We want to be consistent with the previous layout, to avoid needlessly breaking existing codes. The header update means client codes are not required to include all of the stepcode library includes explicitly - i.e., stepcode itself does not force this requirement with its own internal includes. However, if client codes do not want to add the library prefixes to their own includes as we have for stepcode, they should still be able to add the various includes and work as before. Adjust the include directory names accordingly.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#ifndef STEPAGGRINT_H
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#define STEPAGGRINT_H
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#include "clstepcore/STEPaggregate.h"
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#include <sc_export.h>
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class SC_CORE_EXPORT IntAggregate : public STEPaggregate {
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public:
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virtual SingleLinkNode * NewNode();
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virtual STEPaggregate & ShallowCopy( const STEPaggregate & );
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IntAggregate();
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virtual ~IntAggregate();
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};
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typedef IntAggregate * IntAggregateH;
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typedef IntAggregate * IntAggregate_ptr;
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typedef const IntAggregate * IntAggregate_ptr_c;
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typedef IntAggregate_ptr IntAggregate_var;
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class SC_CORE_EXPORT IntNode : public STEPnode {
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public:
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SDAI_Integer value; // long int
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// INPUT
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virtual Severity StrToVal( const char * s, ErrorDescriptor * err );
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virtual Severity StrToVal( istream & in, ErrorDescriptor * err );
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virtual Severity STEPread( const char * s, ErrorDescriptor * err );
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virtual Severity STEPread( istream & in, ErrorDescriptor * err );
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// OUTPUT
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virtual const char * asStr( std::string & s );
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virtual const char * STEPwrite( std::string & s, const char * = 0 );
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virtual void STEPwrite( ostream & out = cout );
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// CONSTRUCTORS
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IntNode( SDAI_Integer v );
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IntNode();
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~IntNode();
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virtual SingleLinkNode * NewNode();
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};
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#endif //STEPAGGRINT_H
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