67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
// Copyright 2023 The Manifold Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <iostream>
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#include "manifold.h"
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#include "meshIO.h"
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using namespace manifold;
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/*
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*/
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int main(int argc, char** argv) {
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if (argc < 2) {
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std::cout << "Specify an input filename." << std::endl;
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return 1;
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}
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manifold::ManifoldParams().verbose = true;
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const std::string filename(argv[1]);
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MeshGL input = ImportMesh(filename);
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std::cout << input.NumVert() << " vertices, " << input.NumTri()
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<< " triangles" << std::endl;
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if (input.Merge())
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std::cout << filename << " is not manifold, attempting to fix."
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<< std::endl;
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const Manifold manifold(input);
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if (manifold.Status() != Manifold::Error::NoError) {
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std::cout << "Could not make a valid manifold, error: "
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<< (int)manifold.Status() << std::endl;
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return 2;
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}
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const std::vector<Manifold> parts = manifold.Decompose();
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std::cout << parts.size() << " objects:" << std::endl;
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for (const Manifold& part : parts) {
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auto prop = part.GetProperties();
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std::cout << part.NumVert() << " vertices, " << part.NumTri()
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<< " triangles, volume = " << prop.volume
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<< ", surface area = " << prop.surfaceArea << std::endl;
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}
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if (argc == 3) {
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std::string outName = argv[2];
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std::cout << "Writing " << outName << std::endl;
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ExportMesh(outName, manifold.GetMeshGL(), {});
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}
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return 0;
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} |