Replace all occurrences of the deprecated undef keyword with poison in ISPC's built-in IR library files (builtins/*.ll) and M4 macro files (builtins/util.m4, builtins/util-xe.m4, builtins/svml.m4). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
521 lines
19 KiB
LLVM
521 lines
19 KiB
LLVM
;; Copyright (c) 2010-2026, Intel Corporation
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;;
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;; SPDX-License-Identifier: BSD-3-Clause
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define(`ISA',`AVX1')
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define(`WIDTH',`8')
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define(`MASK',`i32')
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include(`util.m4')
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stdlib_core()
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scans()
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int64minmax()
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include(`target-avx-utils.ll')
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; rcp
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declare <8 x float> @llvm.x86.avx.rcp.ps.256(<8 x float>) nounwind readnone
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define <8 x float> @__rcp_varying_float(<8 x float>) nounwind readonly alwaysinline {
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; do one N-R iteration to improve precision
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; float iv = __rcp_v(v);
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; return iv * (2. - v * iv);
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%call = call <8 x float> @llvm.x86.avx.rcp.ps.256(<8 x float> %0)
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%v_iv = fmul <8 x float> %0, %call
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%two_minus = fsub <8 x float> <float 2., float 2., float 2., float 2.,
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float 2., float 2., float 2., float 2.>, %v_iv
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%iv_mul = fmul <8 x float> %call, %two_minus
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ret <8 x float> %iv_mul
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}
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define <8 x float> @__rcp_fast_varying_float(<8 x float>) nounwind readonly alwaysinline {
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%ret = call <8 x float> @llvm.x86.avx.rcp.ps.256(<8 x float> %0)
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ret <8 x float> %ret
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; rsqrt
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declare <8 x float> @llvm.x86.avx.rsqrt.ps.256(<8 x float>) nounwind readnone
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define <8 x float> @__rsqrt_varying_float(<8 x float> %v) nounwind readonly alwaysinline {
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; float is = __rsqrt_v(v);
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%is = call <8 x float> @llvm.x86.avx.rsqrt.ps.256(<8 x float> %v)
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; Newton-Raphson iteration to improve precision
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; return 0.5 * is * (3. - (v * is) * is);
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%v_is = fmul <8 x float> %v, %is
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%v_is_is = fmul <8 x float> %v_is, %is
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%three_sub = fsub <8 x float> <float 3., float 3., float 3., float 3.,
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float 3., float 3., float 3., float 3.>, %v_is_is
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%is_mul = fmul <8 x float> %is, %three_sub
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%half_scale = fmul <8 x float> <float 0.5, float 0.5, float 0.5, float 0.5,
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float 0.5, float 0.5, float 0.5, float 0.5>, %is_mul
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ret <8 x float> %half_scale
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}
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define <8 x float> @__rsqrt_fast_varying_float(<8 x float> %v) nounwind readonly alwaysinline {
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%ret = call <8 x float> @llvm.x86.avx.rsqrt.ps.256(<8 x float> %v)
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ret <8 x float> %ret
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; sqrt
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declare <8 x float> @llvm.x86.avx.sqrt.ps.256(<8 x float>) nounwind readnone
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define <8 x float> @__sqrt_varying_float(<8 x float>) nounwind readonly alwaysinline {
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%call = call <8 x float> @llvm.x86.avx.sqrt.ps.256(<8 x float> %0)
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ret <8 x float> %call
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; double precision sqrt
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declare <4 x double> @llvm.x86.avx.sqrt.pd.256(<4 x double>) nounwind readnone
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define <8 x double> @__sqrt_varying_double(<8 x double>) nounwind alwaysinline {
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unary4to8(ret, double, @llvm.x86.avx.sqrt.pd.256, %0)
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ret <8 x double> %ret
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; rounding floats
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declare <8 x float> @llvm.x86.avx.round.ps.256(<8 x float>, i32) nounwind readnone
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define <8 x float> @__round_varying_float(<8 x float>) nounwind readonly alwaysinline {
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; roundps, round mode nearest 0b00 | don't signal precision exceptions 0b1000 = 8
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%call = call <8 x float> @llvm.x86.avx.round.ps.256(<8 x float> %0, i32 8)
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ret <8 x float> %call
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}
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define <8 x float> @__floor_varying_float(<8 x float>) nounwind readonly alwaysinline {
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; roundps, round down 0b01 | don't signal precision exceptions 0b1001 = 9
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%call = call <8 x float> @llvm.x86.avx.round.ps.256(<8 x float> %0, i32 9)
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ret <8 x float> %call
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}
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define <8 x float> @__ceil_varying_float(<8 x float>) nounwind readonly alwaysinline {
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; roundps, round up 0b10 | don't signal precision exceptions 0b1010 = 10
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%call = call <8 x float> @llvm.x86.avx.round.ps.256(<8 x float> %0, i32 10)
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ret <8 x float> %call
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; rounding doubles
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declare <4 x double> @llvm.x86.avx.round.pd.256(<4 x double>, i32) nounwind readnone
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define <8 x double> @__round_varying_double(<8 x double>) nounwind readonly alwaysinline {
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round4to8double(%0, 8)
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}
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define <8 x double> @__floor_varying_double(<8 x double>) nounwind readonly alwaysinline {
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; roundpd, round down 0b01 | don't signal precision exceptions 0b1001 = 9
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round4to8double(%0, 9)
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}
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define <8 x double> @__ceil_varying_double(<8 x double>) nounwind readonly alwaysinline {
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; roundpd, round up 0b10 | don't signal precision exceptions 0b1010 = 10
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round4to8double(%0, 10)
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; trunc float/double
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truncate()
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; float min/max
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declare <8 x float> @llvm.x86.avx.max.ps.256(<8 x float>, <8 x float>) nounwind readnone
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declare <8 x float> @llvm.x86.avx.min.ps.256(<8 x float>, <8 x float>) nounwind readnone
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define <8 x float> @__max_varying_float(<8 x float>,
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<8 x float>) nounwind readonly alwaysinline {
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%call = call <8 x float> @llvm.x86.avx.max.ps.256(<8 x float> %0, <8 x float> %1)
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ret <8 x float> %call
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}
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define <8 x float> @__min_varying_float(<8 x float>,
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<8 x float>) nounwind readonly alwaysinline {
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%call = call <8 x float> @llvm.x86.avx.min.ps.256(<8 x float> %0, <8 x float> %1)
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ret <8 x float> %call
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; double precision min/max
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declare <4 x double> @llvm.x86.avx.max.pd.256(<4 x double>, <4 x double>) nounwind readnone
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declare <4 x double> @llvm.x86.avx.min.pd.256(<4 x double>, <4 x double>) nounwind readnone
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define <8 x double> @__min_varying_double(<8 x double>, <8 x double>) nounwind readnone alwaysinline {
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binary4to8(ret, double, @llvm.x86.avx.min.pd.256, %0, %1)
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ret <8 x double> %ret
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}
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define <8 x double> @__max_varying_double(<8 x double>, <8 x double>) nounwind readnone alwaysinline {
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binary4to8(ret, double, @llvm.x86.avx.max.pd.256, %0, %1)
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ret <8 x double> %ret
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; mask handling
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declare i32 @llvm.x86.avx.movmsk.ps.256(<8 x float>) nounwind readnone
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define i64 @__movmsk(<8 x i32>) nounwind readnone alwaysinline {
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%floatmask = bitcast <8 x i32> %0 to <8 x float>
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%v = call i32 @llvm.x86.avx.movmsk.ps.256(<8 x float> %floatmask) nounwind readnone
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%v64 = zext i32 %v to i64
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ret i64 %v64
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}
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define i1 @__any(<8 x i32>) nounwind readnone alwaysinline {
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%floatmask = bitcast <8 x i32> %0 to <8 x float>
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%v = call i32 @llvm.x86.avx.movmsk.ps.256(<8 x float> %floatmask) nounwind readnone
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%cmp = icmp ne i32 %v, 0
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ret i1 %cmp
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}
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define i1 @__all(<8 x i32>) nounwind readnone alwaysinline {
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%floatmask = bitcast <8 x i32> %0 to <8 x float>
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%v = call i32 @llvm.x86.avx.movmsk.ps.256(<8 x float> %floatmask) nounwind readnone
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%cmp = icmp eq i32 %v, 255
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ret i1 %cmp
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}
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define i1 @__none(<8 x i32>) nounwind readnone alwaysinline {
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%floatmask = bitcast <8 x i32> %0 to <8 x float>
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%v = call i32 @llvm.x86.avx.movmsk.ps.256(<8 x float> %floatmask) nounwind readnone
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%cmp = icmp eq i32 %v, 0
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ret i1 %cmp
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; horizontal ops / reductions
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; horizontal float ops
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declare <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float>, <8 x float>) nounwind readnone
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define float @__reduce_add_float(<8 x float>) nounwind readonly alwaysinline {
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%v1 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %0, <8 x float> %0)
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%v2 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %v1, <8 x float> %v1)
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%scalar1 = extractelement <8 x float> %v2, i32 0
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%scalar2 = extractelement <8 x float> %v2, i32 4
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%sum = fadd float %scalar1, %scalar2
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ret float %sum
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}
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define float @__reduce_min_float(<8 x float>) nounwind readnone alwaysinline {
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reduce8(float, @__min_varying_float, @__min_uniform_float)
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}
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define float @__reduce_max_float(<8 x float>) nounwind readnone alwaysinline {
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reduce8(float, @__max_varying_float, @__max_uniform_float)
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; horizontal double ops
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declare <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double>, <4 x double>) nounwind readnone
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define double @__reduce_add_double(<8 x double>) nounwind readonly alwaysinline {
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%v0 = shufflevector <8 x double> %0, <8 x double> poison,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%v1 = shufflevector <8 x double> %0, <8 x double> poison,
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<4 x i32> <i32 4, i32 5, i32 6, i32 7>
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%sum0 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %v0, <4 x double> %v1)
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%sum1 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %sum0, <4 x double> %sum0)
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%final0 = extractelement <4 x double> %sum1, i32 0
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%final1 = extractelement <4 x double> %sum1, i32 2
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%sum = fadd double %final0, %final1
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ret double %sum
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}
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define double @__reduce_min_double(<8 x double>) nounwind readnone alwaysinline {
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reduce8(double, @__min_varying_double, @__min_uniform_double)
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}
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define double @__reduce_max_double(<8 x double>) nounwind readnone alwaysinline {
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reduce8(double, @__max_varying_double, @__max_uniform_double)
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; horizontal int32 ops
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;; reduction functions
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define i32 @__reduce_min_int32(<8 x i32>) nounwind readnone alwaysinline {
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reduce8(i32, @__min_varying_int32, @__min_uniform_int32)
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}
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define i32 @__reduce_max_int32(<8 x i32>) nounwind readnone alwaysinline {
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reduce8(i32, @__max_varying_int32, @__max_uniform_int32)
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}
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define i32 @__reduce_min_uint32(<8 x i32>) nounwind readnone alwaysinline {
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reduce8(i32, @__min_varying_uint32, @__min_uniform_uint32)
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}
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define i32 @__reduce_max_uint32(<8 x i32>) nounwind readnone alwaysinline {
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reduce8(i32, @__max_varying_uint32, @__max_uniform_uint32)
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}
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; horizontal int64 ops
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;; reduction functions
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define i64 @__reduce_min_int64(<8 x i64>) nounwind readnone alwaysinline {
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reduce8(i64, @__min_varying_int64, @__min_uniform_int64)
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}
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define i64 @__reduce_max_int64(<8 x i64>) nounwind readnone alwaysinline {
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reduce8(i64, @__max_varying_int64, @__max_uniform_int64)
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}
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define i64 @__reduce_min_uint64(<8 x i64>) nounwind readnone alwaysinline {
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reduce8(i64, @__min_varying_uint64, @__min_uniform_uint64)
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}
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define i64 @__reduce_max_uint64(<8 x i64>) nounwind readnone alwaysinline {
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reduce8(i64, @__max_varying_uint64, @__max_uniform_uint64)
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}
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reduce_equal(8)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; unaligned loads/loads+broadcasts
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; no masked load instruction for i8 and i16 types??
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masked_load(i8, 1)
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masked_load(i16, 2)
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declare <8 x float> @llvm.x86.avx.maskload.ps.256(i8 *, <8 x MfORi32> %mask)
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declare <4 x double> @llvm.x86.avx.maskload.pd.256(i8 *, <4 x MdORi64> %mask)
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define <8 x i32> @__masked_load_i32(i8 *, <8 x i32> %mask) nounwind alwaysinline {
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%floatmask = bitcast <8 x i32> %mask to <8 x MfORi32>
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%floatval = call <8 x float> @llvm.x86.avx.maskload.ps.256(i8 * %0, <8 x MfORi32> %floatmask)
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%retval = bitcast <8 x float> %floatval to <8 x i32>
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ret <8 x i32> %retval
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}
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define <8 x i64> @__masked_load_i64(i8 *, <8 x i32> %mask) nounwind alwaysinline {
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; double up masks, bitcast to doubles
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%mask0 = shufflevector <8 x i32> %mask, <8 x i32> poison,
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<8 x i32> <i32 0, i32 0, i32 1, i32 1, i32 2, i32 2, i32 3, i32 3>
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%mask1 = shufflevector <8 x i32> %mask, <8 x i32> poison,
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<8 x i32> <i32 4, i32 4, i32 5, i32 5, i32 6, i32 6, i32 7, i32 7>
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%mask0d = bitcast <8 x i32> %mask0 to <4 x MdORi64>
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%mask1d = bitcast <8 x i32> %mask1 to <4 x MdORi64>
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%val0d = call <4 x double> @llvm.x86.avx.maskload.pd.256(i8 * %0, <4 x MdORi64> %mask0d)
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%ptr1 = getelementptr PTR_OP_ARGS(`i8') %0, i32 32
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%val1d = call <4 x double> @llvm.x86.avx.maskload.pd.256(i8 * %ptr1, <4 x MdORi64> %mask1d)
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%vald = shufflevector <4 x double> %val0d, <4 x double> %val1d,
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<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%val = bitcast <8 x double> %vald to <8 x i64>
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ret <8 x i64> %val
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}
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masked_load_float_double()
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; masked store
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gen_masked_store(i8)
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gen_masked_store(i16)
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; note that mask is the 2nd parameter, not the 3rd one!!
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declare void @llvm.x86.avx.maskstore.ps.256(i8 *, <8 x MfORi32>, <8 x float>)
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declare void @llvm.x86.avx.maskstore.pd.256(i8 *, <4 x MdORi64>, <4 x double>)
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define void @__masked_store_i32(<8 x i32>* nocapture, <8 x i32>,
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<8 x i32>) nounwind alwaysinline {
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%ptr = bitcast <8 x i32> * %0 to i8 *
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%val = bitcast <8 x i32> %1 to <8 x float>
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%mask = bitcast <8 x i32> %2 to <8 x MfORi32>
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call void @llvm.x86.avx.maskstore.ps.256(i8 * %ptr, <8 x MfORi32> %mask, <8 x float> %val)
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ret void
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}
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define void @__masked_store_i64(<8 x i64>* nocapture, <8 x i64>,
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<8 x i32> %mask) nounwind alwaysinline {
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%ptr = bitcast <8 x i64> * %0 to i8 *
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%val = bitcast <8 x i64> %1 to <8 x double>
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%mask0 = shufflevector <8 x i32> %mask, <8 x i32> poison,
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<8 x i32> <i32 0, i32 0, i32 1, i32 1, i32 2, i32 2, i32 3, i32 3>
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%mask1 = shufflevector <8 x i32> %mask, <8 x i32> poison,
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<8 x i32> <i32 4, i32 4, i32 5, i32 5, i32 6, i32 6, i32 7, i32 7>
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%mask0d = bitcast <8 x i32> %mask0 to <4 x MdORi64>
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%mask1d = bitcast <8 x i32> %mask1 to <4 x MdORi64>
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%val0 = shufflevector <8 x double> %val, <8 x double> poison,
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<4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%val1 = shufflevector <8 x double> %val, <8 x double> poison,
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<4 x i32> <i32 4, i32 5, i32 6, i32 7>
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call void @llvm.x86.avx.maskstore.pd.256(i8 * %ptr, <4 x MdORi64> %mask0d, <4 x double> %val0)
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%ptr1 = getelementptr PTR_OP_ARGS(`i8') %ptr, i32 32
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call void @llvm.x86.avx.maskstore.pd.256(i8 * %ptr1, <4 x MdORi64> %mask1d, <4 x double> %val1)
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ret void
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}
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masked_store_float_double()
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; masked store blend
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masked_store_blend_8_16_by_8()
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declare <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float>, <8 x float>,
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<8 x float>) nounwind readnone
|
|
|
|
define void @__masked_store_blend_i32(<8 x i32>* nocapture, <8 x i32>,
|
|
<8 x i32>) nounwind alwaysinline {
|
|
%mask_as_float = bitcast <8 x i32> %2 to <8 x float>
|
|
%oldValue = load PTR_OP_ARGS(`<8 x i32>') %0, align 4
|
|
%oldAsFloat = bitcast <8 x i32> %oldValue to <8 x float>
|
|
%newAsFloat = bitcast <8 x i32> %1 to <8 x float>
|
|
%blend = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %oldAsFloat,
|
|
<8 x float> %newAsFloat,
|
|
<8 x float> %mask_as_float)
|
|
%blendAsInt = bitcast <8 x float> %blend to <8 x i32>
|
|
store <8 x i32> %blendAsInt, <8 x i32>* %0, align 4
|
|
ret void
|
|
}
|
|
|
|
|
|
define void @__masked_store_blend_i64(<8 x i64>* nocapture %ptr, <8 x i64> %new,
|
|
<8 x i32> %i32mask) nounwind alwaysinline {
|
|
%oldValue = load PTR_OP_ARGS(`<8 x i64>') %ptr, align 8
|
|
%mask = bitcast <8 x i32> %i32mask to <8 x float>
|
|
|
|
; Do 4x64-bit blends by doing two <8 x i32> blends, where the <8 x i32> values
|
|
; are actually bitcast <4 x i64> values
|
|
;
|
|
; set up the first four 64-bit values
|
|
%old01 = shufflevector <8 x i64> %oldValue, <8 x i64> poison,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%old01f = bitcast <4 x i64> %old01 to <8 x float>
|
|
%new01 = shufflevector <8 x i64> %new, <8 x i64> poison,
|
|
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
%new01f = bitcast <4 x i64> %new01 to <8 x float>
|
|
; compute mask--note that the indices are all doubled-up
|
|
%mask01 = shufflevector <8 x float> %mask, <8 x float> poison,
|
|
<8 x i32> <i32 0, i32 0, i32 1, i32 1,
|
|
i32 2, i32 2, i32 3, i32 3>
|
|
; and blend them
|
|
%result01f = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %old01f,
|
|
<8 x float> %new01f,
|
|
<8 x float> %mask01)
|
|
%result01 = bitcast <8 x float> %result01f to <4 x i64>
|
|
|
|
; and again
|
|
%old23 = shufflevector <8 x i64> %oldValue, <8 x i64> poison,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%old23f = bitcast <4 x i64> %old23 to <8 x float>
|
|
%new23 = shufflevector <8 x i64> %new, <8 x i64> poison,
|
|
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
|
%new23f = bitcast <4 x i64> %new23 to <8 x float>
|
|
; compute mask--note that the values are doubled-up...
|
|
%mask23 = shufflevector <8 x float> %mask, <8 x float> poison,
|
|
<8 x i32> <i32 4, i32 4, i32 5, i32 5,
|
|
i32 6, i32 6, i32 7, i32 7>
|
|
; and blend them
|
|
%result23f = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %old23f,
|
|
<8 x float> %new23f,
|
|
<8 x float> %mask23)
|
|
%result23 = bitcast <8 x float> %result23f to <4 x i64>
|
|
|
|
; reconstruct the final <8 x i64> vector
|
|
%final = shufflevector <4 x i64> %result01, <4 x i64> %result23,
|
|
<8 x i32> <i32 0, i32 1, i32 2, i32 3,
|
|
i32 4, i32 5, i32 6, i32 7>
|
|
store <8 x i64> %final, <8 x i64> * %ptr, align 8
|
|
ret void
|
|
}
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; scatter
|
|
|
|
gen_scatter(i8)
|
|
gen_scatter(i16)
|
|
gen_scatter(half)
|
|
gen_scatter(i32)
|
|
gen_scatter(float)
|
|
gen_scatter(i64)
|
|
gen_scatter(double)
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; reciprocals in double precision, if supported
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; rcp/rsqrt declarations for half
|
|
|
|
packed_load_and_store(FALSE)
|
|
saturation_arithmetic()
|
|
define_shuffles()
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; svml
|
|
|
|
include(`svml.m4')
|
|
svml(ISA)
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; int min/max
|
|
|
|
define <8 x i32> @__min_varying_int32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
|
|
binary4to8(ret, i32, @llvm.x86.sse41.pminsd, %0, %1)
|
|
ret <8 x i32> %ret
|
|
}
|
|
|
|
define <8 x i32> @__max_varying_int32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
|
|
binary4to8(ret, i32, @llvm.x86.sse41.pmaxsd, %0, %1)
|
|
ret <8 x i32> %ret
|
|
}
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; unsigned int min/max
|
|
|
|
define <8 x i32> @__min_varying_uint32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
|
|
binary4to8(ret, i32, @llvm.x86.sse41.pminud, %0, %1)
|
|
ret <8 x i32> %ret
|
|
}
|
|
|
|
define <8 x i32> @__max_varying_uint32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
|
|
binary4to8(ret, i32, @llvm.x86.sse41.pmaxud, %0, %1)
|
|
ret <8 x i32> %ret
|
|
}
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; gather
|
|
|
|
gen_gather_factored(i8)
|
|
gen_gather_factored(i16)
|
|
gen_gather_factored(half)
|
|
gen_gather_factored(i32)
|
|
gen_gather_factored(float)
|
|
gen_gather_factored(i64)
|
|
gen_gather_factored(double)
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
;; dot product
|