Merge pull request #133 from CodeReclaimers/fix/ambientlight-uniform-name

Fix GLSL uniform block name mismatch in AmbientLightEffect
This commit is contained in:
David Eberly
2026-02-27 15:45:19 -08:00
committed by GitHub
+2 -2
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@@ -3,7 +3,7 @@
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// File Version: 8.0.2025.05.10
// File Version: 8.0.2026.02.16
#include <Graphics/GTGraphicsPCH.h>
#include <Graphics/AmbientLightEffect.h>
@@ -54,7 +54,7 @@ R"(
vec4 materialAmbient;
};
uniform Light
uniform Lighting
{
vec4 lightingAmbient;
vec4 lightingAttenuation;