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Larry Gritz 89207ef83a Fix testrender sphere tangents, per MaterialX suggestion (#1465)
Fix erroneous computation of sphere tangents

Add render-uv test to check

Signed-off-by: Larry Gritz <lg@larrygritz.com>
2022-02-19 09:10:03 -08:00

24 lines
676 B
XML

<World>
<Camera eye="0, 250, 400" look_at="0,0,0" fov="40" />
<ShaderGroup>
shader uv layer1;
</ShaderGroup>
<Sphere center="-60,30,60" radius="30" />
<ShaderGroup>
float sigma 0.3;
color Cs 0.2 0.7 0.2;
shader matte layer1;
</ShaderGroup>
<Sphere center=" 0,30,60" radius="30" />
<ShaderGroup>
string filename "../common/textures/grid.tx";
shader tex_matte layer1;
</ShaderGroup>
<Sphere center=" 60,30,60" radius="30" />
<ShaderGroup>float power 160000; shader emitter layer1;</ShaderGroup>
<Sphere center="-120, 130, 250" radius="1" is_light="yes" /> <!--Lite -->
</World>