearchResults {
void* m_wnum_points;
void* m_windices;
int m_indices_array_length;
void* m_wdistances;
int m_distances_array_length;
bool m_distances_have_derivs;
Mask m_mask;
public:
PointCloudSearchResults(void* wnum_points, void* windices,
int indices_array_length, void* wdistances,
int distances_array_length,
int distances_have_derivs, int mask_value)
: m_wnum_points(wnum_points)
, m_windices(windices)
, m_indices_array_length(indices_array_length)
, m_wdistances(wdistances)
, m_distances_array_length(distances_array_length)
, m_distances_have_derivs(distances_have_derivs)
, m_mask(mask_value)
{
}
OSL_FORCEINLINE Mask mask() const { return m_mask; }
// NOTE: Always assign to a local object before calling an
// array subscript operator []. Bugs can occur if the []
// is called on a temporary object as a reference to a
// temporary object would be created.
// DO NOT DO THIS:
// auto out_num_points = results.wnum_points()[lane];
// instead
// auto wnum_points = results.wnum_points();
// auto out_num_points = wnum_points[lane];
OSL_FORCEINLINE Masked<int> wnum_points() const
{
return Masked<int>(m_wnum_points, m_mask);
}
OSL_FORCEINLINE Masked<int[]> windices() const
{
return Masked<int[]>(m_windices, m_indices_array_length, m_mask);
}
OSL_FORCEINLINE bool has_distances() const
{
return m_wdistances != nullptr;
}
OSL_FORCEINLINE Masked<float[]> wdistances() const
{
return Masked<float[]>(m_wdistances, m_distances_array_length,
m_mask);
}
OSL_FORCEINLINE bool distances_have_derivs() const
{
return m_distances_have_derivs;
}
OSL_FORCEINLINE MaskedDx<float[]> wdistancesDx() const
{
return MaskedDx<float[]>(m_wdistances, m_distances_array_length,
m_mask);
}
OSL_FORCEINLINE MaskedDy<float[]> wdistancesDy() const
{
return MaskedDy<float[]>(m_wdistances, m_distances_array_length,
m_mask);
}
};
virtual void pointcloud_search(BatchedShaderGlobals* bsg, ustring filename,
const void* wcenter,
Wide<const float> wradius, int max_points,
bool sort, PointCloudSearchResults& results);
virtual bool is_overridden_pointcloud_search() const = 0;
virtual Mask pointcloud_get(BatchedShaderGlobals* bsg, ustring filename,
Wide<const int[]> windices,
Wide<const int> wnum_points, ustring attr_name,
MaskedData wout_data);
virtual bool is_overridden_pointcloud_get() const = 0;
virtual Mask pointcloud_write(BatchedShaderGlobals* bsg, ustring filename,
Wide<const OSL::Vec3> wpos, int nattribs,
const ustring* attr_names,
const TypeDesc* attr_types,
const void** pointers_to_wide_attr_value,
Mask mask);
virtual bool is_overridden_pointcloud_write() const = 0;
/// Options for the trace call.
using TraceOpt = RendererServices::TraceOpt;
/// Immediately trace a ray from P in the direction R. Return true
/// if anything hit, otherwise false.
virtual void trace(TraceOpt& options, BatchedShaderGlobals* bsg,
Masked<int> result, Wide<const Vec3> wP,
Wide<const Vec3> wdPdx, Wide<const Vec3> wdPdy,
Wide<const Vec3> wR, Wide<const Vec3> wdRdx,
Wide<const Vec3> wdRdy);
virtual void getmessage(BatchedShaderGlobals* bsg, Masked<int> wresult,
ustring source, ustring name, MaskedData wval);
// pointcloud_search is T.B.D.
/// Return a pointer to the texture system (if available).
virtual TextureSystem* texturesys() const;
protected:
TextureSystem* m_texturesys; // A place to hold a TextureSystem
};
OSL_NAMESPACE_EXIT
-215
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@@ -1,215 +0,0 @@
// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
#pragma once
#if !defined(OSL_USE_BATCHED) || (OSL_USE_BATCHED == 0)
# error batched_shaderglobals.h should not be included unless OSL_USE_BATCHED is defined to 1
#endif
#include <OSL/wide.h>
#include <OSL/shaderglobals.h>
OSL_NAMESPACE_ENTER
namespace pvt {
class BatchedBackendLLVM;
}
struct UniformShaderGlobals {
UniformShaderGlobals() = default;
UniformShaderGlobals(const UniformShaderGlobals& other) = delete;
/// There are three opaque pointers that may be set by the renderer here
/// in the ShaderGlobals before shading execution begins, and then
/// retrieved again from the within the implementation of various
/// RendererServices methods. Exactly what they mean and how they are
/// used is renderer-dependent, but roughly speaking it's probably a
/// pointer to some internal renderer state (needed for, say, figuring
/// out how to retrieve userdata), state about the ray tree (needed to
/// resume for a trace() call), and information about the object being
/// shaded.
void* renderstate;
void* tracedata;
void* objdata;
/// Back-pointer to the ShadingContext (set and used by OSL itself --
/// renderers shouldn't mess with this at all).
ShadingContext* context;
/// Pointer to the RendererServices object. This is how OSL finds its
/// way back to the renderer for callbacks.
RendererServices* renderer;
/// Bit field of ray type flags.
int raytype;
// We want to manually pad this structure out to 64 byte boundary
// and make it simple to duplicate in LLVM without relying on
// compiler structure alignment rules
int pad0;
int pad1;
int pad2;
int pad3;
int pad4;
void dump()
{
#define __OSL_DUMP(VARIABLE_NAME) \
std::cout << #VARIABLE_NAME << " = " << VARIABLE_NAME << std::endl;
std::cout << "UniformShaderGlobals = {" << std::endl;
__OSL_DUMP(renderstate);
__OSL_DUMP(tracedata);
__OSL_DUMP(objdata);
__OSL_DUMP(context);
__OSL_DUMP(renderer);
__OSL_DUMP(raytype);
std::cout << "};" << std::endl;
#undef __OSL_DUMP
}
};
static_assert(sizeof(UniformShaderGlobals) % 64 == 0,
"UniformShaderGlobals must be padded to a 64byte boundary");
template<int WidthT> struct alignas(64) VaryingShaderGlobals {
VaryingShaderGlobals() = default;
VaryingShaderGlobals(const VaryingShaderGlobals& other) = delete;
template<typename T> using Block = OSL::Block<T, WidthT>;
/// Surface position (and its x & y differentials).
Block<Vec3> P, dPdx, dPdy;
/// P's z differential, used for volume shading only.
Block<Vec3> dPdz;
/// Incident ray, and its x and y derivatives.
Block<Vec3> I, dIdx, dIdy;
/// Shading normal, already front-facing.
Block<Vec3> N;
/// True geometric normal.
Block<Vec3> Ng;
/// 2D surface parameter u, and its differentials.
Block<float> u, dudx, dudy;
/// 2D surface parameter v, and its differentials.
Block<float> v, dvdx, dvdy;
/// Surface tangents: derivative of P with respect to surface u and v.
Block<Vec3> dPdu, dPdv;
/// Time for this shading sample.
Block<float> time;
/// Time interval for the frame (or shading sample).
Block<float> dtime;
/// Velocity vector: derivative of position P with respect to time.
Block<Vec3> dPdtime;
/// For lights or light attenuation shaders: the point being illuminated
/// (Ps), and its differentials.
Block<Vec3> Ps, dPsdx, dPsdy;
/// Opaque pointers set by the renderer before shader execution, to
/// allow later retrieval of the object->common and shader->common
/// transformation matrices, by the RendererServices
/// get_matrix/get_inverse_matrix methods. This doesn't need to point
/// to the 4x4 matrix itself; rather, it's just a pointer to whatever
/// structure the RenderServices::get_matrix() needs to (if and when
/// requested) generate the 4x4 matrix for the right time value.
Block<TransformationPtr> object2common;
Block<TransformationPtr> shader2common;
/// The output closure will be placed here. The rendererer should
/// initialize this to NULL before shading execution, and this is where
/// it can retrieve the output closure from after shader execution has
/// completed.
Block<ClosureColor*> Ci;
/// Surface area of the emissive object (used by light shaders for
/// energy normalization).
Block<float> surfacearea;
/// If nonzero, will flip the result of calculatenormal().
Block<int> flipHandedness;
/// If nonzero, we are shading the back side of a surface.
Block<int> backfacing;
void dump()
{
#define __OSL_DUMP(VARIABLE_NAME) VARIABLE_NAME.dump(#VARIABLE_NAME)
std::cout << "VaryingShaderGlobals = {" << std::endl;
__OSL_DUMP(P);
__OSL_DUMP(dPdx);
__OSL_DUMP(dPdy);
__OSL_DUMP(dPdz);
__OSL_DUMP(I);
__OSL_DUMP(dIdx);
__OSL_DUMP(dIdy);
__OSL_DUMP(N);
__OSL_DUMP(Ng);
__OSL_DUMP(u);
__OSL_DUMP(dudx);
__OSL_DUMP(dudy);
__OSL_DUMP(v);
__OSL_DUMP(dvdx);
__OSL_DUMP(dvdy);
__OSL_DUMP(dPdu);
__OSL_DUMP(dPdv);
__OSL_DUMP(time);
__OSL_DUMP(dtime);
__OSL_DUMP(dPdtime);
__OSL_DUMP(Ps);
__OSL_DUMP(dPsdx);
__OSL_DUMP(dPsdy);
__OSL_DUMP(object2common);
__OSL_DUMP(shader2common);
__OSL_DUMP(Ci);
__OSL_DUMP(surfacearea);
__OSL_DUMP(flipHandedness);
__OSL_DUMP(backfacing);
std::cout << "};" << std::endl;
#undef __OSL_DUMP
}
};
template<int WidthT> struct alignas(64) BatchedShaderGlobals {
BatchedShaderGlobals() {}
// Disallow copying
BatchedShaderGlobals(const BatchedShaderGlobals&) = delete;
UniformShaderGlobals uniform;
VaryingShaderGlobals<WidthT> varying;
void dump()
{
std::cout << "BatchedShaderGlobals"
<< " = {" << std::endl;
uniform.dump();
varying.dump();
std::cout << "};" << std::endl;
}
};
#define __OSL_USING_SHADERGLOBALS(WIDTH_OF_OSL_DATA) \
using BatchedShaderGlobals \
= OSL_NAMESPACE::BatchedShaderGlobals<WIDTH_OF_OSL_DATA>;
#undef OSL_USING_DATA_WIDTH
#ifdef __OSL_USING_BATCHED_TEXTURE
# define OSL_USING_DATA_WIDTH(WIDTH_OF_OSL_DATA) \
__OSL_USING_WIDE(WIDTH_OF_OSL_DATA) \
__OSL_USING_SHADERGLOBALS(WIDTH_OF_OSL_DATA) \
__OSL_USING_BATCHED_TEXTURE(WIDTH_OF_OSL_DATA)
#else
# define OSL_USING_DATA_WIDTH(WIDTH_OF_OSL_DATA) \
__OSL_USING_WIDE(WIDTH_OF_OSL_DATA) \
__OSL_USING_SHADERGLOBALS(WIDTH_OF_OSL_DATA)
#endif
OSL_NAMESPACE_EXIT
-288
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@@ -1,288 +0,0 @@
// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
#pragma once
#include <OSL/wide.h>
OSL_NAMESPACE_ENTER
namespace Tex {
using OIIO::Tex::InterpMode;
using OIIO::Tex::MipMode;
using OIIO::Tex::Wrap;
} // namespace Tex
struct UniformTextureOptions {
// Options that must be the same for all points we're texturing at once
int firstchannel = 0; ///< First channel of the lookup
int subimage = 0; ///< Subimage or face ID
ustring subimagename; ///< Subimage name
Tex::Wrap swrap = Tex::Wrap::Default; ///< Wrap mode in the s direction
Tex::Wrap twrap = Tex::Wrap::Default; ///< Wrap mode in the t direction
Tex::Wrap rwrap
= Tex::Wrap::Default; ///< Wrap mode in the r direction (volumetric)
Tex::MipMode mipmode = Tex::MipMode::Default; ///< Mip mode
Tex::InterpMode interpmode
= Tex::InterpMode::SmartBicubic; ///< Interpolation mode
int anisotropic = 32; ///< Maximum anisotropic ratio
int conservative_filter = 1; ///< True: over-blur rather than alias
float fill = 0.0f; ///< Fill value for missing channels
const float* missingcolor = nullptr; ///< Color for missing texture
};
template<int WidthT> struct VaryingTextureOptions {
Block<float, WidthT> sblur; ///< Blur amount
Block<float, WidthT> tblur;
Block<float, WidthT> rblur; // For 3D volume texture lookups only:
Block<float, WidthT> swidth; ///< Multiplier for derivatives
Block<float, WidthT> twidth;
Block<float, WidthT> rwidth; // For 3D volume texture lookups only:
#if OIIO_VERSION_GREATER_EQUAL(2, 4, 0)
Block<float, WidthT> rnd; // For stochastic sampling
#endif
};
static_assert(std::alignment_of<VaryingTextureOptions<16>>::value
== VecReg<16>::alignment,
"Expect alignment of data member to set alignment of struct");
static_assert(std::alignment_of<VaryingTextureOptions<8>>::value
== VecReg<8>::alignment,
"Expect alignment of data member to set alignment of struct");
template<int WidthT> struct BatchedTextureOptions {
VaryingTextureOptions<WidthT> varying;
UniformTextureOptions uniform;
// Options set INTERNALLY by libtexture after the options are passed
// by the user. Users should not attempt to alter these!
int private_envlayout = 0; // Layout for environment wrap
// Implementation detail
// keep order synchronized to the data members in this structure
enum class LLVMMemberIndex {
sblur = 0,
tblur,
rblur,
swidth,
twidth,
rwidth,
#if OIIO_VERSION_GREATER_EQUAL(2, 4, 0)
rnd,
#endif
firstchannel,
subimage,
subimagename,
swrap,
twrap,
rwrap,
mipmode,
interpmode,
anisotropic,
conservative_filter,
fill,
missingcolor,
private_envlayout,
count
};
};
static_assert(std::alignment_of<BatchedTextureOptions<16>>::value
== VecReg<16>::alignment,
"Expect alignment of data member to set alignment of struct");
static_assert(std::alignment_of<BatchedTextureOptions<8>>::value
== VecReg<8>::alignment,
"Expect alignment of data member to set alignment of struct");
#ifdef OIIO_TEXTURE_SIMD_BATCH_WIDTH
// Code here is to validate our OSL BatchedTextureOptions<WidthT> is binary compatible
// and safe to reinterpret_cast<TextureOptBatch*>
static_assert((OIIO::Tex::BatchWidth == 16) || (OIIO::Tex::BatchWidth == 8),
"This validation requires OIIO_TEXTURE_SIMD_BATCH_WIDTH=16");
namespace validate_offsets {
OSL_PRAGMA_WARNING_PUSH
OSL_GCC_PRAGMA(GCC diagnostic ignored "-Winvalid-offsetof")
typedef BatchedTextureOptions<OIIO::Tex::BatchWidth> BTO;
static constexpr size_t uniform_offset = offsetof(BTO, uniform);
static constexpr size_t varying_offset = offsetof(BTO, varying);
typedef VaryingTextureOptions<OIIO::Tex::BatchWidth> VTO;
static_assert(offsetof(OIIO::TextureOptBatch, sblur) % 64 == 0,
"oops unaligned wide variable");
static_assert(offsetof(OIIO::TextureOptBatch, tblur) % 64 == 0,
"oops unaligned wide variable");
static_assert(offsetof(OIIO::TextureOptBatch, rblur) % 64 == 0,
"oops unaligned wide variable");
static_assert(offsetof(OIIO::TextureOptBatch, swidth) % 64 == 0,
"oops unaligned wide variable");
static_assert(offsetof(OIIO::TextureOptBatch, twidth) % 64 == 0,
"oops unaligned wide variable");
static_assert(offsetof(OIIO::TextureOptBatch, rwidth) % 64 == 0,
"oops unaligned wide variable");
# if OIIO_VERSION_GREATER_EQUAL(2, 4, 0)
static_assert(offsetof(OIIO::TextureOptBatch, rnd) % 64 == 0,
"oops unaligned wide variable");
# endif
static_assert(sizeof(OIIO::TextureOptBatch)
== sizeof(BatchedTextureOptions<16>),
"BatchedTextureOptions size differs from OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, sblur)
== varying_offset + offsetof(VTO, sblur),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, tblur)
== varying_offset + offsetof(VTO, tblur),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, rblur)
== varying_offset + offsetof(VTO, rblur),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, swidth)
== varying_offset + offsetof(VTO, swidth),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, twidth)
== varying_offset + offsetof(VTO, twidth),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, rwidth)
== varying_offset + offsetof(VTO, rwidth),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, firstchannel)
== uniform_offset + offsetof(UniformTextureOptions, firstchannel),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, subimage)
== uniform_offset + offsetof(UniformTextureOptions, subimage),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, subimagename)
== uniform_offset + offsetof(UniformTextureOptions, subimagename),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, swrap)
== uniform_offset + offsetof(UniformTextureOptions, swrap),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, twrap)
== uniform_offset + offsetof(UniformTextureOptions, twrap),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, rwrap)
== uniform_offset + offsetof(UniformTextureOptions, rwrap),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, mipmode)
== uniform_offset + offsetof(UniformTextureOptions, mipmode),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, interpmode)
== uniform_offset + offsetof(UniformTextureOptions, interpmode),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, anisotropic)
== uniform_offset + offsetof(UniformTextureOptions, anisotropic),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, conservative_filter)
== uniform_offset
+ offsetof(UniformTextureOptions, conservative_filter),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, fill)
== uniform_offset + offsetof(UniformTextureOptions, fill),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
static_assert(
offsetof(OIIO::TextureOptBatch, missingcolor)
== uniform_offset + offsetof(UniformTextureOptions, missingcolor),
"BatchedTextureOptions members offset different than OIIO::TextureOptBatch");
OSL_PRAGMA_WARNING_POP
} // namespace validate_offsets
#endif
// The wrapper class itself exists to get the 3 different MaskedDataRef classes
// to all share the same mask value (after inlining) vs. 3 different copies
// NOTE: detection and access to derivatives for result and alpha can be done
// using methods "has_derivs", "maskedDx()", and "maskedDy()"
// Detection of nchannels shouldn't be necessary, instead check results().is<float>() or results.is<Color3>()
template<int WidthT> class BatchedTextureOutputs {
public:
explicit BatchedTextureOutputs(void* result, bool resultHasDerivs,
int chans, void* alpha, bool alphaHasDerivs,
void* errormessage, Mask<WidthT> mask)
: m_result(result)
, m_resultHasDerivs(resultHasDerivs)
, m_resultType((chans == 1) ? TypeDesc::TypeFloat : TypeDesc::TypeColor)
, m_alpha(alpha)
, m_alphaHasDerivs(alphaHasDerivs)
, m_errormessage(errormessage)
, m_mask(mask)
{
ASSERT(chans == 1 || chans == 3);
}
OSL_FORCEINLINE Mask<WidthT> mask() const { return m_mask; }
// The return value will be Masked<float, WidthT> or Masked<Vec3, WidthT>
OSL_FORCEINLINE MaskedData<WidthT> result()
{
return MaskedData<WidthT>(m_resultType, m_resultHasDerivs, m_mask,
m_result);
}
// The return value maybe invalid or be Masked<float, WidthT>
OSL_FORCEINLINE MaskedData<WidthT> alpha()
{
return MaskedData<WidthT>(TypeDesc::TypeFloat, m_alphaHasDerivs, m_mask,
m_alpha);
}
// The return value maybe invalid or be Masked<ustring, WidthT>
OSL_FORCEINLINE MaskedData<WidthT> errormessage()
{
return MaskedData<WidthT>(TypeDesc::TypeString, false, m_mask,
m_errormessage);
}
private:
void* m_result;
bool m_resultHasDerivs;
TypeDesc m_resultType;
void* m_alpha;
bool m_alphaHasDerivs;
void* m_errormessage;
Mask<WidthT> m_mask;
};
#define __OSL_USING_BATCHED_TEXTURE(WIDTH_OF_OSL_DATA) \
using BatchedTextureOutputs \
= OSL_NAMESPACE::BatchedTextureOutputs<WIDTH_OF_OSL_DATA>; \
using BatchedTextureOptions \
= OSL_NAMESPACE::BatchedTextureOptions<WIDTH_OF_OSL_DATA>;
#undef OSL_USING_DATA_WIDTH
#ifdef __OSL_USING_SHADERGLOBALS
# define OSL_USING_DATA_WIDTH(WIDTH_OF_OSL_DATA) \
__OSL_USING_WIDE(WIDTH_OF_OSL_DATA) \
__OSL_USING_SHADERGLOBALS(WIDTH_OF_OSL_DATA) \
__OSL_USING_BATCHED_TEXTURE(WIDTH_OF_OSL_DATA)
#else
# define OSL_USING_DATA_WIDTH(WIDTH_OF_OSL_DATA) \
__OSL_USING_WIDE(WIDTH_OF_OSL_DATA) \
__OSL_USING_BATCHED_TEXTURE(WIDTH_OF_OSL_DATA)
#endif
OSL_NAMESPACE_EXIT
+13 -64
View File
@@ -7,7 +7,7 @@
#include <OSL/oslconfig.h>
#ifdef __CUDA_ARCH__
# include <optix.h>
#include <optix.h>
#endif
// USAGE NOTES:
@@ -19,14 +19,6 @@
OSL_NAMESPACE_ENTER
// Strings are handled differently in OptiX 6 vs OptiX 7.
//
// In OptiX 7+:
// Strings are not stored on the GPU at all. Strings are represented by
// their hash values which are computed at compile-time. Because of this,
// we have no access to either the strings' contents or their lengths.
//
// In OptiX 6:
// Strings are stored in a block of CUDA device memory. String variables hold a
// pointer to the start of the char array for each string. Each canonical string
// has a unique entry in the table, so two strings can be tested for equality by
@@ -36,72 +28,32 @@ OSL_NAMESPACE_ENTER
// stored in the table, in the 16 bytes preceding the characters.
struct DeviceString {
#ifdef __CUDA_ARCH__
size_t m_chars;
#else
const char* m_chars;
#endif
#ifdef __CUDA_ARCH__
OSL_HOSTDEVICE DeviceString() {}
OSL_HOSTDEVICE DeviceString(uint64_t i) : m_chars(i) {}
#endif
OSL_HOSTDEVICE uint64_t hash() const
{
#ifdef __CUDA_ARCH__
return m_chars;
#else
return *(uint64_t*)(m_chars - sizeof(uint64_t) - sizeof(uint64_t));
#endif
}
// In OptiX 7 we don't store the string's length. Make this a compile
// time error.
#ifndef __CUDA_ARCH__
OSL_HOSTDEVICE uint64_t length() const
{
return *(uint64_t*)(m_chars - sizeof(uint64_t));
}
#endif
// In OptiX 7 we can't return the string's contents. Make this a compile
// time error.
#ifndef __CUDA_ARCH__
OSL_HOSTDEVICE const char* c_str() const
{
return m_chars;
}
#endif
OSL_HOSTDEVICE bool operator==(const DeviceString& other) const
OSL_HOSTDEVICE bool operator== (const DeviceString& other) const
{
return m_chars == other.m_chars;
}
OSL_HOSTDEVICE bool operator!=(const DeviceString& other) const
OSL_HOSTDEVICE bool operator!= (const DeviceString& other) const
{
return m_chars != other.m_chars;
}
#ifdef __CUDA_ARCH__
OSL_HOSTDEVICE bool operator==(const size_t other) const
{
return hash() == other;
}
OSL_HOSTDEVICE bool operator!=(const size_t other) const
{
return hash() != other;
}
OSL_HOSTDEVICE operator size_t() const
{
return hash();
}
#endif
};
@@ -109,9 +61,9 @@ struct DeviceString {
// macro is the same as the USTR macro defined in oslexec_pvt.h when compiling
// for the host.
#ifndef __CUDA_ARCH__
# define HDSTR(cstr) (*((ustring*)&cstr))
# define HDSTR(cstr) (*((ustring *)&cstr))
#else
# define HDSTR(cstr) (*((OSL::DeviceString*)&cstr))
# define HDSTR(cstr) (*(OSL::DeviceString*)&cstr)
#endif
@@ -127,22 +79,19 @@ typedef DeviceString StringParam;
#ifdef __CUDA_ARCH__
namespace DeviceStrings {
# define STRDECL(str, var_name) \
extern __device__ OSL_NAMESPACE::DeviceString var_name;
# undef STRDECL
} // namespace DeviceStrings
#else
# ifdef OSL_HOST_RS_BITCODE
# define STRING_PARAMS(x) RS_##x
# else
# define STRING_PARAMS(x) StringParams::x
# endif
#define STRDECL(str,var_name) \
extern __device__ OSL_NAMESPACE::DeviceString var_name;
#include <OSL/strdecls.h>
#undef STRDECL
}
#endif
OSL_NAMESPACE_EXIT
#ifndef __CUDA_ARCH__
#ifdef __CUDA_ARCH__
namespace StringParams = OSL_NAMESPACE::DeviceStrings;
#else
namespace StringParams = OSL_NAMESPACE::Strings;
#endif
+1 -1
View File
@@ -223,7 +223,7 @@ public:
// delegating access to element storage to the DualStorage base class
template<
class T, // Base data type
int PARTIALS=1 // Number of dimensions of partial derivs
int PARTIALS=1 // Number of dimentions of partial derivs
>
class Dual : public DualStorage<T, PARTIALS> {
static const int elements = PARTIALS+1; // main value + partials
+1 -2
View File
@@ -42,8 +42,7 @@
/// another.
#if defined(_WIN32) || defined(__CYGWIN__)
# if defined(OSL_STATIC_BUILD) || defined(OSL_STATIC_DEFINE) \
|| defined(__CUDACC__)
# if defined(OSL_STATIC_BUILD) || defined(OSL_STATIC_DEFINE)
# define OSL_DLL_IMPORT
# define OSL_DLL_EXPORT
# define OSL_DLL_LOCAL
File diff suppressed because it is too large Load Diff
-401
View File
@@ -1,401 +0,0 @@
// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
#pragma once
#include <type_traits>
#include <OSL/oslconfig.h>
OSL_NAMESPACE_ENTER
// clang-format off
// Define popcount and countr_zero
#if OSL_CPLUSPLUS_VERSION >= 20
// For C++20 and beyond, these are in the standard library
using std::popcount;
using std::countr_zero;
#elif OSL_INTEL_CLASSIC_COMPILER_VERSION
#include <immintrin.h>
OSL_FORCEINLINE int popcount(uint32_t x) noexcept { return _mm_popcnt_u32(x);}
OSL_FORCEINLINE int popcount(uint64_t x) noexcept { return _mm_popcnt_u64(x); }
OSL_FORCEINLINE int countr_zero(uint32_t x) noexcept { return _bit_scan_forward(x); }
OSL_FORCEINLINE int countr_zero(uint64_t x) noexcept {
unsigned __int32 index;
_BitScanForward64(&index, x);
return static_cast<int>(index);
}
#elif defined(__GNUC__) || defined(__clang__)
OSL_FORCEINLINE int popcount(uint32_t x) noexcept { return __builtin_popcount(x); }
OSL_FORCEINLINE int popcount(uint64_t x) noexcept { return __builtin_popcountll(x); }
OSL_FORCEINLINE int countr_zero(uint32_t x) noexcept { return __builtin_ctz(x); }
OSL_FORCEINLINE int countr_zero(uint64_t x) noexcept { return __builtin_ctzll(x); }
#elif defined(_MSC_VER)
OSL_FORCEINLINE int popcount(uint32_t x) noexcept { return static_cast<int>(__popcnt(x)); }
OSL_FORCEINLINE int popcount(uint64_t x) noexcept { return static_cast<int>(__popcnt64(x)); }
OSL_FORCEINLINE int countr_zero(uint32_t x) noexcept {
unsigned long index;
_BitScanForward(&index, x);
return static_cast<int>(index);
}
OSL_FORCEINLINE int countr_zero(uint64_t x) noexcept {
unsigned long index;
_BitScanForward64(&index, x);
return static_cast<int>(index);
}
#else
# error "popcount and coutr_zero implementations needed for this compiler"
#endif
// clang-format on
// Simple wrapper to identify a single lane index vs. a mask_value
class Lane {
const int m_index;
public:
explicit OSL_FORCEINLINE Lane(int index) : m_index(index) {}
Lane() = delete;
OSL_FORCEINLINE Lane(const Lane& other) : m_index(other.m_index) {}
OSL_FORCEINLINE int value() const { return m_index; }
OSL_FORCEINLINE
operator int() const { return m_index; }
};
// Simple wrapper to identify an active lane
// Active lanes will bypass mask testing during assignments to Masked::LaneProxy's
// But be careful if you ever have two Masked::LaneProxy's with
// different masks
class ActiveLane : public Lane {
public:
explicit OSL_FORCEINLINE ActiveLane(int index) : Lane(index) {}
ActiveLane() = delete;
OSL_FORCEINLINE ActiveLane(const ActiveLane& other) : Lane(other) {}
};
template<int WidthT> class Mask {
typedef unsigned short Value16Type;
static_assert(sizeof(Value16Type) == 2, "unexpected platform");
typedef unsigned int Value32Type;
static_assert(sizeof(Value32Type) == 4, "unexpected platform");
typedef unsigned long long Value64Type;
static_assert(sizeof(Value64Type) == 8, "unexpected platform");
typedef
typename std::conditional<WidthT <= 32, Value32Type, Value64Type>::type
Value32or64Type;
public:
#if 0 // Enable 16bit integer storage of masks, vs 32bit.
typedef typename std::conditional<WidthT <= 16,
Value16Type,
Value32or64Type>::type ValueType;
#else
typedef Value32or64Type ValueType;
#endif
static constexpr int width = WidthT;
protected:
static constexpr int value_width = sizeof(ValueType) * 8;
static_assert(value_width >= WidthT, "unsupported WidthT");
static constexpr ValueType valid_bits
= static_cast<ValueType>(0xFFFFFFFFFFFFFFFF) >> (value_width - WidthT);
public:
OSL_FORCEINLINE Mask() {}
explicit OSL_FORCEINLINE Mask(Lane lane) : m_value(1 << lane.value()) {}
explicit OSL_FORCEINLINE Mask(bool all_on_or_off)
: m_value((all_on_or_off) ? valid_bits : 0)
{
}
explicit constexpr OSL_FORCEINLINE Mask(std::false_type) : m_value(0) {}
explicit constexpr OSL_FORCEINLINE Mask(std::true_type)
: m_value(valid_bits)
{
}
explicit OSL_FORCEINLINE Mask(Value16Type value_)
: m_value(static_cast<ValueType>(value_))
{
}
explicit OSL_FORCEINLINE Mask(Value32Type value_)
: m_value(static_cast<ValueType>(value_))
{
}
explicit OSL_FORCEINLINE Mask(Value64Type value_)
: m_value(static_cast<ValueType>(value_))
{
}
explicit OSL_FORCEINLINE Mask(int value_)
: m_value(static_cast<ValueType>(value_))
{
}
OSL_FORCEINLINE Mask(const Mask& other) : m_value(other.m_value) {}
template<int OtherWidthT,
typename = pvt::enable_if_type<(OtherWidthT < WidthT)>>
explicit OSL_FORCEINLINE Mask(const Mask<OtherWidthT>& other)
: m_value(static_cast<ValueType>(other.value()))
{
}
OSL_FORCEINLINE ValueType value() const
{
return m_value;
}
// count number of active bits
OSL_FORCEINLINE int count() const
{
return OSL::popcount(m_value);
}
// NOTE: undefined result if no bits are on
OSL_FORCEINLINE int first_on() const
{
return OSL::countr_zero(m_value);
}
OSL_FORCEINLINE Mask invert() const
{
return Mask((~m_value) & valid_bits);
}
// Test only, don't allow assignment to force
// more verbose set_on or set_off to be used
// NOTE: As the actual lane value is embedded
// inside an integral type, we would have to
// return a proxy which could complicate
// codegen, so keeping it simple(r)
OSL_FORCEINLINE bool operator[](int lane) const
{
// __assume(lane >= 0 && lane < width);
//return (m_value & (1<<lane))==(1<<lane);
//return (m_value >>lane) & 1;
// From testing code generation this is the preferred form
return (m_value & (1 << lane));
}
OSL_FORCEINLINE bool is_on(int lane) const
{
// From testing code generation this is the preferred form
//return (m_value & (1<<lane))==(1<<lane);
return (m_value & (1 << lane));
}
OSL_FORCEINLINE bool is_off(int lane) const
{
// From testing code generation this is the preferred form
return (m_value & (1 << lane)) == 0;
}
OSL_FORCEINLINE bool all_on() const
{
// TODO: is this more expensive than == ?
return (m_value >= valid_bits);
}
OSL_FORCEINLINE bool all_off() const
{
return (m_value == static_cast<ValueType>(0));
}
OSL_FORCEINLINE bool any_on() const
{
return (m_value != static_cast<ValueType>(0));
}
OSL_FORCEINLINE bool any_off() const
{
return (m_value < valid_bits);
}
OSL_FORCEINLINE bool any_off(const Mask& mask) const
{
return m_value != (m_value & mask.m_value);
}
// Setters
// For SIMD loops, set_on and set_off work better
// than a generic set(lane,flag).
// And in most all cases, the starting state
// for the mask was all on or all off,
// So really only set_on or set_off is required
// Choose to not provide a generic set(int lane, bool flag)
OSL_FORCEINLINE void set_on(int lane)
{
m_value |= (1 << lane);
}
OSL_FORCEINLINE void set_on_if(int lane, bool cond)
{
m_value |= (cond << lane);
}
OSL_FORCEINLINE void set_all_on()
{
m_value = valid_bits;
}
OSL_FORCEINLINE void set_count_on(int count)
{
m_value = valid_bits >> (width - count);
}
OSL_FORCEINLINE void set_off(int lane)
{
m_value &= (~(1 << lane));
}
OSL_FORCEINLINE void set_off_if(int lane, bool cond)
{
m_value &= (~(cond << lane));
}
OSL_FORCEINLINE void set_all_off()
{
m_value = static_cast<ValueType>(0);
}
OSL_FORCEINLINE bool operator==(const Mask& other) const
{
return m_value == other.m_value;
}
OSL_FORCEINLINE bool operator!=(const Mask& other) const
{
return m_value != other.m_value;
}
OSL_FORCEINLINE Mask& operator&=(const Mask& other)
{
m_value = m_value & other.m_value;
return *this;
}
OSL_FORCEINLINE Mask& operator|=(const Mask& other)
{
m_value = m_value | other.m_value;
return *this;
}
OSL_FORCEINLINE Mask operator&(const Mask& other) const
{
return Mask(m_value & other.m_value);
}
OSL_FORCEINLINE Mask operator|(const Mask& other) const
{
return Mask(m_value | other.m_value);
}
OSL_FORCEINLINE Mask operator~() const
{
return invert();
}
template<int MinOccupancyT, int MaxOccupancyT = width, typename FunctorT>
OSL_FORCEINLINE void foreach (FunctorT f) const
{
// Expect compile time dead code elimination to skip this when possible
if (MaxOccupancyT == 0)
return;
// Expect compile time dead code elimination to skip this when possible
if (MinOccupancyT == 0) {
if (all_off())
return;
}
OSL_DASSERT(any_on());
// Expect compile time dead code elimination to emit
// one branch or the other
if (MaxOccupancyT == 1) {
ActiveLane active_lane(first_on());
f(active_lane);
} else {
Mask m(m_value);
do {
ActiveLane active_lane(m.first_on());
f(active_lane);
m.set_off(active_lane);
} while (m.any_on());
}
}
// Serially apply functor f to each
// lane active in the Mask
template<typename FunctorT> OSL_FORCEINLINE void foreach (FunctorT f) const
{
foreach
<0, width, FunctorT>(f);
}
// non-inlined version to isolate inherently serial codegen
// of functor f from other call site whose code gen might
// be SIMD in nature. Not inlining prevents optimizer from
// mixing serial code gen with call site which could inhibit
// ability to generate SIMD code.
template<int MinOccupancyT, int MaxOccupancyT = width, typename FunctorT>
OSL_NOINLINE void invoke_foreach(FunctorT f) const;
template<typename FunctorT>
OSL_NOINLINE void invoke_foreach(FunctorT f) const;
// Treat m_value as private, but access is needed for #pragma's to reference it in reduction clauses
ValueType m_value;
};
template<int WidthT>
template<typename FunctorT>
void
Mask<WidthT>::invoke_foreach(FunctorT f) const
{
foreach
<0, width, FunctorT>(f);
}
template<int WidthT>
template<int MinOccupancyT, int MaxOccupancyT, typename FunctorT>
void
Mask<WidthT>::invoke_foreach(FunctorT f) const
{
foreach
<MinOccupancyT, MaxOccupancyT, FunctorT>(f);
}
OSL_NAMESPACE_EXIT
+1 -1
View File
@@ -959,7 +959,7 @@ Matrix22<T>::inverse (bool singExc) const
{
#ifndef __CUDA_ARCH__
if (singExc)
throw std::invalid_argument ("Cannot invert "
throw Imath::SingMatrixExc ("Cannot invert "
"singular matrix.");
#endif
return Matrix22();
+3 -15
View File
@@ -109,14 +109,8 @@ OSL_ALIGNAS(16) ClosureComponent : public ClosureColor
Vec3 w; ///< Weight of this component
/// Handy method for getting the parameter memory as a void*.
OSL_HOSTDEVICE void* data()
{
return (char*)(this + 1);
}
OSL_HOSTDEVICE const void* data() const
{
return (const char*)(this + 1);
}
OSL_HOSTDEVICE void* data() { return (char*)(this + 1); }
OSL_HOSTDEVICE const void* data() const { return (const char*)(this + 1); }
/// Handy methods for extracting the underlying parameters as a struct
template<typename T> OSL_HOSTDEVICE const T* as() const
@@ -126,7 +120,7 @@ OSL_ALIGNAS(16) ClosureComponent : public ClosureColor
template<typename T> OSL_HOSTDEVICE T* as()
{
return reinterpret_cast<T*>(data());
return reinterpret_cast<const T*>(data());
}
};
@@ -146,10 +140,4 @@ struct OSLEXECPUBLIC ClosureAdd : public ClosureColor {
const ClosureColor* closureB;
};
/// Type for pointers to closures
typedef ClosureColor* ClosureColorPtr;
typedef ClosureComponent* ClosureComponentPtr;
typedef ClosureAdd* ClosureAddPtr;
typedef ClosureMul* ClosureMulPtr;
OSL_NAMESPACE_EXIT
+69 -100
View File
@@ -4,9 +4,10 @@
#pragma once
#include <OSL/platform.h>
#include <OSL/export.h>
#include <OSL/oslversion.h>
#include <OSL/platform.h>
// All the things we need from Imath.
@@ -23,31 +24,15 @@
# include <OSL/Imathx/ImathVec.h>
# include <OSL/Imathx/ImathMatrix.h>
# include <OSL/Imathx/ImathColor.h>
# include <OSL/matrix22.h>
#endif
// We included the Imath files we needed, so set the OIIO_IMATH_H_INCLUDED
// symbol to prevent OpenImageIO/Imath.h from including them again (or
// before), which is critical if they turn out to be different versions.
#define OIIO_IMATH_H_INCLUDED 1
// The fmt library causes trouble for Cuda. Work around by telling fmt not to
// use the troublesome int128 that Cuda doesn't understand.
// The fmt library causes trouble for Cuda. Work around by disabling it from
// oiio headers (OIIO <= 2.1) or telling fmt not to use the troublesome
// int128 that Cuda doesn't understand (OIIO >= 2.2).
#ifdef __CUDA_ARCH__
# ifndef FMT_USE_INT128
# define FMT_USE_INT128 0
# endif
#endif
// For OSL internal compilation only, get deprecation warnings if we call OIIO
// methods that use the old printf style interface.
#ifdef OSL_INTERNAL
# ifdef OIIO_ERRORHANDLER_HIDE_PRINTF
# define OIIO_ERRORHANDLER_HIDE_PRINTF 1
# endif
# ifdef OIIO_HIDE_FORMAT
# define OIIO_HIDE_FORMAT 1
# endif
# define OIIO_USE_FMT 0
# define FMT_USE_INT128 0
#endif
// All the things we need from OpenImageIO
@@ -62,8 +47,6 @@
OSL_NAMESPACE_ENTER
#define OSL_USE_BATCHED @BUILD_BATCHED@
/// Various compile-time defaults are defined here that could, in
/// principle, be redefined if you are using OSL in some particular
/// renderer that wanted things a different way.
@@ -90,6 +73,11 @@ using Color3 = Imath::Color3<Float>;
using Matrix33 = Imath::Matrix33<Float>;
using Matrix44 = Imath::Matrix44<Float>;
#if OSL_USING_IMATH >= 3
using Matrix22 = Imath::Matrix22<Float>;
#else
using Matrix22 = Imathx::Matrix22<Float>;
#endif
/// Assume that we are dealing with OpenImageIO's texture system. It
@@ -101,51 +89,13 @@ using OIIO::TextureOpt;
// And some other things we borrow from OIIO...
using OIIO::ErrorHandler;
using OIIO::TypeDesc;
using OIIO::ustring;
using OIIO::ustringhash;
using OIIO::ustringHash;
using OIIO::string_view;
using OIIO::span;
using OIIO::cspan;
using OIIO::TypeDesc;
using OIIO::TypeUnknown;
using OIIO::TypeFloat;
using OIIO::TypeColor;
using OIIO::TypePoint;
using OIIO::TypeVector;
using OIIO::TypeNormal;
using OIIO::TypeMatrix;
using OIIO::TypeFloat4;
using OIIO::TypeString;
using OIIO::TypeInt;
using OIIO::TypeFloat2;
using OIIO::TypeVector2;
using OIIO::TypeVector4;
using OIIO::Strutil::print;
template<typename Str, typename... Args>
OSL_NODISCARD inline std::string
fmtformat(const Str& fmt, Args&&... args)
{
return OIIO::Strutil::fmt::format(fmt, std::forward<Args>(args)...);
}
// N.B. SymArena is not really "configuration", but we cram it here for
// lack of a better home.
/// The different memory arenas where symbols may live on the app side
enum class SymArena {
Unknown = 0, // Unknown/uninitialized value
Absolute, // Absolute address
Heap, // Belongs to context heap
Outputs, // Belongs to output arena
UserData, // UserData arena
// ShaderGlobals, // RESERVED
};
/////////////////////////////////////////////////////////////////////////
@@ -170,14 +120,47 @@ enum class SymArena {
namespace pvt {
template<int... IntegerListT>
using int_sequence = std::integer_sequence<int, IntegerListT...>;
#if (OSL_CPLUSPLUS_VERSION >= 14)
template<int... IntegerListT>
using int_sequence = std::integer_sequence<int, IntegerListT...>;
template<int EndBeforeT>
using make_int_sequence = std::make_integer_sequence<int, EndBeforeT>;
template<int EndBeforeT>
using make_int_sequence = std::make_integer_sequence<int, EndBeforeT>;
template<bool... BoolListT >
using bool_sequence = std::integer_sequence<bool, BoolListT... >;
template<bool... BoolListT >
using bool_sequence = std::integer_sequence<bool, BoolListT... >;
#else
// std::integer_sequence requires c++14 library support,
// we have our own version here in case the environment is c++14 compiler
// building against c++11 library.
template<int... IntegerListT>
struct int_sequence
{
};
template<int StartAtT, int EndBeforeT, typename IntSequenceT>
struct int_sequence_generator;
template<int StartAtT, int EndBeforeT, int... IntegerListT>
struct int_sequence_generator<StartAtT, EndBeforeT, int_sequence<IntegerListT...>>
{
typedef typename int_sequence_generator<StartAtT+1, EndBeforeT, int_sequence<IntegerListT..., StartAtT>>::type type;
};
template<int EndBeforeT, int... IntegerListT>
struct int_sequence_generator<EndBeforeT, EndBeforeT, int_sequence<IntegerListT...>>
{
typedef int_sequence<IntegerListT...> type;
};
template<int EndBeforeT>
using make_int_sequence = typename int_sequence_generator<0, EndBeforeT, int_sequence<> >::type;
template<bool... BoolListT >
struct bool_sequence
{
};
#endif
#if (OSL_CPLUSPLUS_VERSION >= 17)
template<class... ListT>
@@ -211,8 +194,21 @@ static OSL_FORCEINLINE OSL_HOSTDEVICE void static_foreach(const FunctorT &iFunct
static_foreach<ConstantWrapperT>(pvt::make_int_sequence<N>(), iFunctor);
}
template<int N>
using ConstIndex = std::integral_constant<int, N>;
#if (OSL_CPLUSPLUS_VERSION >= 14)
template<int N>
using ConstIndex = std::integral_constant<int, N>;
#else
template<int N>
struct ConstIndex : public std::integral_constant<int, N>
{
// C++14 adds this conversion operator we need to allow non-generic
// lambda functions (pre C++14) to accept an "int" instead of a
// typed ConstIndex<N> with "auto"
constexpr int operator()() const noexcept {
return N;
}
};
#endif
// During development it can be useful to output extra information
@@ -225,30 +221,3 @@ using ConstIndex = std::integral_constant<int, N>;
OSL_NAMESPACE_EXIT
namespace std { // not necessary in C++17, then we can just say std::hash
#ifndef OIIO_USTRING_HAS_STDHASH
// Not a new enough OIIO to define std::hash<ustring>, so we'll do it
template<> struct hash<OSL::ustring> {
std::size_t operator()(OSL::ustring u) const noexcept { return u.hash(); }
};
template<> struct hash<OSL::ustringhash> {
OSL_HOSTDEVICE constexpr std::size_t
operator()(OSL::ustringhash u) const noexcept
{
return u.hash();
}
};
#endif
// Not necessary once minimum OIIO defines operator< for ustringhash
template<> struct less<OSL::ustringhash> {
OSL_HOSTDEVICE constexpr bool operator()(OSL::ustringhash u,
OSL::ustringhash v) const noexcept
{
return u.hash() < v.hash();
}
};
} // namespace std
+183 -433
View File
@@ -8,13 +8,14 @@
#include <OSL/oslconfig.h>
#include <OSL/shaderglobals.h>
#include <OSL/rendererservices.h>
#include <OpenImageIO/refcnt.h>
#include <OpenImageIO/ustring.h>
OSL_NAMESPACE_ENTER
// Various forward declarations
class RendererServices;
class ShaderGroup;
typedef std::shared_ptr<ShaderGroup> ShaderGroupRef;
@@ -22,19 +23,8 @@ struct ClosureParam;
struct PerThreadInfo;
class ShadingContext;
class ShaderSymbol;
class OSLQuery;
#if OSL_USE_BATCHED
template<int WidthT> struct alignas(64) BatchedShaderGlobals;
template<typename DataT, int WidthT> struct Wide;
#endif
/// RendererServices free function bitcode may reference global variables that
/// only exist in the renderer's program space and won't automatically be
/// found when referenced in JIT'd code inside OSL. A renderer may register
/// the addresses of these global variables to allow valid JIT to occur.
void OSLEXECPUBLIC
register_JIT_Global(const char* global_var_name, void* global_var_addr);
/// Opaque pointer to whatever the renderer uses to represent a
/// (potentially motion-blurred) coordinate transformation.
@@ -50,73 +40,27 @@ namespace pvt {
class ShadingSystemImpl;
}
#ifdef __CUDA_ARCH__
# define STRING_PARAMS(x) UStringHash::Hash(__OSL_STRINGIFY(x))
#else
# define STRING_PARAMS(x) StringParams::x
#endif
namespace Strings {
#ifdef __CUDA_ARCH__
# define STRDECL(str, var_name)
#define STRDECL(str,var_name) extern __device__ ustring var_name;
#else
// Any strings referenced inside of a libsoslexec/wide/*.cpp
// or liboslnoise/wide/*.cpp will need OSLEXECPUBLIC
# define STRDECL(str, var_name) OSLEXECPUBLIC extern const ustring var_name;
// Any strings referenced inside of a libsoslexec/wide/*.cpp
// or liboslnoise/wide/*.cpp will need OSLEXECPUBLIC
#define STRDECL(str,var_name) OSLEXECPUBLIC extern const ustring var_name;
#endif
#include <OSL/strdecls.h>
#undef STRDECL
}; // namespace Strings
}; // namespace Strings
/// Description of where a symbol is located on the app side.
struct SymLocationDesc {
class OSLEXECPUBLIC ShadingSystem
{
public:
using offset_t = int64_t;
using stride_t = int64_t;
static const int64_t AutoStride = std::numeric_limits<stride_t>::min();
SymLocationDesc() {}
SymLocationDesc(string_view name, TypeDesc type, bool derivs = false,
SymArena arena = SymArena::Heap, offset_t offset = -1,
stride_t stride = AutoStride)
: name(name)
, type(type)
, offset(offset)
, stride(stride == AutoStride ? type.size() : stride)
, arena(arena)
, derivs(derivs)
{
}
bool operator==(ustring n) const { return name == n; }
friend bool operator<(ustring n, const SymLocationDesc& sld)
{
return n < sld.name;
}
friend bool operator<(const SymLocationDesc& sld, ustring n)
{
return sld.name < n;
}
ustring name; ///< Name of the symbol
TypeDesc type; ///< Data type of the symbol
offset_t offset
= -1; ///< Offset from arena base for point 0 (batched mode assumes userdata at point 0 is readable)
stride_t stride = AutoStride; ///< Stride in bytes between shade points
SymArena arena = SymArena::Heap; ///< Memory arena type for the symbol
bool derivs = false; ///< Space allocated for derivs also
};
class OSLEXECPUBLIC ShadingSystem {
public:
ShadingSystem(RendererServices* renderer = NULL,
TextureSystem* texturesystem = NULL,
ErrorHandler* err = NULL);
~ShadingSystem();
ShadingSystem (RendererServices *renderer=NULL,
TextureSystem *texturesystem=NULL,
ErrorHandler *err=NULL);
~ShadingSystem ();
/// Set an attribute controlling the shading system. Return true
/// if the name and type were recognized and the attrib was set.
@@ -143,11 +87,10 @@ public:
/// int no_noise Replace noise with constant value. (0)
/// int no_pointcloud Skip pointcloud lookups. (0)
/// int exec_repeat How many times to run each group (1).
/// int opt_warnings Warn on failure to runtime-optimize certain
/// shader constructs. (0)
/// int gpu_opt_error Issue a hard error if certain shader
/// constructs cannot be optimized away, which
/// have no way to run on GPU. (0)
/// int opt_warnings Warn on certain failure to runtime-optimize
/// certain shader constructs. (0)
/// int gpu_opt_error Consider a hard error if certain shader
/// constructs cannot be optimized away. (0)
/// 2. Attributes that should be set by applications/renderers that
/// incorporate OSL:
/// string commonspace Name of "common" coord system ("world")
@@ -221,7 +164,7 @@ public:
/// opt_fold_getattribute, opt_middleman, opt_texture_handle
/// opt_seed_bblock_aliases
/// int opt_passes Number of optimization passes per layer (10)
/// int llvm_optimize Which of several LLVM optimize strategies (1)
/// int llvm_optimize Which of several LLVM optimize strategies (0)
/// int llvm_debug Set LLVM extra debug level (0)
/// int llvm_debug_layers Extra printfs upon entering and leaving
/// layer functions.
@@ -231,7 +174,8 @@ public:
/// for debugging. (0)
/// int llvm_dumpasm Print the CPU assembly code from the JIT (0)
/// string llvm_prune_ir_strategy Strategy for pruning unnecessary
/// IR (choices: "prune" [default], or "none").
/// IR (choices: "prune" [default],
/// "internalize", or "none").
/// int max_local_mem_KB Error if shader group needs more than this
/// much local storage to execute (1024K)
/// string debug_groupname Name of shader group -- debug only this one
@@ -246,27 +190,22 @@ public:
/// Note: the attributes referred to as "string" are actually on the app
/// side as ustring or const char* (they have the same data layout), NOT
/// std::string!
bool attribute(string_view name, TypeDesc type, const void* val);
bool attribute (string_view name, TypeDesc type, const void *val);
// Shortcuts for common types
bool attribute(string_view name, int val)
{
return attribute(name, TypeDesc::INT, &val);
bool attribute (string_view name, int val) {
return attribute (name, TypeDesc::INT, &val);
}
bool attribute(string_view name, float val)
{
return attribute(name, TypeDesc::FLOAT, &val);
bool attribute (string_view name, float val) {
return attribute (name, TypeDesc::FLOAT, &val);
}
bool attribute(string_view name, double val)
{
float f = (float)val;
return attribute(name, TypeDesc::FLOAT, &f);
bool attribute (string_view name, double val) {
float f = (float) val;
return attribute (name, TypeDesc::FLOAT, &f);
}
bool attribute(string_view name, string_view val)
{
std::string valstr(val);
const char* s = valstr.c_str();
return attribute(name, TypeDesc::STRING, &s);
bool attribute (string_view name, string_view val) {
const char *s = val.c_str();
return attribute (name, TypeDesc::STRING, &s);
}
@@ -282,100 +221,50 @@ public:
/// called unconditionally.
/// int exec_repeat How many times to run the group (1).
///
bool attribute(ShaderGroup* group, string_view name, TypeDesc type,
const void* val);
bool attribute(ShaderGroup* group, string_view name, int val)
{
return attribute(group, name, TypeDesc::INT, &val);
bool attribute (ShaderGroup *group, string_view name,
TypeDesc type, const void *val);
bool attribute (ShaderGroup *group, string_view name, int val) {
return attribute (group, name, TypeDesc::INT, &val);
}
bool attribute(ShaderGroup* group, string_view name, float val)
{
return attribute(group, name, TypeDesc::FLOAT, &val);
bool attribute (ShaderGroup *group, string_view name, float val) {
return attribute (group, name, TypeDesc::FLOAT, &val);
}
bool attribute(ShaderGroup* group, string_view name, double val)
{
float f = (float)val;
return attribute(group, name, TypeDesc::FLOAT, &f);
bool attribute (ShaderGroup *group, string_view name, double val) {
float f = (float) val;
return attribute (group, name, TypeDesc::FLOAT, &f);
}
bool attribute(ShaderGroup* group, string_view name, string_view val)
{
std::string valstr(val);
const char* s = valstr.c_str();
return attribute(group, name, TypeDesc::STRING, &s);
bool attribute (ShaderGroup *group, string_view name, string_view val) {
const char *s = val.c_str();
return attribute (group, name, TypeDesc::STRING, &s);
}
/// Get the named attribute of the ShadingSystem, store it in `*val`.
/// Return `true` if found and it was compatible with the type
/// specified, otherwise return `false` and do not modify the contents
/// of `*val`. It is up to the caller to ensure that `val` points to
/// the right kind and size of storage for the given type.
/// Get the named attribute, store it in value.
///
/// In addition to being able to retrieve all the attributes that are
/// documented as settable by the `attribute()` call, `getattribute()`
/// can also retrieve the following read-only attributes:
///
/// - `string osl:simd`, `string hw:simd` : A comma-separated list of
/// CPU hardware SIMD features. The `osl:simd` is a list of features
/// enabled when OSL was built, and `hw:simd` is a list of features
/// detected on the actual hardware at runtime.
///
/// - `string osl:cuda_version` : The version string of the Cuda version
/// OSL is using (empty string if no Cuda support was enabled at build
/// time).
///
/// - `string osl:optix_version` : The version string of the OptiX
/// version OSL is using (empty string if no OptiX support was enabled
/// at build time).
///
/// - `string osl:dependencies` : A comma-separated list of OSL's major
/// library build dependencies and their versions (for example,
/// "OIIO-2.3.0,LLVM-10.0.0,OpenEXR-2.5.0").
///
bool getattribute(string_view name, TypeDesc type, void* val);
bool getattribute (string_view name, TypeDesc type, void *val);
/// Shortcut getattribute() for retrieving a single integer.
/// The value is placed in `val`, and the function returns `true` if the
/// attribute was found and was legally convertible to an int.
bool getattribute(string_view name, int& val)
{
return getattribute(name, TypeDesc::INT, &val);
// Shortcuts for common types
bool getattribute (string_view name, int &val) {
return getattribute (name, TypeDesc::INT, &val);
}
/// Shortcut getattribute() for retrieving a single float.
/// The value is placed in `val`, and the function returns `true` if the
/// attribute was found and was legally convertible to a float.
bool getattribute(string_view name, float& val)
{
return getattribute(name, TypeDesc::FLOAT, &val);
bool getattribute (string_view name, float &val) {
return getattribute (name, TypeDesc::FLOAT, &val);
}
bool getattribute(string_view name, double& val)
{
bool getattribute (string_view name, double &val) {
float f;
bool ok = getattribute(name, TypeDesc::FLOAT, &f);
bool ok = getattribute (name, TypeDesc::FLOAT, &f);
if (ok)
val = f;
return ok;
}
/// Shortcut getattribute() for retrieving a single string as a
/// `const char*`. The value is placed in `val`, and the function
/// returns `true` if the attribute was found.
bool getattribute(string_view name, char** val)
{
return getattribute(name, TypeDesc::STRING, val);
bool getattribute (string_view name, char **val) {
return getattribute (name, TypeDesc::STRING, val);
}
/// Shortcut getattribute() for retrieving a single string as a
/// `ustring`. The value is placed in `val`, and the function returns
/// `true` if the attribute was found.
bool getattribute(string_view name, ustring& val)
{
return getattribute(name, TypeDesc::STRING, (char**)&val);
bool getattribute (string_view name, ustring &val) {
return getattribute (name, TypeDesc::STRING, (char **)&val);
}
/// Shortcut getattribute() for retrieving a single string as a
/// `std::string`. The value is placed in `val`, and the function
/// returns `true` if the attribute was found.
bool getattribute(string_view name, std::string& val)
{
const char* s = NULL;
bool ok = getattribute(name, TypeDesc::STRING, &s);
bool getattribute (string_view name, std::string &val) {
const char *s = NULL;
bool ok = getattribute (name, TypeDesc::STRING, &s);
if (ok)
val = s;
return ok;
@@ -446,37 +335,31 @@ public:
/// Note: the attributes referred to as "string" are actually on the app
/// side as ustring or const char* (they have the same data layout), NOT
/// std::string!
bool getattribute(ShaderGroup* group, string_view name, TypeDesc type,
void* val);
bool getattribute (ShaderGroup *group, string_view name,
TypeDesc type, void *val);
// Shortcuts for common types
bool getattribute(ShaderGroup* group, string_view name, int& val)
{
return getattribute(group, name, TypeDesc::INT, &val);
bool getattribute (ShaderGroup *group, string_view name, int &val) {
return getattribute (group, name, TypeDesc::INT, &val);
}
bool getattribute(ShaderGroup* group, string_view name, float& val)
{
return getattribute(group, name, TypeDesc::FLOAT, &val);
bool getattribute (ShaderGroup *group, string_view name, float &val) {
return getattribute (group, name, TypeDesc::FLOAT, &val);
}
bool getattribute(ShaderGroup* group, string_view name, double& val)
{
bool getattribute (ShaderGroup *group, string_view name, double &val) {
float f;
bool ok = getattribute(group, name, TypeDesc::FLOAT, &f);
bool ok = getattribute (group, name, TypeDesc::FLOAT, &f);
if (ok)
val = f;
return ok;
}
bool getattribute(ShaderGroup* group, string_view name, char** val)
{
return getattribute(group, name, TypeDesc::STRING, val);
bool getattribute (ShaderGroup *group, string_view name, char **val) {
return getattribute (group, name, TypeDesc::STRING, val);
}
bool getattribute(ShaderGroup* group, string_view name, ustring& val)
{
return getattribute(group, name, TypeDesc::STRING, (char**)&val);
bool getattribute (ShaderGroup *group, string_view name, ustring &val) {
return getattribute (group, name, TypeDesc::STRING, (char **)&val);
}
bool getattribute(ShaderGroup* group, string_view name, std::string& val)
{
const char* s = NULL;
bool ok = getattribute(group, name, TypeDesc::STRING, &s);
bool getattribute (ShaderGroup *group, string_view name, std::string &val) {
const char *s = NULL;
bool ok = getattribute (group, name, TypeDesc::STRING, &s);
if (ok)
val = s;
return ok;
@@ -485,7 +368,8 @@ public:
/// Load compiled shader (oso) from a memory buffer, overriding
/// shader lookups in the shader search path
bool LoadMemoryCompiledShader(string_view shadername, string_view buffer);
bool LoadMemoryCompiledShader (string_view shadername,
string_view buffer);
// The basic sequence for declaring a shader group looks like this:
// ShadingSystem *ss = ...;
@@ -511,7 +395,7 @@ public:
/// Signal the start of a new shader group. The return value is a
/// reference-counted opaque handle to the ShaderGroup.
ShaderGroupRef ShaderGroupBegin(string_view groupname = string_view());
ShaderGroupRef ShaderGroupBegin (string_view groupname = string_view());
/// Alternate way to specify a shader group. The group specification
/// syntax looks like this: (as a string, all whitespace is equivalent):
@@ -521,13 +405,13 @@ public:
/// For the sake of easy assembling on command lines, a comma ',' may
/// substitute for the semicolon as a separator, and the last separator
/// before the end of the string is optional.
ShaderGroupRef ShaderGroupBegin(string_view groupname,
string_view shaderusage,
string_view groupspec = string_view());
ShaderGroupRef ShaderGroupBegin (string_view groupname,
string_view shaderusage,
string_view groupspec = string_view());
/// Signal the end of a new shader group.
///
bool ShaderGroupEnd(ShaderGroup& group);
bool ShaderGroupEnd (ShaderGroup& group);
/// Set a parameter of the next shader that will be added to the group,
/// optionally setting the 'lockgeom' metadata for that parameter
@@ -536,37 +420,32 @@ public:
/// against changes by the geometry, and therefore the shader should not
/// optimize assuming that the instance value (the 'val' specified by
/// this call) is a constant.
bool Parameter(ShaderGroup& group, string_view name, TypeDesc t,
const void* val, bool lockgeom = true);
bool Parameter (ShaderGroup& group, string_view name, TypeDesc t,
const void *val, bool lockgeom=true);
// Shortcuts for param passing a single int, float, or string.
bool Parameter(ShaderGroup& group, string_view name, int val,
bool lockgeom = true)
{
return Parameter(group, name, TypeDesc::INT, &val, lockgeom);
bool Parameter (ShaderGroup& group, string_view name,
int val, bool lockgeom=true) {
return Parameter (group, name, TypeDesc::INT, &val, lockgeom);
}
bool Parameter(ShaderGroup& group, string_view name, float val,
bool lockgeom = true)
{
return Parameter(group, name, TypeDesc::FLOAT, &val, lockgeom);
bool Parameter (ShaderGroup& group, string_view name,
float val, bool lockgeom=true) {
return Parameter (group, name, TypeDesc::FLOAT, &val, lockgeom);
}
bool Parameter(ShaderGroup& group, string_view name, const std::string& val,
bool lockgeom = true)
{
const char* s = val.c_str();
return Parameter(group, name, TypeDesc::STRING, &s, lockgeom);
bool Parameter (ShaderGroup& group, string_view name,
const std::string& val, bool lockgeom=true) {
const char *s = val.c_str();
return Parameter (group, name, TypeDesc::STRING, &s, lockgeom);
}
bool Parameter(ShaderGroup& group, string_view name, ustring val,
bool lockgeom = true)
{
return Parameter(group, name, TypeDesc::STRING, (const char**)&val,
lockgeom);
bool Parameter (ShaderGroup& group, string_view name,
ustring val, bool lockgeom=true) {
return Parameter (group, name, TypeDesc::STRING, (const char**)&val, lockgeom);
}
/// Append a new shader instance onto the specified group. The shader
/// instance will get any pending parameters that were set by
/// Parameter() calls since the last Shader() call for the group.
bool Shader(ShaderGroup& group, string_view shaderusage,
string_view shadername, string_view layername);
bool Shader (ShaderGroup& group, string_view shaderusage,
string_view shadername, string_view layername);
/// Connect two shaders within the specified group. The source layer
/// must be *upstream* of down destination layer (i.e. source must be
@@ -582,9 +461,9 @@ public:
/// `ConnectShaders (group, "lay1", "mycolorout[2]",
/// "lay2", "myfloatinput")`
///
bool ConnectShaders(ShaderGroup& group, string_view srclayer,
string_view srcparam, string_view dstlayer,
string_view dstparam);
bool ConnectShaders (ShaderGroup &group,
string_view srclayer, string_view srcparam,
string_view dstlayer, string_view dstparam);
/// Replace a parameter value in a previously-declared shader group.
/// This is meant to called after the ShaderGroupBegin/End, but will
@@ -593,30 +472,27 @@ public:
/// indicates that it's a parameter that may be overridden by the
/// geometric primitive). This call gives you a way of changing the
/// instance value, even if it's not a geometric override.
bool ReParameter(ShaderGroup& group, string_view layername,
string_view paramname, TypeDesc type, const void* val);
bool ReParameter (ShaderGroup &group,
string_view layername, string_view paramname,
TypeDesc type, const void *val);
// Shortcuts for param passing a single int, float, or string.
bool ReParameter(ShaderGroup& group, string_view layername,
string_view paramname, int val)
{
return ReParameter(group, layername, paramname, TypeDesc::INT, &val);
bool ReParameter (ShaderGroup &group, string_view layername,
string_view paramname, int val) {
return ReParameter (group, layername, paramname, TypeDesc::INT, &val);
}
bool ReParameter(ShaderGroup& group, string_view layername,
string_view paramname, float val)
{
return ReParameter(group, layername, paramname, TypeDesc::FLOAT, &val);
bool ReParameter (ShaderGroup &group, string_view layername,
string_view paramname, float val) {
return ReParameter (group, layername, paramname, TypeDesc::FLOAT, &val);
}
bool ReParameter(ShaderGroup& group, string_view layername,
string_view paramname, const std::string& val)
{
const char* s = val.c_str();
return ReParameter(group, layername, paramname, TypeDesc::STRING, &s);
bool ReParameter (ShaderGroup &group, string_view layername,
string_view paramname, const std::string& val) {
const char *s = val.c_str();
return ReParameter (group, layername, paramname, TypeDesc::STRING, &s);
}
bool ReParameter(ShaderGroup& group, string_view layername,
string_view paramname, ustring val)
{
return ReParameter(group, layername, paramname, TypeDesc::STRING,
(const char**)&val);
bool ReParameter (ShaderGroup &group, string_view layername,
string_view paramname, ustring val) {
return ReParameter (group, layername, paramname, TypeDesc::STRING,
(const char**)&val);
}
// Non-threadsafe versions of Parameter, Shader, ConnectShaders, and
@@ -627,13 +503,13 @@ public:
// concurrently). If there is any doubt about that, use the versions
// above that take an explicit `ShaderGroup&`, which are thread-safe
// and re-entrant.
bool Parameter(string_view name, TypeDesc t, const void* val,
bool lockgeom = true);
bool Shader(string_view shaderusage, string_view shadername,
string_view layername);
bool ConnectShaders(string_view srclayer, string_view srcparam,
string_view dstlayer, string_view dstparam);
bool ShaderGroupEnd(void);
bool Parameter (string_view name, TypeDesc t, const void *val,
bool lockgeom=true);
bool Shader (string_view shaderusage, string_view shadername,
string_view layername);
bool ConnectShaders (string_view srclayer, string_view srcparam,
string_view dstlayer, string_view dstparam);
bool ShaderGroupEnd (void);
/// Create a per-thread data needed for shader execution. It's very
/// important for the app to never use a PerThreadInfo from more than
@@ -641,11 +517,11 @@ public:
/// for each renderer thread), and destroy it with destroy_thread_info
/// when the thread terminates (and before the ShadingSystem is
/// destroyed).
PerThreadInfo* create_thread_info();
PerThreadInfo * create_thread_info();
/// Destroy a PerThreadInfo that was allocated by
/// create_thread_info().
void destroy_thread_info(PerThreadInfo* threadinfo);
void destroy_thread_info (PerThreadInfo *threadinfo);
/// Get a ShadingContext that we can use. The context is specific to a
/// renderer thread, and should never be passed between or shared by
@@ -653,47 +529,25 @@ public:
/// thread-specific pointer created by create_thread_info. The context
/// can be used to shade many points; a typical usage is to allocate
/// just one context per thread and use it for the whole run.
ShadingContext*
get_context(PerThreadInfo* threadinfo,
TextureSystem::Perthread* texture_threadinfo = NULL);
ShadingContext *get_context (PerThreadInfo *threadinfo,
TextureSystem::Perthread *texture_threadinfo=NULL);
/// Return a ShadingContext to the pool.
///
void release_context(ShadingContext* ctx);
void release_context (ShadingContext *ctx);
/// Execute the shader group in this context on shading point
/// `shadeindex`. If ctx is nullptr, then execute will request one
/// (based on the running thread) on its own and then return it when
/// it's done. This is just a wrapper around execute_init,
/// execute_layer of the last (presumably group entry) layer, and
/// execute_cleanup. If run==false, just do the binding and setup, don't
/// actually run the shader.
bool execute(ShadingContext& ctx, ShaderGroup& group, int shadeindex,
ShaderGlobals& globals, void* userdata_base_ptr,
void* output_base_ptr, bool run = true);
/// Future execute signature that will be range based. Shader globals will be
/// obtained from renderer services.
#if 0 // TODO in future PR
bool execute(ShadingContext& ctx, ShaderGroup& group, OpaqueShadingStateUniformPtr ssu,
int shadeindex_begin_at, int shadeindex_end_before
void* userdata_base_ptr,
void* output_base_ptr, bool run = true);
#endif
// DEPRECATED(2.0): no shadeindex or base pointers
bool execute(ShadingContext& ctx, ShaderGroup& group,
ShaderGlobals& globals, bool run = true)
{
return execute(ctx, group, 0, globals, nullptr, nullptr, run);
}
/// Execute the shader group in this context. If ctx is NULL, then
/// execute will request one (based on the running thread) on its own
/// and then return it when it's done. This is just a wrapper around
/// execute_init, execute_layer of the last (presumably group entry)
/// layer, and execute_cleanup. If run==false, just do the binding and
/// setup, don't actually run the shader.
bool execute (ShadingContext &ctx, ShaderGroup &group,
ShaderGlobals &globals, bool run=true);
// DEPRECATED(2.0): ctx pointer
bool execute(ShadingContext* ctx, ShaderGroup& group,
ShaderGlobals& globals, bool run = true)
{
return execute(*ctx, group, globals, run);
}
bool execute (ShadingContext *ctx, ShaderGroup &group,
ShaderGlobals &globals, bool run=true);
/// Bind a shader group and globals to the context, in preparation to
/// execute, including optimization and JIT of the group (if it has not
@@ -703,59 +557,32 @@ public:
/// preparation, but don't actually run the shader. Return true if the
/// shader executed, false if it did not (including if the shader itself
/// was empty).
bool execute_init(ShadingContext& ctx, ShaderGroup& group, int shadeindex,
ShaderGlobals& globals, void* userdata_base_ptr,
void* output_base_ptr, bool run = true);
// DEPRECATED(2.0): no shadeindex or base pointers
bool execute_init(ShadingContext& ctx, ShaderGroup& group,
ShaderGlobals& globals, bool run = true)
{
return execute_init(ctx, group, 0, globals, nullptr, nullptr, run);
}
bool execute_init (ShadingContext &ctx, ShaderGroup &group,
ShaderGlobals &globals, bool run=true);
/// Execute the layer whose layernumber is specified, in this context.
/// It is presumed that execute_init() has already been called, with
/// Execute the layer whose index is specified, in this context. It is
/// presumed that execute_init() has already been called, with
/// run==true, and that the call to execute_init() returned true. (One
/// reason why it might have returned false is if the shader group
/// turned out, after optimization, to do nothing.)
bool execute_layer(ShadingContext& ctx, int shadeindex,
ShaderGlobals& globals, void* userdata_base_ptr,
void* output_base_ptr, int layernumber);
bool execute_layer (ShadingContext &ctx, ShaderGlobals &globals,
int layernumber);
/// Execute the layer by name.
bool execute_layer(ShadingContext& ctx, int shadeindex,
ShaderGlobals& globals, void* userdata_base_ptr,
void* output_base_ptr, ustring layername);
bool execute_layer (ShadingContext &ctx, ShaderGlobals &globals,
ustring layername);
/// Execute the layer that has the given ShaderSymbol as an output.
/// (The symbol is one returned by find_symbol()).
bool execute_layer(ShadingContext& ctx, int shadeindex,
ShaderGlobals& globals, void* userdata_base_ptr,
void* output_base_ptr, const ShaderSymbol* symbol);
// DEPRECATED(2.0): no shadeindex or base pointers
bool execute_layer(ShadingContext& ctx, ShaderGlobals& globals,
int layernumber)
{
return execute_layer(ctx, 0, globals, nullptr, nullptr, layernumber);
}
bool execute_layer(ShadingContext& ctx, ShaderGlobals& globals,
ustring layername)
{
return execute_layer(ctx, 0, globals, nullptr, nullptr, layername);
}
bool execute_layer(ShadingContext& ctx, ShaderGlobals& globals,
const ShaderSymbol* symbol)
{
return execute_layer(ctx, 0, globals, nullptr, nullptr, symbol);
}
bool execute_layer (ShadingContext &ctx, ShaderGlobals &globals,
const ShaderSymbol *symbol);
/// Signify that the context is done with the current execution of the
/// group that was kicked off by execute_init and one or more calls to
/// execute_layer.
bool execute_cleanup(ShadingContext& ctx);
bool execute_cleanup (ShadingContext &ctx);
/// Find the named layer within a group and return its index, or -1
/// if no such named layer exists.
int find_layer(const ShaderGroup& group, ustring layername) const;
int find_layer (const ShaderGroup &group, ustring layername) const;
/// Get a raw pointer to a named symbol (such as you'd need to pull
/// out the value of an output parameter). ctx is the shading
@@ -772,10 +599,10 @@ public:
///
/// These are considered somewhat deprecated, in favor of using
/// find_symbol(), symbol_typedesc(), and symbol_address().
const void* get_symbol(const ShadingContext& ctx, ustring layername,
ustring symbolname, TypeDesc& type) const;
const void* get_symbol(const ShadingContext& ctx, ustring symbolname,
TypeDesc& type) const;
const void* get_symbol (const ShadingContext &ctx, ustring layername,
ustring symbolname, TypeDesc &type) const;
const void* get_symbol (const ShadingContext &ctx, ustring symbolname,
TypeDesc &type) const;
/// Search for an output symbol by name (and optionally, layer) within
/// the optimized shader group. If the symbol is found, return an opaque
@@ -789,162 +616,84 @@ public:
/// separately, or by concatenating "layername.symbolname", but note
/// that the latter will involve string manipulation inside find_symbol
/// and is much more expensive than specifying them separately.
const ShaderSymbol* find_symbol(const ShaderGroup& group, ustring layername,
ustring symbolname) const;
const ShaderSymbol* find_symbol(const ShaderGroup& group,
ustring symbolname) const;
const ShaderSymbol* find_symbol (const ShaderGroup &group,
ustring layername, ustring symbolname) const;
const ShaderSymbol* find_symbol (const ShaderGroup &group,
ustring symbolname) const;
/// Given an opaque ShaderSymbol*, return the TypeDesc describing it.
/// Note that a closure will end up with a TypeDesc::UNKNOWN value.
TypeDesc symbol_typedesc(const ShaderSymbol* sym) const;
TypeDesc symbol_typedesc (const ShaderSymbol *sym) const;
/// Given a context (that has executed a shader) and an opaque
/// ShaderSymbol*, return the actual memory address where the value of
/// the symbol resides within the heap memory of the context. This
/// is only valid for the shader execution that had happened immediately
/// prior for this context, but it is a very inexpensive operation.
const void* symbol_address(const ShadingContext& ctx,
const ShaderSymbol* sym) const;
#if OSL_USE_BATCHED
/// Based on currently set attributes for llvm_jit_target and
/// llvm_jit_fma, test if current machine is capable of supporting
/// batched execution at the specified width. If no specific
/// target was requested, sets llvm_jit_target and llvm_jit_fma
/// to the supported configuration for the requested width.
/// Returns true if supported, false otherwise
bool configure_batch_execution_at(int width);
template<int WidthT> class OSLEXECPUBLIC BatchedExecutor {
ShadingSystem& m_shading_system;
public:
explicit OSL_FORCEINLINE BatchedExecutor(ShadingSystem& ss)
: m_shading_system(ss)
{
}
OSL_FORCEINLINE BatchedExecutor(const BatchedExecutor&) = default;
/// Ensure that the group has been JITed.
void jit_group(ShaderGroup* group, ShadingContext* ctx);
/// If option "greedyjit" was set, this call will trigger all
/// shader groups that have not yet been compiled to do so with the
/// specified number of threads (0 means use all available HW cores).
void jit_all_groups(int nthreads = 0);
bool execute(ShadingContext& ctx, ShaderGroup& group, int batch_size,
Wide<const int, WidthT> wide_shadeindex,
BatchedShaderGlobals<WidthT>& globals_batch,
void* userdata_base_ptr, void* output_base_ptr,
bool run = true);
bool execute_init(ShadingContext& ctx, ShaderGroup& group,
int batch_size,
Wide<const int, WidthT> wide_shadeindex,
BatchedShaderGlobals<WidthT>& globals_batch,
void* userdata_base_ptr, void* output_base_ptr,
bool run = true);
bool execute_layer(ShadingContext& ctx, int batch_size,
Wide<const int, WidthT> wide_shadeindex,
BatchedShaderGlobals<WidthT>& globals_batch,
void* userdata_base_ptr, void* output_base_ptr,
int layernumber);
bool execute_layer(ShadingContext& ctx, int batch_size,
Wide<const int, WidthT> wide_shadeindex,
BatchedShaderGlobals<WidthT>& globals_batch,
void* userdata_base_ptr, void* output_base_ptr,
ustring layername);
bool execute_layer(ShadingContext& ctx, int batch_size,
Wide<const int, WidthT> wide_shadeindex,
BatchedShaderGlobals<WidthT>& globals_batch,
void* userdata_base_ptr, void* output_base_ptr,
const ShaderSymbol* symbol);
};
template<int WidthT> OSL_FORCEINLINE BatchedExecutor<WidthT> batched()
{
return BatchedExecutor<WidthT>(*this);
}
#endif
const void* symbol_address (const ShadingContext &ctx,
const ShaderSymbol *sym) const;
/// Return the statistics output as a huge string.
///
std::string getstats(int level = 1) const;
std::string getstats (int level=1) const;
void register_closure(string_view name, int id, const ClosureParam* params,
PrepareClosureFunc prepare, SetupClosureFunc setup);
void register_closure (string_view name, int id, const ClosureParam *params,
PrepareClosureFunc prepare, SetupClosureFunc setup);
/// Query either by name or id an existing closure. If name is non
/// NULL it will use it for the search, otherwise id would be used
/// and the name will be placed in name if successful. Also return
/// pointer to the params array in the last argument. All args are
/// optional but at least one of name or id must non NULL.
bool query_closure(const char** name, int* id, const ClosureParam** params);
bool query_closure (const char **name, int *id,
const ClosureParam **params);
/// For the proposed shader "global" name, return the corresponding
/// SGBits enum.
static SGBits globals_bit(ustring name);
static SGBits globals_bit (ustring name);
/// For the SGBits value, return the shader "globals" name.
static ustring globals_name(SGBits bit);
static ustring globals_name (SGBits bit);
/// For the proposed raytype name, return the bit pattern that
/// describes it, or 0 for an unrecognized name. (This retrieves
/// data passed in via attribute("raytypes")).
int raytype_bit(ustring name);
int raytype_bit (ustring name);
/// Configure the default raytypes to assume to be on (or off) at optimization
/// time for the given group. The raytypes_on gives a bitfield describing which
/// ray flags are known to be 1, and raytypes_off describes which ray flags are
/// known to be 0. Bits that are not set in either set of flags are not known
/// to the optimizer, and will be determined strictly at execution time.
void set_raytypes(ShaderGroup* group, int raytypes_on, int raytypes_off);
/// Clear any known mappings of symbol locations.
void clear_symlocs();
void clear_symlocs(ShaderGroup* group);
/// Add symbol location mappings.
void add_symlocs(cspan<SymLocationDesc> symlocs);
void add_symlocs(ShaderGroup* group, cspan<SymLocationDesc> symlocs);
void set_raytypes(ShaderGroup *group, int raytypes_on, int raytypes_off);
/// Ensure that the group has been optimized and optionally JITed. The ctx pointer
/// supplies a ShadingContext to use.
void optimize_group(ShaderGroup* group, ShadingContext* ctx,
bool do_jit = true);
void optimize_group (ShaderGroup *group, ShadingContext *ctx, bool do_jit = true);
/// Ensure that the group has been optimized and optionally JITed. This is a
/// convenience function that simply calls set_raytypes followed by
/// optimize_group. The ctx supplies a ShadingContext to use.
void optimize_group(ShaderGroup* group, int raytypes_on, int raytypes_off,
ShadingContext* ctx, bool do_jit = true);
void optimize_group (ShaderGroup *group, int raytypes_on,
int raytypes_off, ShadingContext *ctx, bool do_jit = true);
/// If option "greedyjit" was set, this call will trigger all
/// shader groups that have not yet been compiled to do so with the
/// specified number of threads (0 means use all available HW cores).
void optimize_all_groups(int nthreads = 0, bool do_jit = true);
void optimize_all_groups (int nthreads=0, bool do_jit = true);
/// Return a pointer to the TextureSystem being used.
TextureSystem* texturesys() const;
TextureSystem * texturesys () const;
/// Return a pointer to the RendererServices being used.
RendererServices* renderer() const;
RendererServices * renderer () const;
/// Archive the entire shader group so that it can be reconstituted
/// later.
bool archive_shadergroup(ShaderGroup& group, string_view filename);
bool archive_shadergroup (ShaderGroup &group, string_view filename);
// DEPRECATED(2.0)
bool archive_shadergroup(ShaderGroup* group, string_view filename);
/// Construct and return an OSLQuery initialized with an existing
/// ShaderGroup. For a shader group already loaded by the ShadingSystem,
/// this is much less expensive than constructing an OSLQuery by reading
/// the oso from disk, as would be done by liboslquery.
OSLQuery oslquery(const ShaderGroup& group, int layernum);
bool archive_shadergroup (ShaderGroup *group, string_view filename);
/// Helper function -- copy or convert a source value (described by
/// srctype) to destination (described by dsttype). The function
@@ -1017,8 +766,9 @@ bool
shade_image(ShadingSystem& shadingsys, ShaderGroup& group,
const ShaderGlobals* defaultsg, OIIO::ImageBuf& buf,
cspan<ustring> outputs,
ShadeImageLocations shadelocations = ShadePixelCenters,
OIIO::ROI roi = OIIO::ROI(), OIIO::parallel_options popt = 0);
ShadeImageLocations shadelocations = ShadePixelCenters,
OIIO::ROI roi = OIIO::ROI(),
OIIO::parallel_options popt = 0);
#endif
+22 -75
View File
@@ -9,8 +9,6 @@
#include <limits>
#include <type_traits>
#include <OSL/oslconfig.h>
#include <OpenImageIO/fmath.h>
#include <OpenImageIO/hash.h>
#include <OpenImageIO/simd.h>
@@ -102,9 +100,7 @@ struct NoiseParams;
namespace pvt {
using namespace OIIO::simd;
using namespace OIIO::bjhash;
#ifdef __OSL_WIDE_PVT
namespace sfm = OSL::__OSL_WIDE_PVT::sfm;
#endif
typedef void (*NoiseGenericFunc)(int outdim, float *out, bool derivs,
int indim, const float *in,
const float *period, NoiseParams *params);
@@ -141,19 +137,6 @@ inline OSL_HOSTDEVICE float bits_to_01 (unsigned int bits) {
}
OSL_FORCEINLINE OSL_HOSTDEVICE int
bitcast_to_uint (float x)
{
#if OPENIMAGEIO_VERSION >= 20500
return OIIO::bitcast<unsigned int, float>(x);
#else
// obsolete call
return OIIO::bit_cast<float, unsigned int>(x);
#endif
}
#ifndef __CUDA_ARCH__
// Perform a bjmix (see OpenImageIO/hash.h) on 4 sets of values at once.
OSL_FORCEINLINE void
@@ -244,7 +227,7 @@ reference_inthash (const unsigned int k[N]) {
OSL_FORCEINLINE OSL_HOSTDEVICE unsigned int
inthash (const unsigned int k0, const unsigned int k1) {
// now hash the data!
unsigned int start_val = 0xdeadbeef + (2 << 2) + 13; //NOSONAR
unsigned int start_val = 0xdeadbeef + (2 << 2) + 13;
unsigned int a = start_val + k0;
unsigned int b = start_val + k1;
@@ -480,7 +463,7 @@ struct HashNoise: public IntHashNoiseBase<HashNoise> {
static OSL_FORCEINLINE OSL_HOSTDEVICE unsigned int
transformToUint(float val)
{
return bitcast_to_uint(val);
return OIIO::bit_cast<float,unsigned int>(val);
}
};
@@ -557,6 +540,7 @@ using PeriodicHashNoise = PeriodicAdaptionOf<HashNoise>;
inline OSL_HOSTDEVICE int
inthashi (int x)
{
@@ -569,7 +553,7 @@ inline OSL_HOSTDEVICE int
inthashf (float x)
{
return static_cast<int>(
inthash(bitcast_to_uint(x))
inthash(OIIO::bit_cast<float,unsigned int>(x))
);
}
@@ -578,8 +562,8 @@ inthashf (float x, float y)
{
return static_cast<int>(
inthash(
bitcast_to_uint(x),
bitcast_to_uint(y)
OIIO::bit_cast<float,unsigned int>(x),
OIIO::bit_cast<float,unsigned int>(y)
)
);
}
@@ -590,9 +574,9 @@ inthashf (const float *x)
{
return static_cast<int>(
inthash(
bitcast_to_uint(x[0]),
bitcast_to_uint(x[1]),
bitcast_to_uint(x[2])
OIIO::bit_cast<float,unsigned int>(x[0]),
OIIO::bit_cast<float,unsigned int>(x[1]),
OIIO::bit_cast<float,unsigned int>(x[2])
)
);
}
@@ -603,10 +587,10 @@ inthashf (const float *x, float y)
{
return static_cast<int>(
inthash(
bitcast_to_uint(x[0]),
bitcast_to_uint(x[1]),
bitcast_to_uint(x[2]),
bitcast_to_uint(y)
OIIO::bit_cast<float,unsigned int>(x[0]),
OIIO::bit_cast<float,unsigned int>(x[1]),
OIIO::bit_cast<float,unsigned int>(x[2]),
OIIO::bit_cast<float,unsigned int>(y)
)
);
}
@@ -652,7 +636,7 @@ OSL_FORCEINLINE OSL_HOSTDEVICE Dual2<float> select(const bool b, const Dual2<flo
// versus requiring a stack location.
// Without this work per component, gathers & scatters were being emitted
// when used inside SIMD loops.
#if OSL_ANY_CLANG && !OSL_INTEL_CLASSIC_COMPILER_VERSION && !OSL_INTEL_LLVM_COMPILER_VERSION
#if OSL_NON_INTEL_CLANG
// Clang's vectorizor was really insistent that a select operation could not be replaced
// with control flow, so had to re-introduce the ? operator to make it happy
return Dual2<float> (
@@ -1166,16 +1150,16 @@ private:
OSL_FORCEINLINE OSL_HOSTDEVICE HashScalarPeriodic () {}
public:
OSL_FORCEINLINE OSL_HOSTDEVICE HashScalarPeriodic (float px) {
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1; //NOSONAR
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1;
}
OSL_FORCEINLINE OSL_HOSTDEVICE HashScalarPeriodic (float px, float py) {
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1;
m_py = OIIO::ifloor(py); if (m_py < 1) m_py = 1; //NOSONAR
m_py = OIIO::ifloor(py); if (m_py < 1) m_py = 1;
}
OSL_FORCEINLINE OSL_HOSTDEVICE HashScalarPeriodic (float px, float py, float pz) {
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1;
m_py = OIIO::ifloor(py); if (m_py < 1) m_py = 1;
m_pz = OIIO::ifloor(pz); if (m_pz < 1) m_pz = 1; //NOSONAR
m_pz = OIIO::ifloor(pz); if (m_pz < 1) m_pz = 1;
}
OSL_FORCEINLINE OSL_HOSTDEVICE HashScalarPeriodic (float px, float py, float pz, float pw) {
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1;
@@ -1237,16 +1221,16 @@ public:
struct HashVectorPeriodic {
OSL_FORCEINLINE OSL_HOSTDEVICE HashVectorPeriodic (float px) {
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1; //NOSONAR
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1;
}
OSL_FORCEINLINE OSL_HOSTDEVICE HashVectorPeriodic (float px, float py) {
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1;
m_py = OIIO::ifloor(py); if (m_py < 1) m_py = 1; //NOSONAR
m_py = OIIO::ifloor(py); if (m_py < 1) m_py = 1;
}
OSL_FORCEINLINE OSL_HOSTDEVICE HashVectorPeriodic (float px, float py, float pz) {
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1;
m_py = OIIO::ifloor(py); if (m_py < 1) m_py = 1;
m_pz = OIIO::ifloor(pz); if (m_pz < 1) m_pz = 1; //NOSONAR
m_pz = OIIO::ifloor(pz); if (m_pz < 1) m_pz = 1;
}
OSL_FORCEINLINE OSL_HOSTDEVICE HashVectorPeriodic (float px, float py, float pz, float pw) {
m_px = OIIO::ifloor(px); if (m_px < 1) m_px = 1;
@@ -1893,7 +1877,7 @@ OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Vec3 &result, const H &hash,
u, v, w);
result = scale3 (result);
#else
static_assert(std::is_same<Vec3i, decltype(hash(X, Y, Z))>::value, "This re-implementation was developed for hashes returning a vector type only");
static_assert(std::is_same<Vec3i, decltype(hash(X, Y, Z))>::value, "This re-implementation was developed for Hashs returning a vector type only");
// Want to avoid repeating the same hash work 3 times in a row
// so rather than executing the vector version, we will use HashScalar
// and directly mask its results on a per component basis
@@ -2257,9 +2241,6 @@ OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash,
Dual2<float> t = fade(fz);
Dual2<float> s = fade(fw);
// With Dual2<Vec3> data types, a lot of code is generated below
// which caused some runaway compiler memory consumption when vectorizing
#if !OSL_INTEL_CLASSIC_COMPILER_VERSION
auto l_result = OIIO::lerp (
OIIO::trilerp (grad (hash (X , Y , Z , W ), fx , fy , fz , fw ),
grad (hash (X+1, Y , Z , W ), fx-1.0f, fy , fz , fw ),
@@ -2280,40 +2261,6 @@ OSL_FORCEINLINE OSL_HOSTDEVICE void perlin (Dual2<Vec3> &result, const H &hash,
grad (hash (X+1, Y+1, Z+1, W+1), fx-1.0f, fy-1.0f, fz-1.0f, fw-1.0f),
u, v, t),
s);
#else
// Use a loop to avoid repeating code gen twice
Dual2<Vec3> v0, v1;
// GCC emits -Wmaybe-uninitialized errors for v0,v1.
// To avoid, GCC uses reference version above
// Clang doesn't want to vectorize with the vIndex loop
// To enable vectorization, Clang uses reference version above
OSL_INTEL_PRAGMA(nounroll_and_jam)
for(int vIndex=0; vIndex < 2;++vIndex) {
int vW = W + vIndex;
Dual2<float> vfw = fw - float(vIndex);
Dual2<Vec3> vResult = OIIO::trilerp (
grad (hash (X , Y , Z , vW ), fx , fy , fz , vfw ),
grad (hash (X+1, Y , Z , vW ), fx-1.0f, fy , fz , vfw ),
grad (hash (X , Y+1, Z , vW ), fx , fy-1.0f, fz , vfw ),
grad (hash (X+1, Y+1, Z , vW ), fx-1.0f, fy-1.0f, fz , vfw ),
grad (hash (X , Y , Z+1, vW ), fx , fy , fz-1.0f, vfw ),
grad (hash (X+1, Y , Z+1, vW ), fx-1.0f, fy , fz-1.0f, vfw ),
grad (hash (X , Y+1, Z+1, vW ), fx , fy-1.0f, fz-1.0f, vfw ),
grad (hash (X+1, Y+1, Z+1, vW ), fx-1.0f, fy-1.0f, fz-1.0f, vfw ),
u, v, t);
// Rather than dynamic indexing array,
// use masking to store outputs,
// to better enable SROA (Scalar Replacement of Aggregates) optimizations
if (vIndex == 0) {
v0 = vResult;
} else {
v1 = vResult;
}
}
auto l_result = OIIO::lerp (v0, v1, s);
#endif
result = scale4 (l_result);
}
+5 -23
View File
@@ -61,7 +61,7 @@ class OSOReaderQuery; // Just so OSLQuery can friend OSLReaderQuery
/// ~~~
///
/// And the `Parameter` structure will hold all the information you need
/// about that parameter. For example:
/// about that paramter. For example:
///
/// ~~~
/// std::cout << "Parameter " << p->name
@@ -123,18 +123,13 @@ public:
}
///< Construct an OSLQuery and open a compiled shader from a disk file.
/// The `shadername` may be either the name of the `.oso` file, or the
/// name of the shader. The optional `searchpath` parameter gives a
/// name of the shader. The optional `searchpath` paramter gives a
/// colon-separated list of directories to search for compiled shaders.
OSL_DEPRECATED("Use ShadingSystem::oslquery(group,layernum)")
OSLQuery(const ShaderGroup* group, int layernum);
OSLQuery(const ShaderGroup* group, int layernum) { init(group, layernum); }
///< Construct an OSLQuery and initialize it with an existing
/// `ShaderGroup` (which must have been built using the `ShadingSystem`
/// runtime API for OSL). This constructor only exists in liboslexec,
/// with a full shading system, and not in liboslquery.
/// This is deprecated, and instead we recommend retrieving an OSLQuery
/// via `ShadingSystem::oslquery(group, layernum)`.
// DEPRECATED(1.12)
/// runtime API for OSL.
~OSLQuery();
///< Clean up and destruct the `OSLQuery`.
@@ -158,9 +153,6 @@ public:
/// fill out an OSLQuery structure for the given layer of the group.
/// This is much faster than using open() to read it from an oso file on
/// disk.
/// This is deprecated, and instead we recommend retrieving an OSLQuery
/// via `ShadingSystem::oslquery(group, layernum)`.
// DEPRECATED(1.12)
const ustring shadertype(void) const { return m_shadertypename; }
///< Return the shader type: "surface", "displacement", "volume",
@@ -214,16 +206,8 @@ private:
std::vector<Parameter> m_meta; //< Meta-data about the shader
friend class pvt::OSOReaderQuery;
// Internal error reporting routine, with std::format-like arguments.
template<typename Str, typename... Args>
inline void errorfmt(const Str& fmt, Args&&... args) const
{
append_error(
OIIO::Strutil::fmt::format(fmt, std::forward<Args>(args)...));
}
// DEPRECATED(1.12): old style printf-like arguments.
// Internal error reporting routine, with printf-like arguments.
template<typename... Args>
OSL_DEPRECATED("Use errfmt instead, with std::format args")
inline void errorf(const char* fmt, const Args&... args) const
{
append_error(OIIO::Strutil::sprintf(fmt, args...));
@@ -235,8 +219,6 @@ private:
m_error += '\n';
m_error += message;
}
friend class ShadingSystem;
};
+3 -23
View File
@@ -36,14 +36,13 @@
100 * OSL_VERSION_MINOR + \
OSL_VERSION_PATCH)
// Magic macros to make OSL_LIBRARY_VERSION_STRING that looks like "1.2.3.0"
#define OSL_MAKE_VERSION_STRING2(a,b,c,d,e) #a "." #b "." #c "." #d #e
#define OSL_MAKE_VERSION_STRING(a,b,c,d,e) OSL_MAKE_VERSION_STRING2(a,b,c,d,e)
// Magic macros to make OSL_LIBRARY_VERSION_STRING that looks like "1.2.3"
#define OSL_MAKE_VERSION_STRING2(a,b,c,d) #a "." #b "." #c #d
#define OSL_MAKE_VERSION_STRING(a,b,c,d) OSL_MAKE_VERSION_STRING2(a,b,c,d)
#define OSL_LIBRARY_VERSION_STRING \
OSL_MAKE_VERSION_STRING(OSL_LIBRARY_VERSION_MAJOR, \
OSL_LIBRARY_VERSION_MINOR, \
OSL_LIBRARY_VERSION_PATCH, \
OSL_LIBRARY_VERSION_TWEAK, \
OSL_LIBRARY_VERSION_RELEASE_TYPE)
#define OSL_INTRO_STRING "Open Shading Language " OSL_LIBRARY_VERSION_STRING
#define OSL_COPYRIGHT_STRING "Copyright Contributors to the Open Shading Language project."
@@ -87,23 +86,4 @@ namespace @PROJ_NAME@ = @PROJ_NAMESPACE_V@;
#define OSL_SHADER_INSTALL_DIR "@OSL_SHADER_INSTALL_DIR@"
// Macro helpers to build function names based on other macros
#define __OSL_CONCAT_INDIRECT(A, B) A ## B
#define __OSL_CONCAT(A, B) __OSL_CONCAT_INDIRECT(A,B)
#define __OSL_CONCAT3(A, B, C) __OSL_CONCAT(__OSL_CONCAT(A,B),C)
#define __OSL_CONCAT4(A, B, C, D) __OSL_CONCAT(__OSL_CONCAT3(A,B,C),D)
#define __OSL_CONCAT5(A, B, C, D, E) __OSL_CONCAT(__OSL_CONCAT4(A,B,C,D),E)
#define __OSL_CONCAT6(A, B, C, D, E, F) __OSL_CONCAT(__OSL_CONCAT5(A,B,C,D,E),F)
#define __OSL_CONCAT7(A, B, C, D, E, F, G) __OSL_CONCAT(__OSL_CONCAT6(A,B,C,D,E,F),G)
#define __OSL_CONCAT8(A, B, C, D, E, F, G, H) __OSL_CONCAT(__OSL_CONCAT7(A,B,C,D,E,F,G),H)
#define __OSL_CONCAT9(A, B, C, D, E, F, G, H, I) __OSL_CONCAT(__OSL_CONCAT8(A,B,C,D,E,F,G,H),I)
#define __OSL_CONCAT10(A, B, C, D, E, F, G, H, I, J) __OSL_CONCAT(__OSL_CONCAT9(A,B,C,D,E,F,G,H,I),J)
#if defined(__OSL_TARGET_ISA) && defined(__OSL_WIDTH)
#define __OSL_WIDE_PVT __OSL_CONCAT5(b,__OSL_WIDTH,_,__OSL_TARGET_ISA,_pvt)
#endif
#define __OSL_INDIRECT_STRINGIFY(x) #x
#define __OSL_STRINGIFY(x) __OSL_INDIRECT_STRINGIFY(x)
#endif /* OSLVERSION_H */
+37 -90
View File
@@ -26,19 +26,6 @@
/////////////////////////////////////////////////////////////////////////
// Detect which compiler and version we're using
// Notes:
// __GNUC__ is defined for gcc and all clang varieties
// __clang__ is defined for all clang varieties (generic, Apple, and Intel)
// __apple_build_version__ is only defined for Apple clang
// __INTEL_COMPILER is defined only for icc
// __INTEL_LLVM_COMPILER is defined only for icx
// _MSC_VER is defined for MSVS compiler (not gcc/clang/icc even on Windows)
// _WIN32 is defined on Windows regardless of compiler
// __CUDACC__ is defined any time we are compiling a module for Cuda
// (both for the host pass and the device pass). "Do this
// when using nvcc or clang with ptx target."
// __CUDA_ARCH__ is only defined when doing the device pass. "Do this only
// for code that will actually run on the GPU."
// Define OSL_GNUC_VERSION to hold an encoded gcc version (e.g. 40802 for
// 4.8.2), or 0 if not a GCC release. N.B.: This will be 0 for clang.
@@ -52,7 +39,7 @@
// 30402 for clang 3.4.2), or 0 if not a generic Clang release.
// N.B. This will be 0 for the clang Apple distributes (which has different
// version numbers entirely).
#if defined(__clang__) && !defined(__apple_build_version__) && !defined(__INTEL_LLVM_COMPILER)
#if defined(__clang__) && !defined(__apple_build_version__)
# define OSL_CLANG_VERSION (10000*__clang_major__ + 100*__clang_minor__ + __clang_patchlevel__)
#else
# define OSL_CLANG_VERSION 0
@@ -61,59 +48,39 @@
// Define OSL_APPLE_CLANG_VERSION to hold an encoded Apple Clang version
// (e.g. 70002 for clang 7.0.2), or 0 if not an Apple Clang release.
#if defined(__clang__) && defined(__apple_build_version__)
# if defined(__INTEL_LLVM_COMPILER)
# error Not expected for __INTEL_LLVM_COMPILER to be defined with an __apple_build_version__
# endif
# define OSL_APPLE_CLANG_VERSION (10000*__clang_major__ + 100*__clang_minor__ + __clang_patchlevel__)
#else
# define OSL_APPLE_CLANG_VERSION 0
#endif
// The classic Intel(r) C++ Compiler on OSX may still define __clang__
// combine with testing OSL_INTEL_CLASSIC_COMPILER_VERSION to further differentiate if needed.
// Define OSL_INTEL_CLASSIC_COMPILER_VERSION to hold an encoded Intel(r) C++ Compiler version
// (e.g. 1900), or 0 if not an Intel(r) C++ Compiler.
// Define OSL_INTEL_COMPILER to hold an encoded Intel compiler version
// (e.g. 1900), or 0 if not an Intel compiler.
#if defined(__INTEL_COMPILER)
# define OSL_INTEL_CLASSIC_COMPILER_VERSION __INTEL_COMPILER
# define OSL_INTEL_COMPILER __INTEL_COMPILER
#else
# define OSL_INTEL_CLASSIC_COMPILER_VERSION 0
# define OSL_INTEL_COMPILER 0
#endif
// Define OSL_INTEL_LLVM_COMPILER_VERSION to hold an encoded Intel(r) LLVM Compiler version
// (e.g. 20220000), or 0 if not an Intel(r) LLVM Compiler.
// Define OSL_INTEL_CLANG_VERSION to hold the encoded Clang version the
// Intel(r) LLVM Compiler is based on (e.g. 140000),
// or 0 if not an Intel(r) LLVM compiler.
#if defined(__INTEL_LLVM_COMPILER)
# define OSL_INTEL_LLVM_COMPILER_VERSION __INTEL_LLVM_COMPILER
# define OSL_INTEL_CLANG_VERSION (10000*__clang_major__ + 100*__clang_minor__ + __clang_patchlevel__)
// Intel's compiler on OSX may still define __clang__
// and we have need to know when using a true clang compiler
#if !defined(__INTEL_COMPILER) && defined(__clang__)
#define OSL_NON_INTEL_CLANG __clang__
#else
# define OSL_INTEL_LLVM_COMPILER_VERSION 0
# define OSL_INTEL_CLANG_VERSION 0
#define OSL_NON_INTEL_CLANG 0
#endif
// Define OSL_ANY_CLANG to 0 or 1 to indicate if any Clang based compiler is in use
#if defined(__clang__)
# define OSL_ANY_CLANG 1
#else
# define OSL_ANY_CLANG 0
#endif
// Tests for MSVS versions, always 0 if not MSVS at all.
#if defined(_MSC_VER)
# define OSL_MSVS_VERSION _MSC_VER
# if _MSC_VER < 1900
# error "This version of OSL is meant to work only with Visual Studio 2015 or later"
# endif
# define OSL_MSVS_AT_LEAST_2013 (_MSC_VER >= 1800)
# define OSL_MSVS_BEFORE_2013 (_MSC_VER < 1800)
# define OSL_MSVS_AT_LEAST_2015 (_MSC_VER >= 1900)
# define OSL_MSVS_BEFORE_2015 (_MSC_VER < 1900)
# define OSL_MSVS_AT_LEAST_2017 (_MSC_VER >= 1910)
# define OSL_MSVS_BEFORE_2017 (_MSC_VER < 1910)
# if OSL_MSVS_BEFORE_2017
# error "This version of OSL is meant to work only with Visual Studio 2017 or later"
# endif
#else
# define OSL_MSVS_VERSION 0
# define OSL_MSVS_AT_LEAST_2013 0
# define OSL_MSVS_BEFORE_2013 0
# define OSL_MSVS_AT_LEAST_2015 0
@@ -123,39 +90,50 @@
#endif
// Note about __CUDACC__ versus __CUDA_ARCH__:
//
// __CUDACC__ defined any time we are compiling a module for Cuda
// (both for the host pass and the device pass). "Do this
// when using nvcc or clang with ptx target."
// __CUDA_ARCH__ is only defined when doing the device pass. "Do this only
// for code that will actually run on the GPU."
/////////////////////////////////////////////////////////////////////////
// Detect which C++ standard we're using, and handy macros.
// See https://en.cppreference.com/w/cpp/compiler_support
//
// Note: oslversion.h defines OSL_BUILD_CPP to be 14, 17, etc., to reflect
// the version that OSL itself was built with. In contrast,
// OSL_CPLUSPLUS_VERSION defined below will be set to the right number for
// the C++ standard being compiled RIGHT NOW by whomever is parsing these
// header files. These two things may be the same when compiling OSL, but
// they may not be the same if another package is compiling against OSL and
// using these headers (e.g., OSL may be C++14 but the client package may be
// newer, or vice versa -- use these two symbols to differentiate these
// cases, when important).
// Note: oslversion.h defines OSL_BUILD_CPP11 to be 1 if OSL was built
// using C++11. In contrast, OSL_CPLUSPLUS_VERSION defined below will be set
// to the right number for the C++ standard being compiled RIGHT NOW. These
// two things may be the same when compiling OSL, but they may not be the
// same if another package is compiling against OSL and using these headers
// (OSL may be C++11 but the client package may be newer, or vice versa --
// use these two symbols to differentiate these cases, when important).
#if (__cplusplus >= 202001L)
# define OSL_CPLUSPLUS_VERSION 20
# define OSL_CONSTEXPR14 constexpr
# define OSL_CONSTEXPR17 constexpr
# define OSL_CONSTEXPR20 constexpr
#elif (__cplusplus >= 201703L)
# define OSL_CPLUSPLUS_VERSION 17
# define OSL_CONSTEXPR14 constexpr
# define OSL_CONSTEXPR17 constexpr
# define OSL_CONSTEXPR20 /* not constexpr before C++20 */
#elif (__cplusplus >= 201402L) || (defined(_MSC_VER) && _MSC_VER >= 1914)
# define OSL_CPLUSPLUS_VERSION 14
# define OSL_CONSTEXPR14 constexpr
# define OSL_CONSTEXPR17 /* not constexpr before C++17 */
# define OSL_CONSTEXPR20 /* not constexpr before C++20 */
#elif (__cplusplus >= 201103L) || _MSC_VER >= 1900
# define OSL_CPLUSPLUS_VERSION 11
# define OSL_CONSTEXPR14 /* not constexpr before C++14 */
# define OSL_CONSTEXPR17 /* not constexpr before C++17 */
# define OSL_CONSTEXPR20 /* not constexpr before C++20 */
#else
# error "This version of OSL requires C++14 or above"
# error "This version of OSL requires C++11"
#endif
// DEPRECATED(1.12): use C++14 constexpr
#define OSL_CONSTEXPR14 constexpr
// In C++20 (and some compilers before that), __has_cpp_attribute can
@@ -233,11 +211,6 @@
#define OSL_CLANG_ATTRIBUTE(value)
#endif
#if OSL_GNUC_VERSION
#define OSL_GNUC_ATTRIBUTE(value) __attribute__((value))
#else
#define OSL_GNUC_ATTRIBUTE(value)
#endif
#ifndef OSL_DEBUG
@@ -264,16 +237,6 @@
#define OSL_OMP_PRAGMA(aUnQuotedPragma)
#endif
#define OSL_OMP_SIMD_LOOP(...) OSL_OMP_PRAGMA(omp simd __VA_ARGS__)
#if (OSL_GCCVERSION || OSL_INTEL_CLASSIC_COMPILER_VERSION || OSL_INTEL_LLVM_COMPILER_VERSION)
# define OSL_OMP_COMPLEX_SIMD_LOOP(...) OSL_OMP_SIMD_LOOP(__VA_ARGS__)
#else
// Ignore requests to vectorize complex/nested SIMD loops for certain
// compilers/versions that are not currently vectorizing complex loops.
# define OSL_OMP_COMPLEX_SIMD_LOOP(...)
#endif
// OSL_FORCEINLINE is a function attribute that attempts to make the
// function always inline. On many compilers regular 'inline' is only
// advisory. Put this attribute before the function return type, just like
@@ -483,20 +446,6 @@
#endif
/// OSL_ALLOCA is used to allocate smallish amount of memory on the stack,
/// equivalent of C99 type var_name[size].
///
/// NOTE: in a debug build, this will assert for allocations >= 1MB, which is
/// much too big. Hopefully this will keep us from abusing alloca and having
/// stack overflows. The rule of thumb is that it's ok to use alloca for small
/// things of bounded size, but not for anything that could be arbitrarily
/// big, which should instead use heap allocation.
#if defined(__GNUC__)
# define OSL_ALLOCA(type, size) (assert(size < (1<<20)), (size) != 0 ? (reinterpret_cast<type*>(__builtin_alloca((size) * sizeof(type)))) : nullptr)
#else
# define OSL_ALLOCA(type, size) (assert(size < (1<<20)), (size) != 0 ? (reinterpret_cast<type*>(alloca((size) * sizeof(type)))) : nullptr)
#endif
OSL_NAMESPACE_ENTER
#if OSL_CPLUSPLUS_VERSION >= 20
@@ -531,6 +480,4 @@ DataT* assume_aligned(DataT* ptr)
#endif
static constexpr int MaxSupportedSimdLaneCount = 16;
OSL_NAMESPACE_EXIT
+11 -36
View File
@@ -9,18 +9,15 @@
#include <OSL/oslconfig.h>
#include <OpenImageIO/ustring.h>
OSL_NAMESPACE_ENTER
class RendererServices;
template<int WidthT>
class BatchedRendererServices;
class ShadingContext;
struct ShaderGlobals;
// Tags for polymorphic dispatch
template <int SimdWidthT>
class WidthOf {};
/// Opaque pointer to whatever the renderer uses to represent a
@@ -42,7 +39,6 @@ OSL_GCC_PRAGMA(GCC diagnostic ignored "-Wunused-parameter")
/// RendererServices defines an abstract interface through which a
/// renderer may provide callback to the ShadingSystem.
class OSLEXECPUBLIC RendererServices {
// Keep interface in sync with rs_free_function.h
public:
typedef TextureSystem::TextureHandle TextureHandle;
typedef TextureSystem::Perthread TexturePerthread;
@@ -194,10 +190,6 @@ public:
/// read or sampled.
virtual bool good (TextureHandle *texture_handle);
/// Return true if the texture handle (previously returned by
/// get_texture_handle()) is udim
virtual bool is_udim (TextureHandle *texture_handle);
/// Filtered 2D texture lookup for a single point.
///
/// s,t are the texture coordinates; dsdx, dtdx, dsdy, and dtdy are
@@ -324,16 +316,6 @@ public:
void *data,
ustring *errormessage);
virtual bool get_texture_info (ustring filename,
TextureHandle *texture_handle,
float s, float t,
TexturePerthread *texture_thread_info,
ShadingContext *shading_context,
int subimage,
ustring dataname, TypeDesc datatype,
void *data,
ustring *errormessage);
/// Lookup nearest points in a point cloud. It will search for
/// points around the given center within the specified radius. A
@@ -374,15 +356,6 @@ public:
bool shade; ///< whether to shade what is hit
ustring traceset; ///< named trace set
TraceOpt () : mindist(0.0f), maxdist(1.0e30), shade(false) { }
enum class LLVMMemberIndex
{
mindist = 0,
maxdist,
shade,
traceset,
count
};
};
/// Immediately trace a ray from P in the direction R. Return true
@@ -405,6 +378,15 @@ public:
/// Return a pointer to the texture system (if available).
virtual TextureSystem *texturesys () const;
/// Register a string with the renderer, so that the renderer can arrange
/// to make the string available in GPU memory as needed. Optionally specify
/// a variable name to associate with the string value.
virtual uint64_t register_string (const std::string& str,
const std::string& var_name)
{
return 0;
}
virtual uint64_t register_global (const std::string& var_name,
uint64_t value)
{
@@ -430,13 +412,6 @@ public:
direction(1.0f,0.0f,0.0f), bandwidth(1.0f), impulses(16.0f) { }
};
/// A renderer may choose to support batched execution by providing pointers
/// to objects satisfying the BatchedRendererServices<WidthOf<#>> interface
/// for specific batch sizes.
/// Unless overridden, a nullptr is returned.
virtual BatchedRendererServices<16> * batched(WidthOf<16>);
virtual BatchedRendererServices<8> * batched(WidthOf<8>);
protected:
TextureSystem *m_texturesys; // A place to hold a TextureSystem
};
-128
View File
@@ -1,128 +0,0 @@
// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
#include <OSL/oslconfig.h>
// Make all the strings defined in OSL
// available to the renderer services free functions
OSL_NAMESPACE_ENTER
namespace Strings {
#define STRDECL(str, var_name) OSLEXECPUBLIC extern const ustring var_name;
#include <OSL/strdecls.h>
#undef STRDECL
}; // namespace Strings
OSL_NAMESPACE_EXIT
#ifdef OSL_HOST_RS_BITCODE
extern "C" {
# define STRDECL(str, var_name) \
const OSL::ustring& RS_##var_name = OSL::Strings::var_name;
# include <OSL/strdecls.h>
# undef STRDECL
}
#endif
#include <OSL/device_string.h>
#include <OSL/shaderglobals.h>
// Prefix for OSL shade op declarations.
// "C" linkage (no C++ name mangling) and local visibility
#define OSL_RSOP extern "C"
// We are choosing to use unique names encoding parameters directly
// as opposed to using overloaded functions.
// Keep free functions in sync with virtual function based RendererServices.
/// Get the 4x4 matrix that transforms by the specified
/// transformation at the given time. Return true if ok, false
/// on error.
OSL_RSOP bool
rs_get_matrix_xform_time(OSL::ShaderGlobals* sg, OSL::Matrix44& result,
OSL::TransformationPtr from, float time);
/// Get the 4x4 matrix that transforms by the specified
/// transformation at the given time. Return true if ok, false on
/// error. Suggested implementation is to use rs_get_matrix_xform_time and
/// invert it, but a particular renderer may have a better technique.
OSL_RSOP bool
rs_get_inverse_matrix_xform_time(OSL::ShaderGlobals* sg, OSL::Matrix44& result,
OSL::TransformationPtr xform, float time);
/// Get the 4x4 matrix that transforms points from the named
/// 'from' coordinate system to "common" space at the given time.
/// Returns true if ok, false if the named matrix is not known.
OSL_RSOP bool
rs_get_matrix_space_time(OSL::ShaderGlobals* sg, OSL::Matrix44& result,
OSL::StringParam from, float time);
/// Get the 4x4 matrix that transforms points from "common" space to
/// the named 'to' coordinate system to at the given time. Suggested
/// implementation is to use rs_get_matrix_space_time and invert it, but a
/// particular renderer may have a better technique.
OSL_RSOP bool
rs_get_inverse_matrix_space_time(OSL::ShaderGlobals* sg, OSL::Matrix44& result,
OSL::StringParam to, float time);
/// Get the 4x4 matrix that transforms by the specified
/// transformation. Return true if ok, false on error. Since no
/// time value is given, also return false if the transformation may
/// be time-varying.
OSL_RSOP bool
rs_get_matrix_xform(OSL::ShaderGlobals* sg, OSL::Matrix44& result,
OSL::TransformationPtr xform);
/// Get the 4x4 matrix that transforms by the specified
/// transformation. Return true if ok, false on error. Since no
/// time value is given, also return false if the transformation may
/// be time-varying. Suggested implementation is to use
/// rs_get_matrix_xform and invert it, but a particular renderer may have a
/// better technique.
OSL_RSOP bool
rs_get_inverse_matrix_xform(OSL::ShaderGlobals* sg, OSL::Matrix44& result,
OSL::TransformationPtr xform);
/// Get the 4x4 matrix that transforms 'from' to "common" space.
/// Since there is no time value passed, return false if the
/// transformation may be time-varying (as well as if it's not found
/// at all).
OSL_RSOP bool
rs_get_matrix_space(OSL::ShaderGlobals* sg, OSL::Matrix44& result,
OSL::StringParam from);
/// Get the 4x4 matrix that transforms points from "common" space to
/// the named 'to' coordinate system. Since there is no time value
/// passed, return false if the transformation may be time-varying
/// (as well as if it's not found at all). Suggested
/// implementation is to use rs_get_matrix_space and invert it, but a
/// particular renderer may have a better technique.
OSL_RSOP bool
rs_get_inverse_matrix_space(OSL::ShaderGlobals* sg, OSL::Matrix44& result,
OSL::StringParam to);
/// Transform points Pin[0..npoints-1] in named coordinate system
/// 'from' into 'to' coordinates, storing the result in Pout[] using
/// the specified vector semantic (POINT, VECTOR, NORMAL). The
/// function returns true if the renderer correctly transformed the
/// points, false if it failed (for example, because it did not know
/// the name of one of the coordinate systems). Suggested implementation
/// is simply to make appropriate calls to rs_get_matrix_space and
/// get_inverse_matrix_space. The existence of this function is to allow
/// some renderers to provide transformations that cannot be
/// expressed by a 4x4 matrix.
///
/// Note, the virtual function based RendererServices::transform_points
/// provides additional functionality/modes that are only used during
/// code generation to detect if it required to even call rs_transform_points
/// during evaluation of the shader. There is no need for the free
/// function version to handle these additional modes.
///
/// Note to implementations: just return 'false'
/// if there isn't a special nonlinear transformation between the
/// two spaces.
OSL_RSOP bool
rs_transform_points(OSL::ShaderGlobals* sg, OSL::StringParam from,
OSL::StringParam to, float time, const OSL::Vec3* Pin,
OSL::Vec3* Pout, int npoints,
OSL::TypeDesc::VECSEMANTICS vectype);
+131 -159
View File
@@ -86,14 +86,14 @@ namespace fast_grad2 {
Vec2( -1.0f, -1.0f ), Vec2( 1.0f, 0.0f ), Vec2( -1.0f, 0.0f ), Vec2( 1.0f, 1.0f ),
Vec2( -1.0f, 1.0f ), Vec2( 0.0f, -1.0f ), Vec2( 0.0f, 1.0f ), Vec2( 1.0f, -1.0f ));
//static constexpr uint8_t x_one_mask = 0b10001010;
static constexpr uint8_t x_one_mask = 0x8A;
//static constexpr uint8_t x_one_mask = 0b10001010;
static constexpr uint8_t x_one_mask = 0x8A;
//static constexpr uint8_t x_neg_one_mask = 0b00010101;
static constexpr uint8_t x_neg_one_mask = 0x15;
//static constexpr uint8_t y_one_mask = 0b01011000;
static constexpr uint8_t y_one_mask = 0x58;
static constexpr uint8_t x_neg_one_mask = 0x15;
//static constexpr uint8_t y_one_mask = 0b01011000;
static constexpr uint8_t y_one_mask = 0x58;
//static constexpr uint8_t y_neg_one_mask = 0b10100001;
static constexpr uint8_t y_neg_one_mask = 0xA1;
static constexpr uint8_t y_neg_one_mask = 0xA1;
#ifdef __OSL_EMIT_GRAD_MASKS
class OSLEXECPUBLIC mask_emitter {
@@ -193,23 +193,22 @@ namespace fast_grad4 {
Vec4( -1.0f, 1.0f, 1.0f, 0.0f ), Vec4( -1.0f, 1.0f, -1.0f, 0.0f ), Vec4( -1.0f, -1.0f, 1.0f, 0.0f ), Vec4( -1.0f, -1.0f, -1.0f, 0.0f ));
//static constexpr uint32_t x_one_mask = 0b00001111000011110000111100000000;
static constexpr uint32_t x_one_mask = 0x0F0F0F00;
//static constexpr uint32_t x_one_mask = 0b00001111000011110000111100000000;
static constexpr uint32_t x_one_mask = 0x0F0F0F00;
//static constexpr uint32_t x_neg_one_mask = 0b11110000111100001111000000000000;
static constexpr uint32_t x_neg_one_mask = 0xF0F0F000;
//static constexpr uint32_t y_one_mask = 0b00110011001100110000000000001111;
static constexpr uint32_t y_one_mask = 0x3333000F;
static constexpr uint32_t x_neg_one_mask = 0xF0F0F000;
//static constexpr uint32_t y_one_mask = 0b00110011001100110000000000001111;
static constexpr uint32_t y_one_mask = 0x3333000F;
//static constexpr uint32_t y_neg_one_mask = 0b11001100110011000000000011110000;
static constexpr uint32_t y_neg_one_mask = 0xCCCC00F0;
//static constexpr uint32_t z_one_mask = 0b01010101000000000011001100110011;
static constexpr uint32_t z_one_mask = 0x55003333;
static constexpr uint32_t y_neg_one_mask = 0xCCCC00F0;
//static constexpr uint32_t z_one_mask = 0b01010101000000000011001100110011;
static constexpr uint32_t z_one_mask = 0x55003333;
//static constexpr uint32_t z_neg_one_mask = 0b10101010000000001100110011001100;
static constexpr uint32_t z_neg_one_mask = 0xAA00CCCC;
//static constexpr uint32_t w_one_mask = 0b00000000010101010101010101010101;
static constexpr uint32_t w_one_mask = 0x00555555;
static constexpr uint32_t z_neg_one_mask = 0xAA00CCCC;
//static constexpr uint32_t w_one_mask = 0b00000000010101010101010101010101;
static constexpr uint32_t w_one_mask = 0x00555555;
//static constexpr uint32_t w_neg_one_mask = 0b00000000101010101010101010101010;
static constexpr uint32_t w_neg_one_mask = 0x00AAAAAA;
static constexpr uint32_t w_neg_one_mask = 0x00AAAAAA;
#ifdef __OSL_EMIT_GRAD_MASKS
class OSLEXECPUBLIC mask_emitter {
@@ -255,29 +254,29 @@ namespace fast_simplex {
//static constexpr uint64_t corner2_i_offset_mask = 0b1101000010110000000000000000000000000000000000000000000000000000;
static constexpr uint64_t corner2_i_offset_mask = 0xD0B0000000000000;
static constexpr uint64_t corner2_i_offset_mask = 0xD0B0000000000000;
//static constexpr uint64_t corner2_j_offset_mask = 0b0000000000000000000000000000000011000100000000001000110000000000;
static constexpr uint64_t corner2_j_offset_mask = 0x00000000C4008C00;
static constexpr uint64_t corner2_j_offset_mask = 0x00000000C4008C00;
//static constexpr uint64_t corner2_k_offset_mask = 0b0000000000000000000000001010001000000000000000000000000010001010;
static constexpr uint64_t corner2_k_offset_mask = 0x000000A20000008A;
static constexpr uint64_t corner2_k_offset_mask = 0x000000A20000008A;
//static constexpr uint64_t corner2_l_offset_mask = 0b0000000100000001000000000000000100000001000000000000000100000001;
static constexpr uint64_t corner2_l_offset_mask = 0x0101000101000101;
static constexpr uint64_t corner2_l_offset_mask = 0x0101000101000101;
//static constexpr uint64_t corner3_i_offset_mask = 0b1101000110110001000000001010000011000000000000000000000000000000;
static constexpr uint64_t corner3_i_offset_mask = 0xD1B100A0C0000000;
static constexpr uint64_t corner3_i_offset_mask = 0xD1B100A0C0000000;
//static constexpr uint64_t corner3_j_offset_mask = 0b1100000000000000000000000000000011000101000000001000110110001000;
static constexpr uint64_t corner3_j_offset_mask = 0xC0000000C5008D88;
static constexpr uint64_t corner3_j_offset_mask = 0xC0000000C5008D88;
//static constexpr uint64_t corner3_k_offset_mask = 0b0000000010100000000000001010001100000000000000001000100010001011;
static constexpr uint64_t corner3_k_offset_mask = 0x00A000A30000888B;
static constexpr uint64_t corner3_k_offset_mask = 0x00A000A30000888B;
//static constexpr uint64_t corner3_l_offset_mask = 0b0001000100010001000000000000001100000101000000000000010100000011;
static constexpr uint64_t corner3_l_offset_mask = 0x1111000305000503;
static constexpr uint64_t corner3_l_offset_mask = 0x1111000305000503;
//static constexpr uint64_t corner4_i_offset_mask = 0b1101000110110001000000001010001111000101000000001000000010000000;
static constexpr uint64_t corner4_i_offset_mask = 0xD1B100A3C5008080;
static constexpr uint64_t corner4_i_offset_mask = 0xD1B100A3C5008080;
//static constexpr uint64_t corner4_j_offset_mask = 0b1101000110000000000000001000000011000101000000001000110110001011;
static constexpr uint64_t corner4_j_offset_mask = 0xD1800080C5008D8B;
static constexpr uint64_t corner4_j_offset_mask = 0xD1800080C5008D8B;
//static constexpr uint64_t corner4_k_offset_mask = 0b1000000010110001000000001010001110000000000000001000110110001011;
static constexpr uint64_t corner4_k_offset_mask = 0x80B100A380008D8B;
static constexpr uint64_t corner4_k_offset_mask = 0x80B100A380008D8B;
//static constexpr uint64_t corner4_l_offset_mask = 0b0101000100110001000000000010001101000101000000000000110100001011;
static constexpr uint64_t corner4_l_offset_mask = 0x5131002345000D0B;
static constexpr uint64_t corner4_l_offset_mask = 0x5131002345000D0B;
#ifdef __OSL_EMIT_GRAD_MASKS
@@ -390,7 +389,7 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
return fast_grad2::lut_wide.get(h & 7);
#else
int clamped_index = h&7;
uint8_t bit_index = uint8_t(1) << clamped_index;
uint8_t bit_index = 0x01 << clamped_index;
float x = 0.0f;
if (bit_index & fast_grad2::x_one_mask)
x = 1.0f;
@@ -420,7 +419,7 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
// and use a mask to blend 1.0f and -1.0f on the appropriate indices
//return fast_grad3::lut_wide.get(h & 15);
int clamped_index = h&15;
uint16_t bit_index = uint16_t(1) << clamped_index;
uint16_t bit_index = 0x0001 << clamped_index;
float x = 0.0f;
if (bit_index & fast_grad3::x_one_mask)
x = 1.0f;
@@ -440,8 +439,8 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
z = -1.0f;
return Vec3(x,y,z);
#endif
}
#endif
template<int seedT>
static OSL_FORCEINLINE const Vec4
@@ -456,7 +455,7 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
// table lookup, so turn index into a linear bit index
// and use a mask to blend 1.0f and -1.0f on the appropriate indices
int clamped_index = h&31;
uint32_t bit_index = uint32_t(1) << clamped_index;
uint32_t bit_index = 0x00000001 << clamped_index;
float x = 0.0f;
if (bit_index & fast_grad4::x_one_mask)
x = 1.0f;
@@ -657,36 +656,27 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
// Noise contributions from the simplex corners
// Calculate the contribution from the three corners
Vec2 g0 = grad2<seedT> (i, j);
Vec2 g1 = grad2<seedT> (i+i1, j+j1);
Vec2 g2 = grad2<seedT> (i+1, j+1);
// As we do not expect any coherency between data lanes
// Hoisted work out of conditionals to encourage masking blending
// versus a check for coherency
// In other words we will do all the work, all the time versus
// trying to manage it on a per lane basis.
// NOTE: this may be slower if used for serial vs. simd
float t0 = 0.5f - x0 * x0 - y0 * y0;
float t20 = t0 * t0;
float t40 = t20 * t20;
Vec2 g0 = grad2<seedT> (i, j);
float n0 = t40 * (g0.x * x0 + g0.y * y0);
if (t0 < 0.0f)
n0 = 0.0f;
float tn0 = t40 * (g0.x * x0 + g0.y * y0);
float n0 = (t0 >= 0.0f) ? tn0 : 0.0f;
float t1 = 0.5f - x1 * x1 - y1 * y1;
float t21 = t1 * t1;
float t41 = t21 * t21;
Vec2 g1 = grad2<seedT> (i+i1, j+j1);
float n1 = t41 * (g1.x * x1 + g1.y * y1);
if (t1 < 0.0f)
n1 = 0.0f;
float tn1 = t41 * (g1.x * x1 + g1.y * y1);
float n1 = (t1 >= 0.0f) ? tn1 : 0.0f;
float t2 = 0.5f - x2 * x2 - y2 * y2;
float t22 = t2 * t2;
float t42 = t22 * t22;
Vec2 g2 = grad2<seedT> (i+1, j+1);
float n2 = t42 * (g2.x * x2 + g2.y * y2);
if (t2 < 0.0f)
n2 = 0.0f;
float tn2 = t42 * (g2.x * x2 + g2.y * y2);
float n2 = (t2 >= 0.0f) ? tn2 : 0.0f;
// Sum up and scale the result. The scale is empirical, to make it
// cover [-1,1], and to make it approximately match the range of our
@@ -697,29 +687,26 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
// Compute derivative, if requested by supplying non-null pointers
// for the last two arguments
if (derivPolicy.has_derivs()) {
/* A straight, unoptimised calculation would be like:
* *dnoise_dx = -8.0f * t20 * t0 * x0 * ( g0.x * x0 + g0.y * y0 ) + t40 * g0.x;
* *dnoise_dy = -8.0f * t20 * t0 * y0 * ( g0.x * x0 + g0.y * y0 ) + t40 * g0.y;
* *dnoise_dx += -8.0f * t21 * t1 * x1 * ( g1.x * x1 + g1.y * y1 ) + t41 * g1.x;
* *dnoise_dy += -8.0f * t21 * t1 * y1 * ( g1.x * x1 + g1.y * y1 ) + t41 * g1.y;
* *dnoise_dx += -8.0f * t22 * t2 * x2 * ( g2.x * x2 + g2.y * y2 ) + t42 * g2.x;
* *dnoise_dy += -8.0f * t22 * t2 * y2 * ( g2.x * x2 + g2.y * y2 ) + t42 * g2.y;
*/
// As we always calculated g# above,
// we need to zero out those who were invalid
// before they are used in more calculations
if (t0 < 0.0f)
g0 = Vec2(0.0f);
g0 = (t0 >= 0.0f) ? g0 : Vec2(0.0f);
g1 = (t1 >= 0.0f) ? g1 : Vec2(0.0f);
g2 = (t2 >= 0.0f) ? g2 : Vec2(0.0f);
/* A straight, unoptimised calculation would be like:
* *dnoise_dx = -8.0f * t20 * t0 * x0 * ( g0[0] * x0 + g0[1] * y0 ) + t40 * g0[0];
* *dnoise_dy = -8.0f * t20 * t0 * y0 * ( g0[0] * x0 + g0[1] * y0 ) + t40 * g0[1];
* *dnoise_dx += -8.0f * t21 * t1 * x1 * ( g1[0] * x1 + g1[1] * y1 ) + t41 * g1[0];
* *dnoise_dy += -8.0f * t21 * t1 * y1 * ( g1[0] * x1 + g1[1] * y1 ) + t41 * g1[1];
* *dnoise_dx += -8.0f * t22 * t2 * x2 * ( g2[0] * x2 + g2[1] * y2 ) + t42 * g2[0];
* *dnoise_dy += -8.0f * t22 * t2 * y2 * ( g2[0] * x2 + g2[1] * y2 ) + t42 * g2[1];
*/
float temp0 = t20 * t0 * (g0.x * x0 + g0.y * y0);
float dnoise_dx = temp0 * x0;
float dnoise_dy = temp0 * y0;
if (t1 < 0.0f)
g1 = Vec2(0.0f);
float temp1 = t21 * t1 * (g1.x * x1 + g1.y * y1);
dnoise_dx += temp1 * x1;
dnoise_dy += temp1 * y1;
if (t2 < 0.0f)
g2 = Vec2(0.0f);
float temp2 = t22 * t2 * (g2.x* x2 + g2.y * y2);
dnoise_dx += temp2 * x2;
dnoise_dy += temp2 * y2;
@@ -857,42 +844,38 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
// In other words we will do all the work, all the time versus
// trying to manage it on a per lane basis.
// NOTE: this may be slower if used for serial vs. simd
Vec3 g0 = grad3<seedT>(i, j, k);
Vec3 g1 = grad3<seedT>(i+i1, j+j1, k+k1);
Vec3 g2 = grad3<seedT>(i+i2, j+j2, k+k2);
Vec3 g3 = grad3<seedT>(i+1, j+1, k+1);
// Calculate the contribution from the four corners
float t0 = 0.5f - x0*x0 - y0*y0 - z0*z0;
float t20 = t0 * t0;
float t40 = t20 * t20;
Vec3 g0 = grad3<seedT>(i, j, k);
// NOTE: avoid array access of points, always use
// the real data members to avoid aliasing issues
//n0 = t40 * (g0.x * x0 + g0.y * y0 + g0.z * z0);
float n0 = t40 * (g0.x * x0 + g0.y * y0 + g0.z * z0);
if (t0 < 0.0f)
n0 = 0.0f;
//n0 = t40 * (g0[0] * x0 + g0[1] * y0 + g0[2] * z0);
float tn0 = t40 * (g0.x * x0 + g0.y * y0 + g0.z * z0);
float n0 = (t0 >= 0.0f) ? tn0 : 0.0f;
float t1 = 0.5f - x1*x1 - y1*y1 - z1*z1;
float t21 = t1 * t1;
float t41 = t21 * t21;
Vec3 g1 = grad3<seedT>(i+i1, j+j1, k+k1);
float n1 = t41 * (g1.x * x1 + g1.y * y1 + g1.z * z1);
if (t1 < 0.0f)
n1 = 0.0f;
float tn1 = t41 * (g1.x * x1 + g1.y * y1 + g1.z * z1);
float n1 = (t1 >= 0.0f) ? tn1 : 0.0f;
float t2 = 0.5f - x2*x2 - y2*y2 - z2*z2;
float t22 = t2 * t2;
float t42 = t22 * t22;
Vec3 g2 = grad3<seedT>(i+i2, j+j2, k+k2);
float n2 = t42 * (g2.x * x2 + g2.y * y2 + g2.z * z2);
if (t2 < 0.0f)
n2 = 0.0f;
float tn2 = t42 * (g2.x * x2 + g2.y * y2 + g2.z * z2);
float n2 = (t2 >= 0.0f) ? tn2 : 0.0f;
float t3 = 0.5f - x3*x3 - y3*y3 - z3*z3;
float t23 = t3 * t3;
float t43 = t23 * t23;
Vec3 g3 = grad3<seedT>(i+1, j+1, k+1);
float n3 = t43 * (g3.x * x3 + g3.y * y3 + g3.z * z3);
if (t3 < 0.0f)
n3 = 0.0f;
float tn3 = t43 * (g3.x * x3 + g3.y * y3 + g3.z * z3);
float n3 = (t3 >= 0.0f) ? tn3 : 0.0f;
// Sum up and scale the result. The scale is empirical, to make it
// cover [-1,1], and to make it approximately match the range of our
@@ -902,43 +885,40 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
if (derivPolicy.has_derivs()) {
/* A straight, unoptimized calculation would be like:
* *dnoise_dx = -8.0f * t20 * t0 * x0 * dot(g0.x, g0.y, g0.z, x0, y0, z0) + t40 * g0.x;
* *dnoise_dy = -8.0f * t20 * t0 * y0 * dot(g0.x, g0.y, g0.z, x0, y0, z0) + t40 * g0.y;
* *dnoise_dz = -8.0f * t20 * t0 * z0 * dot(g0.x, g0.y, g0.z, x0, y0, z0) + t40 * g0.z;
* *dnoise_dx += -8.0f * t21 * t1 * x1 * dot(g1.x, g1.y, g1.z, x1, y1, z1) + t41 * g1.x;
* *dnoise_dy += -8.0f * t21 * t1 * y1 * dot(g1.x, g1.y, g1.z, x1, y1, z1) + t41 * g1.y;
* *dnoise_dz += -8.0f * t21 * t1 * z1 * dot(g1.x, g1.y, g1.z, x1, y1, z1) + t41 * g1.z;
* *dnoise_dx += -8.0f * t22 * t2 * x2 * dot(g2.x, g2.y, g2.z, x2, y2, z2) + t42 * g2.x;
* *dnoise_dy += -8.0f * t22 * t2 * y2 * dot(g2.x, g2.y, g2.z, x2, y2, z2) + t42 * g2.y;
* *dnoise_dz += -8.0f * t22 * t2 * z2 * dot(g2.x, g2.y, g2.z, x2, y2, z2) + t42 * g2.z;
* *dnoise_dx += -8.0f * t23 * t3 * x3 * dot(g3.x, g3.y, g3.z, x3, y3, z3) + t43 * g3.x;
* *dnoise_dy += -8.0f * t23 * t3 * y3 * dot(g3.x, g3.y, g3.z, x3, y3, z3) + t43 * g3.y;
* *dnoise_dz += -8.0f * t23 * t3 * z3 * dot(g3.x, g3.y, g3.z, x3, y3, z3) + t43 * g3.z;
*/
// As we always calculated g# above,
// we need to zero out those who were invalid
// before they are used in more calculations
if (t0 < 0.0f)
g0 = Vec3(0.0f);
g0 = (t0 >= 0.0f) ? g0 : Vec3(0.0f);
g1 = (t1 >= 0.0f) ? g1 : Vec3(0.0f);
g2 = (t2 >= 0.0f) ? g2 : Vec3(0.0f);
g3 = (t3 >= 0.0f) ? g3 : Vec3(0.0f);
/* A straight, unoptimized calculation would be like:
* *dnoise_dx = -8.0f * t20 * t0 * x0 * dot(g0[0], g0[1], g0[2], x0, y0, z0) + t40 * g0[0];
* *dnoise_dy = -8.0f * t20 * t0 * y0 * dot(g0[0], g0[1], g0[2], x0, y0, z0) + t40 * g0[1];
* *dnoise_dz = -8.0f * t20 * t0 * z0 * dot(g0[0], g0[1], g0[2], x0, y0, z0) + t40 * g0[2];
* *dnoise_dx += -8.0f * t21 * t1 * x1 * dot(g1[0], g1[1], g1[2], x1, y1, z1) + t41 * g1[0];
* *dnoise_dy += -8.0f * t21 * t1 * y1 * dot(g1[0], g1[1], g1[2], x1, y1, z1) + t41 * g1[1];
* *dnoise_dz += -8.0f * t21 * t1 * z1 * dot(g1[0], g1[1], g1[2], x1, y1, z1) + t41 * g1[2];
* *dnoise_dx += -8.0f * t22 * t2 * x2 * dot(g2[0], g2[1], g2[2], x2, y2, z2) + t42 * g2[0];
* *dnoise_dy += -8.0f * t22 * t2 * y2 * dot(g2[0], g2[1], g2[2], x2, y2, z2) + t42 * g2[1];
* *dnoise_dz += -8.0f * t22 * t2 * z2 * dot(g2[0], g2[1], g2[2], x2, y2, z2) + t42 * g2[2];
* *dnoise_dx += -8.0f * t23 * t3 * x3 * dot(g3[0], g3[1], g3[2], x3, y3, z3) + t43 * g3[0];
* *dnoise_dy += -8.0f * t23 * t3 * y3 * dot(g3[0], g3[1], g3[2], x3, y3, z3) + t43 * g3[1];
* *dnoise_dz += -8.0f * t23 * t3 * z3 * dot(g3[0], g3[1], g3[2], x3, y3, z3) + t43 * g3[2];
*/
float temp0 = t20 * t0 * (g0.x * x0 + g0.y * y0 + g0.z * z0);
float dnoise_dx = temp0 * x0;
float dnoise_dy = temp0 * y0;
float dnoise_dz = temp0 * z0;
if (t1 < 0.0f)
g1 = Vec3(0.0f);
float temp1 = t21 * t1 * (g1.x * x1 + g1.y * y1 + g1.z * z1);
dnoise_dx += temp1 * x1;
dnoise_dy += temp1 * y1;
dnoise_dz += temp1 * z1;
if (t2 < 0.0f)
g2 = Vec3(0.0f);
float temp2 = t22 * t2 * (g2.x * x2 + g2.y * y2 + g2.z * z2);
dnoise_dx += temp2 * x2;
dnoise_dy += temp2 * y2;
dnoise_dz += temp2 * z2;
if (t3 < 0.0f)
g3 = Vec3(0.0f);
float temp3 = t23 * t3 * (g3.x * x3 + g3.y * y3 + g3.z * z3);
dnoise_dx += temp3 * x3;
dnoise_dy += temp3 * y3;
@@ -1094,49 +1074,45 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
// In other words we will do all the work, all the time versus
// trying to manage it on a per lane basis.
// NOTE: this may be slower if used for serial vs. simd
Vec4 g0 = grad4<seedT>(i, j, k, l);
Vec4 g1 = grad4<seedT>(i+i1, j+j1, k+k1, l+l1);
Vec4 g2 = grad4<seedT>(i+i2, j+j2, k+k2, l+l2);
Vec4 g3 = grad4<seedT>(i+i3, j+j3, k+k3, l+l3);
Vec4 g4 = grad4<seedT>(i+1, j+1, k+1, l+1);
// Calculate the contribution from the five corners
float t0 = 0.5f - x0*x0 - y0*y0 - z0*z0 - w0*w0;
// NOTE: avoid array access of points, always use
// the real data members to avoid aliasing issues
float t0 = 0.5f - x0*x0 - y0*y0 - z0*z0 - w0*w0;
float t20 = t0 * t0;
float t40 = t20 * t20;
Vec4 g0 = grad4<seedT>(i, j, k, l);
float n0 = t40 * (g0.x * x0 + g0.y * y0 + g0.z * z0 + g0.w * w0);
if (t0 < 0.0f)
n0 = 0.0f;
float tn0 = t40 * (g0.x * x0 + g0.y * y0 + g0.z * z0 + g0.w * w0);
float n0 = (t0 >= 0.0f) ? tn0 : 0.0f;
float t1 = 0.5f - x1*x1 - y1*y1 - z1*z1 - w1*w1;
float t21 = t1 * t1;
float t41 = t21 * t21;
Vec4 g1 = grad4<seedT>(i+i1, j+j1, k+k1, l+l1);
float n1 = t41 * (g1.x * x1 + g1.y * y1 + g1.z * z1 + g1.w * w1);
if (t1 < 0.0f)
n1 = 0.0f;
float tn1 = t41 * (g1.x * x1 + g1.y * y1 + g1.z * z1 + g1.w * w1);
float n1 = (t1 >= 0.0f) ? tn1 : 0.0f;
float t2 = 0.5f - x2*x2 - y2*y2 - z2*z2 - w2*w2;
float t22 = t2 * t2;
float t42 = t22 * t22;
Vec4 g2 = grad4<seedT>(i+i2, j+j2, k+k2, l+l2);
float n2 = t42 * (g2.x * x2 + g2.y * y2 + g2.z * z2 + g2.w * w2);
if (t2 < 0.0f)
n2 = 0.0f;
float tn2 = t42 * (g2.x * x2 + g2.y * y2 + g2.z * z2 + g2.w * w2);
float n2 = (t2 >= 0.0f) ? tn2 : 0.0f;
float t3 = 0.5f - x3*x3 - y3*y3 - z3*z3 - w3*w3;
float t23 = t3 * t3;
float t43 = t23 * t23;
Vec4 g3 = grad4<seedT>(i+i3, j+j3, k+k3, l+l3);
float n3 = t43 * (g3.x * x3 + g3.y * y3 + g3.z * z3 + g3.w * w3);
if (t3 < 0.0f)
n3 = 0.0f;
float tn3 = t43 * (g3.x * x3 + g3.y * y3 + g3.z * z3 + g3.w * w3);
float n3 = (t3 >= 0.0f) ? tn3 : 0.0f;
float t4 = 0.5f - x4*x4 - y4*y4 - z4*z4 - w4*w4;
float t24 = t4 * t4;
float t44 = t24 * t24;
Vec4 g4 = grad4<seedT>(i+1, j+1, k+1, l+1);
float n4 = t44 * (g4.x * x4 + g4.y * y4 + g4.z * z4 + g4.w * w4);
if (t4 < 0.0f)
n4 = 0.0f;
float tn4 = t44 * (g4.x * x4 + g4.y * y4 + g4.z * z4 + g4.w * w4);
float n4 = (t4 >= 0.0f) ? tn4 : 0.0f;
// Sum up and scale the result. The scale is empirical, to make it
// cover [-1,1], and to make it approximately match the range of our
@@ -1145,61 +1121,57 @@ static fast_simplex::mask_emitter the_fast_simplex_mask_emitter;
float noise = scale * (n0 + n1 + n2 + n3 + n4);
if (derivPolicy.has_derivs()) {
/* A straight, unoptimised calculation would be like:
* *dnoise_dx = -8.0f * t20 * t0 * x0 * dot(g0.x, g0.y, g0.z, g0.w, x0, y0, z0, w0) + t40 * g0.x;
* *dnoise_dy = -8.0f * t20 * t0 * y0 * dot(g0.x, g0.y, g0.z, g0.w, x0, y0, z0, w0) + t40 * g0.y;
* *dnoise_dz = -8.0f * t20 * t0 * z0 * dot(g0.x, g0.y, g0.z, g0.w, x0, y0, z0, w0) + t40 * g0.z;
* *dnoise_dw = -8.0f * t20 * t0 * w0 * dot(g0.x, g0.y, g0.z, g0.w, x0, y0, z0, w0) + t40 * g0.w;
* *dnoise_dx += -8.0f * t21 * t1 * x1 * dot(g1.x, g1.y, g1.z, g1.w, x1, y1, z1, w1) + t41 * g1.x;
* *dnoise_dy += -8.0f * t21 * t1 * y1 * dot(g1.x, g1.y, g1.z, g1.w, x1, y1, z1, w1) + t41 * g1.y;
* *dnoise_dz += -8.0f * t21 * t1 * z1 * dot(g1.x, g1.y, g1.z, g1.w, x1, y1, z1, w1) + t41 * g1.z;
* *dnoise_dw = -8.0f * t21 * t1 * w1 * dot(g1.x, g1.y, g1.z, g1.w, x1, y1, z1, w1) + t41 * g1.w;
* *dnoise_dx += -8.0f * t22 * t2 * x2 * dot(g2.x, g2.y, g2.z, g2.w, x2, y2, z2, w2) + t42 * g2.x;
* *dnoise_dy += -8.0f * t22 * t2 * y2 * dot(g2.x, g2.y, g2.z, g2.w, x2, y2, z2, w2) + t42 * g2.y;
* *dnoise_dz += -8.0f * t22 * t2 * z2 * dot(g2.x, g2.y, g2.z, g2.w, x2, y2, z2, w2) + t42 * g2.z;
* *dnoise_dw += -8.0f * t22 * t2 * w2 * dot(g2.x, g2.y, g2.z, g2.w, x2, y2, z2, w2) + t42 * g2.w;
* *dnoise_dx += -8.0f * t23 * t3 * x3 * dot(g3.x, g3.y, g3.z, g3.w, x3, y3, z3, w3) + t43 * g3.x;
* *dnoise_dy += -8.0f * t23 * t3 * y3 * dot(g3.x, g3.y, g3.z, g3.w, x3, y3, z3, w3) + t43 * g3.y;
* *dnoise_dz += -8.0f * t23 * t3 * z3 * dot(g3.x, g3.y, g3.z, g3.w, x3, y3, z3, w3) + t43 * g3.z;
* *dnoise_dw += -8.0f * t23 * t3 * w3 * dot(g3.x, g3.y, g3.z, g3.w, x3, y3, z3, w3) + t43 * g3.w;
* *dnoise_dx += -8.0f * t24 * t4 * x4 * dot(g4.x, g4.y, g4.z, g4.w, x4, y4, z4, w4) + t44 * g4.x;
* *dnoise_dy += -8.0f * t24 * t4 * y4 * dot(g4.x, g4.y, g4.z, g4.w, x4, y4, z4, w4) + t44 * g4.y;
* *dnoise_dz += -8.0f * t24 * t4 * z4 * dot(g4.x, g4.y, g4.z, g4.w, x4, y4, z4, w4) + t44 * g4.z;
* *dnoise_dw += -8.0f * t24 * t4 * w4 * dot(g4.x, g4.y, g4.z, g4.w, x4, y4, z4, w4) + t44 * g4.w;
*/
// As we always calculated g# above,
// we need to zero out those who were invalid
// before they are used in more calculations
if (t0 < 0.0f)
g0 = Vec4(0.0f);
g0 = (t0 >= 0.0f) ? g0 : Vec4(0.0f);
g1 = (t1 >= 0.0f) ? g1 : Vec4(0.0f);
g2 = (t2 >= 0.0f) ? g2 : Vec4(0.0f);
g3 = (t3 >= 0.0f) ? g3 : Vec4(0.0f);
g4 = (t4 >= 0.0f) ? g4 : Vec4(0.0f);
/* A straight, unoptimised calculation would be like:
* *dnoise_dx = -8.0f * t20 * t0 * x0 * dot(g0[0], g0[1], g0[2], g0[3], x0, y0, z0, w0) + t40 * g0[0];
* *dnoise_dy = -8.0f * t20 * t0 * y0 * dot(g0[0], g0[1], g0[2], g0[3], x0, y0, z0, w0) + t40 * g0[1];
* *dnoise_dz = -8.0f * t20 * t0 * z0 * dot(g0[0], g0[1], g0[2], g0[3], x0, y0, z0, w0) + t40 * g0[2];
* *dnoise_dw = -8.0f * t20 * t0 * w0 * dot(g0[0], g0[1], g0[2], g0[3], x0, y0, z0, w0) + t40 * g0[3];
* *dnoise_dx += -8.0f * t21 * t1 * x1 * dot(g1[0], g1[1], g1[2], g1[3], x1, y1, z1, w1) + t41 * g1[0];
* *dnoise_dy += -8.0f * t21 * t1 * y1 * dot(g1[0], g1[1], g1[2], g1[3], x1, y1, z1, w1) + t41 * g1[1];
* *dnoise_dz += -8.0f * t21 * t1 * z1 * dot(g1[0], g1[1], g1[2], g1[3], x1, y1, z1, w1) + t41 * g1[2];
* *dnoise_dw = -8.0f * t21 * t1 * w1 * dot(g1[0], g1[1], g1[2], g1[3], x1, y1, z1, w1) + t41 * g1[3];
* *dnoise_dx += -8.0f * t22 * t2 * x2 * dot(g2[0], g2[1], g2[2], g2[3], x2, y2, z2, w2) + t42 * g2[0];
* *dnoise_dy += -8.0f * t22 * t2 * y2 * dot(g2[0], g2[1], g2[2], g2[3], x2, y2, z2, w2) + t42 * g2[1];
* *dnoise_dz += -8.0f * t22 * t2 * z2 * dot(g2[0], g2[1], g2[2], g2[3], x2, y2, z2, w2) + t42 * g2[2];
* *dnoise_dw += -8.0f * t22 * t2 * w2 * dot(g2[0], g2[1], g2[2], g2[3], x2, y2, z2, w2) + t42 * g2[3];
* *dnoise_dx += -8.0f * t23 * t3 * x3 * dot(g3[0], g3[1], g3[2], g3[3], x3, y3, z3, w3) + t43 * g3[0];
* *dnoise_dy += -8.0f * t23 * t3 * y3 * dot(g3[0], g3[1], g3[2], g3[3], x3, y3, z3, w3) + t43 * g3[1];
* *dnoise_dz += -8.0f * t23 * t3 * z3 * dot(g3[0], g3[1], g3[2], g3[3], x3, y3, z3, w3) + t43 * g3[2];
* *dnoise_dw += -8.0f * t23 * t3 * w3 * dot(g3[0], g3[1], g3[2], g3[3], x3, y3, z3, w3) + t43 * g3[3];
* *dnoise_dx += -8.0f * t24 * t4 * x4 * dot(g4[0], g4[1], g4[2], g4[3], x4, y4, z4, w4) + t44 * g4[0];
* *dnoise_dy += -8.0f * t24 * t4 * y4 * dot(g4[0], g4[1], g4[2], g4[3], x4, y4, z4, w4) + t44 * g4[1];
* *dnoise_dz += -8.0f * t24 * t4 * z4 * dot(g4[0], g4[1], g4[2], g4[3], x4, y4, z4, w4) + t44 * g4[2];
* *dnoise_dw += -8.0f * t24 * t4 * w4 * dot(g4[0], g4[1], g4[2], g4[3], x4, y4, z4, w4) + t44 * g4[3];
*/
float temp0 = t20 * t0 * (g0.x * x0 + g0.y * y0 + g0.z * z0 + g0.w * w0);
float dnoise_dx = temp0 * x0;
float dnoise_dy = temp0 * y0;
float dnoise_dz = temp0 * z0;
float dnoise_dw = temp0 * w0;
if (t1 < 0.0f)
g1 = Vec4(0.0f);
float temp1 = t21 * t1 * (g1.x * x1 + g1.y * y1 + g1.z * z1 + g1.w * w1);
dnoise_dx += temp1 * x1;
dnoise_dy += temp1 * y1;
dnoise_dz += temp1 * z1;
dnoise_dw += temp1 * w1;
if (t2 < 0.0f)
g2 = Vec4(0.0f);
float temp2 = t22 * t2 * (g2.x * x2 + g2.y * y2 + g2.z * z2 + g2.w * w2);
dnoise_dx += temp2 * x2;
dnoise_dy += temp2 * y2;
dnoise_dz += temp2 * z2;
dnoise_dw += temp2 * w2;
if (t3 < 0.0f)
g3 = Vec4(0.0f);
float temp3 = t23 * t3 * (g3.x * x3 + g3.y * y3 + g3.z * z3 + g3.w * w3);
dnoise_dx += temp3 * x3;
dnoise_dy += temp3 * y3;
dnoise_dz += temp3 * z3;
dnoise_dw += temp3 * w3;
if (t4 < 0.0f)
g4 = Vec4(0.0f);
float temp4 = t24 * t4 * (g4.x * x4 + g4.y * y4 + g4.z * z4 + g4.w * w4);
dnoise_dx += temp4 * x4;
dnoise_dy += temp4 * y4;
-479
View File
@@ -1,479 +0,0 @@
// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
//#include <iostream>
#include <OSL/dual.h>
#include <OSL/dual_vec.h>
using namespace std;
OSL_NAMESPACE_ENTER
namespace __OSL_WIDE_PVT {
// SIMD FRIENDLY MATH
// Scalar code meant to be used from inside
// compiler vectorized SIMD loops.
// No intrinsics or assembly, just vanilla C++
namespace sfm {
template<int MT, int DivisorT> struct Multiplier {
static OSL_FORCEINLINE float multiply(float value)
{
return value * (static_cast<float>(MT) / static_cast<float>(DivisorT));
}
};
template<int DivisorT> struct Multiplier<0, DivisorT> {
static OSL_FORCEINLINE float multiply(float value) { return 0.0f; }
};
template<int DivisorT> struct Multiplier<DivisorT, DivisorT> {
static OSL_FORCEINLINE float multiply(float value) { return value; }
};
template<int ValueT> struct Negative {
static constexpr int value = -ValueT;
};
template<int MT, int DivisorT> struct ProxyElement {
OSL_FORCEINLINE float operator*(float value) const
{
return value * (static_cast<float>(MT) / static_cast<float>(DivisorT));
}
OSL_FORCEINLINE float to_float() const
{
return static_cast<float>(MT) / static_cast<float>(DivisorT);
}
};
template<int DivisorT> struct ProxyElement<0, DivisorT> {
OSL_FORCEINLINE ProxyElement<0, DivisorT> operator*(float) const
{
return ProxyElement<0, DivisorT>();
}
OSL_FORCEINLINE float operator+(float value) const { return value; }
template<int OtherMt, int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<OtherMt, OtherDivisorT>
operator+(ProxyElement<OtherMt, OtherDivisorT>) const
{
return ProxyElement<OtherMt, OtherDivisorT>();
}
OSL_FORCEINLINE float to_float() const { return 0.0f; }
};
template<int MT> struct ProxyElement<MT, 1> {
OSL_FORCEINLINE float operator*(float value) const
{
return static_cast<float>(MT) * value;
}
template<int OtherDivisorT>
OSL_FORCEINLINE float
operator+(ProxyElement<OtherDivisorT, OtherDivisorT>) const
{
return static_cast<float>(MT + 1);
}
template<int OtherMT>
OSL_FORCEINLINE ProxyElement<OtherMT + MT, 1>
operator+(ProxyElement<OtherMT, 1>) const
{
return ProxyElement<OtherMT + MT, 1>();
}
template<int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<MT, 1>
operator+(ProxyElement<0, OtherDivisorT>) const
{
return ProxyElement<MT, 1>();
}
OSL_FORCEINLINE float to_float() const { return static_cast<float>(MT); }
};
template<> struct ProxyElement<0, 1> {
OSL_FORCEINLINE ProxyElement<0, 1> operator*(float) const
{
return ProxyElement<0, 1>();
}
OSL_FORCEINLINE float operator+(float value) const { return value; }
template<int OtherMt, int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<OtherMt, OtherDivisorT>
operator+(ProxyElement<OtherMt, OtherDivisorT>) const
{
return ProxyElement<OtherMt, OtherDivisorT>();
}
OSL_FORCEINLINE float to_float() const { return 0.0f; }
};
template<int DivisorT> struct ProxyElement<DivisorT, DivisorT> {
OSL_FORCEINLINE float operator*(float value) const { return value; }
OSL_FORCEINLINE float operator+(float value) const
{
return 1.0f + value; //
}
template<int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<2, 1>
operator+(ProxyElement<OtherDivisorT, OtherDivisorT>) const
{
return ProxyElement<2, 1>();
}
template<int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<0, DivisorT>
operator+(ProxyElement<0, OtherDivisorT>) const
{
return ProxyElement<0, DivisorT>();
}
OSL_FORCEINLINE float to_float() const { return 1.0f; }
};
//
template<> struct ProxyElement<1, 1> {
OSL_FORCEINLINE float operator*(float value) const { return value; }
OSL_FORCEINLINE float operator+(float value) const { return 1.0f + value; }
template<int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<2, 1>
operator+(ProxyElement<OtherDivisorT, OtherDivisorT>) const
{
return ProxyElement<2, 1>();
}
template<int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<0, 1>
operator+(ProxyElement<0, OtherDivisorT>) const
{
return ProxyElement<0, 1>();
}
OSL_FORCEINLINE float to_float() const { return 1.0f; }
};
template<> struct ProxyElement<-1, 1> {
OSL_FORCEINLINE float operator*(float value) const { return -value; }
OSL_FORCEINLINE float operator+(float value) const
{
return -1.0f + value;
} //
template<int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<0, 1>
operator+(ProxyElement<OtherDivisorT, OtherDivisorT>) const
{
return ProxyElement<0, 1>();
}
template<int OtherDivisorT>
OSL_FORCEINLINE ProxyElement<-1, 1>
operator+(ProxyElement<0, OtherDivisorT>) const
{
return ProxyElement<-1, 1>();
}
OSL_FORCEINLINE float to_float() const { return -1.0f; }
};
template<typename ProxyElementX_T, typename ProxyElementY_T,
typename ProxyElementZ_T>
struct ProxyVec3 {
ProxyVec3() = delete;
OSL_FORCEINLINE ProxyVec3(const ProxyVec3& other)
: x(other.x), y(other.y), z(other.z)
{
}
OSL_FORCEINLINE ProxyVec3(const ProxyElementX_T& x_,
const ProxyElementY_T& y_,
const ProxyElementZ_T& z_)
: x(x_), y(y_), z(z_)
{
}
ProxyElementX_T x;
ProxyElementY_T y;
ProxyElementZ_T z;
};
template<typename ProxyElementX_T, typename ProxyElementY_T,
typename ProxyElementZ_T>
OSL_FORCEINLINE ProxyVec3<ProxyElementX_T, ProxyElementY_T, ProxyElementZ_T>
makeProxyVec3(ProxyElementX_T x, ProxyElementY_T y, ProxyElementZ_T z)
{
return ProxyVec3<ProxyElementX_T, ProxyElementY_T, ProxyElementZ_T>(x, y,
z);
}
OSL_FORCEINLINE
Vec3
makeProxyVec3(float x, float y, float z)
{
return Vec3(x, y, z);
}
template<int MT, int DivisorT>
OSL_FORCEINLINE auto
operator+(float a, ProxyElement<MT, DivisorT> b) -> decltype(b + a)
{
return b + a;
}
template<int MT, int DivisorT>
OSL_FORCEINLINE auto
operator*(float a, ProxyElement<MT, DivisorT> b) -> decltype(b * a)
{
return b * a;
}
OSL_FORCEINLINE
float
unproxy_element(float value)
{
return value;
}
OSL_FORCEINLINE
Vec3
unproxy_element(const Vec3& value)
{
return value;
}
template<typename ProxyElementX_T, typename ProxyElementY_T,
typename ProxyElementZ_T>
OSL_FORCEINLINE Vec3
unproxy_element(
const ProxyVec3<ProxyElementX_T, ProxyElementY_T, ProxyElementZ_T>& value)
{
return Vec3(unproxy_element(value.x), unproxy_element(value.y),
unproxy_element(value.z));
}
template<int MT, int DivisorT>
OSL_FORCEINLINE float
unproxy_element(ProxyElement<MT, DivisorT> value)
{
return value.to_float();
}
template<typename ProxyElementX_T, typename ProxyElementY_T,
typename ProxyElementZ_T>
OSL_FORCEINLINE Vec3
unproxy_vec3(
const ProxyVec3<ProxyElementX_T, ProxyElementY_T, ProxyElementZ_T>& a)
{
return Vec3(unproxy_element(a.x), unproxy_element(a.y),
unproxy_element(a.z));
}
OSL_FORCEINLINE Vec3
unproxy_vec3(const Vec3& a)
{
return a;
}
//Specialize operators for Vec3 to interact with ProxyElements:
template<int MT, int DivisorT>
OSL_FORCEINLINE auto
operator*(ProxyElement<MT, DivisorT> a, const Vec3& b)
-> decltype(makeProxyVec3(a * b.x, a* b.y, a* b.z))
{
return makeProxyVec3(a * b.x, a * b.y, a * b.z);
}
template<int MT, int DivisorT>
OSL_FORCEINLINE auto
operator+(ProxyElement<MT, DivisorT> a, const Vec3& b)
-> decltype(makeProxyVec3(a + b.x, a + b.y, a + b.z))
{
return makeProxyVec3(a + b.x, a + b.y, a + b.z);
}
template<typename XT, typename YT, typename ZT>
OSL_FORCEINLINE auto
operator+(ProxyVec3<XT, YT, ZT> a, const Vec3& b)
-> decltype(makeProxyVec3(a.x + b.x, a.y + b.y, a.z + b.z))
{
return makeProxyVec3(a.x + b.x, a.y + b.y, a.z + b.z);
}
template<typename XT, typename YT, typename ZT, typename X2T, typename Y2T,
typename Z2T>
OSL_FORCEINLINE auto
operator+(ProxyVec3<XT, YT, ZT> a, ProxyVec3<X2T, Y2T, Z2T> b)
-> decltype(makeProxyVec3(a.x + b.x, a.y + b.y, a.z + b.z))
{
return makeProxyVec3(a.x + b.x, a.y + b.y, a.z + b.z);
}
template<typename XT, typename YT, typename ZT>
OSL_FORCEINLINE auto
operator*(ProxyVec3<XT, YT, ZT> a, float b)
-> decltype(makeProxyVec3(a.x * b, a.y* b, a.z* b))
{
return makeProxyVec3(a.x * b, a.y * b, a.z * b);
}
template<int MT, int DivisorT>
OSL_FORCEINLINE auto
operator+(const Vec3& a, ProxyElement<MT, DivisorT> b) -> decltype(b + a)
{
return b + a;
}
template<typename XT, typename YT, typename ZT>
OSL_FORCEINLINE auto
operator+(const Vec3& a, ProxyVec3<XT, YT, ZT> b) -> decltype(b + a)
{
return b + a;
}
template<int MT, int DivisorT>
OSL_FORCEINLINE auto
operator*(const Vec3& a, const ProxyElement<MT, DivisorT>& b) -> decltype(b * a)
{
return b * a;
}
//Dual2
// Specialize operators for Dual2 to interact with ProxyElements
template<class T, int MT, int DivisorT>
OSL_FORCEINLINE Dual2<T>
operator*(ProxyElement<MT, DivisorT> b, const Dual2<T>& a)
{
return Dual2<T>(unproxy_element(a.val() * b), unproxy_element(a.dx() * b),
unproxy_element(a.dy() * b));
}
template<class T, int MT, int DivisorT>
OSL_FORCEINLINE Dual2<T>
operator+(const Dual2<T>& a, ProxyElement<MT, DivisorT> b)
{
return Dual2<T>(a.val() + b, a.dx(), a.dy());
}
template<typename XT, typename YT, typename ZT>
OSL_FORCEINLINE Dual2<Vec3>
operator*(ProxyVec3<XT, YT, ZT> a, const Dual2<float>& b)
{
return Dual2<Vec3>(unproxy_vec3(a * b.val()), unproxy_vec3(a * b.dx()),
unproxy_vec3(a * b.dy()));
}
template<typename XT, typename YT, typename ZT>
OSL_FORCEINLINE Dual2<Vec3>
operator*(const Dual2<float>& b, ProxyVec3<XT, YT, ZT> a)
{
return Dual2<Vec3>(unproxy_vec3(a * b.val()), unproxy_vec3(a * b.dx()),
unproxy_vec3(a * b.dy()));
}
template<typename XT, typename YT, typename ZT>
OSL_FORCEINLINE Dual2<Vec3>
operator+(const Dual2<Vec3>& b, ProxyVec3<XT, YT, ZT> a)
{
return Dual2<Vec3>(unproxy_vec3(b.val() + a), b.dx(), b.dy());
}
OSL_FORCEINLINE
Dual2<float>
unproxy_element(const Dual2<float>& value)
{
return value;
}
OSL_FORCEINLINE
Dual2<Vec3>
unproxy_element(const Dual2<Vec3>& value)
{
return value;
}
template<int M00, int M01, int M02, int M03, int M10, int M11, int M12, int M13,
int M20, int M21, int M22, int M23, int M30, int M31, int M32, int M33,
int DivisorT>
struct StaticMatrix44 {
ProxyElement<M00, DivisorT> m00;
ProxyElement<M01, DivisorT> m01;
ProxyElement<M02, DivisorT> m02;
ProxyElement<M03, DivisorT> m03;
ProxyElement<M10, DivisorT> m10;
ProxyElement<M11, DivisorT> m11;
ProxyElement<M12, DivisorT> m12;
ProxyElement<M13, DivisorT> m13;
ProxyElement<M20, DivisorT> m20;
ProxyElement<M21, DivisorT> m21;
ProxyElement<M22, DivisorT> m22;
ProxyElement<M23, DivisorT> m23;
ProxyElement<M30, DivisorT> m30;
ProxyElement<M31, DivisorT> m31;
ProxyElement<M32, DivisorT> m32;
ProxyElement<M33, DivisorT> m33;
};
// For debugging purposes, you can swap in a DynamicMatrix44 for a StaticMatrix44
#if __OSL_DEBUG_STATIC_MATRIX44
struct DynamicMatrix44 {
float m00;
float m01;
float m02;
float m03;
float m10;
float m11;
float m12;
float m13;
float m20;
float m21;
float m22;
float m23;
float m30;
float m31;
float m32;
float m33;
};
#endif
} // namespace sfm
} // namespace __OSL_WIDE_PVT
OSL_NAMESPACE_EXIT
+8 -79
View File
@@ -68,7 +68,7 @@ namespace sfm
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#if OSL_INTEL_CLASSIC_COMPILER_VERSION
#if OSL_INTEL_COMPILER
// std::isinf wasn't vectorizing and was branchy. This slightly
// perturbed version fairs better and is branch free when vectorized
// with the Intel compiler.
@@ -86,24 +86,6 @@ namespace sfm
using std::isinf;
#endif
template<typename T>
OSL_FORCEINLINE OSL_HOSTDEVICE T
negate(const T &x) {
#if OSL_FAST_MATH
// Compiler using a constant bit mask to perform negation,
// and reading a constant involves accessing its memory location.
// Alternatively the compiler can create a 0 value in register
// in a constant time not involving the memory subsystem.
// So we can subtract from 0 to effectively negate a value.
// Handling of +0.0f and -0.0f might differ from IEE here.
// But in graphics practice we don't see a problem with codes
// using this approach and a measurable 10%(+|-5%) performance gain
return T(0) - x;
#else
return -x;
#endif
}
OSL_FORCEINLINE OSL_HOSTDEVICE Dual2<float>
absf (const Dual2<float> &x)
{
@@ -112,7 +94,11 @@ namespace sfm
// return x.val() >= 0.0f ? x : -x;
// NOTE: negation happens outside of conditional, then is blended based on the condition
#if OPENIMAGEIO_VERSION >= 20112
Dual2<float> neg_x = OIIO::fast_neg(x);
#else
Dual2<float> neg_x = -x;
#endif
bool cond = x.val() < 0.0f;
// Blend per builtin component to allow
@@ -145,7 +131,7 @@ namespace sfm
//return static_cast<int>(rintf(x));
return rintf(x);
#else
// emulate rounding by adding/subtracting 0.5
// emulate rounding by adding/substracting 0.5
return static_cast<int>(x + copysignf(0.5f, x));
// Other possible factorings
@@ -263,71 +249,14 @@ namespace sfm
}
}
#if OSL_ANY_CLANG && !OSL_INTEL_CLASSIC_COMPILER_VERSION && !OSL_INTEL_LLVM_COMPILER_VERSION
// To make clang's loop vectorizor happy
// we need to make sure result of min and max
// is truly by value, not address or reference
// to the original.
// This required creating temporary result
// versus just returning by value (which could have been elided)
template<typename T>
OSL_FORCEINLINE OSL_HOSTDEVICE
T min_val(const T &left, const T &right)
{
T result(right);
if (right > left)
result = left;
return result;
}
template<typename T>
OSL_FORCEINLINE OSL_HOSTDEVICE
T max_val(const T &left, const T &right)
{
T result(left);
if (right > left)
result = right;
return result;
}
template<typename T>
OSL_FORCEINLINE OSL_HOSTDEVICE
T select_val(bool cond, const T &left, const T &right)
{
T result(right);
if (cond)
result = left;
return result;
}
#else
template<typename T>
OSL_FORCEINLINE OSL_HOSTDEVICE
T min_val(T left, T right)
{
return (right > left)? left : right;
}
template<typename T>
OSL_FORCEINLINE OSL_HOSTDEVICE
T max_val(T left, T right)
{
return (right > left)? right : left;
return (right > left)? right: left;
}
template<typename T>
OSL_FORCEINLINE OSL_HOSTDEVICE
T select_val(bool cond, const T left, const T right)
{
if (cond)
return left;
else
return right;
}
#endif
#if OSL_USING_IMATH >= 3
using Matrix33 = OSL::Matrix33;
#else
@@ -441,7 +370,7 @@ namespace sfm
// Considering having functionally equivalent versions of Vec3, Color3, Matrix44
// with slight modifications to inlining and implementation to avoid aliasing and
// improve likelihood of proper privation of local variables within a SIMD loop
// improve likelyhood of proper privation of local variables within a SIMD loop
} // namespace sfm
-4
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@@ -17,9 +17,6 @@ class RendererServices;
/// coordinate transformation.
typedef const void* TransformationPtr;
/// Type for an opaque pointer to whatever the Shading System uses to represent
/// Uniform State.
typedef const void* OpaqueShadingStateUniformPtr;
/// The ShaderGlobals structure represents the state describing a particular
@@ -86,7 +83,6 @@ struct ShaderGlobals {
/// Back-pointer to the ShadingContext (set and used by OSL itself --
/// renderers shouldn't mess with this at all).
ShadingContext* context;
OpaqueShadingStateUniformPtr shadingStateUniform;
/// Pointer to the RendererServices object. This is how OSL finds its
/// way back to the renderer for callbacks.
-5
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@@ -139,10 +139,5 @@ STRDECL("SMPTE", SMPTE)
STRDECL("HDTV", HDTV)
STRDECL("CIE", CIE)
STRDECL("AdobeRGB", AdobeRGB)
STRDECL("ACES2065-1", ACES2065_1)
STRDECL("ACEScg", ACEScg)
STRDECL("colorsystem", colorsystem)
STRDECL("arraylength", arraylength)
STRDECL("unknown", unknown)
STRDECL("ERROR: Unknown color space transformation \"%s\" -> \"%s\"\n",
ErrorColorTransform)
+324 -2445
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