We want to be consistent with the previous layout, to avoid needlessly breaking existing codes. The header update means client codes are not required to include all of the stepcode library includes explicitly - i.e., stepcode itself does not force this requirement with its own internal includes. However, if client codes do not want to add the library prefixes to their own includes as we have for stepcode, they should still be able to add the various includes and work as before. Adjust the include directory names accordingly.
215 lines
7.0 KiB
C++
215 lines
7.0 KiB
C++
#ifndef SUB_SUPER_ITERATORS
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#define SUB_SUPER_ITERATORS
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#include "clstepcore/ExpDict.h"
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#include "clstepcore/ExpDict.h"
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#include <queue>
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#include <assert.h>
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/** abstract base class for recursive breadth-first input iterators of EntityDescriptor/EntityDescLinkNode
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* NOTE: due to pure virtual functions being necessary for initialization, derived class constructor must call reset(t)
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*/
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class recursiveEntDescripIterator {
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protected:
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const EntityDescriptor * startEntity;
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typedef struct {
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const EntityDescriptor * ed;
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unsigned int depth; ///< for debugging; records how many lists had to be traversed to find the current node
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} queue_pair;
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std::deque< queue_pair > q;
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unsigned int position; ///< primarily used in comparisons between iterators
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///add contents of a linked list to q
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void addLinkedList( const queue_pair qp ) {
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EntityDescLinkNode * a = listHead( qp.ed );
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queue_pair tmp;
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tmp.depth = qp.depth + 1;
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while( a != 0 ) {
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tmp.ed = nodeContent( a );
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q.push_back( tmp );
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a = ( EntityDescLinkNode * ) a->NextNode( );
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}
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}
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virtual EntityDescLinkNode * listHead( const EntityDescriptor * t ) const = 0; ///< returns the head of something inheriting SingleLinkList
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virtual EntityDescriptor * nodeContent( const EntityDescLinkNode * n ) const = 0; ///< returns the content of a SingleLinkNode
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public:
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recursiveEntDescripIterator( const EntityDescriptor * t = 0 ): startEntity( t ), position( 0 ) {
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//NOTE due to pure virtual functions, derived class constructor *must* call reset(t)
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}
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~recursiveEntDescripIterator( ) {
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}
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void reset( const EntityDescriptor * t = 0 ) {
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position = 0;
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q.clear( );
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if( t ) {
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startEntity = t;
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}
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if( startEntity ) {
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queue_pair p;
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p.depth = 0;
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p.ed = startEntity;
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addLinkedList( p );
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}
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}
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const EntityDescriptor * next( ) {
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if( q.empty( ) ) {
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return ( EntityDescriptor * ) 0;
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} else {
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position++;
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queue_pair qp = q.front( );
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q.pop_front( );
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addLinkedList( qp );
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return qp.ed;
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}
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}
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const EntityDescriptor * current( ) const {
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if( q.empty( ) ) {
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return ( EntityDescriptor * ) 0;
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}
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return( q.front( ).ed );
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}
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bool hasNext( ) const {
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return( ( ( q.size( ) > 1 ) && ( q[1].ed != 0 ) ) //there is another EntityDescriptor in q
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|| ( nodeContent( listHead( q[0].ed ) ) != 0 ) ); //or, the only one in the queue has a non-empty list
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}
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bool empty( ) const {
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return q.empty( );
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}
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unsigned int pos( ) const {
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return position;
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}
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unsigned int depth( ) const {
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return q[0].depth;
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}
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const EntityDescriptor * operator *( ) const {
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return current( );
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}
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const EntityDescriptor * operator ->( ) const {
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return current( );
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}
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/// two iterators are not considered equal unless the startEntity pointers match and the positions match
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bool operator ==( const recursiveEntDescripIterator & b ) const {
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return( ( startEntity == b.startEntity ) && ( position == b.position ) );
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}
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bool operator !=( const recursiveEntDescripIterator & b ) const {
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return( ( startEntity != b.startEntity ) || ( position != b.position ) );
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}
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/// for inequality operators, return a Logical; LUnknown means that the startEntity pointers do not match
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Logical operator >( const recursiveEntDescripIterator & b ) const {
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if( startEntity != b.startEntity ) {
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return LUnknown;
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}
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if( position > b.position ) {
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return LTrue;
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} else {
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return LFalse;
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}
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}
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Logical operator <( const recursiveEntDescripIterator & b ) const {
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if( startEntity != b.startEntity ) {
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return LUnknown;
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}
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if( position < b.position ) {
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return LTrue;
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} else {
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return LFalse;
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}
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}
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Logical operator >=( const recursiveEntDescripIterator & b ) const {
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if( startEntity != b.startEntity ) {
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return LUnknown;
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}
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if( position >= b.position ) {
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return LTrue;
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} else {
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return LFalse;
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}
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}
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Logical operator <=( const recursiveEntDescripIterator & b ) const {
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if( startEntity != b.startEntity ) {
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return LUnknown;
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}
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if( position <= b.position ) {
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return LTrue;
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} else {
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return LFalse;
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}
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}
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const EntityDescriptor * operator ++( ) {
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return next( );
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}
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const EntityDescriptor * operator ++( int ) {
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const EntityDescriptor * c = current( );
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next( );
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return c;
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}
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};
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/** Recursive breadth-first input iterator for supertypes
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* \sa subtypesIterator
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*/
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class supertypesIterator : public recursiveEntDescripIterator {
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protected:
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EntityDescLinkNode * listHead( const EntityDescriptor * t ) const { ///< returns the head of an EntityDescriptorList
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if( !t ) {
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return 0;
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}
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return ( EntityDescLinkNode * ) t->Supertypes().GetHead();
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}
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EntityDescriptor * nodeContent( const EntityDescLinkNode * n ) const { ///< returns the content of a EntityDescLinkNode
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if( !n ) {
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return 0;
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}
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return n->EntityDesc();
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}
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public:
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supertypesIterator( const EntityDescriptor * t = 0 ): recursiveEntDescripIterator( t ) {
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reset( t );
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}
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};
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/** Recursive breadth-first input iterator for subtypes
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* \sa supertypesIterator
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*/
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class subtypesIterator: public recursiveEntDescripIterator {
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protected:
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EntityDescLinkNode * listHead( const EntityDescriptor * t ) const { ///< returns the head of an EntityDescriptorList
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if( !t ) {
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return 0;
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}
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return ( EntityDescLinkNode * ) t->Subtypes().GetHead();
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}
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EntityDescriptor * nodeContent( const EntityDescLinkNode * n ) const { ///< returns the content of a EntityDescLinkNode
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if( !n ) {
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return 0;
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}
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return n->EntityDesc();
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}
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public:
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subtypesIterator( const EntityDescriptor * t = 0 ): recursiveEntDescripIterator( t ) {
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reset( t );
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}
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};
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#endif //SUB_SUPER_ITERATORS
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