We want to be consistent with the previous layout, to avoid needlessly breaking existing codes. The header update means client codes are not required to include all of the stepcode library includes explicitly - i.e., stepcode itself does not force this requirement with its own internal includes. However, if client codes do not want to add the library prefixes to their own includes as we have for stepcode, they should still be able to add the various includes and work as before. Adjust the include directory names accordingly.
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#ifndef STEPAGGRBINARY_H
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#define STEPAGGRBINARY_H
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#include "clstepcore/STEPaggregate.h"
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#include <sc_export.h>
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/** \file STEPaggrBinary.h
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* classes BinaryAggregate, BinaryNode
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*/
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/**
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* * \class BinaryAggregate
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** This class supports LIST OF BINARY type
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*/
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class SC_CORE_EXPORT BinaryAggregate : public STEPaggregate {
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public:
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virtual SingleLinkNode * NewNode();
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virtual STEPaggregate & ShallowCopy( const STEPaggregate & );
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BinaryAggregate();
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virtual ~BinaryAggregate();
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};
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typedef BinaryAggregate * BinaryAggregateH;
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typedef BinaryAggregate * BinaryAggregate_ptr;
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typedef const BinaryAggregate * BinaryAggregate_ptr_c;
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typedef BinaryAggregate_ptr BinaryAggregate_var;
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/**
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* * \class BinaryNode
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** This class is for the Nodes of BinaryAggregates
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*/
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class SC_CORE_EXPORT BinaryNode : public STEPnode {
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public:
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SDAI_Binary value;
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// INPUT
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virtual Severity StrToVal( const char * s, ErrorDescriptor * err );
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virtual Severity StrToVal( istream & in, ErrorDescriptor * err );
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virtual Severity STEPread( const char * s, ErrorDescriptor * err );
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virtual Severity STEPread( istream & in, ErrorDescriptor * err );
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// OUTPUT
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virtual const char * asStr( std::string & s );
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virtual const char * STEPwrite( std::string & s, const char * = 0 );
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virtual void STEPwrite( ostream & out = cout );
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// CONSTRUCTORS
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BinaryNode( BinaryNode & bn );
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BinaryNode( const char * sStr );
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BinaryNode();
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~BinaryNode();
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virtual SingleLinkNode * NewNode();
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};
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#endif //STEPAGGRBINARY_H
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