Files
ispc/builtins/target-avx1-i32x8.ll
azwolskiandClaude Sonnet 4.6 6e021c57e5 Fix #3782: Migrate builtins IR and M4 macros to use poison instead of undef (#3825)
Replace all occurrences of the deprecated undef keyword with poison in ISPC's
built-in IR library files (builtins/*.ll) and M4 macro files
(builtins/util.m4, builtins/util-xe.m4, builtins/svml.m4).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-23 09:10:35 -07:00

521 lines
19 KiB
LLVM

;; Copyright (c) 2010-2026, Intel Corporation
;;
;; SPDX-License-Identifier: BSD-3-Clause
define(`ISA',`AVX1')
define(`WIDTH',`8')
define(`MASK',`i32')
include(`util.m4')
stdlib_core()
scans()
int64minmax()
include(`target-avx-utils.ll')
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rcp
declare <8 x float> @llvm.x86.avx.rcp.ps.256(<8 x float>) nounwind readnone
define <8 x float> @__rcp_varying_float(<8 x float>) nounwind readonly alwaysinline {
; do one N-R iteration to improve precision
; float iv = __rcp_v(v);
; return iv * (2. - v * iv);
%call = call <8 x float> @llvm.x86.avx.rcp.ps.256(<8 x float> %0)
%v_iv = fmul <8 x float> %0, %call
%two_minus = fsub <8 x float> <float 2., float 2., float 2., float 2.,
float 2., float 2., float 2., float 2.>, %v_iv
%iv_mul = fmul <8 x float> %call, %two_minus
ret <8 x float> %iv_mul
}
define <8 x float> @__rcp_fast_varying_float(<8 x float>) nounwind readonly alwaysinline {
%ret = call <8 x float> @llvm.x86.avx.rcp.ps.256(<8 x float> %0)
ret <8 x float> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rsqrt
declare <8 x float> @llvm.x86.avx.rsqrt.ps.256(<8 x float>) nounwind readnone
define <8 x float> @__rsqrt_varying_float(<8 x float> %v) nounwind readonly alwaysinline {
; float is = __rsqrt_v(v);
%is = call <8 x float> @llvm.x86.avx.rsqrt.ps.256(<8 x float> %v)
; Newton-Raphson iteration to improve precision
; return 0.5 * is * (3. - (v * is) * is);
%v_is = fmul <8 x float> %v, %is
%v_is_is = fmul <8 x float> %v_is, %is
%three_sub = fsub <8 x float> <float 3., float 3., float 3., float 3.,
float 3., float 3., float 3., float 3.>, %v_is_is
%is_mul = fmul <8 x float> %is, %three_sub
%half_scale = fmul <8 x float> <float 0.5, float 0.5, float 0.5, float 0.5,
float 0.5, float 0.5, float 0.5, float 0.5>, %is_mul
ret <8 x float> %half_scale
}
define <8 x float> @__rsqrt_fast_varying_float(<8 x float> %v) nounwind readonly alwaysinline {
%ret = call <8 x float> @llvm.x86.avx.rsqrt.ps.256(<8 x float> %v)
ret <8 x float> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; sqrt
declare <8 x float> @llvm.x86.avx.sqrt.ps.256(<8 x float>) nounwind readnone
define <8 x float> @__sqrt_varying_float(<8 x float>) nounwind readonly alwaysinline {
%call = call <8 x float> @llvm.x86.avx.sqrt.ps.256(<8 x float> %0)
ret <8 x float> %call
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision sqrt
declare <4 x double> @llvm.x86.avx.sqrt.pd.256(<4 x double>) nounwind readnone
define <8 x double> @__sqrt_varying_double(<8 x double>) nounwind alwaysinline {
unary4to8(ret, double, @llvm.x86.avx.sqrt.pd.256, %0)
ret <8 x double> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rounding floats
declare <8 x float> @llvm.x86.avx.round.ps.256(<8 x float>, i32) nounwind readnone
define <8 x float> @__round_varying_float(<8 x float>) nounwind readonly alwaysinline {
; roundps, round mode nearest 0b00 | don't signal precision exceptions 0b1000 = 8
%call = call <8 x float> @llvm.x86.avx.round.ps.256(<8 x float> %0, i32 8)
ret <8 x float> %call
}
define <8 x float> @__floor_varying_float(<8 x float>) nounwind readonly alwaysinline {
; roundps, round down 0b01 | don't signal precision exceptions 0b1001 = 9
%call = call <8 x float> @llvm.x86.avx.round.ps.256(<8 x float> %0, i32 9)
ret <8 x float> %call
}
define <8 x float> @__ceil_varying_float(<8 x float>) nounwind readonly alwaysinline {
; roundps, round up 0b10 | don't signal precision exceptions 0b1010 = 10
%call = call <8 x float> @llvm.x86.avx.round.ps.256(<8 x float> %0, i32 10)
ret <8 x float> %call
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rounding doubles
declare <4 x double> @llvm.x86.avx.round.pd.256(<4 x double>, i32) nounwind readnone
define <8 x double> @__round_varying_double(<8 x double>) nounwind readonly alwaysinline {
round4to8double(%0, 8)
}
define <8 x double> @__floor_varying_double(<8 x double>) nounwind readonly alwaysinline {
; roundpd, round down 0b01 | don't signal precision exceptions 0b1001 = 9
round4to8double(%0, 9)
}
define <8 x double> @__ceil_varying_double(<8 x double>) nounwind readonly alwaysinline {
; roundpd, round up 0b10 | don't signal precision exceptions 0b1010 = 10
round4to8double(%0, 10)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; trunc float/double
truncate()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; float min/max
declare <8 x float> @llvm.x86.avx.max.ps.256(<8 x float>, <8 x float>) nounwind readnone
declare <8 x float> @llvm.x86.avx.min.ps.256(<8 x float>, <8 x float>) nounwind readnone
define <8 x float> @__max_varying_float(<8 x float>,
<8 x float>) nounwind readonly alwaysinline {
%call = call <8 x float> @llvm.x86.avx.max.ps.256(<8 x float> %0, <8 x float> %1)
ret <8 x float> %call
}
define <8 x float> @__min_varying_float(<8 x float>,
<8 x float>) nounwind readonly alwaysinline {
%call = call <8 x float> @llvm.x86.avx.min.ps.256(<8 x float> %0, <8 x float> %1)
ret <8 x float> %call
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision min/max
declare <4 x double> @llvm.x86.avx.max.pd.256(<4 x double>, <4 x double>) nounwind readnone
declare <4 x double> @llvm.x86.avx.min.pd.256(<4 x double>, <4 x double>) nounwind readnone
define <8 x double> @__min_varying_double(<8 x double>, <8 x double>) nounwind readnone alwaysinline {
binary4to8(ret, double, @llvm.x86.avx.min.pd.256, %0, %1)
ret <8 x double> %ret
}
define <8 x double> @__max_varying_double(<8 x double>, <8 x double>) nounwind readnone alwaysinline {
binary4to8(ret, double, @llvm.x86.avx.max.pd.256, %0, %1)
ret <8 x double> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; mask handling
declare i32 @llvm.x86.avx.movmsk.ps.256(<8 x float>) nounwind readnone
define i64 @__movmsk(<8 x i32>) nounwind readnone alwaysinline {
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%v = call i32 @llvm.x86.avx.movmsk.ps.256(<8 x float> %floatmask) nounwind readnone
%v64 = zext i32 %v to i64
ret i64 %v64
}
define i1 @__any(<8 x i32>) nounwind readnone alwaysinline {
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%v = call i32 @llvm.x86.avx.movmsk.ps.256(<8 x float> %floatmask) nounwind readnone
%cmp = icmp ne i32 %v, 0
ret i1 %cmp
}
define i1 @__all(<8 x i32>) nounwind readnone alwaysinline {
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%v = call i32 @llvm.x86.avx.movmsk.ps.256(<8 x float> %floatmask) nounwind readnone
%cmp = icmp eq i32 %v, 255
ret i1 %cmp
}
define i1 @__none(<8 x i32>) nounwind readnone alwaysinline {
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%v = call i32 @llvm.x86.avx.movmsk.ps.256(<8 x float> %floatmask) nounwind readnone
%cmp = icmp eq i32 %v, 0
ret i1 %cmp
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; horizontal ops / reductions
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; horizontal float ops
declare <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float>, <8 x float>) nounwind readnone
define float @__reduce_add_float(<8 x float>) nounwind readonly alwaysinline {
%v1 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %0, <8 x float> %0)
%v2 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %v1, <8 x float> %v1)
%scalar1 = extractelement <8 x float> %v2, i32 0
%scalar2 = extractelement <8 x float> %v2, i32 4
%sum = fadd float %scalar1, %scalar2
ret float %sum
}
define float @__reduce_min_float(<8 x float>) nounwind readnone alwaysinline {
reduce8(float, @__min_varying_float, @__min_uniform_float)
}
define float @__reduce_max_float(<8 x float>) nounwind readnone alwaysinline {
reduce8(float, @__max_varying_float, @__max_uniform_float)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; horizontal double ops
declare <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double>, <4 x double>) nounwind readnone
define double @__reduce_add_double(<8 x double>) nounwind readonly alwaysinline {
%v0 = shufflevector <8 x double> %0, <8 x double> poison,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v1 = shufflevector <8 x double> %0, <8 x double> poison,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%sum0 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %v0, <4 x double> %v1)
%sum1 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %sum0, <4 x double> %sum0)
%final0 = extractelement <4 x double> %sum1, i32 0
%final1 = extractelement <4 x double> %sum1, i32 2
%sum = fadd double %final0, %final1
ret double %sum
}
define double @__reduce_min_double(<8 x double>) nounwind readnone alwaysinline {
reduce8(double, @__min_varying_double, @__min_uniform_double)
}
define double @__reduce_max_double(<8 x double>) nounwind readnone alwaysinline {
reduce8(double, @__max_varying_double, @__max_uniform_double)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; horizontal int32 ops
;; reduction functions
define i32 @__reduce_min_int32(<8 x i32>) nounwind readnone alwaysinline {
reduce8(i32, @__min_varying_int32, @__min_uniform_int32)
}
define i32 @__reduce_max_int32(<8 x i32>) nounwind readnone alwaysinline {
reduce8(i32, @__max_varying_int32, @__max_uniform_int32)
}
define i32 @__reduce_min_uint32(<8 x i32>) nounwind readnone alwaysinline {
reduce8(i32, @__min_varying_uint32, @__min_uniform_uint32)
}
define i32 @__reduce_max_uint32(<8 x i32>) nounwind readnone alwaysinline {
reduce8(i32, @__max_varying_uint32, @__max_uniform_uint32)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; horizontal int64 ops
;; reduction functions
define i64 @__reduce_min_int64(<8 x i64>) nounwind readnone alwaysinline {
reduce8(i64, @__min_varying_int64, @__min_uniform_int64)
}
define i64 @__reduce_max_int64(<8 x i64>) nounwind readnone alwaysinline {
reduce8(i64, @__max_varying_int64, @__max_uniform_int64)
}
define i64 @__reduce_min_uint64(<8 x i64>) nounwind readnone alwaysinline {
reduce8(i64, @__min_varying_uint64, @__min_uniform_uint64)
}
define i64 @__reduce_max_uint64(<8 x i64>) nounwind readnone alwaysinline {
reduce8(i64, @__max_varying_uint64, @__max_uniform_uint64)
}
reduce_equal(8)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; unaligned loads/loads+broadcasts
; no masked load instruction for i8 and i16 types??
masked_load(i8, 1)
masked_load(i16, 2)
declare <8 x float> @llvm.x86.avx.maskload.ps.256(i8 *, <8 x MfORi32> %mask)
declare <4 x double> @llvm.x86.avx.maskload.pd.256(i8 *, <4 x MdORi64> %mask)
define <8 x i32> @__masked_load_i32(i8 *, <8 x i32> %mask) nounwind alwaysinline {
%floatmask = bitcast <8 x i32> %mask to <8 x MfORi32>
%floatval = call <8 x float> @llvm.x86.avx.maskload.ps.256(i8 * %0, <8 x MfORi32> %floatmask)
%retval = bitcast <8 x float> %floatval to <8 x i32>
ret <8 x i32> %retval
}
define <8 x i64> @__masked_load_i64(i8 *, <8 x i32> %mask) nounwind alwaysinline {
; double up masks, bitcast to doubles
%mask0 = shufflevector <8 x i32> %mask, <8 x i32> poison,
<8 x i32> <i32 0, i32 0, i32 1, i32 1, i32 2, i32 2, i32 3, i32 3>
%mask1 = shufflevector <8 x i32> %mask, <8 x i32> poison,
<8 x i32> <i32 4, i32 4, i32 5, i32 5, i32 6, i32 6, i32 7, i32 7>
%mask0d = bitcast <8 x i32> %mask0 to <4 x MdORi64>
%mask1d = bitcast <8 x i32> %mask1 to <4 x MdORi64>
%val0d = call <4 x double> @llvm.x86.avx.maskload.pd.256(i8 * %0, <4 x MdORi64> %mask0d)
%ptr1 = getelementptr PTR_OP_ARGS(`i8') %0, i32 32
%val1d = call <4 x double> @llvm.x86.avx.maskload.pd.256(i8 * %ptr1, <4 x MdORi64> %mask1d)
%vald = shufflevector <4 x double> %val0d, <4 x double> %val1d,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%val = bitcast <8 x double> %vald to <8 x i64>
ret <8 x i64> %val
}
masked_load_float_double()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store
gen_masked_store(i8)
gen_masked_store(i16)
; note that mask is the 2nd parameter, not the 3rd one!!
declare void @llvm.x86.avx.maskstore.ps.256(i8 *, <8 x MfORi32>, <8 x float>)
declare void @llvm.x86.avx.maskstore.pd.256(i8 *, <4 x MdORi64>, <4 x double>)
define void @__masked_store_i32(<8 x i32>* nocapture, <8 x i32>,
<8 x i32>) nounwind alwaysinline {
%ptr = bitcast <8 x i32> * %0 to i8 *
%val = bitcast <8 x i32> %1 to <8 x float>
%mask = bitcast <8 x i32> %2 to <8 x MfORi32>
call void @llvm.x86.avx.maskstore.ps.256(i8 * %ptr, <8 x MfORi32> %mask, <8 x float> %val)
ret void
}
define void @__masked_store_i64(<8 x i64>* nocapture, <8 x i64>,
<8 x i32> %mask) nounwind alwaysinline {
%ptr = bitcast <8 x i64> * %0 to i8 *
%val = bitcast <8 x i64> %1 to <8 x double>
%mask0 = shufflevector <8 x i32> %mask, <8 x i32> poison,
<8 x i32> <i32 0, i32 0, i32 1, i32 1, i32 2, i32 2, i32 3, i32 3>
%mask1 = shufflevector <8 x i32> %mask, <8 x i32> poison,
<8 x i32> <i32 4, i32 4, i32 5, i32 5, i32 6, i32 6, i32 7, i32 7>
%mask0d = bitcast <8 x i32> %mask0 to <4 x MdORi64>
%mask1d = bitcast <8 x i32> %mask1 to <4 x MdORi64>
%val0 = shufflevector <8 x double> %val, <8 x double> poison,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%val1 = shufflevector <8 x double> %val, <8 x double> poison,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
call void @llvm.x86.avx.maskstore.pd.256(i8 * %ptr, <4 x MdORi64> %mask0d, <4 x double> %val0)
%ptr1 = getelementptr PTR_OP_ARGS(`i8') %ptr, i32 32
call void @llvm.x86.avx.maskstore.pd.256(i8 * %ptr1, <4 x MdORi64> %mask1d, <4 x double> %val1)
ret void
}
masked_store_float_double()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store blend
masked_store_blend_8_16_by_8()
declare <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float>, <8 x float>,
<8 x float>) nounwind readnone
define void @__masked_store_blend_i32(<8 x i32>* nocapture, <8 x i32>,
<8 x i32>) nounwind alwaysinline {
%mask_as_float = bitcast <8 x i32> %2 to <8 x float>
%oldValue = load PTR_OP_ARGS(`<8 x i32>') %0, align 4
%oldAsFloat = bitcast <8 x i32> %oldValue to <8 x float>
%newAsFloat = bitcast <8 x i32> %1 to <8 x float>
%blend = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %oldAsFloat,
<8 x float> %newAsFloat,
<8 x float> %mask_as_float)
%blendAsInt = bitcast <8 x float> %blend to <8 x i32>
store <8 x i32> %blendAsInt, <8 x i32>* %0, align 4
ret void
}
define void @__masked_store_blend_i64(<8 x i64>* nocapture %ptr, <8 x i64> %new,
<8 x i32> %i32mask) nounwind alwaysinline {
%oldValue = load PTR_OP_ARGS(`<8 x i64>') %ptr, align 8
%mask = bitcast <8 x i32> %i32mask to <8 x float>
; Do 4x64-bit blends by doing two <8 x i32> blends, where the <8 x i32> values
; are actually bitcast <4 x i64> values
;
; set up the first four 64-bit values
%old01 = shufflevector <8 x i64> %oldValue, <8 x i64> poison,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%old01f = bitcast <4 x i64> %old01 to <8 x float>
%new01 = shufflevector <8 x i64> %new, <8 x i64> poison,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%new01f = bitcast <4 x i64> %new01 to <8 x float>
; compute mask--note that the indices are all doubled-up
%mask01 = shufflevector <8 x float> %mask, <8 x float> poison,
<8 x i32> <i32 0, i32 0, i32 1, i32 1,
i32 2, i32 2, i32 3, i32 3>
; and blend them
%result01f = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %old01f,
<8 x float> %new01f,
<8 x float> %mask01)
%result01 = bitcast <8 x float> %result01f to <4 x i64>
; and again
%old23 = shufflevector <8 x i64> %oldValue, <8 x i64> poison,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%old23f = bitcast <4 x i64> %old23 to <8 x float>
%new23 = shufflevector <8 x i64> %new, <8 x i64> poison,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%new23f = bitcast <4 x i64> %new23 to <8 x float>
; compute mask--note that the values are doubled-up...
%mask23 = shufflevector <8 x float> %mask, <8 x float> poison,
<8 x i32> <i32 4, i32 4, i32 5, i32 5,
i32 6, i32 6, i32 7, i32 7>
; and blend them
%result23f = call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %old23f,
<8 x float> %new23f,
<8 x float> %mask23)
%result23 = bitcast <8 x float> %result23f to <4 x i64>
; reconstruct the final <8 x i64> vector
%final = shufflevector <4 x i64> %result01, <4 x i64> %result23,
<8 x i32> <i32 0, i32 1, i32 2, i32 3,
i32 4, i32 5, i32 6, i32 7>
store <8 x i64> %final, <8 x i64> * %ptr, align 8
ret void
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; scatter
gen_scatter(i8)
gen_scatter(i16)
gen_scatter(half)
gen_scatter(i32)
gen_scatter(float)
gen_scatter(i64)
gen_scatter(double)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; reciprocals in double precision, if supported
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rcp/rsqrt declarations for half
packed_load_and_store(FALSE)
saturation_arithmetic()
define_shuffles()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; svml
include(`svml.m4')
svml(ISA)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; int min/max
define <8 x i32> @__min_varying_int32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
binary4to8(ret, i32, @llvm.x86.sse41.pminsd, %0, %1)
ret <8 x i32> %ret
}
define <8 x i32> @__max_varying_int32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
binary4to8(ret, i32, @llvm.x86.sse41.pmaxsd, %0, %1)
ret <8 x i32> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; unsigned int min/max
define <8 x i32> @__min_varying_uint32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
binary4to8(ret, i32, @llvm.x86.sse41.pminud, %0, %1)
ret <8 x i32> %ret
}
define <8 x i32> @__max_varying_uint32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
binary4to8(ret, i32, @llvm.x86.sse41.pmaxud, %0, %1)
ret <8 x i32> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; gather
gen_gather_factored(i8)
gen_gather_factored(i16)
gen_gather_factored(half)
gen_gather_factored(i32)
gen_gather_factored(float)
gen_gather_factored(i64)
gen_gather_factored(double)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; dot product