Merge pull request #133 from CodeReclaimers/fix/ambientlight-uniform-name
Fix GLSL uniform block name mismatch in AmbientLightEffect
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@@ -3,7 +3,7 @@
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 8.0.2025.05.10
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// File Version: 8.0.2026.02.16
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#include <Graphics/GTGraphicsPCH.h>
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#include <Graphics/AmbientLightEffect.h>
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@@ -54,7 +54,7 @@ R"(
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vec4 materialAmbient;
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};
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uniform Light
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uniform Lighting
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{
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vec4 lightingAmbient;
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vec4 lightingAttenuation;
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