I added Microsoft Visual Studio 2026 files for solutions, projects, and filters. There are nearly 400 such triples of files (.v18.sln, .v18.vcxproj, .v18.vcxproj.filters).
717 lines
25 KiB
XML
717 lines
25 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ClCompile Include="Graphics\LightCameraGeometry.cpp">
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<ClCompile Include="Graphics\AmbientLightEffect.cpp">
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<ClCompile Include="Graphics\LightEffect.cpp">
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<ClCompile Include="Graphics\DirectionalLightEffect.cpp">
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<ClCompile Include="Graphics\ConstantColorEffect.cpp">
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<ClCompile Include="Graphics\SpotLightEffect.cpp">
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<ClCompile Include="Graphics\Texture3Effect.cpp">
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<ClCompile Include="Graphics\VertexColorEffect.cpp">
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<ClCompile Include="Graphics\TextEffect.cpp">
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<ClCompile Include="Graphics\OverlayEffect.cpp">
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<ClCompile Include="Graphics\Font.cpp">
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<ClCompile Include="Graphics\FontArialW400H18.cpp">
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<ClCompile Include="Graphics\ControlledObject.cpp">
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<ClCompile Include="Graphics\Controller.cpp">
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<ClCompile Include="Graphics\TransformController.cpp">
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<ClCompile Include="Graphics\Spatial.cpp">
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<ClCompile Include="Graphics\Culler.cpp">
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<ClCompile Include="Graphics\ViewVolume.cpp">
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<ClCompile Include="Graphics\Camera.cpp">
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<ClCompile Include="Graphics\BlendTransformController.cpp">
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<ClCompile Include="Graphics\IKController.cpp">
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<ClCompile Include="Graphics\KeyframeController.cpp">
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<ClCompile Include="Graphics\MorphController.cpp">
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<ClCompile Include="Graphics\ParticleController.cpp">
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<ClCompile Include="Graphics\Particles.cpp">
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<ClCompile Include="Graphics\PointController.cpp">
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<ClCompile Include="Graphics\SkinController.cpp">
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<ClCompile Include="Graphics\AreaLightEffect.cpp">
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<ItemGroup>
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|
<ClInclude Include="Graphics\VisualEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\Lighting.h">
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<Filter>Effects</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\Material.h">
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<Filter>Effects</Filter>
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</ClInclude>
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<ClInclude Include="Graphics\LightCameraGeometry.h">
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<Filter>Effects</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\Shader.h">
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<Filter>Shaders</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\AmbientLightEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\LightEffect.h">
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<Filter>Effects</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\DirectionalLightEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\DirectionalLightTextureEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\ConstantColorEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\PointLightEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\PointLightTextureEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\SpotLightEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\Texture2Effect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\Texture3Effect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\VertexColorEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\TextEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\OverlayEffect.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\Font.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\FontArialW400H18.h">
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|
<Filter>Effects</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\ControlledObject.h">
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|
<Filter>SceneGraph\Controllers</Filter>
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|
</ClInclude>
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<ClInclude Include="Graphics\Controller.h">
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|
<Filter>SceneGraph\Controllers</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\TransformController.h">
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|
<Filter>SceneGraph\Controllers</Filter>
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|
</ClInclude>
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|
<ClInclude Include="Graphics\Spatial.h">
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|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Culler.h">
|
|
<Filter>SceneGraph\Visibility</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\CullingPlane.h">
|
|
<Filter>SceneGraph\Visibility</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\BoundingSphere.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\ViewVolume.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Camera.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\BlendTransformController.h">
|
|
<Filter>SceneGraph\Controllers</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\IKController.h">
|
|
<Filter>SceneGraph\Controllers</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\KeyframeController.h">
|
|
<Filter>SceneGraph\Controllers</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\MorphController.h">
|
|
<Filter>SceneGraph\Controllers</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Visual.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\ParticleController.h">
|
|
<Filter>SceneGraph\Controllers</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Particles.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\PointController.h">
|
|
<Filter>SceneGraph\Controllers</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\SkinController.h">
|
|
<Filter>SceneGraph\Controllers</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Node.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\BillboardNode.h">
|
|
<Filter>SceneGraph\Detail</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\BspNode.h">
|
|
<Filter>SceneGraph\Sorting</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Light.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\MeshFactory.h">
|
|
<Filter>SceneGraph</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\PickRecord.h">
|
|
<Filter>SceneGraph\Picking</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Picker.h">
|
|
<Filter>SceneGraph\Picking</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Terrain.h">
|
|
<Filter>SceneGraph\Terrain</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\ViewVolumeNode.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\PVWUpdater.h">
|
|
<Filter>SceneGraph\Hierarchy</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\BaseEngine.h">
|
|
<Filter>Base</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\GraphicsEngine.h">
|
|
<Filter>Base</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\GraphicsObject.h">
|
|
<Filter>Base</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\PlanarReflectionEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\BumpMapEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\AreaLightEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\CubeMapEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\GlossMapEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\ProjectedTextureEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\SphereMapEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\FontArialW400H12.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\FontArialW400H14.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\FontArialW400H16.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\FontArialW700H12.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\FontArialW700H14.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\FontArialW700H16.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\FontArialW700H18.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\Graphics.h">
|
|
<Filter>Base</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\SwitchNode.h">
|
|
<Filter>SceneGraph\Detail</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\DLODNode.h">
|
|
<Filter>SceneGraph\Detail</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\CLODMeshCreator.h">
|
|
<Filter>SceneGraph\Detail</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\CLODMesh.h">
|
|
<Filter>SceneGraph\Detail</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\CLODCollapseRecord.h">
|
|
<Filter>SceneGraph\Detail</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\PlanarShadowEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\CollisionRecord.h">
|
|
<Filter>SceneGraph\CollisionDetection</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\CollisionMesh.h">
|
|
<Filter>SceneGraph\CollisionDetection</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\CollisionGroup.h">
|
|
<Filter>SceneGraph\CollisionDetection</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\BoundTree.h">
|
|
<Filter>SceneGraph\CollisionDetection</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Graphics\VolumeFogEffect.h">
|
|
<Filter>Effects</Filter>
|
|
</ClInclude>
|
|
</ItemGroup>
|
|
</Project> |