Files
ospray/apps/ospTestSuite/test_volumetric.cpp
T
Will Usher 078c589aaa Start running OSPRay as DPC++ on the GPU
Use an enum + switch statements to avoid issues/limitations with
function ptrs.

Renable volumes with OpenVKL when running on CPU w/ enable volumes

Put both CPU and GPU modules behind CMake flags

workaround odd bug with AO renderer and intervals

Add spheres geometry and port to use Embree sphere point

Push math constants for RNG to USM instead of in global constant

WA for `Material_dispatch_getTransparency` hang, working path tracer

Re-enable subdivision surfaces for CPU-only

Port Texture2D to use switch statement dispatch

Migrate all materials to switch dispatch

Add option for large grf, does improve performance

Workaround for TextureParam get3f bug

Update headers and APIs for L0 interop header updates/deprecations
2023-01-11 13:07:49 +01:00

398 lines
11 KiB
C++

// Copyright 2017 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "test_volumetric.h"
#include "ArcballCamera.h"
#include "ospray_testing.h"
#include "rkcommon/utility/multidim_index_sequence.h"
namespace OSPRayTestScenes {
// Helper functions /////////////////////////////////////////////////////////
// creates a torus
// volumetric data: stores data of torus
// returns created ospvolume of torus
static cpp::Volume CreateTorus(const int size)
{
std::vector<float> volumetricData(size * size * size);
const float r = 30;
const float R = 80;
const int size_2 = size / 2;
const vec3i dims = vec3i(size);
rkcommon::index_sequence_3D idx(dims);
for (vec3i i : idx) {
const float X = i.x - size_2;
const float Y = i.y - size_2;
const float Z = i.z - size_2;
const float d = (R - std::sqrt(Z * Z + Y * Y));
volumetricData[idx.flatten(i)] = r * r - d * d - X * X;
}
cpp::Volume torus("structuredRegular");
torus.setParam("data", cpp::CopiedData(volumetricData.data(), vec3ul(size)));
torus.setParam("gridOrigin", vec3f(-0.5f));
torus.setParam("gridSpacing", vec3f(1.f / size));
torus.commit();
return torus;
}
/////////////////////////////////////////////////////////////////////////////
TextureVolumeTransform_deprecated::TextureVolumeTransform_deprecated()
{
rendererType = GetParam();
}
void TextureVolumeTransform_deprecated::SetUp()
{
Base::SetUp();
camera.setParam("position", vec3f(.66f, .66f, -2.5f));
camera.setParam("direction", vec3f(0.f, 0.f, 1.f));
camera.setParam("up", vec3f(0.f, 1.f, 0.f));
// Create transfer function
cpp::TransferFunction transferFun("piecewiseLinear");
{
std::vector<vec3f> colors = {vec3f(1.f, 0.f, 0.f),
vec3f(0.f, 1.f, 0.f),
vec3f(0.f, 1.f, 1.f),
vec3f(1.f, 1.f, 0.f),
vec3f(1.f, 1.f, 1.f),
vec3f(1.f, 0.f, 1.f)};
std::vector<float> opacities = {1.f, 1.f};
transferFun.setParam("value", range1f(-10000.f, 100.f));
transferFun.setParam("color", cpp::CopiedData(colors));
transferFun.setParam("opacity", cpp::CopiedData(opacities));
transferFun.commit();
}
// Create volumetric model
cpp::VolumetricModel volumetricModel(CreateTorus(256));
volumetricModel.setParam("transferFunction", transferFun);
volumetricModel.commit();
// Create volume texture
cpp::Texture tex("volume");
tex.setParam("volume", volumetricModel);
tex.commit();
// Create a single sphere geometry
cpp::Geometry sphere("sphere");
{
sphere.setParam("sphere.position", cpp::CopiedData(vec3f(0.f)));
sphere.setParam("radius", 0.51f);
sphere.commit();
}
// Prepare material array
constexpr uint32_t cols = 2;
constexpr uint32_t rows = 2;
std::array<cpp::Material, cols * rows> materials;
{
// Create materials
for (uint32_t i = 0; i < cols * rows; i++) {
cpp::Material mat(rendererType, "obj");
mat.setParam("map_kd", tex);
mat.commit();
materials[i] = mat;
}
// Set scale
materials[1].setParam("map_kd.transform", affine3f::scale(vec3f(1.2f)));
materials[1].commit();
// Set rotation
materials[2].setParam(
"map_kd.transform", affine3f::rotate(vec3f(0.5, 0.2, 1), 1.f));
materials[2].commit();
}
// Prepare instances
rkcommon::index_sequence_2D idx(vec2i(cols, rows));
for (auto i : idx) {
// Create geometric model
cpp::GeometricModel model(sphere);
model.setParam("material", materials[idx.flatten(i)]);
model.commit();
// Create group
cpp::Group group;
group.setParam("geometry", cpp::CopiedData(model));
group.commit();
// Create instance
cpp::Instance instance(group);
instance.setParam(
"transform", affine3f::translate(1.25f * vec3f(i.x, i.y, 0.f)));
instance.commit();
AddInstance(instance);
}
cpp::Light ambient("ambient");
ambient.setParam("intensity", 0.5f);
AddLight(ambient);
}
TextureVolumeTransform::TextureVolumeTransform()
{
rendererType = GetParam();
}
void TextureVolumeTransform::SetUp()
{
Base::SetUp();
camera.setParam("position", vec3f(.66f, .66f, -2.5f));
camera.setParam("direction", vec3f(0.f, 0.f, 1.f));
camera.setParam("up", vec3f(0.f, 1.f, 0.f));
// Create transfer function
cpp::TransferFunction transferFun("piecewiseLinear");
{
std::vector<vec3f> colors = {vec3f(1.f, 0.f, 0.f),
vec3f(0.f, 1.f, 0.f),
vec3f(0.f, 1.f, 1.f),
vec3f(1.f, 1.f, 0.f),
vec3f(1.f, 1.f, 1.f),
vec3f(1.f, 0.f, 1.f)};
std::vector<float> opacities = {1.f, 1.f};
transferFun.setParam("value", range1f(-10000.f, 100.f));
transferFun.setParam("color", cpp::CopiedData(colors));
transferFun.setParam("opacity", cpp::CopiedData(opacities));
transferFun.commit();
}
// Create volumetric model
cpp::Volume volume = CreateTorus(256);
volume.commit();
// Create volume texture
cpp::Texture tex("volume");
tex.setParam("volume", volume);
tex.setParam("transferFunction", transferFun);
tex.commit();
// Create a single sphere geometry
cpp::Geometry sphere("sphere");
{
sphere.setParam("sphere.position", cpp::CopiedData(vec3f(0.f)));
sphere.setParam("radius", 0.51f);
sphere.commit();
}
// Prepare material array
constexpr uint32_t cols = 2;
constexpr uint32_t rows = 2;
std::array<cpp::Material, cols * rows> materials;
{
// Create materials
for (uint32_t i = 0; i < cols * rows; i++) {
cpp::Material mat(rendererType, "obj");
mat.setParam("map_kd", tex);
mat.commit();
materials[i] = mat;
}
// Set scale
materials[1].setParam("map_kd.transform", affine3f::scale(vec3f(1.2f)));
materials[1].commit();
// Set rotation
materials[2].setParam(
"map_kd.transform", affine3f::rotate(vec3f(0.5, 0.2, 1), 1.f));
materials[2].commit();
}
// Prepare instances
rkcommon::index_sequence_2D idx(vec2i(cols, rows));
for (auto i : idx) {
// Create geometric model
cpp::GeometricModel model(sphere);
model.setParam("material", materials[idx.flatten(i)]);
model.commit();
// Create group
cpp::Group group;
group.setParam("geometry", cpp::CopiedData(model));
group.commit();
// Create instance
cpp::Instance instance(group);
instance.setParam(
"transform", affine3f::translate(1.25f * vec3f(i.x, i.y, 0.f)));
instance.commit();
AddInstance(instance);
}
cpp::Light ambient("ambient");
ambient.setParam("intensity", 0.5f);
AddLight(ambient);
}
DepthCompositeVolume::DepthCompositeVolume()
{
auto params = GetParam();
rendererType = std::get<0>(params);
bgColor = std::get<1>(params);
}
void DepthCompositeVolume::SetUp()
{
Base::SetUp();
camera.setParam("position", vec3f(0.f, 0.f, 1.f));
camera.setParam("direction", vec3f(0.f, 0.f, -1.f));
camera.setParam("up", vec3f(0.f, 1.f, 0.f));
cpp::Volume torus = CreateTorus(256);
cpp::VolumetricModel volumetricModel(torus);
cpp::TransferFunction transferFun("piecewiseLinear");
transferFun.setParam("value", range1f(-10000.f, 10000.f));
std::vector<vec3f> colors = {
vec3f(1.0f, 0.0f, 0.0f), vec3f(0.0f, 1.0f, 0.0f)};
std::vector<float> opacities = {0.05f, 1.0f};
transferFun.setParam("color", cpp::CopiedData(colors));
transferFun.setParam("opacity", cpp::CopiedData(opacities));
transferFun.commit();
volumetricModel.setParam("transferFunction", transferFun);
volumetricModel.commit();
AddModel(volumetricModel);
cpp::Texture depthTex("texture2d");
std::vector<float> texData(imgSize.product());
for (int y = 0; y < imgSize.y; y++) {
for (int x = 0; x < imgSize.x; x++) {
const size_t index = imgSize.x * y + x;
if (x < imgSize.x / 3) {
texData[index] = 999.f;
} else if (x < (imgSize.x * 2) / 3) {
texData[index] = 0.75f;
} else {
texData[index] = 0.00001f;
}
}
}
depthTex.setParam("format", OSP_TEXTURE_R32F);
depthTex.setParam("filter", OSP_TEXTURE_FILTER_NEAREST);
depthTex.setParam("data", cpp::CopiedData(texData.data(), imgSize));
depthTex.commit();
renderer.setParam("map_maxDepth", depthTex);
renderer.setParam("backgroundColor", bgColor);
cpp::Light ambient("ambient");
ambient.setParam("intensity", 0.5f);
AddLight(ambient);
}
UnstructuredVolume::UnstructuredVolume()
{
auto params = GetParam();
rendererType = std::get<0>(params);
showCells = std::get<1>(params);
}
void UnstructuredVolume::SetUp()
{
Base::SetUp();
instances.clear();
auto builder = ospray::testing::newBuilder("unstructured_volume");
ospray::testing::setParam(builder, "rendererType", rendererType);
ospray::testing::setParam(builder, "showCells", showCells);
ospray::testing::commit(builder);
world = ospray::testing::buildWorld(builder);
ospray::testing::release(builder);
world.commit();
auto worldBounds = world.getBounds<box3f>();
ArcballCamera arcballCamera(worldBounds, imgSize);
camera.setParam("position", arcballCamera.eyePos());
camera.setParam("direction", arcballCamera.lookDir());
camera.setParam("up", arcballCamera.upDir());
renderer.setParam("maxPathLength", 1);
}
// Test Instantiations //////////////////////////////////////////////////////
#ifdef OSPRAY_ENABLE_VOLUMES
INSTANTIATE_TEST_SUITE_P(TestScenesVolumes,
FromOsprayTesting,
::testing::Combine(::testing::Values("gravity_spheres_volume",
"perlin_noise_volumes",
"unstructured_volume_simple",
"particle_volume",
"vdb_volume",
"vdb_volume_packed",
"gravity_spheres_amr"),
::testing::Values("scivis", "pathtracer", "ao"),
::testing::Values(16)));
INSTANTIATE_TEST_SUITE_P(TestScenesVolumesStrictParams,
FromOsprayTesting,
::testing::Values(std::make_tuple("perlin_noise_many_volumes", "scivis", 4),
std::make_tuple("perlin_noise_many_volumes", "pathtracer", 32),
std::make_tuple("perlin_noise_many_volumes", "ao", 4)));
TEST_P(UnstructuredVolume, simple)
{
PerformRenderTest();
}
INSTANTIATE_TEST_SUITE_P(TestScenesVolumes,
UnstructuredVolume,
::testing::Combine(::testing::Values("scivis", "pathtracer", "ao"),
::testing::Values(false, true)));
TEST_P(TextureVolumeTransform_deprecated, simple)
{
PerformRenderTest();
}
INSTANTIATE_TEST_SUITE_P(
Renderers, TextureVolumeTransform_deprecated, ::testing::Values("scivis"));
TEST_P(TextureVolumeTransform, simple)
{
PerformRenderTest();
}
INSTANTIATE_TEST_SUITE_P(
Renderers, TextureVolumeTransform, ::testing::Values("scivis"));
TEST_P(DepthCompositeVolume, simple)
{
PerformRenderTest();
}
INSTANTIATE_TEST_SUITE_P(Renderers,
DepthCompositeVolume,
::testing::Combine(::testing::Values("scivis"),
::testing::Values(vec4f(0.f),
vec4f(1.f),
vec4f(0.f, 0.f, 0.f, 1.f),
vec4f(1.f, 0.f, 0.f, 0.5f))));
#endif
} // namespace OSPRayTestScenes